Corrected sector types in wld-files according last know good
This commit is contained in:
@@ -8,7 +8,7 @@ to anywhere significant or important but it seems to have made up its mind
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to enter the hills far away north. A narrow trail scars its way off to the
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east as it leads up towards a hillside.
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@@ -29,7 +29,7 @@ sides by tall, stately trees which lend the scene with a sense of quiet
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serenity.
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You can follow the road north or south.
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@@ -51,7 +51,7 @@ shouting.
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Village, and a small trail leads through the trees towards the hills to the
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north.
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@@ -79,7 +79,7 @@ this land. The road leads east into the peace and quiet - and dangers -
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of the forest; and to the west it becomes the main street of the town;
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surrounded by a confusion of shops, bars, and market places.
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D1
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@@ -96,7 +96,7 @@ gate of Midgaard, to the forest of Miden'Nir (Goblinic for 'Green Blood').
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You can still see the city to the east, but if you go south, there is
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fresh air and greenery.
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D1
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You can see the walls of the South Gate.
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@@ -114,7 +114,7 @@ The Trail To Miden'Nir~
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the east is easy enough. To the west, smoke can be seen rising above
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the treetops. The sprawl of Midgaard lies north of here.
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To the north, you see the South Gate of Midgaard.
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@@ -142,7 +142,7 @@ The Miden'nir~
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You are in a dark forest. To the east, mountains block passage. From
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here, only the lighter forest to the west or south offer a way to travel.
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D1
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The mountains can be seen jutting up to the east.
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@@ -165,7 +165,7 @@ The Miden'nir~
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through your hair. To the north, the forest gets lighter. However,
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the southern and western paths place you even deeper in the wood.
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35 0 0 0 0 0
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The forest is lighter in this direction.
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@@ -187,7 +187,7 @@ On a Small Path~
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A path is here, leading east and south through the dark woods of
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Miden'nir. Mountains slash the scenery to the west of here.
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D1
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Wind-swept forest.
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@@ -205,7 +205,7 @@ The Miden'nir~
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in these woods. The trees become too thick to the west, but you may go
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north, south or travel toward the mountains that lie east of here.
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The trees lighten up a bit this way.
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@@ -228,7 +228,7 @@ A Crossroads~
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seem to be closing in on you at this point, and you can barely see
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the sky through the thick branches above your head.
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Trees as far as the eye can see.
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@@ -251,7 +251,7 @@ The Trail~
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impassable mountains glare at you, and the thick woods and undergrowth
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prevent any movement westward.
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35 0 0 0 0 0
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The trail bends to the north.
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@@ -269,7 +269,7 @@ The Miden'nir~
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in these woods. You can go north toward the mountains, or west to the
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forest, but the steep mountains prevent any movement east.
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35 0 0 0 0 0
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D0
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The mountains can be seen to the north.
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~
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@@ -293,7 +293,7 @@ that there is something evil hidden in these woods. The forest
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gets lighter to the north. The wind kicks up as you ponder your
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options.
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35 0 0 0 0 0
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There is a small clearing to the north.
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@@ -311,7 +311,7 @@ The Deep Forest~
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forest seems to close around you, and get darker and more foreboding.
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It might just be time to head back to somewhere safe.
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35 0 0 0 0 0
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More forest.
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@@ -339,7 +339,7 @@ The Light Forest~
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trail. To the east, the forest becomes thick and darker. South, the
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trail continues.
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35 0 0 0 0 0
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D0
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A trail leading north-south.
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@@ -363,7 +363,7 @@ boots make a disgusting SQUISH as you walk here. You can go in any
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of the four cardinal directions from here. Hopefully, it will be
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dryer.
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35 0 0 0 0 0
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35 0 0 0 0 3
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D0
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The Miden'nir continues.
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@@ -391,7 +391,7 @@ Near The Mountains~
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east. You can only go north and west from here as the rocks stop all
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other movement.
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35 0 0 0 0 0
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D0
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Many trees to the north.
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@@ -409,7 +409,7 @@ The Fading Trail~
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as the forest is relatively light. To the south, you can see a
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path.
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35 0 0 0 0 0
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D0
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You can see a trail this way.
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@@ -432,7 +432,7 @@ The Dark Path~
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continues north and south, and while is much to thick to explore
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west, you can head off into the woods to the west.
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35 0 0 0 0 0
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35 0 0 0 0 3
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D0
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The forest gets lighter this way.
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@@ -462,7 +462,7 @@ head are so thick that they block out all direct sunlight. While
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it is much too thick to go further east, you might be able to make
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your way though the forest to the south and west.
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35 0 0 0 0 0
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D2
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The thick forest continues.
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@@ -481,7 +481,7 @@ soaked into the ground. Two carcasses lie in front of you, seeming to look
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up at you. The forest is impassible to the south, but the other directions
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look ok.
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35 1 0 0 0 0
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D0
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Darkness...
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@@ -510,7 +510,7 @@ Deep In The Forest Of Miden'nir~
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To the north, you catch glimpses of daylight. To the east, you
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simply cannot see. The trees are close and stifling.
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35 0 0 0 0 0
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D0
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You see daylight and a trail to follow.
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@@ -529,7 +529,7 @@ in this area rather dark. The forest continues east, where it meets the
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mountains. The air is still and stuffy - a stench comes from the west and
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an ugly feeling causes the hair to rise on the back of your neck!
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35 0 0 0 0 0
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D0
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It appears to get much darker that direction.
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~
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@@ -572,7 +572,7 @@ but mountains block further exploration in all other directions,
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except south, where you notice a small tunnel dug into the
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mountainside.
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35 1 0 0 0 0
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D2
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The tunnel leads into the mountainside.
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@@ -590,7 +590,7 @@ A Tunnel In The Mountains~
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of this forest. The floor is well worn, and continues south, into the
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mountain, or back north out into the forest.
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35 1 0 0 0 0
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35 1 0 0 0 1
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D0
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Outside, you see the forest of Miden'nir.
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@@ -608,7 +608,7 @@ A Tunnel In The Mountains~
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the south the passage gets smaller and smaller. A small alcove has been
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carved into the east wall.
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35 1 0 0 0 0
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The tunnel gets wider in this direction.
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@@ -630,7 +630,7 @@ A Small Alcove~
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A small alcove has been carved out here. There are a bunch of twigs
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and leaves thrown into a pile here, probably serving as a bed.
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35 1 0 0 0 0
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D3
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You see the main passageway.
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~
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@@ -648,7 +648,7 @@ A Tunnel In The Mountains~
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and smaller to the south. You almost have to hunch over to make your way
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through this area. A small archway to the south leads into a large chamber.
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35 1 0 0 0 0
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The tunnel continues north.
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@@ -667,7 +667,7 @@ serves as the living quarters for the goblins of Miden'nir. The bones of
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numbers woodland creatures are strewn about the room, the remanents of a
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recent meal.
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~
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35 1 0 0 0 0
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The tunnel heads north.
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@@ -682,7 +682,7 @@ chimney. A painted sign is visible on the porch to the west. You
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could go north or south around the building or leave this place and
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return to the forest.
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~
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35 0 0 0 0 0
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D0
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You can go north around the Inn.
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@@ -715,7 +715,7 @@ from this angle. The air here is filled with smells of smoke and cooking.
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South, the front porch is waiting for you... or you can see if there is
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a back door.
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35 0 0 0 0 0
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D2
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You see the front of the Inn.
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@@ -728,7 +728,7 @@ South Of The Inn~
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through the front door, or west and to the rear of the establishment. You
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here some muffled cries from a tiny trail leading south of here.
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35 0 0 0 0 0
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This way leads to the front of the Inn.
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@@ -752,7 +752,7 @@ keeper and his help throw a good deal of garbage here. A couple of piles of
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rubbish are to the west, but you will smell the worse for meddling there. As a
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clean alternative, you can go east around the Inn.
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~
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35 0 0 0 0 0
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D1
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You can go around the Inn this way.
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@@ -772,7 +772,7 @@ overrun by goblins as of late, and it is no longer safe in these parts.
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The bar is just north of here. If you'd rather have your own table, one
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is empty to the south.
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35 12 0 0 0 0
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The bar is here, manned by the Innkeeper.
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@@ -801,7 +801,7 @@ would be hard pressed to follow it far. A number of bushes are trampled on
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and some medium sized branches have been knocked down. Obviously there has
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been a battle here rather recently.
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~
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35 0 0 0 0 0
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The Inn lies to the north.
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@@ -820,7 +820,7 @@ hospitality of the Innkeeper, but as of late, he only serves the
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few adventurers that manage to survive a trip through the forest.
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You can leave south and return to the common room.
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~
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35 40 0 0 0 0
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D2
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You may retreat south back to the common room.
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@@ -833,7 +833,7 @@ The Bard's Table~
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wooden chairs sits here. There is a large stain on the table, the remnants
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of a spilled drink.
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~
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D1
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You see the main floor of the Inn to the east.
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@@ -845,7 +845,7 @@ The Garbage Dump~
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You stand knee deep in garbage. YECCH!!! It smells terrible and who knows
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what vermin live in these piles of filth...
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~
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35 0 0 0 0 0
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D1
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You can return to cleaner lands this way.
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@@ -869,7 +869,7 @@ On The Trail Of The Horsemen~
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The path continues east and west of here. You notice fresh tracks in
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the soft ground that show the horsemen fled to the west.
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~
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D1
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Back to ambush point.
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~
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@@ -886,7 +886,7 @@ On The Trail Of The Horsemen~
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The path continues east and south. You notice fresh tracks in the
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soft ground that show the horsemen turned, and fled south.
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~
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D1
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The trail continues.
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~
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@@ -903,7 +903,7 @@ On The Trail Of The Horsemen~
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The trail of the horsemen continues east and north along this path
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through the forest. The tracks are still fresh, so they must be near.
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~
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35 0 0 0 0 0
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D0
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The trail continues.
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~
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@@ -921,7 +921,7 @@ A Dead End Trail~
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make any further exploration impossible. Fresh tracks cover the ground, and
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end right here. The horsemen must be nearby.
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~
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D1
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Back to along the trail.
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~
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