Actually ue typedefs for obj_data, char_data and descriptor_data.
Some linting in a couple of files. Massive commit...
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58
src/db.h
58
src/db.h
@@ -228,7 +228,7 @@ struct help_index_element {
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/* for the "buffered" rent and house object loading */
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struct obj_save_data_t {
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struct obj_data *obj;
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obj_data *obj;
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int locate;
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struct obj_save_data_t *next;
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};
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@@ -255,7 +255,7 @@ void free_text_files(void);
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void free_help_table(void);
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void free_player_index(void);
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void load_help(FILE *fl, char *name);
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void new_mobile_data(struct char_data *ch);
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void new_mobile_data(char_data *ch);
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zone_rnum real_zone(zone_vnum vnum);
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room_rnum real_room(room_vnum vnum);
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@@ -264,45 +264,45 @@ obj_rnum real_object(obj_vnum vnum);
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/* Public Procedures from objsave.c */
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void Crash_save_all(void);
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void Crash_idlesave(struct char_data *ch);
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void Crash_crashsave(struct char_data *ch);
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int Crash_load(struct char_data *ch);
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void Crash_listrent(struct char_data *ch, char *name);
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void Crash_idlesave(char_data *ch);
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void Crash_crashsave(char_data *ch);
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int Crash_load(char_data *ch);
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void Crash_listrent(char_data *ch, char *name);
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int Crash_clean_file(char *name);
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int Crash_delete_crashfile(struct char_data *ch);
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int Crash_delete_crashfile(char_data *ch);
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int Crash_delete_file(char *name);
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void update_obj_file(void);
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void Crash_rentsave(struct char_data *ch, int cost);
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void Crash_rentsave(char_data *ch, int cost);
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obj_save_data *objsave_parse_objects(FILE *fl);
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int objsave_save_obj_record(struct obj_data *obj, FILE *fl, int location);
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int objsave_save_obj_record(obj_data *obj, FILE *fl, int location);
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/* Special functions */
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SPECIAL(receptionist);
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SPECIAL(cryogenicist);
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/* Functions from players.c */
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void tag_argument(char *argument, char *tag);
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int load_char(const char *name, struct char_data *ch);
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void save_char(struct char_data *ch);
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void init_char(struct char_data *ch);
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struct char_data* create_char(void);
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struct char_data *read_mobile(mob_vnum nr, int type);
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int vnum_mobile(char *searchname, struct char_data *ch);
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void clear_char(struct char_data *ch);
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void reset_char(struct char_data *ch);
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void free_char(struct char_data *ch);
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int load_char(const char *name, char_data *ch);
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void save_char(char_data *ch);
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void init_char(char_data *ch);
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char_data* create_char(void);
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char_data *read_mobile(mob_vnum nr, int type);
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int vnum_mobile(char *searchname, char_data *ch);
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void clear_char(char_data *ch);
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void reset_char(char_data *ch);
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void free_char(char_data *ch);
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void save_player_index(void);
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long get_ptable_by_name(const char *name);
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void remove_player(int pfilepos);
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void clean_pfiles(void);
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void build_player_index(void);
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struct obj_data *create_obj(void);
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void clear_object(struct obj_data *obj);
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void free_obj(struct obj_data *obj);
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struct obj_data *read_object(obj_vnum nr, int type);
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int vnum_object(char *searchname, struct char_data *ch);
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int vnum_room(char *, struct char_data *);
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int vnum_trig(char *, struct char_data *);
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obj_data *create_obj(void);
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void clear_object(obj_data *obj);
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void free_obj(obj_data *obj);
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obj_data *read_object(obj_vnum nr, int type);
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int vnum_object(char *searchname, char_data *ch);
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int vnum_room(char *, char_data *);
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int vnum_trig(char *, char_data *);
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void setup_dir(FILE *fl, int room, int dir);
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void index_boot(int mode);
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@@ -365,15 +365,15 @@ extern room_rnum top_of_world;
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extern struct zone_data *zone_table;
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extern zone_rnum top_of_zone_table;
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extern struct char_data *character_list;
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extern char_data *character_list;
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extern struct index_data *mob_index;
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extern struct char_data *mob_proto;
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extern char_data *mob_proto;
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extern mob_rnum top_of_mobt;
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extern struct index_data *obj_index;
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extern struct obj_data *object_list;
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extern struct obj_data *obj_proto;
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extern obj_data *object_list;
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extern obj_data *obj_proto;
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extern obj_rnum top_of_objt;
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extern struct social_messg *soc_mess_list;
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