Actually ue typedefs for obj_data, char_data and descriptor_data.

Some linting in a couple of files. Massive commit...
This commit is contained in:
welcor
2025-04-20 02:22:15 +02:00
parent b489a72c58
commit 0e110b93d5
100 changed files with 2055 additions and 2052 deletions
+4 -4
View File
@@ -43,11 +43,11 @@ struct house_control_rec {
/* Utility Functions */
void House_boot(void);
void House_save_all(void);
int House_can_enter(struct char_data *ch, room_vnum house);
int House_can_enter(char_data *ch, room_vnum house);
void House_crashsave(room_vnum vnum);
void House_list_guests(struct char_data *ch, int i, int quiet);
int House_save(struct obj_data *obj, FILE *fp);
void hcontrol_list_houses(struct char_data *ch, char *arg);
void House_list_guests(char_data *ch, int i, int quiet);
int House_save(obj_data *obj, FILE *fp);
void hcontrol_list_houses(char_data *ch, char *arg);
/* In game Commands */
ACMD(do_hcontrol);
ACMD(do_house);