Actually ue typedefs for obj_data, char_data and descriptor_data.
Some linting in a couple of files. Massive commit...
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-4
@@ -43,11 +43,11 @@ struct house_control_rec {
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/* Utility Functions */
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void House_boot(void);
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void House_save_all(void);
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int House_can_enter(struct char_data *ch, room_vnum house);
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int House_can_enter(char_data *ch, room_vnum house);
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void House_crashsave(room_vnum vnum);
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void House_list_guests(struct char_data *ch, int i, int quiet);
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int House_save(struct obj_data *obj, FILE *fp);
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void hcontrol_list_houses(struct char_data *ch, char *arg);
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void House_list_guests(char_data *ch, int i, int quiet);
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int House_save(obj_data *obj, FILE *fp);
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void hcontrol_list_houses(char_data *ch, char *arg);
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/* In game Commands */
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ACMD(do_hcontrol);
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ACMD(do_house);
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