Actually ue typedefs for obj_data, char_data and descriptor_data.

Some linting in a couple of files. Massive commit...
This commit is contained in:
welcor
2025-04-20 02:22:15 +02:00
parent b489a72c58
commit 0e110b93d5
100 changed files with 2055 additions and 2052 deletions
+15 -15
View File
@@ -35,12 +35,12 @@
#define PT_LLAST(i) (player_table[(i)].last)
/* local functions */
static void load_affects(FILE *fl, struct char_data *ch);
static void load_skills(FILE *fl, struct char_data *ch);
static void load_quests(FILE *fl, struct char_data *ch);
static void load_HMVS(struct char_data *ch, const char *line, int mode);
static void write_aliases_ascii(FILE *file, struct char_data *ch);
static void read_aliases_ascii(FILE *file, struct char_data *ch, int count);
static void load_affects(FILE *fl, char_data *ch);
static void load_skills(FILE *fl, char_data *ch);
static void load_quests(FILE *fl, char_data *ch);
static void load_HMVS(char_data *ch, const char *line, int mode);
static void write_aliases_ascii(FILE *file, char_data *ch);
static void read_aliases_ascii(FILE *file, char_data *ch, int count);
/* New version to build player index for ASCII Player Files. Generate index
* table for the player file. */
@@ -225,7 +225,7 @@ char *get_name_by_id(long id)
/* Stuff related to the save/load player system. */
/* New load_char reads ASCII Player Files. Load a char, TRUE if loaded, FALSE
* if not. */
int load_char(const char *name, struct char_data *ch)
int load_char(const char *name, char_data *ch)
{
int id, i;
FILE *fl;
@@ -489,13 +489,13 @@ int load_char(const char *name, struct char_data *ch)
/* Write the vital data of a player to the player file. */
/* This is the ASCII Player Files save routine. */
void save_char(struct char_data * ch)
void save_char(char_data * ch)
{
FILE *fl;
char filename[40], buf[MAX_STRING_LENGTH], bits[127], bits2[127], bits3[127], bits4[127];
int i, j, id, save_index = FALSE;
struct affected_type *aff, tmp_aff[MAX_AFFECT];
struct obj_data *char_eq[NUM_WEARS];
obj_data *char_eq[NUM_WEARS];
trig_data *t;
if (IS_NPC(ch) || GET_PFILEPOS(ch) < 0)
@@ -825,7 +825,7 @@ void clean_pfiles(void)
/* load_affects function now handles both 32-bit and
128-bit affect bitvectors for backward compatibility */
static void load_affects(FILE *fl, struct char_data *ch)
static void load_affects(FILE *fl, char_data *ch)
{
int num = 0, num2 = 0, num3 = 0, num4 = 0, num5 = 0, num6 = 0, num7 = 0, num8 = 0, i, n_vars;
char line[MAX_INPUT_LENGTH + 1];
@@ -858,7 +858,7 @@ static void load_affects(FILE *fl, struct char_data *ch)
} while (num != 0);
}
static void load_skills(FILE *fl, struct char_data *ch)
static void load_skills(FILE *fl, char_data *ch)
{
int num = 0, num2 = 0;
char line[MAX_INPUT_LENGTH + 1];
@@ -871,7 +871,7 @@ static void load_skills(FILE *fl, struct char_data *ch)
} while (num != 0);
}
void load_quests(FILE *fl, struct char_data *ch)
void load_quests(FILE *fl, char_data *ch)
{
int num = NOTHING;
char line[MAX_INPUT_LENGTH + 1];
@@ -884,7 +884,7 @@ void load_quests(FILE *fl, struct char_data *ch)
} while (num != NOTHING);
}
static void load_HMVS(struct char_data *ch, const char *line, int mode)
static void load_HMVS(char_data *ch, const char *line, int mode)
{
int num = 0, num2 = 0;
@@ -913,7 +913,7 @@ static void load_HMVS(struct char_data *ch, const char *line, int mode)
}
}
static void write_aliases_ascii(FILE *file, struct char_data *ch)
static void write_aliases_ascii(FILE *file, char_data *ch)
{
struct alias_data *temp;
int count = 0;
@@ -936,7 +936,7 @@ static void write_aliases_ascii(FILE *file, struct char_data *ch)
temp->type);
}
static void read_aliases_ascii(FILE *file, struct char_data *ch, int count)
static void read_aliases_ascii(FILE *file, char_data *ch, int count)
{
int i;