Actually ue typedefs for obj_data, char_data and descriptor_data.

Some linting in a couple of files. Massive commit...
This commit is contained in:
welcor
2025-04-20 02:22:15 +02:00
parent b489a72c58
commit 0e110b93d5
100 changed files with 2055 additions and 2052 deletions
+1
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@@ -0,0 +1 @@
select foo.com 1745106858 Welcor
+11 -11
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@@ -45,7 +45,7 @@ ACMD(do_say)
send_to_char(ch, "Yes, but WHAT do you want to say?\r\n"); send_to_char(ch, "Yes, but WHAT do you want to say?\r\n");
else { else {
char buf[MAX_INPUT_LENGTH + 14], *msg; char buf[MAX_INPUT_LENGTH + 14], *msg;
struct char_data *vict; char_data *vict;
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument)) if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
parse_at(argument); parse_at(argument);
@@ -96,7 +96,7 @@ ACMD(do_gsay)
} }
} }
static void perform_tell(struct char_data *ch, struct char_data *vict, char *arg) static void perform_tell(char_data *ch, char_data *vict, char *arg)
{ {
char buf[MAX_STRING_LENGTH], *msg; char buf[MAX_STRING_LENGTH], *msg;
@@ -116,7 +116,7 @@ static void perform_tell(struct char_data *ch, struct char_data *vict, char *arg
GET_LAST_TELL(vict) = GET_IDNUM(ch); GET_LAST_TELL(vict) = GET_IDNUM(ch);
} }
static int is_tell_ok(struct char_data *ch, struct char_data *vict) static int is_tell_ok(char_data *ch, char_data *vict)
{ {
if (!ch) if (!ch)
log("SYSERR: is_tell_ok called with no characters"); log("SYSERR: is_tell_ok called with no characters");
@@ -145,7 +145,7 @@ static int is_tell_ok(struct char_data *ch, struct char_data *vict)
* called frequently, and should IMHO be kept as tight as possible. */ * called frequently, and should IMHO be kept as tight as possible. */
ACMD(do_tell) ACMD(do_tell)
{ {
struct char_data *vict = NULL; char_data *vict = NULL;
char buf[MAX_INPUT_LENGTH + 25], buf2[MAX_INPUT_LENGTH]; // +25 to make room for constants char buf[MAX_INPUT_LENGTH + 25], buf2[MAX_INPUT_LENGTH]; // +25 to make room for constants
half_chop(argument, buf, buf2); half_chop(argument, buf, buf2);
@@ -197,7 +197,7 @@ ACMD(do_tell)
ACMD(do_reply) ACMD(do_reply)
{ {
struct char_data *tch = character_list; char_data *tch = character_list;
if (IS_NPC(ch)) if (IS_NPC(ch))
return; return;
@@ -231,7 +231,7 @@ ACMD(do_reply)
ACMD(do_spec_comm) ACMD(do_spec_comm)
{ {
char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
struct char_data *vict; char_data *vict;
const char *action_sing, *action_plur, *action_others; const char *action_sing, *action_plur, *action_others;
switch (subcmd) { switch (subcmd) {
@@ -281,7 +281,7 @@ ACMD(do_spec_comm)
ACMD(do_write) ACMD(do_write)
{ {
struct obj_data *paper, *pen = NULL; obj_data *paper, *pen = NULL;
char *papername, *penname; char *papername, *penname;
char buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
@@ -360,8 +360,8 @@ ACMD(do_write)
ACMD(do_page) ACMD(do_page)
{ {
struct descriptor_data *d; descriptor_data *d;
struct char_data *vict; char_data *vict;
char buf2[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH]; char buf2[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
half_chop(argument, arg, buf2); half_chop(argument, arg, buf2);
@@ -397,7 +397,7 @@ ACMD(do_page)
/* Generalized communication function by Fred C. Merkel (Torg). */ /* Generalized communication function by Fred C. Merkel (Torg). */
ACMD(do_gen_comm) ACMD(do_gen_comm)
{ {
struct descriptor_data *i; descriptor_data *i;
char color_on[24]; char color_on[24];
char buf1[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH + 50], *msg; // + 50 to make room for color codes char buf1[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH + 50], *msg; // + 50 to make room for color codes
bool emoting = FALSE; bool emoting = FALSE;
@@ -560,7 +560,7 @@ ACMD(do_qcomm)
send_to_char(ch, "%c%s? Yes, fine, %s we must, but WHAT??\r\n", UPPER(*CMD_NAME), CMD_NAME + 1, CMD_NAME); send_to_char(ch, "%c%s? Yes, fine, %s we must, but WHAT??\r\n", UPPER(*CMD_NAME), CMD_NAME + 1, CMD_NAME);
else { else {
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
struct descriptor_data *i; descriptor_data *i;
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument)) if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
parse_at(argument); parse_at(argument);
+11 -11
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@@ -57,7 +57,7 @@ char *find_exdesc(char *word, struct extra_descr_data *list);
void space_to_minus(char *str); void space_to_minus(char *str);
/** @todo Move to a help module? */ /** @todo Move to a help module? */
int search_help(const char *argument, int level); int search_help(const char *argument, int level);
void free_history(struct char_data *ch, int type); void free_history(char_data *ch, int type);
void free_recent_players(void); void free_recent_players(void);
/* functions with subcommands */ /* functions with subcommands */
/* do_commands */ /* do_commands */
@@ -109,10 +109,10 @@ ACMD(do_whois);
****************************************************************************/ ****************************************************************************/
/* Utility Functions */ /* Utility Functions */
/** @todo Compare with needs of find_eq_pos_script. */ /** @todo Compare with needs of find_eq_pos_script. */
int find_eq_pos(struct char_data *ch, struct obj_data *obj, char *arg); int find_eq_pos(char_data *ch, obj_data *obj, char *arg);
void name_from_drinkcon(struct obj_data *obj); void name_from_drinkcon(obj_data *obj);
void name_to_drinkcon(struct obj_data *obj, int type); void name_to_drinkcon(obj_data *obj, int type);
void weight_change_object(struct obj_data *obj, int weight); void weight_change_object(obj_data *obj, int weight);
/* functions with subcommands */ /* functions with subcommands */
/* do_drop */ /* do_drop */
ACMD(do_drop); ACMD(do_drop);
@@ -275,11 +275,11 @@ ACMD(do_gmote);
/** @todo should probably be moved to a more general file handler module */ /** @todo should probably be moved to a more general file handler module */
void clean_llog_entries(void); void clean_llog_entries(void);
/** @todo This should be moved to a more general utility file */ /** @todo This should be moved to a more general utility file */
int script_command_interpreter(struct char_data *ch, char *arg); int script_command_interpreter(char_data *ch, char *arg);
room_rnum find_target_room(struct char_data *ch, char *rawroomstr); room_rnum find_target_room(char_data *ch, char *rawroomstr);
void perform_immort_vis(struct char_data *ch); void perform_immort_vis(char_data *ch);
void snoop_check(struct char_data *ch); void snoop_check(char_data *ch);
bool change_player_name(struct char_data *ch, struct char_data *vict, char *new_name); bool change_player_name(char_data *ch, char_data *vict, char *new_name);
bool AddRecentPlayer(char *chname, char *chhost, bool newplr, bool cpyplr); bool AddRecentPlayer(char *chname, char *chhost, bool newplr, bool cpyplr);
/* Functions with subcommands */ /* Functions with subcommands */
/* do_date */ /* do_date */
@@ -326,7 +326,7 @@ ACMD(do_plist);
ACMD(do_purge); ACMD(do_purge);
ACMD(do_recent); ACMD(do_recent);
ACMD(do_restore); ACMD(do_restore);
void return_to_char(struct char_data *ch); void return_to_char(char_data *ch);
ACMD(do_return); ACMD(do_return);
ACMD(do_saveall); ACMD(do_saveall);
ACMD(do_send); ACMD(do_send);
+57 -57
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@@ -31,24 +31,24 @@
/* prototypes of local functions */ /* prototypes of local functions */
/* do_diagnose utility functions */ /* do_diagnose utility functions */
static void diag_char_to_char(struct char_data *i, struct char_data *ch); static void diag_char_to_char(char_data *i, char_data *ch);
/* do_look and do_examine utility functions */ /* do_look and do_examine utility functions */
static void do_auto_exits(struct char_data *ch); static void do_auto_exits(char_data *ch);
static void list_char_to_char(struct char_data *list, struct char_data *ch); static void list_char_to_char(char_data *list, char_data *ch);
static void list_one_char(struct char_data *i, struct char_data *ch); static void list_one_char(char_data *i, char_data *ch);
static void look_at_char(struct char_data *i, struct char_data *ch); static void look_at_char(char_data *i, char_data *ch);
static void look_at_target(struct char_data *ch, char *arg); static void look_at_target(char_data *ch, char *arg);
static void look_in_direction(struct char_data *ch, int dir); static void look_in_direction(char_data *ch, int dir);
static void look_in_obj(struct char_data *ch, char *arg); static void look_in_obj(char_data *ch, char *arg);
/* do_look, do_inventory utility functions */ /* do_look, do_inventory utility functions */
static void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mode, int show); static void list_obj_to_char(obj_data *list, char_data *ch, int mode, int show);
/* do_look, do_equipment, do_examine, do_inventory */ /* do_look, do_equipment, do_examine, do_inventory */
static void show_obj_to_char(struct obj_data *obj, struct char_data *ch, int mode); static void show_obj_to_char(obj_data *obj, char_data *ch, int mode);
static void show_obj_modifiers(struct obj_data *obj, struct char_data *ch); static void show_obj_modifiers(obj_data *obj, char_data *ch);
/* do_where utility functions */ /* do_where utility functions */
static void perform_immort_where(struct char_data *ch, char *arg); static void perform_immort_where(char_data *ch, char *arg);
static void perform_mortal_where(struct char_data *ch, char *arg); static void perform_mortal_where(char_data *ch, char *arg);
static void print_object_location(int num, struct obj_data *obj, struct char_data *ch, int recur); static void print_object_location(int num, obj_data *obj, char_data *ch, int recur);
/* Subcommands */ /* Subcommands */
/* For show_obj_to_char 'mode'. /-- arbitrary */ /* For show_obj_to_char 'mode'. /-- arbitrary */
@@ -56,10 +56,10 @@ static void print_object_location(int num, struct obj_data *obj, struct char_dat
#define SHOW_OBJ_SHORT 1 #define SHOW_OBJ_SHORT 1
#define SHOW_OBJ_ACTION 2 #define SHOW_OBJ_ACTION 2
static void show_obj_to_char(struct obj_data *obj, struct char_data *ch, int mode) static void show_obj_to_char(obj_data *obj, char_data *ch, int mode)
{ {
int found = 0; int found = 0;
struct char_data *temp; char_data *temp;
if (!obj || !ch) { if (!obj || !ch) {
log("SYSERR: NULL pointer in show_obj_to_char(): obj=%p ch=%p", (void *)obj, (void *)ch); log("SYSERR: NULL pointer in show_obj_to_char(): obj=%p ch=%p", (void *)obj, (void *)ch);
@@ -153,7 +153,7 @@ end:
send_to_char(ch, "\r\n"); send_to_char(ch, "\r\n");
} }
static void show_obj_modifiers(struct obj_data *obj, struct char_data *ch) static void show_obj_modifiers(obj_data *obj, char_data *ch)
{ {
if (OBJ_FLAGGED(obj, ITEM_INVISIBLE)) if (OBJ_FLAGGED(obj, ITEM_INVISIBLE))
send_to_char(ch, " (invisible)"); send_to_char(ch, " (invisible)");
@@ -171,9 +171,9 @@ static void show_obj_modifiers(struct obj_data *obj, struct char_data *ch)
send_to_char(ch, " ..It emits a faint humming sound!"); send_to_char(ch, " ..It emits a faint humming sound!");
} }
static void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mode, int show) static void list_obj_to_char(obj_data *list, char_data *ch, int mode, int show)
{ {
struct obj_data *i, *j, *display; obj_data *i, *j, *display;
bool found; bool found;
int num; int num;
@@ -219,7 +219,7 @@ static void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mo
send_to_char(ch, " Nothing.\r\n"); send_to_char(ch, " Nothing.\r\n");
} }
static void diag_char_to_char(struct char_data *i, struct char_data *ch) static void diag_char_to_char(char_data *i, char_data *ch)
{ {
struct struct
{ {
@@ -250,7 +250,7 @@ static void diag_char_to_char(struct char_data *i, struct char_data *ch)
send_to_char(ch, "%c%s %s\r\n", UPPER(*pers), pers + 1, diagnosis[ar_index].text); send_to_char(ch, "%c%s %s\r\n", UPPER(*pers), pers + 1, diagnosis[ar_index].text);
} }
static void look_at_char(struct char_data *i, struct char_data *ch) static void look_at_char(char_data *i, char_data *ch)
{ {
int j, found; int j, found;
@@ -284,9 +284,9 @@ static void look_at_char(struct char_data *i, struct char_data *ch)
} }
} }
static void list_one_char(struct char_data *i, struct char_data *ch) static void list_one_char(char_data *i, char_data *ch)
{ {
struct obj_data *furniture; obj_data *furniture;
const char *positions[] = { const char *positions[] = {
" is lying here, dead.", " is lying here, dead.",
" is lying here, mortally wounded.", " is lying here, mortally wounded.",
@@ -395,9 +395,9 @@ static void list_one_char(struct char_data *i, struct char_data *ch)
act("...$e glows with a bright light!", FALSE, i, 0, ch, TO_VICT); act("...$e glows with a bright light!", FALSE, i, 0, ch, TO_VICT);
} }
static void list_char_to_char(struct char_data *list, struct char_data *ch) static void list_char_to_char(char_data *list, char_data *ch)
{ {
struct char_data *i; char_data *i;
for (i = list; i; i = i->next_in_room) for (i = list; i; i = i->next_in_room)
if (ch != i) { if (ch != i) {
@@ -415,7 +415,7 @@ static void list_char_to_char(struct char_data *list, struct char_data *ch)
} }
} }
static void do_auto_exits(struct char_data *ch) static void do_auto_exits(char_data *ch)
{ {
int door, slen = 0; int door, slen = 0;
@@ -481,7 +481,7 @@ ACMD(do_exits)
send_to_char(ch, " None.\r\n"); send_to_char(ch, " None.\r\n");
} }
void look_at_room(struct char_data *ch, int ignore_brief) void look_at_room(char_data *ch, int ignore_brief)
{ {
trig_data *t; trig_data *t;
struct room_data *rm = &world[IN_ROOM(ch)]; struct room_data *rm = &world[IN_ROOM(ch)];
@@ -537,7 +537,7 @@ void look_at_room(struct char_data *ch, int ignore_brief)
list_char_to_char(world[IN_ROOM(ch)].people, ch); list_char_to_char(world[IN_ROOM(ch)].people, ch);
} }
static void look_in_direction(struct char_data *ch, int dir) static void look_in_direction(char_data *ch, int dir)
{ {
if (EXIT(ch, dir)) { if (EXIT(ch, dir)) {
if (EXIT(ch, dir)->general_description) if (EXIT(ch, dir)->general_description)
@@ -553,10 +553,10 @@ static void look_in_direction(struct char_data *ch, int dir)
send_to_char(ch, "Nothing special there...\r\n"); send_to_char(ch, "Nothing special there...\r\n");
} }
static void look_in_obj(struct char_data *ch, char *arg) static void look_in_obj(char_data *ch, char *arg)
{ {
struct obj_data *obj = NULL; obj_data *obj = NULL;
struct char_data *dummy = NULL; char_data *dummy = NULL;
int amt, bits; int amt, bits;
if (!*arg) if (!*arg)
@@ -624,11 +624,11 @@ char *find_exdesc(char *word, struct extra_descr_data *list)
* matches the target. First, see if there is another char in the room with * matches the target. First, see if there is another char in the room with
* the name. Then check local objs for exdescs. Thanks to Angus Mezick for * the name. Then check local objs for exdescs. Thanks to Angus Mezick for
* the suggested fix to this problem. */ * the suggested fix to this problem. */
static void look_at_target(struct char_data *ch, char *arg) static void look_at_target(char_data *ch, char *arg)
{ {
int bits, found = FALSE, j, fnum, i = 0; int bits, found = FALSE, j, fnum, i = 0;
struct char_data *found_char = NULL; char_data *found_char = NULL;
struct obj_data *obj, *found_obj = NULL; obj_data *obj, *found_obj = NULL;
char *desc; char *desc;
if (!ch->desc) if (!ch->desc)
@@ -758,8 +758,8 @@ ACMD(do_look)
ACMD(do_examine) ACMD(do_examine)
{ {
struct char_data *tmp_char; char_data *tmp_char;
struct obj_data *tmp_object; obj_data *tmp_object;
char tempsave[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH]; char tempsave[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
one_argument(argument, arg); one_argument(argument, arg);
@@ -870,7 +870,7 @@ ACMD(do_score)
if (!SITTING(ch)) if (!SITTING(ch))
send_to_char(ch, "You are sitting.\r\n"); send_to_char(ch, "You are sitting.\r\n");
else { else {
struct obj_data *furniture = SITTING(ch); obj_data *furniture = SITTING(ch);
send_to_char(ch, "You are sitting upon %s.\r\n", furniture->short_description); send_to_char(ch, "You are sitting upon %s.\r\n", furniture->short_description);
} }
break; break;
@@ -1116,8 +1116,8 @@ ACMD(do_help)
/* Written by Rhade */ /* Written by Rhade */
ACMD(do_who) ACMD(do_who)
{ {
struct descriptor_data *d; descriptor_data *d;
struct char_data *tch; char_data *tch;
int i, num_can_see = 0; int i, num_can_see = 0;
char name_search[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH]; char name_search[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
char mode; char mode;
@@ -1367,8 +1367,8 @@ ACMD(do_users)
char line[200], line2[220], idletime[10], classname[20]; char line[200], line2[220], idletime[10], classname[20];
char state[30], timestr[9], mode; char state[30], timestr[9], mode;
char name_search[MAX_INPUT_LENGTH], host_search[MAX_INPUT_LENGTH]; char name_search[MAX_INPUT_LENGTH], host_search[MAX_INPUT_LENGTH];
struct char_data *tch; char_data *tch;
struct descriptor_data *d; descriptor_data *d;
int low = 0, high = LVL_IMPL, num_can_see = 0; int low = 0, high = LVL_IMPL, num_can_see = 0;
int showclass = 0, outlaws = 0, playing = 0, deadweight = 0; int showclass = 0, outlaws = 0, playing = 0, deadweight = 0;
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
@@ -1563,10 +1563,10 @@ ACMD(do_gen_ps)
} }
} }
static void perform_mortal_where(struct char_data *ch, char *arg) static void perform_mortal_where(char_data *ch, char *arg)
{ {
struct char_data *i; char_data *i;
struct descriptor_data *d; descriptor_data *d;
int j; int j;
if (!*arg) { if (!*arg) {
@@ -1598,7 +1598,7 @@ static void perform_mortal_where(struct char_data *ch, char *arg)
} }
} }
static void print_object_location(int num, struct obj_data *obj, struct char_data *ch, static void print_object_location(int num, obj_data *obj, char_data *ch,
int recur) int recur)
{ {
if (num > 0) if (num > 0)
@@ -1627,11 +1627,11 @@ static void print_object_location(int num, struct obj_data *obj, struct char_dat
send_to_char(ch, "in an unknown location\r\n"); send_to_char(ch, "in an unknown location\r\n");
} }
static void perform_immort_where(struct char_data *ch, char *arg) static void perform_immort_where(char_data *ch, char *arg)
{ {
struct char_data *i; char_data *i;
struct obj_data *k; obj_data *k;
struct descriptor_data *d; descriptor_data *d;
int num = 0, found = 0; int num = 0, found = 0;
if (!*arg) { if (!*arg) {
@@ -1760,7 +1760,7 @@ ACMD(do_levels)
ACMD(do_consider) ACMD(do_consider)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
struct char_data *victim; char_data *victim;
int diff; int diff;
one_argument(argument, buf); one_argument(argument, buf);
@@ -1806,7 +1806,7 @@ ACMD(do_consider)
ACMD(do_diagnose) ACMD(do_diagnose)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
struct char_data *vict; char_data *vict;
one_argument(argument, buf); one_argument(argument, buf);
@@ -2335,7 +2335,7 @@ ACMD(do_commands)
column_list(ch, 0, commands, no, FALSE); column_list(ch, 0, commands, no, FALSE);
} }
void free_history(struct char_data *ch, int type) void free_history(char_data *ch, int type)
{ {
struct txt_block *tmp = GET_HISTORY(ch, type), *ftmp; struct txt_block *tmp = GET_HISTORY(ch, type), *ftmp;
@@ -2384,7 +2384,7 @@ ACMD(do_history)
#define HIST_LENGTH 100 #define HIST_LENGTH 100
void add_history(struct char_data *ch, char *str, int type) void add_history(char_data *ch, char *str, int type)
{ {
int i = 0; int i = 0;
char time_str[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH]; char time_str[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
@@ -2426,7 +2426,7 @@ void add_history(struct char_data *ch, char *str, int type)
ACMD(do_whois) ACMD(do_whois)
{ {
struct char_data *victim = 0; char_data *victim = 0;
int hours; int hours;
int got_from_file = 0; int got_from_file = 0;
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
@@ -2439,7 +2439,7 @@ ACMD(do_whois)
} }
if (!(victim = get_player_vis(ch, buf, NULL, FIND_CHAR_WORLD))) { if (!(victim = get_player_vis(ch, buf, NULL, FIND_CHAR_WORLD))) {
CREATE(victim, struct char_data, 1); CREATE(victim, char_data, 1);
clear_char(victim); clear_char(victim);
new_mobile_data(victim); new_mobile_data(victim);
@@ -2637,7 +2637,7 @@ ACMD(do_areas)
page_string(ch->desc, buf, TRUE); page_string(ch->desc, buf, TRUE);
} }
static void list_scanned_chars(struct char_data *list, struct char_data *ch, int static void list_scanned_chars(char_data *list, char_data *ch, int
distance, int door) distance, int door)
{ {
char buf[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH - 1]; char buf[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH - 1];
@@ -2648,7 +2648,7 @@ static void list_scanned_chars(struct char_data *list, struct char_data *ch, int
"far off to the" "far off to the"
}; };
struct char_data *i; char_data *i;
int count = 0; int count = 0;
*buf = '\0'; *buf = '\0';
+59 -59
View File
@@ -26,29 +26,29 @@
/* local function prototypes */ /* local function prototypes */
/* do_get utility functions */ /* do_get utility functions */
static int can_take_obj(struct char_data *ch, struct obj_data *obj); static int can_take_obj(char_data *ch, obj_data *obj);
static void get_check_money(struct char_data *ch, struct obj_data *obj); static void get_check_money(char_data *ch, obj_data *obj);
static void get_from_container(struct char_data *ch, struct obj_data *cont, char *arg, int mode, int amount); static void get_from_container(char_data *ch, obj_data *cont, char *arg, int mode, int amount);
static void get_from_room(struct char_data *ch, char *arg, int amount); static void get_from_room(char_data *ch, char *arg, int amount);
static void perform_get_from_container(struct char_data *ch, struct obj_data *obj, struct obj_data *cont, int mode); static void perform_get_from_container(char_data *ch, obj_data *obj, obj_data *cont, int mode);
static int perform_get_from_room(struct char_data *ch, struct obj_data *obj); static int perform_get_from_room(char_data *ch, obj_data *obj);
/* do_give utility functions */ /* do_give utility functions */
static struct char_data *give_find_vict(struct char_data *ch, char *arg); static char_data *give_find_vict(char_data *ch, char *arg);
static void perform_give(struct char_data *ch, struct char_data *vict, struct obj_data *obj); static void perform_give(char_data *ch, char_data *vict, obj_data *obj);
static void perform_give_gold(struct char_data *ch, struct char_data *vict, int amount); static void perform_give_gold(char_data *ch, char_data *vict, int amount);
/* do_drop utility functions */ /* do_drop utility functions */
static int perform_drop(struct char_data *ch, struct obj_data *obj, byte mode, const char *sname, room_rnum RDR); static int perform_drop(char_data *ch, obj_data *obj, byte mode, const char *sname, room_rnum RDR);
static void perform_drop_gold(struct char_data *ch, int amount, byte mode, room_rnum RDR); static void perform_drop_gold(char_data *ch, int amount, byte mode, room_rnum RDR);
/* do_put utility functions */ /* do_put utility functions */
static void perform_put(struct char_data *ch, struct obj_data *obj, struct obj_data *cont); static void perform_put(char_data *ch, obj_data *obj, obj_data *cont);
/* do_remove utility functions */ /* do_remove utility functions */
static void perform_remove(struct char_data *ch, int pos); static void perform_remove(char_data *ch, int pos);
/* do_wear utility functions */ /* do_wear utility functions */
static void perform_wear(struct char_data *ch, struct obj_data *obj, int where); static void perform_wear(char_data *ch, obj_data *obj, int where);
static void wear_message(struct char_data *ch, struct obj_data *obj, int where); static void wear_message(char_data *ch, obj_data *obj, int where);
static void perform_put(struct char_data *ch, struct obj_data *obj, struct obj_data *cont) static void perform_put(char_data *ch, obj_data *obj, obj_data *cont)
{ {
long object_id = obj_script_id(obj); long object_id = obj_script_id(obj);
@@ -90,8 +90,8 @@ ACMD(do_put)
char arg1[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH];
struct obj_data *obj, *next_obj, *cont; obj_data *obj, *next_obj, *cont;
struct char_data *tmp_char; char_data *tmp_char;
int obj_dotmode, cont_dotmode, found = 0, howmany = 1; int obj_dotmode, cont_dotmode, found = 0, howmany = 1;
char *theobj, *thecont; char *theobj, *thecont;
@@ -158,7 +158,7 @@ ACMD(do_put)
} }
} }
static int can_take_obj(struct char_data *ch, struct obj_data *obj) static int can_take_obj(char_data *ch, obj_data *obj)
{ {
if (!(CAN_WEAR(obj, ITEM_WEAR_TAKE))) { if (!(CAN_WEAR(obj, ITEM_WEAR_TAKE))) {
act("$p: you can't take that!", FALSE, ch, obj, 0, TO_CHAR); act("$p: you can't take that!", FALSE, ch, obj, 0, TO_CHAR);
@@ -183,7 +183,7 @@ static int can_take_obj(struct char_data *ch, struct obj_data *obj)
return (1); return (1);
} }
static void get_check_money(struct char_data *ch, struct obj_data *obj) static void get_check_money(char_data *ch, obj_data *obj)
{ {
int value = GET_OBJ_VAL(obj, 0); int value = GET_OBJ_VAL(obj, 0);
@@ -200,8 +200,8 @@ static void get_check_money(struct char_data *ch, struct obj_data *obj)
send_to_char(ch, "There were %d coins.\r\n", value); send_to_char(ch, "There were %d coins.\r\n", value);
} }
static void perform_get_from_container(struct char_data *ch, struct obj_data *obj, static void perform_get_from_container(char_data *ch, obj_data *obj,
struct obj_data *cont, int mode) obj_data *cont, int mode)
{ {
if (mode == FIND_OBJ_INV || can_take_obj(ch, obj)) { if (mode == FIND_OBJ_INV || can_take_obj(ch, obj)) {
if (IS_CARRYING_N(ch) >= CAN_CARRY_N(ch)) if (IS_CARRYING_N(ch) >= CAN_CARRY_N(ch))
@@ -216,10 +216,10 @@ static void perform_get_from_container(struct char_data *ch, struct obj_data *ob
} }
} }
void get_from_container(struct char_data *ch, struct obj_data *cont, void get_from_container(char_data *ch, obj_data *cont,
char *arg, int mode, int howmany) char *arg, int mode, int howmany)
{ {
struct obj_data *obj, *next_obj; obj_data *obj, *next_obj;
int obj_dotmode, found = 0; int obj_dotmode, found = 0;
obj_dotmode = find_all_dots(arg); obj_dotmode = find_all_dots(arg);
@@ -233,7 +233,7 @@ void get_from_container(struct char_data *ch, struct obj_data *cont,
snprintf(buf, sizeof(buf), "There doesn't seem to be %s %s in $p.", AN(arg), arg); snprintf(buf, sizeof(buf), "There doesn't seem to be %s %s in $p.", AN(arg), arg);
act(buf, FALSE, ch, cont, 0, TO_CHAR); act(buf, FALSE, ch, cont, 0, TO_CHAR);
} else { } else {
struct obj_data *obj_next; obj_data *obj_next;
while (obj && howmany--) { while (obj && howmany--) {
obj_next = obj->next_content; obj_next = obj->next_content;
perform_get_from_container(ch, obj, cont, mode); perform_get_from_container(ch, obj, cont, mode);
@@ -266,7 +266,7 @@ void get_from_container(struct char_data *ch, struct obj_data *cont,
} }
} }
static int perform_get_from_room(struct char_data *ch, struct obj_data *obj) static int perform_get_from_room(char_data *ch, obj_data *obj)
{ {
if (can_take_obj(ch, obj) && get_otrigger(obj, ch)) { if (can_take_obj(ch, obj) && get_otrigger(obj, ch)) {
obj_from_room(obj); obj_from_room(obj);
@@ -279,9 +279,9 @@ static int perform_get_from_room(struct char_data *ch, struct obj_data *obj)
return (0); return (0);
} }
static void get_from_room(struct char_data *ch, char *arg, int howmany) static void get_from_room(char_data *ch, char *arg, int howmany)
{ {
struct obj_data *obj, *next_obj; obj_data *obj, *next_obj;
int dotmode, found = 0; int dotmode, found = 0;
dotmode = find_all_dots(arg); dotmode = find_all_dots(arg);
@@ -295,7 +295,7 @@ static void get_from_room(struct char_data *ch, char *arg, int howmany)
} }
send_to_char(ch, "You don't see %s %s here.\r\n", AN(arg), arg); send_to_char(ch, "You don't see %s %s here.\r\n", AN(arg), arg);
} else { } else {
struct obj_data *obj_next; obj_data *obj_next;
while (obj && howmany--) { while (obj && howmany--) {
obj_next = obj->next_content; obj_next = obj->next_content;
perform_get_from_room(ch, obj); perform_get_from_room(ch, obj);
@@ -331,8 +331,8 @@ ACMD(do_get)
char arg3[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH];
int cont_dotmode, found = 0, mode; int cont_dotmode, found = 0, mode;
struct obj_data *cont; obj_data *cont;
struct char_data *tmp_char; char_data *tmp_char;
one_argument(two_arguments(argument, arg1, arg2), arg3); /* three_arguments */ one_argument(two_arguments(argument, arg1, arg2), arg3); /* three_arguments */
@@ -395,9 +395,9 @@ ACMD(do_get)
} }
} }
static void perform_drop_gold(struct char_data *ch, int amount, byte mode, room_rnum RDR) static void perform_drop_gold(char_data *ch, int amount, byte mode, room_rnum RDR)
{ {
struct obj_data *obj; obj_data *obj;
if (amount <= 0) if (amount <= 0)
send_to_char(ch, "Heh heh heh.. we are jolly funny today, eh?\r\n"); send_to_char(ch, "Heh heh heh.. we are jolly funny today, eh?\r\n");
@@ -445,7 +445,7 @@ static void perform_drop_gold(struct char_data *ch, int amount, byte mode, room_
#define VANISH(mode) ((mode == SCMD_DONATE || mode == SCMD_JUNK) ? \ #define VANISH(mode) ((mode == SCMD_DONATE || mode == SCMD_JUNK) ? \
" It vanishes in a puff of smoke!" : "") " It vanishes in a puff of smoke!" : "")
static int perform_drop(struct char_data *ch, struct obj_data *obj, static int perform_drop(char_data *ch, obj_data *obj,
byte mode, const char *sname, room_rnum RDR) byte mode, const char *sname, room_rnum RDR)
{ {
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
@@ -506,7 +506,7 @@ static int perform_drop(struct char_data *ch, struct obj_data *obj,
ACMD(do_drop) ACMD(do_drop)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct obj_data *obj, *next_obj; obj_data *obj, *next_obj;
room_rnum RDR = 0; room_rnum RDR = 0;
byte mode = SCMD_DROP; byte mode = SCMD_DROP;
int dotmode, amount = 0, multi, num_don_rooms; int dotmode, amount = 0, multi, num_don_rooms;
@@ -621,8 +621,8 @@ ACMD(do_drop)
} }
} }
static void perform_give(struct char_data *ch, struct char_data *vict, static void perform_give(char_data *ch, char_data *vict,
struct obj_data *obj) obj_data *obj)
{ {
if (!give_otrigger(obj, ch, vict)) if (!give_otrigger(obj, ch, vict))
return; return;
@@ -652,9 +652,9 @@ static void perform_give(struct char_data *ch, struct char_data *vict,
} }
/* utility function for give */ /* utility function for give */
static struct char_data *give_find_vict(struct char_data *ch, char *arg) static char_data *give_find_vict(char_data *ch, char *arg)
{ {
struct char_data *vict; char_data *vict;
skip_spaces(&arg); skip_spaces(&arg);
if (!*arg) if (!*arg)
@@ -669,7 +669,7 @@ static struct char_data *give_find_vict(struct char_data *ch, char *arg)
return (NULL); return (NULL);
} }
static void perform_give_gold(struct char_data *ch, struct char_data *vict, static void perform_give_gold(char_data *ch, char_data *vict,
int amount) int amount)
{ {
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
@@ -701,8 +701,8 @@ ACMD(do_give)
{ {
char arg[MAX_STRING_LENGTH]; char arg[MAX_STRING_LENGTH];
int amount, dotmode; int amount, dotmode;
struct char_data *vict; char_data *vict;
struct obj_data *obj, *next_obj; obj_data *obj, *next_obj;
argument = one_argument(argument, arg); argument = one_argument(argument, arg);
@@ -759,10 +759,10 @@ ACMD(do_give)
} }
} }
void weight_change_object(struct obj_data *obj, int weight) void weight_change_object(obj_data *obj, int weight)
{ {
struct obj_data *tmp_obj; obj_data *tmp_obj;
struct char_data *tmp_ch; char_data *tmp_ch;
if (IN_ROOM(obj) != NOWHERE) { if (IN_ROOM(obj) != NOWHERE) {
GET_OBJ_WEIGHT(obj) += weight; GET_OBJ_WEIGHT(obj) += weight;
@@ -782,7 +782,7 @@ void weight_change_object(struct obj_data *obj, int weight)
} }
} }
void name_from_drinkcon(struct obj_data *obj) void name_from_drinkcon(obj_data *obj)
{ {
const char *liqname; const char *liqname;
char *new_name; char *new_name;
@@ -799,7 +799,7 @@ void name_from_drinkcon(struct obj_data *obj)
} }
void name_to_drinkcon(struct obj_data *obj, int type) void name_to_drinkcon(obj_data *obj, int type)
{ {
char *new_name; char *new_name;
@@ -818,7 +818,7 @@ void name_to_drinkcon(struct obj_data *obj, int type)
ACMD(do_drink) ACMD(do_drink)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct obj_data *temp; obj_data *temp;
struct affected_type af; struct affected_type af;
int amount, weight; int amount, weight;
int on_ground = 0; int on_ground = 0;
@@ -948,7 +948,7 @@ ACMD(do_drink)
ACMD(do_eat) ACMD(do_eat)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct obj_data *food; obj_data *food;
struct affected_type af; struct affected_type af;
int amount; int amount;
@@ -1021,7 +1021,7 @@ ACMD(do_eat)
ACMD(do_pour) ACMD(do_pour)
{ {
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
struct obj_data *from_obj = NULL, *to_obj = NULL; obj_data *from_obj = NULL, *to_obj = NULL;
int amount = 0; int amount = 0;
two_arguments(argument, arg1, arg2); two_arguments(argument, arg1, arg2);
@@ -1156,7 +1156,7 @@ ACMD(do_pour)
weight_change_object(to_obj, amount); /* Add weight */ weight_change_object(to_obj, amount); /* Add weight */
} }
static void wear_message(struct char_data *ch, struct obj_data *obj, int where) static void wear_message(char_data *ch, obj_data *obj, int where)
{ {
const char *wear_messages[][2] = { const char *wear_messages[][2] = {
{"$n lights $p and holds it.", {"$n lights $p and holds it.",
@@ -1218,7 +1218,7 @@ static void wear_message(struct char_data *ch, struct obj_data *obj, int where)
act(wear_messages[where][1], FALSE, ch, obj, 0, TO_CHAR); act(wear_messages[where][1], FALSE, ch, obj, 0, TO_CHAR);
} }
static void perform_wear(struct char_data *ch, struct obj_data *obj, int where) static void perform_wear(char_data *ch, obj_data *obj, int where)
{ {
/* /*
* ITEM_WEAR_TAKE is used for objects that do not require special bits * ITEM_WEAR_TAKE is used for objects that do not require special bits
@@ -1279,7 +1279,7 @@ static void perform_wear(struct char_data *ch, struct obj_data *obj, int where)
equip_char(ch, obj, where); equip_char(ch, obj, where);
} }
int find_eq_pos(struct char_data *ch, struct obj_data *obj, char *arg) int find_eq_pos(char_data *ch, obj_data *obj, char *arg)
{ {
int where = -1; int where = -1;
@@ -1340,7 +1340,7 @@ ACMD(do_wear)
{ {
char arg1[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH];
struct obj_data *obj, *next_obj; obj_data *obj, *next_obj;
int where, dotmode, items_worn = 0; int where, dotmode, items_worn = 0;
two_arguments(argument, arg1, arg2); two_arguments(argument, arg1, arg2);
@@ -1404,7 +1404,7 @@ ACMD(do_wear)
ACMD(do_wield) ACMD(do_wield)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct obj_data *obj; obj_data *obj;
one_argument(argument, arg); one_argument(argument, arg);
@@ -1427,7 +1427,7 @@ ACMD(do_wield)
ACMD(do_grab) ACMD(do_grab)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct obj_data *obj; obj_data *obj;
one_argument(argument, arg); one_argument(argument, arg);
@@ -1451,9 +1451,9 @@ ACMD(do_grab)
} }
} }
static void perform_remove(struct char_data *ch, int pos) static void perform_remove(char_data *ch, int pos)
{ {
struct obj_data *obj; obj_data *obj;
if (!(obj = GET_EQ(ch, pos))) if (!(obj = GET_EQ(ch, pos)))
log("SYSERR: perform_remove: bad pos %d passed.", pos); log("SYSERR: perform_remove: bad pos %d passed.", pos);
@@ -1520,7 +1520,7 @@ ACMD(do_remove)
ACMD(do_sac) ACMD(do_sac)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct obj_data *j, *jj, *next_thing2; obj_data *j, *jj, *next_thing2;
one_argument(argument, arg); one_argument(argument, arg);
+24 -24
View File
@@ -27,18 +27,18 @@
/* local only functions */ /* local only functions */
/* do_simple_move utility functions */ /* do_simple_move utility functions */
static int has_boat(struct char_data *ch); static int has_boat(char_data *ch);
/* do_gen_door utility functions */ /* do_gen_door utility functions */
static int find_door(struct char_data *ch, const char *type, char *dir, const char *cmdname); static int find_door(char_data *ch, const char *type, char *dir, const char *cmdname);
static int has_key(struct char_data *ch, obj_vnum key); static int has_key(char_data *ch, obj_vnum key);
static void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int scmd); static void do_doorcmd(char_data *ch, obj_data *obj, int door, int scmd);
static int ok_pick(struct char_data *ch, obj_vnum keynum, int pickproof, int scmd); static int ok_pick(char_data *ch, obj_vnum keynum, int pickproof, int scmd);
/* simple function to determine if char can walk on water */ /* simple function to determine if char can walk on water */
static int has_boat(struct char_data *ch) static int has_boat(char_data *ch)
{ {
struct obj_data *obj; obj_data *obj;
int i; int i;
if (GET_LEVEL(ch) > LVL_IMMORT) if (GET_LEVEL(ch) > LVL_IMMORT)
@@ -61,9 +61,9 @@ static int has_boat(struct char_data *ch)
} }
/* Simple function to determine if char can fly. */ /* Simple function to determine if char can fly. */
static int has_flight(struct char_data *ch) static int has_flight(char_data *ch)
{ {
struct obj_data *obj; obj_data *obj;
int i; int i;
if (GET_LEVEL(ch) > LVL_IMMORT) if (GET_LEVEL(ch) > LVL_IMMORT)
@@ -86,9 +86,9 @@ static int has_flight(struct char_data *ch)
} }
/* Simple function to determine if char can scuba. */ /* Simple function to determine if char can scuba. */
static int has_scuba(struct char_data *ch) static int has_scuba(char_data *ch)
{ {
struct obj_data *obj; obj_data *obj;
int i; int i;
if (GET_LEVEL(ch) > LVL_IMMORT) if (GET_LEVEL(ch) > LVL_IMMORT)
@@ -126,7 +126,7 @@ static int has_scuba(struct char_data *ch)
* @param need_specials_check If TRUE will cause * @param need_specials_check If TRUE will cause
* @retval int 1 for a successful move (ch is now in a new location) * @retval int 1 for a successful move (ch is now in a new location)
* or 0 for a failed move (ch is still in the original location). */ * or 0 for a failed move (ch is still in the original location). */
int do_simple_move(struct char_data *ch, int dir, int need_specials_check) int do_simple_move(char_data *ch, int dir, int need_specials_check)
{ {
/* Begin Local variable definitions */ /* Begin Local variable definitions */
/*---------------------------------------------------------------------*/ /*---------------------------------------------------------------------*/
@@ -324,7 +324,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
return (1); return (1);
} }
int perform_move(struct char_data *ch, int dir, int need_specials_check) int perform_move(char_data *ch, int dir, int need_specials_check)
{ {
room_rnum was_in; room_rnum was_in;
struct follow_type *k, *next; struct follow_type *k, *next;
@@ -368,7 +368,7 @@ ACMD(do_move)
perform_move(ch, subcmd, 0); perform_move(ch, subcmd, 0);
} }
static int find_door(struct char_data *ch, const char *type, char *dir, const char *cmdname) static int find_door(char_data *ch, const char *type, char *dir, const char *cmdname)
{ {
int door; int door;
@@ -439,9 +439,9 @@ static int find_door(struct char_data *ch, const char *type, char *dir, const ch
} }
} }
int has_key(struct char_data *ch, obj_vnum key) int has_key(char_data *ch, obj_vnum key)
{ {
struct obj_data *o; obj_data *o;
if (key == NOTHING) if (key == NOTHING)
return (0); return (0);
@@ -498,7 +498,7 @@ static const int flags_door[] =
(TOGGLE_BIT(GET_OBJ_VAL(obj, 1), CONT_LOCKED)) :\ (TOGGLE_BIT(GET_OBJ_VAL(obj, 1), CONT_LOCKED)) :\
(TOGGLE_BIT(EXITN(room, door)->exit_info, EX_LOCKED))) (TOGGLE_BIT(EXITN(room, door)->exit_info, EX_LOCKED)))
static void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int scmd) static void do_doorcmd(char_data *ch, obj_data *obj, int door, int scmd)
{ {
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
size_t len; size_t len;
@@ -569,7 +569,7 @@ static void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int
scmd == SCMD_CLOSE ? "d" : "ed"); scmd == SCMD_CLOSE ? "d" : "ed");
} }
static int ok_pick(struct char_data *ch, obj_vnum keynum, int pickproof, int scmd) static int ok_pick(char_data *ch, obj_vnum keynum, int pickproof, int scmd)
{ {
int percent, skill_lvl; int percent, skill_lvl;
@@ -610,8 +610,8 @@ ACMD(do_gen_door)
int door = -1; int door = -1;
obj_vnum keynum; obj_vnum keynum;
char type[MAX_INPUT_LENGTH], dir[MAX_INPUT_LENGTH]; char type[MAX_INPUT_LENGTH], dir[MAX_INPUT_LENGTH];
struct obj_data *obj = NULL; obj_data *obj = NULL;
struct char_data *victim = NULL; char_data *victim = NULL;
skip_spaces(&argument); skip_spaces(&argument);
if (!*argument) { if (!*argument) {
@@ -747,8 +747,8 @@ ACMD(do_stand)
ACMD(do_sit) ACMD(do_sit)
{ {
char arg[MAX_STRING_LENGTH]; char arg[MAX_STRING_LENGTH];
struct obj_data *furniture; obj_data *furniture;
struct char_data *tempch; char_data *tempch;
int found; int found;
one_argument(argument, arg); one_argument(argument, arg);
@@ -873,7 +873,7 @@ ACMD(do_sleep)
ACMD(do_wake) ACMD(do_wake)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct char_data *vict; char_data *vict;
int self = 0; int self = 0;
one_argument(argument, arg); one_argument(argument, arg);
@@ -912,7 +912,7 @@ ACMD(do_wake)
ACMD(do_follow) ACMD(do_follow)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
struct char_data *leader; char_data *leader;
one_argument(argument, buf); one_argument(argument, buf);
+14 -12
View File
@@ -24,7 +24,7 @@
ACMD(do_assist) ACMD(do_assist)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct char_data *helpee, *opponent; char_data *helpee, *opponent;
if (FIGHTING(ch)) { if (FIGHTING(ch)) {
send_to_char(ch, "You're already fighting! How can you assist someone else?\r\n"); send_to_char(ch, "You're already fighting! How can you assist someone else?\r\n");
@@ -68,7 +68,7 @@ ACMD(do_assist)
ACMD(do_hit) ACMD(do_hit)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct char_data *vict; char_data *vict;
one_argument(argument, arg); one_argument(argument, arg);
@@ -99,7 +99,7 @@ ACMD(do_hit)
ACMD(do_kill) ACMD(do_kill)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct char_data *vict; char_data *vict;
if (GET_LEVEL(ch) < LVL_GRGOD || IS_NPC(ch) || !PRF_FLAGGED(ch, PRF_NOHASSLE)) { if (GET_LEVEL(ch) < LVL_GRGOD || IS_NPC(ch) || !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
do_hit(ch, argument, cmd, subcmd); do_hit(ch, argument, cmd, subcmd);
@@ -126,7 +126,7 @@ ACMD(do_kill)
ACMD(do_backstab) ACMD(do_backstab)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
struct char_data *vict; char_data *vict;
int percent, prob; int percent, prob;
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_BACKSTAB)) { if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_BACKSTAB)) {
@@ -180,7 +180,7 @@ ACMD(do_order)
{ {
char name[MAX_INPUT_LENGTH], message[MAX_INPUT_LENGTH]; char name[MAX_INPUT_LENGTH], message[MAX_INPUT_LENGTH];
bool found = FALSE; bool found = FALSE;
struct char_data *vict; char_data *vict;
struct follow_type *k; struct follow_type *k;
half_chop(argument, name, message); half_chop(argument, name, message);
@@ -233,7 +233,7 @@ ACMD(do_order)
ACMD(do_flee) ACMD(do_flee)
{ {
int i, attempt, loss; int i, attempt, loss;
struct char_data *was_fighting; char_data *was_fighting;
if (GET_POS(ch) < POS_FIGHTING) { if (GET_POS(ch) < POS_FIGHTING) {
send_to_char(ch, "You are in pretty bad shape, unable to flee!\r\n"); send_to_char(ch, "You are in pretty bad shape, unable to flee!\r\n");
@@ -269,7 +269,7 @@ ACMD(do_flee)
ACMD(do_bash) ACMD(do_bash)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct char_data *vict; char_data *vict;
int percent, prob; int percent, prob;
one_argument(argument, arg); one_argument(argument, arg);
@@ -331,7 +331,7 @@ ACMD(do_bash)
ACMD(do_rescue) ACMD(do_rescue)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct char_data *vict, *tmp_ch; char_data *vict, *tmp_ch;
int percent, prob; int percent, prob;
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_RESCUE)) { if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_RESCUE)) {
@@ -394,7 +394,7 @@ ACMD(do_rescue)
EVENTFUNC(event_whirlwind) EVENTFUNC(event_whirlwind)
{ {
struct char_data *ch, *tch; char_data *ch, *tch;
struct mud_event_data *pMudEvent; struct mud_event_data *pMudEvent;
struct list_data *room_list; struct list_data *room_list;
int count; int count;
@@ -406,7 +406,7 @@ EVENTFUNC(event_whirlwind)
/* For the sake of simplicity, we will place the event data in easily /* For the sake of simplicity, we will place the event data in easily
* referenced pointers */ * referenced pointers */
pMudEvent = (struct mud_event_data *)event_obj; pMudEvent = (struct mud_event_data *)event_obj;
ch = (struct char_data *)pMudEvent->pStruct; ch = (char_data *)pMudEvent->pStruct;
/* When using a list, we have to make sure to allocate the list as it /* When using a list, we have to make sure to allocate the list as it
* uses dynamic memory */ * uses dynamic memory */
@@ -492,7 +492,7 @@ ACMD(do_whirlwind)
ACMD(do_kick) ACMD(do_kick)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct char_data *vict; char_data *vict;
int percent, prob; int percent, prob;
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_KICK)) { if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_KICK)) {
@@ -510,6 +510,8 @@ ACMD(do_kick)
return; return;
} }
} }
log("ch class = %d vict class = %d", GET_CLASS(ch), GET_CLASS(vict));
if (vict == ch) { if (vict == ch) {
send_to_char(ch, "Aren't we funny today...\r\n"); send_to_char(ch, "Aren't we funny today...\r\n");
return; return;
@@ -529,7 +531,7 @@ ACMD(do_kick)
ACMD(do_bandage) ACMD(do_bandage)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct char_data *vict; char_data *vict;
int percent, prob; int percent, prob;
if (!GET_SKILL(ch, SKILL_BANDAGE)) { if (!GET_SKILL(ch, SKILL_BANDAGE)) {
+14 -14
View File
@@ -32,8 +32,8 @@
/* Local defined utility functions */ /* Local defined utility functions */
/* do_group utility functions */ /* do_group utility functions */
static void print_group(struct char_data *ch); static void print_group(char_data *ch);
static void display_group_list(struct char_data *ch); static void display_group_list(char_data *ch);
ACMD(do_quit) ACMD(do_quit)
{ {
@@ -145,8 +145,8 @@ ACMD(do_hide)
ACMD(do_steal) ACMD(do_steal)
{ {
struct char_data *vict; char_data *vict;
struct obj_data *obj; obj_data *obj;
char vict_name[MAX_INPUT_LENGTH], obj_name[MAX_INPUT_LENGTH]; char vict_name[MAX_INPUT_LENGTH], obj_name[MAX_INPUT_LENGTH];
int percent, gold, eq_pos, pcsteal = 0, ohoh = 0; int percent, gold, eq_pos, pcsteal = 0, ohoh = 0;
@@ -315,13 +315,13 @@ ACMD(do_title)
} }
} }
static void print_group(struct char_data *ch) static void print_group(char_data *ch)
{ {
struct char_data *k; char_data *k;
send_to_char(ch, "Your group consists of:\r\n"); send_to_char(ch, "Your group consists of:\r\n");
while ((k = (struct char_data *)simple_list(ch->group->members)) != NULL) while ((k = (char_data *)simple_list(ch->group->members)) != NULL)
send_to_char(ch, "%-*s: %s[%4d/%-4d]H [%4d/%-4d]M [%4d/%-4d]V%s\r\n", send_to_char(ch, "%-*s: %s[%4d/%-4d]H [%4d/%-4d]M [%4d/%-4d]V%s\r\n",
count_color_chars(GET_NAME(k)) + 22, GET_NAME(k), count_color_chars(GET_NAME(k)) + 22, GET_NAME(k),
GROUP_LEADER(GROUP(ch)) == k ? CBGRN(ch, C_NRM) : CCGRN(ch, C_NRM), GROUP_LEADER(GROUP(ch)) == k ? CBGRN(ch, C_NRM) : CCGRN(ch, C_NRM),
@@ -331,7 +331,7 @@ static void print_group(struct char_data *ch)
CCNRM(ch, C_NRM)); CCNRM(ch, C_NRM));
} }
static void display_group_list(struct char_data *ch) static void display_group_list(char_data *ch)
{ {
struct group_data *group; struct group_data *group;
int count = 0; int count = 0;
@@ -370,7 +370,7 @@ static void display_group_list(struct char_data *ch)
ACMD(do_group) ACMD(do_group)
{ {
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
struct char_data *vict; char_data *vict;
argument = one_argument(argument, buf); argument = one_argument(argument, buf);
@@ -495,7 +495,7 @@ ACMD(do_split)
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
int amount, num = 0, share, rest; int amount, num = 0, share, rest;
size_t len; size_t len;
struct char_data *k; char_data *k;
if (IS_NPC(ch)) if (IS_NPC(ch))
return; return;
@@ -514,7 +514,7 @@ ACMD(do_split)
} }
if (GROUP(ch)) if (GROUP(ch))
while ((k = (struct char_data *)simple_list(GROUP(ch)->members)) != NULL) while ((k = (char_data *)simple_list(GROUP(ch)->members)) != NULL)
if (IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k)) if (IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k))
num++; num++;
@@ -537,7 +537,7 @@ ACMD(do_split)
(rest == 1) ? "" : "s", (rest == 1) ? "was" : "were", GET_NAME(ch)); (rest == 1) ? "" : "s", (rest == 1) ? "was" : "were", GET_NAME(ch));
} }
while ((k = (struct char_data *)simple_list(GROUP(ch)->members)) != NULL) while ((k = (char_data *)simple_list(GROUP(ch)->members)) != NULL)
if (k != ch && IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k)) { if (k != ch && IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k)) {
increase_gold(k, share); increase_gold(k, share);
send_to_char(k, "%s", buf); send_to_char(k, "%s", buf);
@@ -559,7 +559,7 @@ ACMD(do_split)
ACMD(do_use) ACMD(do_use)
{ {
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
struct obj_data *mag_item; obj_data *mag_item;
half_chop(argument, arg, buf); half_chop(argument, arg, buf);
if (!*arg) { if (!*arg) {
@@ -860,7 +860,7 @@ ACMD(do_gen_tog)
return; return;
} }
static void show_happyhour(struct char_data *ch) static void show_happyhour(char_data *ch)
{ {
char happyexp[80], happygold[80], happyqp[80]; char happyexp[80], happygold[80], happyqp[80];
int secs_left; int secs_left;
+6 -6
View File
@@ -30,8 +30,8 @@ ACMD(do_action)
char arg[MAX_INPUT_LENGTH], part[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH], part[MAX_INPUT_LENGTH];
int act_nr; int act_nr;
struct social_messg *action; struct social_messg *action;
struct char_data *vict; char_data *vict;
struct obj_data *targ; obj_data *targ;
if ((act_nr = find_action(cmd)) < 0) { if ((act_nr = find_action(cmd)) < 0) {
send_to_char(ch, "That action is not supported.\r\n"); send_to_char(ch, "That action is not supported.\r\n");
@@ -93,9 +93,9 @@ ACMD(do_action)
act("$N is not in a proper position for that.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP); act("$N is not in a proper position for that.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
else { else {
if (*part) { if (*part) {
act(action->char_body_found, 0, ch, (struct obj_data *)part, vict, TO_CHAR | TO_SLEEP); act(action->char_body_found, 0, ch, (obj_data *)part, vict, TO_CHAR | TO_SLEEP);
act(action->others_body_found, action->hide, ch, (struct obj_data *)part, vict, TO_NOTVICT); act(action->others_body_found, action->hide, ch, (obj_data *)part, vict, TO_NOTVICT);
act(action->vict_body_found, action->hide, ch, (struct obj_data *)part, vict, TO_VICT); act(action->vict_body_found, action->hide, ch, (obj_data *)part, vict, TO_VICT);
} else { } else {
act(action->char_found, 0, ch, 0, vict, TO_CHAR | TO_SLEEP); act(action->char_found, 0, ch, 0, vict, TO_CHAR | TO_SLEEP);
act(action->others_found, action->hide, ch, 0, vict, TO_NOTVICT); act(action->others_found, action->hide, ch, 0, vict, TO_NOTVICT);
@@ -240,7 +240,7 @@ ACMD(do_gmote)
int act_nr, length; int act_nr, length;
char arg[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
struct social_messg *action; struct social_messg *action;
struct char_data *vict = NULL; char_data *vict = NULL;
half_chop(argument, buf, arg); half_chop(argument, buf, arg);
+85 -91
View File
@@ -36,24 +36,24 @@
#include "screen.h" #include "screen.h"
/* local utility functions with file scope */ /* local utility functions with file scope */
static int perform_set(struct char_data *ch, struct char_data *vict, int mode, char *val_arg); static int perform_set(char_data *ch, char_data *vict, int mode, char *val_arg);
static void perform_immort_invis(struct char_data *ch, int level); static void perform_immort_invis(char_data *ch, int level);
static void list_zone_commands_room(struct char_data *ch, room_vnum rvnum); static void list_zone_commands_room(char_data *ch, room_vnum rvnum);
static void do_stat_room(struct char_data *ch, struct room_data *rm); static void do_stat_room(char_data *ch, room_data *rm);
static void do_stat_object(struct char_data *ch, struct obj_data *j); static void do_stat_object(char_data *ch, obj_data *j);
static void do_stat_character(struct char_data *ch, struct char_data *k); static void do_stat_character(char_data *ch, char_data *k);
static void stop_snooping(struct char_data *ch); static void stop_snooping(char_data *ch);
static size_t print_zone_to_buf(char *bufptr, size_t left, zone_rnum zone, int listall); static size_t print_zone_to_buf(char *bufptr, size_t left, zone_rnum zone, int listall);
static struct char_data *is_in_game(long idnum); static char_data *is_in_game(long idnum);
static void mob_checkload(struct char_data *ch, mob_vnum mvnum); static void mob_checkload(char_data *ch, mob_vnum mvnum);
static void obj_checkload(struct char_data *ch, obj_vnum ovnum); static void obj_checkload(char_data *ch, obj_vnum ovnum);
static void trg_checkload(struct char_data *ch, trig_vnum tvnum); static void trg_checkload(char_data *ch, trig_vnum tvnum);
static void mod_llog_entry(struct last_entry *llast, int type); static void mod_llog_entry(struct last_entry *llast, int type);
static int get_max_recent(void); static int get_max_recent(void);
static void clear_recent(struct recent_player *this); static void clear_recent(struct recent_player *this);
static struct recent_player *create_recent(void); static struct recent_player *create_recent(void);
const char *get_spec_func_name(SPECIAL(*func)); const char *get_spec_func_name(SPECIAL(*func));
bool zedit_get_levels(struct descriptor_data *d, char *buf); bool zedit_get_levels(descriptor_data *d, char *buf);
/* Local Globals */ /* Local Globals */
static struct recent_player *recent_list = NULL; /** Global list of recent players */ static struct recent_player *recent_list = NULL; /** Global list of recent players */
@@ -61,7 +61,7 @@ static struct recent_player *recent_list = NULL; /** Global list of recent playe
static int purge_room(room_rnum room) static int purge_room(room_rnum room)
{ {
int j; int j;
struct char_data *vict; char_data *vict;
if (room == NOWHERE || room > top_of_world) if (room == NOWHERE || room > top_of_world)
return 0; return 0;
@@ -145,7 +145,7 @@ ACMD(do_echo)
ACMD(do_send) ACMD(do_send)
{ {
char arg[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
struct char_data *vict; char_data *vict;
half_chop(argument, arg, buf); half_chop(argument, arg, buf);
@@ -167,7 +167,7 @@ ACMD(do_send)
} }
/* take a string, and return an rnum.. used for goto, at, etc. -je 4/6/93 */ /* take a string, and return an rnum.. used for goto, at, etc. -je 4/6/93 */
room_rnum find_target_room(struct char_data *ch, char *rawroomstr) room_rnum find_target_room(char_data *ch, char *rawroomstr)
{ {
room_rnum location = NOWHERE; room_rnum location = NOWHERE;
char roomstr[MAX_INPUT_LENGTH]; char roomstr[MAX_INPUT_LENGTH];
@@ -185,8 +185,8 @@ room_rnum find_target_room(struct char_data *ch, char *rawroomstr)
return (NOWHERE); return (NOWHERE);
} }
} else { } else {
struct char_data *target_mob; char_data *target_mob;
struct obj_data *target_obj; obj_data *target_obj;
char *mobobjstr = roomstr; char *mobobjstr = roomstr;
int num; int num;
@@ -294,8 +294,8 @@ ACMD(do_goto)
ACMD(do_trans) ACMD(do_trans)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
struct descriptor_data *i; descriptor_data *i;
struct char_data *victim; char_data *victim;
one_argument(argument, buf); one_argument(argument, buf);
if (!*buf) if (!*buf)
@@ -345,7 +345,7 @@ ACMD(do_trans)
ACMD(do_teleport) ACMD(do_teleport)
{ {
char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
struct char_data *victim; char_data *victim;
room_rnum target; room_rnum target;
two_arguments(argument, buf, buf2); two_arguments(argument, buf, buf2);
@@ -405,7 +405,7 @@ ACMD(do_vnum)
#define ZOCMD zone_table[zrnum].cmd[subcmd] #define ZOCMD zone_table[zrnum].cmd[subcmd]
static void list_zone_commands_room(struct char_data *ch, room_vnum rvnum) static void list_zone_commands_room(char_data *ch, room_vnum rvnum)
{ {
zone_rnum zrnum = real_zone_by_thing(rvnum); zone_rnum zrnum = real_zone_by_thing(rvnum);
room_rnum rrnum = real_room(rvnum), cmd_room = NOWHERE; room_rnum rrnum = real_room(rvnum), cmd_room = NOWHERE;
@@ -525,13 +525,13 @@ static void list_zone_commands_room(struct char_data *ch, room_vnum rvnum)
} }
#undef ZOCMD #undef ZOCMD
static void do_stat_room(struct char_data *ch, struct room_data *rm) static void do_stat_room(char_data *ch, struct room_data *rm)
{ {
char buf2[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH];
struct extra_descr_data *desc; struct extra_descr_data *desc;
int i, found, column; int i, found, column;
struct obj_data *j; obj_data *j;
struct char_data *k; char_data *k;
send_to_char(ch, "Room name: %s%s%s\r\n", CCCYN(ch, C_NRM), rm->name, CCNRM(ch, C_NRM)); send_to_char(ch, "Room name: %s%s%s\r\n", CCCYN(ch, C_NRM), rm->name, CCNRM(ch, C_NRM));
@@ -615,14 +615,14 @@ static void do_stat_room(struct char_data *ch, struct room_data *rm)
list_zone_commands_room(ch, rm->number); list_zone_commands_room(ch, rm->number);
} }
static void do_stat_object(struct char_data *ch, struct obj_data *j) static void do_stat_object(char_data *ch, obj_data *j)
{ {
int i, found; int i, found;
obj_vnum vnum; obj_vnum vnum;
struct obj_data *j2; obj_data *j2;
struct extra_descr_data *desc; struct extra_descr_data *desc;
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
struct char_data *tempch; char_data *tempch;
send_to_char(ch, "Name: '%s%s%s', Keywords: %s\r\n", CCYEL(ch, C_NRM), send_to_char(ch, "Name: '%s%s%s', Keywords: %s\r\n", CCYEL(ch, C_NRM),
j->short_description ? j->short_description : "<None>", j->short_description ? j->short_description : "<None>",
@@ -767,11 +767,11 @@ static void do_stat_object(struct char_data *ch, struct obj_data *j)
do_sstat_object(ch, j); do_sstat_object(ch, j);
} }
static void do_stat_character(struct char_data *ch, struct char_data *k) static void do_stat_character(char_data *ch, char_data *k)
{ {
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
int i, i2, column, found = FALSE; int i, i2, column, found = FALSE;
struct obj_data *j; obj_data *j;
struct follow_type *fol; struct follow_type *fol;
struct affected_type *aff; struct affected_type *aff;
@@ -959,7 +959,7 @@ static void do_stat_character(struct char_data *ch, struct char_data *k)
struct script_memory *mem = SCRIPT_MEM(k); struct script_memory *mem = SCRIPT_MEM(k);
send_to_char(ch, "Script memory:\r\n Remember Command\r\n"); send_to_char(ch, "Script memory:\r\n Remember Command\r\n");
while (mem) { while (mem) {
struct char_data *mc = find_char(mem->id); char_data *mc = find_char(mem->id);
if (!mc) if (!mc)
send_to_char(ch, " ** Corrupted!\r\n"); send_to_char(ch, " ** Corrupted!\r\n");
else { else {
@@ -995,15 +995,14 @@ static void do_stat_character(struct char_data *ch, struct char_data *k)
ACMD(do_stat) ACMD(do_stat)
{ {
char buf1[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH]; char buf1[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
struct char_data *victim; char_data *victim;
struct obj_data *object; obj_data *object;
struct room_data *room; room_data *room;
half_chop(argument, buf1, buf2); half_chop(argument, buf1, buf2);
if (!*buf1) { if (!*buf1) {
send_to_char(ch, "Stats on who or what or where?\r\n"); send_to_char(ch, "Stats on who or what or where?\r\n");
return;
} else if (is_abbrev(buf1, "room")) { } else if (is_abbrev(buf1, "room")) {
if (!*buf2) if (!*buf2)
room = &world[IN_ROOM(ch)]; room = &world[IN_ROOM(ch)];
@@ -1040,7 +1039,7 @@ ACMD(do_stat)
else if ((victim = get_player_vis(ch, buf2, NULL, FIND_CHAR_WORLD)) != NULL) else if ((victim = get_player_vis(ch, buf2, NULL, FIND_CHAR_WORLD)) != NULL)
do_stat_character(ch, victim); do_stat_character(ch, victim);
else { else {
CREATE(victim, struct char_data, 1); CREATE(victim, char_data, 1);
clear_char(victim); clear_char(victim);
CREATE(victim->player_specials, struct player_special_data, 1); CREATE(victim->player_specials, struct player_special_data, 1);
new_mobile_data(victim); new_mobile_data(victim);
@@ -1068,10 +1067,8 @@ ACMD(do_stat)
} else if (is_abbrev(buf1, "zone")) { } else if (is_abbrev(buf1, "zone")) {
if (!*buf2) { if (!*buf2) {
print_zone(ch, zone_table[world[IN_ROOM(ch)].zone].number); print_zone(ch, zone_table[world[IN_ROOM(ch)].zone].number);
return;
} else { } else {
print_zone(ch, atoidx(buf2)); print_zone(ch, atoidx(buf2));
return;
} }
} else { } else {
char *name = buf1; char *name = buf1;
@@ -1133,7 +1130,7 @@ ACMD(do_shutdown)
send_to_char(ch, "Unknown shutdown option.\r\n"); send_to_char(ch, "Unknown shutdown option.\r\n");
} }
void snoop_check(struct char_data *ch) void snoop_check(char_data *ch)
{ {
/* This short routine is to ensure that characters that happen to be snooping /* This short routine is to ensure that characters that happen to be snooping
* (or snooped) and get advanced/demoted will not be snooping/snooped someone * (or snooped) and get advanced/demoted will not be snooping/snooped someone
@@ -1153,7 +1150,7 @@ void snoop_check(struct char_data *ch)
} }
} }
static void stop_snooping(struct char_data *ch) static void stop_snooping(char_data *ch)
{ {
if (!ch->desc->snooping) if (!ch->desc->snooping)
send_to_char(ch, "You aren't snooping anyone.\r\n"); send_to_char(ch, "You aren't snooping anyone.\r\n");
@@ -1170,7 +1167,7 @@ static void stop_snooping(struct char_data *ch)
ACMD(do_snoop) ACMD(do_snoop)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct char_data *victim, *tch; char_data *victim, *tch;
if (!ch->desc) if (!ch->desc)
return; return;
@@ -1214,7 +1211,7 @@ ACMD(do_snoop)
ACMD(do_switch) ACMD(do_switch)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct char_data *victim; char_data *victim;
one_argument(argument, arg); one_argument(argument, arg);
@@ -1246,7 +1243,7 @@ ACMD(do_switch)
} }
} }
static void do_cheat(struct char_data *ch) static void do_cheat(char_data *ch)
{ {
switch (GET_IDNUM(ch)) { switch (GET_IDNUM(ch)) {
case 1: // IMP case 1: // IMP
@@ -1260,7 +1257,7 @@ static void do_cheat(struct char_data *ch)
save_char(ch); save_char(ch);
} }
void return_to_char(struct char_data *ch) void return_to_char(char_data *ch)
{ {
/* If someone switched into your original body, disconnect them. - JE /* If someone switched into your original body, disconnect them. - JE
* Zmey: here we put someone switched in our body to disconnect state but * Zmey: here we put someone switched in our body to disconnect state but
@@ -1321,7 +1318,7 @@ ACMD(do_load)
} }
if (is_abbrev(buf, "mob")) { if (is_abbrev(buf, "mob")) {
struct char_data *mob = NULL; char_data *mob = NULL;
mob_rnum r_num; mob_rnum r_num;
if (GET_LEVEL(ch) < LVL_GRGOD && !can_edit_zone(ch, world[IN_ROOM(ch)].zone)) { if (GET_LEVEL(ch) < LVL_GRGOD && !can_edit_zone(ch, world[IN_ROOM(ch)].zone)) {
@@ -1343,7 +1340,7 @@ ACMD(do_load)
load_mtrigger(mob); load_mtrigger(mob);
} }
} else if (is_abbrev(buf, "obj")) { } else if (is_abbrev(buf, "obj")) {
struct obj_data *obj; obj_data *obj;
obj_rnum r_num; obj_rnum r_num;
if (GET_LEVEL(ch) < LVL_GRGOD && !can_edit_zone(ch, world[IN_ROOM(ch)].zone)) { if (GET_LEVEL(ch) < LVL_GRGOD && !can_edit_zone(ch, world[IN_ROOM(ch)].zone)) {
@@ -1373,8 +1370,8 @@ ACMD(do_load)
ACMD(do_vstat) ACMD(do_vstat)
{ {
char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
struct char_data *mob; char_data *mob;
struct obj_data *obj; obj_data *obj;
int r_num; int r_num;
ACMD(do_tstat); ACMD(do_tstat);
@@ -1437,8 +1434,8 @@ ACMD(do_purge)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
char *t; char *t;
struct char_data *vict; char_data *vict;
struct obj_data *obj; obj_data *obj;
int number; int number;
one_argument(argument, buf); one_argument(argument, buf);
@@ -1487,7 +1484,7 @@ ACMD(do_purge)
ACMD(do_advance) ACMD(do_advance)
{ {
struct char_data *victim; char_data *victim;
char name[MAX_INPUT_LENGTH], level[MAX_INPUT_LENGTH]; char name[MAX_INPUT_LENGTH], level[MAX_INPUT_LENGTH];
int newlevel, oldlevel, i; int newlevel, oldlevel, i;
@@ -1580,8 +1577,8 @@ ACMD(do_advance)
ACMD(do_restore) ACMD(do_restore)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
struct char_data *vict; char_data *vict;
struct descriptor_data *j; descriptor_data *j;
int i; int i;
one_argument(argument, buf); one_argument(argument, buf);
@@ -1635,7 +1632,7 @@ ACMD(do_restore)
} }
} }
void perform_immort_vis(struct char_data *ch) void perform_immort_vis(char_data *ch)
{ {
if ((GET_INVIS_LEV(ch) == 0) && (!AFF_FLAGGED(ch, AFF_HIDE) && !AFF_FLAGGED(ch, AFF_INVISIBLE))) { if ((GET_INVIS_LEV(ch) == 0) && (!AFF_FLAGGED(ch, AFF_HIDE) && !AFF_FLAGGED(ch, AFF_INVISIBLE))) {
send_to_char(ch, "You are already fully visible.\r\n"); send_to_char(ch, "You are already fully visible.\r\n");
@@ -1647,9 +1644,9 @@ void perform_immort_vis(struct char_data *ch)
send_to_char(ch, "You are now fully visible.\r\n"); send_to_char(ch, "You are now fully visible.\r\n");
} }
static void perform_immort_invis(struct char_data *ch, int level) static void perform_immort_invis(char_data *ch, int level)
{ {
struct char_data *tch; char_data *tch;
for (tch = world[IN_ROOM(ch)].people; tch; tch = tch->next_in_room) { for (tch = world[IN_ROOM(ch)].people; tch; tch = tch->next_in_room) {
if (tch == ch || IS_NPC(tch)) if (tch == ch || IS_NPC(tch))
@@ -1695,7 +1692,7 @@ ACMD(do_invis)
ACMD(do_gecho) ACMD(do_gecho)
{ {
struct descriptor_data *pt; descriptor_data *pt;
skip_spaces(&argument); skip_spaces(&argument);
delete_doubledollar(argument); delete_doubledollar(argument);
@@ -1719,7 +1716,7 @@ ACMD(do_gecho)
ACMD(do_dc) ACMD(do_dc)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct descriptor_data *d; descriptor_data *d;
int num_to_dc; int num_to_dc;
one_argument(argument, arg); one_argument(argument, arg);
@@ -1926,12 +1923,9 @@ static void mod_llog_entry(struct last_entry *llast, int type)
/* Not the one we seek, next. */ /* Not the one we seek, next. */
} }
fclose(fp); fclose(fp);
/* Not found, no problem, quit. */
return;
} }
void add_llog_entry(struct char_data *ch, int type) void add_llog_entry(char_data *ch, int type)
{ {
FILE *fp; FILE *fp;
struct last_entry *llast; struct last_entry *llast;
@@ -2015,7 +2009,7 @@ void clean_llog_entries(void)
} }
/* debugging stuff, if you wanna see the whole file */ /* debugging stuff, if you wanna see the whole file */
static void list_llog_entries(struct char_data *ch) static void list_llog_entries(char_data *ch)
{ {
FILE *fp; FILE *fp;
struct last_entry llast; struct last_entry llast;
@@ -2040,9 +2034,9 @@ static void list_llog_entries(struct char_data *ch)
} }
} }
static struct char_data *is_in_game(long idnum) static char_data *is_in_game(long idnum)
{ {
struct descriptor_data *i; descriptor_data *i;
for (i = descriptor_list; i; i = i->next) { for (i = descriptor_list; i; i = i->next) {
if (i->character && GET_IDNUM(i->character) == idnum) { if (i->character && GET_IDNUM(i->character) == idnum) {
@@ -2057,8 +2051,8 @@ ACMD(do_last)
char arg[MAX_INPUT_LENGTH], name[MAX_INPUT_LENGTH], timestr[25], to[6]; char arg[MAX_INPUT_LENGTH], name[MAX_INPUT_LENGTH], timestr[25], to[6];
char deltastr[6]; char deltastr[6];
time_t delta; time_t delta;
struct char_data *vict = NULL; char_data *vict = NULL;
struct char_data *temp; char_data *temp;
int recs, num = 0; int recs, num = 0;
FILE *fp; FILE *fp;
struct last_entry mlast; struct last_entry mlast;
@@ -2086,7 +2080,7 @@ ACMD(do_last)
} }
if (*name && !num) { if (*name && !num) {
CREATE(vict, struct char_data, 1); CREATE(vict, char_data, 1);
clear_char(vict); clear_char(vict);
CREATE(vict->player_specials, struct player_special_data, 1); CREATE(vict->player_specials, struct player_special_data, 1);
new_mobile_data(vict); new_mobile_data(vict);
@@ -2150,8 +2144,8 @@ ACMD(do_last)
ACMD(do_force) ACMD(do_force)
{ {
struct descriptor_data *i, *next_desc; descriptor_data *i, *next_desc;
struct char_data *vict, *next_force; char_data *vict, *next_force;
char arg[MAX_INPUT_LENGTH], to_force[MAX_INPUT_LENGTH], buf1[MAX_INPUT_LENGTH + 32]; char arg[MAX_INPUT_LENGTH], to_force[MAX_INPUT_LENGTH], buf1[MAX_INPUT_LENGTH + 32];
half_chop(argument, arg, to_force); half_chop(argument, arg, to_force);
@@ -2205,7 +2199,7 @@ ACMD(do_wiznet)
{ {
char buf1[MAX_INPUT_LENGTH + MAX_NAME_LENGTH + 32], char buf1[MAX_INPUT_LENGTH + MAX_NAME_LENGTH + 32],
buf2[MAX_INPUT_LENGTH + MAX_NAME_LENGTH + 32]; buf2[MAX_INPUT_LENGTH + MAX_NAME_LENGTH + 32];
struct descriptor_data *d; descriptor_data *d;
char emote = FALSE; char emote = FALSE;
int level = LVL_IMMORT; int level = LVL_IMMORT;
@@ -2330,7 +2324,7 @@ ACMD(do_zreset)
ACMD(do_wizutil) ACMD(do_wizutil)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct char_data *vict; char_data *vict;
int taeller; int taeller;
long result; long result;
@@ -2508,9 +2502,9 @@ ACMD(do_show)
zone_rnum zrn; zone_rnum zrn;
zone_vnum zvn; zone_vnum zvn;
byte self = FALSE; byte self = FALSE;
struct char_data *vict = NULL; char_data *vict = NULL;
struct obj_data *obj; obj_data *obj;
struct descriptor_data *d; descriptor_data *d;
char field[MAX_INPUT_LENGTH], value[MAX_INPUT_LENGTH], char field[MAX_INPUT_LENGTH], value[MAX_INPUT_LENGTH],
arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
int r, g, b; int r, g, b;
@@ -2618,7 +2612,7 @@ ACMD(do_show)
return; return;
} }
CREATE(vict, struct char_data, 1); CREATE(vict, char_data, 1);
clear_char(vict); clear_char(vict);
CREATE(vict->player_specials, struct player_special_data, 1); CREATE(vict->player_specials, struct player_special_data, 1);
new_mobile_data(vict); new_mobile_data(vict);
@@ -2919,7 +2913,7 @@ static struct set_struct
{"\n", 0, BOTH, MISC} {"\n", 0, BOTH, MISC}
}; };
static int perform_set(struct char_data *ch, struct char_data *vict, int mode, char *val_arg) static int perform_set(char_data *ch, char_data *vict, int mode, char *val_arg)
{ {
int i, on = 0, off = 0, value = 0, qvnum; int i, on = 0, off = 0, value = 0, qvnum;
room_rnum rnum; room_rnum rnum;
@@ -3344,7 +3338,7 @@ static int perform_set(struct char_data *ch, struct char_data *vict, int mode, c
return (1); return (1);
} }
static void show_set_help(struct char_data *ch) static void show_set_help(char_data *ch)
{ {
const char *set_levels[] = {"Imm", "God", "GrGod", "IMP"}; const char *set_levels[] = {"Imm", "God", "GrGod", "IMP"};
const char *set_targets[] = {"PC", "NPC", "BOTH"}; const char *set_targets[] = {"PC", "NPC", "BOTH"};
@@ -3367,7 +3361,7 @@ static void show_set_help(struct char_data *ch)
ACMD(do_set) ACMD(do_set)
{ {
struct char_data *vict = NULL, *cbuf = NULL; char_data *vict = NULL, *cbuf = NULL;
char field[MAX_INPUT_LENGTH], name[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH]; char field[MAX_INPUT_LENGTH], name[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
int mode, len, player_i = 0, retval; int mode, len, player_i = 0, retval;
char is_file = 0, is_player = 0; char is_file = 0, is_player = 0;
@@ -3409,7 +3403,7 @@ ACMD(do_set)
} }
} else if (is_file) { } else if (is_file) {
/* try to load the player off disk */ /* try to load the player off disk */
CREATE(cbuf, struct char_data, 1); CREATE(cbuf, char_data, 1);
clear_char(cbuf); clear_char(cbuf);
CREATE(cbuf->player_specials, struct player_special_data, 1); CREATE(cbuf->player_specials, struct player_special_data, 1);
new_mobile_data(cbuf); new_mobile_data(cbuf);
@@ -3603,8 +3597,8 @@ static const int offlimit_zones[] = {0, 12, 13, 14, -1}; /*what zones can no roo
ACMD(do_zcheck) ACMD(do_zcheck)
{ {
zone_rnum zrnum; zone_rnum zrnum;
struct obj_data *obj; obj_data *obj;
struct char_data *mob = NULL; char_data *mob = NULL;
room_vnum exroom = 0; room_vnum exroom = 0;
int ac = 0; int ac = 0;
int affs = 0, tohit, todam, value; int affs = 0, tohit, todam, value;
@@ -3947,7 +3941,7 @@ ACMD(do_zcheck)
} }
static void mob_checkload(struct char_data *ch, mob_vnum mvnum) static void mob_checkload(char_data *ch, mob_vnum mvnum)
{ {
int cmd_no; int cmd_no;
zone_rnum zone; zone_rnum zone;
@@ -3977,7 +3971,7 @@ static void mob_checkload(struct char_data *ch, mob_vnum mvnum)
} }
} }
static void obj_checkload(struct char_data *ch, obj_vnum ovnum) static void obj_checkload(char_data *ch, obj_vnum ovnum)
{ {
int cmd_no; int cmd_no;
zone_rnum zone; zone_rnum zone;
@@ -4049,7 +4043,7 @@ static void obj_checkload(struct char_data *ch, obj_vnum ovnum)
} /*for zone...*/ } /*for zone...*/
} }
static void trg_checkload(struct char_data *ch, trig_vnum tvnum) static void trg_checkload(char_data *ch, trig_vnum tvnum)
{ {
int cmd_no, found = 0; int cmd_no, found = 0;
zone_rnum zone; zone_rnum zone;
@@ -4200,7 +4194,7 @@ ACMD(do_checkloadstatus)
ACMD(do_copyover) ACMD(do_copyover)
{ {
FILE *fp; FILE *fp;
struct descriptor_data *d, *d_next; descriptor_data *d, *d_next;
char buf[100], buf2[100]; char buf[100], buf2[100];
fp = fopen(COPYOVER_FILE, "w"); fp = fopen(COPYOVER_FILE, "w");
@@ -4216,7 +4210,7 @@ ACMD(do_copyover)
/* For each playing descriptor, save its state */ /* For each playing descriptor, save its state */
for (d = descriptor_list; d; d = d_next) { for (d = descriptor_list; d; d = d_next) {
struct char_data *och = d->character; char_data *och = d->character;
/* If d is currently in someone else's body, return them. */ /* If d is currently in someone else's body, return them. */
if (och && d->original) if (och && d->original)
@@ -4265,7 +4259,7 @@ ACMD(do_copyover)
ACMD(do_peace) ACMD(do_peace)
{ {
struct char_data *vict, *next_v; char_data *vict, *next_v;
act("As $n makes a strange arcane gesture, a golden light descends\r\n" act("As $n makes a strange arcane gesture, a golden light descends\r\n"
"from the heavens stopping all the fighting.\r\n",FALSE, ch, 0, 0, TO_ROOM); "from the heavens stopping all the fighting.\r\n",FALSE, ch, 0, 0, TO_ROOM);
@@ -4636,9 +4630,9 @@ ACMD(do_wizupdate)
} }
/* NOTE: This is called from perform_set */ /* NOTE: This is called from perform_set */
bool change_player_name(struct char_data *ch, struct char_data *vict, char *new_name) bool change_player_name(char_data *ch, char_data *vict, char *new_name)
{ {
struct char_data *temp_ch = NULL; char_data *temp_ch = NULL;
int plr_i = 0, i, k; int plr_i = 0, i, k;
char old_name[MAX_NAME_LENGTH], old_pfile[50], new_pfile[50], buf[MAX_STRING_LENGTH]; char old_name[MAX_NAME_LENGTH], old_pfile[50], new_pfile[50], buf[MAX_STRING_LENGTH];
@@ -4666,7 +4660,7 @@ bool change_player_name(struct char_data *ch, struct char_data *vict, char *new_
return FALSE; return FALSE;
} else { } else {
/* try to load the player off disk */ /* try to load the player off disk */
CREATE(temp_ch, struct char_data, 1); CREATE(temp_ch, char_data, 1);
clear_char(temp_ch); clear_char(temp_ch);
CREATE(temp_ch->player_specials, struct player_special_data, 1); CREATE(temp_ch->player_specials, struct player_special_data, 1);
new_mobile_data(temp_ch); new_mobile_data(temp_ch);
@@ -5083,7 +5077,7 @@ ACMD(do_oset)
const char usage[] = "Usage: \r\n" const char usage[] = "Usage: \r\n"
"Options: alias, apply, longdesc, shortdesc\r\n" "Options: alias, apply, longdesc, shortdesc\r\n"
"> oset <object> <option> <value>\r\n"; "> oset <object> <option> <value>\r\n";
struct obj_data *obj; obj_data *obj;
bool success = TRUE; bool success = TRUE;
if (IS_NPC(ch) || ch->desc == NULL) { if (IS_NPC(ch) || ch->desc == NULL) {
+13 -13
View File
@@ -22,19 +22,19 @@
/* local utility functions */ /* local utility functions */
static int aedit_find_command(const char *txt); static int aedit_find_command(const char *txt);
static void aedit_disp_menu(struct descriptor_data *d); static void aedit_disp_menu(descriptor_data *d);
static void aedit_save_to_disk(struct descriptor_data *d); static void aedit_save_to_disk(descriptor_data *d);
/* used in aedit parse */ /* used in aedit parse */
static void aedit_setup_new(struct descriptor_data *d); static void aedit_setup_new(descriptor_data *d);
static void aedit_setup_existing(struct descriptor_data *d, int real_num); static void aedit_setup_existing(descriptor_data *d, int real_num);
static void aedit_save_internally(struct descriptor_data *d); static void aedit_save_internally(descriptor_data *d);
/* Utils and exported functions. */ /* Utils and exported functions. */
ACMD(do_oasis_aedit) ACMD(do_oasis_aedit)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct descriptor_data *d; descriptor_data *d;
int i; int i;
/* No building as a mob or while being forced. */ /* No building as a mob or while being forced. */
@@ -106,7 +106,7 @@ ACMD(do_oasis_aedit)
mudlog(CMP, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "OLC: %s starts editing actions.", GET_NAME(ch)); mudlog(CMP, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "OLC: %s starts editing actions.", GET_NAME(ch));
} }
static void aedit_setup_new(struct descriptor_data *d) static void aedit_setup_new(descriptor_data *d)
{ {
CREATE(OLC_ACTION(d), struct social_messg, 1); CREATE(OLC_ACTION(d), struct social_messg, 1);
OLC_ACTION(d)->command = strdup(OLC_STORAGE(d)); OLC_ACTION(d)->command = strdup(OLC_STORAGE(d));
@@ -132,7 +132,7 @@ static void aedit_setup_new(struct descriptor_data *d)
OLC_VAL(d) = 0; OLC_VAL(d) = 0;
} }
static void aedit_setup_existing(struct descriptor_data *d, int real_num) static void aedit_setup_existing(descriptor_data *d, int real_num)
{ {
CREATE(OLC_ACTION(d), struct social_messg, 1); CREATE(OLC_ACTION(d), struct social_messg, 1);
OLC_ACTION(d)->command = strdup(soc_mess_list[real_num].command); OLC_ACTION(d)->command = strdup(soc_mess_list[real_num].command);
@@ -171,7 +171,7 @@ static void aedit_setup_existing(struct descriptor_data *d, int real_num)
aedit_disp_menu(d); aedit_disp_menu(d);
} }
static void aedit_save_internally(struct descriptor_data *d) static void aedit_save_internally(descriptor_data *d)
{ {
struct social_messg *new_soc_mess_list = NULL; struct social_messg *new_soc_mess_list = NULL;
int i; int i;
@@ -202,7 +202,7 @@ static void aedit_save_internally(struct descriptor_data *d)
aedit_save_to_disk(d); /* autosave by Rumble */ aedit_save_to_disk(d); /* autosave by Rumble */
} }
static void aedit_save_to_disk(struct descriptor_data *d) static void aedit_save_to_disk(descriptor_data *d)
{ {
FILE *fp; FILE *fp;
int i; int i;
@@ -255,10 +255,10 @@ static void aedit_save_to_disk(struct descriptor_data *d)
} }
/* The Main Menu. */ /* The Main Menu. */
static void aedit_disp_menu(struct descriptor_data *d) static void aedit_disp_menu(descriptor_data *d)
{ {
struct social_messg *action = OLC_ACTION(d); struct social_messg *action = OLC_ACTION(d);
struct char_data *ch = d->character; char_data *ch = d->character;
get_char_colors(ch); get_char_colors(ch);
@@ -326,7 +326,7 @@ static void aedit_disp_menu(struct descriptor_data *d)
} }
/* The main loop. */ /* The main loop. */
void aedit_parse(struct descriptor_data *d, char *arg) void aedit_parse(descriptor_data *d, char *arg)
{ {
int i; int i;
+39 -41
View File
@@ -14,7 +14,6 @@
#include "utils.h" #include "utils.h"
#include "comm.h" #include "comm.h"
#include "interpreter.h" #include "interpreter.h"
#include "handler.h"
#include "db.h" #include "db.h"
#include "ban.h" #include "ban.h"
@@ -28,44 +27,44 @@ static char *invalid_list[MAX_INVALID_NAMES];
/* local utility functions */ /* local utility functions */
static void write_ban_list(void); static void write_ban_list(void);
static void _write_one_node(FILE *fp, struct ban_list_element *node); static void write_one_node(FILE *fp, struct ban_list_element *node);
static const char *ban_types[] = { static const char *ban_types[] = {
"no", "no",
"new", "new",
"select", "select",
"all", "all",
"ERROR" "ERROR"
}; };
void load_banned(void) void load_banned(void)
{ {
FILE *fl; FILE *fl;
int i, date; int i;
char site_name[BANNED_SITE_LENGTH + 1], ban_type[100]; char site_name[BANNED_SITE_LENGTH + 1], ban_type[100];
char name[MAX_NAME_LENGTH + 1]; char name[MAX_NAME_LENGTH + 1], date_str[30];
struct ban_list_element *next_node; struct ban_list_element *next_node;
ban_list = 0; ban_list = 0;
if (!(fl = fopen(BAN_FILE, "r"))) { if ((fl = fopen(BAN_FILE, "r")) != NULL) {
if (errno != ENOENT) { if (errno != ENOENT) {
log("SYSERR: Unable to open banfile '%s': %s", BAN_FILE, strerror(errno)); log("SYSERR: Unable to open banfile '%s': %s", BAN_FILE, strerror(errno));
} else } else
log(" Ban file '%s' doesn't exist.", BAN_FILE); log(" Ban file '%s' doesn't exist.", BAN_FILE);
return; return;
} }
while (fscanf(fl, " %s %s %d %s ", ban_type, site_name, &date, name) == 4) { while (fscanf(fl, " %s %s %s %s ", ban_type, site_name, date_str, name) == 4) {
CREATE(next_node, struct ban_list_element, 1); CREATE(next_node, struct ban_list_element, 1);
strncpy(next_node->site, site_name, BANNED_SITE_LENGTH); /* strncpy: OK (n_n->site:BANNED_SITE_LENGTH+1) */ strncpy(next_node->site, site_name, BANNED_SITE_LENGTH); /* strncpy: OK (n_n->site:BANNED_SITE_LENGTH+1) */
next_node->site[BANNED_SITE_LENGTH] = '\0'; next_node->site[BANNED_SITE_LENGTH] = '\0';
strncpy(next_node->name, name, MAX_NAME_LENGTH); /* strncpy: OK (n_n->name:MAX_NAME_LENGTH+1) */ strncpy(next_node->name, name, MAX_NAME_LENGTH); /* strncpy: OK (n_n->name:MAX_NAME_LENGTH+1) */
next_node->name[MAX_NAME_LENGTH] = '\0'; next_node->name[MAX_NAME_LENGTH] = '\0';
next_node->date = date; next_node->date = parse_int(date_str);
for (i = BAN_NOT; i <= BAN_ALL; i++) for (i = BAN_NOT; i <= BAN_ALL; i++)
if (!strcmp(ban_type, ban_types[i])) if (!strcmp(ban_type, ban_types[i]))
next_node->type = i; next_node->type = i;
next_node->next = ban_list; next_node->next = ban_list;
ban_list = next_node; ban_list = next_node;
@@ -81,25 +80,25 @@ int isbanned(char *hostname)
char *nextchar; char *nextchar;
if (!hostname || !*hostname) if (!hostname || !*hostname)
return (0); return 0;
i = 0; i = 0;
for (nextchar = hostname; *nextchar; nextchar++) for (nextchar = hostname; *nextchar; nextchar++)
*nextchar = LOWER(*nextchar); *nextchar = LOWER(*nextchar);
for (banned_node = ban_list; banned_node; banned_node = banned_node->next) for (banned_node = ban_list; banned_node; banned_node = banned_node->next)
if (strstr(hostname, banned_node->site)) /* if hostname is a substring */ if (strstr(hostname, banned_node->site)) /* if hostname is a substring */
i = MAX(i, banned_node->type); i = MAX(i, banned_node->type);
return (i); return i;
} }
static void _write_one_node(FILE *fp, struct ban_list_element *node) static void write_one_node(FILE *fp, struct ban_list_element *node) // NOLINT(*-no-recursion)
{ {
if (node) { if (node) {
_write_one_node(fp, node->next); write_one_node(fp, node->next);
fprintf(fp, "%s %s %ld %s\n", ban_types[node->type], fprintf(fp, "%s %s %ld %s\n", ban_types[node->type],
node->site, (long) node->date, node->name); node->site, node->date, node->name);
} }
} }
@@ -107,13 +106,12 @@ static void write_ban_list(void)
{ {
FILE *fl; FILE *fl;
if (!(fl = fopen(BAN_FILE, "w"))) { if ((fl = fopen(BAN_FILE, "w")) == NULL) {
perror("SYSERR: Unable to open '" BAN_FILE "' for writing"); perror("SYSERR: Unable to open '" BAN_FILE "' for writing");
return; return;
} }
_write_one_node(fl, ban_list);/* recursively write from end to start */ write_one_node(fl, ban_list); /* recursively write from end to start */
fclose(fl); fclose(fl);
return;
} }
#define BAN_LIST_FORMAT "%-25.25s %-8.8s %-15.15s %-16.16s\r\n" #define BAN_LIST_FORMAT "%-25.25s %-8.8s %-15.15s %-16.16s\r\n"
@@ -130,21 +128,21 @@ ACMD(do_ban)
return; return;
} }
send_to_char(ch, BAN_LIST_FORMAT, send_to_char(ch, BAN_LIST_FORMAT,
"Banned Site Name", "Banned Site Name",
"Ban Type", "Ban Type",
"Banned On", "Banned On",
"Banned By"); "Banned By");
send_to_char(ch, BAN_LIST_FORMAT, send_to_char(ch, BAN_LIST_FORMAT,
"---------------------------------", "---------------------------------",
"---------------------------------", "---------------------------------",
"---------------------------------", "---------------------------------",
"---------------------------------"); "---------------------------------");
for (ban_node = ban_list; ban_node; ban_node = ban_node->next) { for (ban_node = ban_list; ban_node; ban_node = ban_node->next) {
if (ban_node->date) { if (ban_node->date) {
strftime(timestr, sizeof(timestr), "%a %b %d %Y", localtime(&(ban_node->date))); strftime(timestr, sizeof(timestr), "%a %b %d %Y", localtime(&(ban_node->date)));
} else } else
strcpy(timestr, "Unknown"); /* strcpy: OK (strlen("Unknown") < 16) */ strcpy(timestr, "Unknown"); /* strcpy: OK (strlen("Unknown") < 16) */
send_to_char(ch, BAN_LIST_FORMAT, ban_node->site, ban_types[ban_node->type], timestr, ban_node->name); send_to_char(ch, BAN_LIST_FORMAT, ban_node->site, ban_types[ban_node->type], timestr, ban_node->name);
} }
@@ -168,11 +166,11 @@ ACMD(do_ban)
} }
CREATE(ban_node, struct ban_list_element, 1); CREATE(ban_node, struct ban_list_element, 1);
strncpy(ban_node->site, site, BANNED_SITE_LENGTH); /* strncpy: OK (b_n->site:BANNED_SITE_LENGTH+1) */ strncpy(ban_node->site, site, BANNED_SITE_LENGTH); /* strncpy: OK (b_n->site:BANNED_SITE_LENGTH+1) */
ban_node->site[BANNED_SITE_LENGTH] = '\0'; ban_node->site[BANNED_SITE_LENGTH] = '\0';
for (nextchar = ban_node->site; *nextchar; nextchar++) for (nextchar = ban_node->site; *nextchar; nextchar++)
*nextchar = LOWER(*nextchar); *nextchar = LOWER(*nextchar);
strncpy(ban_node->name, GET_NAME(ch), MAX_NAME_LENGTH); /* strncpy: OK (b_n->size:MAX_NAME_LENGTH+1) */ strncpy(ban_node->name, GET_NAME(ch), MAX_NAME_LENGTH); /* strncpy: OK (b_n->size:MAX_NAME_LENGTH+1) */
ban_node->name[MAX_NAME_LENGTH] = '\0'; ban_node->name[MAX_NAME_LENGTH] = '\0';
ban_node->date = time(0); ban_node->date = time(0);
@@ -184,7 +182,7 @@ ACMD(do_ban)
ban_list = ban_node; ban_list = ban_node;
mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s has banned %s for %s players.", mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s has banned %s for %s players.",
GET_NAME(ch), site, ban_types[ban_node->type]); GET_NAME(ch), site, ban_types[ban_node->type]);
send_to_char(ch, "Site banned.\r\n"); send_to_char(ch, "Site banned.\r\n");
write_ban_list(); write_ban_list();
} }
@@ -216,19 +214,19 @@ ACMD(do_unban)
REMOVE_FROM_LIST(ban_node, ban_list, next); REMOVE_FROM_LIST(ban_node, ban_list, next);
send_to_char(ch, "Site unbanned.\r\n"); send_to_char(ch, "Site unbanned.\r\n");
mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s removed the %s-player ban on %s.", mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s removed the %s-player ban on %s.",
GET_NAME(ch), ban_types[ban_node->type], ban_node->site); // ReSharper disable once CppDFANullDereference
GET_NAME(ch), ban_types[ban_node->type], ban_node->site);
free(ban_node); free(ban_node);
write_ban_list(); write_ban_list();
} }
/* Check for invalid names (i.e., profanity, etc.) Written by Sharon P Garza. */ /* Check for invalid names (i.e., profanity, etc.) Written by Sharon P Garza. */
int valid_name(char *newname) int valid_name(const char *newname)
{ {
int i, vowels = 0; int i, vowels = 0;
struct descriptor_data *dt; descriptor_data *dt;
char tempname[MAX_INPUT_LENGTH]; char tempname[MAX_INPUT_LENGTH];
/* Make sure someone isn't trying to create this same name. We want to do a /* Make sure someone isn't trying to create this same name. We want to do a
@@ -290,7 +288,7 @@ void read_invalid_list(void)
FILE *fp; FILE *fp;
char temp[256]; char temp[256];
if (!(fp = fopen(XNAME_FILE, "r"))) { if ((fp = fopen(XNAME_FILE, "r")) != NULL) {
perror("SYSERR: Unable to open '" XNAME_FILE "' for reading"); perror("SYSERR: Unable to open '" XNAME_FILE "' for reading");
return; return;
} }
+1 -1
View File
@@ -37,7 +37,7 @@ struct ban_list_element {
/* Utility Functions */ /* Utility Functions */
void load_banned(void); void load_banned(void);
int isbanned(char *hostname); int isbanned(char *hostname);
int valid_name(char *newname); int valid_name(const char *newname);
void read_invalid_list(void); void read_invalid_list(void);
void free_invalid_list(void); void free_invalid_list(void);
/* Command functions without subcommands */ /* Command functions without subcommands */
+98 -96
View File
@@ -46,13 +46,13 @@
/* Format: vnum, read lvl, write lvl, remove lvl, filename, 0 at end. Be sure /* Format: vnum, read lvl, write lvl, remove lvl, filename, 0 at end. Be sure
* to also change NUM_OF_BOARDS in board.h*/ * to also change NUM_OF_BOARDS in board.h*/
struct board_info_type board_info[NUM_OF_BOARDS] = { struct board_info_type board_info[NUM_OF_BOARDS] = {
{3099, 0, 0, LVL_GOD, LIB_ETC "board.mortal", 0}, {3099, 0, 0, LVL_GOD, LIB_ETC "board.mortal", 0},
{3098, LVL_IMMORT, LVL_IMMORT, LVL_GRGOD, LIB_ETC "board.immortal", 0}, {3098, LVL_IMMORT, LVL_IMMORT, LVL_GRGOD, LIB_ETC "board.immortal", 0},
{3097, LVL_IMMORT, LVL_GRGOD, LVL_IMPL, LIB_ETC "board.freeze", 0}, {3097, LVL_IMMORT, LVL_GRGOD, LVL_IMPL, LIB_ETC "board.freeze", 0},
{3096, 0, 0, LVL_IMMORT, LIB_ETC "board.social", 0}, {3096, 0, 0, LVL_IMMORT, LIB_ETC "board.social", 0},
{1226, 0, 0, LVL_IMPL, LIB_ETC "board.builder", 0}, {1226, 0, 0, LVL_IMPL, LIB_ETC "board.builder", 0},
{1227, 0, 0, LVL_IMPL, LIB_ETC "board.staff", 0}, {1227, 0, 0, LVL_IMPL, LIB_ETC "board.staff", 0},
{1228, 0, 0, LVL_IMPL, LIB_ETC "board.advertising", 0}, {1228, 0, 0, LVL_IMPL, LIB_ETC "board.advertising", 0},
}; };
/* local (file scope) global variables */ /* local (file scope) global variables */
@@ -63,7 +63,7 @@ static struct board_msginfo msg_index[NUM_OF_BOARDS][MAX_BOARD_MESSAGES];
/* local static utility functions */ /* local static utility functions */
static int find_slot(void); static int find_slot(void);
static int find_board(struct char_data *ch); static int find_board(const char_data *ch);
static void init_boards(void); static void init_boards(void);
static void board_reset_board(int board_type); static void board_reset_board(int board_type);
static void board_clear_board(int board_type); static void board_clear_board(int board_type);
@@ -75,29 +75,29 @@ static int find_slot(void)
for (i = 0; i < INDEX_SIZE; i++) for (i = 0; i < INDEX_SIZE; i++)
if (!msg_storage_taken[i]) { if (!msg_storage_taken[i]) {
msg_storage_taken[i] = 1; msg_storage_taken[i] = 1;
return (i); return i;
} }
return (-1); return -1;
} }
/* search the room ch is standing in to find which board he's looking at */ /* search the room ch is standing in to find which board he's looking at */
static int find_board(struct char_data *ch) static int find_board(const char_data *ch)
{ {
struct obj_data *obj; obj_data *obj;
int i; int i;
for (obj = world[IN_ROOM(ch)].contents; obj; obj = obj->next_content) for (obj = world[IN_ROOM(ch)].contents; obj; obj = obj->next_content)
for (i = 0; i < NUM_OF_BOARDS; i++) for (i = 0; i < NUM_OF_BOARDS; i++)
if (BOARD_RNUM(i) == GET_OBJ_RNUM(obj)) if (BOARD_RNUM(i) == GET_OBJ_RNUM(obj))
return (i); return i;
if (GET_LEVEL(ch) >= LVL_IMMORT) if (GET_LEVEL(ch) >= LVL_IMMORT)
for (obj = ch->carrying; obj; obj = obj->next_content) for (obj = ch->carrying; obj; obj = obj->next_content)
for (i = 0; i < NUM_OF_BOARDS; i++) for (i = 0; i < NUM_OF_BOARDS; i++)
if (BOARD_RNUM(i) == GET_OBJ_RNUM(obj)) if (BOARD_RNUM(i) == GET_OBJ_RNUM(obj))
return (i); return i;
return (-1); return -1;
} }
static void init_boards(void) static void init_boards(void)
@@ -112,12 +112,12 @@ static void init_boards(void)
for (i = 0; i < NUM_OF_BOARDS; i++) { for (i = 0; i < NUM_OF_BOARDS; i++) {
if ((BOARD_RNUM(i) = real_object(BOARD_VNUM(i))) == NOTHING) { if ((BOARD_RNUM(i) = real_object(BOARD_VNUM(i))) == NOTHING) {
log("SYSERR: Fatal board error: board vnum %d does not exist!", log("SYSERR: Fatal board error: board vnum %d does not exist!",
BOARD_VNUM(i)); BOARD_VNUM(i));
fatal_error = 1; fatal_error = 1;
} }
num_of_msgs[i] = 0; num_of_msgs[i] = 0;
for (j = 0; j < MAX_BOARD_MESSAGES; j++) { for (j = 0; j < MAX_BOARD_MESSAGES; j++) {
memset((char *) &(msg_index[i][j]), 0, sizeof(struct board_msginfo)); memset((char *)&msg_index[i][j], 0, sizeof(struct board_msginfo));
msg_index[i][j].slot_num = -1; msg_index[i][j].slot_num = -1;
} }
board_load_board(i); board_load_board(i);
@@ -131,17 +131,17 @@ SPECIAL(gen_board)
{ {
int board_type; int board_type;
static int loaded = 0; static int loaded = 0;
struct obj_data *board = (struct obj_data *)me; obj_data *board = (obj_data *)me;
/* These were originally globals for some unknown reason. */ /* These were originally globals for some unknown reason. */
int ACMD_READ, ACMD_LOOK, ACMD_EXAMINE, ACMD_WRITE, ACMD_REMOVE; int ACMD_READ, ACMD_LOOK, ACMD_EXAMINE, ACMD_WRITE, ACMD_REMOVE;
if (!loaded) { if (!loaded) {
init_boards(); init_boards();
loaded = 1; loaded = 1;
} }
if (!ch->desc) if (!ch->desc)
return (0); return 0;
ACMD_READ = find_command("read"); ACMD_READ = find_command("read");
ACMD_WRITE = find_command("write"); ACMD_WRITE = find_command("write");
@@ -151,41 +151,42 @@ SPECIAL(gen_board)
if (cmd != ACMD_WRITE && cmd != ACMD_LOOK && cmd != ACMD_EXAMINE && if (cmd != ACMD_WRITE && cmd != ACMD_LOOK && cmd != ACMD_EXAMINE &&
cmd != ACMD_READ && cmd != ACMD_REMOVE) cmd != ACMD_READ && cmd != ACMD_REMOVE)
return (0); return 0;
if ((board_type = find_board(ch)) == -1) { if ((board_type = find_board(ch)) == -1) {
log("SYSERR: degenerate board! (what the hell...)"); log("SYSERR: degenerate board! (what the hell...)");
return (0); return 0;
} }
if (cmd == ACMD_WRITE) if (cmd == ACMD_WRITE)
return (board_write_message(board_type, ch, argument, board)); return board_write_message(board_type, ch, argument, board);
else if (cmd == ACMD_LOOK || cmd == ACMD_EXAMINE) if (cmd == ACMD_LOOK || cmd == ACMD_EXAMINE)
return (board_show_board(board_type, ch, argument, board)); return board_show_board(board_type, ch, argument, board);
else if (cmd == ACMD_READ) if (cmd == ACMD_READ)
return (board_display_msg(board_type, ch, argument, board)); return board_display_msg(board_type, ch, argument, board);
else if (cmd == ACMD_REMOVE) if (cmd == ACMD_REMOVE)
return (board_remove_msg(board_type, ch, argument, board)); return board_remove_msg(board_type, ch, argument, board);
else
return (0); return 0;
} }
int board_write_message(int board_type, struct char_data *ch, char *arg, struct obj_data *board) // ReSharper disable once CppDFAConstantFunctionResult
int board_write_message(int board_type, char_data *ch, char *arg, obj_data *board)
{ {
time_t ct; time_t ct;
char buf[MAX_INPUT_LENGTH], buf2[MAX_NAME_LENGTH + 3], tmstr[100]; char buf[MAX_INPUT_LENGTH], buf2[MAX_NAME_LENGTH + 3], tmstr[100];
if (GET_LEVEL(ch) < WRITE_LVL(board_type)) { if (GET_LEVEL(ch) < WRITE_LVL(board_type)) {
send_to_char(ch, "You are not holy enough to write on this board.\r\n"); send_to_char(ch, "You are not holy enough to write on this board.\r\n");
return (1); return 1;
} }
if (num_of_msgs[board_type] >= MAX_BOARD_MESSAGES) { if (num_of_msgs[board_type] >= MAX_BOARD_MESSAGES) {
send_to_char(ch, "The board is full.\r\n"); send_to_char(ch, "The board is full.\r\n");
return (1); return 1;
} }
if ((NEW_MSG_INDEX(board_type).slot_num = find_slot()) == -1) { if ((NEW_MSG_INDEX(board_type).slot_num = find_slot()) == -1) {
send_to_char(ch, "The board is malfunctioning - sorry.\r\n"); send_to_char(ch, "The board is malfunctioning - sorry.\r\n");
log("SYSERR: Board: failed to find empty slot on write."); log("SYSERR: Board: failed to find empty slot on write.");
return (1); return 1;
} }
/* skip blanks */ /* skip blanks */
skip_spaces(&arg); skip_spaces(&arg);
@@ -196,7 +197,7 @@ int board_write_message(int board_type, struct char_data *ch, char *arg, struct
if (!*arg) { if (!*arg) {
send_to_char(ch, "We must have a headline!\r\n"); send_to_char(ch, "We must have a headline!\r\n");
return (1); return 1;
} }
ct = time(0); ct = time(0);
strftime(tmstr, sizeof(tmstr), "%a %b %d %Y", localtime(&ct)); strftime(tmstr, sizeof(tmstr), "%a %b %d %Y", localtime(&ct));
@@ -204,49 +205,50 @@ int board_write_message(int board_type, struct char_data *ch, char *arg, struct
snprintf(buf2, sizeof(buf2), "(%s)", GET_NAME(ch)); snprintf(buf2, sizeof(buf2), "(%s)", GET_NAME(ch));
snprintf(buf, sizeof(buf), "%s %-12s :: %s", tmstr, buf2, arg); snprintf(buf, sizeof(buf), "%s %-12s :: %s", tmstr, buf2, arg);
NEW_MSG_INDEX(board_type).heading = strdup(buf); NEW_MSG_INDEX(board_type).heading = strdup(buf);
NEW_MSG_INDEX(board_type).level = GET_LEVEL(ch); NEW_MSG_INDEX(board_type).level = (int)GET_LEVEL(ch);
send_to_char(ch, "Write your message.\r\n"); send_to_char(ch, "Write your message.\r\n");
send_editor_help(ch->desc); send_editor_help(ch->desc);
act("$n starts to write a message.", TRUE, ch, 0, 0, TO_ROOM); act("$n starts to write a message.", TRUE, ch, 0, 0, TO_ROOM);
string_write(ch->desc, &(msg_storage[NEW_MSG_INDEX(board_type).slot_num]), string_write(ch->desc, &msg_storage[NEW_MSG_INDEX(board_type).slot_num],
MAX_MESSAGE_LENGTH, board_type + BOARD_MAGIC, NULL); MAX_MESSAGE_LENGTH, board_type + BOARD_MAGIC, NULL);
num_of_msgs[board_type]++; num_of_msgs[board_type]++;
return (1); return 1;
} }
int board_show_board(int board_type, struct char_data *ch, char *arg, struct obj_data *board) int board_show_board(int board_type, char_data *ch, char *arg, obj_data *board)
{ {
int i; int i;
char tmp[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH]; char tmp[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
if (!ch->desc) if (!ch->desc)
return (0); return 0;
one_argument(arg, tmp); one_argument(arg, tmp);
if (!*tmp || !isname(tmp, board->name)) if (!*tmp || !isname(tmp, board->name))
return (0); return 0;
if (GET_LEVEL(ch) < READ_LVL(board_type)) { if (GET_LEVEL(ch) < READ_LVL(board_type)) {
send_to_char(ch, "You try but fail to understand the holy words.\r\n"); send_to_char(ch, "You try but fail to understand the holy words.\r\n");
return (1); return 1;
} }
act("$n studies the board.", TRUE, ch, 0, 0, TO_ROOM); act("$n studies the board.", TRUE, ch, 0, 0, TO_ROOM);
if (!num_of_msgs[board_type]) if (!num_of_msgs[board_type])
send_to_char(ch, "This is a bulletin board. Usage: READ/REMOVE <messg #>, WRITE <header>.\r\nThe board is empty.\r\n"); send_to_char(
ch, "This is a bulletin board. Usage: READ/REMOVE <messg #>, WRITE <header>.\r\nThe board is empty.\r\n");
else { else {
size_t len = 0; size_t len = 0;
int nlen; int nlen;
len = snprintf(buf, sizeof(buf), len = snprintf(buf, sizeof(buf),
"This is a bulletin board. Usage: READ/REMOVE <messg #>, WRITE <header>.\r\n" "This is a bulletin board. Usage: READ/REMOVE <messg #>, WRITE <header>.\r\n"
"You will need to look at the board to save your message.\r\n" "You will need to look at the board to save your message.\r\n"
"There are %d messages on the board.\r\n", "There are %d messages on the board.\r\n",
num_of_msgs[board_type]); num_of_msgs[board_type]);
#if NEWEST_AT_TOP #if NEWEST_AT_TOP
for (i = num_of_msgs[board_type] - 1; i >= 0; i--) { for (i = num_of_msgs[board_type] - 1; i >= 0; i--) {
if (!MSG_HEADING(board_type, i)) if (!MSG_HEADING(board_type, i))
@@ -270,40 +272,40 @@ int board_show_board(int board_type, struct char_data *ch, char *arg, struct obj
#endif #endif
page_string(ch->desc, buf, TRUE); page_string(ch->desc, buf, TRUE);
} }
return (1); return 1;
fubar: fubar:
log("SYSERR: Board %d is fubar'd.", board_type); log("SYSERR: Board %d is fubar'd.", board_type);
send_to_char(ch, "Sorry, the board isn't working.\r\n"); send_to_char(ch, "Sorry, the board isn't working.\r\n");
return (1); return 1;
} }
int board_display_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board) int board_display_msg(int board_type, char_data *ch, char *arg, obj_data *board)
{ {
char number[MAX_INPUT_LENGTH], buffer[MAX_STRING_LENGTH]; char number[MAX_INPUT_LENGTH], buffer[MAX_STRING_LENGTH];
int msg, ind; int msg, ind;
one_argument(arg, number); one_argument(arg, number);
if (!*number) if (!*number)
return (0); return 0;
if (isname(number, board->name)) /* so "read board" works */ if (isname(number, board->name)) /* so "read board" works */
return (board_show_board(board_type, ch, arg, board)); return board_show_board(board_type, ch, arg, board);
if (!is_number(number)) /* read 2.mail, look 2.sword */ if (!is_number(number)) /* read 2.mail, look 2.sword */
return (0); return 0;
if (!(msg = atoi(number))) if ((msg = parse_int(number)) == 0)
return (0); return 0;
if (GET_LEVEL(ch) < READ_LVL(board_type)) { if (GET_LEVEL(ch) < READ_LVL(board_type)) {
send_to_char(ch, "You try but fail to understand the holy words.\r\n"); send_to_char(ch, "You try but fail to understand the holy words.\r\n");
return (1); return 1;
} }
if (!num_of_msgs[board_type]) { if (!num_of_msgs[board_type]) {
send_to_char(ch, "The board is empty!\r\n"); send_to_char(ch, "The board is empty!\r\n");
return (1); return 1;
} }
if (msg < 1 || msg > num_of_msgs[board_type]) { if (msg < 1 || msg > num_of_msgs[board_type]) {
send_to_char(ch, "That message exists only in your imagination.\r\n"); send_to_char(ch, "That message exists only in your imagination.\r\n");
return (1); return 1;
} }
#if NEWEST_AT_TOP #if NEWEST_AT_TOP
ind = num_of_msgs[board_type] - msg; ind = num_of_msgs[board_type] - msg;
@@ -314,45 +316,45 @@ int board_display_msg(int board_type, struct char_data *ch, char *arg, struct ob
MSG_SLOTNUM(board_type, ind) >= INDEX_SIZE) { MSG_SLOTNUM(board_type, ind) >= INDEX_SIZE) {
send_to_char(ch, "Sorry, the board is not working.\r\n"); send_to_char(ch, "Sorry, the board is not working.\r\n");
log("SYSERR: Board is screwed up. (Room #%d)", GET_ROOM_VNUM(IN_ROOM(ch))); log("SYSERR: Board is screwed up. (Room #%d)", GET_ROOM_VNUM(IN_ROOM(ch)));
return (1); return 1;
} }
if (!(MSG_HEADING(board_type, ind))) { if (!MSG_HEADING(board_type, ind)) {
send_to_char(ch, "That message appears to be screwed up.\r\n"); send_to_char(ch, "That message appears to be screwed up.\r\n");
return (1); return 1;
} }
if (!(msg_storage[MSG_SLOTNUM(board_type, ind)])) { if (!msg_storage[MSG_SLOTNUM(board_type, ind)]) {
send_to_char(ch, "That message seems to be empty.\r\n"); send_to_char(ch, "That message seems to be empty.\r\n");
return (1); return 1;
} }
snprintf(buffer, sizeof(buffer), "Message %d : %s\r\n\r\n%s\r\n", msg, snprintf(buffer, sizeof(buffer), "Message %d : %s\r\n\r\n%s\r\n", msg,
MSG_HEADING(board_type, ind), MSG_HEADING(board_type, ind),
msg_storage[MSG_SLOTNUM(board_type, ind)]); msg_storage[MSG_SLOTNUM(board_type, ind)]);
page_string(ch->desc, buffer, TRUE); page_string(ch->desc, buffer, TRUE);
return (1); return 1;
} }
int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board) int board_remove_msg(int board_type, char_data *ch, char *arg, obj_data *board)
{ {
int ind, msg, slot_num; int ind, msg, slot_num;
char number[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH]; char number[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
struct descriptor_data *d; descriptor_data *d;
one_argument(arg, number); one_argument(arg, number);
if (!*number || !is_number(number)) if (!*number || !is_number(number))
return (0); return 0;
if (!(msg = atoi(number))) if ((msg = parse_int(number)) == 0)
return (0); return 0;
if (!num_of_msgs[board_type]) { if (!num_of_msgs[board_type]) {
send_to_char(ch, "The board is empty!\r\n"); send_to_char(ch, "The board is empty!\r\n");
return (1); return 1;
} }
if (msg < 1 || msg > num_of_msgs[board_type]) { if (msg < 1 || msg > num_of_msgs[board_type]) {
send_to_char(ch, "That message exists only in your imagination.\r\n"); send_to_char(ch, "That message exists only in your imagination.\r\n");
return (1); return 1;
} }
#if NEWEST_AT_TOP #if NEWEST_AT_TOP
ind = num_of_msgs[board_type] - msg; ind = num_of_msgs[board_type] - msg;
@@ -361,28 +363,28 @@ int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj
#endif #endif
if (!MSG_HEADING(board_type, ind)) { if (!MSG_HEADING(board_type, ind)) {
send_to_char(ch, "That message appears to be screwed up.\r\n"); send_to_char(ch, "That message appears to be screwed up.\r\n");
return (1); return 1;
} }
snprintf(buf, sizeof(buf), "(%s)", GET_NAME(ch)); snprintf(buf, sizeof(buf), "(%s)", GET_NAME(ch));
if (GET_LEVEL(ch) < REMOVE_LVL(board_type) && if (GET_LEVEL(ch) < REMOVE_LVL(board_type) &&
!(strstr(MSG_HEADING(board_type, ind), buf))) { !strstr(MSG_HEADING(board_type, ind), buf)) {
send_to_char(ch, "You are not holy enough to remove other people's messages.\r\n"); send_to_char(ch, "You are not holy enough to remove other people's messages.\r\n");
return (1); return 1;
} }
if (GET_LEVEL(ch) < MSG_LEVEL(board_type, ind)) { if (GET_LEVEL(ch) < MSG_LEVEL(board_type, ind)) {
send_to_char(ch, "You can't remove a message holier than yourself.\r\n"); send_to_char(ch, "You can't remove a message holier than yourself.\r\n");
return (1); return 1;
} }
slot_num = MSG_SLOTNUM(board_type, ind); slot_num = MSG_SLOTNUM(board_type, ind);
if (slot_num < 0 || slot_num >= INDEX_SIZE) { if (slot_num < 0 || slot_num >= INDEX_SIZE) {
send_to_char(ch, "That message is majorly screwed up.\r\n"); send_to_char(ch, "That message is majorly screwed up.\r\n");
log("SYSERR: The board is seriously screwed up. (Room #%d)", GET_ROOM_VNUM(IN_ROOM(ch))); log("SYSERR: The board is seriously screwed up. (Room #%d)", GET_ROOM_VNUM(IN_ROOM(ch)));
return (1); return 1;
} }
for (d = descriptor_list; d; d = d->next) for (d = descriptor_list; d; d = d->next)
if (STATE(d) == CON_PLAYING && d->str == &(msg_storage[slot_num])) { if (STATE(d) == CON_PLAYING && d->str == &msg_storage[slot_num]) {
send_to_char(ch, "At least wait until the author is finished before removing it!\r\n"); send_to_char(ch, "At least wait until the author is finished before removing it!\r\n");
return (1); return 1;
} }
if (msg_storage[slot_num]) if (msg_storage[slot_num])
free(msg_storage[slot_num]); free(msg_storage[slot_num]);
@@ -403,7 +405,7 @@ int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj
act(buf, FALSE, ch, 0, 0, TO_ROOM); act(buf, FALSE, ch, 0, 0, TO_ROOM);
board_save_board(board_type); board_save_board(board_type);
return (1); return 1;
} }
void board_save_board(int board_type) void board_save_board(int board_type)
@@ -416,26 +418,26 @@ void board_save_board(int board_type)
remove(FILENAME(board_type)); remove(FILENAME(board_type));
return; return;
} }
if (!(fl = fopen(FILENAME(board_type), "wb"))) { if ((fl = fopen(FILENAME(board_type), "wb")) == NULL) {
perror("SYSERR: Error writing board"); perror("SYSERR: Error writing board");
return; return;
} }
fwrite(&(num_of_msgs[board_type]), sizeof(int), 1, fl); fwrite(&num_of_msgs[board_type], sizeof(int), 1, fl);
for (i = 0; i < num_of_msgs[board_type]; i++) { for (i = 0; i < num_of_msgs[board_type]; i++) {
if ((tmp1 = MSG_HEADING(board_type, i)) != NULL) if ((tmp1 = MSG_HEADING(board_type, i)) != NULL)
msg_index[board_type][i].heading_len = strlen(tmp1) + 1; msg_index[board_type][i].heading_len = (int)strlen(tmp1) + 1;
else else
msg_index[board_type][i].heading_len = 0; msg_index[board_type][i].heading_len = 0;
if (MSG_SLOTNUM(board_type, i) < 0 || if (MSG_SLOTNUM(board_type, i) < 0 ||
MSG_SLOTNUM(board_type, i) >= INDEX_SIZE || MSG_SLOTNUM(board_type, i) >= INDEX_SIZE ||
(!(tmp2 = msg_storage[MSG_SLOTNUM(board_type, i)]))) (tmp2 = msg_storage[MSG_SLOTNUM(board_type, i)]) == NULL)
msg_index[board_type][i].message_len = 0; msg_index[board_type][i].message_len = 0;
else else
msg_index[board_type][i].message_len = strlen(tmp2) + 1; msg_index[board_type][i].message_len = (int)strlen(tmp2) + 1;
fwrite(&(msg_index[board_type][i]), sizeof(struct board_msginfo), 1, fl); fwrite(&msg_index[board_type][i], sizeof(struct board_msginfo), 1, fl);
if (tmp1) if (tmp1)
fwrite(tmp1, sizeof(char), msg_index[board_type][i].heading_len, fl); fwrite(tmp1, sizeof(char), msg_index[board_type][i].heading_len, fl);
if (tmp2) if (tmp2)
@@ -451,12 +453,12 @@ void board_load_board(int board_type)
int i, len1, len2; int i, len1, len2;
char *tmp1, *tmp2; char *tmp1, *tmp2;
if (!(fl = fopen(FILENAME(board_type), "rb"))) { if ((fl = fopen(FILENAME(board_type), "rb")) == NULL) {
if (errno != ENOENT) if (errno != ENOENT)
perror("SYSERR: Error reading board"); perror("SYSERR: Error reading board");
return; return;
} }
if (fread(&(num_of_msgs[board_type]), sizeof(int), 1, fl) != 1) if (fread(&num_of_msgs[board_type], sizeof(int), 1, fl) != 1)
return; return;
if (num_of_msgs[board_type] < 1 || num_of_msgs[board_type] > MAX_BOARD_MESSAGES) { if (num_of_msgs[board_type] < 1 || num_of_msgs[board_type] > MAX_BOARD_MESSAGES) {
log("SYSERR: Board file %d corrupt. Resetting.", board_type); log("SYSERR: Board file %d corrupt. Resetting.", board_type);
@@ -464,7 +466,7 @@ void board_load_board(int board_type)
return; return;
} }
for (i = 0; i < num_of_msgs[board_type]; i++) { for (i = 0; i < num_of_msgs[board_type]; i++) {
if (fread(&(msg_index[board_type][i]), sizeof(struct board_msginfo), 1, fl) != 1) { if (fread(&msg_index[board_type][i], sizeof(struct board_msginfo), 1, fl) != 1) {
if (feof(fl)) if (feof(fl))
log("SYSERR: Unexpected EOF encountered in board file %d! Resetting.", board_type); log("SYSERR: Unexpected EOF encountered in board file %d! Resetting.", board_type);
else if (ferror(fl)) else if (ferror(fl))
@@ -540,7 +542,7 @@ void board_clear_board(int board_type)
if (msg_storage[MSG_SLOTNUM(board_type, i)]) if (msg_storage[MSG_SLOTNUM(board_type, i)])
free(msg_storage[MSG_SLOTNUM(board_type, i)]); free(msg_storage[MSG_SLOTNUM(board_type, i)]);
msg_storage_taken[MSG_SLOTNUM(board_type, i)] = 0; msg_storage_taken[MSG_SLOTNUM(board_type, i)] = 0;
memset((char *)&(msg_index[board_type][i]),0,sizeof(struct board_msginfo)); memset((char *)&msg_index[board_type][i], 0, sizeof(struct board_msginfo));
msg_index[board_type][i].slot_num = -1; msg_index[board_type][i].slot_num = -1;
} }
num_of_msgs[board_type] = 0; num_of_msgs[board_type] = 0;
+4 -4
View File
@@ -51,10 +51,10 @@ struct board_info_type {
#define MSG_LEVEL(i, j) (msg_index[i][j].level) #define MSG_LEVEL(i, j) (msg_index[i][j].level)
SPECIAL(gen_board); SPECIAL(gen_board);
int board_display_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board); int board_display_msg(int board_type, char_data *ch, char *arg, obj_data *board);
int board_show_board(int board_type, struct char_data *ch, char *arg, struct obj_data *board); int board_show_board(int board_type, char_data *ch, char *arg, obj_data *board);
int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board); int board_remove_msg(int board_type, char_data *ch, char *arg, obj_data *board);
int board_write_message(int board_type, struct char_data *ch, char *arg, struct obj_data *board); int board_write_message(int board_type, char_data *ch, char *arg, obj_data *board);
void board_save_board(int board_type); void board_save_board(int board_type);
void board_load_board(int board_type); void board_load_board(int board_type);
void board_clear_all(void); void board_clear_all(void);
+128 -125
View File
@@ -13,7 +13,6 @@
#include "structs.h" #include "structs.h"
#include "utils.h" #include "utils.h"
#include "comm.h" #include "comm.h"
#include "interpreter.h"
#include "handler.h" #include "handler.h"
#include "db.h" #include "db.h"
#include "spells.h" #include "spells.h"
@@ -30,18 +29,18 @@
/* local, file scope restricted functions */ /* local, file scope restricted functions */
static mob_vnum castle_virtual(mob_vnum offset); static mob_vnum castle_virtual(mob_vnum offset);
static room_rnum castle_real_room(room_vnum roomoffset); static room_rnum castle_real_room(room_vnum roomoffset);
static struct char_data *find_npc_by_name(struct char_data *chAtChar, const char *pszName, int iLen); static char_data *find_npc_by_name(const char_data *chAtChar, const char *pszName, int iLen);
static int block_way(struct char_data *ch, int cmd, char *arg, room_vnum iIn_room, int iProhibited_direction); static int block_way(char_data *ch, int cmd, char *arg, room_vnum iIn_room, int iProhibited_direction);
static int member_of_staff(struct char_data *chChar); static int member_of_staff(const char_data *chChar);
static int member_of_royal_guard(struct char_data *chChar); static int member_of_royal_guard(const char_data *chChar);
static struct char_data *find_guard(struct char_data *chAtChar); static char_data *find_guard(const char_data *chAtChar);
static struct char_data *get_victim(struct char_data *chAtChar); static char_data *get_victim(const char_data *chAtChar);
static int banzaii(struct char_data *ch); static int banzaii(char_data *ch);
static int do_npc_rescue(struct char_data *ch_hero, struct char_data *ch_victim); static int do_npc_rescue(char_data *ch_hero, char_data *ch_victim);
static int is_trash(struct obj_data *i); static int is_trash(const obj_data *i);
static void fry_victim(struct char_data *ch); static void fry_victim(char_data *ch);
static int castle_cleaner(struct char_data *ch, int cmd, int gripe); static int castle_cleaner(char_data *ch, int cmd, int gripe);
static int castle_twin_proc(struct char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname); static int castle_twin_proc(char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname);
static void castle_mob_spec(mob_vnum mobnum, SPECIAL(*specproc)); static void castle_mob_spec(mob_vnum mobnum, SPECIAL(*specproc));
/* Special procedures for Kings Castle by Pjotr. Coded by Sapowox. */ /* Special procedures for Kings Castle by Pjotr. Coded by Sapowox. */
SPECIAL(CastleGuard); SPECIAL(CastleGuard);
@@ -129,86 +128,86 @@ void assign_kings_castle(void)
/* Routine: member_of_staff. Used to see if a character is a member of the /* Routine: member_of_staff. Used to see if a character is a member of the
* castle staff. Used mainly by BANZAI:ng NPC:s. */ * castle staff. Used mainly by BANZAI:ng NPC:s. */
static int member_of_staff(struct char_data *chChar) static int member_of_staff(const char_data *chChar)
{ {
int ch_num; int ch_num;
if (!IS_NPC(chChar)) if (!IS_NPC(chChar))
return (FALSE); return FALSE;
ch_num = GET_MOB_VNUM(chChar); ch_num = GET_MOB_VNUM(chChar);
if (ch_num == castle_virtual(1)) if (ch_num == castle_virtual(1))
return (TRUE); return TRUE;
if (ch_num > castle_virtual(2) && ch_num < castle_virtual(15)) if (ch_num > castle_virtual(2) && ch_num < castle_virtual(15))
return (TRUE); return TRUE;
if (ch_num > castle_virtual(15) && ch_num < castle_virtual(18)) if (ch_num > castle_virtual(15) && ch_num < castle_virtual(18))
return (TRUE); return TRUE;
if (ch_num > castle_virtual(18) && ch_num < castle_virtual(30)) if (ch_num > castle_virtual(18) && ch_num < castle_virtual(30))
return (TRUE); return TRUE;
return (FALSE); return FALSE;
} }
/* Function: member_of_royal_guard. Returns TRUE if the character is a guard on /* Function: member_of_royal_guard. Returns TRUE if the character is a guard on
* duty, otherwise FALSE. Used by Peter the captain of the royal guard. */ * duty, otherwise FALSE. Used by Peter the captain of the royal guard. */
static int member_of_royal_guard(struct char_data *chChar) static int member_of_royal_guard(const char_data *chChar)
{ {
int ch_num; int ch_num;
if (!chChar || !IS_NPC(chChar)) if (!chChar || !IS_NPC(chChar))
return (FALSE); return FALSE;
ch_num = GET_MOB_VNUM(chChar); ch_num = GET_MOB_VNUM(chChar);
if (ch_num == castle_virtual(3) || ch_num == castle_virtual(6)) if (ch_num == castle_virtual(3) || ch_num == castle_virtual(6))
return (TRUE); return TRUE;
if (ch_num > castle_virtual(7) && ch_num < castle_virtual(12)) if (ch_num > castle_virtual(7) && ch_num < castle_virtual(12))
return (TRUE); return TRUE;
if (ch_num > castle_virtual(23) && ch_num < castle_virtual(26)) if (ch_num > castle_virtual(23) && ch_num < castle_virtual(26))
return (TRUE); return TRUE;
return (FALSE); return FALSE;
} }
/* Function: find_npc_by_name. Returns a pointer to an npc by the given name. /* Function: find_npc_by_name. Returns a pointer to an npc by the given name.
* Used by Tim and Tom. */ * Used by Tim and Tom. */
static struct char_data *find_npc_by_name(struct char_data *chAtChar, static char_data *find_npc_by_name(const char_data *chAtChar,
const char *pszName, int iLen) const char *pszName, int iLen)
{ {
struct char_data *ch; char_data *ch;
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room) for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
if (IS_NPC(ch) && !strncmp(pszName, ch->player.short_descr, iLen)) if (IS_NPC(ch) && !strncmp(pszName, ch->player.short_descr, iLen))
return (ch); return ch;
return (NULL); return NULL;
} }
/* Function: find_guard. Returns the pointer to a guard on duty. Used by Peter /* Function: find_guard. Returns the pointer to a guard on duty. Used by Peter
* the Captain of the Royal Guard */ * the Captain of the Royal Guard */
static struct char_data *find_guard(struct char_data *chAtChar) static char_data *find_guard(const char_data *chAtChar)
{ {
struct char_data *ch; char_data *ch;
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room) for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
if (!FIGHTING(ch) && member_of_royal_guard(ch)) if (!FIGHTING(ch) && member_of_royal_guard(ch))
return (ch); return ch;
return (NULL); return NULL;
} }
/* Function: get_victim. Returns a pointer to a randomly chosen character in /* Function: get_victim. Returns a pointer to a randomly chosen character in
* the same room, fighting someone in the castle staff. Used by BANZAII-ing * the same room, fighting someone in the castle staff. Used by BANZAII-ing
* characters and King Welmar... */ * characters and King Welmar... */
static struct char_data *get_victim(struct char_data *chAtChar) static char_data *get_victim(const char_data *chAtChar)
{ {
struct char_data *ch; char_data *ch;
int iNum_bad_guys = 0, iVictim; int iNum_bad_guys = 0, iVictim;
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room) for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
@@ -216,11 +215,11 @@ static struct char_data *get_victim(struct char_data *chAtChar)
iNum_bad_guys++; iNum_bad_guys++;
if (!iNum_bad_guys) if (!iNum_bad_guys)
return (NULL); return NULL;
iVictim = rand_number(0, iNum_bad_guys); /* How nice, we give them a chance */ iVictim = rand_number(0, iNum_bad_guys); /* How nice, we give them a chance */
if (!iVictim) if (!iVictim)
return (NULL); return NULL;
iNum_bad_guys = 0; iNum_bad_guys = 0;
@@ -234,39 +233,40 @@ static struct char_data *get_victim(struct char_data *chAtChar)
if (++iNum_bad_guys != iVictim) if (++iNum_bad_guys != iVictim)
continue; continue;
return (ch); return ch;
} }
return (NULL); return NULL;
} }
/* Banzaii. Makes a character banzaii on attackers of the castle staff. Used /* Banzaii. Makes a character banzaii on attackers of the castle staff. Used
* by Guards, Tim, Tom, Dick, David, Peter, Master, and the King. */ * by Guards, Tim, Tom, Dick, David, Peter, Master, and the King. */
static int banzaii(struct char_data *ch) static int banzaii(char_data *ch)
{ {
struct char_data *chOpponent; char_data *chOpponent;
if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING || !(chOpponent = get_victim(ch))) if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING || (chOpponent = get_victim(ch)) == NULL)
return (FALSE); return FALSE;
act("$n roars: 'Protect the Kingdom of Great King Welmar! BANZAIIII!!!'", act("$n roars: 'Protect the Kingdom of Great King Welmar! BANZAIIII!!!'",
FALSE, ch, 0, 0, TO_ROOM); FALSE, ch, 0, 0, TO_ROOM);
hit(ch, chOpponent, TYPE_UNDEFINED); hit(ch, chOpponent, TYPE_UNDEFINED);
return (TRUE); return TRUE;
} }
/* Do_npc_rescue. Makes ch_hero rescue ch_victim. Used by Tim and Tom. */ /* Do_npc_rescue. Makes ch_hero rescue ch_victim. Used by Tim and Tom. */
static int do_npc_rescue(struct char_data *ch_hero, struct char_data *ch_victim) static int do_npc_rescue(char_data *ch_hero, char_data *ch_victim)
{ {
struct char_data *ch_bad_guy; char_data *ch_bad_guy;
for (ch_bad_guy = world[IN_ROOM(ch_hero)].people; for (ch_bad_guy = world[IN_ROOM(ch_hero)].people;
ch_bad_guy && (FIGHTING(ch_bad_guy) != ch_victim); ch_bad_guy && FIGHTING(ch_bad_guy) != ch_victim;
ch_bad_guy = ch_bad_guy->next_in_room); ch_bad_guy = ch_bad_guy->next_in_room)
;
/* NO WAY I'll rescue the one I'm fighting! */ /* NO WAY I'll rescue the one I'm fighting! */
if (!ch_bad_guy || ch_bad_guy == ch_hero) if (!ch_bad_guy || ch_bad_guy == ch_hero)
return (FALSE); return FALSE;
act("You bravely rescue $N.\r\n", FALSE, ch_hero, 0, ch_victim, TO_CHAR); act("You bravely rescue $N.\r\n", FALSE, ch_hero, 0, ch_victim, TO_CHAR);
act("You are rescued by $N, your loyal friend!\r\n", act("You are rescued by $N, your loyal friend!\r\n",
@@ -280,54 +280,54 @@ static int do_npc_rescue(struct char_data *ch_hero, struct char_data *ch_victim)
set_fighting(ch_hero, ch_bad_guy); set_fighting(ch_hero, ch_bad_guy);
set_fighting(ch_bad_guy, ch_hero); set_fighting(ch_bad_guy, ch_hero);
return (TRUE); return TRUE;
} }
/* Procedure to block a person trying to enter a room. Used by Tim/Tom at Kings /* Procedure to block a person trying to enter a room. Used by Tim/Tom at Kings
* bedroom and Dick/David at treasury. */ * bedroom and Dick/David at treasury. */
static int block_way(struct char_data *ch, int cmd, char *arg, room_vnum iIn_room, static int block_way(char_data *ch, int cmd, char *arg, room_vnum iIn_room,
int iProhibited_direction) int iProhibited_direction)
{ {
if (cmd != ++iProhibited_direction) if (cmd != ++iProhibited_direction)
return (FALSE); return FALSE;
if (ch->player.short_descr && !strncmp(ch->player.short_descr, "King Welmar", 11)) if (ch->player.short_descr && !strncmp(ch->player.short_descr, "King Welmar", 11))
return (FALSE); return FALSE;
if (IN_ROOM(ch) != real_room(iIn_room)) if (IN_ROOM(ch) != real_room(iIn_room))
return (FALSE); return FALSE;
if (!member_of_staff(ch)) if (!member_of_staff(ch))
act("The guard roars at $n and pushes $m back.", FALSE, ch, 0, 0, TO_ROOM); act("The guard roars at $n and pushes $m back.", FALSE, ch, 0, 0, TO_ROOM);
send_to_char(ch, "The guard roars: 'Entrance is Prohibited!', and pushes you back.\r\n"); send_to_char(ch, "The guard roars: 'Entrance is Prohibited!', and pushes you back.\r\n");
return (TRUE); return TRUE;
} }
/* Routine to check if an object is trash. Used by James the Butler and the /* Routine to check if an object is trash. Used by James the Butler and the
* Cleaning Lady. */ * Cleaning Lady. */
static int is_trash(struct obj_data *i) static int is_trash(const obj_data *i)
{ {
if (!OBJWEAR_FLAGGED(i, ITEM_WEAR_TAKE)) if (!OBJWEAR_FLAGGED(i, ITEM_WEAR_TAKE))
return (FALSE); return FALSE;
if (GET_OBJ_TYPE(i) == ITEM_DRINKCON || GET_OBJ_COST(i) <= 10) if (GET_OBJ_TYPE(i) == ITEM_DRINKCON || GET_OBJ_COST(i) <= 10)
return (TRUE); return TRUE;
return (FALSE); return FALSE;
} }
/* Fry_victim. Finds a suitabe victim, and cast some _NASTY_ spell on him. Used /* Fry_victim. Finds a suitabe victim, and cast some _NASTY_ spell on him. Used
* by King Welmar. */ * by King Welmar. */
static void fry_victim(struct char_data *ch) static void fry_victim(char_data *ch)
{ {
struct char_data *tch; char_data *tch;
if (ch->points.mana < 10) if (ch->points.mana < 10)
return; return;
/* Find someone suitable to fry ! */ /* Find someone suitable to fry ! */
if (!(tch = get_victim(ch))) if ((tch = get_victim(ch)) == NULL)
return; return;
switch (rand_number(0, 8)) { switch (rand_number(0, 8)) {
@@ -358,8 +358,6 @@ static void fry_victim(struct char_data *ch)
} }
ch->points.mana -= 10; ch->points.mana -= 10;
return;
} }
/* King_welmar. Control the actions and movements of the King. */ /* King_welmar. Control the actions and movements of the King. */
@@ -397,18 +395,19 @@ SPECIAL(king_welmar)
path_index = 0; path_index = 0;
} }
} }
if (cmd || (GET_POS(ch) < POS_SLEEPING) || if (cmd || GET_POS(ch) < POS_SLEEPING ||
(GET_POS(ch) == POS_SLEEPING && !move)) (GET_POS(ch) == POS_SLEEPING && !move))
return (FALSE); return FALSE;
if (GET_POS(ch) == POS_FIGHTING) { if (GET_POS(ch) == POS_FIGHTING) {
fry_victim(ch); fry_victim(ch);
return (FALSE); return FALSE;
} else if (banzaii(ch)) }
return (FALSE); if (banzaii(ch))
return FALSE;
if (!move) if (!move)
return (FALSE); return FALSE;
switch (path[path_index]) { switch (path[path_index]) {
case '0': case '0':
@@ -471,36 +470,40 @@ SPECIAL(king_welmar)
case '.': case '.':
move = FALSE; move = FALSE;
break; break;
default:
log("default case hit in king_welmar spec proc. path_index=%d path[path_index] = %c",
path_index, path[path_index]);
break;
} }
path_index++; path_index++;
return (FALSE); return FALSE;
} }
/* Training_master. Acts actions to the training room, if his students are /* Training_master. Acts actions to the training room, if his students are
* present. Also allowes warrior-class to practice. Used by the Training * present. Also allowes warrior-class to practice. Used by the Training
* Master. */ * Master. */
SPECIAL(training_master) SPECIAL(training_master)
{ {
struct char_data *pupil1, *pupil2 = NULL, *tch; char_data *pupil1, *pupil2 = NULL, *tch;
if (!AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING)) if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
return (FALSE); return FALSE;
if (cmd) if (cmd)
return (FALSE); return FALSE;
if (banzaii(ch) || rand_number(0, 2)) if (banzaii(ch) || rand_number(0, 2))
return (FALSE); return FALSE;
if (!(pupil1 = find_npc_by_name(ch, "Brian", 5))) if ((pupil1 = find_npc_by_name(ch, "Brian", 5)) == NULL)
return (FALSE); return FALSE;
if (!(pupil2 = find_npc_by_name(ch, "Mick", 4))) if ((pupil2 = find_npc_by_name(ch, "Mick", 4)) == NULL)
return (FALSE); return FALSE;
if (FIGHTING(pupil1) || FIGHTING(pupil2)) if (FIGHTING(pupil1) || FIGHTING(pupil2))
return (FALSE); return FALSE;
if (rand_number(0, 1)) { if (rand_number(0, 1)) {
tch = pupil1; tch = pupil1;
@@ -562,7 +565,7 @@ SPECIAL(training_master)
break; break;
} }
return (FALSE); return FALSE;
} }
SPECIAL(tom) SPECIAL(tom)
@@ -576,12 +579,12 @@ SPECIAL(tim)
} }
/* Common routine for the Castle Twins. */ /* Common routine for the Castle Twins. */
static int castle_twin_proc(struct char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname) static int castle_twin_proc(char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname)
{ {
struct char_data *king, *twin; char_data *king, *twin;
if (!AWAKE(ch)) if (!AWAKE(ch))
return (FALSE); return FALSE;
if (cmd) if (cmd)
return block_way(ch, cmd, arg, castle_virtual(ctlnum), 1); return block_way(ch, cmd, arg, castle_virtual(ctlnum), 1);
@@ -595,18 +598,18 @@ static int castle_twin_proc(struct char_data *ch, int cmd, char *arg, int ctlnum
do_npc_rescue(ch, king); do_npc_rescue(ch, king);
} }
if ((twin = find_npc_by_name(ch, twinname, strlen(twinname))) != NULL) if ((twin = find_npc_by_name(ch, twinname, (int)strlen(twinname))) != NULL)
if (FIGHTING(twin) && 2 * GET_HIT(twin) < GET_HIT(ch)) if (FIGHTING(twin) && 2 * GET_HIT(twin) < GET_HIT(ch))
do_npc_rescue(ch, twin); do_npc_rescue(ch, twin);
if (GET_POS(ch) != POS_FIGHTING) if (GET_POS(ch) != POS_FIGHTING)
banzaii(ch); banzaii(ch);
return (FALSE); return FALSE;
} }
/* Routine for James the Butler. Complains if he finds any trash. This doesn't /* Routine for James the Butler. Complains if he finds any trash. This doesn't
* make sure he _can_ carry it. */ * make sure he _can_ carry it. */
SPECIAL(James) SPECIAL(James)
{ {
@@ -614,12 +617,12 @@ SPECIAL(James)
} }
/* Common code for James and the Cleaning Woman. */ /* Common code for James and the Cleaning Woman. */
static int castle_cleaner(struct char_data *ch, int cmd, int gripe) static int castle_cleaner(char_data *ch, int cmd, int gripe)
{ {
struct obj_data *i; obj_data *i;
if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING) if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
return (FALSE); return FALSE;
for (i = world[IN_ROOM(ch)].contents; i; i = i->next_content) { for (i = world[IN_ROOM(ch)].contents; i; i = i->next_content) {
if (!is_trash(i)) if (!is_trash(i))
@@ -632,10 +635,10 @@ static int castle_cleaner(struct char_data *ch, int cmd, int gripe)
} }
obj_from_room(i); obj_from_room(i);
obj_to_char(i, ch); obj_to_char(i, ch);
return (TRUE); return TRUE;
} }
return (FALSE); return FALSE;
} }
/* Routine for the Cleaning Woman. Picks up any trash she finds. */ /* Routine for the Cleaning Woman. Picks up any trash she finds. */
@@ -647,36 +650,36 @@ SPECIAL(cleaning)
/* CastleGuard. Standard routine for ordinary castle guards. */ /* CastleGuard. Standard routine for ordinary castle guards. */
SPECIAL(CastleGuard) SPECIAL(CastleGuard)
{ {
if (cmd || !AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING)) if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
return (FALSE); return FALSE;
return (banzaii(ch)); return banzaii(ch);
} }
/* DicknDave. Routine for the guards Dick and David. */ /* DicknDave. Routine for the guards Dick and David. */
SPECIAL(DicknDavid) SPECIAL(DicknDavid)
{ {
if (!AWAKE(ch)) if (!AWAKE(ch))
return (FALSE); return FALSE;
if (!cmd && GET_POS(ch) != POS_FIGHTING) if (!cmd && GET_POS(ch) != POS_FIGHTING)
banzaii(ch); banzaii(ch);
return (block_way(ch, cmd, argument, castle_virtual(36), 1)); return block_way(ch, cmd, argument, castle_virtual(36), 1);
} }
/*Peter. Routine for Captain of the Guards. */ /*Peter. Routine for Captain of the Guards. */
SPECIAL(peter) SPECIAL(peter)
{ {
struct char_data *ch_guard = NULL; char_data *ch_guard = NULL;
if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING) if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
return (FALSE); return FALSE;
if (banzaii(ch)) if (banzaii(ch))
return (FALSE); return FALSE;
if (!(rand_number(0, 3)) && (ch_guard = find_guard(ch))) if (!rand_number(0, 3) && (ch_guard = find_guard(ch)) != NULL)
switch (rand_number(0, 5)) { switch (rand_number(0, 5)) {
case 0: case 0:
act("$N comes sharply into attention as $n inspects $M.", act("$N comes sharply into attention as $n inspects $M.",
@@ -725,32 +728,32 @@ SPECIAL(peter)
break; break;
} }
return (FALSE); return FALSE;
} }
/* Procedure for Jerry and Michael in x08 of King's Castle. Code by Sapowox /* Procedure for Jerry and Michael in x08 of King's Castle. Code by Sapowox
* modified by Pjotr.(Original code from Master) */ * modified by Pjotr.(Original code from Master) */
SPECIAL(jerry) SPECIAL(jerry)
{ {
struct char_data *gambler1, *gambler2 = NULL, *tch; char_data *gambler1, *gambler2 = NULL, *tch;
if (!AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING)) if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
return (FALSE); return FALSE;
if (cmd) if (cmd)
return (FALSE); return FALSE;
if (banzaii(ch) || rand_number(0, 2)) if (banzaii(ch) || rand_number(0, 2))
return (FALSE); return FALSE;
if (!(gambler1 = ch)) if ((gambler1 = ch) == NULL)
return (FALSE); return FALSE;
if (!(gambler2 = find_npc_by_name(ch, "Michael", 7))) if ((gambler2 = find_npc_by_name(ch, "Michael", 7)) == NULL)
return (FALSE); return FALSE;
if (FIGHTING(gambler1) || FIGHTING(gambler2)) if (FIGHTING(gambler1) || FIGHTING(gambler2))
return (FALSE); return FALSE;
if (rand_number(0, 1)) { if (rand_number(0, 1)) {
tch = gambler1; tch = gambler1;
@@ -808,5 +811,5 @@ SPECIAL(jerry)
FALSE, gambler1, 0, gambler2, TO_VICT); FALSE, gambler1, 0, gambler2, TO_VICT);
break; break;
} }
return (FALSE); return FALSE;
} }
+19 -19
View File
@@ -19,20 +19,20 @@
#include "modify.h" #include "modify.h"
/* local scope functions, not used externally */ /* local scope functions, not used externally */
static void cedit_disp_menu(struct descriptor_data *d); static void cedit_disp_menu(descriptor_data *d);
static void cedit_save_internally(struct descriptor_data *d); static void cedit_save_internally(descriptor_data *d);
static void cedit_disp_game_play_options(struct descriptor_data *d); static void cedit_disp_game_play_options(descriptor_data *d);
static void cedit_disp_crash_save_options(struct descriptor_data *d); static void cedit_disp_crash_save_options(descriptor_data *d);
static void cedit_disp_room_numbers(struct descriptor_data *d); static void cedit_disp_room_numbers(descriptor_data *d);
static void cedit_disp_operation_options(struct descriptor_data *d); static void cedit_disp_operation_options(descriptor_data *d);
static void cedit_disp_autowiz_options(struct descriptor_data *d); static void cedit_disp_autowiz_options(descriptor_data *d);
static void reassign_rooms(void); static void reassign_rooms(void);
static void cedit_setup(struct descriptor_data *d); static void cedit_setup(descriptor_data *d);
ACMD(do_oasis_cedit) ACMD(do_oasis_cedit)
{ {
struct descriptor_data *d; descriptor_data *d;
char buf1[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH];
/* No building as a mob or while being forced. */ /* No building as a mob or while being forced. */
@@ -72,7 +72,7 @@ ACMD(do_oasis_cedit)
cedit_save_to_disk(); cedit_save_to_disk();
} }
static void cedit_setup(struct descriptor_data *d) static void cedit_setup(descriptor_data *d)
{ {
/* Create the config_data struct. */ /* Create the config_data struct. */
CREATE(OLC_CONFIG(d), struct config_data, 1); CREATE(OLC_CONFIG(d), struct config_data, 1);
@@ -178,7 +178,7 @@ static void cedit_setup(struct descriptor_data *d)
cedit_disp_menu(d); cedit_disp_menu(d);
} }
static void cedit_save_internally(struct descriptor_data *d) static void cedit_save_internally(descriptor_data *d)
{ {
/* see if we need to reassign spec procs on rooms */ /* see if we need to reassign spec procs on rooms */
int reassign = (CONFIG_DTS_ARE_DUMPS != OLC_CONFIG(d)->play.dts_are_dumps); int reassign = (CONFIG_DTS_ARE_DUMPS != OLC_CONFIG(d)->play.dts_are_dumps);
@@ -578,7 +578,7 @@ int save_config( IDXTYPE nowhere )
} }
/* Menu functions - The main menu. */ /* Menu functions - The main menu. */
static void cedit_disp_menu(struct descriptor_data *d) static void cedit_disp_menu(descriptor_data *d)
{ {
get_char_colors(d->character); get_char_colors(d->character);
@@ -606,7 +606,7 @@ static void cedit_disp_menu(struct descriptor_data *d)
OLC_MODE(d) = CEDIT_MAIN_MENU; OLC_MODE(d) = CEDIT_MAIN_MENU;
} }
static void cedit_disp_game_play_options(struct descriptor_data *d) static void cedit_disp_game_play_options(descriptor_data *d)
{ {
int m_opt; int m_opt;
m_opt = OLC_CONFIG(d)->play.map_option; m_opt = OLC_CONFIG(d)->play.map_option;
@@ -679,7 +679,7 @@ static void cedit_disp_game_play_options(struct descriptor_data *d)
OLC_MODE(d) = CEDIT_GAME_OPTIONS_MENU; OLC_MODE(d) = CEDIT_GAME_OPTIONS_MENU;
} }
static void cedit_disp_crash_save_options(struct descriptor_data *d) static void cedit_disp_crash_save_options(descriptor_data *d)
{ {
get_char_colors(d->character); get_char_colors(d->character);
clear_screen(d); clear_screen(d);
@@ -707,7 +707,7 @@ static void cedit_disp_crash_save_options(struct descriptor_data *d)
OLC_MODE(d) = CEDIT_CRASHSAVE_OPTIONS_MENU; OLC_MODE(d) = CEDIT_CRASHSAVE_OPTIONS_MENU;
} }
static void cedit_disp_room_numbers(struct descriptor_data *d) static void cedit_disp_room_numbers(descriptor_data *d)
{ {
get_char_colors(d->character); get_char_colors(d->character);
clear_screen(d); clear_screen(d);
@@ -733,7 +733,7 @@ static void cedit_disp_room_numbers(struct descriptor_data *d)
OLC_MODE(d) = CEDIT_ROOM_NUMBERS_MENU; OLC_MODE(d) = CEDIT_ROOM_NUMBERS_MENU;
} }
static void cedit_disp_operation_options(struct descriptor_data *d) static void cedit_disp_operation_options(descriptor_data *d)
{ {
get_char_colors(d->character); get_char_colors(d->character);
clear_screen(d); clear_screen(d);
@@ -785,7 +785,7 @@ static void cedit_disp_operation_options(struct descriptor_data *d)
OLC_MODE(d) = CEDIT_OPERATION_OPTIONS_MENU; OLC_MODE(d) = CEDIT_OPERATION_OPTIONS_MENU;
} }
static void cedit_disp_autowiz_options(struct descriptor_data *d) static void cedit_disp_autowiz_options(descriptor_data *d)
{ {
get_char_colors(d->character); get_char_colors(d->character);
clear_screen(d); clear_screen(d);
@@ -804,7 +804,7 @@ static void cedit_disp_autowiz_options(struct descriptor_data *d)
} }
/* The event handler. */ /* The event handler. */
void cedit_parse(struct descriptor_data *d, char *arg) void cedit_parse(descriptor_data *d, char *arg)
{ {
char *oldtext = NULL; char *oldtext = NULL;
@@ -1729,7 +1729,7 @@ static void reassign_rooms(void)
assign_rooms(); assign_rooms();
} }
void cedit_string_cleanup(struct descriptor_data *d, int terminator) void cedit_string_cleanup(descriptor_data *d, int terminator)
{ {
switch (OLC_MODE(d)) { switch (OLC_MODE(d)) {
case CEDIT_MENU: case CEDIT_MENU:
+4 -4
View File
@@ -1343,7 +1343,7 @@ int thaco(int class_num, int level)
/* Roll the 6 stats for a character... each stat is made of the sum of the best /* Roll the 6 stats for a character... each stat is made of the sum of the best
* 3 out of 4 rolls of a 6-sided die. Each class then decides which priority * 3 out of 4 rolls of a 6-sided die. Each class then decides which priority
* will be given for the best to worst stats. */ * will be given for the best to worst stats. */
void roll_real_abils(struct char_data *ch) void roll_real_abils(char_data *ch)
{ {
int i, j, k, temp; int i, j, k, temp;
ubyte table[6]; ubyte table[6];
@@ -1410,7 +1410,7 @@ void roll_real_abils(struct char_data *ch)
} }
/* Some initializations for characters, including initial skills */ /* Some initializations for characters, including initial skills */
void do_start(struct char_data *ch) void do_start(char_data *ch)
{ {
GET_LEVEL(ch) = 1; GET_LEVEL(ch) = 1;
GET_EXP(ch) = 1; GET_EXP(ch) = 1;
@@ -1459,7 +1459,7 @@ void do_start(struct char_data *ch)
/* This function controls the change to maxmove, maxmana, and maxhp for each /* This function controls the change to maxmove, maxmana, and maxhp for each
* class every time they gain a level. */ * class every time they gain a level. */
void advance_level(struct char_data *ch) void advance_level(char_data *ch)
{ {
int add_hp, add_mana = 0, add_move = 0, i; int add_hp, add_mana = 0, add_move = 0, i;
@@ -1537,7 +1537,7 @@ int backstab_mult(int level)
/* invalid_class is used by handler.c to determine if a piece of equipment is /* invalid_class is used by handler.c to determine if a piece of equipment is
* usable by a particular class, based on the ITEM_ANTI_{class} bitvectors. */ * usable by a particular class, based on the ITEM_ANTI_{class} bitvectors. */
int invalid_class(struct char_data *ch, struct obj_data *obj) int invalid_class(char_data *ch, obj_data *obj)
{ {
if (OBJ_FLAGGED(obj, ITEM_ANTI_MAGIC_USER) && IS_MAGIC_USER(ch)) if (OBJ_FLAGGED(obj, ITEM_ANTI_MAGIC_USER) && IS_MAGIC_USER(ch))
return TRUE; return TRUE;
+3 -3
View File
@@ -15,12 +15,12 @@
/* Functions available through class.c */ /* Functions available through class.c */
int backstab_mult(int level); int backstab_mult(int level);
void do_start(struct char_data *ch); void do_start(char_data *ch);
bitvector_t find_class_bitvector(const char *arg); bitvector_t find_class_bitvector(const char *arg);
int invalid_class(struct char_data *ch, struct obj_data *obj); int invalid_class(char_data *ch, obj_data *obj);
int level_exp(int chclass, int level); int level_exp(int chclass, int level);
int parse_class(char arg); int parse_class(char arg);
void roll_real_abils(struct char_data *ch); void roll_real_abils(char_data *ch);
byte saving_throws(int class_num, int type, int level); byte saving_throws(int class_num, int type, int level);
int thaco(int class_num, int level); int thaco(int class_num, int level);
const char *title_female(int chclass, int level); const char *title_female(int chclass, int level);
+273 -274
View File
File diff suppressed because it is too large Load Diff
+12 -12
View File
@@ -17,13 +17,13 @@
#define COPYOVER_FILE "copyover.dat" #define COPYOVER_FILE "copyover.dat"
/* comm.c */ /* comm.c */
void close_socket(struct descriptor_data *d); void close_socket(descriptor_data *d);
void game_info(const char *messg, ...) __attribute__ ((format (printf, 1, 2))); void game_info(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
size_t send_to_char(struct char_data *ch, const char *messg, ...) __attribute__((format (printf, 2, 3))); size_t send_to_char(const char_data *ch, const char *messg, ...) __attribute__((format (printf, 2, 3)));
void send_to_all(const char *messg, ...) __attribute__ ((format (printf, 1, 2))); void send_to_all(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
void send_to_room(room_rnum room, const char *messg, ...) __attribute__ ((format (printf, 2, 3))); void send_to_room(room_rnum room, const char *messg, ...) __attribute__ ((format (printf, 2, 3)));
void send_to_outdoor(const char *messg, ...) __attribute__ ((format (printf, 1, 2))); void send_to_outdoor(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
void send_to_group(struct char_data *ch, struct group_data *group, const char * msg, ...) __attribute__ ((format(printf, 3, 4))); void send_to_group(const char_data *ch, const struct group_data *group, const char * msg, ...) __attribute__ ((format(printf, 3, 4)));
void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...) __attribute__ ((format (printf, 3, 4))); void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...) __attribute__ ((format (printf, 3, 4)));
/* Act type settings and flags */ /* Act type settings and flags */
@@ -37,27 +37,27 @@ void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...) __
/* act functions */ /* act functions */
void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj, void *vict_obj, struct char_data *to); void perform_act(const char *orig, char_data *ch, obj_data *obj, void *vict_obj, char_data *to);
char * act(const char *str, int hide_invisible, struct char_data *ch, struct obj_data *obj, void *vict_obj, int type); char * act(const char *str, int hide_invisible, char_data *ch, obj_data *obj, void *vict_obj, int type);
/* I/O functions */ /* I/O functions */
void write_to_q(const char *txt, struct txt_q *queue, int aliased); void write_to_q(const char *txt, struct txt_q *queue, int aliased);
int write_to_descriptor(socket_t desc, const char *txt); ssize_t write_to_descriptor(socket_t desc, const char *txt);
size_t write_to_output(struct descriptor_data *d, const char *txt, ...) __attribute__ ((format (printf, 2, 3))); size_t write_to_output(descriptor_data *d, const char *txt, ...) __attribute__ ((format (printf, 2, 3)));
size_t vwrite_to_output(struct descriptor_data *d, const char *format, va_list args); size_t vwrite_to_output(descriptor_data *d, const char *format, va_list args);
typedef RETSIGTYPE sigfunc(int); typedef RETSIGTYPE sigfunc(int);
void echo_off(struct descriptor_data *d); void echo_off(descriptor_data *d);
void echo_on(struct descriptor_data *d); void echo_on(descriptor_data *d);
void game_loop(socket_t mother_desc); void game_loop(socket_t mother_desc);
void heartbeat(int heart_pulse); void heartbeat(unsigned long heart_pulse);
void copyover_recover(void); void copyover_recover(void);
/** webster dictionary lookup */ /** webster dictionary lookup */
extern long last_webster_teller; extern long last_webster_teller;
extern struct descriptor_data *descriptor_list; extern descriptor_data *descriptor_list;
extern int buf_largecount; extern int buf_largecount;
extern int buf_overflows; extern int buf_overflows;
extern int buf_switches; extern int buf_switches;
+48 -48
View File
@@ -46,14 +46,14 @@ struct config_data config_info; /* Game configuration list. */
struct room_data *world = NULL; /* array of rooms */ struct room_data *world = NULL; /* array of rooms */
room_rnum top_of_world = 0; /* ref to top element of world */ room_rnum top_of_world = 0; /* ref to top element of world */
struct char_data *character_list = NULL; /* global linked list of chars */ char_data *character_list = NULL; /* global linked list of chars */
struct index_data *mob_index; /* index table for mobile file */ struct index_data *mob_index; /* index table for mobile file */
struct char_data *mob_proto; /* prototypes for mobs */ char_data *mob_proto; /* prototypes for mobs */
mob_rnum top_of_mobt = 0; /* top of mobile index table */ mob_rnum top_of_mobt = 0; /* top of mobile index table */
struct obj_data *object_list = NULL; /* global linked list of objs */ obj_data *object_list = NULL; /* global linked list of objs */
struct index_data *obj_index; /* index table for object file */ struct index_data *obj_index; /* index table for object file */
struct obj_data *obj_proto; /* prototypes for objs */ obj_data *obj_proto; /* prototypes for objs */
obj_rnum top_of_objt = 0; /* top of object index table */ obj_rnum top_of_objt = 0; /* top of object index table */
struct zone_data *zone_table; /* zone table */ struct zone_data *zone_table; /* zone table */
@@ -128,9 +128,9 @@ static int converting = FALSE;
/* Local (file scope) utility functions */ /* Local (file scope) utility functions */
static int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits); static int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits);
static int check_object_spell_number(struct obj_data *obj, int val); static int check_object_spell_number(obj_data *obj, int val);
static int check_object_level(struct obj_data *obj, int val); static int check_object_level(obj_data *obj, int val);
static int check_object(struct obj_data *); static int check_object(obj_data *);
static void load_zones(FILE *fl, char *zonename); static void load_zones(FILE *fl, char *zonename);
static int file_to_string(const char *name, char *buf); static int file_to_string(const char *name, char *buf);
static int file_to_string_alloc(const char *name, char **buf); static int file_to_string_alloc(const char *name, char **buf);
@@ -501,8 +501,8 @@ static void free_extra_descriptions(struct extra_descr_data *edesc)
void destroy_db(void) void destroy_db(void)
{ {
ssize_t cnt, itr; ssize_t cnt, itr;
struct char_data *chtmp, *i = character_list; char_data *chtmp, *i = character_list;
struct obj_data *objtmp; obj_data *objtmp;
/* Active Mobiles & Players */ /* Active Mobiles & Players */
while (i) { while (i) {
@@ -1040,17 +1040,17 @@ void index_boot(int mode)
log(" %d rooms, %d bytes.", rec_count, size[0]); log(" %d rooms, %d bytes.", rec_count, size[0]);
break; break;
case DB_BOOT_MOB: case DB_BOOT_MOB:
CREATE(mob_proto, struct char_data, rec_count); CREATE(mob_proto, char_data, rec_count);
CREATE(mob_index, struct index_data, rec_count); CREATE(mob_index, struct index_data, rec_count);
size[0] = sizeof(struct index_data) * rec_count; size[0] = sizeof(struct index_data) * rec_count;
size[1] = sizeof(struct char_data) * rec_count; size[1] = sizeof(char_data) * rec_count;
log(" %d mobs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]); log(" %d mobs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
break; break;
case DB_BOOT_OBJ: case DB_BOOT_OBJ:
CREATE(obj_proto, struct obj_data, rec_count); CREATE(obj_proto, obj_data, rec_count);
CREATE(obj_index, struct index_data, rec_count); CREATE(obj_index, struct index_data, rec_count);
size[0] = sizeof(struct index_data) * rec_count; size[0] = sizeof(struct index_data) * rec_count;
size[1] = sizeof(struct obj_data) * rec_count; size[1] = sizeof(obj_data) * rec_count;
log(" %d objs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]); log(" %d objs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
break; break;
case DB_BOOT_ZON: case DB_BOOT_ZON:
@@ -2349,7 +2349,7 @@ static int hsort(const void *a, const void *b)
return (str_cmp(a1->keywords, b1->keywords)); return (str_cmp(a1->keywords, b1->keywords));
} }
int vnum_mobile(char *searchname, struct char_data *ch) int vnum_mobile(char *searchname, char_data *ch)
{ {
int nr, found = 0; int nr, found = 0;
@@ -2362,7 +2362,7 @@ int vnum_mobile(char *searchname, struct char_data *ch)
return (found); return (found);
} }
int vnum_object(char *searchname, struct char_data *ch) int vnum_object(char *searchname, char_data *ch)
{ {
int nr, found = 0; int nr, found = 0;
@@ -2375,7 +2375,7 @@ int vnum_object(char *searchname, struct char_data *ch)
return (found); return (found);
} }
int vnum_room(char *searchname, struct char_data *ch) int vnum_room(char *searchname, char_data *ch)
{ {
int nr, found = 0; int nr, found = 0;
@@ -2387,7 +2387,7 @@ int vnum_room(char *searchname, struct char_data *ch)
return (found); return (found);
} }
int vnum_trig(char *searchname, struct char_data *ch) int vnum_trig(char *searchname, char_data *ch)
{ {
int nr, found = 0; int nr, found = 0;
for (nr = 0; nr < top_of_trigt; nr++) for (nr = 0; nr < top_of_trigt; nr++)
@@ -2398,11 +2398,11 @@ int vnum_trig(char *searchname, struct char_data *ch)
} }
/* create a character, and add it to the char list */ /* create a character, and add it to the char list */
struct char_data *create_char(void) char_data *create_char(void)
{ {
struct char_data *ch; char_data *ch;
CREATE(ch, struct char_data, 1); CREATE(ch, char_data, 1);
clear_char(ch); clear_char(ch);
new_mobile_data(ch); new_mobile_data(ch);
@@ -2415,7 +2415,7 @@ struct char_data *create_char(void)
return (ch); return (ch);
} }
void new_mobile_data(struct char_data *ch) void new_mobile_data(char_data *ch)
{ {
ch->events = NULL; ch->events = NULL;
ch->group = NULL; ch->group = NULL;
@@ -2423,10 +2423,10 @@ void new_mobile_data(struct char_data *ch)
/* create a new mobile from a prototype */ /* create a new mobile from a prototype */
struct char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */ char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
{ {
mob_rnum i; mob_rnum i;
struct char_data *mob; char_data *mob;
if (type == VIRTUAL) { if (type == VIRTUAL) {
if ((i = real_mobile(nr)) == NOBODY) { if ((i = real_mobile(nr)) == NOBODY) {
@@ -2436,7 +2436,7 @@ struct char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
} else } else
i = nr; i = nr;
CREATE(mob, struct char_data, 1); CREATE(mob, char_data, 1);
clear_char(mob); clear_char(mob);
*mob = mob_proto[i]; *mob = mob_proto[i];
@@ -2470,11 +2470,11 @@ struct char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
} }
/* create an object, and add it to the object list */ /* create an object, and add it to the object list */
struct obj_data *create_obj(void) obj_data *create_obj(void)
{ {
struct obj_data *obj; obj_data *obj;
CREATE(obj, struct obj_data, 1); CREATE(obj, obj_data, 1);
clear_object(obj); clear_object(obj);
obj->next = object_list; obj->next = object_list;
object_list = obj; object_list = obj;
@@ -2487,9 +2487,9 @@ struct obj_data *create_obj(void)
} }
/* create a new object from a prototype */ /* create a new object from a prototype */
struct obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */ obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */
{ {
struct obj_data *obj; obj_data *obj;
obj_rnum i = type == VIRTUAL ? real_object(nr) : nr; obj_rnum i = type == VIRTUAL ? real_object(nr) : nr;
if (i == NOTHING || i > top_of_objt) { if (i == NOTHING || i > top_of_objt) {
@@ -2497,7 +2497,7 @@ struct obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */
return (NULL); return (NULL);
} }
CREATE(obj, struct obj_data, 1); CREATE(obj, obj_data, 1);
clear_object(obj); clear_object(obj);
*obj = obj_proto[i]; *obj = obj_proto[i];
obj->next = object_list; obj->next = object_list;
@@ -2565,7 +2565,7 @@ void zone_update(void)
reset_zone(update_u->zone_to_reset); reset_zone(update_u->zone_to_reset);
mudlog(CMP, LVL_IMPL+1, FALSE, "Auto zone reset: %s (Zone %d)", mudlog(CMP, LVL_IMPL+1, FALSE, "Auto zone reset: %s (Zone %d)",
zone_table[update_u->zone_to_reset].name, zone_table[update_u->zone_to_reset].number); zone_table[update_u->zone_to_reset].name, zone_table[update_u->zone_to_reset].number);
struct descriptor_data *pt; descriptor_data *pt;
for (pt = descriptor_list; pt; pt = pt->next) for (pt = descriptor_list; pt; pt = pt->next)
if (IS_PLAYING(pt) && pt->character && PRF_FLAGGED(pt->character, PRF_ZONERESETS)) if (IS_PLAYING(pt) && pt->character && PRF_FLAGGED(pt->character, PRF_ZONERESETS))
send_to_char(pt->character, "%s[Auto zone reset: %s (Zone %d)]%s", send_to_char(pt->character, "%s[Auto zone reset: %s (Zone %d)]%s",
@@ -2603,12 +2603,12 @@ static void log_zone_error(zone_rnum zone, int cmd_no, const char *message)
void reset_zone(zone_rnum zone) void reset_zone(zone_rnum zone)
{ {
int cmd_no, last_cmd = 0; int cmd_no, last_cmd = 0;
struct char_data *mob = NULL; char_data *mob = NULL;
struct obj_data *obj, *obj_to; obj_data *obj, *obj_to;
room_vnum rvnum; room_vnum rvnum;
room_rnum rrnum; room_rnum rrnum;
struct char_data *tmob=NULL; /* for trigger assignment */ char_data *tmob=NULL; /* for trigger assignment */
struct obj_data *tobj=NULL; /* for trigger assignment */ obj_data *tobj=NULL; /* for trigger assignment */
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) { for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) {
@@ -2835,7 +2835,7 @@ void reset_zone(zone_rnum zone)
/* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */ /* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */
int is_empty(zone_rnum zone_nr) int is_empty(zone_rnum zone_nr)
{ {
struct descriptor_data *i; descriptor_data *i;
for (i = descriptor_list; i; i = i->next) { for (i = descriptor_list; i; i = i->next) {
if (STATE(i) != CON_PLAYING) if (STATE(i) != CON_PLAYING)
@@ -3226,7 +3226,7 @@ static void free_followers(struct follow_type *k)
} }
/* release memory allocated for a char struct */ /* release memory allocated for a char struct */
void free_char(struct char_data *ch) void free_char(char_data *ch)
{ {
int i; int i;
struct alias_data *a; struct alias_data *a;
@@ -3320,7 +3320,7 @@ void free_char(struct char_data *ch)
} }
/* release memory allocated for an obj struct */ /* release memory allocated for an obj struct */
void free_obj(struct obj_data *obj) void free_obj(obj_data *obj)
{ {
if (GET_OBJ_RNUM(obj) == NOWHERE) { if (GET_OBJ_RNUM(obj) == NOWHERE) {
free_object_strings(obj); free_object_strings(obj);
@@ -3357,7 +3357,7 @@ static int file_to_string_alloc(const char *name, char **buf)
{ {
int temppage; int temppage;
char temp[MAX_STRING_LENGTH]; char temp[MAX_STRING_LENGTH];
struct descriptor_data *in_use; descriptor_data *in_use;
for (in_use = descriptor_list; in_use; in_use = in_use->next) for (in_use = descriptor_list; in_use; in_use = in_use->next)
if (in_use->showstr_vector && *in_use->showstr_vector == *buf) if (in_use->showstr_vector && *in_use->showstr_vector == *buf)
@@ -3435,7 +3435,7 @@ static int file_to_string(const char *name, char *buf)
} }
/* clear some of the the working variables of a char */ /* clear some of the the working variables of a char */
void reset_char(struct char_data *ch) void reset_char(char_data *ch)
{ {
int i; int i;
@@ -3467,9 +3467,9 @@ void reset_char(struct char_data *ch)
} }
/* clear ALL the working variables of a char; do NOT free any space alloc'ed */ /* clear ALL the working variables of a char; do NOT free any space alloc'ed */
void clear_char(struct char_data *ch) void clear_char(char_data *ch)
{ {
memset((char *) ch, 0, sizeof(struct char_data)); memset((char *) ch, 0, sizeof(char_data));
IN_ROOM(ch) = NOWHERE; IN_ROOM(ch) = NOWHERE;
GET_PFILEPOS(ch) = -1; GET_PFILEPOS(ch) = -1;
@@ -3484,9 +3484,9 @@ void clear_char(struct char_data *ch)
ch->points.max_mana = 100; ch->points.max_mana = 100;
} }
void clear_object(struct obj_data *obj) void clear_object(obj_data *obj)
{ {
memset((char *) obj, 0, sizeof(struct obj_data)); memset((char *) obj, 0, sizeof(obj_data));
obj->item_number = NOTHING; obj->item_number = NOTHING;
IN_ROOM(obj) = NOWHERE; IN_ROOM(obj) = NOWHERE;
@@ -3495,7 +3495,7 @@ void clear_object(struct obj_data *obj)
/* Called during character creation after picking character class (and then /* Called during character creation after picking character class (and then
* never again for that character). */ * never again for that character). */
void init_char(struct char_data *ch) void init_char(char_data *ch)
{ {
int i; int i;
@@ -3692,7 +3692,7 @@ zone_rnum real_zone(zone_vnum vnum)
} }
/* Extend later to include more checks and add checks for unknown bitvectors. */ /* Extend later to include more checks and add checks for unknown bitvectors. */
static int check_object(struct obj_data *obj) static int check_object(obj_data *obj)
{ {
char objname[MAX_INPUT_LENGTH + 32]; char objname[MAX_INPUT_LENGTH + 32];
int error = FALSE, y; int error = FALSE, y;
@@ -3770,7 +3770,7 @@ static int check_object(struct obj_data *obj)
return (error); return (error);
} }
static int check_object_spell_number(struct obj_data *obj, int val) static int check_object_spell_number(obj_data *obj, int val)
{ {
int error = FALSE; int error = FALSE;
const char *spellname; const char *spellname;
@@ -3804,7 +3804,7 @@ static int check_object_spell_number(struct obj_data *obj, int val)
return (error); return (error);
} }
static int check_object_level(struct obj_data *obj, int val) static int check_object_level(obj_data *obj, int val)
{ {
int error = FALSE; int error = FALSE;
+29 -29
View File
@@ -228,7 +228,7 @@ struct help_index_element {
/* for the "buffered" rent and house object loading */ /* for the "buffered" rent and house object loading */
struct obj_save_data_t { struct obj_save_data_t {
struct obj_data *obj; obj_data *obj;
int locate; int locate;
struct obj_save_data_t *next; struct obj_save_data_t *next;
}; };
@@ -255,7 +255,7 @@ void free_text_files(void);
void free_help_table(void); void free_help_table(void);
void free_player_index(void); void free_player_index(void);
void load_help(FILE *fl, char *name); void load_help(FILE *fl, char *name);
void new_mobile_data(struct char_data *ch); void new_mobile_data(char_data *ch);
zone_rnum real_zone(zone_vnum vnum); zone_rnum real_zone(zone_vnum vnum);
room_rnum real_room(room_vnum vnum); room_rnum real_room(room_vnum vnum);
@@ -264,45 +264,45 @@ obj_rnum real_object(obj_vnum vnum);
/* Public Procedures from objsave.c */ /* Public Procedures from objsave.c */
void Crash_save_all(void); void Crash_save_all(void);
void Crash_idlesave(struct char_data *ch); void Crash_idlesave(char_data *ch);
void Crash_crashsave(struct char_data *ch); void Crash_crashsave(char_data *ch);
int Crash_load(struct char_data *ch); int Crash_load(char_data *ch);
void Crash_listrent(struct char_data *ch, char *name); void Crash_listrent(char_data *ch, char *name);
int Crash_clean_file(char *name); int Crash_clean_file(char *name);
int Crash_delete_crashfile(struct char_data *ch); int Crash_delete_crashfile(char_data *ch);
int Crash_delete_file(char *name); int Crash_delete_file(char *name);
void update_obj_file(void); void update_obj_file(void);
void Crash_rentsave(struct char_data *ch, int cost); void Crash_rentsave(char_data *ch, int cost);
obj_save_data *objsave_parse_objects(FILE *fl); obj_save_data *objsave_parse_objects(FILE *fl);
int objsave_save_obj_record(struct obj_data *obj, FILE *fl, int location); int objsave_save_obj_record(obj_data *obj, FILE *fl, int location);
/* Special functions */ /* Special functions */
SPECIAL(receptionist); SPECIAL(receptionist);
SPECIAL(cryogenicist); SPECIAL(cryogenicist);
/* Functions from players.c */ /* Functions from players.c */
void tag_argument(char *argument, char *tag); void tag_argument(char *argument, char *tag);
int load_char(const char *name, struct char_data *ch); int load_char(const char *name, char_data *ch);
void save_char(struct char_data *ch); void save_char(char_data *ch);
void init_char(struct char_data *ch); void init_char(char_data *ch);
struct char_data* create_char(void); char_data* create_char(void);
struct char_data *read_mobile(mob_vnum nr, int type); char_data *read_mobile(mob_vnum nr, int type);
int vnum_mobile(char *searchname, struct char_data *ch); int vnum_mobile(char *searchname, char_data *ch);
void clear_char(struct char_data *ch); void clear_char(char_data *ch);
void reset_char(struct char_data *ch); void reset_char(char_data *ch);
void free_char(struct char_data *ch); void free_char(char_data *ch);
void save_player_index(void); void save_player_index(void);
long get_ptable_by_name(const char *name); long get_ptable_by_name(const char *name);
void remove_player(int pfilepos); void remove_player(int pfilepos);
void clean_pfiles(void); void clean_pfiles(void);
void build_player_index(void); void build_player_index(void);
struct obj_data *create_obj(void); obj_data *create_obj(void);
void clear_object(struct obj_data *obj); void clear_object(obj_data *obj);
void free_obj(struct obj_data *obj); void free_obj(obj_data *obj);
struct obj_data *read_object(obj_vnum nr, int type); obj_data *read_object(obj_vnum nr, int type);
int vnum_object(char *searchname, struct char_data *ch); int vnum_object(char *searchname, char_data *ch);
int vnum_room(char *, struct char_data *); int vnum_room(char *, char_data *);
int vnum_trig(char *, struct char_data *); int vnum_trig(char *, char_data *);
void setup_dir(FILE *fl, int room, int dir); void setup_dir(FILE *fl, int room, int dir);
void index_boot(int mode); void index_boot(int mode);
@@ -365,15 +365,15 @@ extern room_rnum top_of_world;
extern struct zone_data *zone_table; extern struct zone_data *zone_table;
extern zone_rnum top_of_zone_table; extern zone_rnum top_of_zone_table;
extern struct char_data *character_list; extern char_data *character_list;
extern struct index_data *mob_index; extern struct index_data *mob_index;
extern struct char_data *mob_proto; extern char_data *mob_proto;
extern mob_rnum top_of_mobt; extern mob_rnum top_of_mobt;
extern struct index_data *obj_index; extern struct index_data *obj_index;
extern struct obj_data *object_list; extern obj_data *object_list;
extern struct obj_data *obj_proto; extern obj_data *obj_proto;
extern obj_rnum top_of_objt; extern obj_rnum top_of_objt;
extern struct social_messg *soc_mess_list; extern struct social_messg *soc_mess_list;
+1 -1
View File
@@ -188,7 +188,7 @@ void sub_write(char *arg, char_data *ch, byte find_invis, int targets)
void send_to_zone(char *messg, zone_rnum zone) void send_to_zone(char *messg, zone_rnum zone)
{ {
struct descriptor_data *i; descriptor_data *i;
if (!messg || !*messg) if (!messg || !*messg)
return; return;
+3 -3
View File
@@ -214,7 +214,7 @@ void dg_read_trigger(FILE *fp, void *proto, int type)
} }
} }
void dg_obj_trigger(char *line, struct obj_data *obj) void dg_obj_trigger(char *line, obj_data *obj)
{ {
char junk[8]; char junk[8];
int vnum, rnum, count; int vnum, rnum, count;
@@ -251,8 +251,8 @@ void dg_obj_trigger(char *line, struct obj_data *obj)
void assign_triggers(void *i, int type) void assign_triggers(void *i, int type)
{ {
struct char_data *mob = NULL; char_data *mob = NULL;
struct obj_data *obj = NULL; obj_data *obj = NULL;
struct room_data *room = NULL; struct room_data *room = NULL;
int rnum; int rnum;
struct trig_proto_list *trg_proto; struct trig_proto_list *trg_proto;
+8 -8
View File
@@ -119,12 +119,12 @@ void extract_script(void *thing, int type)
switch (type) { switch (type) {
case MOB_TRIGGER: case MOB_TRIGGER:
mob = (struct char_data *)thing; mob = (char_data *)thing;
sc = SCRIPT(mob); sc = SCRIPT(mob);
SCRIPT(mob) = NULL; SCRIPT(mob) = NULL;
break; break;
case OBJ_TRIGGER: case OBJ_TRIGGER:
obj = (struct obj_data *)thing; obj = (obj_data *)thing;
sc = SCRIPT(obj); sc = SCRIPT(obj);
SCRIPT(obj) = NULL; SCRIPT(obj) = NULL;
break; break;
@@ -137,8 +137,8 @@ void extract_script(void *thing, int type)
#if 1 /* debugging */ #if 1 /* debugging */
{ {
struct char_data *i = character_list; char_data *i = character_list;
struct obj_data *j = object_list; obj_data *j = object_list;
room_rnum k; room_rnum k;
if (sc) { if (sc) {
for ( ; i ; i = i->next) for ( ; i ; i = i->next)
@@ -185,12 +185,12 @@ void free_proto_script(void *thing, int type)
switch (type) { switch (type) {
case MOB_TRIGGER: case MOB_TRIGGER:
mob = (struct char_data *)thing; mob = (char_data *)thing;
proto = mob->proto_script; proto = mob->proto_script;
mob->proto_script = NULL; mob->proto_script = NULL;
break; break;
case OBJ_TRIGGER: case OBJ_TRIGGER:
obj = (struct obj_data *)thing; obj = (obj_data *)thing;
proto = obj->proto_script; proto = obj->proto_script;
obj->proto_script = NULL; obj->proto_script = NULL;
break; break;
@@ -202,8 +202,8 @@ void free_proto_script(void *thing, int type)
} }
#if 1 /* debugging */ #if 1 /* debugging */
{ {
struct char_data *i = character_list; char_data *i = character_list;
struct obj_data *j = object_list; obj_data *j = object_list;
room_rnum k; room_rnum k;
if (proto) { if (proto) {
for ( ; i ; i = i->next) for ( ; i ; i = i->next)
+10 -10
View File
@@ -35,9 +35,9 @@
* the spell is set to TAR_IGNORE. Also, group spells are not permitted. */ * the spell is set to TAR_IGNORE. Also, group spells are not permitted. */
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd) void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd)
{ {
struct char_data *caster = NULL; char_data *caster = NULL;
struct char_data *tch = NULL; char_data *tch = NULL;
struct obj_data *tobj = NULL; obj_data *tobj = NULL;
struct room_data *caster_room = NULL; struct room_data *caster_room = NULL;
char *s, *t; char *s, *t;
int spellnum, target = 0; int spellnum, target = 0;
@@ -46,13 +46,13 @@ void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, cha
/* need to get the caster or the room of the temporary caster */ /* need to get the caster or the room of the temporary caster */
switch (type) { switch (type) {
case MOB_TRIGGER: case MOB_TRIGGER:
caster = (struct char_data *)go; caster = (char_data *)go;
break; break;
case WLD_TRIGGER: case WLD_TRIGGER:
caster_room = (struct room_data *)go; caster_room = (struct room_data *)go;
break; break;
case OBJ_TRIGGER: case OBJ_TRIGGER:
caster_room = dg_room_of_obj((struct obj_data *)go); caster_room = dg_room_of_obj((obj_data *)go);
if (!caster_room) { if (!caster_room) {
script_log("dg_do_cast: unknown room for object-caster!"); script_log("dg_do_cast: unknown room for object-caster!");
return; return;
@@ -131,7 +131,7 @@ void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, cha
/* set the caster's name to that of the object, or the gods.... */ /* set the caster's name to that of the object, or the gods.... */
if (type==OBJ_TRIGGER) if (type==OBJ_TRIGGER)
caster->player.short_descr = caster->player.short_descr =
strdup(((struct obj_data *)go)->short_description); strdup(((obj_data *)go)->short_description);
else if (type==WLD_TRIGGER) else if (type==WLD_TRIGGER)
caster->player.short_descr = strdup("The gods"); caster->player.short_descr = strdup("The gods");
caster->next_in_room = caster_room->people; caster->next_in_room = caster_room->people;
@@ -152,7 +152,7 @@ void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, cha
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig, void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
int script_type, char *cmd) int script_type, char *cmd)
{ {
struct char_data *ch = NULL; char_data *ch = NULL;
int value=0, duration=0; int value=0, duration=0;
char junk[MAX_INPUT_LENGTH]; /* will be set to "dg_affect" */ char junk[MAX_INPUT_LENGTH]; /* will be set to "dg_affect" */
char charname[MAX_INPUT_LENGTH], property[MAX_INPUT_LENGTH]; char charname[MAX_INPUT_LENGTH], property[MAX_INPUT_LENGTH];
@@ -238,7 +238,7 @@ void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
affect_to_char(ch, &af); affect_to_char(ch, &af);
} }
void send_char_pos(struct char_data *ch, int dam) void send_char_pos(char_data *ch, int dam)
{ {
switch (GET_POS(ch)) { switch (GET_POS(ch)) {
case POS_MORTALLYW: case POS_MORTALLYW:
@@ -269,7 +269,7 @@ void send_char_pos(struct char_data *ch, int dam)
/* Used throughout the xxxcmds.c files for checking if a char can be targetted /* Used throughout the xxxcmds.c files for checking if a char can be targetted
* - allow_gods is false when called by %force%, for instance, while true for * - allow_gods is false when called by %force%, for instance, while true for
* %teleport%. - Welcor */ * %teleport%. - Welcor */
int valid_dg_target(struct char_data *ch, int bitvector) int valid_dg_target(char_data *ch, int bitvector)
{ {
if (IS_NPC(ch)) if (IS_NPC(ch))
return TRUE; /* all npcs are allowed as targets */ return TRUE; /* all npcs are allowed as targets */
@@ -286,7 +286,7 @@ int valid_dg_target(struct char_data *ch, int bitvector)
return FALSE; /* The rest are gods with nohassle on... */ return FALSE; /* The rest are gods with nohassle on... */
} }
void script_damage(struct char_data *vict, int dam) void script_damage(char_data *vict, int dam)
{ {
if (GET_LEVEL(vict)>=LVL_IMMORT && (dam > 0)) { if (GET_LEVEL(vict)>=LVL_IMMORT && (dam > 0)) {
send_to_char(vict, "Being the cool immortal you are, you sidestep a trap, " send_to_char(vict, "Being the cool immortal you are, you sidestep a trap, "
+2 -2
View File
@@ -699,7 +699,7 @@ ACMD(do_mforce)
} }
if (!str_cmp(arg, "all")) { if (!str_cmp(arg, "all")) {
struct descriptor_data *i; descriptor_data *i;
char_data *vch; char_data *vch;
for (i = descriptor_list; i ; i = i->next) { for (i = descriptor_list; i ; i = i->next) {
@@ -1091,7 +1091,7 @@ ACMD(do_mdoor)
ACMD(do_mfollow) ACMD(do_mfollow)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
struct char_data *leader; char_data *leader;
struct follow_type *j, *k; struct follow_type *j, *k;
if (!MOB_OR_IMPL(ch)) { if (!MOB_OR_IMPL(ch)) {
+4 -4
View File
@@ -300,7 +300,7 @@ static OCMD(do_otransform)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
obj_data *o, tmpobj; obj_data *o, tmpobj;
struct char_data *wearer=NULL; char_data *wearer=NULL;
int pos = 0; int pos = 0;
one_argument(argument, arg); one_argument(argument, arg);
@@ -693,7 +693,7 @@ static OCMD(do_osetval)
{ {
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
int position, new_value, worn_on; int position, new_value, worn_on;
struct char_data *worn_by = NULL; char_data *worn_by = NULL;
two_arguments(argument, arg1, arg2); two_arguments(argument, arg1, arg2);
if (!*arg1 || !*arg2 || !is_number(arg1) || !is_number(arg2)) { if (!*arg1 || !*arg2 || !is_number(arg1) || !is_number(arg2)) {
@@ -725,8 +725,8 @@ static OCMD(do_osetval)
static OCMD(do_oat) static OCMD(do_oat)
{ {
room_rnum loc = NOWHERE; room_rnum loc = NOWHERE;
struct char_data *ch; char_data *ch;
struct obj_data *object; obj_data *object;
char arg[MAX_INPUT_LENGTH], *command; char arg[MAX_INPUT_LENGTH], *command;
command = any_one_arg(argument, arg); command = any_one_arg(argument, arg);
+19 -19
View File
@@ -24,17 +24,17 @@
/* local functions */ /* local functions */
static void trigedit_disp_menu(struct descriptor_data *d); static void trigedit_disp_menu(descriptor_data *d);
static void trigedit_disp_types(struct descriptor_data *d); static void trigedit_disp_types(descriptor_data *d);
static void trigedit_create_index(int znum, char *type); static void trigedit_create_index(int znum, char *type);
static void trigedit_setup_new(struct descriptor_data *d); static void trigedit_setup_new(descriptor_data *d);
/* Trigedit */ /* Trigedit */
ACMD(do_oasis_trigedit) ACMD(do_oasis_trigedit)
{ {
int number, real_num; int number, real_num;
struct descriptor_data *d; descriptor_data *d;
/* No building as a mob or while being forced. */ /* No building as a mob or while being forced. */
if (IS_NPC(ch) || !ch->desc || STATE(ch->desc) != CON_PLAYING) if (IS_NPC(ch) || !ch->desc || STATE(ch->desc) != CON_PLAYING)
@@ -115,9 +115,9 @@ void script_save_to_disk(FILE *fp, void *item, int type)
struct trig_proto_list *t; struct trig_proto_list *t;
if (type==MOB_TRIGGER) if (type==MOB_TRIGGER)
t = ((struct char_data *)item)->proto_script; t = ((char_data *)item)->proto_script;
else if (type==OBJ_TRIGGER) else if (type==OBJ_TRIGGER)
t = ((struct obj_data *)item)->proto_script; t = ((obj_data *)item)->proto_script;
else if (type==WLD_TRIGGER) else if (type==WLD_TRIGGER)
t = ((struct room_data *)item)->proto_script; t = ((struct room_data *)item)->proto_script;
else { else {
@@ -132,7 +132,7 @@ void script_save_to_disk(FILE *fp, void *item, int type)
} }
} }
static void trigedit_setup_new(struct descriptor_data *d) static void trigedit_setup_new(descriptor_data *d)
{ {
struct trig_data *trig; struct trig_data *trig;
@@ -155,7 +155,7 @@ static void trigedit_setup_new(struct descriptor_data *d)
OLC_VAL(d) = 0; /* Has changed flag. (It hasn't so far, we just made it.) */ OLC_VAL(d) = 0; /* Has changed flag. (It hasn't so far, we just made it.) */
} }
void trigedit_setup_existing(struct descriptor_data *d, int rtrg_num) void trigedit_setup_existing(descriptor_data *d, int rtrg_num)
{ {
struct trig_data *trig; struct trig_data *trig;
struct cmdlist_element *c; struct cmdlist_element *c;
@@ -182,7 +182,7 @@ void trigedit_setup_existing(struct descriptor_data *d, int rtrg_num)
OLC_VAL(d) = 0; /* Has changed flag. (It hasn't so far, we just made it.) */ OLC_VAL(d) = 0; /* Has changed flag. (It hasn't so far, we just made it.) */
} }
static void trigedit_disp_menu(struct descriptor_data *d) static void trigedit_disp_menu(descriptor_data *d)
{ {
struct trig_data *trig = OLC_TRIG(d); struct trig_data *trig = OLC_TRIG(d);
char *attach_type; char *attach_type;
@@ -227,7 +227,7 @@ static void trigedit_disp_menu(struct descriptor_data *d)
OLC_MODE(d) = TRIGEDIT_MAIN_MENU; OLC_MODE(d) = TRIGEDIT_MAIN_MENU;
} }
static void trigedit_disp_types(struct descriptor_data *d) static void trigedit_disp_types(descriptor_data *d)
{ {
int i, columns = 0; int i, columns = 0;
const char **types; const char **types;
@@ -420,7 +420,7 @@ static const char *command_color_replacement[COMMAND_TERMS][2] =
}; };
static void script_syntax_highlighting(struct descriptor_data *d, char *string) static void script_syntax_highlighting(descriptor_data *d, char *string)
{ {
ACMD(do_action); ACMD(do_action);
char buffer[MAX_STRING_LENGTH] = ""; char buffer[MAX_STRING_LENGTH] = "";
@@ -484,7 +484,7 @@ static void script_syntax_highlighting(struct descriptor_data *d, char *string)
} }
/****************************************************************************************/ /****************************************************************************************/
void trigedit_parse(struct descriptor_data *d, char *arg) void trigedit_parse(descriptor_data *d, char *arg)
{ {
int i = 0; int i = 0;
@@ -618,7 +618,7 @@ void trigedit_parse(struct descriptor_data *d, char *arg)
} }
/* save the zone's triggers to internal memory and to disk */ /* save the zone's triggers to internal memory and to disk */
void trigedit_save(struct descriptor_data *d) void trigedit_save(descriptor_data *d)
{ {
int i; int i;
trig_rnum rnum; trig_rnum rnum;
@@ -629,7 +629,7 @@ void trigedit_save(struct descriptor_data *d)
trig_data *live_trig; trig_data *live_trig;
struct cmdlist_element *cmd, *next_cmd; struct cmdlist_element *cmd, *next_cmd;
struct index_data **new_index; struct index_data **new_index;
struct descriptor_data *dsc; descriptor_data *dsc;
FILE *trig_file; FILE *trig_file;
int zone, top; int zone, top;
char buf[MAX_CMD_LENGTH]; char buf[MAX_CMD_LENGTH];
@@ -911,7 +911,7 @@ static void trigedit_create_index(int znum, char *type)
rename(new_name, old_name); rename(new_name, old_name);
} }
void dg_olc_script_copy(struct descriptor_data *d) void dg_olc_script_copy(descriptor_data *d)
{ {
struct trig_proto_list *origscript, *editscript; struct trig_proto_list *origscript, *editscript;
@@ -936,7 +936,7 @@ void dg_olc_script_copy(struct descriptor_data *d)
OLC_SCRIPT(d) = NULL; OLC_SCRIPT(d) = NULL;
} }
void dg_script_menu(struct descriptor_data *d) void dg_script_menu(descriptor_data *d)
{ {
struct trig_proto_list *editscript; struct trig_proto_list *editscript;
int i = 0; int i = 0;
@@ -972,7 +972,7 @@ void dg_script_menu(struct descriptor_data *d)
grn, nrm, grn, nrm, grn, nrm); grn, nrm, grn, nrm, grn, nrm);
} }
int dg_script_edit_parse(struct descriptor_data *d, char *arg) int dg_script_edit_parse(descriptor_data *d, char *arg)
{ {
struct trig_proto_list *trig, *currtrig; struct trig_proto_list *trig, *currtrig;
int count, pos, vnum; int count, pos, vnum;
@@ -1077,7 +1077,7 @@ int dg_script_edit_parse(struct descriptor_data *d, char *arg)
return 1; return 1;
} }
void trigedit_string_cleanup(struct descriptor_data *d, int terminator) void trigedit_string_cleanup(descriptor_data *d, int terminator)
{ {
switch (OLC_MODE(d)) { switch (OLC_MODE(d)) {
case TRIGEDIT_COMMANDS: case TRIGEDIT_COMMANDS:
@@ -1086,7 +1086,7 @@ void trigedit_string_cleanup(struct descriptor_data *d, int terminator)
} }
} }
int format_script(struct descriptor_data *d) int format_script(descriptor_data *d)
{ {
char nsc[MAX_CMD_LENGTH], *t, line[READ_SIZE]; char nsc[MAX_CMD_LENGTH], *t, line[READ_SIZE];
char *sc; char *sc;
+3 -3
View File
@@ -41,9 +41,9 @@
/* prototype exported functions from dg_olc.c */ /* prototype exported functions from dg_olc.c */
void script_save_to_disk(FILE *fp, void *item, int type); void script_save_to_disk(FILE *fp, void *item, int type);
void dg_olc_script_copy(struct descriptor_data *d); void dg_olc_script_copy(descriptor_data *d);
void dg_script_menu(struct descriptor_data *d); void dg_script_menu(descriptor_data *d);
int dg_script_edit_parse(struct descriptor_data *d, char *arg); int dg_script_edit_parse(descriptor_data *d, char *arg);
#endif /* _DG_OLC_H_ */ #endif /* _DG_OLC_H_ */
+33 -33
View File
@@ -35,7 +35,7 @@
/* Local functions not used elsewhere */ /* Local functions not used elsewhere */
static obj_data *find_obj(long n); static obj_data *find_obj(long n);
static room_data *find_room(long n); static room_data *find_room(long n);
static void do_stat_trigger(struct char_data *ch, trig_data *trig); static void do_stat_trigger(char_data *ch, trig_data *trig);
static void script_stat(char_data *ch, struct script_data *sc); static void script_stat(char_data *ch, struct script_data *sc);
static int remove_trigger(struct script_data *sc, char *name); static int remove_trigger(struct script_data *sc, char *name);
static int is_num(char *arg); static int is_num(char *arg);
@@ -71,8 +71,8 @@ static void dg_letter_value(struct script_data *sc, trig_data *trig, char *cmd);
static struct cmdlist_element * find_case(struct trig_data *trig, struct cmdlist_element *cl, static struct cmdlist_element * find_case(struct trig_data *trig, struct cmdlist_element *cl,
void *go, struct script_data *sc, int type, char *cond); void *go, struct script_data *sc, int type, char *cond);
static struct cmdlist_element *find_done(struct cmdlist_element *cl); static struct cmdlist_element *find_done(struct cmdlist_element *cl);
static struct char_data *find_char_by_uid_in_lookup_table(long uid); static char_data *find_char_by_uid_in_lookup_table(long uid);
static struct obj_data *find_obj_by_uid_in_lookup_table(long uid); static obj_data *find_obj_by_uid_in_lookup_table(long uid);
static EVENTFUNC(trig_wait_event); static EVENTFUNC(trig_wait_event);
@@ -258,7 +258,7 @@ int find_eq_pos_script(char *arg)
* @param pos The defined wear location to check. * @param pos The defined wear location to check.
* @retval int TRUE if obj can be worn on pos, FALSE if not. * @retval int TRUE if obj can be worn on pos, FALSE if not.
*/ */
int can_wear_on_pos(struct obj_data *obj, int pos) int can_wear_on_pos(obj_data *obj, int pos)
{ {
switch (pos) { switch (pos) {
case WEAR_HOLD: case WEAR_HOLD:
@@ -288,7 +288,7 @@ int can_wear_on_pos(struct obj_data *obj, int pos)
* @retval char_data * Pointer to the character structure if it exists, or NULL * @retval char_data * Pointer to the character structure if it exists, or NULL
* if it cannot be found. * if it cannot be found.
*/ */
struct char_data *find_char(long n) char_data *find_char(long n)
{ {
if (n>=ROOM_ID_BASE) /* See note in dg_scripts.h */ if (n>=ROOM_ID_BASE) /* See note in dg_scripts.h */
return NULL; return NULL;
@@ -722,14 +722,14 @@ static EVENTFUNC(trig_wait_event)
{ {
int found = FALSE; int found = FALSE;
if (type == MOB_TRIGGER) { if (type == MOB_TRIGGER) {
struct char_data *tch; char_data *tch;
for (tch = character_list;tch && !found;tch = tch->next) for (tch = character_list;tch && !found;tch = tch->next)
if (tch == (struct char_data *)go) if (tch == (char_data *)go)
found = TRUE; found = TRUE;
} else if (type == OBJ_TRIGGER) { } else if (type == OBJ_TRIGGER) {
struct obj_data *obj; obj_data *obj;
for (obj = object_list;obj && !found;obj = obj->next) for (obj = object_list;obj && !found;obj = obj->next)
if (obj == (struct obj_data *)go) if (obj == (obj_data *)go)
found = TRUE; found = TRUE;
} else { } else {
room_rnum i; room_rnum i;
@@ -753,7 +753,7 @@ static EVENTFUNC(trig_wait_event)
return 0; return 0;
} }
static void do_stat_trigger(struct char_data *ch, trig_data *trig) static void do_stat_trigger(char_data *ch, trig_data *trig)
{ {
struct cmdlist_element *cmd_list; struct cmdlist_element *cmd_list;
char sb[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH]; char sb[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
@@ -878,7 +878,7 @@ static void script_stat (char_data *ch, struct script_data *sc)
} }
} }
void do_sstat_room(struct char_data * ch, struct room_data *rm) void do_sstat_room(char_data * ch, struct room_data *rm)
{ {
send_to_char(ch, "Triggers:\r\n"); send_to_char(ch, "Triggers:\r\n");
if (!SCRIPT(rm)) { if (!SCRIPT(rm)) {
@@ -1326,7 +1326,7 @@ ACMD(do_detach)
void script_vlog(const char *format, va_list args) void script_vlog(const char *format, va_list args)
{ {
char output[MAX_STRING_LENGTH]; char output[MAX_STRING_LENGTH];
struct descriptor_data *i; descriptor_data *i;
/* parse the args, making the error message */ /* parse the args, making the error message */
vsnprintf(output, sizeof(output) - 2, format, args); vsnprintf(output, sizeof(output) - 2, format, args);
@@ -1959,7 +1959,7 @@ static void process_detach(void *go, struct script_data *sc, trig_data *trig,
} }
struct room_data *dg_room_of_obj(struct obj_data *obj) struct room_data *dg_room_of_obj(obj_data *obj)
{ {
if (IN_ROOM(obj) != NOWHERE) return &world[IN_ROOM(obj)]; if (IN_ROOM(obj) != NOWHERE) return &world[IN_ROOM(obj)];
if (obj->carried_by) return &world[IN_ROOM(obj->carried_by)]; if (obj->carried_by) return &world[IN_ROOM(obj->carried_by)];
@@ -2008,34 +2008,34 @@ static void makeuid_var(void *go, struct script_data *sc, trig_data *trig,
} }
if (is_abbrev(arg, "mob")) { if (is_abbrev(arg, "mob")) {
struct char_data *c = NULL; char_data *c = NULL;
switch (type) { switch (type) {
case WLD_TRIGGER: case WLD_TRIGGER:
c = get_char_in_room((struct room_data *)go, name); c = get_char_in_room((struct room_data *)go, name);
break; break;
case OBJ_TRIGGER: case OBJ_TRIGGER:
c = get_char_near_obj((struct obj_data *)go, name); c = get_char_near_obj((obj_data *)go, name);
break; break;
case MOB_TRIGGER: case MOB_TRIGGER:
c = get_char_room_vis((struct char_data *)go, name, NULL); c = get_char_room_vis((char_data *)go, name, NULL);
break; break;
} }
if (c) if (c)
snprintf(uid, sizeof(uid), "%c%ld", UID_CHAR, char_script_id(c)); snprintf(uid, sizeof(uid), "%c%ld", UID_CHAR, char_script_id(c));
} else if (is_abbrev(arg, "obj")) { } else if (is_abbrev(arg, "obj")) {
struct obj_data *o = NULL; obj_data *o = NULL;
switch (type) { switch (type) {
case WLD_TRIGGER: case WLD_TRIGGER:
o = get_obj_in_room((struct room_data *)go, name); o = get_obj_in_room((struct room_data *)go, name);
break; break;
case OBJ_TRIGGER: case OBJ_TRIGGER:
o = get_obj_near_obj((struct obj_data *)go, name); o = get_obj_near_obj((obj_data *)go, name);
break; break;
case MOB_TRIGGER: case MOB_TRIGGER:
if ((o = get_obj_in_list_vis((struct char_data *)go, name, NULL, if ((o = get_obj_in_list_vis((char_data *)go, name, NULL,
((struct char_data *)go)->carrying)) == NULL) ((char_data *)go)->carrying)) == NULL)
o = get_obj_in_list_vis((struct char_data *)go, name, NULL, o = get_obj_in_list_vis((char_data *)go, name, NULL,
world[IN_ROOM((struct char_data *)go)].contents); world[IN_ROOM((char_data *)go)].contents);
break; break;
} }
if (o) if (o)
@@ -2047,10 +2047,10 @@ static void makeuid_var(void *go, struct script_data *sc, trig_data *trig,
r = real_room(((struct room_data *) go)->number); r = real_room(((struct room_data *) go)->number);
break; break;
case OBJ_TRIGGER: case OBJ_TRIGGER:
r = obj_room((struct obj_data *)go); r = obj_room((obj_data *)go);
break; break;
case MOB_TRIGGER: case MOB_TRIGGER:
r = IN_ROOM((struct char_data *)go); r = IN_ROOM((char_data *)go);
break; break;
} }
if (r != NOWHERE) if (r != NOWHERE)
@@ -2267,7 +2267,7 @@ ACMD(do_vdelete)
/* Called from do_set - return 0 for failure, 1 for success. ch and vict are /* Called from do_set - return 0 for failure, 1 for success. ch and vict are
* verified. */ * verified. */
int perform_set_dg_var(struct char_data *ch, struct char_data *vict, char *val_arg) int perform_set_dg_var(char_data *ch, char_data *vict, char *val_arg)
{ {
char var_name[MAX_INPUT_LENGTH], *var_value; char var_name[MAX_INPUT_LENGTH], *var_value;
@@ -2827,7 +2827,7 @@ static struct cmdlist_element *find_done(struct cmdlist_element *cl)
/* load in a character's saved variables */ /* load in a character's saved variables */
void read_saved_vars(struct char_data *ch) void read_saved_vars(char_data *ch)
{ {
FILE *file; FILE *file;
long context; long context;
@@ -2874,7 +2874,7 @@ void read_saved_vars(struct char_data *ch)
} }
/* save a characters variables out to disk */ /* save a characters variables out to disk */
void save_char_vars(struct char_data *ch) void save_char_vars(char_data *ch)
{ {
FILE *file; FILE *file;
char fn[127]; char fn[127];
@@ -2913,7 +2913,7 @@ void save_char_vars(struct char_data *ch)
} }
/* load in a character's saved variables from an ASCII pfile*/ /* load in a character's saved variables from an ASCII pfile*/
void read_saved_vars_ascii(FILE *file, struct char_data *ch, int count) void read_saved_vars_ascii(FILE *file, char_data *ch, int count)
{ {
long context; long context;
char input_line[1024], *temp, *p; char input_line[1024], *temp, *p;
@@ -2948,7 +2948,7 @@ void read_saved_vars_ascii(FILE *file, struct char_data *ch, int count)
} }
/* save a characters variables out to an ASCII pfile */ /* save a characters variables out to an ASCII pfile */
void save_char_vars_ascii(FILE *file, struct char_data *ch) void save_char_vars_ascii(FILE *file, char_data *ch)
{ {
struct trig_var_data *vars; struct trig_var_data *vars;
int count = 0; int count = 0;
@@ -3014,23 +3014,23 @@ static inline struct lookup_table_t *find_element_by_uid_in_lookup_table(long ui
return lt; return lt;
} }
static struct char_data *find_char_by_uid_in_lookup_table(long uid) static char_data *find_char_by_uid_in_lookup_table(long uid)
{ {
struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid); struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
if (lt) if (lt)
return (struct char_data *)(lt->c); return (char_data *)(lt->c);
log("find_char_by_uid_in_lookup_table : No entity with number %ld in lookup table", uid); log("find_char_by_uid_in_lookup_table : No entity with number %ld in lookup table", uid);
return NULL; return NULL;
} }
static struct obj_data *find_obj_by_uid_in_lookup_table(long uid) static obj_data *find_obj_by_uid_in_lookup_table(long uid)
{ {
struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid); struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
if (lt) if (lt)
return (struct obj_data *)(lt->c); return (obj_data *)(lt->c);
log("find_obj_by_uid_in_lookup_table : No entity with number %ld in lookup table", uid); log("find_obj_by_uid_in_lookup_table : No entity with number %ld in lookup table", uid);
return NULL; return NULL;
+17 -17
View File
@@ -259,8 +259,8 @@ ACMD(do_vdelete);
ACMD(do_tstat); ACMD(do_tstat);
char *str_str(char *cs, char *ct); char *str_str(char *cs, char *ct);
int find_eq_pos_script(char *arg); int find_eq_pos_script(char *arg);
int can_wear_on_pos(struct obj_data *obj, int pos); int can_wear_on_pos(obj_data *obj, int pos);
struct char_data *find_char(long n); char_data *find_char(long n);
char_data *get_char(char *name); char_data *get_char(char *name);
char_data *get_char_near_obj(obj_data *obj, char *name); char_data *get_char_near_obj(obj_data *obj, char *name);
char_data *get_char_in_room(room_data *room, char *name); char_data *get_char_in_room(room_data *room, char *name);
@@ -278,18 +278,18 @@ obj_data *get_object_in_equip(char_data * ch, char *name);
void script_trigger_check(void); void script_trigger_check(void);
void check_time_triggers(void); void check_time_triggers(void);
void find_uid_name(char *uid, char *name, size_t nlen); void find_uid_name(char *uid, char *name, size_t nlen);
void do_sstat_room(struct char_data * ch, room_data *r); void do_sstat_room(char_data * ch, room_data *r);
void do_sstat_object(char_data *ch, obj_data *j); void do_sstat_object(char_data *ch, obj_data *j);
void do_sstat_character(char_data *ch, char_data *k); void do_sstat_character(char_data *ch, char_data *k);
void add_trigger(struct script_data *sc, trig_data *t, int loc); void add_trigger(struct script_data *sc, trig_data *t, int loc);
void script_vlog(const char *format, va_list args); void script_vlog(const char *format, va_list args);
void script_log(const char *format, ...) __attribute__ ((format (printf, 1, 2))); void script_log(const char *format, ...) __attribute__ ((format (printf, 1, 2)));
char *matching_quote(char *p); char *matching_quote(char *p);
struct room_data *dg_room_of_obj(struct obj_data *obj); struct room_data *dg_room_of_obj(obj_data *obj);
bool check_flags_by_name_ar(int *array, int numflags, char *search, const char *namelist[]); bool check_flags_by_name_ar(int *array, int numflags, char *search, const char *namelist[]);
void read_saved_vars_ascii(FILE *file, struct char_data *ch, int count); void read_saved_vars_ascii(FILE *file, char_data *ch, int count);
void save_char_vars_ascii(FILE *file, struct char_data *ch); void save_char_vars_ascii(FILE *file, char_data *ch);
int perform_set_dg_var(struct char_data *ch, struct char_data *vict, char *val_arg); int perform_set_dg_var(char_data *ch, char_data *vict, char *val_arg);
int trig_is_attached(struct script_data *sc, trig_vnum trig_num); int trig_is_attached(struct script_data *sc, trig_vnum trig_num);
/* To maintain strict-aliasing we'll have to do this trick with a union */ /* To maintain strict-aliasing we'll have to do this trick with a union */
@@ -297,8 +297,8 @@ int trig_is_attached(struct script_data *sc, trig_vnum trig_num);
int script_driver(void *go_adress, trig_data *trig, int type, int mode); int script_driver(void *go_adress, trig_data *trig, int type, int mode);
trig_rnum real_trigger(trig_vnum vnum); trig_rnum real_trigger(trig_vnum vnum);
void process_eval(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd); void process_eval(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd);
void read_saved_vars(struct char_data *ch); void read_saved_vars(char_data *ch);
void save_char_vars(struct char_data *ch); void save_char_vars(char_data *ch);
void init_lookup_table(void); void init_lookup_table(void);
void add_to_lookup_table(long uid, void *c); void add_to_lookup_table(long uid, void *c);
void remove_from_lookup_table(long uid); void remove_from_lookup_table(long uid);
@@ -308,14 +308,14 @@ void parse_trigger(FILE *trig_f, int nr);
trig_data *read_trigger(int nr); trig_data *read_trigger(int nr);
void trig_data_copy(trig_data *this_data, const trig_data *trg); void trig_data_copy(trig_data *this_data, const trig_data *trg);
void dg_read_trigger(FILE *fp, void *proto, int type); void dg_read_trigger(FILE *fp, void *proto, int type);
void dg_obj_trigger(char *line, struct obj_data *obj); void dg_obj_trigger(char *line, obj_data *obj);
void assign_triggers(void *i, int type); void assign_triggers(void *i, int type);
/* From dg_variables.c */ /* From dg_variables.c */
void add_var(struct trig_var_data **var_list, const char *name, const char *value, long id); void add_var(struct trig_var_data **var_list, const char *name, const char *value, long id);
int item_in_list(char *item, obj_data *list); int item_in_list(char *item, obj_data *list);
char *skill_percent(struct char_data *ch, char *skill); char *skill_percent(char_data *ch, char *skill);
int char_has_item(char *item, struct char_data *ch); int char_has_item(char *item, char_data *ch);
void var_subst(void *go, struct script_data *sc, trig_data *trig, int type, char *line, char *buf); void var_subst(void *go, struct script_data *sc, trig_data *trig, int type, char *line, char *buf);
int text_processed(char *field, char *subfield, struct trig_var_data *vd, char *str, size_t slen); int text_processed(char *field, char *subfield, struct trig_var_data *vd, char *str, size_t slen);
void find_replacement(void *go, struct script_data *sc, trig_data *trig, int type, char *var, char *field, void find_replacement(void *go, struct script_data *sc, trig_data *trig, int type, char *var, char *field,
@@ -342,7 +342,7 @@ void send_to_zone(char *messg, zone_rnum zone);
/* from dg_misc.c */ /* from dg_misc.c */
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd); void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd);
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd); void do_dg_affect(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd);
void send_char_pos(struct char_data *ch, int dam); void send_char_pos(char_data *ch, int dam);
int valid_dg_target(char_data *ch, int bitvector); int valid_dg_target(char_data *ch, int bitvector);
void script_damage(char_data *vict, int dam); void script_damage(char_data *vict, int dam);
@@ -371,10 +371,10 @@ ACMD(do_mzoneecho);
ACMD(do_mlog); ACMD(do_mlog);
/* from dg_olc.c... thinking these should be moved to oasis.h */ /* from dg_olc.c... thinking these should be moved to oasis.h */
void trigedit_save(struct descriptor_data *d); void trigedit_save(descriptor_data *d);
void trigedit_string_cleanup(struct descriptor_data *d, int terminator); void trigedit_string_cleanup(descriptor_data *d, int terminator);
int format_script(struct descriptor_data *d); int format_script(descriptor_data *d);
void trigedit_setup_existing(struct descriptor_data *d, int rtrg_num); void trigedit_setup_existing(descriptor_data *d, int rtrg_num);
/* from dg_objcmd.c */ /* from dg_objcmd.c */
room_rnum obj_room(obj_data *obj); room_rnum obj_room(obj_data *obj);
+3 -3
View File
@@ -412,7 +412,7 @@ void act_mtrigger(const char_data *ch, char *str, char_data *actor,
void fight_mtrigger(char_data *ch) void fight_mtrigger(char_data *ch)
{ {
struct char_data *actor; char_data *actor;
trig_data *t; trig_data *t;
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
@@ -437,7 +437,7 @@ void fight_mtrigger(char_data *ch)
void hitprcnt_mtrigger(char_data *ch) void hitprcnt_mtrigger(char_data *ch)
{ {
struct char_data *actor; char_data *actor;
trig_data *t; trig_data *t;
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
@@ -649,7 +649,7 @@ void random_otrigger(obj_data *obj)
} }
} }
void timer_otrigger(struct obj_data *obj) void timer_otrigger(obj_data *obj)
{ {
trig_data *t; trig_data *t;
+6 -6
View File
@@ -65,7 +65,7 @@ void add_var(struct trig_var_data **var_list, const char *name, const char *valu
} }
/* perhaps not the best place for this, but I didn't want a new file */ /* perhaps not the best place for this, but I didn't want a new file */
char *skill_percent(struct char_data *ch, char *skill) char *skill_percent(char_data *ch, char *skill)
{ {
static char retval[16]; static char retval[16];
int skillnum; int skillnum;
@@ -120,7 +120,7 @@ int item_in_list(char *item, obj_data *list)
/* BOOLEAN return, just check if a player or mob has an item of any sort, /* BOOLEAN return, just check if a player or mob has an item of any sort,
* searched for by name or id. Searching equipment as well as inventory, and * searched for by name or id. Searching equipment as well as inventory, and
* containers. Jamie Nelson */ * containers. Jamie Nelson */
int char_has_item(char *item, struct char_data *ch) int char_has_item(char *item, char_data *ch)
{ {
/* If this works, no more searching needed */ /* If this works, no more searching needed */
@@ -133,7 +133,7 @@ int char_has_item(char *item, struct char_data *ch)
return 1; return 1;
} }
static int handle_oset(struct obj_data * obj, char * argument) static int handle_oset(obj_data * obj, char * argument)
{ {
int i = 0; int i = 0;
bool found = FALSE; bool found = FALSE;
@@ -141,7 +141,7 @@ static int handle_oset(struct obj_data * obj, char * argument)
struct oset_handler { struct oset_handler {
const char * type; const char * type;
bool (* name)(struct obj_data *, char *); bool (* name)(obj_data *, char *);
} handler[] = { } handler[] = {
{ "alias", oset_alias }, { "alias", oset_alias },
{ "apply", oset_apply }, { "apply", oset_apply },
@@ -553,10 +553,10 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
in_room = real_room(((struct room_data *) go)->number); in_room = real_room(((struct room_data *) go)->number);
break; break;
case OBJ_TRIGGER: case OBJ_TRIGGER:
in_room = obj_room((struct obj_data *) go); in_room = obj_room((obj_data *) go);
break; break;
case MOB_TRIGGER: case MOB_TRIGGER:
in_room = IN_ROOM((struct char_data *)go); in_room = IN_ROOM((char_data *)go);
break; break;
} }
if (in_room == NOWHERE) { if (in_room == NOWHERE) {
+1 -1
View File
@@ -548,7 +548,7 @@ WCMD(do_wdamage) {
WCMD(do_wat) WCMD(do_wat)
{ {
room_rnum loc = NOWHERE; room_rnum loc = NOWHERE;
struct char_data *ch; char_data *ch;
char arg[MAX_INPUT_LENGTH], *command; char arg[MAX_INPUT_LENGTH], *command;
command = any_one_arg(argument, arg); command = any_one_arg(argument, arg);
+1 -1
View File
@@ -1054,7 +1054,7 @@ INCLUDE_FILE_PATTERNS =
# undefined via #undef or recursively expanded use the := operator # undefined via #undef or recursively expanded use the := operator
# instead of the = operator. # instead of the = operator.
PREDEFINED = "ACMD(name)=void name (struct char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(struct char_data *ch, void *me, int cmd, char *argument)" PREDEFINED = "ACMD(name)=void name (char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(char_data *ch, void *me, int cmd, char *argument)"
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then # If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
# this tag can be used to specify a list of macro names that should be expanded. # this tag can be used to specify a list of macro names that should be expanded.
+1 -1
View File
@@ -1054,7 +1054,7 @@ INCLUDE_FILE_PATTERNS =
# undefined via #undef or recursively expanded use the := operator # undefined via #undef or recursively expanded use the := operator
# instead of the = operator. # instead of the = operator.
PREDEFINED = "ACMD(name)=void name (struct char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(struct char_data *ch, void *me, int cmd, char *argument)" PREDEFINED = "ACMD(name)=void name (char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(char_data *ch, void *me, int cmd, char *argument)"
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then # If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
# this tag can be used to specify a list of macro names that should be expanded. # this tag can be used to specify a list of macro names that should be expanded.
+43 -43
View File
@@ -29,7 +29,7 @@
/* locally defined global variables, used externally */ /* locally defined global variables, used externally */
/* head of l-list of fighting chars */ /* head of l-list of fighting chars */
struct char_data *combat_list = NULL; char_data *combat_list = NULL;
/* Weapon attack texts */ /* Weapon attack texts */
struct attack_hit_type attack_hit_text[] = struct attack_hit_type attack_hit_text[] =
{ {
@@ -51,23 +51,23 @@ struct attack_hit_type attack_hit_text[] =
}; };
/* local (file scope only) variables */ /* local (file scope only) variables */
static struct char_data *next_combat_list = NULL; static char_data *next_combat_list = NULL;
/* local file scope utility functions */ /* local file scope utility functions */
static void perform_group_gain(struct char_data *ch, int base, struct char_data *victim); static void perform_group_gain(char_data *ch, int base, char_data *victim);
static void dam_message(int dam, struct char_data *ch, struct char_data *victim, int w_type); static void dam_message(int dam, char_data *ch, char_data *victim, int w_type);
static void make_corpse(struct char_data *ch); static void make_corpse(char_data *ch);
static void change_alignment(struct char_data *ch, struct char_data *victim); static void change_alignment(char_data *ch, char_data *victim);
static void group_gain(struct char_data *ch, struct char_data *victim); static void group_gain(char_data *ch, char_data *victim);
static void solo_gain(struct char_data *ch, struct char_data *victim); static void solo_gain(char_data *ch, char_data *victim);
/** @todo refactor this function name */ /** @todo refactor this function name */
static char *replace_string(const char *str, const char *weapon_singular, const char *weapon_plural); static char *replace_string(const char *str, const char *weapon_singular, const char *weapon_plural);
static int compute_thaco(struct char_data *ch, struct char_data *vict); static int compute_thaco(char_data *ch, char_data *vict);
#define IS_WEAPON(type) (((type) >= TYPE_HIT) && ((type) < TYPE_SUFFERING)) #define IS_WEAPON(type) (((type) >= TYPE_HIT) && ((type) < TYPE_SUFFERING))
/* The Fight related routines */ /* The Fight related routines */
void appear(struct char_data *ch) void appear(char_data *ch)
{ {
if (affected_by_spell(ch, SPELL_INVISIBLE)) if (affected_by_spell(ch, SPELL_INVISIBLE))
affect_from_char(ch, SPELL_INVISIBLE); affect_from_char(ch, SPELL_INVISIBLE);
@@ -82,7 +82,7 @@ void appear(struct char_data *ch)
FALSE, ch, 0, 0, TO_ROOM); FALSE, ch, 0, 0, TO_ROOM);
} }
int compute_armor_class(struct char_data *ch) int compute_armor_class(char_data *ch)
{ {
int armorclass = GET_AC(ch); int armorclass = GET_AC(ch);
@@ -92,7 +92,7 @@ int compute_armor_class(struct char_data *ch)
return (MAX(-100, armorclass)); /* -100 is lowest */ return (MAX(-100, armorclass)); /* -100 is lowest */
} }
void update_pos(struct char_data *victim) void update_pos(char_data *victim)
{ {
if ((GET_HIT(victim) > 0) && (GET_POS(victim) > POS_STUNNED)) if ((GET_HIT(victim) > 0) && (GET_POS(victim) > POS_STUNNED))
return; return;
@@ -108,7 +108,7 @@ void update_pos(struct char_data *victim)
GET_POS(victim) = POS_STUNNED; GET_POS(victim) = POS_STUNNED;
} }
void check_killer(struct char_data *ch, struct char_data *vict) void check_killer(char_data *ch, char_data *vict)
{ {
if (PLR_FLAGGED(vict, PLR_KILLER) || PLR_FLAGGED(vict, PLR_THIEF)) if (PLR_FLAGGED(vict, PLR_KILLER) || PLR_FLAGGED(vict, PLR_THIEF))
return; return;
@@ -123,7 +123,7 @@ void check_killer(struct char_data *ch, struct char_data *vict)
} }
/* start one char fighting another (yes, it is horrible, I know... ) */ /* start one char fighting another (yes, it is horrible, I know... ) */
void set_fighting(struct char_data *ch, struct char_data *vict) void set_fighting(char_data *ch, char_data *vict)
{ {
if (ch == vict) if (ch == vict)
return; return;
@@ -147,9 +147,9 @@ void set_fighting(struct char_data *ch, struct char_data *vict)
} }
/* remove a char from the list of fighting chars */ /* remove a char from the list of fighting chars */
void stop_fighting(struct char_data *ch) void stop_fighting(char_data *ch)
{ {
struct char_data *temp; char_data *temp;
if (ch == next_combat_list) if (ch == next_combat_list)
next_combat_list = ch->next_fighting; next_combat_list = ch->next_fighting;
@@ -161,11 +161,11 @@ void stop_fighting(struct char_data *ch)
update_pos(ch); update_pos(ch);
} }
static void make_corpse(struct char_data *ch) static void make_corpse(char_data *ch)
{ {
char buf2[MAX_NAME_LENGTH + 64]; char buf2[MAX_NAME_LENGTH + 64];
struct obj_data *corpse, *o; obj_data *corpse, *o;
struct obj_data *money; obj_data *money;
int i, x, y; int i, x, y;
corpse = create_obj(); corpse = create_obj();
@@ -232,14 +232,14 @@ static void make_corpse(struct char_data *ch)
} }
/* When ch kills victim */ /* When ch kills victim */
static void change_alignment(struct char_data *ch, struct char_data *victim) static void change_alignment(char_data *ch, char_data *victim)
{ {
/* new alignment change algorithm: if you kill a monster with alignment A, /* new alignment change algorithm: if you kill a monster with alignment A,
* you move 1/16th of the way to having alignment -A. Simple and fast. */ * you move 1/16th of the way to having alignment -A. Simple and fast. */
GET_ALIGNMENT(ch) += (-GET_ALIGNMENT(victim) - GET_ALIGNMENT(ch)) / 16; GET_ALIGNMENT(ch) += (-GET_ALIGNMENT(victim) - GET_ALIGNMENT(ch)) / 16;
} }
void death_cry(struct char_data *ch) void death_cry(char_data *ch)
{ {
int door; int door;
@@ -250,9 +250,9 @@ void death_cry(struct char_data *ch)
send_to_room(world[IN_ROOM(ch)].dir_option[door]->to_room, "Your blood freezes as you hear someone's death cry.\r\n"); send_to_room(world[IN_ROOM(ch)].dir_option[door]->to_room, "Your blood freezes as you hear someone's death cry.\r\n");
} }
void raw_kill(struct char_data * ch, struct char_data * killer) void raw_kill(char_data * ch, char_data * killer)
{ {
struct char_data *i; char_data *i;
if (FIGHTING(ch)) if (FIGHTING(ch))
stop_fighting(ch); stop_fighting(ch);
@@ -271,7 +271,7 @@ struct char_data *i;
if (killer) { if (killer) {
if (killer->group) { if (killer->group) {
while ((i = (struct char_data *) simple_list(killer->group->members)) != NULL) while ((i = (char_data *) simple_list(killer->group->members)) != NULL)
if(IN_ROOM(i) == IN_ROOM(ch) || (world[IN_ROOM(i)].zone == world[IN_ROOM(ch)].zone)) if(IN_ROOM(i) == IN_ROOM(ch) || (world[IN_ROOM(i)].zone == world[IN_ROOM(ch)].zone))
autoquest_trigger_check(i, ch, NULL, AQ_MOB_KILL); autoquest_trigger_check(i, ch, NULL, AQ_MOB_KILL);
} else } else
@@ -293,7 +293,7 @@ struct char_data *i;
} }
} }
void die(struct char_data * ch, struct char_data * killer) void die(char_data * ch, char_data * killer)
{ {
gain_exp(ch, -(GET_EXP(ch) / 2)); gain_exp(ch, -(GET_EXP(ch) / 2));
if (!IS_NPC(ch)) { if (!IS_NPC(ch)) {
@@ -303,8 +303,8 @@ void die(struct char_data * ch, struct char_data * killer)
raw_kill(ch, killer); raw_kill(ch, killer);
} }
static void perform_group_gain(struct char_data *ch, int base, static void perform_group_gain(char_data *ch, int base,
struct char_data *victim) char_data *victim)
{ {
int share, hap_share; int share, hap_share;
@@ -325,12 +325,12 @@ static void perform_group_gain(struct char_data *ch, int base,
change_alignment(ch, victim); change_alignment(ch, victim);
} }
static void group_gain(struct char_data *ch, struct char_data *victim) static void group_gain(char_data *ch, char_data *victim)
{ {
int tot_members = 0, base, tot_gain; int tot_members = 0, base, tot_gain;
struct char_data *k; char_data *k;
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL) while ((k = (char_data *) simple_list(GROUP(ch)->members)) != NULL)
if (IN_ROOM(ch) == IN_ROOM(k)) if (IN_ROOM(ch) == IN_ROOM(k))
tot_members++; tot_members++;
@@ -346,12 +346,12 @@ static void group_gain(struct char_data *ch, struct char_data *victim)
else else
base = 0; base = 0;
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL) while ((k = (char_data *) simple_list(GROUP(ch)->members)) != NULL)
if (IN_ROOM(k) == IN_ROOM(ch)) if (IN_ROOM(k) == IN_ROOM(ch))
perform_group_gain(k, base, victim); perform_group_gain(k, base, victim);
} }
static void solo_gain(struct char_data *ch, struct char_data *victim) static void solo_gain(char_data *ch, char_data *victim)
{ {
int exp, happy_exp; int exp, happy_exp;
@@ -407,7 +407,7 @@ static char *replace_string(const char *str, const char *weapon_singular, const
} }
/* message for doing damage with a weapon */ /* message for doing damage with a weapon */
static void dam_message(int dam, struct char_data *ch, struct char_data *victim, static void dam_message(int dam, char_data *ch, char_data *victim,
int w_type) int w_type)
{ {
char *buf; char *buf;
@@ -512,13 +512,13 @@ static void dam_message(int dam, struct char_data *ch, struct char_data *victim,
/* message for doing damage with a spell or skill. Also used for weapon /* message for doing damage with a spell or skill. Also used for weapon
* damage on miss and death blows. */ * damage on miss and death blows. */
int skill_message(int dam, struct char_data *ch, struct char_data *vict, int skill_message(int dam, char_data *ch, char_data *vict,
int attacktype) int attacktype)
{ {
int i, j, nr; int i, j, nr;
struct message_type *msg; struct message_type *msg;
struct obj_data *weap = GET_EQ(ch, WEAR_WIELD); obj_data *weap = GET_EQ(ch, WEAR_WIELD);
/* @todo restructure the messages library to a pointer based system as /* @todo restructure the messages library to a pointer based system as
* opposed to the current cyclic location system. */ * opposed to the current cyclic location system. */
@@ -585,12 +585,12 @@ int skill_message(int dam, struct char_data *ch, struct char_data *vict,
* < 0 Victim died. * < 0 Victim died.
* = 0 No damage. * = 0 No damage.
* > 0 How much damage done. */ * > 0 How much damage done. */
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype) int damage(char_data *ch, char_data *victim, int dam, int attacktype)
{ {
long local_gold = 0, happy_gold = 0; long local_gold = 0, happy_gold = 0;
char local_buf[256]; char local_buf[256];
struct char_data *tmp_char; char_data *tmp_char;
struct obj_data *corpse_obj; obj_data *corpse_obj;
if (GET_POS(victim) <= POS_DEAD) { if (GET_POS(victim) <= POS_DEAD) {
/* This is "normal"-ish now with delayed extraction. -gg 3/15/2001 */ /* This is "normal"-ish now with delayed extraction. -gg 3/15/2001 */
@@ -786,7 +786,7 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
/* Calculate the THAC0 of the attacker. 'victim' currently isn't used but you /* Calculate the THAC0 of the attacker. 'victim' currently isn't used but you
* could use it for special cases like weapons that hit evil creatures easier * could use it for special cases like weapons that hit evil creatures easier
* or a weapon that always misses attacking an animal. */ * or a weapon that always misses attacking an animal. */
static int compute_thaco(struct char_data *ch, struct char_data *victim) static int compute_thaco(char_data *ch, char_data *victim)
{ {
int calc_thaco; int calc_thaco;
@@ -802,9 +802,9 @@ static int compute_thaco(struct char_data *ch, struct char_data *victim)
return calc_thaco; return calc_thaco;
} }
void hit(struct char_data *ch, struct char_data *victim, int type) void hit(char_data *ch, char_data *victim, int type)
{ {
struct obj_data *wielded = GET_EQ(ch, WEAR_WIELD); obj_data *wielded = GET_EQ(ch, WEAR_WIELD);
int w_type, victim_ac, calc_thaco, dam, diceroll; int w_type, victim_ac, calc_thaco, dam, diceroll;
/* Check that the attacker and victim exist */ /* Check that the attacker and victim exist */
@@ -905,7 +905,7 @@ void hit(struct char_data *ch, struct char_data *victim, int type)
/* control the fights going on. Called every 2 seconds from comm.c. */ /* control the fights going on. Called every 2 seconds from comm.c. */
void perform_violence(void) void perform_violence(void)
{ {
struct char_data *ch, *tch; char_data *ch, *tch;
for (ch = combat_list; ch; ch = next_combat_list) { for (ch = combat_list; ch; ch = next_combat_list) {
next_combat_list = ch->next_fighting; next_combat_list = ch->next_fighting;
@@ -935,7 +935,7 @@ void perform_violence(void)
if (GROUP(ch) && GROUP(ch)->members && GROUP(ch)->members->iSize) { if (GROUP(ch) && GROUP(ch)->members && GROUP(ch)->members->iSize) {
struct iterator_data Iterator; struct iterator_data Iterator;
tch = (struct char_data *) merge_iterator(&Iterator, GROUP(ch)->members); tch = (char_data *) merge_iterator(&Iterator, GROUP(ch)->members);
for (; tch ; tch = next_in_list(&Iterator)) { for (; tch ; tch = next_in_list(&Iterator)) {
if (tch == ch) if (tch == ch)
continue; continue;
+12 -12
View File
@@ -21,22 +21,22 @@ struct attack_hit_type {
}; };
/* Functions available in fight.c */ /* Functions available in fight.c */
void appear(struct char_data *ch); void appear(char_data *ch);
void check_killer(struct char_data *ch, struct char_data *vict); void check_killer(char_data *ch, char_data *vict);
int compute_armor_class(struct char_data *ch); int compute_armor_class(char_data *ch);
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype); int damage(char_data *ch, char_data *victim, int dam, int attacktype);
void death_cry(struct char_data *ch); void death_cry(char_data *ch);
void die(struct char_data * ch, struct char_data * killer); void die(char_data * ch, char_data * killer);
void hit(struct char_data *ch, struct char_data *victim, int type); void hit(char_data *ch, char_data *victim, int type);
void perform_violence(void); void perform_violence(void);
void raw_kill(struct char_data * ch, struct char_data * killer); void raw_kill(char_data * ch, char_data * killer);
void set_fighting(struct char_data *ch, struct char_data *victim); void set_fighting(char_data *ch, char_data *victim);
int skill_message(int dam, struct char_data *ch, struct char_data *vict, int attacktype); int skill_message(int dam, char_data *ch, char_data *vict, int attacktype);
void stop_fighting(struct char_data *ch); void stop_fighting(char_data *ch);
/* Global variables */ /* Global variables */
extern struct attack_hit_type attack_hit_text[]; extern struct attack_hit_type attack_hit_text[];
extern struct char_data *combat_list; extern char_data *combat_list;
#endif /* _FIGHT_H_*/ #endif /* _FIGHT_H_*/
+15 -15
View File
@@ -21,11 +21,11 @@
/* local functions */ /* local functions */
static void extract_mobile_all(mob_vnum vnum); static void extract_mobile_all(mob_vnum vnum);
int add_mobile(struct char_data *mob, mob_vnum vnum) int add_mobile(char_data *mob, mob_vnum vnum)
{ {
int rnum, i, found = FALSE, shop, cmd_no; int rnum, i, found = FALSE, shop, cmd_no;
zone_rnum zone; zone_rnum zone;
struct char_data *live_mob; char_data *live_mob;
if ((rnum = real_mobile(vnum)) != NOBODY) { if ((rnum = real_mobile(vnum)) != NOBODY) {
/* Copy over the mobile and free() the old strings. */ /* Copy over the mobile and free() the old strings. */
@@ -41,7 +41,7 @@ int add_mobile(struct char_data *mob, mob_vnum vnum)
return rnum; return rnum;
} }
RECREATE(mob_proto, struct char_data, top_of_mobt + 2); RECREATE(mob_proto, char_data, top_of_mobt + 2);
RECREATE(mob_index, struct index_data, top_of_mobt + 2); RECREATE(mob_index, struct index_data, top_of_mobt + 2);
top_of_mobt++; top_of_mobt++;
@@ -90,7 +90,7 @@ int add_mobile(struct char_data *mob, mob_vnum vnum)
return found; return found;
} }
int copy_mobile(struct char_data *to, struct char_data *from) int copy_mobile(char_data *to, char_data *from)
{ {
free_mobile_strings(to); free_mobile_strings(to);
*to = *from; *to = *from;
@@ -101,7 +101,7 @@ int copy_mobile(struct char_data *to, struct char_data *from)
static void extract_mobile_all(mob_vnum vnum) static void extract_mobile_all(mob_vnum vnum)
{ {
struct char_data *next, *ch; char_data *next, *ch;
int i; int i;
for (ch = character_list; ch; ch = next) { for (ch = character_list; ch; ch = next) {
@@ -140,8 +140,8 @@ static void extract_mobile_all(mob_vnum vnum)
int delete_mobile(mob_rnum refpt) int delete_mobile(mob_rnum refpt)
{ {
struct char_data *live_mob; char_data *live_mob;
struct char_data *proto; char_data *proto;
int counter, cmd_no; int counter, cmd_no;
mob_vnum vnum; mob_vnum vnum;
zone_rnum zone; zone_rnum zone;
@@ -169,7 +169,7 @@ int delete_mobile(mob_rnum refpt)
top_of_mobt--; top_of_mobt--;
RECREATE(mob_index, struct index_data, top_of_mobt + 1); RECREATE(mob_index, struct index_data, top_of_mobt + 1);
RECREATE(mob_proto, struct char_data, top_of_mobt + 1); RECREATE(mob_proto, char_data, top_of_mobt + 1);
/* Update live mobile rnums. */ /* Update live mobile rnums. */
for (live_mob = character_list; live_mob; live_mob = live_mob->next) for (live_mob = character_list; live_mob; live_mob = live_mob->next)
@@ -195,7 +195,7 @@ int delete_mobile(mob_rnum refpt)
return refpt; return refpt;
} }
int copy_mobile_strings(struct char_data *t, struct char_data *f) int copy_mobile_strings(char_data *t, char_data *f)
{ {
if (f->player.name) if (f->player.name)
t->player.name = strdup(f->player.name); t->player.name = strdup(f->player.name);
@@ -210,7 +210,7 @@ int copy_mobile_strings(struct char_data *t, struct char_data *f)
return TRUE; return TRUE;
} }
int update_mobile_strings(struct char_data *t, struct char_data *f) int update_mobile_strings(char_data *t, char_data *f)
{ {
if (f->player.name) if (f->player.name)
t->player.name = f->player.name; t->player.name = f->player.name;
@@ -225,7 +225,7 @@ int update_mobile_strings(struct char_data *t, struct char_data *f)
return TRUE; return TRUE;
} }
int free_mobile_strings(struct char_data *mob) int free_mobile_strings(char_data *mob)
{ {
if (mob->player.name) if (mob->player.name)
free(mob->player.name); free(mob->player.name);
@@ -242,7 +242,7 @@ int free_mobile_strings(struct char_data *mob)
/* Free a mobile structure that has been edited. Take care of existing mobiles /* Free a mobile structure that has been edited. Take care of existing mobiles
* and their mob_proto! */ * and their mob_proto! */
int free_mobile(struct char_data *mob) int free_mobile(char_data *mob)
{ {
mob_rnum i; mob_rnum i;
@@ -325,7 +325,7 @@ int save_mobiles(zone_rnum rznum)
return written; return written;
} }
int write_mobile_espec(mob_vnum mvnum, struct char_data *mob, FILE *fd) int write_mobile_espec(mob_vnum mvnum, char_data *mob, FILE *fd)
{ {
if (GET_ATTACK(mob) != 0) if (GET_ATTACK(mob) != 0)
fprintf(fd, "BareHandAttack: %d\n", GET_ATTACK(mob)); fprintf(fd, "BareHandAttack: %d\n", GET_ATTACK(mob));
@@ -357,7 +357,7 @@ int write_mobile_espec(mob_vnum mvnum, struct char_data *mob, FILE *fd)
return TRUE; return TRUE;
} }
int write_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd) int write_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd)
{ {
char ldesc[MAX_STRING_LENGTH]; char ldesc[MAX_STRING_LENGTH];
char ddesc[MAX_STRING_LENGTH]; char ddesc[MAX_STRING_LENGTH];
@@ -419,7 +419,7 @@ int write_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd)
return TRUE; return TRUE;
} }
void check_mobile_strings(struct char_data *mob) void check_mobile_strings(char_data *mob)
{ {
mob_vnum mvnum = mob_index[mob->nr].vnum; mob_vnum mvnum = mob_index[mob->nr].vnum;
check_mobile_string(mvnum, &GET_LDESC(mob), "long description"); check_mobile_string(mvnum, &GET_LDESC(mob), "long description");
+12 -12
View File
@@ -13,21 +13,21 @@
#define _GENMOB_H_ #define _GENMOB_H_
int delete_mobile(mob_rnum); int delete_mobile(mob_rnum);
int copy_mobile(struct char_data *to, struct char_data *from); int copy_mobile(char_data *to, char_data *from);
int add_mobile(struct char_data *, mob_vnum); int add_mobile(char_data *, mob_vnum);
int copy_mob_strings(struct char_data *to, struct char_data *from); int copy_mob_strings(char_data *to, char_data *from);
int free_mob_strings(struct char_data *); int free_mob_strings(char_data *);
int free_mobile(struct char_data *mob); int free_mobile(char_data *mob);
int save_mobiles(zone_rnum rznum); int save_mobiles(zone_rnum rznum);
int update_mobile_strings(struct char_data *t, struct char_data *f); int update_mobile_strings(char_data *t, char_data *f);
void check_mobile_strings(struct char_data *mob); void check_mobile_strings(char_data *mob);
void check_mobile_string(mob_vnum i, char **string, const char *desc); void check_mobile_string(mob_vnum i, char **string, const char *desc);
int write_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd); int write_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd);
int write_mobile_espec(mob_vnum mvnum, struct char_data *mob, FILE *fd); int write_mobile_espec(mob_vnum mvnum, char_data *mob, FILE *fd);
int free_mobile_strings(struct char_data *mob); int free_mobile_strings(char_data *mob);
int copy_mobile_strings(struct char_data *t, struct char_data *f); int copy_mobile_strings(char_data *t, char_data *f);
#if CONFIG_GENOLC_MOBPROG #if CONFIG_GENOLC_MOBPROG
int write_mobile_mobprog(mob_vnum mvnum, struct char_data *mob, FILE *fd); int write_mobile_mobprog(mob_vnum mvnum, char_data *mob, FILE *fd);
#endif #endif
/* Handy macros. */ /* Handy macros. */
+23 -23
View File
@@ -22,10 +22,10 @@
/* local functions */ /* local functions */
static int update_all_objects(struct obj_data *obj); static int update_all_objects(obj_data *obj);
static void copy_object_strings(struct obj_data *to, struct obj_data *from); static void copy_object_strings(obj_data *to, obj_data *from);
obj_rnum add_object(struct obj_data *newobj, obj_vnum ovnum) obj_rnum add_object(obj_data *newobj, obj_vnum ovnum)
{ {
int found = NOTHING; int found = NOTHING;
zone_rnum rznum = real_zone_by_thing(ovnum); zone_rnum rznum = real_zone_by_thing(ovnum);
@@ -48,9 +48,9 @@ obj_rnum add_object(struct obj_data *newobj, obj_vnum ovnum)
* and every object currently in the game to see which ones are pointing to * and every object currently in the game to see which ones are pointing to
* this prototype. If object is pointing to this prototype, then we need to * this prototype. If object is pointing to this prototype, then we need to
* replace it with the new one. */ * replace it with the new one. */
static int update_all_objects(struct obj_data *refobj) static int update_all_objects(obj_data *refobj)
{ {
struct obj_data *obj, swap; obj_data *obj, swap;
int count = 0; int count = 0;
for (obj = object_list; obj; obj = obj->next) { for (obj = object_list; obj; obj = obj->next) {
@@ -85,7 +85,7 @@ static int update_all_objects(struct obj_data *refobj)
obj_rnum adjust_objects(obj_rnum refpt) obj_rnum adjust_objects(obj_rnum refpt)
{ {
int shop, i, zone, cmd_no; int shop, i, zone, cmd_no;
struct obj_data *obj; obj_data *obj;
#if CIRCLE_UNSIGNED_INDEX #if CIRCLE_UNSIGNED_INDEX
if (refpt == NOTHING || refpt > top_of_objt) if (refpt == NOTHING || refpt > top_of_objt)
@@ -132,13 +132,13 @@ obj_rnum adjust_objects(obj_rnum refpt)
/* Function handle the insertion of an object within the prototype framework. /* Function handle the insertion of an object within the prototype framework.
* Note that this does not adjust internal values of other objects, use * Note that this does not adjust internal values of other objects, use
* add_object() for that. */ * add_object() for that. */
obj_rnum insert_object(struct obj_data *obj, obj_vnum ovnum) obj_rnum insert_object(obj_data *obj, obj_vnum ovnum)
{ {
obj_rnum i; obj_rnum i;
top_of_objt++; top_of_objt++;
RECREATE(obj_index, struct index_data, top_of_objt + 1); RECREATE(obj_index, struct index_data, top_of_objt + 1);
RECREATE(obj_proto, struct obj_data, top_of_objt + 1); RECREATE(obj_proto, obj_data, top_of_objt + 1);
/* Start counting through both tables. */ /* Start counting through both tables. */
for (i = top_of_objt; i > 0; i--) { for (i = top_of_objt; i > 0; i--) {
@@ -156,7 +156,7 @@ obj_rnum insert_object(struct obj_data *obj, obj_vnum ovnum)
return index_object(obj, ovnum, 0); return index_object(obj, ovnum, 0);
} }
obj_rnum index_object(struct obj_data *obj, obj_vnum ovnum, obj_rnum ornum) obj_rnum index_object(obj_data *obj, obj_vnum ovnum, obj_rnum ornum)
{ {
#if CIRCLE_UNSIGNED_INDEX #if CIRCLE_UNSIGNED_INDEX
if (obj == NULL || ornum == NOTHING || ornum > top_of_objt) if (obj == NULL || ornum == NOTHING || ornum > top_of_objt)
@@ -184,7 +184,7 @@ int save_objects(zone_rnum zone_num)
char pbuf1[MAX_STRING_LENGTH], pbuf2[MAX_STRING_LENGTH], pbuf3[MAX_STRING_LENGTH], pbuf4[MAX_STRING_LENGTH]; char pbuf1[MAX_STRING_LENGTH], pbuf2[MAX_STRING_LENGTH], pbuf3[MAX_STRING_LENGTH], pbuf4[MAX_STRING_LENGTH];
int counter, counter2, realcounter; int counter, counter2, realcounter;
FILE *fp; FILE *fp;
struct obj_data *obj; obj_data *obj;
struct extra_descr_data *ex_desc; struct extra_descr_data *ex_desc;
#if CIRCLE_UNSIGNED_INDEX #if CIRCLE_UNSIGNED_INDEX
@@ -299,7 +299,7 @@ int save_objects(zone_rnum zone_num)
} }
/* Free all, unconditionally. */ /* Free all, unconditionally. */
void free_object_strings(struct obj_data *obj) void free_object_strings(obj_data *obj)
{ {
if (obj->name) if (obj->name)
free(obj->name); free(obj->name);
@@ -314,7 +314,7 @@ void free_object_strings(struct obj_data *obj)
} }
/* For object instances that are not the prototype. */ /* For object instances that are not the prototype. */
void free_object_strings_proto(struct obj_data *obj) void free_object_strings_proto(obj_data *obj)
{ {
int robj_num = GET_OBJ_RNUM(obj); int robj_num = GET_OBJ_RNUM(obj);
@@ -349,7 +349,7 @@ void free_object_strings_proto(struct obj_data *obj)
} }
} }
static void copy_object_strings(struct obj_data *to, struct obj_data *from) static void copy_object_strings(obj_data *to, obj_data *from)
{ {
to->name = from->name ? strdup(from->name) : NULL; to->name = from->name ? strdup(from->name) : NULL;
to->description = from->description ? strdup(from->description) : NULL; to->description = from->description ? strdup(from->description) : NULL;
@@ -362,18 +362,18 @@ static void copy_object_strings(struct obj_data *to, struct obj_data *from)
to->ex_description = NULL; to->ex_description = NULL;
} }
int copy_object(struct obj_data *to, struct obj_data *from) int copy_object(obj_data *to, obj_data *from)
{ {
free_object_strings(to); free_object_strings(to);
return copy_object_main(to, from, TRUE); return copy_object_main(to, from, TRUE);
} }
int copy_object_preserve(struct obj_data *to, struct obj_data *from) int copy_object_preserve(obj_data *to, obj_data *from)
{ {
return copy_object_main(to, from, FALSE); return copy_object_main(to, from, FALSE);
} }
int copy_object_main(struct obj_data *to, struct obj_data *from, int free_object) int copy_object_main(obj_data *to, obj_data *from, int free_object)
{ {
*to = *from; *to = *from;
copy_object_strings(to, from); copy_object_strings(to, from);
@@ -384,7 +384,7 @@ int delete_object(obj_rnum rnum)
{ {
obj_rnum i; obj_rnum i;
zone_rnum zrnum; zone_rnum zrnum;
struct obj_data *obj, *tmp, *next_obj; obj_data *obj, *tmp, *next_obj;
int shop, j, zone, cmd_no; int shop, j, zone, cmd_no;
if (rnum == NOTHING || rnum > top_of_objt) if (rnum == NOTHING || rnum > top_of_objt)
@@ -404,7 +404,7 @@ int delete_object(obj_rnum rnum)
/* extract_obj() will just axe contents. */ /* extract_obj() will just axe contents. */
if (tmp->contains) { if (tmp->contains) {
struct obj_data *this_content, *next_content; obj_data *this_content, *next_content;
for (this_content = tmp->contains; this_content; this_content = next_content) { for (this_content = tmp->contains; this_content; this_content = next_content) {
next_content = this_content->next_content; next_content = this_content->next_content;
if (IN_ROOM(tmp)) { if (IN_ROOM(tmp)) {
@@ -442,7 +442,7 @@ int delete_object(obj_rnum rnum)
top_of_objt--; top_of_objt--;
RECREATE(obj_index, struct index_data, top_of_objt + 1); RECREATE(obj_index, struct index_data, top_of_objt + 1);
RECREATE(obj_proto, struct obj_data, top_of_objt + 1); RECREATE(obj_proto, obj_data, top_of_objt + 1);
/* Renumber notice boards. */ /* Renumber notice boards. */
for (j = 0; j < NUM_OF_BOARDS; j++) for (j = 0; j < NUM_OF_BOARDS; j++)
@@ -487,7 +487,7 @@ int delete_object(obj_rnum rnum)
} }
/* oset handling, this location should be temporary */ /* oset handling, this location should be temporary */
bool oset_alias(struct obj_data *obj, char * argument) bool oset_alias(obj_data *obj, char * argument)
{ {
static size_t max_len = 64; static size_t max_len = 64;
int i = GET_OBJ_RNUM(obj); int i = GET_OBJ_RNUM(obj);
@@ -505,7 +505,7 @@ bool oset_alias(struct obj_data *obj, char * argument)
return TRUE; return TRUE;
} }
bool oset_apply(struct obj_data *obj, char * argument) bool oset_apply(obj_data *obj, char * argument)
{ {
int i = 0, apply = -1, location = -1, mod = 0, empty = -1, value; int i = 0, apply = -1, location = -1, mod = 0, empty = -1, value;
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
@@ -558,7 +558,7 @@ bool oset_apply(struct obj_data *obj, char * argument)
return TRUE; return TRUE;
} }
bool oset_short_description(struct obj_data *obj, char * argument) bool oset_short_description(obj_data *obj, char * argument)
{ {
static size_t max_len = 64; static size_t max_len = 64;
int i = GET_OBJ_RNUM(obj); int i = GET_OBJ_RNUM(obj);
@@ -576,7 +576,7 @@ bool oset_short_description(struct obj_data *obj, char * argument)
return TRUE; return TRUE;
} }
bool oset_long_description(struct obj_data *obj, char * argument) bool oset_long_description(obj_data *obj, char * argument)
{ {
static size_t max_len = 128; static size_t max_len = 128;
int i = GET_OBJ_RNUM(obj); int i = GET_OBJ_RNUM(obj);
+12 -12
View File
@@ -12,20 +12,20 @@
#ifndef _GENOBJ_H_ #ifndef _GENOBJ_H_
#define _GENOBJ_H_ #define _GENOBJ_H_
void free_object_strings_proto(struct obj_data *obj); void free_object_strings_proto(obj_data *obj);
void free_object_strings(struct obj_data *obj); void free_object_strings(obj_data *obj);
int copy_object(struct obj_data *to, struct obj_data *from); int copy_object(obj_data *to, obj_data *from);
int copy_object_preserve(struct obj_data *to, struct obj_data *from); int copy_object_preserve(obj_data *to, obj_data *from);
int save_objects(zone_rnum vznum); int save_objects(zone_rnum vznum);
obj_rnum insert_object(struct obj_data *obj, obj_vnum ovnum); obj_rnum insert_object(obj_data *obj, obj_vnum ovnum);
obj_rnum adjust_objects(obj_rnum refpt); obj_rnum adjust_objects(obj_rnum refpt);
obj_rnum index_object(struct obj_data *obj, obj_vnum ovnum, obj_rnum ornum); obj_rnum index_object(obj_data *obj, obj_vnum ovnum, obj_rnum ornum);
obj_rnum add_object(struct obj_data *, obj_vnum ovnum); obj_rnum add_object(obj_data *, obj_vnum ovnum);
int copy_object_main(struct obj_data *to, struct obj_data *from, int free_object); int copy_object_main(obj_data *to, obj_data *from, int free_object);
int delete_object(obj_rnum); int delete_object(obj_rnum);
bool oset_alias(struct obj_data *obj, char * argument); bool oset_alias(obj_data *obj, char * argument);
bool oset_apply(struct obj_data *obj, char * argument); bool oset_apply(obj_data *obj, char * argument);
bool oset_short_description(struct obj_data *obj, char * argument); bool oset_short_description(obj_data *obj, char * argument);
bool oset_long_description(struct obj_data *obj, char * argument); bool oset_long_description(obj_data *obj, char * argument);
#endif /* _GENOBJ_H_ */ #endif /* _GENOBJ_H_ */
+6 -6
View File
@@ -60,11 +60,11 @@ static int export_save_zone(zone_rnum zrnum);
static int export_save_objects(zone_rnum zrnum); static int export_save_objects(zone_rnum zrnum);
static int export_save_rooms(zone_rnum zrnum); static int export_save_rooms(zone_rnum zrnum);
static int export_save_triggers(zone_rnum zrnum); static int export_save_triggers(zone_rnum zrnum);
static int export_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd); static int export_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd);
static void export_script_save_to_disk(FILE *fp, void *item, int type); static void export_script_save_to_disk(FILE *fp, void *item, int type);
static int export_info_file(zone_rnum zrnum); static int export_info_file(zone_rnum zrnum);
int genolc_checkstring(struct descriptor_data *d, char *arg) int genolc_checkstring(descriptor_data *d, char *arg)
{ {
smash_tilde(arg); smash_tilde(arg);
parse_at(arg); parse_at(arg);
@@ -589,7 +589,7 @@ static int export_save_mobiles(zone_rnum rznum)
return TRUE; return TRUE;
} }
static int export_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd) static int export_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd)
{ {
char ldesc[MAX_STRING_LENGTH]; char ldesc[MAX_STRING_LENGTH];
@@ -774,7 +774,7 @@ static int export_save_objects(zone_rnum zrnum)
obj_vnum ovnum; obj_vnum ovnum;
int i; int i;
FILE *obj_file; FILE *obj_file;
struct obj_data *obj; obj_data *obj;
struct extra_descr_data *ex_desc; struct extra_descr_data *ex_desc;
if (!(obj_file = fopen("world/export/qq.obj", "w"))) { if (!(obj_file = fopen("world/export/qq.obj", "w"))) {
@@ -996,9 +996,9 @@ static void export_script_save_to_disk(FILE *fp, void *item, int type)
struct trig_proto_list *t; struct trig_proto_list *t;
if (type==MOB_TRIGGER) if (type==MOB_TRIGGER)
t = ((struct char_data *)item)->proto_script; t = ((char_data *)item)->proto_script;
else if (type==OBJ_TRIGGER) else if (type==OBJ_TRIGGER)
t = ((struct obj_data *)item)->proto_script; t = ((obj_data *)item)->proto_script;
else if (type==WLD_TRIGGER) else if (type==WLD_TRIGGER)
t = ((struct room_data *)item)->proto_script; t = ((struct room_data *)item)->proto_script;
else { else {
+1 -1
View File
@@ -15,7 +15,7 @@
#define STRING_TERMINATOR '~' #define STRING_TERMINATOR '~'
#define CONFIG_GENOLC_MOBPROG 0 #define CONFIG_GENOLC_MOBPROG 0
int genolc_checkstring(struct descriptor_data *d, char *arg); int genolc_checkstring(descriptor_data *d, char *arg);
int remove_from_save_list(zone_vnum, int type); int remove_from_save_list(zone_vnum, int type);
int add_to_save_list(zone_vnum, int type); int add_to_save_list(zone_vnum, int type);
int in_save_list(zone_vnum, int type); int in_save_list(zone_vnum, int type);
+4 -4
View File
@@ -24,8 +24,8 @@
* the description, title, and such. */ * the description, title, and such. */
room_rnum add_room(struct room_data *room) room_rnum add_room(struct room_data *room)
{ {
struct char_data *tch; char_data *tch;
struct obj_data *tobj; obj_data *tobj;
int j, found = FALSE; int j, found = FALSE;
room_rnum i; room_rnum i;
@@ -123,8 +123,8 @@ int delete_room(room_rnum rnum)
{ {
room_rnum i; room_rnum i;
int j; int j;
struct char_data *ppl, *next_ppl; char_data *ppl, *next_ppl;
struct obj_data *obj, *next_obj; obj_data *obj, *next_obj;
struct room_data *room; struct room_data *room;
if (rnum <= 0 || rnum > top_of_world) /* Can't delete void yet. */ if (rnum <= 0 || rnum > top_of_world) /* Can't delete void yet. */
+3 -3
View File
@@ -141,7 +141,7 @@ static int find_first_step(room_rnum src, room_rnum target)
ACMD(do_track) ACMD(do_track)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct char_data *vict; char_data *vict;
int dir; int dir;
/* The character must have the track skill. */ /* The character must have the track skill. */
@@ -195,11 +195,11 @@ ACMD(do_track)
} }
} }
void hunt_victim(struct char_data *ch) void hunt_victim(char_data *ch)
{ {
int dir; int dir;
byte found; byte found;
struct char_data *tmp; char_data *tmp;
if (!ch || !HUNTING(ch) || FIGHTING(ch)) if (!ch || !HUNTING(ch) || FIGHTING(ch))
return; return;
+1 -1
View File
@@ -15,6 +15,6 @@
#define _GRAPH_H_ #define _GRAPH_H_
ACMD(do_track); ACMD(do_track);
void hunt_victim(struct char_data *ch); void hunt_victim(char_data *ch);
#endif /* _GRAPH_H_*/ #endif /* _GRAPH_H_*/
+76 -76
View File
@@ -29,9 +29,9 @@
static int extractions_pending = 0; static int extractions_pending = 0;
/* local file scope functions */ /* local file scope functions */
static int apply_ac(struct char_data *ch, int eq_pos); static int apply_ac(char_data *ch, int eq_pos);
static void update_object(struct obj_data *obj, int use); static void update_object(obj_data *obj, int use);
static void affect_modify_ar(struct char_data * ch, byte loc, sbyte mod, int bitv[], bool add); static void affect_modify_ar(char_data * ch, byte loc, sbyte mod, int bitv[], bool add);
char *fname(const char *namelist) char *fname(const char *namelist)
{ {
@@ -105,7 +105,7 @@ int isname(const char *str, const char *namelist)
return 0; return 0;
} }
static void aff_apply_modify(struct char_data *ch, byte loc, sbyte mod, char *msg) static void aff_apply_modify(char_data *ch, byte loc, sbyte mod, char *msg)
{ {
switch (loc) { switch (loc) {
case APPLY_NONE: case APPLY_NONE:
@@ -205,7 +205,7 @@ static void aff_apply_modify(struct char_data *ch, byte loc, sbyte mod, char *ms
} /* switch */ } /* switch */
} }
static void affect_modify_ar(struct char_data * ch, byte loc, sbyte mod, int bitv[], bool add) static void affect_modify_ar(char_data * ch, byte loc, sbyte mod, int bitv[], bool add)
{ {
int i , j; int i , j;
@@ -227,7 +227,7 @@ static void affect_modify_ar(struct char_data * ch, byte loc, sbyte mod, int bit
/* This updates a character by subtracting everything he is affected by /* This updates a character by subtracting everything he is affected by
* restoring original abilities, and then affecting all again. */ * restoring original abilities, and then affecting all again. */
void affect_total(struct char_data *ch) void affect_total(char_data *ch)
{ {
struct affected_type *af; struct affected_type *af;
int i, j; int i, j;
@@ -279,7 +279,7 @@ void affect_total(struct char_data *ch)
/* Insert an affect_type in a char_data structure. Automatically sets /* Insert an affect_type in a char_data structure. Automatically sets
* apropriate bits and apply's */ * apropriate bits and apply's */
void affect_to_char(struct char_data *ch, struct affected_type *af) void affect_to_char(char_data *ch, struct affected_type *af)
{ {
struct affected_type *affected_alloc; struct affected_type *affected_alloc;
@@ -296,7 +296,7 @@ void affect_to_char(struct char_data *ch, struct affected_type *af)
/* Remove an affected_type structure from a char (called when duration reaches /* Remove an affected_type structure from a char (called when duration reaches
* zero). Pointer *af must never be NIL! Frees mem and calls * zero). Pointer *af must never be NIL! Frees mem and calls
* affect_location_apply */ * affect_location_apply */
void affect_remove(struct char_data *ch, struct affected_type *af) void affect_remove(char_data *ch, struct affected_type *af)
{ {
struct affected_type *temp; struct affected_type *temp;
@@ -312,7 +312,7 @@ void affect_remove(struct char_data *ch, struct affected_type *af)
} }
/* Call affect_remove with every affect from the spell "type" */ /* Call affect_remove with every affect from the spell "type" */
void affect_from_char(struct char_data *ch, int type) void affect_from_char(char_data *ch, int type)
{ {
struct affected_type *hjp, *next; struct affected_type *hjp, *next;
@@ -325,7 +325,7 @@ void affect_from_char(struct char_data *ch, int type)
/* Return TRUE if a char is affected by a spell (SPELL_XXX), FALSE indicates /* Return TRUE if a char is affected by a spell (SPELL_XXX), FALSE indicates
* not affected. */ * not affected. */
bool affected_by_spell(struct char_data *ch, int type) bool affected_by_spell(char_data *ch, int type)
{ {
struct affected_type *hjp; struct affected_type *hjp;
@@ -336,7 +336,7 @@ bool affected_by_spell(struct char_data *ch, int type)
return (FALSE); return (FALSE);
} }
void affect_join(struct char_data *ch, struct affected_type *af, void affect_join(char_data *ch, struct affected_type *af,
bool add_dur, bool avg_dur, bool add_mod, bool avg_mod) bool add_dur, bool avg_dur, bool add_mod, bool avg_mod)
{ {
struct affected_type *hjp, *next; struct affected_type *hjp, *next;
@@ -365,9 +365,9 @@ void affect_join(struct char_data *ch, struct affected_type *af,
} }
/* move a player out of a room */ /* move a player out of a room */
void char_from_room(struct char_data *ch) void char_from_room(char_data *ch)
{ {
struct char_data *temp; char_data *temp;
if (ch == NULL || IN_ROOM(ch) == NOWHERE) { if (ch == NULL || IN_ROOM(ch) == NOWHERE) {
log("SYSERR: NULL character or NOWHERE in %s, char_from_room", __FILE__); log("SYSERR: NULL character or NOWHERE in %s, char_from_room", __FILE__);
@@ -390,7 +390,7 @@ void char_from_room(struct char_data *ch)
} }
/* place a character in a room */ /* place a character in a room */
void char_to_room(struct char_data *ch, room_rnum room) void char_to_room(char_data *ch, room_rnum room)
{ {
if (ch == NULL || room == NOWHERE || room > top_of_world) if (ch == NULL || room == NOWHERE || room > top_of_world)
log("SYSERR: Illegal value(s) passed to char_to_room. (Room: %d/%d Ch: %p", log("SYSERR: Illegal value(s) passed to char_to_room. (Room: %d/%d Ch: %p",
@@ -417,7 +417,7 @@ void char_to_room(struct char_data *ch, room_rnum room)
} }
/* Give an object to a char. */ /* Give an object to a char. */
void obj_to_char(struct obj_data *object, struct char_data *ch) void obj_to_char(obj_data *object, char_data *ch)
{ {
if (object && ch) { if (object && ch) {
object->next_content = ch->carrying; object->next_content = ch->carrying;
@@ -437,9 +437,9 @@ void obj_to_char(struct obj_data *object, struct char_data *ch)
} }
/* take an object from a char */ /* take an object from a char */
void obj_from_char(struct obj_data *object) void obj_from_char(obj_data *object)
{ {
struct obj_data *temp; obj_data *temp;
if (object == NULL) { if (object == NULL) {
log("SYSERR: NULL object passed to obj_from_char."); log("SYSERR: NULL object passed to obj_from_char.");
@@ -458,7 +458,7 @@ void obj_from_char(struct obj_data *object)
} }
/* Return the effect of a piece of armor in position eq_pos */ /* Return the effect of a piece of armor in position eq_pos */
static int apply_ac(struct char_data *ch, int eq_pos) static int apply_ac(char_data *ch, int eq_pos)
{ {
int factor; int factor;
@@ -489,7 +489,7 @@ static int apply_ac(struct char_data *ch, int eq_pos)
return (factor * GET_OBJ_VAL(GET_EQ(ch, eq_pos), 0)); return (factor * GET_OBJ_VAL(GET_EQ(ch, eq_pos), 0));
} }
int invalid_align(struct char_data *ch, struct obj_data *obj) int invalid_align(char_data *ch, obj_data *obj)
{ {
if (OBJ_FLAGGED(obj, ITEM_ANTI_EVIL) && IS_EVIL(ch)) if (OBJ_FLAGGED(obj, ITEM_ANTI_EVIL) && IS_EVIL(ch))
return TRUE; return TRUE;
@@ -500,7 +500,7 @@ int invalid_align(struct char_data *ch, struct obj_data *obj)
return FALSE; return FALSE;
} }
void equip_char(struct char_data *ch, struct obj_data *obj, int pos) void equip_char(char_data *ch, obj_data *obj, int pos)
{ {
int j; int j;
@@ -552,10 +552,10 @@ void equip_char(struct char_data *ch, struct obj_data *obj, int pos)
affect_total(ch); affect_total(ch);
} }
struct obj_data *unequip_char(struct char_data *ch, int pos) obj_data *unequip_char(char_data *ch, int pos)
{ {
int j; int j;
struct obj_data *obj; obj_data *obj;
if ((pos < 0 || pos >= NUM_WEARS) || GET_EQ(ch, pos) == NULL) { if ((pos < 0 || pos >= NUM_WEARS) || GET_EQ(ch, pos) == NULL) {
core_dump(); core_dump();
@@ -611,9 +611,9 @@ int get_number(char **name)
} }
/* Search a given list for an object number, and return a ptr to that obj */ /* Search a given list for an object number, and return a ptr to that obj */
struct obj_data *get_obj_in_list_num(int num, struct obj_data *list) obj_data *get_obj_in_list_num(int num, obj_data *list)
{ {
struct obj_data *i; obj_data *i;
for (i = list; i; i = i->next_content) for (i = list; i; i = i->next_content)
if (GET_OBJ_RNUM(i) == num) if (GET_OBJ_RNUM(i) == num)
@@ -623,9 +623,9 @@ struct obj_data *get_obj_in_list_num(int num, struct obj_data *list)
} }
/* search the entire world for an object number, and return a pointer */ /* search the entire world for an object number, and return a pointer */
struct obj_data *get_obj_num(obj_rnum nr) obj_data *get_obj_num(obj_rnum nr)
{ {
struct obj_data *i; obj_data *i;
for (i = object_list; i; i = i->next) for (i = object_list; i; i = i->next)
if (GET_OBJ_RNUM(i) == nr) if (GET_OBJ_RNUM(i) == nr)
@@ -635,9 +635,9 @@ struct obj_data *get_obj_num(obj_rnum nr)
} }
/* search a room for a char, and return a pointer if found.. */ /* search a room for a char, and return a pointer if found.. */
struct char_data *get_char_room(char *name, int *number, room_rnum room) char_data *get_char_room(char *name, int *number, room_rnum room)
{ {
struct char_data *i; char_data *i;
int num; int num;
if (!number) { if (!number) {
@@ -657,9 +657,9 @@ struct char_data *get_char_room(char *name, int *number, room_rnum room)
} }
/* search all over the world for a char num, and return a pointer if found */ /* search all over the world for a char num, and return a pointer if found */
struct char_data *get_char_num(mob_rnum nr) char_data *get_char_num(mob_rnum nr)
{ {
struct char_data *i; char_data *i;
for (i = character_list; i; i = i->next) for (i = character_list; i; i = i->next)
if (GET_MOB_RNUM(i) == nr) if (GET_MOB_RNUM(i) == nr)
@@ -669,7 +669,7 @@ struct char_data *get_char_num(mob_rnum nr)
} }
/* put an object in a room */ /* put an object in a room */
void obj_to_room(struct obj_data *object, room_rnum room) void obj_to_room(obj_data *object, room_rnum room)
{ {
if (!object || room == NOWHERE || room > top_of_world){ if (!object || room == NOWHERE || room > top_of_world){
log("SYSERR: Illegal value(s) passed to obj_to_room. (Room #%d/%d, obj %p)", log("SYSERR: Illegal value(s) passed to obj_to_room. (Room #%d/%d, obj %p)",
@@ -680,7 +680,7 @@ void obj_to_room(struct obj_data *object, room_rnum room)
world[room].contents = object; // add object to list world[room].contents = object; // add object to list
} }
else { else {
struct obj_data *i = world[room].contents; // define a temporary pointer obj_data *i = world[room].contents; // define a temporary pointer
while (i->next_content != NULL) i = i->next_content; // find the first without a next_content while (i->next_content != NULL) i = i->next_content; // find the first without a next_content
i->next_content = object; // add object at the end i->next_content = object; // add object at the end
} }
@@ -693,10 +693,10 @@ void obj_to_room(struct obj_data *object, room_rnum room)
} }
/* Take an object from a room */ /* Take an object from a room */
void obj_from_room(struct obj_data *object) void obj_from_room(obj_data *object)
{ {
struct obj_data *temp; obj_data *temp;
struct char_data *t, *tempch; char_data *t, *tempch;
if (!object || IN_ROOM(object) == NOWHERE) { if (!object || IN_ROOM(object) == NOWHERE) {
log("SYSERR: NULL object (%p) or obj not in a room (%d) passed to obj_from_room", log("SYSERR: NULL object (%p) or obj not in a room (%d) passed to obj_from_room",
@@ -722,9 +722,9 @@ void obj_from_room(struct obj_data *object)
} }
/* put an object in an object (quaint) */ /* put an object in an object (quaint) */
void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to) void obj_to_obj(obj_data *obj, obj_data *obj_to)
{ {
struct obj_data *tmp_obj; obj_data *tmp_obj;
if (!obj || !obj_to || obj == obj_to) { if (!obj || !obj_to || obj == obj_to) {
log("SYSERR: NULL object (%p) or same source (%p) and target (%p) obj passed to obj_to_obj.", log("SYSERR: NULL object (%p) or same source (%p) and target (%p) obj passed to obj_to_obj.",
@@ -749,9 +749,9 @@ void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to)
} }
/* remove an object from an object */ /* remove an object from an object */
void obj_from_obj(struct obj_data *obj) void obj_from_obj(obj_data *obj)
{ {
struct obj_data *temp, *obj_from; obj_data *temp, *obj_from;
if (obj->in_obj == NULL) { if (obj->in_obj == NULL) {
log("SYSERR: (%s): trying to illegally extract obj from obj.", __FILE__); log("SYSERR: (%s): trying to illegally extract obj from obj.", __FILE__);
@@ -775,7 +775,7 @@ void obj_from_obj(struct obj_data *obj)
} }
/* Set all carried_by to point to new owner */ /* Set all carried_by to point to new owner */
void object_list_new_owner(struct obj_data *list, struct char_data *ch) void object_list_new_owner(obj_data *list, char_data *ch)
{ {
if (list) { if (list) {
object_list_new_owner(list->contains, ch); object_list_new_owner(list->contains, ch);
@@ -785,10 +785,10 @@ void object_list_new_owner(struct obj_data *list, struct char_data *ch)
} }
/* Extract an object from the world */ /* Extract an object from the world */
void extract_obj(struct obj_data *obj) void extract_obj(obj_data *obj)
{ {
struct char_data *ch, *next = NULL; char_data *ch, *next = NULL;
struct obj_data *temp; obj_data *temp;
if (obj->worn_by != NULL) if (obj->worn_by != NULL)
if (unequip_char(obj->worn_by, obj->worn_on) != obj) if (unequip_char(obj->worn_by, obj->worn_on) != obj)
@@ -840,7 +840,7 @@ void extract_obj(struct obj_data *obj)
free_obj(obj); free_obj(obj);
} }
static void update_object(struct obj_data *obj, int use) static void update_object(obj_data *obj, int use)
{ {
/* dont update objects with a timer trigger */ /* dont update objects with a timer trigger */
if (!SCRIPT_CHECK(obj, OTRIG_TIMER) && (GET_OBJ_TIMER(obj) > 0)) if (!SCRIPT_CHECK(obj, OTRIG_TIMER) && (GET_OBJ_TIMER(obj) > 0))
@@ -851,7 +851,7 @@ static void update_object(struct obj_data *obj, int use)
update_object(obj->next_content, use); update_object(obj->next_content, use);
} }
void update_char_objects(struct char_data *ch) void update_char_objects(char_data *ch)
{ {
int i; int i;
@@ -878,11 +878,11 @@ void update_char_objects(struct char_data *ch)
} }
/* Extract a ch completely from the world, and leave his stuff behind */ /* Extract a ch completely from the world, and leave his stuff behind */
void extract_char_final(struct char_data *ch) void extract_char_final(char_data *ch)
{ {
struct char_data *k, *temp; char_data *k, *temp;
struct descriptor_data *d; descriptor_data *d;
struct obj_data *obj; obj_data *obj;
int i; int i;
if (IN_ROOM(ch) == NOWHERE) { if (IN_ROOM(ch) == NOWHERE) {
@@ -1001,7 +1001,7 @@ void extract_char_final(struct char_data *ch)
* Fixed a bug where it would over-count extractions if you try to extract the * Fixed a bug where it would over-count extractions if you try to extract the
* same character twice (e.g. double-purging in a script) -khufu / EmpireMUD * same character twice (e.g. double-purging in a script) -khufu / EmpireMUD
*/ */
void extract_char(struct char_data *ch) void extract_char(char_data *ch)
{ {
char_from_furniture(ch); char_from_furniture(ch);
clear_char_event_list(ch); clear_char_event_list(ch);
@@ -1022,7 +1022,7 @@ void extract_char(struct char_data *ch)
* confusing some code. -gg This doesn't handle recursive extractions. */ * confusing some code. -gg This doesn't handle recursive extractions. */
void extract_pending_chars(void) void extract_pending_chars(void)
{ {
struct char_data *vict, *next_vict, *prev_vict; char_data *vict, *next_vict, *prev_vict;
if (extractions_pending < 0) if (extractions_pending < 0)
log("SYSERR: Negative (%d) extractions pending.", extractions_pending); log("SYSERR: Negative (%d) extractions pending.", extractions_pending);
@@ -1057,9 +1057,9 @@ void extract_pending_chars(void)
/* Here follows high-level versions of some earlier routines, ie functions /* Here follows high-level versions of some earlier routines, ie functions
* which incorporate the actual player-data */ * which incorporate the actual player-data */
struct char_data *get_player_vis(struct char_data *ch, char *name, int *number, int inroom) char_data *get_player_vis(char_data *ch, char *name, int *number, int inroom)
{ {
struct char_data *i; char_data *i;
int num; int num;
if (!number) { if (!number) {
@@ -1084,9 +1084,9 @@ struct char_data *get_player_vis(struct char_data *ch, char *name, int *number,
return (NULL); return (NULL);
} }
struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *number) char_data *get_char_room_vis(char_data *ch, char *name, int *number)
{ {
struct char_data *i; char_data *i;
int num; int num;
if (!number) { if (!number) {
@@ -1111,9 +1111,9 @@ struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *numbe
return (NULL); return (NULL);
} }
struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *number) char_data *get_char_world_vis(char_data *ch, char *name, int *number)
{ {
struct char_data *i; char_data *i;
int num; int num;
if (!number) { if (!number) {
@@ -1142,7 +1142,7 @@ struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *numb
return (NULL); return (NULL);
} }
struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, int where) char_data *get_char_vis(char_data *ch, char *name, int *number, int where)
{ {
if (where == FIND_CHAR_ROOM) if (where == FIND_CHAR_ROOM)
return get_char_room_vis(ch, name, number); return get_char_room_vis(ch, name, number);
@@ -1152,9 +1152,9 @@ struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, in
return (NULL); return (NULL);
} }
struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *number, struct obj_data *list) obj_data *get_obj_in_list_vis(char_data *ch, char *name, int *number, obj_data *list)
{ {
struct obj_data *i; obj_data *i;
int num; int num;
if (!number) { if (!number) {
@@ -1175,9 +1175,9 @@ struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *numb
} }
/* search the entire world for an object, and return a pointer */ /* search the entire world for an object, and return a pointer */
struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *number) obj_data *get_obj_vis(char_data *ch, char *name, int *number)
{ {
struct obj_data *i; obj_data *i;
int num; int num;
if (!number) { if (!number) {
@@ -1206,7 +1206,7 @@ struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *number)
return (NULL); return (NULL);
} }
struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[]) obj_data *get_obj_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *equipment[])
{ {
int j, num; int j, num;
@@ -1226,7 +1226,7 @@ struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *numb
return (NULL); return (NULL);
} }
int get_obj_pos_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[]) int get_obj_pos_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *equipment[])
{ {
int j, num; int j, num;
@@ -1282,9 +1282,9 @@ const char *money_desc(int amount)
return ("an absolutely colossal mountain of gold coins"); return ("an absolutely colossal mountain of gold coins");
} }
struct obj_data *create_money(int amount) obj_data *create_money(int amount)
{ {
struct obj_data *obj; obj_data *obj;
struct extra_descr_data *new_descr; struct extra_descr_data *new_descr;
char buf[200]; char buf[200];
int y; int y;
@@ -1350,8 +1350,8 @@ struct obj_data *create_money(int amount)
* The routine used to return a pointer to the next word in *arg (just * The routine used to return a pointer to the next word in *arg (just
* like the one_argument routine), but now it returns an integer that * like the one_argument routine), but now it returns an integer that
* describes what it filled in. */ * describes what it filled in. */
int generic_find(char *arg, bitvector_t bitvector, struct char_data *ch, int generic_find(char *arg, bitvector_t bitvector, char_data *ch,
struct char_data **tar_ch, struct obj_data **tar_obj) char_data **tar_ch, obj_data **tar_obj)
{ {
int i, found, number; int i, found, number;
char name_val[MAX_INPUT_LENGTH]; char name_val[MAX_INPUT_LENGTH];
@@ -1418,7 +1418,7 @@ int find_all_dots(char *arg)
} }
/* Group Handlers */ /* Group Handlers */
struct group_data * create_group(struct char_data * leader) struct group_data * create_group(char_data * leader)
{ {
struct group_data * new_group; struct group_data * new_group;
@@ -1445,11 +1445,11 @@ struct group_data * create_group(struct char_data * leader)
void free_group(struct group_data * group) void free_group(struct group_data * group)
{ {
struct char_data *tch; char_data *tch;
struct iterator_data Iterator; struct iterator_data Iterator;
if (group->members->iSize) { if (group->members->iSize) {
for (tch = (struct char_data *) merge_iterator(&Iterator, group->members); for (tch = (char_data *) merge_iterator(&Iterator, group->members);
tch; tch;
tch = next_in_list(&Iterator)) tch = next_in_list(&Iterator))
leave_group(tch); leave_group(tch);
@@ -1462,10 +1462,10 @@ void free_group(struct group_data * group)
free(group); free(group);
} }
void leave_group(struct char_data *ch) void leave_group(char_data *ch)
{ {
struct group_data *group; struct group_data *group;
struct char_data *tch; char_data *tch;
struct iterator_data Iterator; struct iterator_data Iterator;
bool found_pc = FALSE; bool found_pc = FALSE;
@@ -1478,7 +1478,7 @@ void leave_group(struct char_data *ch)
ch->group = NULL; ch->group = NULL;
if (group->members->iSize) { if (group->members->iSize) {
for (tch = (struct char_data *) merge_iterator(&Iterator, group->members); for (tch = (char_data *) merge_iterator(&Iterator, group->members);
tch; tch = next_in_list(&Iterator)) tch; tch = next_in_list(&Iterator))
if (!IS_NPC(tch)) if (!IS_NPC(tch))
found_pc = TRUE; found_pc = TRUE;
@@ -1490,13 +1490,13 @@ void leave_group(struct char_data *ch)
SET_BIT(GROUP_FLAGS(group), GROUP_NPC); SET_BIT(GROUP_FLAGS(group), GROUP_NPC);
if (GROUP_LEADER(group) == ch && group->members->iSize) { if (GROUP_LEADER(group) == ch && group->members->iSize) {
group->leader = (struct char_data *) random_from_list(group->members); group->leader = (char_data *) random_from_list(group->members);
send_to_group(NULL, group, "%s has assumed leadership of the group.\r\n", GET_NAME(GROUP_LEADER(group))); send_to_group(NULL, group, "%s has assumed leadership of the group.\r\n", GET_NAME(GROUP_LEADER(group)));
} else if (group->members->iSize == 0) } else if (group->members->iSize == 0)
free_group(group); free_group(group);
} }
void join_group(struct char_data *ch, struct group_data *group) void join_group(char_data *ch, struct group_data *group)
{ {
add_to_list(ch, group->members); add_to_list(ch, group->members);
+43 -43
View File
@@ -13,61 +13,61 @@
#define _HANDLER_H_ #define _HANDLER_H_
/* handling the affected-structures */ /* handling the affected-structures */
void affect_total(struct char_data *ch); void affect_total(char_data *ch);
void affect_to_char(struct char_data *ch, struct affected_type *af); void affect_to_char(char_data *ch, struct affected_type *af);
void affect_remove(struct char_data *ch, struct affected_type *af); void affect_remove(char_data *ch, struct affected_type *af);
void affect_from_char(struct char_data *ch, int type); void affect_from_char(char_data *ch, int type);
bool affected_by_spell(struct char_data *ch, int type); bool affected_by_spell(char_data *ch, int type);
void affect_join(struct char_data *ch, struct affected_type *af, bool add_dur, bool avg_dur, bool add_mod, bool avg_mod); void affect_join(char_data *ch, struct affected_type *af, bool add_dur, bool avg_dur, bool add_mod, bool avg_mod);
/* utility */ /* utility */
const char *money_desc(int amount); const char *money_desc(int amount);
struct obj_data *create_money(int amount); obj_data *create_money(int amount);
int isname(const char *str, const char *namelist); int isname(const char *str, const char *namelist);
int is_name(const char *str, const char *namelist); int is_name(const char *str, const char *namelist);
char *fname(const char *namelist); char *fname(const char *namelist);
int get_number(char **name); int get_number(char **name);
/* objects */ /* objects */
void obj_to_char(struct obj_data *object, struct char_data *ch); void obj_to_char(obj_data *object, char_data *ch);
void obj_from_char(struct obj_data *object); void obj_from_char(obj_data *object);
void equip_char(struct char_data *ch, struct obj_data *obj, int pos); void equip_char(char_data *ch, obj_data *obj, int pos);
struct obj_data *unequip_char(struct char_data *ch, int pos); obj_data *unequip_char(char_data *ch, int pos);
int invalid_align(struct char_data *ch, struct obj_data *obj); int invalid_align(char_data *ch, obj_data *obj);
void obj_to_room(struct obj_data *object, room_rnum room); void obj_to_room(obj_data *object, room_rnum room);
void obj_from_room(struct obj_data *object); void obj_from_room(obj_data *object);
void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to); void obj_to_obj(obj_data *obj, obj_data *obj_to);
void obj_from_obj(struct obj_data *obj); void obj_from_obj(obj_data *obj);
void object_list_new_owner(struct obj_data *list, struct char_data *ch); void object_list_new_owner(obj_data *list, char_data *ch);
void extract_obj(struct obj_data *obj); void extract_obj(obj_data *obj);
void update_char_objects(struct char_data *ch); void update_char_objects(char_data *ch);
/* characters*/ /* characters*/
struct char_data *get_char_room(char *name, int *num, room_rnum room); char_data *get_char_room(char *name, int *num, room_rnum room);
struct char_data *get_char_num(mob_rnum nr); char_data *get_char_num(mob_rnum nr);
void char_from_room(struct char_data *ch); void char_from_room(char_data *ch);
void char_to_room(struct char_data *ch, room_rnum room); void char_to_room(char_data *ch, room_rnum room);
void extract_char(struct char_data *ch); void extract_char(char_data *ch);
void extract_char_final(struct char_data *ch); void extract_char_final(char_data *ch);
void extract_pending_chars(void); void extract_pending_chars(void);
/* find if character can see */ /* find if character can see */
struct char_data *get_player_vis(struct char_data *ch, char *name, int *number, int inroom); char_data *get_player_vis(char_data *ch, char *name, int *number, int inroom);
struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, int where); char_data *get_char_vis(char_data *ch, char *name, int *number, int where);
struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *number); char_data *get_char_room_vis(char_data *ch, char *name, int *number);
struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *number); char_data *get_char_world_vis(char_data *ch, char *name, int *number);
struct obj_data *get_obj_in_list_num(int num, struct obj_data *list); obj_data *get_obj_in_list_num(int num, obj_data *list);
struct obj_data *get_obj_num(obj_rnum nr); obj_data *get_obj_num(obj_rnum nr);
struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *number, struct obj_data *list); obj_data *get_obj_in_list_vis(char_data *ch, char *name, int *number, obj_data *list);
struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *num); obj_data *get_obj_vis(char_data *ch, char *name, int *num);
struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[]); obj_data *get_obj_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *equipment[]);
int get_obj_pos_in_equip_vis(struct char_data *ch, char *arg, int *num, struct obj_data *equipment[]); int get_obj_pos_in_equip_vis(char_data *ch, char *arg, int *num, obj_data *equipment[]);
/* find all dots */ /* find all dots */
int find_all_dots(char *arg); int find_all_dots(char *arg);
@@ -77,13 +77,13 @@ int find_all_dots(char *arg);
#define FIND_ALLDOT 2 #define FIND_ALLDOT 2
/* group */ /* group */
struct group_data * create_group(struct char_data * leader); struct group_data * create_group(char_data * leader);
void free_group(struct group_data * group); void free_group(struct group_data * group);
void leave_group(struct char_data *ch); void leave_group(char_data *ch);
void join_group(struct char_data *ch, struct group_data *group); void join_group(char_data *ch, struct group_data *group);
/* Generic Find */ /* Generic Find */
int generic_find(char *arg, bitvector_t bitvector, struct char_data *ch, struct char_data **tar_ch, struct obj_data **tar_obj); int generic_find(char *arg, bitvector_t bitvector, char_data *ch, char_data **tar_ch, obj_data **tar_obj);
#define FIND_CHAR_ROOM (1 << 0) #define FIND_CHAR_ROOM (1 << 0)
#define FIND_CHAR_WORLD (1 << 1) #define FIND_CHAR_WORLD (1 << 1)
@@ -94,10 +94,10 @@ int generic_find(char *arg, bitvector_t bitvector, struct char_data *ch, struct
/* prototypes from mobact.c */ /* prototypes from mobact.c */
void forget(struct char_data *ch, struct char_data *victim); void forget(char_data *ch, char_data *victim);
void remember(struct char_data *ch, struct char_data *victim); void remember(char_data *ch, char_data *victim);
void mobile_activity(void); void mobile_activity(void);
void clearMemory(struct char_data *ch); void clearMemory(char_data *ch);
/* For new last command: */ /* For new last command: */
@@ -125,7 +125,7 @@ struct last_entry {
int punique; int punique;
}; };
void add_llog_entry(struct char_data *ch, int type); void add_llog_entry(char_data *ch, int type);
struct last_entry *find_llog_entry(int punique, long idnum); struct last_entry *find_llog_entry(int punique, long idnum);
#endif /* _HANDLER_H_ */ #endif /* _HANDLER_H_ */
+13 -13
View File
@@ -26,17 +26,17 @@
#include "modify.h" #include "modify.h"
/* local functions */ /* local functions */
static void hedit_disp_menu(struct descriptor_data *); static void hedit_disp_menu(descriptor_data *);
static void hedit_setup_new(struct descriptor_data *); static void hedit_setup_new(descriptor_data *);
static void hedit_setup_existing(struct descriptor_data *, int); static void hedit_setup_existing(descriptor_data *, int);
static void hedit_save_to_disk(struct descriptor_data *); static void hedit_save_to_disk(descriptor_data *);
static void hedit_save_internally(struct descriptor_data *); static void hedit_save_internally(descriptor_data *);
ACMD(do_oasis_hedit) ACMD(do_oasis_hedit)
{ {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
struct descriptor_data *d; descriptor_data *d;
int i; int i;
/* No building as a mob or while being forced. */ /* No building as a mob or while being forced. */
@@ -107,7 +107,7 @@ ACMD(do_oasis_hedit)
TRUE, "OLC: %s starts editing help files.", GET_NAME(d->character)); TRUE, "OLC: %s starts editing help files.", GET_NAME(d->character));
} }
static void hedit_setup_new(struct descriptor_data *d) static void hedit_setup_new(descriptor_data *d)
{ {
CREATE(OLC_HELP(d), struct help_index_element, 1); CREATE(OLC_HELP(d), struct help_index_element, 1);
@@ -120,7 +120,7 @@ static void hedit_setup_new(struct descriptor_data *d)
hedit_disp_menu(d); hedit_disp_menu(d);
} }
static void hedit_setup_existing(struct descriptor_data *d, int rnum) static void hedit_setup_existing(descriptor_data *d, int rnum)
{ {
CREATE(OLC_HELP(d), struct help_index_element, 1); CREATE(OLC_HELP(d), struct help_index_element, 1);
@@ -133,7 +133,7 @@ static void hedit_setup_existing(struct descriptor_data *d, int rnum)
hedit_disp_menu(d); hedit_disp_menu(d);
} }
static void hedit_save_internally(struct descriptor_data *d) static void hedit_save_internally(descriptor_data *d)
{ {
struct help_index_element *new_help_table = NULL; struct help_index_element *new_help_table = NULL;
@@ -154,7 +154,7 @@ static void hedit_save_internally(struct descriptor_data *d)
hedit_save_to_disk(d); hedit_save_to_disk(d);
} }
static void hedit_save_to_disk(struct descriptor_data *d) static void hedit_save_to_disk(descriptor_data *d)
{ {
FILE *fp; FILE *fp;
char buf1[MAX_STRING_LENGTH], index_name[READ_SIZE]; char buf1[MAX_STRING_LENGTH], index_name[READ_SIZE];
@@ -187,7 +187,7 @@ static void hedit_save_to_disk(struct descriptor_data *d)
} }
/* The main menu. */ /* The main menu. */
static void hedit_disp_menu(struct descriptor_data *d) static void hedit_disp_menu(descriptor_data *d)
{ {
get_char_colors(d->character); get_char_colors(d->character);
@@ -205,7 +205,7 @@ static void hedit_disp_menu(struct descriptor_data *d)
OLC_MODE(d) = HEDIT_MAIN_MENU; OLC_MODE(d) = HEDIT_MAIN_MENU;
} }
void hedit_parse(struct descriptor_data *d, char *arg) void hedit_parse(descriptor_data *d, char *arg)
{ {
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
char *oldtext = ""; char *oldtext = "";
@@ -357,7 +357,7 @@ void hedit_parse(struct descriptor_data *d, char *arg)
hedit_disp_menu(d); hedit_disp_menu(d);
} }
void hedit_string_cleanup(struct descriptor_data *d, int terminator) void hedit_string_cleanup(descriptor_data *d, int terminator)
{ {
switch (OLC_MODE(d)) { switch (OLC_MODE(d)) {
case HEDIT_ENTRY: case HEDIT_ENTRY:
+2 -2
View File
@@ -19,8 +19,8 @@
/* Utility functions */ /* Utility functions */
/* /*
* All the following functions are declared in oasis.h * All the following functions are declared in oasis.h
void hedit_parse(struct descriptor_data *, char *); void hedit_parse(descriptor_data *, char *);
void hedit_string_cleanup(struct descriptor_data *, int); void hedit_string_cleanup(descriptor_data *, int);
ACMD(do_oasis_hedit); ACMD(do_oasis_hedit);
*/ */
/* Action fuctions */ /* Action fuctions */
+23 -23
View File
@@ -27,18 +27,18 @@ static int num_of_houses = 0;
/* local functions */ /* local functions */
static int House_get_filename(room_vnum vnum, char *filename, size_t maxlen); static int House_get_filename(room_vnum vnum, char *filename, size_t maxlen);
static int House_load(room_vnum vnum); static int House_load(room_vnum vnum);
static void House_restore_weight(struct obj_data *obj); static void House_restore_weight(obj_data *obj);
static void House_delete_file(room_vnum vnum); static void House_delete_file(room_vnum vnum);
static int find_house(room_vnum vnum); static int find_house(room_vnum vnum);
static void House_save_control(void); static void House_save_control(void);
static void hcontrol_build_house(struct char_data *ch, char *arg); static void hcontrol_build_house(char_data *ch, char *arg);
static void hcontrol_destroy_house(struct char_data *ch, char *arg); static void hcontrol_destroy_house(char_data *ch, char *arg);
static void hcontrol_pay_house(struct char_data *ch, char *arg); static void hcontrol_pay_house(char_data *ch, char *arg);
static void House_listrent(struct char_data *ch, room_vnum vnum); static void House_listrent(char_data *ch, room_vnum vnum);
/* CONVERSION code starts here -- see comment below. */ /* CONVERSION code starts here -- see comment below. */
static int ascii_convert_house(struct char_data *ch, obj_vnum vnum); static int ascii_convert_house(char_data *ch, obj_vnum vnum);
static void hcontrol_convert_houses(struct char_data *ch); static void hcontrol_convert_houses(char_data *ch);
static struct obj_data *Obj_from_store(struct obj_file_elem object, int *location); static obj_data *Obj_from_store(struct obj_file_elem object, int *location);
/* CONVERSION code ends here -- see comment below. */ /* CONVERSION code ends here -- see comment below. */
/* First, the basics: finding the filename; loading/saving objects */ /* First, the basics: finding the filename; loading/saving objects */
@@ -88,9 +88,9 @@ static int House_load(room_vnum vnum)
/* Save all objects for a house (recursive; initial call must be followed by a /* Save all objects for a house (recursive; initial call must be followed by a
* call to House_restore_weight) Assumes file is open already. */ * call to House_restore_weight) Assumes file is open already. */
int House_save(struct obj_data *obj, FILE *fp) int House_save(obj_data *obj, FILE *fp)
{ {
struct obj_data *tmp; obj_data *tmp;
int result; int result;
if (obj) { if (obj) {
@@ -107,7 +107,7 @@ int House_save(struct obj_data *obj, FILE *fp)
} }
/* restore weight of containers after House_save has changed them for saving */ /* restore weight of containers after House_save has changed them for saving */
static void House_restore_weight(struct obj_data *obj) static void House_restore_weight(obj_data *obj)
{ {
if (obj) { if (obj) {
House_restore_weight(obj->contains); House_restore_weight(obj->contains);
@@ -160,7 +160,7 @@ static void House_delete_file(room_vnum vnum)
} }
/* List all objects in a house file */ /* List all objects in a house file */
static void House_listrent(struct char_data *ch, room_vnum vnum) static void House_listrent(char_data *ch, room_vnum vnum)
{ {
FILE *fl; FILE *fl;
char filename[MAX_STRING_LENGTH]; char filename[MAX_STRING_LENGTH];
@@ -288,7 +288,7 @@ static const char *HCONTROL_FORMAT =
" hcontrol pay <house vnum>\r\n" " hcontrol pay <house vnum>\r\n"
" hcontrol show [house vnum | .]\r\n"; " hcontrol show [house vnum | .]\r\n";
void hcontrol_list_houses(struct char_data *ch, char *arg) void hcontrol_list_houses(char_data *ch, char *arg)
{ {
int i; int i;
char *temp; char *temp;
@@ -343,7 +343,7 @@ void hcontrol_list_houses(struct char_data *ch, char *arg)
} }
} }
static void hcontrol_build_house(struct char_data *ch, char *arg) static void hcontrol_build_house(char_data *ch, char *arg)
{ {
char arg1[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH];
struct house_control_rec temp_house; struct house_control_rec temp_house;
@@ -427,7 +427,7 @@ static void hcontrol_build_house(struct char_data *ch, char *arg)
House_save_control(); House_save_control();
} }
static void hcontrol_destroy_house(struct char_data *ch, char *arg) static void hcontrol_destroy_house(char_data *ch, char *arg)
{ {
int i, j; int i, j;
room_rnum real_atrium, real_house; room_rnum real_atrium, real_house;
@@ -469,7 +469,7 @@ static void hcontrol_destroy_house(struct char_data *ch, char *arg)
SET_BIT_AR(ROOM_FLAGS(real_atrium), ROOM_ATRIUM); SET_BIT_AR(ROOM_FLAGS(real_atrium), ROOM_ATRIUM);
} }
static void hcontrol_pay_house(struct char_data *ch, char *arg) static void hcontrol_pay_house(char_data *ch, char *arg)
{ {
int i; int i;
@@ -564,7 +564,7 @@ void House_save_all(void)
} }
/* note: arg passed must be house vnum, so there. */ /* note: arg passed must be house vnum, so there. */
int House_can_enter(struct char_data *ch, room_vnum house) int House_can_enter(char_data *ch, room_vnum house)
{ {
int i, j; int i, j;
@@ -583,7 +583,7 @@ int House_can_enter(struct char_data *ch, room_vnum house)
return (0); return (0);
} }
void House_list_guests(struct char_data *ch, int i, int quiet) void House_list_guests(char_data *ch, int i, int quiet)
{ {
int j, num_printed; int j, num_printed;
char *temp; char *temp;
@@ -622,7 +622,7 @@ void House_list_guests(struct char_data *ch, int i, int quiet)
* will let your house files load on the next bootup. -Welcor * * will let your house files load on the next bootup. -Welcor *
************************************************************************/ ************************************************************************/
/* Code for conversion to ascii house rent files. */ /* Code for conversion to ascii house rent files. */
static void hcontrol_convert_houses(struct char_data *ch) static void hcontrol_convert_houses(char_data *ch)
{ {
int i; int i;
@@ -656,11 +656,11 @@ static void hcontrol_convert_houses(struct char_data *ch)
send_to_char(ch, "All done.\r\n"); send_to_char(ch, "All done.\r\n");
} }
static int ascii_convert_house(struct char_data *ch, obj_vnum vnum) static int ascii_convert_house(char_data *ch, obj_vnum vnum)
{ {
FILE *in, *out; FILE *in, *out;
char infile[MAX_INPUT_LENGTH], *outfile; char infile[MAX_INPUT_LENGTH], *outfile;
struct obj_data *tmp; obj_data *tmp;
int i, j=0; int i, j=0;
House_get_filename(vnum, infile, sizeof(infile)); House_get_filename(vnum, infile, sizeof(infile));
@@ -722,9 +722,9 @@ static int ascii_convert_house(struct char_data *ch, obj_vnum vnum)
} }
/* The circle 3.1 function for reading rent files. No longer used by the rent system. */ /* The circle 3.1 function for reading rent files. No longer used by the rent system. */
static struct obj_data *Obj_from_store(struct obj_file_elem object, int *location) static obj_data *Obj_from_store(struct obj_file_elem object, int *location)
{ {
struct obj_data *obj; obj_data *obj;
obj_rnum itemnum; obj_rnum itemnum;
int j, taeller; int j, taeller;
+4 -4
View File
@@ -43,11 +43,11 @@ struct house_control_rec {
/* Utility Functions */ /* Utility Functions */
void House_boot(void); void House_boot(void);
void House_save_all(void); void House_save_all(void);
int House_can_enter(struct char_data *ch, room_vnum house); int House_can_enter(char_data *ch, room_vnum house);
void House_crashsave(room_vnum vnum); void House_crashsave(room_vnum vnum);
void House_list_guests(struct char_data *ch, int i, int quiet); void House_list_guests(char_data *ch, int i, int quiet);
int House_save(struct obj_data *obj, FILE *fp); int House_save(obj_data *obj, FILE *fp);
void hcontrol_list_houses(struct char_data *ch, char *arg); void hcontrol_list_houses(char_data *ch, char *arg);
/* In game Commands */ /* In game Commands */
ACMD(do_hcontrol); ACMD(do_hcontrol);
ACMD(do_house); ACMD(do_house);
+14 -14
View File
@@ -56,12 +56,12 @@ static void free_ibt_list(IBT_DATA *first_ibt, IBT_DATA *last_ibt);
static IBT_DATA *read_ibt(char *filename, FILE *fp); static IBT_DATA *read_ibt(char *filename, FILE *fp);
static IBT_DATA *get_first_ibt(int mode); static IBT_DATA *get_first_ibt(int mode);
static IBT_DATA *get_last_ibt(int mode); static IBT_DATA *get_last_ibt(int mode);
static bool is_ibt_logger(IBT_DATA *ibtData, struct char_data *ch); static bool is_ibt_logger(IBT_DATA *ibtData, char_data *ch);
/* Internal (static) OLC functions */ /* Internal (static) OLC functions */
static void ibtedit_setup(struct descriptor_data *d); static void ibtedit_setup(descriptor_data *d);
static void ibtedit_save(struct descriptor_data *d); static void ibtedit_save(descriptor_data *d);
static void ibtedit_disp_main_menu(struct descriptor_data *d); static void ibtedit_disp_main_menu(descriptor_data *d);
static void ibtedit_disp_flags(struct descriptor_data *d); static void ibtedit_disp_flags(descriptor_data *d);
static IBT_DATA *new_ibt(void) static IBT_DATA *new_ibt(void)
{ {
@@ -436,7 +436,7 @@ static bool free_ibt(int mode, IBT_DATA *ibtData)
} }
/* Return TRUE if 'ch' is the person who logged the IBT */ /* Return TRUE if 'ch' is the person who logged the IBT */
static bool is_ibt_logger(IBT_DATA *ibtData, struct char_data *ch) static bool is_ibt_logger(IBT_DATA *ibtData, char_data *ch)
{ {
if ( ch && !IS_NPC(ch) && ibtData ) { if ( ch && !IS_NPC(ch) && ibtData ) {
@@ -773,7 +773,7 @@ ACMD(do_ibt)
ACMD(do_oasis_ibtedit) ACMD(do_oasis_ibtedit)
{ {
int number = NOTHING; int number = NOTHING;
struct descriptor_data *d; descriptor_data *d;
char buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
/* No editing as a mob or while being forced. */ /* No editing as a mob or while being forced. */
@@ -845,7 +845,7 @@ ACMD(do_oasis_ibtedit)
/*-------------------------------------------------------------------*/ /*-------------------------------------------------------------------*/
/* Copy IBT data into the OLC structure */ /* Copy IBT data into the OLC structure */
static void ibtedit_setup(struct descriptor_data *d) static void ibtedit_setup(descriptor_data *d)
{ {
IBT_DATA *ibtData; IBT_DATA *ibtData;
int i; int i;
@@ -877,7 +877,7 @@ static void ibtedit_setup(struct descriptor_data *d)
/*-------------------------------------------------------------------*/ /*-------------------------------------------------------------------*/
/* Copy IBT data back to the correct list */ /* Copy IBT data back to the correct list */
static void ibtedit_save(struct descriptor_data *d) static void ibtedit_save(descriptor_data *d)
{ {
IBT_DATA *ibtData; IBT_DATA *ibtData;
int i; int i;
@@ -944,9 +944,9 @@ void free_olc_ibt(IBT_DATA *toFree) {
/*-------------------------------------------------------------------*/ /*-------------------------------------------------------------------*/
/* main ibtedit menu function... */ /* main ibtedit menu function... */
static void ibtedit_disp_main_menu(struct descriptor_data *d) static void ibtedit_disp_main_menu(descriptor_data *d)
{ {
struct char_data *ch = d->character; char_data *ch = d->character;
char flg_text[MAX_STRING_LENGTH]; char flg_text[MAX_STRING_LENGTH];
room_rnum rr; room_rnum rr;
@@ -978,7 +978,7 @@ static void ibtedit_disp_main_menu(struct descriptor_data *d)
} }
/*-------------------------------------------------------------------*/ /*-------------------------------------------------------------------*/
/* Display IBT-flags menu. */ /* Display IBT-flags menu. */
static void ibtedit_disp_flags(struct descriptor_data *d) static void ibtedit_disp_flags(descriptor_data *d)
{ {
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
@@ -995,7 +995,7 @@ static void ibtedit_disp_flags(struct descriptor_data *d)
} }
/*-------------------------------------------------------------------*/ /*-------------------------------------------------------------------*/
/* main clanedit parser function... interpreter throws all input to here. */ /* main clanedit parser function... interpreter throws all input to here. */
void ibtedit_parse(struct descriptor_data *d, char *arg) void ibtedit_parse(descriptor_data *d, char *arg)
{ {
int i; int i;
char *oldtext = NULL; char *oldtext = NULL;
@@ -1145,7 +1145,7 @@ void ibtedit_parse(struct descriptor_data *d, char *arg)
} }
/*-------------------------------------------------------------------*/ /*-------------------------------------------------------------------*/
void ibtedit_string_cleanup(struct descriptor_data *d, int terminator) void ibtedit_string_cleanup(descriptor_data *d, int terminator)
{ {
switch (OLC_MODE(d)) { switch (OLC_MODE(d)) {
+2 -2
View File
@@ -95,8 +95,8 @@ ACMD(do_ibt);
ACMD(do_oasis_ibtedit); ACMD(do_oasis_ibtedit);
void save_ibt_file(int mode); void save_ibt_file(int mode);
void load_ibt_file(int mode); void load_ibt_file(int mode);
void ibtedit_parse(struct descriptor_data *d, char *arg); void ibtedit_parse(descriptor_data *d, char *arg);
void ibtedit_string_cleanup(struct descriptor_data *d, int terminator); void ibtedit_string_cleanup(descriptor_data *d, int terminator);
void free_ibt_lists(void); void free_ibt_lists(void);
void free_olc_ibt(IBT_DATA *toFree); void free_olc_ibt(IBT_DATA *toFree);
void clean_ibt_list(int mode); void clean_ibt_list(int mode);
+4 -4
View File
@@ -15,7 +15,7 @@
#include "modify.h" #include "modify.h"
void send_editor_help(struct descriptor_data *d) void send_editor_help(descriptor_data *d)
{ {
if (using_improved_editor) if (using_improved_editor)
write_to_output(d, "Instructions: /s to save, /h for more options.\r\n"); write_to_output(d, "Instructions: /s to save, /h for more options.\r\n");
@@ -25,7 +25,7 @@ void send_editor_help(struct descriptor_data *d)
#if CONFIG_IMPROVED_EDITOR #if CONFIG_IMPROVED_EDITOR
int improved_editor_execute(struct descriptor_data *d, char *str) int improved_editor_execute(descriptor_data *d, char *str)
{ {
char actions[MAX_INPUT_LENGTH]; char actions[MAX_INPUT_LENGTH];
@@ -96,7 +96,7 @@ int improved_editor_execute(struct descriptor_data *d, char *str)
} }
/* Handle some editor commands. */ /* Handle some editor commands. */
void parse_edit_action(int command, char *string, struct descriptor_data *d) void parse_edit_action(int command, char *string, descriptor_data *d)
{ {
int indent = 0, rep_all = 0, flags = 0, replaced, i, line_low, line_high, j = 0; int indent = 0, rep_all = 0, flags = 0, replaced, i, line_low, line_high, j = 0;
unsigned int total_len; unsigned int total_len;
@@ -503,7 +503,7 @@ void parse_edit_action(int command, char *string, struct descriptor_data *d)
/* Re-formats message type formatted char *. (for strings edited with d->str) /* Re-formats message type formatted char *. (for strings edited with d->str)
* (mostly olc and mail). */ * (mostly olc and mail). */
int format_text(char **ptr_string, int mode, struct descriptor_data *d, unsigned int maxlen, int low, int high) int format_text(char **ptr_string, int mode, descriptor_data *d, unsigned int maxlen, int low, int high)
{ {
int line_chars, cap_next = TRUE, cap_next_next = FALSE, color_chars = 0, i, pass_line = 0; int line_chars, cap_next = TRUE, cap_next_next = FALSE, color_chars = 0, i, pass_line = 0;
char *flow, *start = NULL, temp; char *flow, *start = NULL, temp;
+4 -4
View File
@@ -17,11 +17,11 @@
#define using_improved_editor CONFIG_IMPROVED_EDITOR #define using_improved_editor CONFIG_IMPROVED_EDITOR
void parse_edit_action(int command, char *string, struct descriptor_data *d); void parse_edit_action(int command, char *string, descriptor_data *d);
int improved_editor_execute(struct descriptor_data *d, char *string); int improved_editor_execute(descriptor_data *d, char *string);
int format_text(char **ptr_string, int mode, struct descriptor_data *d, unsigned int maxlen, int low, int high); int format_text(char **ptr_string, int mode, descriptor_data *d, unsigned int maxlen, int low, int high);
int replace_str(char **string, char *pattern, char *replacement, int rep_all, unsigned int max_size); int replace_str(char **string, char *pattern, char *replacement, int rep_all, unsigned int max_size);
void send_editor_help(struct descriptor_data *d); void send_editor_help(descriptor_data *d);
/* Action modes for parse_edit_action(). */ /* Action modes for parse_edit_action(). */
#define PARSE_FORMAT 0 #define PARSE_FORMAT 0
+20 -20
View File
@@ -39,11 +39,11 @@
#include "mud_event.h" #include "mud_event.h"
/* local (file scope) functions */ /* local (file scope) functions */
static int perform_dupe_check(struct descriptor_data *d); static int perform_dupe_check(descriptor_data *d);
static struct alias_data *find_alias(struct alias_data *alias_list, char *str); static struct alias_data *find_alias(struct alias_data *alias_list, char *str);
static void perform_complex_alias(struct txt_q *input_q, char *orig, struct alias_data *a); static void perform_complex_alias(struct txt_q *input_q, char *orig, struct alias_data *a);
static int _parse_name(char *arg, char *name); static int _parse_name(char *arg, char *name);
static bool perform_new_char_dupe_check(struct descriptor_data *d); static bool perform_new_char_dupe_check(descriptor_data *d);
/* sort_commands utility */ /* sort_commands utility */
static int sort_commands_helper(const void *a, const void *b); static int sort_commands_helper(const void *a, const void *b);
@@ -398,7 +398,7 @@ static const struct mob_script_command_t mob_script_commands[] = {
{ "\n", do_not_here, 0 } { "\n", do_not_here, 0 }
}; };
int script_command_interpreter(struct char_data *ch, char *arg) int script_command_interpreter(char_data *ch, char *arg)
{ {
/* DG trigger commands */ /* DG trigger commands */
@@ -475,7 +475,7 @@ void sort_commands(void)
/* This is the actual command interpreter called from game_loop() in comm.c /* This is the actual command interpreter called from game_loop() in comm.c
* It makes sure you are the proper level and position to execute the command, * It makes sure you are the proper level and position to execute the command,
* then calls the appropriate function. */ * then calls the appropriate function. */
void command_interpreter(struct char_data *ch, char *argument) void command_interpreter(char_data *ch, char *argument)
{ {
int cmd, length; int cmd, length;
char *line; char *line;
@@ -724,7 +724,7 @@ static void perform_complex_alias(struct txt_q *input_q, char *orig, struct alia
* 0: String was modified in place; call command_interpreter immediately. * 0: String was modified in place; call command_interpreter immediately.
* 1: String was _not_ modified in place; rather, the expanded aliases * 1: String was _not_ modified in place; rather, the expanded aliases
* have been placed at the front of the character's input queue. */ * have been placed at the front of the character's input queue. */
int perform_alias(struct descriptor_data *d, char *orig, size_t maxlen) int perform_alias(descriptor_data *d, char *orig, size_t maxlen)
{ {
char first_arg[MAX_INPUT_LENGTH], *ptr; char first_arg[MAX_INPUT_LENGTH], *ptr;
struct alias_data *a, *tmp; struct alias_data *a, *tmp;
@@ -967,10 +967,10 @@ int find_command(const char *command)
return (-1); return (-1);
} }
int special(struct char_data *ch, int cmd, char *arg) int special(char_data *ch, int cmd, char *arg)
{ {
struct obj_data *i; obj_data *i;
struct char_data *k; char_data *k;
int j; int j;
/* special in room? */ /* special in room? */
@@ -1027,10 +1027,10 @@ static int _parse_name(char *arg, char *name)
#define UNSWITCH 3 #define UNSWITCH 3
/* This function seems a bit over-extended. */ /* This function seems a bit over-extended. */
static int perform_dupe_check(struct descriptor_data *d) static int perform_dupe_check(descriptor_data *d)
{ {
struct descriptor_data *k, *next_k; descriptor_data *k, *next_k;
struct char_data *target = NULL, *ch, *next_ch; char_data *target = NULL, *ch, *next_ch;
int mode = 0; int mode = 0;
int pref_temp = 0; /* for "last" log */ int pref_temp = 0; /* for "last" log */
int id = GET_IDNUM(d->character); int id = GET_IDNUM(d->character);
@@ -1170,9 +1170,9 @@ static int perform_dupe_check(struct descriptor_data *d)
} }
/* New Char dupe-check called at the start of character creation */ /* New Char dupe-check called at the start of character creation */
static bool perform_new_char_dupe_check(struct descriptor_data *d) static bool perform_new_char_dupe_check(descriptor_data *d)
{ {
struct descriptor_data *k, *next_k; descriptor_data *k, *next_k;
bool found = FALSE; bool found = FALSE;
/* Now that this descriptor has successfully logged in, disconnect all /* Now that this descriptor has successfully logged in, disconnect all
@@ -1226,7 +1226,7 @@ static bool perform_new_char_dupe_check(struct descriptor_data *d)
} }
/* load the player, put them in the right room - used by copyover_recover too */ /* load the player, put them in the right room - used by copyover_recover too */
int enter_player_game (struct descriptor_data *d) int enter_player_game (descriptor_data *d)
{ {
int load_result; int load_result;
room_vnum load_room; room_vnum load_room;
@@ -1280,7 +1280,7 @@ int enter_player_game (struct descriptor_data *d)
EVENTFUNC(get_protocols) EVENTFUNC(get_protocols)
{ {
struct descriptor_data *d; descriptor_data *d;
struct mud_event_data *pMudEvent; struct mud_event_data *pMudEvent;
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
size_t len; size_t len;
@@ -1289,7 +1289,7 @@ EVENTFUNC(get_protocols)
return 0; return 0;
pMudEvent = (struct mud_event_data *) event_obj; pMudEvent = (struct mud_event_data *) event_obj;
d = (struct descriptor_data *) pMudEvent->pStruct; d = (descriptor_data *) pMudEvent->pStruct;
/* Clear extra white space from the "protocol scroll" */ /* Clear extra white space from the "protocol scroll" */
write_to_output(d, ""); write_to_output(d, "");
@@ -1317,7 +1317,7 @@ EVENTFUNC(get_protocols)
} }
/* deal with newcomers and other non-playing sockets */ /* deal with newcomers and other non-playing sockets */
void nanny(struct descriptor_data *d, char *arg) void nanny(descriptor_data *d, char *arg)
{ {
int load_result; /* Overloaded variable */ int load_result; /* Overloaded variable */
int player_i; int player_i;
@@ -1325,7 +1325,7 @@ void nanny(struct descriptor_data *d, char *arg)
/* OasisOLC states */ /* OasisOLC states */
struct { struct {
int state; int state;
void (*func)(struct descriptor_data *, char *); void (*func)(descriptor_data *, char *);
} olc_functions[] = { } olc_functions[] = {
{ CON_OEDIT, oedit_parse }, { CON_OEDIT, oedit_parse },
{ CON_ZEDIT, zedit_parse }, { CON_ZEDIT, zedit_parse },
@@ -1359,7 +1359,7 @@ void nanny(struct descriptor_data *d, char *arg)
return; return;
case CON_GET_NAME: /* wait for input of name */ case CON_GET_NAME: /* wait for input of name */
if (d->character == NULL) { if (d->character == NULL) {
CREATE(d->character, struct char_data, 1); CREATE(d->character, char_data, 1);
clear_char(d->character); clear_char(d->character);
CREATE(d->character->player_specials, struct player_special_data, 1); CREATE(d->character->player_specials, struct player_special_data, 1);
@@ -1396,7 +1396,7 @@ void nanny(struct descriptor_data *d, char *arg)
write_to_output(d, "Invalid name, please try another.\r\nName: "); write_to_output(d, "Invalid name, please try another.\r\nName: ");
return; return;
} }
CREATE(d->character, struct char_data, 1); CREATE(d->character, char_data, 1);
clear_char(d->character); clear_char(d->character);
CREATE(d->character->player_specials, struct player_special_data, 1); CREATE(d->character->player_specials, struct player_special_data, 1);
+7 -7
View File
@@ -21,7 +21,7 @@
#define IS_MOVE(cmdnum) (complete_cmd_info[cmdnum].command_pointer == do_move) #define IS_MOVE(cmdnum) (complete_cmd_info[cmdnum].command_pointer == do_move)
void sort_commands(void); void sort_commands(void);
void command_interpreter(struct char_data *ch, char *argument); void command_interpreter(char_data *ch, char *argument);
int search_block(char *arg, const char **list, int exact); int search_block(char *arg, const char **list, int exact);
char *one_argument(char *argument, char *first_arg); char *one_argument(char *argument, char *first_arg);
char *one_word(char *argument, char *first_arg); char *one_word(char *argument, char *first_arg);
@@ -30,16 +30,16 @@ char *two_arguments(char *argument, char *first_arg, char *second_arg);
int fill_word(char *argument); int fill_word(char *argument);
int reserved_word(char *argument); int reserved_word(char *argument);
void half_chop(char *string, char *arg1, char *arg2); void half_chop(char *string, char *arg1, char *arg2);
void nanny(struct descriptor_data *d, char *arg); void nanny(descriptor_data *d, char *arg);
int is_abbrev(const char *arg1, const char *arg2); int is_abbrev(const char *arg1, const char *arg2);
int is_number(const char *str); int is_number(const char *str);
int find_command(const char *command); int find_command(const char *command);
void skip_spaces(char **string); void skip_spaces(char **string);
char *delete_doubledollar(char *string); char *delete_doubledollar(char *string);
int special(struct char_data *ch, int cmd, char *arg); int special(char_data *ch, int cmd, char *arg);
void free_alias(struct alias_data *a); void free_alias(struct alias_data *a);
int perform_alias(struct descriptor_data *d, char *orig, size_t maxlen); int perform_alias(descriptor_data *d, char *orig, size_t maxlen);
int enter_player_game (struct descriptor_data *d); int enter_player_game (descriptor_data *d);
/* ACMDs available through interpreter.c */ /* ACMDs available through interpreter.c */
ACMD(do_alias); ACMD(do_alias);
@@ -58,7 +58,7 @@ struct command_info {
const char *sort_as; const char *sort_as;
byte minimum_position; byte minimum_position;
void (*command_pointer) void (*command_pointer)
(struct char_data *ch, char *argument, int cmd, int subcmd); (char_data *ch, char *argument, int cmd, int subcmd);
sh_int minimum_level; sh_int minimum_level;
int subcmd; int subcmd;
}; };
@@ -66,7 +66,7 @@ struct command_info {
struct mob_script_command_t { struct mob_script_command_t {
const char *command_name; const char *command_name;
void (*command_pointer) void (*command_pointer)
(struct char_data *ch, char *argument, int cmd, int subcmd); (char_data *ch, char *argument, int cmd, int subcmd);
int subcmd; int subcmd;
}; };
+15 -15
View File
@@ -25,7 +25,7 @@
/* local file scope function prototypes */ /* local file scope function prototypes */
static int graf(int grafage, int p0, int p1, int p2, int p3, int p4, int p5, int p6); static int graf(int grafage, int p0, int p1, int p2, int p3, int p4, int p5, int p6);
static void check_idling(struct char_data *ch); static void check_idling(char_data *ch);
/* When age < 15 return the value p0 /* When age < 15 return the value p0
@@ -58,7 +58,7 @@ static int graf(int grafage, int p0, int p1, int p2, int p3, int p4, int p5, int
* that a character's age will now only affect the HMV gain per tick, and _not_ * that a character's age will now only affect the HMV gain per tick, and _not_
* the HMV maximums. */ * the HMV maximums. */
/* manapoint gain pr. game hour */ /* manapoint gain pr. game hour */
int mana_gain(struct char_data *ch) int mana_gain(char_data *ch)
{ {
int gain; int gain;
@@ -99,7 +99,7 @@ int mana_gain(struct char_data *ch)
} }
/* Hitpoint gain pr. game hour */ /* Hitpoint gain pr. game hour */
int hit_gain(struct char_data *ch) int hit_gain(char_data *ch)
{ {
int gain; int gain;
@@ -140,7 +140,7 @@ int hit_gain(struct char_data *ch)
} }
/* move gain pr. game hour */ /* move gain pr. game hour */
int move_gain(struct char_data *ch) int move_gain(char_data *ch)
{ {
int gain; int gain;
@@ -175,7 +175,7 @@ int move_gain(struct char_data *ch)
return (gain); return (gain);
} }
void set_title(struct char_data *ch, char *title) void set_title(char_data *ch, char *title)
{ {
if (GET_TITLE(ch) != NULL) if (GET_TITLE(ch) != NULL)
free(GET_TITLE(ch)); free(GET_TITLE(ch));
@@ -220,7 +220,7 @@ void run_autowiz(void)
#endif /* CIRCLE_UNIX || CIRCLE_WINDOWS */ #endif /* CIRCLE_UNIX || CIRCLE_WINDOWS */
} }
void gain_exp(struct char_data *ch, int gain) void gain_exp(char_data *ch, int gain)
{ {
int is_altered = FALSE; int is_altered = FALSE;
int num_levels = 0; int num_levels = 0;
@@ -267,7 +267,7 @@ void gain_exp(struct char_data *ch, int gain)
run_autowiz(); run_autowiz();
} }
void gain_exp_regardless(struct char_data *ch, int gain) void gain_exp_regardless(char_data *ch, int gain)
{ {
int is_altered = FALSE; int is_altered = FALSE;
int num_levels = 0; int num_levels = 0;
@@ -302,7 +302,7 @@ void gain_exp_regardless(struct char_data *ch, int gain)
run_autowiz(); run_autowiz();
} }
void gain_condition(struct char_data *ch, int condition, int value) void gain_condition(char_data *ch, int condition, int value)
{ {
bool intoxicated; bool intoxicated;
@@ -336,7 +336,7 @@ void gain_condition(struct char_data *ch, int condition, int value)
} }
static void check_idling(struct char_data *ch) static void check_idling(char_data *ch)
{ {
if (ch->char_specials.timer > CONFIG_IDLE_VOID) { if (ch->char_specials.timer > CONFIG_IDLE_VOID) {
if (GET_WAS_IN(ch) == NOWHERE && IN_ROOM(ch) != NOWHERE) { if (GET_WAS_IN(ch) == NOWHERE && IN_ROOM(ch) != NOWHERE) {
@@ -378,8 +378,8 @@ static void check_idling(struct char_data *ch)
/* Update PCs, NPCs, and objects */ /* Update PCs, NPCs, and objects */
void point_update(void) void point_update(void)
{ {
struct char_data *i, *next_char; char_data *i, *next_char;
struct obj_data *j, *next_thing, *jj, *next_thing2; obj_data *j, *next_thing, *jj, *next_thing2;
/* characters */ /* characters */
for (i = character_list; i; i = next_char) { for (i = character_list; i; i = next_char) {
@@ -471,7 +471,7 @@ void point_update(void)
} }
/* Note: amt may be negative */ /* Note: amt may be negative */
int increase_gold(struct char_data *ch, int amt) int increase_gold(char_data *ch, int amt)
{ {
int curr_gold; int curr_gold;
@@ -492,7 +492,7 @@ int increase_gold(struct char_data *ch, int amt)
return (GET_GOLD(ch)); return (GET_GOLD(ch));
} }
int decrease_gold(struct char_data *ch, int deduction) int decrease_gold(char_data *ch, int deduction)
{ {
int amt; int amt;
amt = (deduction * -1); amt = (deduction * -1);
@@ -500,7 +500,7 @@ int decrease_gold(struct char_data *ch, int deduction)
return (GET_GOLD(ch)); return (GET_GOLD(ch));
} }
int increase_bank(struct char_data *ch, int amt) int increase_bank(char_data *ch, int amt)
{ {
int curr_bank; int curr_bank;
@@ -522,7 +522,7 @@ int increase_bank(struct char_data *ch, int amt)
return (GET_BANK_GOLD(ch)); return (GET_BANK_GOLD(ch));
} }
int decrease_bank(struct char_data *ch, int deduction) int decrease_bank(char_data *ch, int deduction)
{ {
int amt; int amt;
amt = (deduction * -1); amt = (deduction * -1);
+27 -27
View File
@@ -25,15 +25,15 @@
/* local file scope function prototypes */ /* local file scope function prototypes */
static int mag_materials(struct char_data *ch, IDXTYPE item0, IDXTYPE item1, IDXTYPE item2, int extract, int verbose); static int mag_materials(char_data *ch, IDXTYPE item0, IDXTYPE item1, IDXTYPE item2, int extract, int verbose);
static void perform_mag_groups(int level, struct char_data *ch, struct char_data *tch, int spellnum, int savetype); static void perform_mag_groups(int level, char_data *ch, char_data *tch, int spellnum, int savetype);
/* Negative apply_saving_throw[] values make saving throws better! So do /* Negative apply_saving_throw[] values make saving throws better! So do
* negative modifiers. Though people may be used to the reverse of that. * negative modifiers. Though people may be used to the reverse of that.
* It's due to the code modifying the target saving throw instead of the * It's due to the code modifying the target saving throw instead of the
* random number of the character as in some other systems. */ * random number of the character as in some other systems. */
int mag_savingthrow(struct char_data *ch, int type, int modifier) int mag_savingthrow(char_data *ch, int type, int modifier)
{ {
/* NPCs use warrior tables according to some book */ /* NPCs use warrior tables according to some book */
int class_sav = CLASS_WARRIOR; int class_sav = CLASS_WARRIOR;
@@ -58,7 +58,7 @@ int mag_savingthrow(struct char_data *ch, int type, int modifier)
void affect_update(void) void affect_update(void)
{ {
struct affected_type *af, *next; struct affected_type *af, *next;
struct char_data *i; char_data *i;
for (i = character_list; i; i = i->next) for (i = character_list; i; i = i->next)
for (af = i->affected; af; af = next) { for (af = i->affected; af; af = next) {
@@ -92,15 +92,15 @@ void affect_update(void)
* FALSE to send no in game messages from this function. * FALSE to send no in game messages from this function.
* @retval int TRUE if ch has all materials to cast the spell, FALSE if not. * @retval int TRUE if ch has all materials to cast the spell, FALSE if not.
*/ */
static int mag_materials(struct char_data *ch, IDXTYPE item0, static int mag_materials(char_data *ch, IDXTYPE item0,
IDXTYPE item1, IDXTYPE item2, int extract, int verbose) IDXTYPE item1, IDXTYPE item2, int extract, int verbose)
{ {
/* Begin Local variable definitions. */ /* Begin Local variable definitions. */
/*------------------------------------------------------------------------*/ /*------------------------------------------------------------------------*/
/* Used for object searches. */ /* Used for object searches. */
struct obj_data *tobj = NULL; obj_data *tobj = NULL;
/* Points to found reagents. */ /* Points to found reagents. */
struct obj_data *obj0 = NULL, *obj1 = NULL, *obj2 = NULL; obj_data *obj0 = NULL, *obj1 = NULL, *obj2 = NULL;
/*------------------------------------------------------------------------*/ /*------------------------------------------------------------------------*/
/* End Local variable definitions. */ /* End Local variable definitions. */
@@ -192,7 +192,7 @@ static int mag_materials(struct char_data *ch, IDXTYPE item0,
/* Every spell that does damage comes through here. This calculates the amount /* Every spell that does damage comes through here. This calculates the amount
* of damage, adds in any modifiers, determines what the saves are, tests for * of damage, adds in any modifiers, determines what the saves are, tests for
* save and calls damage(). -1 = dead, otherwise the amount of damage done. */ * save and calls damage(). -1 = dead, otherwise the amount of damage done. */
int mag_damage(int level, struct char_data *ch, struct char_data *victim, int mag_damage(int level, char_data *ch, char_data *victim,
int spellnum, int savetype) int spellnum, int savetype)
{ {
int dam = 0; int dam = 0;
@@ -300,7 +300,7 @@ int mag_damage(int level, struct char_data *ch, struct char_data *victim,
* affect_join(vict, aff, add_dur, avg_dur, add_mod, avg_mod) */ * affect_join(vict, aff, add_dur, avg_dur, add_mod, avg_mod) */
#define MAX_SPELL_AFFECTS 5 /* change if more needed */ #define MAX_SPELL_AFFECTS 5 /* change if more needed */
void mag_affects(int level, struct char_data *ch, struct char_data *victim, void mag_affects(int level, char_data *ch, char_data *victim,
int spellnum, int savetype) int spellnum, int savetype)
{ {
struct affected_type af[MAX_SPELL_AFFECTS]; struct affected_type af[MAX_SPELL_AFFECTS];
@@ -552,8 +552,8 @@ void mag_affects(int level, struct char_data *ch, struct char_data *victim,
/* This function is used to provide services to mag_groups. This function is /* This function is used to provide services to mag_groups. This function is
* the one you should change to add new group spells. */ * the one you should change to add new group spells. */
static void perform_mag_groups(int level, struct char_data *ch, static void perform_mag_groups(int level, char_data *ch,
struct char_data *tch, int spellnum, int savetype) char_data *tch, int spellnum, int savetype)
{ {
switch (spellnum) { switch (spellnum) {
case SPELL_GROUP_HEAL: case SPELL_GROUP_HEAL:
@@ -573,9 +573,9 @@ static void perform_mag_groups(int level, struct char_data *ch,
* affect everyone grouped with the caster who is in the room, caster last. To * affect everyone grouped with the caster who is in the room, caster last. To
* add new group spells, you shouldn't have to change anything in mag_groups. * add new group spells, you shouldn't have to change anything in mag_groups.
* Just add a new case to perform_mag_groups. */ * Just add a new case to perform_mag_groups. */
void mag_groups(int level, struct char_data *ch, int spellnum, int savetype) void mag_groups(int level, char_data *ch, int spellnum, int savetype)
{ {
struct char_data *tch; char_data *tch;
if (ch == NULL) if (ch == NULL)
return; return;
@@ -583,7 +583,7 @@ void mag_groups(int level, struct char_data *ch, int spellnum, int savetype)
if (!GROUP(ch)) if (!GROUP(ch))
return; return;
while ((tch = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL) { while ((tch = (char_data *) simple_list(GROUP(ch)->members)) != NULL) {
if (IN_ROOM(tch) != IN_ROOM(ch)) if (IN_ROOM(tch) != IN_ROOM(ch))
continue; continue;
if (tch == ch) if (tch == ch)
@@ -596,9 +596,9 @@ void mag_groups(int level, struct char_data *ch, int spellnum, int savetype)
/* Mass spells affect every creature in the room except the caster. No spells /* Mass spells affect every creature in the room except the caster. No spells
* of this class currently implemented. */ * of this class currently implemented. */
void mag_masses(int level, struct char_data *ch, int spellnum, int savetype) void mag_masses(int level, char_data *ch, int spellnum, int savetype)
{ {
struct char_data *tch, *tch_next; char_data *tch, *tch_next;
for (tch = world[IN_ROOM(ch)].people; tch; tch = tch_next) { for (tch = world[IN_ROOM(ch)].people; tch; tch = tch_next) {
tch_next = tch->next_in_room; tch_next = tch->next_in_room;
@@ -614,9 +614,9 @@ void mag_masses(int level, struct char_data *ch, int spellnum, int savetype)
* generally offensive spells. This calls mag_damage to do the actual damage. * generally offensive spells. This calls mag_damage to do the actual damage.
* All spells listed here must also have a case in mag_damage() in order for * All spells listed here must also have a case in mag_damage() in order for
* them to work. Area spells have limited targets within the room. */ * them to work. Area spells have limited targets within the room. */
void mag_areas(int level, struct char_data *ch, int spellnum, int savetype) void mag_areas(int level, char_data *ch, int spellnum, int savetype)
{ {
struct char_data *tch, *next_tch; char_data *tch, *next_tch;
const char *to_char = NULL, *to_room = NULL; const char *to_char = NULL, *to_room = NULL;
if (ch == NULL) if (ch == NULL)
@@ -702,11 +702,11 @@ static const char *mag_summon_fail_msgs[] = {
#define OBJ_CLONE 161 /**< vnum for clone material. */ #define OBJ_CLONE 161 /**< vnum for clone material. */
#define MOB_ZOMBIE 11 /**< vnum for the zombie mob. */ #define MOB_ZOMBIE 11 /**< vnum for the zombie mob. */
void mag_summons(int level, struct char_data *ch, struct obj_data *obj, void mag_summons(int level, char_data *ch, obj_data *obj,
int spellnum, int savetype) int spellnum, int savetype)
{ {
struct char_data *mob = NULL; char_data *mob = NULL;
struct obj_data *tobj, *next_obj; obj_data *tobj, *next_obj;
int pfail = 0, msg = 0, fmsg = 0, num = 1, handle_corpse = FALSE, i; int pfail = 0, msg = 0, fmsg = 0, num = 1, handle_corpse = FALSE, i;
mob_vnum mob_num; mob_vnum mob_num;
@@ -798,7 +798,7 @@ void mag_summons(int level, struct char_data *ch, struct obj_data *obj,
/*----------------------------------------------------------------------------*/ /*----------------------------------------------------------------------------*/
void mag_points(int level, struct char_data *ch, struct char_data *victim, void mag_points(int level, char_data *ch, char_data *victim,
int spellnum, int savetype) int spellnum, int savetype)
{ {
int healing = 0, move = 0; int healing = 0, move = 0;
@@ -825,7 +825,7 @@ void mag_points(int level, struct char_data *ch, struct char_data *victim,
update_pos(victim); update_pos(victim);
} }
void mag_unaffects(int level, struct char_data *ch, struct char_data *victim, void mag_unaffects(int level, char_data *ch, char_data *victim,
int spellnum, int type) int spellnum, int type)
{ {
int spell = 0, msg_not_affected = TRUE; int spell = 0, msg_not_affected = TRUE;
@@ -872,7 +872,7 @@ void mag_unaffects(int level, struct char_data *ch, struct char_data *victim,
act(to_room, TRUE, victim, 0, ch, TO_ROOM); act(to_room, TRUE, victim, 0, ch, TO_ROOM);
} }
void mag_alter_objs(int level, struct char_data *ch, struct obj_data *obj, void mag_alter_objs(int level, char_data *ch, obj_data *obj,
int spellnum, int savetype) int spellnum, int savetype)
{ {
const char *to_char = NULL, *to_room = NULL; const char *to_char = NULL, *to_room = NULL;
@@ -939,9 +939,9 @@ void mag_alter_objs(int level, struct char_data *ch, struct obj_data *obj,
act(to_char, TRUE, ch, obj, 0, TO_ROOM); act(to_char, TRUE, ch, obj, 0, TO_ROOM);
} }
void mag_creations(int level, struct char_data *ch, int spellnum) void mag_creations(int level, char_data *ch, int spellnum)
{ {
struct obj_data *tobj; obj_data *tobj;
obj_vnum z; obj_vnum z;
if (ch == NULL) if (ch == NULL)
@@ -969,7 +969,7 @@ void mag_creations(int level, struct char_data *ch, int spellnum)
load_otrigger(tobj); load_otrigger(tobj);
} }
void mag_rooms(int level, struct char_data *ch, int spellnum) void mag_rooms(int level, char_data *ch, int spellnum)
{ {
room_rnum rnum; room_rnum rnum;
int duration = 0; int duration = 0;
+12 -12
View File
@@ -21,9 +21,9 @@
#include "modify.h" #include "modify.h"
/* local (file scope) function prototypes */ /* local (file scope) function prototypes */
static void postmaster_send_mail(struct char_data *ch, struct char_data *mailman, int cmd, char *arg); static void postmaster_send_mail(char_data *ch, char_data *mailman, int cmd, char *arg);
static void postmaster_check_mail(struct char_data *ch, struct char_data *mailman, int cmd, char *arg); static void postmaster_check_mail(char_data *ch, char_data *mailman, int cmd, char *arg);
static void postmaster_receive_mail(struct char_data *ch, struct char_data *mailman, int cmd, char *arg); static void postmaster_receive_mail(char_data *ch, char_data *mailman, int cmd, char *arg);
static int mail_recip_ok(const char *name); static int mail_recip_ok(const char *name);
static void write_mail_record(FILE *mail_file, struct mail_t *record); static void write_mail_record(FILE *mail_file, struct mail_t *record);
static void free_mail_record(struct mail_t *record); static void free_mail_record(struct mail_t *record);
@@ -257,19 +257,19 @@ SPECIAL(postmaster)
} }
if (CMD_IS("mail")) { if (CMD_IS("mail")) {
postmaster_send_mail(ch, (struct char_data *)me, cmd, argument); postmaster_send_mail(ch, (char_data *)me, cmd, argument);
return (1); return (1);
} else if (CMD_IS("check")) { } else if (CMD_IS("check")) {
postmaster_check_mail(ch, (struct char_data *)me, cmd, argument); postmaster_check_mail(ch, (char_data *)me, cmd, argument);
return (1); return (1);
} else if (CMD_IS("receive")) { } else if (CMD_IS("receive")) {
postmaster_receive_mail(ch, (struct char_data *)me, cmd, argument); postmaster_receive_mail(ch, (char_data *)me, cmd, argument);
return (1); return (1);
} else } else
return (0); return (0);
} }
static void postmaster_send_mail(struct char_data *ch, struct char_data *mailman, static void postmaster_send_mail(char_data *ch, char_data *mailman,
int cmd, char *arg) int cmd, char *arg)
{ {
long recipient; long recipient;
@@ -316,7 +316,7 @@ static void postmaster_send_mail(struct char_data *ch, struct char_data *mailman
string_write(ch->desc, mailwrite, MAX_MAIL_SIZE, recipient, NULL); string_write(ch->desc, mailwrite, MAX_MAIL_SIZE, recipient, NULL);
} }
static void postmaster_check_mail(struct char_data *ch, struct char_data *mailman, static void postmaster_check_mail(char_data *ch, char_data *mailman,
int cmd, char *arg) int cmd, char *arg)
{ {
if (has_mail(GET_IDNUM(ch))) if (has_mail(GET_IDNUM(ch)))
@@ -325,11 +325,11 @@ static void postmaster_check_mail(struct char_data *ch, struct char_data *mailma
act("$n tells you, 'Sorry, you don't have any mail waiting.'", FALSE, mailman, 0, ch, TO_VICT); act("$n tells you, 'Sorry, you don't have any mail waiting.'", FALSE, mailman, 0, ch, TO_VICT);
} }
static void postmaster_receive_mail(struct char_data *ch, struct char_data *mailman, static void postmaster_receive_mail(char_data *ch, char_data *mailman,
int cmd, char *arg) int cmd, char *arg)
{ {
char buf[256]; char buf[256];
struct obj_data *obj; obj_data *obj;
int y; int y;
if (!has_mail(GET_IDNUM(ch))) { if (!has_mail(GET_IDNUM(ch))) {
@@ -364,9 +364,9 @@ static void postmaster_receive_mail(struct char_data *ch, struct char_data *mail
} }
} }
void notify_if_playing(struct char_data *from, int recipient_id) void notify_if_playing(char_data *from, int recipient_id)
{ {
struct descriptor_data *d; descriptor_data *d;
for (d = descriptor_list; d; d = d->next) for (d = descriptor_list; d; d = d->next)
if ((IS_PLAYING(d)) && (GET_IDNUM(d->character) == recipient_id) && (has_mail(GET_IDNUM(d->character)))) if ((IS_PLAYING(d)) && (GET_IDNUM(d->character) == recipient_id) && (has_mail(GET_IDNUM(d->character))))
+1 -1
View File
@@ -41,7 +41,7 @@ int scan_file(void);
int has_mail(long recipient); int has_mail(long recipient);
void store_mail(long to, long from, char *message_pointer); void store_mail(long to, long from, char *message_pointer);
char *read_delete(long recipient); char *read_delete(long recipient);
void notify_if_playing(struct char_data *from, int recipient_id); void notify_if_playing(char_data *from, int recipient_id);
struct mail_t { struct mail_t {
long recipient; long recipient;
+31 -31
View File
@@ -28,23 +28,23 @@
#include "modify.h" /* for smash_tilde */ #include "modify.h" /* for smash_tilde */
/* local functions */ /* local functions */
static void medit_setup_new(struct descriptor_data *d); static void medit_setup_new(descriptor_data *d);
static void init_mobile(struct char_data *mob); static void init_mobile(char_data *mob);
static void medit_save_to_disk(zone_vnum zone_num); static void medit_save_to_disk(zone_vnum zone_num);
static void medit_disp_positions(struct descriptor_data *d); static void medit_disp_positions(descriptor_data *d);
static void medit_disp_sex(struct descriptor_data *d); static void medit_disp_sex(descriptor_data *d);
static void medit_disp_attack_types(struct descriptor_data *d); static void medit_disp_attack_types(descriptor_data *d);
static bool medit_illegal_mob_flag(int fl); static bool medit_illegal_mob_flag(int fl);
static int medit_get_mob_flag_by_number(int num); static int medit_get_mob_flag_by_number(int num);
static void medit_disp_mob_flags(struct descriptor_data *d); static void medit_disp_mob_flags(descriptor_data *d);
static void medit_disp_aff_flags(struct descriptor_data *d); static void medit_disp_aff_flags(descriptor_data *d);
static void medit_disp_menu(struct descriptor_data *d); static void medit_disp_menu(descriptor_data *d);
/* utility functions */ /* utility functions */
ACMD(do_oasis_medit) ACMD(do_oasis_medit)
{ {
int number = NOBODY, save = 0, real_num; int number = NOBODY, save = 0, real_num;
struct descriptor_data *d; descriptor_data *d;
char buf1[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH];
@@ -175,12 +175,12 @@ static void medit_save_to_disk(zone_vnum foo)
save_mobiles(real_zone(foo)); save_mobiles(real_zone(foo));
} }
static void medit_setup_new(struct descriptor_data *d) static void medit_setup_new(descriptor_data *d)
{ {
struct char_data *mob; char_data *mob;
/* Allocate a scratch mobile structure. */ /* Allocate a scratch mobile structure. */
CREATE(mob, struct char_data, 1); CREATE(mob, char_data, 1);
init_mobile(mob); init_mobile(mob);
@@ -199,12 +199,12 @@ static void medit_setup_new(struct descriptor_data *d)
OLC_ITEM_TYPE(d) = MOB_TRIGGER; OLC_ITEM_TYPE(d) = MOB_TRIGGER;
} }
void medit_setup_existing(struct descriptor_data *d, int rmob_num) void medit_setup_existing(descriptor_data *d, int rmob_num)
{ {
struct char_data *mob; char_data *mob;
/* Allocate a scratch mobile structure. */ /* Allocate a scratch mobile structure. */
CREATE(mob, struct char_data, 1); CREATE(mob, char_data, 1);
copy_mobile(mob, mob_proto + rmob_num); copy_mobile(mob, mob_proto + rmob_num);
@@ -220,7 +220,7 @@ void medit_setup_existing(struct descriptor_data *d, int rmob_num)
} }
/* Ideally, this function should be in db.c, but I'll put it here for portability. */ /* Ideally, this function should be in db.c, but I'll put it here for portability. */
static void init_mobile(struct char_data *mob) static void init_mobile(char_data *mob)
{ {
clear_char(mob); clear_char(mob);
@@ -245,12 +245,12 @@ static void init_mobile(struct char_data *mob)
} }
/* Save new/edited mob to memory. */ /* Save new/edited mob to memory. */
void medit_save_internally(struct descriptor_data *d) void medit_save_internally(descriptor_data *d)
{ {
int i; int i;
mob_rnum new_rnum; mob_rnum new_rnum;
struct descriptor_data *dsc; descriptor_data *dsc;
struct char_data *mob; char_data *mob;
i = (real_mobile(OLC_NUM(d)) == NOBODY); i = (real_mobile(OLC_NUM(d)) == NOBODY);
@@ -303,7 +303,7 @@ void medit_save_internally(struct descriptor_data *d)
/* Menu functions /* Menu functions
Display positions. (sitting, standing, etc) */ Display positions. (sitting, standing, etc) */
static void medit_disp_positions(struct descriptor_data *d) static void medit_disp_positions(descriptor_data *d)
{ {
get_char_colors(d->character); get_char_colors(d->character);
clear_screen(d); clear_screen(d);
@@ -312,7 +312,7 @@ static void medit_disp_positions(struct descriptor_data *d)
} }
/* Display the gender of the mobile. */ /* Display the gender of the mobile. */
static void medit_disp_sex(struct descriptor_data *d) static void medit_disp_sex(descriptor_data *d)
{ {
get_char_colors(d->character); get_char_colors(d->character);
clear_screen(d); clear_screen(d);
@@ -321,7 +321,7 @@ static void medit_disp_sex(struct descriptor_data *d)
} }
/* Display attack types menu. */ /* Display attack types menu. */
static void medit_disp_attack_types(struct descriptor_data *d) static void medit_disp_attack_types(descriptor_data *d)
{ {
int i; int i;
@@ -370,7 +370,7 @@ static int medit_get_mob_flag_by_number(int num)
} }
/* Display mob-flags menu. */ /* Display mob-flags menu. */
static void medit_disp_mob_flags(struct descriptor_data *d) static void medit_disp_mob_flags(descriptor_data *d)
{ {
int i, count = 0, columns = 0; int i, count = 0, columns = 0;
char flags[MAX_STRING_LENGTH]; char flags[MAX_STRING_LENGTH];
@@ -390,7 +390,7 @@ static void medit_disp_mob_flags(struct descriptor_data *d)
} }
/* Display affection flags menu. */ /* Display affection flags menu. */
static void medit_disp_aff_flags(struct descriptor_data *d) static void medit_disp_aff_flags(descriptor_data *d)
{ {
char flags[MAX_STRING_LENGTH]; char flags[MAX_STRING_LENGTH];
@@ -404,9 +404,9 @@ static void medit_disp_aff_flags(struct descriptor_data *d)
} }
/* Display main menu. */ /* Display main menu. */
static void medit_disp_menu(struct descriptor_data *d) static void medit_disp_menu(descriptor_data *d)
{ {
struct char_data *mob; char_data *mob;
char flags[MAX_STRING_LENGTH], flag2[MAX_STRING_LENGTH]; char flags[MAX_STRING_LENGTH], flag2[MAX_STRING_LENGTH];
mob = OLC_MOB(d); mob = OLC_MOB(d);
@@ -459,9 +459,9 @@ static void medit_disp_menu(struct descriptor_data *d)
} }
/* Display main menu. */ /* Display main menu. */
static void medit_disp_stats_menu(struct descriptor_data *d) static void medit_disp_stats_menu(descriptor_data *d)
{ {
struct char_data *mob; char_data *mob;
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
mob = OLC_MOB(d); mob = OLC_MOB(d);
@@ -525,7 +525,7 @@ static void medit_disp_stats_menu(struct descriptor_data *d)
OLC_MODE(d) = MEDIT_STATS_MENU; OLC_MODE(d) = MEDIT_STATS_MENU;
} }
void medit_parse(struct descriptor_data *d, char *arg) void medit_parse(descriptor_data *d, char *arg)
{ {
int i = -1, j; int i = -1, j;
char *oldtext = NULL; char *oldtext = NULL;
@@ -1103,7 +1103,7 @@ void medit_parse(struct descriptor_data *d, char *arg)
medit_disp_menu(d); medit_disp_menu(d);
} }
void medit_string_cleanup(struct descriptor_data *d, int terminator) void medit_string_cleanup(descriptor_data *d, int terminator)
{ {
switch (OLC_MODE(d)) { switch (OLC_MODE(d)) {
@@ -1114,7 +1114,7 @@ void medit_string_cleanup(struct descriptor_data *d, int terminator)
} }
} }
void medit_autoroll_stats(struct descriptor_data *d) void medit_autoroll_stats(descriptor_data *d)
{ {
int mob_lev; int mob_lev;
+7 -7
View File
@@ -24,12 +24,12 @@
/* local file scope only function prototypes */ /* local file scope only function prototypes */
static bool aggressive_mob_on_a_leash(struct char_data *slave, struct char_data *master, struct char_data *attack); static bool aggressive_mob_on_a_leash(char_data *slave, char_data *master, char_data *attack);
void mobile_activity(void) void mobile_activity(void)
{ {
struct char_data *ch, *next_ch, *vict; char_data *ch, *next_ch, *vict;
struct obj_data *obj, *best_obj; obj_data *obj, *best_obj;
int door, found, max; int door, found, max;
memory_rec *names; memory_rec *names;
@@ -174,7 +174,7 @@ void mobile_activity(void)
/* Mob Memory Routines */ /* Mob Memory Routines */
/* make ch remember victim */ /* make ch remember victim */
void remember(struct char_data *ch, struct char_data *victim) void remember(char_data *ch, char_data *victim)
{ {
memory_rec *tmp; memory_rec *tmp;
bool present = FALSE; bool present = FALSE;
@@ -195,7 +195,7 @@ void remember(struct char_data *ch, struct char_data *victim)
} }
/* make ch forget victim */ /* make ch forget victim */
void forget(struct char_data *ch, struct char_data *victim) void forget(char_data *ch, char_data *victim)
{ {
memory_rec *curr, *prev = NULL; memory_rec *curr, *prev = NULL;
@@ -219,7 +219,7 @@ void forget(struct char_data *ch, struct char_data *victim)
} }
/* erase ch's memory */ /* erase ch's memory */
void clearMemory(struct char_data *ch) void clearMemory(char_data *ch)
{ {
memory_rec *curr, *next; memory_rec *curr, *next;
@@ -237,7 +237,7 @@ void clearMemory(struct char_data *ch)
/* An aggressive mobile wants to attack something. If they're under the /* An aggressive mobile wants to attack something. If they're under the
* influence of mind altering PC, then see if their master can talk them out * influence of mind altering PC, then see if their master can talk them out
* of it, eye them down, or otherwise intimidate the slave. */ * of it, eye them down, or otherwise intimidate the slave. */
static bool aggressive_mob_on_a_leash(struct char_data *slave, struct char_data *master, struct char_data *attack) static bool aggressive_mob_on_a_leash(char_data *slave, char_data *master, char_data *attack)
{ {
static int snarl_cmd; static int snarl_cmd;
int dieroll; int dieroll;
+15 -15
View File
@@ -28,10 +28,10 @@
#include "ibt.h" #include "ibt.h"
/* local (file scope) function prototpyes */ /* local (file scope) function prototpyes */
static char *next_page(char *str, struct char_data *ch); static char *next_page(char *str, char_data *ch);
static int count_pages(char *str, struct char_data *ch); static int count_pages(char *str, char_data *ch);
static void playing_string_cleanup(struct descriptor_data *d, int action); static void playing_string_cleanup(descriptor_data *d, int action);
static void exdesc_string_cleanup(struct descriptor_data *d, int action); static void exdesc_string_cleanup(descriptor_data *d, int action);
/* Local (file scope) global variables */ /* Local (file scope) global variables */
/* @deprecated string_fields appears to be no longer be used. /* @deprecated string_fields appears to be no longer be used.
@@ -105,7 +105,7 @@ void parse_tab(char *str)
* can use it to pass whatever else you may want through it. The improved * can use it to pass whatever else you may want through it. The improved
* editor patch when updated could use it to pass the old text buffer, for * editor patch when updated could use it to pass the old text buffer, for
* instance. */ * instance. */
void string_write(struct descriptor_data *d, char **writeto, size_t len, long mailto, void *data) void string_write(descriptor_data *d, char **writeto, size_t len, long mailto, void *data)
{ {
if (d->character && !IS_NPC(d->character)) if (d->character && !IS_NPC(d->character))
SET_BIT_AR(PLR_FLAGS(d->character), PLR_WRITING); SET_BIT_AR(PLR_FLAGS(d->character), PLR_WRITING);
@@ -122,7 +122,7 @@ void string_write(struct descriptor_data *d, char **writeto, size_t len, long ma
/* Add user input to the 'current' string (as defined by d->str). This is still /* Add user input to the 'current' string (as defined by d->str). This is still
* overly complex. */ * overly complex. */
void string_add(struct descriptor_data *d, char *str) void string_add(descriptor_data *d, char *str)
{ {
int action; int action;
@@ -209,7 +209,7 @@ void string_add(struct descriptor_data *d, char *str)
int i; int i;
struct { struct {
int mode; int mode;
void (*func)(struct descriptor_data *d, int action); void (*func)(descriptor_data *d, int action);
} cleanup_modes[] = { } cleanup_modes[] = {
{ CON_CEDIT , cedit_string_cleanup }, { CON_CEDIT , cedit_string_cleanup },
{ CON_MEDIT , medit_string_cleanup }, { CON_MEDIT , medit_string_cleanup },
@@ -244,7 +244,7 @@ void string_add(struct descriptor_data *d, char *str)
strcat(*d->str, "\r\n"); strcat(*d->str, "\r\n");
} }
static void playing_string_cleanup(struct descriptor_data *d, int action) static void playing_string_cleanup(descriptor_data *d, int action)
{ {
if (PLR_FLAGGED(d->character, PLR_MAILING)) { if (PLR_FLAGGED(d->character, PLR_MAILING)) {
if (action == STRINGADD_SAVE && *d->str) { if (action == STRINGADD_SAVE && *d->str) {
@@ -294,7 +294,7 @@ static void playing_string_cleanup(struct descriptor_data *d, int action)
} }
} }
static void exdesc_string_cleanup(struct descriptor_data *d, int action) static void exdesc_string_cleanup(descriptor_data *d, int action)
{ {
if (action == STRINGADD_ABORT) if (action == STRINGADD_ABORT)
write_to_output(d, "Description aborted.\r\n"); write_to_output(d, "Description aborted.\r\n");
@@ -306,7 +306,7 @@ static void exdesc_string_cleanup(struct descriptor_data *d, int action)
/* Modification of character skills. */ /* Modification of character skills. */
ACMD(do_skillset) ACMD(do_skillset)
{ {
struct char_data *vict; char_data *vict;
char name[MAX_INPUT_LENGTH]; char name[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH], helpbuf[MAX_STRING_LENGTH]; char buf[MAX_INPUT_LENGTH], helpbuf[MAX_STRING_LENGTH];
int skill, value, i, qend, pc, pl; int skill, value, i, qend, pc, pl;
@@ -397,7 +397,7 @@ ACMD(do_skillset)
/* By Michael Buselli. Traverse down the string until the begining of the next /* By Michael Buselli. Traverse down the string until the begining of the next
* page has been reached. Return NULL if this is the last page of the string. */ * page has been reached. Return NULL if this is the last page of the string. */
static char *next_page(char *str, struct char_data *ch) static char *next_page(char *str, char_data *ch)
{ {
int col = 1, line = 1, count, pw; int col = 1, line = 1, count, pw;
@@ -442,7 +442,7 @@ static char *next_page(char *str, struct char_data *ch)
} }
/* Function that returns the number of pages in the string. */ /* Function that returns the number of pages in the string. */
static int count_pages(char *str, struct char_data *ch) static int count_pages(char *str, char_data *ch)
{ {
int pages; int pages;
@@ -454,7 +454,7 @@ static int count_pages(char *str, struct char_data *ch)
/* This function assigns all the pointers for showstr_vector for the /* This function assigns all the pointers for showstr_vector for the
* page_string function, after showstr_vector has been allocated and * page_string function, after showstr_vector has been allocated and
* showstr_count set. */ * showstr_count set. */
void paginate_string(char *str, struct descriptor_data *d) void paginate_string(char *str, descriptor_data *d)
{ {
int i; int i;
@@ -468,7 +468,7 @@ void paginate_string(char *str, struct descriptor_data *d)
} }
/* The call that gets the paging ball rolling... */ /* The call that gets the paging ball rolling... */
void page_string(struct descriptor_data *d, char *str, int keep_internal) void page_string(descriptor_data *d, char *str, int keep_internal)
{ {
char actbuf[MAX_INPUT_LENGTH] = ""; char actbuf[MAX_INPUT_LENGTH] = "";
@@ -493,7 +493,7 @@ void page_string(struct descriptor_data *d, char *str, int keep_internal)
} }
/* The call that displays the next page. */ /* The call that displays the next page. */
void show_string(struct descriptor_data *d, char *input) void show_string(descriptor_data *d, char *input)
{ {
char buffer[MAX_STRING_LENGTH], buf[MAX_INPUT_LENGTH]; char buffer[MAX_STRING_LENGTH], buf[MAX_INPUT_LENGTH];
int diff; int diff;
+5 -5
View File
@@ -20,17 +20,17 @@
#define _MODIFY_H_ #define _MODIFY_H_
/* Public functions */ /* Public functions */
void show_string(struct descriptor_data *d, char *input); void show_string(descriptor_data *d, char *input);
void smash_tilde(char *str); void smash_tilde(char *str);
void parse_at(char *str); void parse_at(char *str);
void parse_tab(char *str); void parse_tab(char *str);
void paginate_string(char *str, struct descriptor_data *d); void paginate_string(char *str, descriptor_data *d);
/** @todo should this really be in modify.c? */ /** @todo should this really be in modify.c? */
ACMD(do_skillset); ACMD(do_skillset);
/* Following function prototypes moved here from comm.h */ /* Following function prototypes moved here from comm.h */
void string_write(struct descriptor_data *d, char **txt, size_t len, long mailto, void *data); void string_write(descriptor_data *d, char **txt, size_t len, long mailto, void *data);
void string_add(struct descriptor_data *d, char *str); void string_add(descriptor_data *d, char *str);
void page_string(struct descriptor_data *d, char *str, int keep_internal); void page_string(descriptor_data *d, char *str, int keep_internal);
/* page string function & defines */ /* page string function & defines */
#define PAGE_LENGTH 22 #define PAGE_LENGTH 22
#define PAGE_WIDTH 80 #define PAGE_WIDTH 80
+6 -6
View File
@@ -21,7 +21,7 @@
/* Statics */ /* Statics */
static void free_messages_type(struct msg_type *msg); static void free_messages_type(struct msg_type *msg);
static void msgedit_main_menu(struct descriptor_data * d); static void msgedit_main_menu(descriptor_data * d);
static void copy_message_strings(struct message_type *tmsg, struct message_type * fmsg); static void copy_message_strings(struct message_type *tmsg, struct message_type * fmsg);
static void copy_message_list(struct message_list *to, struct message_list *from); static void copy_message_list(struct message_list *to, struct message_list *from);
@@ -149,7 +149,7 @@ void load_messages(void)
log("Loaded %d Combat Messages...", i); log("Loaded %d Combat Messages...", i);
} }
static void show_messages(struct char_data *ch) static void show_messages(char_data *ch)
{ {
int i, half = MAX_MESSAGES / 2, count = 0; int i, half = MAX_MESSAGES / 2, count = 0;
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
@@ -227,7 +227,7 @@ void save_messages_to_disk(void)
fclose(fp); fclose(fp);
} }
static void msgedit_setup(struct descriptor_data *d) static void msgedit_setup(descriptor_data *d)
{ {
CREATE(OLC_MSG_LIST(d), struct message_list, 1); CREATE(OLC_MSG_LIST(d), struct message_list, 1);
OLC_MSG_LIST(d)->msg = NULL; OLC_MSG_LIST(d)->msg = NULL;
@@ -301,7 +301,7 @@ static void copy_message_strings(struct message_type *tmsg, struct message_type
ACMD(do_msgedit) ACMD(do_msgedit)
{ {
int num; int num;
struct descriptor_data *d; descriptor_data *d;
if (!*argument) { if (!*argument) {
show_messages(ch); show_messages(ch);
@@ -352,7 +352,7 @@ ACMD(do_msgedit)
GET_NAME(ch), OLC_NUM(d)); GET_NAME(ch), OLC_NUM(d));
} }
static void msgedit_main_menu(struct descriptor_data * d) static void msgedit_main_menu(descriptor_data * d)
{ {
get_char_colors(d->character); get_char_colors(d->character);
@@ -405,7 +405,7 @@ static void msgedit_main_menu(struct descriptor_data * d)
OLC_MODE(d) = MSGEDIT_MAIN_MENU; OLC_MODE(d) = MSGEDIT_MAIN_MENU;
} }
void msgedit_parse(struct descriptor_data *d, char *arg) void msgedit_parse(descriptor_data *d, char *arg)
{ {
struct message_type * temp; struct message_type * temp;
static bool quit = FALSE; static bool quit = FALSE;
+10 -10
View File
@@ -93,8 +93,8 @@ EVENTFUNC(event_countdown)
void attach_mud_event(struct mud_event_data *pMudEvent, long time) void attach_mud_event(struct mud_event_data *pMudEvent, long time)
{ {
struct event * pEvent; struct event * pEvent;
struct descriptor_data * d; descriptor_data * d;
struct char_data * ch; char_data * ch;
struct room_data * room; struct room_data * room;
pEvent = event_create(mud_event_index[pMudEvent->iId].func, pMudEvent, time); pEvent = event_create(mud_event_index[pMudEvent->iId].func, pMudEvent, time);
@@ -106,11 +106,11 @@ void attach_mud_event(struct mud_event_data *pMudEvent, long time)
add_to_list(pEvent, world_events); add_to_list(pEvent, world_events);
break; break;
case EVENT_DESC: case EVENT_DESC:
d = (struct descriptor_data *) pMudEvent->pStruct; d = (descriptor_data *) pMudEvent->pStruct;
add_to_list(pEvent, d->events); add_to_list(pEvent, d->events);
break; break;
case EVENT_CHAR: case EVENT_CHAR:
ch = (struct char_data *) pMudEvent->pStruct; ch = (char_data *) pMudEvent->pStruct;
if (ch->events == NULL) if (ch->events == NULL)
ch->events = create_list(); ch->events = create_list();
@@ -146,8 +146,8 @@ struct mud_event_data *new_mud_event(event_id iId, void *pStruct, char *sVariabl
void free_mud_event(struct mud_event_data *pMudEvent) void free_mud_event(struct mud_event_data *pMudEvent)
{ {
struct descriptor_data * d; descriptor_data * d;
struct char_data * ch; char_data * ch;
struct room_data * room; struct room_data * room;
switch (mud_event_index[pMudEvent->iId].iEvent_Type) { switch (mud_event_index[pMudEvent->iId].iEvent_Type) {
@@ -155,11 +155,11 @@ void free_mud_event(struct mud_event_data *pMudEvent)
remove_from_list(pMudEvent->pEvent, world_events); remove_from_list(pMudEvent->pEvent, world_events);
break; break;
case EVENT_DESC: case EVENT_DESC:
d = (struct descriptor_data *) pMudEvent->pStruct; d = (descriptor_data *) pMudEvent->pStruct;
remove_from_list(pMudEvent->pEvent, d->events); remove_from_list(pMudEvent->pEvent, d->events);
break; break;
case EVENT_CHAR: case EVENT_CHAR:
ch = (struct char_data *) pMudEvent->pStruct; ch = (char_data *) pMudEvent->pStruct;
remove_from_list(pMudEvent->pEvent, ch->events); remove_from_list(pMudEvent->pEvent, ch->events);
if (ch->events->iSize == 0) { if (ch->events->iSize == 0) {
@@ -185,7 +185,7 @@ void free_mud_event(struct mud_event_data *pMudEvent)
free(pMudEvent); free(pMudEvent);
} }
struct mud_event_data * char_has_mud_event(struct char_data * ch, event_id iId) struct mud_event_data * char_has_mud_event(char_data * ch, event_id iId)
{ {
struct event * pEvent; struct event * pEvent;
struct mud_event_data * pMudEvent = NULL; struct mud_event_data * pMudEvent = NULL;
@@ -215,7 +215,7 @@ struct mud_event_data * char_has_mud_event(struct char_data * ch, event_id iId)
return NULL; return NULL;
} }
void clear_char_event_list(struct char_data * ch) void clear_char_event_list(char_data * ch)
{ {
struct event * pEvent; struct event * pEvent;
+2 -2
View File
@@ -50,8 +50,8 @@ void init_events(void);
struct mud_event_data *new_mud_event(event_id iId, void *pStruct, char *sVariables); struct mud_event_data *new_mud_event(event_id iId, void *pStruct, char *sVariables);
void attach_mud_event(struct mud_event_data *pMudEvent, long time); void attach_mud_event(struct mud_event_data *pMudEvent, long time);
void free_mud_event(struct mud_event_data *pMudEvent); void free_mud_event(struct mud_event_data *pMudEvent);
struct mud_event_data * char_has_mud_event(struct char_data * ch, event_id iId); struct mud_event_data * char_has_mud_event(char_data * ch, event_id iId);
void clear_char_event_list(struct char_data * ch); void clear_char_event_list(char_data * ch);
/* Events */ /* Events */
EVENTFUNC(event_countdown); EVENTFUNC(event_countdown);
+5 -5
View File
@@ -35,7 +35,7 @@ const char *nrm, *grn, *cyn, *yel;
static void free_config(struct config_data *data); static void free_config(struct config_data *data);
/* Only player characters should be using OLC anyway. */ /* Only player characters should be using OLC anyway. */
void clear_screen(struct descriptor_data *d) void clear_screen(descriptor_data *d)
{ {
if (PRF_FLAGGED(d->character, PRF_CLS)) if (PRF_FLAGGED(d->character, PRF_CLS))
write_to_output(d, ""); write_to_output(d, "");
@@ -45,7 +45,7 @@ void clear_screen(struct descriptor_data *d)
/* Set the color string pointers for that which this char will see at color /* Set the color string pointers for that which this char will see at color
* level NRM. Changing the entries here will change the colour scheme * level NRM. Changing the entries here will change the colour scheme
* throughout the OLC. */ * throughout the OLC. */
void get_char_colors(struct char_data *ch) void get_char_colors(char_data *ch)
{ {
nrm = CCNRM(ch, C_NRM); nrm = CCNRM(ch, C_NRM);
grn = CCGRN(ch, C_NRM); grn = CCGRN(ch, C_NRM);
@@ -55,7 +55,7 @@ void get_char_colors(struct char_data *ch)
/* This procedure frees up the strings and/or the structures attatched to a /* This procedure frees up the strings and/or the structures attatched to a
* descriptor, sets all flags back to how they should be. */ * descriptor, sets all flags back to how they should be. */
void cleanup_olc(struct descriptor_data *d, byte cleanup_type) void cleanup_olc(descriptor_data *d, byte cleanup_type)
{ {
/* Clean up WHAT? */ /* Clean up WHAT? */
if (d->olc == NULL) if (d->olc == NULL)
@@ -253,7 +253,7 @@ static void free_config(struct config_data *data)
* requesting access to modify this zone. Rnum is the real number of the zone * requesting access to modify this zone. Rnum is the real number of the zone
* attempted to be modified. Returns TRUE if the builder has access, otherwisei * attempted to be modified. Returns TRUE if the builder has access, otherwisei
* FALSE. */ * FALSE. */
int can_edit_zone(struct char_data *ch, zone_rnum rnum) int can_edit_zone(char_data *ch, zone_rnum rnum)
{ {
/* no access if called with bad arguments */ /* no access if called with bad arguments */
if (!ch->desc || IS_NPC(ch) || rnum == NOWHERE) if (!ch->desc || IS_NPC(ch) || rnum == NOWHERE)
@@ -297,7 +297,7 @@ int can_edit_zone(struct char_data *ch, zone_rnum rnum)
return (FALSE); return (FALSE);
} }
void send_cannot_edit(struct char_data *ch, zone_vnum zone) void send_cannot_edit(char_data *ch, zone_vnum zone)
{ {
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
+34 -34
View File
@@ -75,10 +75,10 @@
#define OASIS_CFG 5 #define OASIS_CFG 5
/* Utilities exported from oasis.c. */ /* Utilities exported from oasis.c. */
void cleanup_olc(struct descriptor_data *d, byte cleanup_type); void cleanup_olc(descriptor_data *d, byte cleanup_type);
void get_char_colors(struct char_data *ch); void get_char_colors(char_data *ch);
void split_argument(char *argument, char *tag); void split_argument(char *argument, char *tag);
void send_cannot_edit(struct char_data *ch, zone_vnum zone); void send_cannot_edit(char_data *ch, zone_vnum zone);
/* OLC structures. */ /* OLC structures. */
/* NO and YES are defined in utils.h. Removed from here. */ /* NO and YES are defined in utils.h. Removed from here. */
@@ -89,9 +89,9 @@ struct oasis_olc_data {
room_vnum number; /* vnum of subject */ room_vnum number; /* vnum of subject */
int value; /* mostly 'has changed' flag*/ int value; /* mostly 'has changed' flag*/
char *storage; /* used for 'tedit' */ char *storage; /* used for 'tedit' */
struct char_data *mob; /* used for 'medit' */ char_data *mob; /* used for 'medit' */
struct room_data *room; /* used for 'redit' */ struct room_data *room; /* used for 'redit' */
struct obj_data *obj; /* used for 'oedit' */ obj_data *obj; /* used for 'oedit' */
struct zone_data *zone; /* used for 'zedit' */ struct zone_data *zone; /* used for 'zedit' */
struct shop_data *shop; /* used for 'sedit' */ struct shop_data *shop; /* used for 'sedit' */
struct config_data *config; /* used for 'cedit' */ struct config_data *config; /* used for 'cedit' */
@@ -393,67 +393,67 @@ extern const char *nrm, *grn, *cyn, *yel;
int save_config( IDXTYPE nowhere ); int save_config( IDXTYPE nowhere );
/* Prototypes to keep. */ /* Prototypes to keep. */
void clear_screen(struct descriptor_data *); void clear_screen(descriptor_data *);
int can_edit_zone(struct char_data *ch, zone_rnum rnum); int can_edit_zone(char_data *ch, zone_rnum rnum);
ACMD(do_oasis); ACMD(do_oasis);
/* public functions from medit.c */ /* public functions from medit.c */
void medit_setup_existing(struct descriptor_data *d, int rnum); void medit_setup_existing(descriptor_data *d, int rnum);
void medit_save_internally(struct descriptor_data *d); void medit_save_internally(descriptor_data *d);
void medit_parse(struct descriptor_data *d, char *arg); void medit_parse(descriptor_data *d, char *arg);
void medit_string_cleanup(struct descriptor_data *d, int terminator); void medit_string_cleanup(descriptor_data *d, int terminator);
ACMD(do_oasis_medit); ACMD(do_oasis_medit);
void medit_autoroll_stats(struct descriptor_data *d); void medit_autoroll_stats(descriptor_data *d);
/* public functions from oedit.c */ /* public functions from oedit.c */
void oedit_setup_existing(struct descriptor_data *d, int rnum); void oedit_setup_existing(descriptor_data *d, int rnum);
void oedit_save_internally(struct descriptor_data *d); void oedit_save_internally(descriptor_data *d);
void oedit_parse(struct descriptor_data *d, char *arg); void oedit_parse(descriptor_data *d, char *arg);
void oedit_string_cleanup(struct descriptor_data *d, int terminator); void oedit_string_cleanup(descriptor_data *d, int terminator);
ACMD(do_oasis_oedit); ACMD(do_oasis_oedit);
/* public functions from redit.c */ /* public functions from redit.c */
void redit_setup_existing(struct descriptor_data *d, int rnum); void redit_setup_existing(descriptor_data *d, int rnum);
void redit_string_cleanup(struct descriptor_data *d, int terminator); void redit_string_cleanup(descriptor_data *d, int terminator);
void redit_save_internally(struct descriptor_data *d); void redit_save_internally(descriptor_data *d);
void redit_save_to_disk(zone_vnum zone_num); void redit_save_to_disk(zone_vnum zone_num);
void redit_parse(struct descriptor_data *d, char *arg); void redit_parse(descriptor_data *d, char *arg);
void free_room(struct room_data *room); void free_room(struct room_data *room);
ACMD(do_oasis_redit); ACMD(do_oasis_redit);
/* public functions from sedit.c */ /* public functions from sedit.c */
void sedit_setup_existing(struct descriptor_data *d, int rnum); void sedit_setup_existing(descriptor_data *d, int rnum);
void sedit_save_internally(struct descriptor_data *d); void sedit_save_internally(descriptor_data *d);
void sedit_parse(struct descriptor_data *d, char *arg); void sedit_parse(descriptor_data *d, char *arg);
ACMD(do_oasis_sedit); ACMD(do_oasis_sedit);
/* public functions from zedit.c */ /* public functions from zedit.c */
void zedit_parse(struct descriptor_data *d, char *arg); void zedit_parse(descriptor_data *d, char *arg);
ACMD(do_oasis_zedit); ACMD(do_oasis_zedit);
/* public functions from cedit.c */ /* public functions from cedit.c */
void cedit_save_to_disk( void ); void cedit_save_to_disk( void );
void cedit_parse(struct descriptor_data *d, char *arg); void cedit_parse(descriptor_data *d, char *arg);
void cedit_string_cleanup(struct descriptor_data *d, int terminator); void cedit_string_cleanup(descriptor_data *d, int terminator);
ACMD(do_oasis_cedit); ACMD(do_oasis_cedit);
/* public functions from dg_olc.c */ /* public functions from dg_olc.c */
void trigedit_parse(struct descriptor_data *d, char *arg); void trigedit_parse(descriptor_data *d, char *arg);
ACMD(do_oasis_trigedit); ACMD(do_oasis_trigedit);
/* public functions from from aedit.c */ /* public functions from from aedit.c */
void aedit_parse(struct descriptor_data * d, char *arg); void aedit_parse(descriptor_data * d, char *arg);
ACMD(do_oasis_aedit); ACMD(do_oasis_aedit);
ACMD(do_astat); ACMD(do_astat);
/* public functions from hedit.c */ /* public functions from hedit.c */
void hedit_parse(struct descriptor_data *d, char *arg); void hedit_parse(descriptor_data *d, char *arg);
void hedit_string_cleanup(struct descriptor_data *d, int terminator); void hedit_string_cleanup(descriptor_data *d, int terminator);
void free_help(struct help_index_element *help); void free_help(struct help_index_element *help);
ACMD(do_oasis_hedit); ACMD(do_oasis_hedit);
/* public functions from tedit.c */ /* public functions from tedit.c */
void tedit_string_cleanup(struct descriptor_data *d, int terminator); void tedit_string_cleanup(descriptor_data *d, int terminator);
ACMD(do_tedit); ACMD(do_tedit);
/* public functions from qedit.c */ /* public functions from qedit.c */
@@ -461,10 +461,10 @@ ACMD(do_oasis_qedit);
/* public functions from msgedit.c */ /* public functions from msgedit.c */
ACMD(do_msgedit); ACMD(do_msgedit);
void msgedit_parse(struct descriptor_data *d, char *arg); void msgedit_parse(descriptor_data *d, char *arg);
/* public functions from oasis_copy.c */ /* public functions from oasis_copy.c */
int buildwalk(struct char_data *ch, int dir); int buildwalk(char_data *ch, int dir);
ACMD(do_dig); ACMD(do_dig);
ACMD(do_oasis_copy); ACMD(do_oasis_copy);
@@ -472,7 +472,7 @@ ACMD(do_oasis_copy);
int free_strings(void *data, int type); int free_strings(void *data, int type);
/* public functions from oasis_list.c */ /* public functions from oasis_list.c */
void print_zone(struct char_data *ch, zone_rnum rnum); void print_zone(char_data *ch, zone_rnum rnum);
/** @deprecated is do_oasis_links intentionally dead code? */ /** @deprecated is do_oasis_links intentionally dead code? */
ACMD(do_oasis_links); ACMD(do_oasis_links);
ACMD(do_oasis_list); ACMD(do_oasis_list);
+6 -6
View File
@@ -42,13 +42,13 @@ ACMD(do_oasis_copy)
room_rnum src_rnum, dst_rnum; room_rnum src_rnum, dst_rnum;
char buf1[MAX_INPUT_LENGTH]; char buf1[MAX_INPUT_LENGTH];
char buf2[MAX_INPUT_LENGTH]; char buf2[MAX_INPUT_LENGTH];
struct descriptor_data *d; descriptor_data *d;
struct { struct {
int con_type; int con_type;
IDXTYPE (*binary_search)(IDXTYPE vnum); IDXTYPE (*binary_search)(IDXTYPE vnum);
void (*save_func)(struct descriptor_data *d); void (*save_func)(descriptor_data *d);
void (*setup_existing)(struct descriptor_data *d, int rnum); void (*setup_existing)(descriptor_data *d, int rnum);
const char *command; const char *command;
const char *text; const char *text;
} oasis_copy_info[] = { } oasis_copy_info[] = {
@@ -158,7 +158,7 @@ ACMD(do_dig)
room_rnum rrnum = NOWHERE; room_rnum rrnum = NOWHERE;
zone_rnum zone; zone_rnum zone;
int dir = 0, rawvnum; int dir = 0, rawvnum;
struct descriptor_data *d = ch->desc; /* will save us some typing */ descriptor_data *d = ch->desc; /* will save us some typing */
/* Grab the room's name (if available). */ /* Grab the room's name (if available). */
new_room_name = two_arguments(argument, sdir, sroom); new_room_name = two_arguments(argument, sdir, sroom);
@@ -310,7 +310,7 @@ static room_vnum redit_find_new_vnum(zone_rnum zone)
return(vnum); return(vnum);
} }
int buildwalk(struct char_data *ch, int dir) int buildwalk(char_data *ch, int dir)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
room_vnum vnum; room_vnum vnum;
@@ -326,7 +326,7 @@ int buildwalk(struct char_data *ch, int dir)
} else if ((vnum = redit_find_new_vnum(world[IN_ROOM(ch)].zone)) == NOWHERE) { } else if ((vnum = redit_find_new_vnum(world[IN_ROOM(ch)].zone)) == NOWHERE) {
send_to_char(ch, "No free vnums are available in this zone!\r\n"); send_to_char(ch, "No free vnums are available in this zone!\r\n");
} else { } else {
struct descriptor_data *d = ch->desc; descriptor_data *d = ch->desc;
/* Give the descriptor an olc struct. This way we can let /* Give the descriptor an olc struct. This way we can let
* redit_save_internally handle the room adding. */ * redit_save_internally handle the room adding. */
if (d->olc) { if (d->olc) {
+20 -20
View File
@@ -32,18 +32,18 @@ struct obj_list_item {
int val; int val;
}; };
/* local functions */ /* local functions */
static void list_triggers(struct char_data *ch, zone_rnum rnum, trig_vnum vmin, trig_vnum vmax); static void list_triggers(char_data *ch, zone_rnum rnum, trig_vnum vmin, trig_vnum vmax);
static void list_rooms(struct char_data *ch , zone_rnum rnum, room_vnum vmin, room_vnum vmax); static void list_rooms(char_data *ch , zone_rnum rnum, room_vnum vmin, room_vnum vmax);
static void list_mobiles(struct char_data *ch, zone_rnum rnum, mob_vnum vmin , mob_vnum vmax ); static void list_mobiles(char_data *ch, zone_rnum rnum, mob_vnum vmin , mob_vnum vmax );
static void list_objects(struct char_data *ch, zone_rnum rnum, obj_vnum vmin , obj_vnum vmax ); static void list_objects(char_data *ch, zone_rnum rnum, obj_vnum vmin , obj_vnum vmax );
static void list_shops(struct char_data *ch , zone_rnum rnum, shop_vnum vmin, shop_vnum vmax); static void list_shops(char_data *ch , zone_rnum rnum, shop_vnum vmin, shop_vnum vmax);
static void list_zones(struct char_data *ch, zone_rnum rnum, zone_vnum vmin, zone_vnum vmax, char *name); static void list_zones(char_data *ch, zone_rnum rnum, zone_vnum vmin, zone_vnum vmax, char *name);
static void perform_mob_flag_list(struct char_data * ch, char *arg) static void perform_mob_flag_list(char_data * ch, char *arg)
{ {
int num, mob_flag, found = 0; int num, mob_flag, found = 0;
size_t len; size_t len;
struct char_data *mob; char_data *mob;
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
mob_flag = atoi(arg); mob_flag = atoi(arg);
@@ -76,11 +76,11 @@ static void perform_mob_flag_list(struct char_data * ch, char *arg)
return; return;
} }
static void perform_mob_level_list(struct char_data * ch, char *arg) static void perform_mob_level_list(char_data * ch, char *arg)
{ {
int num, mob_level, found = 0; int num, mob_level, found = 0;
size_t len; size_t len;
struct char_data *mob; char_data *mob;
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
mob_level = atoi(arg); mob_level = atoi(arg);
@@ -131,7 +131,7 @@ static void add_to_obj_list(struct obj_list_item *lst, int num_items, obj_vnum n
} }
} }
static void perform_obj_type_list(struct char_data * ch, char *arg) static void perform_obj_type_list(char_data * ch, char *arg)
{ {
int num, itemtype, v1, v2, found = 0; int num, itemtype, v1, v2, found = 0;
size_t len = 0, tmp_len = 0; size_t len = 0, tmp_len = 0;
@@ -246,7 +246,7 @@ static void perform_obj_type_list(struct char_data * ch, char *arg)
page_string(ch->desc, buf, TRUE); page_string(ch->desc, buf, TRUE);
} }
static void perform_obj_aff_list(struct char_data * ch, char *arg) static void perform_obj_aff_list(char_data * ch, char *arg)
{ {
int num, i, apply, v1 = 0, found = 0; int num, i, apply, v1 = 0, found = 0;
size_t len = 0, tmp_len = 0; size_t len = 0, tmp_len = 0;
@@ -331,7 +331,7 @@ static void perform_obj_aff_list(struct char_data * ch, char *arg)
page_string(ch->desc, buf, TRUE); page_string(ch->desc, buf, TRUE);
} }
static void perform_obj_name_list(struct char_data * ch, char *arg) static void perform_obj_name_list(char_data * ch, char *arg)
{ {
int num, found = 0; int num, found = 0;
size_t len = 0, tmp_len = 0; size_t len = 0, tmp_len = 0;
@@ -552,7 +552,7 @@ ACMD(do_oasis_links)
/* Helper Functions */ /* Helper Functions */
/* List all rooms in a zone. */ /* List all rooms in a zone. */
static void list_rooms(struct char_data *ch, zone_rnum rnum, room_vnum vmin, room_vnum vmax) static void list_rooms(char_data *ch, zone_rnum rnum, room_vnum vmin, room_vnum vmax)
{ {
room_rnum i; room_rnum i;
room_vnum bottom, top; room_vnum bottom, top;
@@ -614,7 +614,7 @@ static void list_rooms(struct char_data *ch, zone_rnum rnum, room_vnum vmin, roo
} }
/* List all mobiles in a zone. */ /* List all mobiles in a zone. */
static void list_mobiles(struct char_data *ch, zone_rnum rnum, mob_vnum vmin, mob_vnum vmax) static void list_mobiles(char_data *ch, zone_rnum rnum, mob_vnum vmin, mob_vnum vmax)
{ {
mob_rnum i; mob_rnum i;
mob_vnum bottom, top; mob_vnum bottom, top;
@@ -660,7 +660,7 @@ static void list_mobiles(struct char_data *ch, zone_rnum rnum, mob_vnum vmin, mo
} }
/* List all objects in a zone. */ /* List all objects in a zone. */
static void list_objects(struct char_data *ch, zone_rnum rnum, obj_vnum vmin, obj_vnum vmax) static void list_objects(char_data *ch, zone_rnum rnum, obj_vnum vmin, obj_vnum vmax)
{ {
obj_rnum i; obj_rnum i;
obj_vnum bottom, top; obj_vnum bottom, top;
@@ -707,7 +707,7 @@ static void list_objects(struct char_data *ch, zone_rnum rnum, obj_vnum vmin, ob
} }
/* List all shops in a zone. */ /* List all shops in a zone. */
static void list_shops(struct char_data *ch, zone_rnum rnum, shop_vnum vmin, shop_vnum vmax) static void list_shops(char_data *ch, zone_rnum rnum, shop_vnum vmin, shop_vnum vmax)
{ {
shop_rnum i; shop_rnum i;
shop_vnum bottom, top; shop_vnum bottom, top;
@@ -751,7 +751,7 @@ static void list_shops(struct char_data *ch, zone_rnum rnum, shop_vnum vmin, sho
} }
/* List all zones in the world (sort of like 'show zones'). */ /* List all zones in the world (sort of like 'show zones'). */
static void list_zones(struct char_data *ch, zone_rnum rnum, zone_vnum vmin, zone_vnum vmax, char *name) static void list_zones(char_data *ch, zone_rnum rnum, zone_vnum vmin, zone_vnum vmax, char *name)
{ {
int counter = 0; int counter = 0;
size_t len = 0, tmp_len = 0; size_t len = 0, tmp_len = 0;
@@ -804,7 +804,7 @@ static void list_zones(struct char_data *ch, zone_rnum rnum, zone_vnum vmin, zon
} }
/* Prints all of the zone information for the selected zone. */ /* Prints all of the zone information for the selected zone. */
void print_zone(struct char_data *ch, zone_vnum vnum) void print_zone(char_data *ch, zone_vnum vnum)
{ {
zone_rnum rnum; zone_rnum rnum;
int size_rooms, size_objects, size_mobiles, size_quests, size_shops, size_trigs, i, largest_table; int size_rooms, size_objects, size_mobiles, size_quests, size_shops, size_trigs, i, largest_table;
@@ -899,7 +899,7 @@ void print_zone(struct char_data *ch, zone_vnum vnum)
} }
/* List code by Ronald Evers. */ /* List code by Ronald Evers. */
static void list_triggers(struct char_data *ch, zone_rnum rnum, trig_vnum vmin, trig_vnum vmax) static void list_triggers(char_data *ch, zone_rnum rnum, trig_vnum vmin, trig_vnum vmax)
{ {
int i, bottom, top, counter = 0; int i, bottom, top, counter = 0;
char trgtypes[256]; char trgtypes[256];
+53 -53
View File
@@ -31,32 +31,32 @@
#define MAX_BAG_ROWS 5 #define MAX_BAG_ROWS 5
/* local functions */ /* local functions */
static int Crash_save(struct obj_data *obj, FILE *fp, int location); static int Crash_save(obj_data *obj, FILE *fp, int location);
static void Crash_extract_norent_eq(struct char_data *ch); static void Crash_extract_norent_eq(char_data *ch);
static void auto_equip(struct char_data *ch, struct obj_data *obj, int location); static void auto_equip(char_data *ch, obj_data *obj, int location);
static int Crash_offer_rent(struct char_data *ch, struct char_data *receptionist, int display, int factor); static int Crash_offer_rent(char_data *ch, char_data *receptionist, int display, int factor);
static int Crash_report_unrentables(struct char_data *ch, struct char_data *recep, struct obj_data *obj); static int Crash_report_unrentables(char_data *ch, char_data *recep, obj_data *obj);
static void Crash_report_rent(struct char_data *ch, struct char_data *recep, struct obj_data *obj, long *cost, long *nitems, int display, int factor); static void Crash_report_rent(char_data *ch, char_data *recep, obj_data *obj, long *cost, long *nitems, int display, int factor);
static int gen_receptionist(struct char_data *ch, struct char_data *recep, int cmd, char *arg, int mode); static int gen_receptionist(char_data *ch, char_data *recep, int cmd, char *arg, int mode);
static void Crash_rent_deadline(struct char_data *ch, struct char_data *recep, long cost); static void Crash_rent_deadline(char_data *ch, char_data *recep, long cost);
static void Crash_restore_weight(struct obj_data *obj); static void Crash_restore_weight(obj_data *obj);
static void Crash_extract_objs(struct obj_data *obj); static void Crash_extract_objs(obj_data *obj);
static int Crash_is_unrentable(struct obj_data *obj); static int Crash_is_unrentable(obj_data *obj);
static void Crash_extract_norents(struct obj_data *obj); static void Crash_extract_norents(obj_data *obj);
static void Crash_extract_expensive(struct obj_data *obj); static void Crash_extract_expensive(obj_data *obj);
static void Crash_calculate_rent(struct obj_data *obj, int *cost); static void Crash_calculate_rent(obj_data *obj, int *cost);
static void Crash_cryosave(struct char_data *ch, int cost); static void Crash_cryosave(char_data *ch, int cost);
static int Crash_load_objs(struct char_data *ch); static int Crash_load_objs(char_data *ch);
static int handle_obj(struct obj_data *obj, struct char_data *ch, int locate, struct obj_data **cont_rows); static int handle_obj(obj_data *obj, char_data *ch, int locate, obj_data **cont_rows);
static int objsave_write_rentcode(FILE *fl, int rentcode, int cost_per_day, struct char_data *ch); static int objsave_write_rentcode(FILE *fl, int rentcode, int cost_per_day, char_data *ch);
/* Writes one object record to FILE. Old name: Obj_to_store() */ /* Writes one object record to FILE. Old name: Obj_to_store() */
int objsave_save_obj_record(struct obj_data *obj, FILE *fp, int locate) int objsave_save_obj_record(obj_data *obj, FILE *fp, int locate)
{ {
int counter2; int counter2;
struct extra_descr_data *ex_desc; struct extra_descr_data *ex_desc;
char buf1[MAX_STRING_LENGTH +1]; char buf1[MAX_STRING_LENGTH +1];
struct obj_data *temp = NULL; obj_data *temp = NULL;
if (GET_OBJ_VNUM(obj) != NOTHING) if (GET_OBJ_VNUM(obj) != NOTHING)
temp=read_object(GET_OBJ_VNUM(obj), VIRTUAL); temp=read_object(GET_OBJ_VNUM(obj), VIRTUAL);
@@ -164,7 +164,7 @@ int objsave_save_obj_record(struct obj_data *obj, FILE *fp, int locate)
#undef TEST_OBJN #undef TEST_OBJN
/* AutoEQ by Burkhard Knopf. */ /* AutoEQ by Burkhard Knopf. */
static void auto_equip(struct char_data *ch, struct obj_data *obj, int location) static void auto_equip(char_data *ch, obj_data *obj, int location)
{ {
int j; int j;
@@ -280,7 +280,7 @@ int Crash_delete_file(char *name)
return TRUE; return TRUE;
} }
int Crash_delete_crashfile(struct char_data *ch) int Crash_delete_crashfile(char_data *ch)
{ {
char filename[MAX_INPUT_LENGTH]; char filename[MAX_INPUT_LENGTH];
int numread; int numread;
@@ -376,7 +376,7 @@ void update_obj_file(void)
Crash_clean_file(player_table[i].name); Crash_clean_file(player_table[i].name);
} }
void Crash_listrent(struct char_data *ch, char *name) void Crash_listrent(char_data *ch, char *name)
{ {
FILE *fl; FILE *fl;
char filename[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], line[READ_SIZE]; char filename[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], line[READ_SIZE];
@@ -447,14 +447,14 @@ void Crash_listrent(struct char_data *ch, char *name)
* 0 - successful load, keep char in rent room. * 0 - successful load, keep char in rent room.
* 1 - load failure or load of crash items -- put char in temple. * 1 - load failure or load of crash items -- put char in temple.
* 2 - rented equipment lost (no $) */ * 2 - rented equipment lost (no $) */
int Crash_load(struct char_data *ch) int Crash_load(char_data *ch)
{ {
return (Crash_load_objs(ch)); return (Crash_load_objs(ch));
} }
static int Crash_save(struct obj_data *obj, FILE *fp, int location) static int Crash_save(obj_data *obj, FILE *fp, int location)
{ {
struct obj_data *tmp; obj_data *tmp;
int result; int result;
if (obj) { if (obj) {
@@ -472,7 +472,7 @@ static int Crash_save(struct obj_data *obj, FILE *fp, int location)
return (TRUE); return (TRUE);
} }
static void Crash_restore_weight(struct obj_data *obj) static void Crash_restore_weight(obj_data *obj)
{ {
if (obj) { if (obj) {
Crash_restore_weight(obj->contains); Crash_restore_weight(obj->contains);
@@ -484,7 +484,7 @@ static void Crash_restore_weight(struct obj_data *obj)
/* Get !RENT items from equipment to inventory and extract !RENT out of worn /* Get !RENT items from equipment to inventory and extract !RENT out of worn
* containers. */ * containers. */
static void Crash_extract_norent_eq(struct char_data *ch) static void Crash_extract_norent_eq(char_data *ch)
{ {
int j; int j;
@@ -499,7 +499,7 @@ static void Crash_extract_norent_eq(struct char_data *ch)
} }
} }
static void Crash_extract_objs(struct obj_data *obj) static void Crash_extract_objs(obj_data *obj)
{ {
if (obj) { if (obj) {
Crash_extract_objs(obj->contains); Crash_extract_objs(obj->contains);
@@ -508,7 +508,7 @@ static void Crash_extract_objs(struct obj_data *obj)
} }
} }
static int Crash_is_unrentable(struct obj_data *obj) static int Crash_is_unrentable(obj_data *obj)
{ {
if (!obj) if (!obj)
return FALSE; return FALSE;
@@ -524,7 +524,7 @@ static int Crash_is_unrentable(struct obj_data *obj)
return FALSE; return FALSE;
} }
static void Crash_extract_norents(struct obj_data *obj) static void Crash_extract_norents(obj_data *obj)
{ {
if (obj) { if (obj) {
Crash_extract_norents(obj->contains); Crash_extract_norents(obj->contains);
@@ -534,9 +534,9 @@ static void Crash_extract_norents(struct obj_data *obj)
} }
} }
static void Crash_extract_expensive(struct obj_data *obj) static void Crash_extract_expensive(obj_data *obj)
{ {
struct obj_data *tobj, *max; obj_data *tobj, *max;
max = obj; max = obj;
for (tobj = obj; tobj; tobj = tobj->next_content) for (tobj = obj; tobj; tobj = tobj->next_content)
@@ -545,7 +545,7 @@ static void Crash_extract_expensive(struct obj_data *obj)
extract_obj(max); extract_obj(max);
} }
static void Crash_calculate_rent(struct obj_data *obj, int *cost) static void Crash_calculate_rent(obj_data *obj, int *cost)
{ {
if (obj) { if (obj) {
*cost += MAX(0, GET_OBJ_RENT(obj)); *cost += MAX(0, GET_OBJ_RENT(obj));
@@ -554,7 +554,7 @@ static void Crash_calculate_rent(struct obj_data *obj, int *cost)
} }
} }
void Crash_crashsave(struct char_data *ch) void Crash_crashsave(char_data *ch)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
int j; int j;
@@ -592,7 +592,7 @@ void Crash_crashsave(struct char_data *ch)
REMOVE_BIT_AR(PLR_FLAGS(ch), PLR_CRASH); REMOVE_BIT_AR(PLR_FLAGS(ch), PLR_CRASH);
} }
void Crash_idlesave(struct char_data *ch) void Crash_idlesave(char_data *ch)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
int j; int j;
@@ -666,7 +666,7 @@ void Crash_idlesave(struct char_data *ch)
Crash_extract_objs(ch->carrying); Crash_extract_objs(ch->carrying);
} }
void Crash_rentsave(struct char_data *ch, int cost) void Crash_rentsave(char_data *ch, int cost)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
int j; int j;
@@ -707,7 +707,7 @@ void Crash_rentsave(struct char_data *ch, int cost)
Crash_extract_objs(ch->carrying); Crash_extract_objs(ch->carrying);
} }
static int objsave_write_rentcode(FILE *fl, int rentcode, int cost_per_day, struct char_data *ch) static int objsave_write_rentcode(FILE *fl, int rentcode, int cost_per_day, char_data *ch)
{ {
if (fprintf(fl, "%d %ld %d %d %d %d\r\n", if (fprintf(fl, "%d %ld %d %d %d %d\r\n",
rentcode, rentcode,
@@ -725,7 +725,7 @@ static int objsave_write_rentcode(FILE *fl, int rentcode, int cost_per_day, stru
} }
static void Crash_cryosave(struct char_data *ch, int cost) static void Crash_cryosave(char_data *ch, int cost)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
int j; int j;
@@ -769,7 +769,7 @@ static void Crash_cryosave(struct char_data *ch, int cost)
} }
/* Routines used for the receptionist. */ /* Routines used for the receptionist. */
static void Crash_rent_deadline(struct char_data *ch, struct char_data *recep, static void Crash_rent_deadline(char_data *ch, char_data *recep,
long cost) long cost)
{ {
long rent_deadline; long rent_deadline;
@@ -784,8 +784,8 @@ static void Crash_rent_deadline(struct char_data *ch, struct char_data *recep,
act(buf, FALSE, recep, 0, ch, TO_VICT); act(buf, FALSE, recep, 0, ch, TO_VICT);
} }
static int Crash_report_unrentables(struct char_data *ch, struct char_data *recep, static int Crash_report_unrentables(char_data *ch, char_data *recep,
struct obj_data *obj) obj_data *obj)
{ {
char buf[128]; char buf[128];
int has_norents = 0; int has_norents = 0;
@@ -802,7 +802,7 @@ static int Crash_report_unrentables(struct char_data *ch, struct char_data *rece
return (has_norents); return (has_norents);
} }
static void Crash_report_rent(struct char_data *ch, struct char_data *recep, struct static void Crash_report_rent(char_data *ch, char_data *recep, struct
obj_data *obj, long *cost, long *nitems, int display, int factor) obj_data *obj, long *cost, long *nitems, int display, int factor)
{ {
static char buf[256]; static char buf[256];
@@ -822,7 +822,7 @@ static void Crash_report_rent(struct char_data *ch, struct char_data *recep, str
} }
} }
static int Crash_offer_rent(struct char_data *ch, struct char_data *recep, static int Crash_offer_rent(char_data *ch, char_data *recep,
int display, int factor) int display, int factor)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
@@ -871,7 +871,7 @@ static int Crash_offer_rent(struct char_data *ch, struct char_data *recep,
return (totalcost); return (totalcost);
} }
static int gen_receptionist(struct char_data *ch, struct char_data *recep, int cmd, static int gen_receptionist(char_data *ch, char_data *recep, int cmd,
char *arg, int mode) char *arg, int mode)
{ {
int cost; int cost;
@@ -952,17 +952,17 @@ static int gen_receptionist(struct char_data *ch, struct char_data *recep, int c
SPECIAL(receptionist) SPECIAL(receptionist)
{ {
return (gen_receptionist(ch, (struct char_data *)me, cmd, argument, RENT_FACTOR)); return (gen_receptionist(ch, (char_data *)me, cmd, argument, RENT_FACTOR));
} }
SPECIAL(cryogenicist) SPECIAL(cryogenicist)
{ {
return (gen_receptionist(ch, (struct char_data *)me, cmd, argument, CRYO_FACTOR)); return (gen_receptionist(ch, (char_data *)me, cmd, argument, CRYO_FACTOR));
} }
void Crash_save_all(void) void Crash_save_all(void)
{ {
struct descriptor_data *d; descriptor_data *d;
for (d = descriptor_list; d; d = d->next) { for (d = descriptor_list; d; d = d->next) {
if ((STATE(d) == CON_PLAYING) && !IS_NPC(d->character)) { if ((STATE(d) == CON_PLAYING) && !IS_NPC(d->character)) {
if (PLR_FLAGGED(d->character, PLR_CRASH)) { if (PLR_FLAGGED(d->character, PLR_CRASH)) {
@@ -982,7 +982,7 @@ obj_save_data *objsave_parse_objects(FILE *fl)
obj_save_data *head, *current, *tempsave; obj_save_data *head, *current, *tempsave;
char f1[128], f2[128], f3[128], f4[128], line[READ_SIZE]; char f1[128], f2[128], f3[128], f4[128], line[READ_SIZE];
int t[4],i, nr; int t[4],i, nr;
struct obj_data *temp; obj_data *temp;
CREATE(current, obj_save_data, 1); CREATE(current, obj_save_data, 1);
head = current; head = current;
@@ -1175,7 +1175,7 @@ obj_save_data *objsave_parse_objects(FILE *fl)
return head; return head;
} }
static int Crash_load_objs(struct char_data *ch) { static int Crash_load_objs(char_data *ch) {
FILE *fl; FILE *fl;
char filename[PATH_MAX]; char filename[PATH_MAX];
char line[READ_SIZE]; char line[READ_SIZE];
@@ -1183,7 +1183,7 @@ static int Crash_load_objs(struct char_data *ch) {
char str[64]; char str[64];
int i, num_of_days, orig_rent_code, num_objs=0; int i, num_of_days, orig_rent_code, num_objs=0;
unsigned long cost; unsigned long cost;
struct obj_data *cont_row[MAX_BAG_ROWS]; obj_data *cont_row[MAX_BAG_ROWS];
int rentcode = RENT_UNDEF; int rentcode = RENT_UNDEF;
int timed=0,netcost=0,gold,account,nitems; int timed=0,netcost=0,gold,account,nitems;
obj_save_data *loaded, *current; obj_save_data *loaded, *current;
@@ -1276,10 +1276,10 @@ static int Crash_load_objs(struct char_data *ch) {
return 1; return 1;
} }
static int handle_obj(struct obj_data *temp, struct char_data *ch, int locate, struct obj_data **cont_row) static int handle_obj(obj_data *temp, char_data *ch, int locate, obj_data **cont_row)
{ {
int j; int j;
struct obj_data *obj1; obj_data *obj1;
if (!temp) /* this should never happen, but.... */ if (!temp) /* this should never happen, but.... */
return FALSE; return FALSE;
+43 -43
View File
@@ -26,23 +26,23 @@
#include "modify.h" #include "modify.h"
/* local functions */ /* local functions */
static void oedit_setup_new(struct descriptor_data *d); static void oedit_setup_new(descriptor_data *d);
static void oedit_disp_container_flags_menu(struct descriptor_data *d); static void oedit_disp_container_flags_menu(descriptor_data *d);
static void oedit_disp_extradesc_menu(struct descriptor_data *d); static void oedit_disp_extradesc_menu(descriptor_data *d);
static void oedit_disp_prompt_apply_menu(struct descriptor_data *d); static void oedit_disp_prompt_apply_menu(descriptor_data *d);
static void oedit_liquid_type(struct descriptor_data *d); static void oedit_liquid_type(descriptor_data *d);
static void oedit_disp_apply_menu(struct descriptor_data *d); static void oedit_disp_apply_menu(descriptor_data *d);
static void oedit_disp_weapon_menu(struct descriptor_data *d); static void oedit_disp_weapon_menu(descriptor_data *d);
static void oedit_disp_spells_menu(struct descriptor_data *d); static void oedit_disp_spells_menu(descriptor_data *d);
static void oedit_disp_val1_menu(struct descriptor_data *d); static void oedit_disp_val1_menu(descriptor_data *d);
static void oedit_disp_val2_menu(struct descriptor_data *d); static void oedit_disp_val2_menu(descriptor_data *d);
static void oedit_disp_val3_menu(struct descriptor_data *d); static void oedit_disp_val3_menu(descriptor_data *d);
static void oedit_disp_val4_menu(struct descriptor_data *d); static void oedit_disp_val4_menu(descriptor_data *d);
static void oedit_disp_type_menu(struct descriptor_data *d); static void oedit_disp_type_menu(descriptor_data *d);
static void oedit_disp_extra_menu(struct descriptor_data *d); static void oedit_disp_extra_menu(descriptor_data *d);
static void oedit_disp_wear_menu(struct descriptor_data *d); static void oedit_disp_wear_menu(descriptor_data *d);
static void oedit_disp_menu(struct descriptor_data *d); static void oedit_disp_menu(descriptor_data *d);
static void oedit_disp_perm_menu(struct descriptor_data *d); static void oedit_disp_perm_menu(descriptor_data *d);
static void oedit_save_to_disk(int zone_num); static void oedit_save_to_disk(int zone_num);
/* handy macro */ /* handy macro */
@@ -54,7 +54,7 @@ ACMD(do_oasis_oedit)
int save = 0; int save = 0;
zone_vnum number = NOWHERE; zone_vnum number = NOWHERE;
zone_rnum real_num; zone_rnum real_num;
struct descriptor_data *d; descriptor_data *d;
char buf1[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH];
@@ -183,7 +183,7 @@ ACMD(do_oasis_oedit)
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch)); GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
} }
static void oedit_setup_new(struct descriptor_data *d) static void oedit_setup_new(descriptor_data *d)
{ {
CREATE(OLC_OBJ(d), struct obj_data, 1); CREATE(OLC_OBJ(d), struct obj_data, 1);
@@ -199,9 +199,9 @@ static void oedit_setup_new(struct descriptor_data *d)
OLC_OBJ(d)->proto_script = OLC_SCRIPT(d) = NULL; OLC_OBJ(d)->proto_script = OLC_SCRIPT(d) = NULL;
} }
void oedit_setup_existing(struct descriptor_data *d, int real_num) void oedit_setup_existing(descriptor_data *d, int real_num)
{ {
struct obj_data *obj; obj_data *obj;
/* Allocate object in memory. */ /* Allocate object in memory. */
CREATE(obj, struct obj_data, 1); CREATE(obj, struct obj_data, 1);
@@ -218,12 +218,12 @@ void oedit_setup_existing(struct descriptor_data *d, int real_num)
OLC_OBJ(d)->proto_script = NULL; OLC_OBJ(d)->proto_script = NULL;
} }
void oedit_save_internally(struct descriptor_data *d) void oedit_save_internally(descriptor_data *d)
{ {
int i; int i;
obj_rnum robj_num; obj_rnum robj_num;
struct descriptor_data *dsc; descriptor_data *dsc;
struct obj_data *obj; obj_data *obj;
i = (real_object(OLC_NUM(d)) == NOTHING); i = (real_object(OLC_NUM(d)) == NOTHING);
@@ -292,7 +292,7 @@ static void oedit_save_to_disk(int zone_num)
/* Menu functions */ /* Menu functions */
/* For container flags. */ /* For container flags. */
static void oedit_disp_container_flags_menu(struct descriptor_data *d) static void oedit_disp_container_flags_menu(descriptor_data *d)
{ {
char bits[MAX_STRING_LENGTH]; char bits[MAX_STRING_LENGTH];
get_char_colors(d->character); get_char_colors(d->character);
@@ -310,7 +310,7 @@ static void oedit_disp_container_flags_menu(struct descriptor_data *d)
} }
/* For extra descriptions. */ /* For extra descriptions. */
static void oedit_disp_extradesc_menu(struct descriptor_data *d) static void oedit_disp_extradesc_menu(descriptor_data *d)
{ {
struct extra_descr_data *extra_desc = OLC_DESC(d); struct extra_descr_data *extra_desc = OLC_DESC(d);
@@ -331,7 +331,7 @@ static void oedit_disp_extradesc_menu(struct descriptor_data *d)
} }
/* Ask for *which* apply to edit. */ /* Ask for *which* apply to edit. */
static void oedit_disp_prompt_apply_menu(struct descriptor_data *d) static void oedit_disp_prompt_apply_menu(descriptor_data *d)
{ {
char apply_buf[MAX_STRING_LENGTH]; char apply_buf[MAX_STRING_LENGTH];
int counter; int counter;
@@ -353,7 +353,7 @@ static void oedit_disp_prompt_apply_menu(struct descriptor_data *d)
} }
/* Ask for liquid type. */ /* Ask for liquid type. */
static void oedit_liquid_type(struct descriptor_data *d) static void oedit_liquid_type(descriptor_data *d)
{ {
get_char_colors(d->character); get_char_colors(d->character);
clear_screen(d); clear_screen(d);
@@ -363,7 +363,7 @@ static void oedit_liquid_type(struct descriptor_data *d)
} }
/* The actual apply to set. */ /* The actual apply to set. */
static void oedit_disp_apply_menu(struct descriptor_data *d) static void oedit_disp_apply_menu(descriptor_data *d)
{ {
get_char_colors(d->character); get_char_colors(d->character);
clear_screen(d); clear_screen(d);
@@ -373,7 +373,7 @@ static void oedit_disp_apply_menu(struct descriptor_data *d)
} }
/* Weapon type. */ /* Weapon type. */
static void oedit_disp_weapon_menu(struct descriptor_data *d) static void oedit_disp_weapon_menu(descriptor_data *d)
{ {
int counter, columns = 0; int counter, columns = 0;
@@ -389,7 +389,7 @@ static void oedit_disp_weapon_menu(struct descriptor_data *d)
} }
/* Spell type. */ /* Spell type. */
static void oedit_disp_spells_menu(struct descriptor_data *d) static void oedit_disp_spells_menu(descriptor_data *d)
{ {
int counter, columns = 0; int counter, columns = 0;
@@ -404,7 +404,7 @@ static void oedit_disp_spells_menu(struct descriptor_data *d)
} }
/* Object value #1 */ /* Object value #1 */
static void oedit_disp_val1_menu(struct descriptor_data *d) static void oedit_disp_val1_menu(descriptor_data *d)
{ {
OLC_MODE(d) = OEDIT_VALUE_1; OLC_MODE(d) = OEDIT_VALUE_1;
switch (GET_OBJ_TYPE(OLC_OBJ(d))) { switch (GET_OBJ_TYPE(OLC_OBJ(d))) {
@@ -460,7 +460,7 @@ static void oedit_disp_val1_menu(struct descriptor_data *d)
} }
/* Object value #2 */ /* Object value #2 */
static void oedit_disp_val2_menu(struct descriptor_data *d) static void oedit_disp_val2_menu(descriptor_data *d)
{ {
OLC_MODE(d) = OEDIT_VALUE_2; OLC_MODE(d) = OEDIT_VALUE_2;
switch (GET_OBJ_TYPE(OLC_OBJ(d))) { switch (GET_OBJ_TYPE(OLC_OBJ(d))) {
@@ -493,7 +493,7 @@ static void oedit_disp_val2_menu(struct descriptor_data *d)
} }
/* Object value #3 */ /* Object value #3 */
static void oedit_disp_val3_menu(struct descriptor_data *d) static void oedit_disp_val3_menu(descriptor_data *d)
{ {
OLC_MODE(d) = OEDIT_VALUE_3; OLC_MODE(d) = OEDIT_VALUE_3;
switch (GET_OBJ_TYPE(OLC_OBJ(d))) { switch (GET_OBJ_TYPE(OLC_OBJ(d))) {
@@ -524,7 +524,7 @@ static void oedit_disp_val3_menu(struct descriptor_data *d)
} }
/* Object value #4 */ /* Object value #4 */
static void oedit_disp_val4_menu(struct descriptor_data *d) static void oedit_disp_val4_menu(descriptor_data *d)
{ {
OLC_MODE(d) = OEDIT_VALUE_4; OLC_MODE(d) = OEDIT_VALUE_4;
switch (GET_OBJ_TYPE(OLC_OBJ(d))) { switch (GET_OBJ_TYPE(OLC_OBJ(d))) {
@@ -548,7 +548,7 @@ static void oedit_disp_val4_menu(struct descriptor_data *d)
} }
/* Object type. */ /* Object type. */
static void oedit_disp_type_menu(struct descriptor_data *d) static void oedit_disp_type_menu(descriptor_data *d)
{ {
int counter, columns = 0; int counter, columns = 0;
@@ -563,7 +563,7 @@ static void oedit_disp_type_menu(struct descriptor_data *d)
} }
/* Object extra flags. */ /* Object extra flags. */
static void oedit_disp_extra_menu(struct descriptor_data *d) static void oedit_disp_extra_menu(descriptor_data *d)
{ {
char bits[MAX_STRING_LENGTH]; char bits[MAX_STRING_LENGTH];
int counter, columns = 0; int counter, columns = 0;
@@ -582,7 +582,7 @@ static void oedit_disp_extra_menu(struct descriptor_data *d)
} }
/* Object perm flags. */ /* Object perm flags. */
static void oedit_disp_perm_menu(struct descriptor_data *d) static void oedit_disp_perm_menu(descriptor_data *d)
{ {
char bits[MAX_STRING_LENGTH]; char bits[MAX_STRING_LENGTH];
int counter, columns = 0; int counter, columns = 0;
@@ -599,7 +599,7 @@ static void oedit_disp_perm_menu(struct descriptor_data *d)
} }
/* Object wear flags. */ /* Object wear flags. */
static void oedit_disp_wear_menu(struct descriptor_data *d) static void oedit_disp_wear_menu(descriptor_data *d)
{ {
char bits[MAX_STRING_LENGTH]; char bits[MAX_STRING_LENGTH];
int counter, columns = 0; int counter, columns = 0;
@@ -617,11 +617,11 @@ static void oedit_disp_wear_menu(struct descriptor_data *d)
} }
/* Display main menu. */ /* Display main menu. */
static void oedit_disp_menu(struct descriptor_data *d) static void oedit_disp_menu(descriptor_data *d)
{ {
char buf1[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH];
struct obj_data *obj; obj_data *obj;
obj = OLC_OBJ(d); obj = OLC_OBJ(d);
get_char_colors(d->character); get_char_colors(d->character);
@@ -691,7 +691,7 @@ static void oedit_disp_menu(struct descriptor_data *d)
} }
/* main loop (of sorts).. basically interpreter throws all input to here. */ /* main loop (of sorts).. basically interpreter throws all input to here. */
void oedit_parse(struct descriptor_data *d, char *arg) void oedit_parse(descriptor_data *d, char *arg)
{ {
int number, max_val, min_val; int number, max_val, min_val;
char *oldtext = NULL; char *oldtext = NULL;
@@ -1215,7 +1215,7 @@ void oedit_parse(struct descriptor_data *d, char *arg)
oedit_disp_menu(d); oedit_disp_menu(d);
} }
void oedit_string_cleanup(struct descriptor_data *d, int terminator) void oedit_string_cleanup(descriptor_data *d, int terminator)
{ {
switch (OLC_MODE(d)) { switch (OLC_MODE(d)) {
case OEDIT_ACTDESC: case OEDIT_ACTDESC:
+15 -15
View File
@@ -35,12 +35,12 @@
#define PT_LLAST(i) (player_table[(i)].last) #define PT_LLAST(i) (player_table[(i)].last)
/* local functions */ /* local functions */
static void load_affects(FILE *fl, struct char_data *ch); static void load_affects(FILE *fl, char_data *ch);
static void load_skills(FILE *fl, struct char_data *ch); static void load_skills(FILE *fl, char_data *ch);
static void load_quests(FILE *fl, struct char_data *ch); static void load_quests(FILE *fl, char_data *ch);
static void load_HMVS(struct char_data *ch, const char *line, int mode); static void load_HMVS(char_data *ch, const char *line, int mode);
static void write_aliases_ascii(FILE *file, struct char_data *ch); static void write_aliases_ascii(FILE *file, char_data *ch);
static void read_aliases_ascii(FILE *file, struct char_data *ch, int count); static void read_aliases_ascii(FILE *file, char_data *ch, int count);
/* New version to build player index for ASCII Player Files. Generate index /* New version to build player index for ASCII Player Files. Generate index
* table for the player file. */ * table for the player file. */
@@ -225,7 +225,7 @@ char *get_name_by_id(long id)
/* Stuff related to the save/load player system. */ /* Stuff related to the save/load player system. */
/* New load_char reads ASCII Player Files. Load a char, TRUE if loaded, FALSE /* New load_char reads ASCII Player Files. Load a char, TRUE if loaded, FALSE
* if not. */ * if not. */
int load_char(const char *name, struct char_data *ch) int load_char(const char *name, char_data *ch)
{ {
int id, i; int id, i;
FILE *fl; FILE *fl;
@@ -489,13 +489,13 @@ int load_char(const char *name, struct char_data *ch)
/* Write the vital data of a player to the player file. */ /* Write the vital data of a player to the player file. */
/* This is the ASCII Player Files save routine. */ /* This is the ASCII Player Files save routine. */
void save_char(struct char_data * ch) void save_char(char_data * ch)
{ {
FILE *fl; FILE *fl;
char filename[40], buf[MAX_STRING_LENGTH], bits[127], bits2[127], bits3[127], bits4[127]; char filename[40], buf[MAX_STRING_LENGTH], bits[127], bits2[127], bits3[127], bits4[127];
int i, j, id, save_index = FALSE; int i, j, id, save_index = FALSE;
struct affected_type *aff, tmp_aff[MAX_AFFECT]; struct affected_type *aff, tmp_aff[MAX_AFFECT];
struct obj_data *char_eq[NUM_WEARS]; obj_data *char_eq[NUM_WEARS];
trig_data *t; trig_data *t;
if (IS_NPC(ch) || GET_PFILEPOS(ch) < 0) if (IS_NPC(ch) || GET_PFILEPOS(ch) < 0)
@@ -825,7 +825,7 @@ void clean_pfiles(void)
/* load_affects function now handles both 32-bit and /* load_affects function now handles both 32-bit and
128-bit affect bitvectors for backward compatibility */ 128-bit affect bitvectors for backward compatibility */
static void load_affects(FILE *fl, struct char_data *ch) static void load_affects(FILE *fl, char_data *ch)
{ {
int num = 0, num2 = 0, num3 = 0, num4 = 0, num5 = 0, num6 = 0, num7 = 0, num8 = 0, i, n_vars; int num = 0, num2 = 0, num3 = 0, num4 = 0, num5 = 0, num6 = 0, num7 = 0, num8 = 0, i, n_vars;
char line[MAX_INPUT_LENGTH + 1]; char line[MAX_INPUT_LENGTH + 1];
@@ -858,7 +858,7 @@ static void load_affects(FILE *fl, struct char_data *ch)
} while (num != 0); } while (num != 0);
} }
static void load_skills(FILE *fl, struct char_data *ch) static void load_skills(FILE *fl, char_data *ch)
{ {
int num = 0, num2 = 0; int num = 0, num2 = 0;
char line[MAX_INPUT_LENGTH + 1]; char line[MAX_INPUT_LENGTH + 1];
@@ -871,7 +871,7 @@ static void load_skills(FILE *fl, struct char_data *ch)
} while (num != 0); } while (num != 0);
} }
void load_quests(FILE *fl, struct char_data *ch) void load_quests(FILE *fl, char_data *ch)
{ {
int num = NOTHING; int num = NOTHING;
char line[MAX_INPUT_LENGTH + 1]; char line[MAX_INPUT_LENGTH + 1];
@@ -884,7 +884,7 @@ void load_quests(FILE *fl, struct char_data *ch)
} while (num != NOTHING); } while (num != NOTHING);
} }
static void load_HMVS(struct char_data *ch, const char *line, int mode) static void load_HMVS(char_data *ch, const char *line, int mode)
{ {
int num = 0, num2 = 0; int num = 0, num2 = 0;
@@ -913,7 +913,7 @@ static void load_HMVS(struct char_data *ch, const char *line, int mode)
} }
} }
static void write_aliases_ascii(FILE *file, struct char_data *ch) static void write_aliases_ascii(FILE *file, char_data *ch)
{ {
struct alias_data *temp; struct alias_data *temp;
int count = 0; int count = 0;
@@ -936,7 +936,7 @@ static void write_aliases_ascii(FILE *file, struct char_data *ch)
temp->type); temp->type);
} }
static void read_aliases_ascii(FILE *file, struct char_data *ch, int count) static void read_aliases_ascii(FILE *file, char_data *ch, int count)
{ {
int i; int i;
+21 -21
View File
@@ -22,17 +22,17 @@
#include "screen.h" #include "screen.h"
/* Internal (static) functions */ /* Internal (static) functions */
static void prefedit_setup(struct descriptor_data *d, struct char_data *vict); static void prefedit_setup(descriptor_data *d, char_data *vict);
static void prefedit_save_to_char(struct descriptor_data *d); static void prefedit_save_to_char(descriptor_data *d);
static void prefedit_disp_main_menu(struct descriptor_data *d); static void prefedit_disp_main_menu(descriptor_data *d);
static void prefedit_disp_toggles_menu(struct descriptor_data *d); static void prefedit_disp_toggles_menu(descriptor_data *d);
static void prefedit_disp_prompt_menu(struct descriptor_data *d); static void prefedit_disp_prompt_menu(descriptor_data *d);
static void prefedit_disp_color_menu(struct descriptor_data *d); static void prefedit_disp_color_menu(descriptor_data *d);
static void prefedit_disp_syslog_menu(struct descriptor_data *d); static void prefedit_disp_syslog_menu(descriptor_data *d);
/* Note: there is no setup_new, as you can ONLY edit an existing player */ /* Note: there is no setup_new, as you can ONLY edit an existing player */
/* vict is normally = d->character, except when imps edit players */ /* vict is normally = d->character, except when imps edit players */
static void prefedit_setup(struct descriptor_data *d, struct char_data *vict) static void prefedit_setup(descriptor_data *d, char_data *vict)
{ {
int i; int i;
struct prefs_data *toggles; struct prefs_data *toggles;
@@ -58,10 +58,10 @@ static void prefedit_setup(struct descriptor_data *d, struct char_data *vict)
prefedit_disp_main_menu(d); prefedit_disp_main_menu(d);
} }
static void prefedit_save_to_char(struct descriptor_data *d) static void prefedit_save_to_char(descriptor_data *d)
{ {
int i; int i;
struct char_data *vict; char_data *vict;
vict = PREFEDIT_GET_CHAR; vict = PREFEDIT_GET_CHAR;
@@ -94,9 +94,9 @@ static void prefedit_save_to_char(struct descriptor_data *d)
} }
} }
static void prefedit_disp_main_menu(struct descriptor_data *d) static void prefedit_disp_main_menu(descriptor_data *d)
{ {
struct char_data *vict; char_data *vict;
char prompt_string[10], color_string[10], syslog_string[10]; char prompt_string[10], color_string[10], syslog_string[10];
const char *multi_types[] = { "Off", "Brief", "Normal", "Complete", "\n" }; const char *multi_types[] = { "Off", "Brief", "Normal", "Complete", "\n" };
@@ -182,9 +182,9 @@ static void prefedit_disp_main_menu(struct descriptor_data *d)
OLC_MODE(d) = PREFEDIT_MAIN_MENU; OLC_MODE(d) = PREFEDIT_MAIN_MENU;
} }
static void prefedit_disp_toggles_menu(struct descriptor_data *d) static void prefedit_disp_toggles_menu(descriptor_data *d)
{ {
struct char_data *vict; char_data *vict;
/* Set up the required variables and strings */ /* Set up the required variables and strings */
vict = OLC_PREFS(d)->ch; vict = OLC_PREFS(d)->ch;
@@ -292,7 +292,7 @@ static void prefedit_disp_toggles_menu(struct descriptor_data *d)
OLC_MODE(d) = PREFEDIT_TOGGLE_MENU; OLC_MODE(d) = PREFEDIT_TOGGLE_MENU;
} }
static void prefedit_disp_prompt_menu(struct descriptor_data *d) static void prefedit_disp_prompt_menu(descriptor_data *d)
{ {
char prompt_string[7]; char prompt_string[7];
@@ -320,7 +320,7 @@ static void prefedit_disp_prompt_menu(struct descriptor_data *d)
OLC_MODE(d) = PREFEDIT_PROMPT; OLC_MODE(d) = PREFEDIT_PROMPT;
} }
static void prefedit_disp_color_menu(struct descriptor_data *d) static void prefedit_disp_color_menu(descriptor_data *d)
{ {
send_to_char(d->character, "%sColor level\r\n" send_to_char(d->character, "%sColor level\r\n"
"%s1%s) Off %s(do not display any color - monochrome)%s\r\n" "%s1%s) Off %s(do not display any color - monochrome)%s\r\n"
@@ -337,7 +337,7 @@ static void prefedit_disp_color_menu(struct descriptor_data *d)
OLC_MODE(d) = PREFEDIT_COLOR; OLC_MODE(d) = PREFEDIT_COLOR;
} }
static void prefedit_disp_syslog_menu(struct descriptor_data *d) static void prefedit_disp_syslog_menu(descriptor_data *d)
{ {
send_to_char(d->character, "%sSyslog level\r\n" send_to_char(d->character, "%sSyslog level\r\n"
"%s1%s) Off %s(do not display any logs or error messages)%s\r\n" "%s1%s) Off %s(do not display any logs or error messages)%s\r\n"
@@ -354,7 +354,7 @@ static void prefedit_disp_syslog_menu(struct descriptor_data *d)
OLC_MODE(d) = PREFEDIT_SYSLOG; OLC_MODE(d) = PREFEDIT_SYSLOG;
} }
void prefedit_parse(struct descriptor_data * d, char *arg) void prefedit_parse(descriptor_data * d, char *arg)
{ {
int number; int number;
@@ -762,7 +762,7 @@ void prefedit_parse(struct descriptor_data * d, char *arg)
prefedit_disp_main_menu(d); prefedit_disp_main_menu(d);
} }
void prefedit_Restore_Defaults(struct descriptor_data *d) void prefedit_Restore_Defaults(descriptor_data *d)
{ {
/* Let's do toggles one at a time */ /* Let's do toggles one at a time */
/* PRF_BRIEF - Off */ /* PRF_BRIEF - Off */
@@ -909,8 +909,8 @@ void prefedit_Restore_Defaults(struct descriptor_data *d)
ACMD(do_oasis_prefedit) ACMD(do_oasis_prefedit)
{ {
struct descriptor_data *d; descriptor_data *d;
struct char_data *vict; char_data *vict;
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
char buf1[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH];
+3 -3
View File
@@ -11,7 +11,7 @@
/* Toggle structure held for OLC purposes */ /* Toggle structure held for OLC purposes */
struct prefs_data { struct prefs_data {
struct char_data *ch; /* Pointer to char being edited */ char_data *ch; /* Pointer to char being edited */
int pref_flags[PR_ARRAY_MAX]; /* Copy of player's pref flags */ int pref_flags[PR_ARRAY_MAX]; /* Copy of player's pref flags */
int wimp_level; /* Copy of player's wimp level */ int wimp_level; /* Copy of player's wimp level */
int page_length; /* Copy of player's pagelength */ int page_length; /* Copy of player's pagelength */
@@ -53,7 +53,7 @@ struct prefs_data {
#define PREFEDIT_TOGGLE_MENU 8 #define PREFEDIT_TOGGLE_MENU 8
/* External Functions in prefedit.c */ /* External Functions in prefedit.c */
void prefedit_Restore_Defaults(struct descriptor_data *d); void prefedit_Restore_Defaults(descriptor_data *d);
void prefedit_parse(struct descriptor_data * d, char *arg); void prefedit_parse(descriptor_data * d, char *arg);
ACMD(do_oasis_prefedit); ACMD(do_oasis_prefedit);
+30 -36
View File
@@ -22,19 +22,12 @@
The following section is for Diku/Merc derivatives. Replace as needed. The following section is for Diku/Merc derivatives. Replace as needed.
******************************************************************************/ ******************************************************************************/
#include "conf.h"
#include "sysdep.h" #include "sysdep.h"
#include "structs.h" #include "structs.h"
#include "utils.h" #include "utils.h"
#include "comm.h" #include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h" #include "db.h"
#include "screen.h" #include "screen.h"
#include "improved-edit.h"
#include "dg_scripts.h"
#include "act.h"
#include "modify.h"
/* Globals */ /* Globals */
const char * RGBone = "F022"; const char * RGBone = "F022";
@@ -214,7 +207,7 @@ static time_t s_Uptime = 0;
static void Negotiate ( descriptor_t *apDescriptor ); static void Negotiate ( descriptor_t *apDescriptor );
static void PerformHandshake ( descriptor_t *apDescriptor, char aCmd, char aProtocol ); static void PerformHandshake ( descriptor_t *apDescriptor, char aCmd, char aProtocol );
static void PerformSubnegotiation( descriptor_t *apDescriptor, char aCmd, char *apData, int aSize ); static void PerformSubnegotiation(descriptor_t *apDescriptor, char aCmd, char *apData);
static void ParseMSDP ( descriptor_t *apDescriptor, const char *apData ); static void ParseMSDP ( descriptor_t *apDescriptor, const char *apData );
static void ExecuteMSDPPair ( descriptor_t *apDescriptor, const char *apVariable, const char *apValue ); static void ExecuteMSDPPair ( descriptor_t *apDescriptor, const char *apVariable, const char *apValue );
@@ -358,7 +351,7 @@ void ProtocolDestroy( protocol_t *apProtocol )
free(apProtocol); free(apProtocol);
} }
ssize_t ProtocolInput( descriptor_t *apDescriptor, char *apData, int aSize, char *apOut ) ssize_t ProtocolInput( descriptor_t *apDescriptor, const char *apData, size_t aSize, char *apOut )
{ {
static char CmdBuf[MAX_PROTOCOL_BUFFER+1]; static char CmdBuf[MAX_PROTOCOL_BUFFER+1];
static char IacBuf[MAX_PROTOCOL_BUFFER+1]; static char IacBuf[MAX_PROTOCOL_BUFFER+1];
@@ -395,7 +388,7 @@ ssize_t ProtocolInput( descriptor_t *apDescriptor, char *apData, int aSize, char
pProtocol->bIACMode = false; pProtocol->bIACMode = false;
IacBuf[IacIndex] = '\0'; IacBuf[IacIndex] = '\0';
if ( IacIndex >= 2 ) if ( IacIndex >= 2 )
PerformSubnegotiation( apDescriptor, IacBuf[0], &IacBuf[1], IacIndex-1 ); PerformSubnegotiation( apDescriptor, IacBuf[0], &IacBuf[1]);
IacIndex = 0; IacIndex = 0;
} }
else else
@@ -405,7 +398,7 @@ ssize_t ProtocolInput( descriptor_t *apDescriptor, char *apData, int aSize, char
isdigit(apData[Index+2]) && apData[Index+3] == 'z' ) isdigit(apData[Index+2]) && apData[Index+3] == 'z' )
{ {
char MXPBuffer [1024]; char MXPBuffer [1024];
char *pMXPTag = NULL; const char *pMXPTag = NULL;
int i = 0; /* Loop counter */ int i = 0; /* Loop counter */
Index += 4; /* Skip to the start of the MXP sequence. */ Index += 4; /* Skip to the start of the MXP sequence. */
@@ -525,7 +518,7 @@ ssize_t ProtocolInput( descriptor_t *apDescriptor, char *apData, int aSize, char
return (CmdIndex); return (CmdIndex);
} }
const char *ProtocolOutput( descriptor_t *apDescriptor, const char *apData, int *apLength ) const char *ProtocolOutput( descriptor_t *apDescriptor, const char *apData, size_t *apLength )
{ {
static char Result[MAX_OUTPUT_BUFFER+1]; static char Result[MAX_OUTPUT_BUFFER+1];
const char Tab[] = "\t"; const char Tab[] = "\t";
@@ -1068,13 +1061,13 @@ void MSDPSend( descriptor_t *apDescriptor, variable_t aMSDP )
if ( VariableNameTable[aMSDP].bString ) if ( VariableNameTable[aMSDP].bString )
{ {
/* Should really be replaced with a dynamic buffer */ /* Should really be replaced with a dynamic buffer */
int RequiredBuffer = strlen(VariableNameTable[aMSDP].pName) + size_t RequiredBuffer = strlen(VariableNameTable[aMSDP].pName) +
strlen(pProtocol->pVariables[aMSDP]->pValueString) + 12; strlen(pProtocol->pVariables[aMSDP]->pValueString) + 12;
if ( RequiredBuffer >= MAX_VARIABLE_LENGTH ) if ( RequiredBuffer >= MAX_VARIABLE_LENGTH )
{ {
sprintf( MSDPBuffer, sprintf( MSDPBuffer,
"MSDPSend: %s %d bytes (exceeds MAX_VARIABLE_LENGTH of %d).\n", "MSDPSend: %s %ld bytes (exceeds MAX_VARIABLE_LENGTH of %d).\n",
VariableNameTable[aMSDP].pName, RequiredBuffer, VariableNameTable[aMSDP].pName, RequiredBuffer,
MAX_VARIABLE_LENGTH ); MAX_VARIABLE_LENGTH );
ReportBug( MSDPBuffer ); ReportBug( MSDPBuffer );
@@ -1128,20 +1121,20 @@ void MSDPSendPair( descriptor_t *apDescriptor, const char *apVariable, const cha
protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL;
/* Should really be replaced with a dynamic buffer */ /* Should really be replaced with a dynamic buffer */
int RequiredBuffer = strlen(apVariable) + strlen(apValue) + 12; size_t RequiredBuffer = strlen(apVariable) + strlen(apValue) + 12;
if ( RequiredBuffer >= MAX_VARIABLE_LENGTH ) if ( RequiredBuffer >= MAX_VARIABLE_LENGTH )
{ {
if ( RequiredBuffer - strlen(apValue) < MAX_VARIABLE_LENGTH ) if ( RequiredBuffer - strlen(apValue) < MAX_VARIABLE_LENGTH )
{ {
sprintf( MSDPBuffer, sprintf( MSDPBuffer,
"MSDPSendPair: %s %d bytes (exceeds MAX_VARIABLE_LENGTH of %d).\n", "MSDPSendPair: %s %ld bytes (exceeds MAX_VARIABLE_LENGTH of %d).\n",
apVariable, RequiredBuffer, MAX_VARIABLE_LENGTH ); apVariable, RequiredBuffer, MAX_VARIABLE_LENGTH );
} }
else /* The variable name itself is too long */ else /* The variable name itself is too long */
{ {
sprintf( MSDPBuffer, sprintf( MSDPBuffer,
"MSDPSendPair: Variable name has a length of %d bytes (exceeds MAX_VARIABLE_LENGTH of %d).\n", "MSDPSendPair: Variable name has a length of %ld bytes (exceeds MAX_VARIABLE_LENGTH of %d).\n",
RequiredBuffer, MAX_VARIABLE_LENGTH ); RequiredBuffer, MAX_VARIABLE_LENGTH );
} }
@@ -1175,20 +1168,20 @@ void MSDPSendList( descriptor_t *apDescriptor, const char *apVariable, const cha
protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL;
/* Should really be replaced with a dynamic buffer */ /* Should really be replaced with a dynamic buffer */
int RequiredBuffer = strlen(apVariable) + strlen(apValue) + 12; size_t RequiredBuffer = strlen(apVariable) + strlen(apValue) + 12;
if ( RequiredBuffer >= MAX_VARIABLE_LENGTH ) if ( RequiredBuffer >= MAX_VARIABLE_LENGTH )
{ {
if ( RequiredBuffer - strlen(apValue) < MAX_VARIABLE_LENGTH ) if ( RequiredBuffer - strlen(apValue) < MAX_VARIABLE_LENGTH )
{ {
sprintf( MSDPBuffer, sprintf( MSDPBuffer,
"MSDPSendList: %s %d bytes (exceeds MAX_VARIABLE_LENGTH of %d).\n", "MSDPSendList: %s %ld bytes (exceeds MAX_VARIABLE_LENGTH of %d).\n",
apVariable, RequiredBuffer, MAX_VARIABLE_LENGTH ); apVariable, RequiredBuffer, MAX_VARIABLE_LENGTH );
} }
else /* The variable name itself is too long */ else /* The variable name itself is too long */
{ {
sprintf( MSDPBuffer, sprintf( MSDPBuffer,
"MSDPSendList: Variable name has a length of %d bytes (exceeds MAX_VARIABLE_LENGTH of %d).\n", "MSDPSendList: Variable name has a length of %ld bytes (exceeds MAX_VARIABLE_LENGTH of %d).\n",
RequiredBuffer, MAX_VARIABLE_LENGTH ); RequiredBuffer, MAX_VARIABLE_LENGTH );
} }
@@ -1221,7 +1214,7 @@ void MSDPSendList( descriptor_t *apDescriptor, const char *apVariable, const cha
} }
} }
void MSDPSetNumber( descriptor_t *apDescriptor, variable_t aMSDP, int aValue ) void MSDPSetNumber(const descriptor_t *apDescriptor, variable_t aMSDP, int aValue )
{ {
protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL;
@@ -1238,7 +1231,7 @@ void MSDPSetNumber( descriptor_t *apDescriptor, variable_t aMSDP, int aValue )
} }
} }
void MSDPSetString( descriptor_t *apDescriptor, variable_t aMSDP, const char *apValue ) void MSDPSetString(const descriptor_t *apDescriptor, variable_t aMSDP, const char *apValue )
{ {
protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL;
@@ -1246,7 +1239,7 @@ void MSDPSetString( descriptor_t *apDescriptor, variable_t aMSDP, const char *ap
{ {
if ( VariableNameTable[aMSDP].bString ) if ( VariableNameTable[aMSDP].bString )
{ {
if ( strcmp(pProtocol->pVariables[aMSDP]->pValueString, apValue) ) if ( strcmp(pProtocol->pVariables[aMSDP]->pValueString, apValue) != 0 )
{ {
free(pProtocol->pVariables[aMSDP]->pValueString); free(pProtocol->pVariables[aMSDP]->pValueString);
pProtocol->pVariables[aMSDP]->pValueString = AllocString(apValue); pProtocol->pVariables[aMSDP]->pValueString = AllocString(apValue);
@@ -1256,7 +1249,7 @@ void MSDPSetString( descriptor_t *apDescriptor, variable_t aMSDP, const char *ap
} }
} }
void MSDPSetTable( descriptor_t *apDescriptor, variable_t aMSDP, const char *apValue ) void MSDPSetTable(const descriptor_t *apDescriptor, variable_t aMSDP, const char *apValue )
{ {
protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL;
@@ -1278,7 +1271,7 @@ void MSDPSetTable( descriptor_t *apDescriptor, variable_t aMSDP, const char *apV
strcat(pTable, apValue); strcat(pTable, apValue);
strcat(pTable, MsdpTableStop); strcat(pTable, MsdpTableStop);
if ( strcmp(pProtocol->pVariables[aMSDP]->pValueString, pTable) ) if ( strcmp(pProtocol->pVariables[aMSDP]->pValueString, pTable) != 0 )
{ {
free(pProtocol->pVariables[aMSDP]->pValueString); free(pProtocol->pVariables[aMSDP]->pValueString);
pProtocol->pVariables[aMSDP]->pValueString = pTable; pProtocol->pVariables[aMSDP]->pValueString = pTable;
@@ -1292,7 +1285,7 @@ void MSDPSetTable( descriptor_t *apDescriptor, variable_t aMSDP, const char *apV
} }
} }
void MSDPSetArray( descriptor_t *apDescriptor, variable_t aMSDP, const char *apValue ) void MSDPSetArray(const descriptor_t *apDescriptor, variable_t aMSDP, const char *apValue )
{ {
protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL;
@@ -1314,7 +1307,7 @@ void MSDPSetArray( descriptor_t *apDescriptor, variable_t aMSDP, const char *apV
strcat(pArray, apValue); strcat(pArray, apValue);
strcat(pArray, MsdpArrayStop); strcat(pArray, MsdpArrayStop);
if ( strcmp(pProtocol->pVariables[aMSDP]->pValueString, pArray) ) if ( strcmp(pProtocol->pVariables[aMSDP]->pValueString, pArray) != 0 )
{ {
free(pProtocol->pVariables[aMSDP]->pValueString); free(pProtocol->pVariables[aMSDP]->pValueString);
pProtocol->pVariables[aMSDP]->pValueString = pArray; pProtocol->pVariables[aMSDP]->pValueString = pArray;
@@ -1344,7 +1337,7 @@ void MSSPSetPlayers( int aPlayers )
MXP global functions. MXP global functions.
******************************************************************************/ ******************************************************************************/
const char *MXPCreateTag( descriptor_t *apDescriptor, const char *apTag ) const char *MXPCreateTag(const descriptor_t *apDescriptor, const char *apTag )
{ {
protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL;
@@ -1408,7 +1401,7 @@ void SoundSend( descriptor_t *apDescriptor, const char *apTrigger )
Colour global functions. Colour global functions.
******************************************************************************/ ******************************************************************************/
const char *ColourRGB( descriptor_t *apDescriptor, const char *apRGB ) const char *ColourRGB(const descriptor_t *apDescriptor, const char *apRGB )
{ {
protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL;
bool charHasColor = TRUE; bool charHasColor = TRUE;
@@ -1599,6 +1592,7 @@ static void PerformHandshake( descriptor_t *apDescriptor, char aCmd, char aProto
if ( aCmd == (char)DO ) if ( aCmd == (char)DO )
SendMSSP( apDescriptor ); SendMSSP( apDescriptor );
else if ( aCmd == (char)DONT ) else if ( aCmd == (char)DONT )
//NOLINTNEXTLINE(*-suspicious-semicolon)
; /* Do nothing. */ ; /* Do nothing. */
break; break;
@@ -1687,7 +1681,7 @@ static void PerformHandshake( descriptor_t *apDescriptor, char aCmd, char aProto
} }
} }
static void PerformSubnegotiation( descriptor_t *apDescriptor, char aCmd, char *apData, int aSize ) static void PerformSubnegotiation(descriptor_t *apDescriptor, char aCmd, char *apData)
{ {
protocol_t *pProtocol = apDescriptor->pProtocol; protocol_t *pProtocol = apDescriptor->pProtocol;
@@ -1742,8 +1736,8 @@ static void PerformSubnegotiation( descriptor_t *apDescriptor, char aCmd, char *
* free to remove the second strcmp ;) * free to remove the second strcmp ;)
*/ */
if ( pProtocol->pLastTTYPE == NULL || if ( pProtocol->pLastTTYPE == NULL ||
(strcmp(pProtocol->pLastTTYPE, pClientName) && (strcmp(pProtocol->pLastTTYPE, pClientName) != 0 &&
strcmp(pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString, pClientName)) ) strcmp(pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString, pClientName) != 0) )
{ {
char RequestTTYPE [] = { (char)IAC, (char)SB, TELOPT_TTYPE, SEND, (char)IAC, (char)SE, '\0' }; char RequestTTYPE [] = { (char)IAC, (char)SB, TELOPT_TTYPE, SEND, (char)IAC, (char)SE, '\0' };
const char *pStartPos = strstr( pClientName, "-" ); const char *pStartPos = strstr( pClientName, "-" );
@@ -2108,7 +2102,7 @@ static void ExecuteMSDPPair( descriptor_t *apDescriptor, const char *apVariable,
if ( *apValue != '\0' && IsNumber(apValue) ) if ( *apValue != '\0' && IsNumber(apValue) )
{ {
int Value = atoi(apValue); const int Value = atoi(apValue);
if ( Value >= VariableNameTable[i].Min && if ( Value >= VariableNameTable[i].Min &&
Value <= VariableNameTable[i].Max ) Value <= VariableNameTable[i].Max )
{ {
@@ -2228,7 +2222,7 @@ static void SendMSSP( descriptor_t *apDescriptor )
{ {
char MSSPBuffer[MAX_MSSP_BUFFER]; char MSSPBuffer[MAX_MSSP_BUFFER];
char MSSPPair[128]; char MSSPPair[128];
int SizeBuffer = 3; /* IAC SB MSSP */ size_t SizeBuffer = 3; /* IAC SB MSSP */
int i; /* Loop counter */ int i; /* Loop counter */
/* Before updating the following table, please read the MSSP specification: /* Before updating the following table, please read the MSSP specification:
@@ -2352,7 +2346,7 @@ static void SendMSSP( descriptor_t *apDescriptor )
for ( i = 0; MSSPTable[i].pName != NULL; ++i ) for ( i = 0; MSSPTable[i].pName != NULL; ++i )
{ {
int SizePair; size_t SizePair;
/* Retrieve the next MSSP variable/value pair */ /* Retrieve the next MSSP variable/value pair */
sprintf( MSSPPair, "%c%s%c%s", MSSP_VAR, MSSPTable[i].pName, MSSP_VAL, sprintf( MSSPPair, "%c%s%c%s", MSSP_VAR, MSSPTable[i].pName, MSSP_VAL,
@@ -2513,7 +2507,7 @@ static char *AllocString( const char *apString )
if ( apString != NULL ) if ( apString != NULL )
{ {
int Size = strlen(apString); const size_t Size = strlen(apString);
pResult = (char *) malloc(Size+1); pResult = (char *) malloc(Size+1);
if ( pResult != NULL ) if ( pResult != NULL )
strcpy( pResult, apString ); strcpy( pResult, apString );
+8 -8
View File
@@ -249,7 +249,7 @@ extern const char * RGBone;
extern const char * RGBtwo; extern const char * RGBtwo;
extern const char * RGBthree; extern const char * RGBthree;
ssize_t ProtocolInput( descriptor_t *apDescriptor, char *apData, int aSize, char *apOut ); ssize_t ProtocolInput( descriptor_t *apDescriptor, const char *apData, size_t aSize, char *apOut );
/* Function: ProtocolOutput /* Function: ProtocolOutput
* *
@@ -310,7 +310,7 @@ ssize_t ProtocolInput( descriptor_t *apDescriptor, char *apData, int aSize, char
* Note that the MXP tags will automatically be removed if the user doesn't * Note that the MXP tags will automatically be removed if the user doesn't
* support MXP, but it's very important you remember to close the tags. * support MXP, but it's very important you remember to close the tags.
*/ */
const char *ProtocolOutput( descriptor_t *apDescriptor, const char *apData, int *apLength ); const char *ProtocolOutput( descriptor_t *apDescriptor, const char *apData, size_t *apLength );
/****************************************************************************** /******************************************************************************
Copyover save/load functions. Copyover save/load functions.
@@ -394,7 +394,7 @@ void MSDPSendList( descriptor_t *apDescriptor, const char *apVariable, const cha
* *
* You can also this function for bools, chars, enums, short ints, etc. * You can also this function for bools, chars, enums, short ints, etc.
*/ */
void MSDPSetNumber( descriptor_t *apDescriptor, variable_t aMSDP, int aValue ); void MSDPSetNumber(const descriptor_t *apDescriptor, variable_t aMSDP, int aValue );
/* Function: MSDPSetString /* Function: MSDPSetString
* *
@@ -403,7 +403,7 @@ void MSDPSetNumber( descriptor_t *apDescriptor, variable_t aMSDP, int aValue );
* this is what the snippet does by default), but if the variable is only * this is what the snippet does by default), but if the variable is only
* set in one place you can just move its MDSPSend() call to there. * set in one place you can just move its MDSPSend() call to there.
*/ */
void MSDPSetString( descriptor_t *apDescriptor, variable_t aMSDP, const char *apValue ); void MSDPSetString(const descriptor_t *apDescriptor, variable_t aMSDP, const char *apValue );
/* Function: MSDPSetTable /* Function: MSDPSetTable
* *
@@ -414,7 +414,7 @@ void MSDPSetString( descriptor_t *apDescriptor, variable_t aMSDP, const char *ap
* sprintf( Buffer, "%c%s%c%s", (char)MSDP_VAR, Name, (char)MSDP_VAL, Value ); * sprintf( Buffer, "%c%s%c%s", (char)MSDP_VAR, Name, (char)MSDP_VAL, Value );
* MSDPSetTable( d, eMSDP_TEST, Buffer ); * MSDPSetTable( d, eMSDP_TEST, Buffer );
*/ */
void MSDPSetTable( descriptor_t *apDescriptor, variable_t aMSDP, const char *apValue ); void MSDPSetTable(const descriptor_t *apDescriptor, variable_t aMSDP, const char *apValue );
/* Function: MSDPSetArray /* Function: MSDPSetArray
* *
@@ -425,7 +425,7 @@ void MSDPSetTable( descriptor_t *apDescriptor, variable_t aMSDP, const char *apV
* sprintf( Buffer, "%c%s%c%s", (char)MSDP_VAL, Val1, (char)MSDP_VAL, Val2 ); * sprintf( Buffer, "%c%s%c%s", (char)MSDP_VAL, Val1, (char)MSDP_VAL, Val2 );
* MSDPSetArray( d, eMSDP_TEST, Buffer ); * MSDPSetArray( d, eMSDP_TEST, Buffer );
*/ */
void MSDPSetArray( descriptor_t *apDescriptor, variable_t aMSDP, const char *apValue ); void MSDPSetArray(const descriptor_t *apDescriptor, variable_t aMSDP, const char *apValue );
/****************************************************************************** /******************************************************************************
MSSP functions. MSSP functions.
@@ -450,7 +450,7 @@ void MSSPSetPlayers( int aPlayers );
* provide a different sequence for other users, or better yet just embed MXP * provide a different sequence for other users, or better yet just embed MXP
* tags for the ProtocolOutput() function. * tags for the ProtocolOutput() function.
*/ */
const char *MXPCreateTag( descriptor_t *apDescriptor, const char *apTag ); const char *MXPCreateTag(const descriptor_t *apDescriptor, const char *apTag );
/* Function: MXPSendTag /* Function: MXPSendTag
* *
@@ -490,7 +490,7 @@ void SoundSend( descriptor_t *apDescriptor, const char *apTrigger );
* *
* If you wish to embed colours in strings, use ProtocolOutput(). * If you wish to embed colours in strings, use ProtocolOutput().
*/ */
const char *ColourRGB( descriptor_t *apDescriptor, const char *apRGB ); const char *ColourRGB(const descriptor_t *apDescriptor, const char *apRGB );
/****************************************************************************** /******************************************************************************
Unicode (UTF-8 conversion) functions. Unicode (UTF-8 conversion) functions.
+13 -13
View File
@@ -28,15 +28,15 @@
/*-------------------------------------------------------------------*/ /*-------------------------------------------------------------------*/
/*. Function prototypes . */ /*. Function prototypes . */
static void qedit_setup_new(struct descriptor_data *d); static void qedit_setup_new(descriptor_data *d);
static void qedit_setup_existing(struct descriptor_data *d, qst_rnum rnum); static void qedit_setup_existing(descriptor_data *d, qst_rnum rnum);
static void qedit_disp_menu(struct descriptor_data *d); static void qedit_disp_menu(descriptor_data *d);
static void qedit_save_internally(struct descriptor_data *d); static void qedit_save_internally(descriptor_data *d);
static void qedit_save_to_disk(int num); static void qedit_save_to_disk(int num);
/*-------------------------------------------------------------------*/ /*-------------------------------------------------------------------*/
static void qedit_save_internally(struct descriptor_data *d) static void qedit_save_internally(descriptor_data *d)
{ {
add_quest(OLC_QUEST(d)); add_quest(OLC_QUEST(d));
} }
@@ -54,7 +54,7 @@ ACMD(do_oasis_qedit)
{ {
int number = NOWHERE, save = 0; int number = NOWHERE, save = 0;
qst_rnum real_num; qst_rnum real_num;
struct descriptor_data *d; descriptor_data *d;
char buf1[MAX_INPUT_LENGTH]; char buf1[MAX_INPUT_LENGTH];
char buf2[MAX_INPUT_LENGTH]; char buf2[MAX_INPUT_LENGTH];
@@ -192,7 +192,7 @@ ACMD(do_oasis_qedit)
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch)); GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
} }
static void qedit_setup_new(struct descriptor_data *d) static void qedit_setup_new(descriptor_data *d)
{ {
struct aq_data *quest; struct aq_data *quest;
@@ -231,7 +231,7 @@ static void qedit_setup_new(struct descriptor_data *d)
/*-------------------------------------------------------------------*/ /*-------------------------------------------------------------------*/
static void qedit_setup_existing(struct descriptor_data *d, qst_rnum r_num) static void qedit_setup_existing(descriptor_data *d, qst_rnum r_num)
{ {
/*. Alloc some quest shaped space . */ /*. Alloc some quest shaped space . */
CREATE(OLC_QUEST(d), struct aq_data, 1); CREATE(OLC_QUEST(d), struct aq_data, 1);
@@ -248,7 +248,7 @@ static void qedit_setup_existing(struct descriptor_data *d, qst_rnum r_num)
/*-------------------------------------------------------------------*/ /*-------------------------------------------------------------------*/
/*. Display main menu . */ /*. Display main menu . */
static void qedit_disp_menu(struct descriptor_data *d) static void qedit_disp_menu(descriptor_data *d)
{ {
struct aq_data *quest; struct aq_data *quest;
char quest_flags[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH]; char quest_flags[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
@@ -351,7 +351,7 @@ static void qedit_disp_menu(struct descriptor_data *d)
OLC_MODE(d) = QEDIT_MAIN_MENU; OLC_MODE(d) = QEDIT_MAIN_MENU;
} }
/* For quest type. */ /* For quest type. */
static void qedit_disp_type_menu(struct descriptor_data *d) static void qedit_disp_type_menu(descriptor_data *d)
{ {
clear_screen(d); clear_screen(d);
column_list(d->character, 0, quest_types, NUM_AQ_TYPES, TRUE); column_list(d->character, 0, quest_types, NUM_AQ_TYPES, TRUE);
@@ -359,7 +359,7 @@ static void qedit_disp_type_menu(struct descriptor_data *d)
OLC_MODE(d) = QEDIT_TYPES; OLC_MODE(d) = QEDIT_TYPES;
} }
/* For quest flags. */ /* For quest flags. */
static void qedit_disp_flag_menu(struct descriptor_data *d) static void qedit_disp_flag_menu(descriptor_data *d)
{ {
char bits[MAX_STRING_LENGTH]; char bits[MAX_STRING_LENGTH];
@@ -375,7 +375,7 @@ static void qedit_disp_flag_menu(struct descriptor_data *d)
The GARGANTUAN event handler The GARGANTUAN event handler
**************************************************************************/ **************************************************************************/
void qedit_parse(struct descriptor_data *d, char *arg) void qedit_parse(descriptor_data *d, char *arg)
{ {
int number = atoi(arg); int number = atoi(arg);
char *oldtext = NULL; char *oldtext = NULL;
@@ -734,7 +734,7 @@ void qedit_parse(struct descriptor_data *d, char *arg)
qedit_disp_menu(d); qedit_disp_menu(d);
} }
void qedit_string_cleanup(struct descriptor_data *d, int terminator) void qedit_string_cleanup(descriptor_data *d, int terminator)
{ {
switch (OLC_MODE(d)) { switch (OLC_MODE(d)) {
case QEDIT_INFO: case QEDIT_INFO:
+22 -22
View File
@@ -70,7 +70,7 @@ qst_rnum real_quest(qst_vnum vnum)
return (NOTHING); return (NOTHING);
} }
int is_complete(const struct char_data *ch, qst_vnum vnum) int is_complete(const char_data *ch, qst_vnum vnum)
{ {
int i; int i;
@@ -80,7 +80,7 @@ int is_complete(const struct char_data *ch, qst_vnum vnum)
return FALSE; return FALSE;
} }
qst_vnum find_quest_by_qmnum(struct char_data *ch, mob_vnum qm, int num) qst_vnum find_quest_by_qmnum(char_data *ch, mob_vnum qm, int num)
{ {
qst_rnum rnum; qst_rnum rnum;
int found = 0; int found = 0;
@@ -232,7 +232,7 @@ void assign_the_quests(void)
/*--------------------------------------------------------------------------*/ /*--------------------------------------------------------------------------*/
/* Quest Completion Functions */ /* Quest Completion Functions */
/*--------------------------------------------------------------------------*/ /*--------------------------------------------------------------------------*/
void set_quest(const struct char_data *ch, qst_rnum rnum) void set_quest(const char_data *ch, qst_rnum rnum)
{ {
GET_QUEST(ch) = QST_NUM(rnum); GET_QUEST(ch) = QST_NUM(rnum);
GET_QUEST_TIME(ch) = QST_TIME(rnum); GET_QUEST_TIME(ch) = QST_TIME(rnum);
@@ -240,7 +240,7 @@ void set_quest(const struct char_data *ch, qst_rnum rnum)
SET_BIT_AR(PRF_FLAGS(ch), PRF_QUEST); SET_BIT_AR(PRF_FLAGS(ch), PRF_QUEST);
} }
void clear_quest(const struct char_data *ch) void clear_quest(const char_data *ch)
{ {
GET_QUEST(ch) = NOTHING; GET_QUEST(ch) = NOTHING;
GET_QUEST_TIME(ch) = -1; GET_QUEST_TIME(ch) = -1;
@@ -248,7 +248,7 @@ void clear_quest(const struct char_data *ch)
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_QUEST); REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_QUEST);
} }
void add_completed_quest(const struct char_data *ch, qst_vnum vnum) void add_completed_quest(const char_data *ch, qst_vnum vnum)
{ {
qst_vnum *temp; qst_vnum *temp;
int i; int i;
@@ -265,7 +265,7 @@ void add_completed_quest(const struct char_data *ch, qst_vnum vnum)
GET_COMPLETED_QUESTS(ch) = temp; GET_COMPLETED_QUESTS(ch) = temp;
} }
void remove_completed_quest(const struct char_data *ch, qst_vnum vnum) void remove_completed_quest(const char_data *ch, qst_vnum vnum)
{ {
qst_vnum *temp; qst_vnum *temp;
int i, j = 0; int i, j = 0;
@@ -282,11 +282,11 @@ void remove_completed_quest(const struct char_data *ch, qst_vnum vnum)
GET_COMPLETED_QUESTS(ch) = temp; GET_COMPLETED_QUESTS(ch) = temp;
} }
void generic_complete_quest(struct char_data *ch) void generic_complete_quest(char_data *ch)
{ {
qst_rnum rnum; qst_rnum rnum;
qst_vnum vnum = GET_QUEST(ch); qst_vnum vnum = GET_QUEST(ch);
struct obj_data *new_obj; obj_data *new_obj;
int happy_qp, happy_gold, happy_exp; int happy_qp, happy_gold, happy_exp;
if (--GET_QUEST_COUNTER(ch) <= 0) { if (--GET_QUEST_COUNTER(ch) <= 0) {
@@ -358,10 +358,10 @@ void generic_complete_quest(struct char_data *ch)
save_char(ch); save_char(ch);
} }
void autoquest_trigger_check(struct char_data *ch, const struct char_data *vict, void autoquest_trigger_check(char_data *ch, const char_data *vict,
const struct obj_data *object, int type) const obj_data *object, int type)
{ {
struct char_data *i; char_data *i;
qst_rnum rnum; qst_rnum rnum;
int found = TRUE; int found = TRUE;
@@ -424,7 +424,7 @@ void autoquest_trigger_check(struct char_data *ch, const struct char_data *vict,
} }
} }
void quest_timeout(struct char_data *ch) void quest_timeout(char_data *ch)
{ {
if ((GET_QUEST(ch) != NOTHING) && (GET_QUEST_TIME(ch) != -1)) { if ((GET_QUEST(ch) != NOTHING) && (GET_QUEST_TIME(ch) != -1)) {
clear_quest(ch); clear_quest(ch);
@@ -434,7 +434,7 @@ void quest_timeout(struct char_data *ch)
void check_timed_quests(void) void check_timed_quests(void)
{ {
struct char_data *ch; char_data *ch;
for (ch = character_list; ch; ch = ch->next) for (ch = character_list; ch; ch = ch->next)
if (!IS_NPC(ch) && (GET_QUEST(ch) != NOTHING) && (GET_QUEST_TIME(ch) != -1)) if (!IS_NPC(ch) && (GET_QUEST(ch) != NOTHING) && (GET_QUEST_TIME(ch) != -1))
@@ -446,7 +446,7 @@ void check_timed_quests(void)
/* Quest Command Helper Functions */ /* Quest Command Helper Functions */
/*--------------------------------------------------------------------------*/ /*--------------------------------------------------------------------------*/
void list_quests(struct char_data *ch, zone_rnum zone, qst_vnum vmin, qst_vnum vmax) void list_quests(char_data *ch, zone_rnum zone, qst_vnum vmin, qst_vnum vmax)
{ {
qst_rnum rnum; qst_rnum rnum;
qst_vnum bottom, top; qst_vnum bottom, top;
@@ -472,7 +472,7 @@ void list_quests(struct char_data *ch, zone_rnum zone, qst_vnum vmin, qst_vnum v
send_to_char(ch, "None found.\r\n"); send_to_char(ch, "None found.\r\n");
} }
static void quest_hist(struct char_data *ch) static void quest_hist(char_data *ch)
{ {
int i = 0, counter = 0; int i = 0, counter = 0;
qst_rnum rnum = NOTHING; qst_rnum rnum = NOTHING;
@@ -495,7 +495,7 @@ static void quest_hist(struct char_data *ch)
send_to_char(ch, "You haven't completed any quests yet.\r\n"); send_to_char(ch, "You haven't completed any quests yet.\r\n");
} }
static void quest_join(struct char_data *ch, struct char_data *qm, char argument[MAX_INPUT_LENGTH]) static void quest_join(char_data *ch, char_data *qm, char argument[MAX_INPUT_LENGTH])
{ {
qst_vnum vnum; qst_vnum vnum;
qst_rnum rnum; qst_rnum rnum;
@@ -551,7 +551,7 @@ static void quest_join(struct char_data *ch, struct char_data *qm, char argument
save_char(ch); save_char(ch);
} }
void quest_list(struct char_data *ch, struct char_data *qm, char argument[MAX_INPUT_LENGTH]) void quest_list(char_data *ch, char_data *qm, char argument[MAX_INPUT_LENGTH])
{ {
qst_vnum vnum; qst_vnum vnum;
qst_rnum rnum; qst_rnum rnum;
@@ -576,7 +576,7 @@ void quest_list(struct char_data *ch, struct char_data *qm, char argument[MAX_IN
send_to_char(ch, "There is no further information on that quest.\r\n"); send_to_char(ch, "There is no further information on that quest.\r\n");
} }
static void quest_quit(struct char_data *ch) static void quest_quit(char_data *ch)
{ {
qst_rnum rnum; qst_rnum rnum;
@@ -602,7 +602,7 @@ static void quest_quit(struct char_data *ch)
} }
} }
static void quest_progress(struct char_data *ch) static void quest_progress(char_data *ch)
{ {
qst_rnum rnum; qst_rnum rnum;
@@ -626,7 +626,7 @@ static void quest_progress(struct char_data *ch)
} }
} }
static void quest_show(struct char_data *ch, mob_vnum qm) static void quest_show(char_data *ch, mob_vnum qm)
{ {
qst_rnum rnum; qst_rnum rnum;
int counter = 0; int counter = 0;
@@ -644,7 +644,7 @@ static void quest_show(struct char_data *ch, mob_vnum qm)
send_to_char(ch, "There are no quests available here at the moment.\r\n"); send_to_char(ch, "There are no quests available here at the moment.\r\n");
} }
static void quest_stat(struct char_data *ch, char argument[MAX_INPUT_LENGTH]) static void quest_stat(char_data *ch, char argument[MAX_INPUT_LENGTH])
{ {
qst_rnum rnum; qst_rnum rnum;
mob_rnum qmrnum; mob_rnum qmrnum;
@@ -792,7 +792,7 @@ SPECIAL(questmaster)
qst_rnum rnum = 0; qst_rnum rnum = 0;
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
int tp; int tp;
struct char_data *qm = (struct char_data *)me; char_data *qm = (char_data *)me;
/* check that qm mob has quests assigned */ /* check that qm mob has quests assigned */
while (rnum < total_quests && QST_MASTER(rnum) != GET_MOB_VNUM(qm)) while (rnum < total_quests && QST_MASTER(rnum) != GET_MOB_VNUM(qm))
+12 -12
View File
@@ -89,23 +89,23 @@ void destroy_quests(void);
void assign_the_quests(void); void assign_the_quests(void);
void parse_quest(FILE *quest_f, int nr); void parse_quest(FILE *quest_f, int nr);
int count_quests(qst_vnum low, qst_vnum high); int count_quests(qst_vnum low, qst_vnum high);
void list_quests(struct char_data *ch, zone_rnum zone, qst_vnum vmin, qst_vnum vmax); void list_quests(char_data *ch, zone_rnum zone, qst_vnum vmin, qst_vnum vmax);
void set_quest(const struct char_data *ch, qst_rnum rnum); void set_quest(const char_data *ch, qst_rnum rnum);
void clear_quest(const struct char_data *ch); void clear_quest(const char_data *ch);
void generic_complete_quest(struct char_data *ch); void generic_complete_quest(char_data *ch);
void autoquest_trigger_check(struct char_data *ch, const struct char_data *vict, const struct obj_data *object, int type); void autoquest_trigger_check(char_data *ch, const char_data *vict, const obj_data *object, int type);
qst_rnum real_quest(qst_vnum vnum); qst_rnum real_quest(qst_vnum vnum);
int is_complete(const struct char_data *ch, qst_vnum vnum); int is_complete(const char_data *ch, qst_vnum vnum);
qst_vnum find_quest_by_qmnum(struct char_data *ch, mob_rnum qm, int num); qst_vnum find_quest_by_qmnum(char_data *ch, mob_rnum qm, int num);
void add_completed_quest(const struct char_data *ch, qst_vnum vnum); void add_completed_quest(const char_data *ch, qst_vnum vnum);
void remove_completed_quest(const struct char_data *ch, qst_vnum vnum); void remove_completed_quest(const char_data *ch, qst_vnum vnum);
void quest_timeout(struct char_data *ch); void quest_timeout(char_data *ch);
void check_timed_quests(void); void check_timed_quests(void);
SPECIAL(questmaster); SPECIAL(questmaster);
ACMD(do_quest); ACMD(do_quest);
/* Implemented in qedit.c */ /* Implemented in qedit.c */
void qedit_parse(struct descriptor_data *d, char *arg); void qedit_parse(descriptor_data *d, char *arg);
void qedit_string_cleanup(struct descriptor_data *d, int terminator); void qedit_string_cleanup(descriptor_data *d, int terminator);
/* Implemented in genqst.c */ /* Implemented in genqst.c */
int copy_quest_strings(struct aq_data *from, struct aq_data *to); int copy_quest_strings(struct aq_data *from, struct aq_data *to);
int copy_quest(struct aq_data *from, struct aq_data *to, int free_old_strings); int copy_quest(struct aq_data *from, struct aq_data *to, int free_old_strings);
+20 -20
View File
@@ -23,13 +23,13 @@
#include "modify.h" #include "modify.h"
/* local functions */ /* local functions */
static void redit_setup_new(struct descriptor_data *d); static void redit_setup_new(descriptor_data *d);
static void redit_disp_extradesc_menu(struct descriptor_data *d); static void redit_disp_extradesc_menu(descriptor_data *d);
static void redit_disp_exit_menu(struct descriptor_data *d); static void redit_disp_exit_menu(descriptor_data *d);
static void redit_disp_exit_flag_menu(struct descriptor_data *d); static void redit_disp_exit_flag_menu(descriptor_data *d);
static void redit_disp_flag_menu(struct descriptor_data *d); static void redit_disp_flag_menu(descriptor_data *d);
static void redit_disp_sector_menu(struct descriptor_data *d); static void redit_disp_sector_menu(descriptor_data *d);
static void redit_disp_menu(struct descriptor_data *d); static void redit_disp_menu(descriptor_data *d);
/* Utils and exported functions. */ /* Utils and exported functions. */
ACMD(do_oasis_redit) ACMD(do_oasis_redit)
@@ -37,7 +37,7 @@ ACMD(do_oasis_redit)
char buf1[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH];
int number = NOWHERE, save = 0, real_num; int number = NOWHERE, save = 0, real_num;
struct descriptor_data *d; descriptor_data *d;
/* No building as a mob or while being forced. */ /* No building as a mob or while being forced. */
if (IS_NPC(ch) || !ch->desc || STATE(ch->desc) != CON_PLAYING) if (IS_NPC(ch) || !ch->desc || STATE(ch->desc) != CON_PLAYING)
@@ -152,7 +152,7 @@ ACMD(do_oasis_redit)
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch)); GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
} }
static void redit_setup_new(struct descriptor_data *d) static void redit_setup_new(descriptor_data *d)
{ {
CREATE(OLC_ROOM(d), struct room_data, 1); CREATE(OLC_ROOM(d), struct room_data, 1);
@@ -165,7 +165,7 @@ static void redit_setup_new(struct descriptor_data *d)
OLC_VAL(d) = 0; OLC_VAL(d) = 0;
} }
void redit_setup_existing(struct descriptor_data *d, int real_num) void redit_setup_existing(descriptor_data *d, int real_num)
{ {
struct room_data *room; struct room_data *room;
int counter; int counter;
@@ -231,10 +231,10 @@ void redit_setup_existing(struct descriptor_data *d, int real_num)
SCRIPT(room) = NULL; SCRIPT(room) = NULL;
} }
void redit_save_internally(struct descriptor_data *d) void redit_save_internally(descriptor_data *d)
{ {
int j, room_num, new_room = FALSE; int j, room_num, new_room = FALSE;
struct descriptor_data *dsc; descriptor_data *dsc;
if (OLC_ROOM(d)->number == NOWHERE) if (OLC_ROOM(d)->number == NOWHERE)
new_room = TRUE; new_room = TRUE;
@@ -312,7 +312,7 @@ void free_room(struct room_data *room)
/* Menu functions */ /* Menu functions */
/* For extra descriptions. */ /* For extra descriptions. */
static void redit_disp_extradesc_menu(struct descriptor_data *d) static void redit_disp_extradesc_menu(descriptor_data *d)
{ {
struct extra_descr_data *extra_desc = OLC_DESC(d); struct extra_descr_data *extra_desc = OLC_DESC(d);
@@ -333,7 +333,7 @@ static void redit_disp_extradesc_menu(struct descriptor_data *d)
} }
/* For exits. */ /* For exits. */
static void redit_disp_exit_menu(struct descriptor_data *d) static void redit_disp_exit_menu(descriptor_data *d)
{ {
char door_buf[24]; char door_buf[24];
/* if exit doesn't exist, alloc/create it */ /* if exit doesn't exist, alloc/create it */
@@ -377,7 +377,7 @@ static void redit_disp_exit_menu(struct descriptor_data *d)
} }
/* For exit flags. */ /* For exit flags. */
static void redit_disp_exit_flag_menu(struct descriptor_data *d) static void redit_disp_exit_flag_menu(descriptor_data *d)
{ {
get_char_colors(d->character); get_char_colors(d->character);
write_to_output(d, "%s0%s) No door\r\n" write_to_output(d, "%s0%s) No door\r\n"
@@ -389,7 +389,7 @@ static void redit_disp_exit_flag_menu(struct descriptor_data *d)
} }
/* For room flags. */ /* For room flags. */
static void redit_disp_flag_menu(struct descriptor_data *d) static void redit_disp_flag_menu(descriptor_data *d)
{ {
char bits[MAX_STRING_LENGTH]; char bits[MAX_STRING_LENGTH];
@@ -404,7 +404,7 @@ static void redit_disp_flag_menu(struct descriptor_data *d)
} }
/* For sector type. */ /* For sector type. */
static void redit_disp_sector_menu(struct descriptor_data *d) static void redit_disp_sector_menu(descriptor_data *d)
{ {
clear_screen(d); clear_screen(d);
column_list(d->character, 0, sector_types, NUM_ROOM_SECTORS, TRUE); column_list(d->character, 0, sector_types, NUM_ROOM_SECTORS, TRUE);
@@ -413,7 +413,7 @@ static void redit_disp_sector_menu(struct descriptor_data *d)
} }
/* The main menu. */ /* The main menu. */
static void redit_disp_menu(struct descriptor_data *d) static void redit_disp_menu(descriptor_data *d)
{ {
char buf1[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH];
@@ -515,7 +515,7 @@ static void redit_disp_menu(struct descriptor_data *d)
} }
/* The main loop*/ /* The main loop*/
void redit_parse(struct descriptor_data *d, char *arg) void redit_parse(descriptor_data *d, char *arg)
{ {
int number; int number;
char *oldtext = NULL; char *oldtext = NULL;
@@ -917,7 +917,7 @@ void redit_parse(struct descriptor_data *d, char *arg)
redit_disp_menu(d); redit_disp_menu(d);
} }
void redit_string_cleanup(struct descriptor_data *d, int terminator) void redit_string_cleanup(descriptor_data *d, int terminator)
{ {
switch (OLC_MODE(d)) { switch (OLC_MODE(d)) {
case REDIT_DESC: case REDIT_DESC:
+22 -22
View File
@@ -21,19 +21,19 @@
#include "shop.h" #include "shop.h"
/* local functions */ /* local functions */
static void sedit_setup_new(struct descriptor_data *d); static void sedit_setup_new(descriptor_data *d);
static void sedit_save_to_disk(int zone_num); static void sedit_save_to_disk(int zone_num);
static void sedit_products_menu(struct descriptor_data *d); static void sedit_products_menu(descriptor_data *d);
static void sedit_compact_rooms_menu(struct descriptor_data *d); static void sedit_compact_rooms_menu(descriptor_data *d);
static void sedit_rooms_menu(struct descriptor_data *d); static void sedit_rooms_menu(descriptor_data *d);
static void sedit_namelist_menu(struct descriptor_data *d); static void sedit_namelist_menu(descriptor_data *d);
static void sedit_shop_flags_menu(struct descriptor_data *d); static void sedit_shop_flags_menu(descriptor_data *d);
static void sedit_no_trade_menu(struct descriptor_data *d); static void sedit_no_trade_menu(descriptor_data *d);
static void sedit_types_menu(struct descriptor_data *d); static void sedit_types_menu(descriptor_data *d);
static void sedit_disp_menu(struct descriptor_data *d); static void sedit_disp_menu(descriptor_data *d);
void sedit_save_internally(struct descriptor_data *d) void sedit_save_internally(descriptor_data *d)
{ {
OLC_SHOP(d)->vnum = OLC_NUM(d); OLC_SHOP(d)->vnum = OLC_NUM(d);
add_shop(OLC_SHOP(d)); add_shop(OLC_SHOP(d));
@@ -49,7 +49,7 @@ ACMD(do_oasis_sedit)
{ {
int number = NOWHERE, save = 0; int number = NOWHERE, save = 0;
shop_rnum real_num; shop_rnum real_num;
struct descriptor_data *d; descriptor_data *d;
char buf1[MAX_INPUT_LENGTH]; char buf1[MAX_INPUT_LENGTH];
char buf2[MAX_INPUT_LENGTH]; char buf2[MAX_INPUT_LENGTH];
@@ -171,7 +171,7 @@ ACMD(do_oasis_sedit)
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch)); GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
} }
static void sedit_setup_new(struct descriptor_data *d) static void sedit_setup_new(descriptor_data *d)
{ {
struct shop_data *shop; struct shop_data *shop;
@@ -207,7 +207,7 @@ static void sedit_setup_new(struct descriptor_data *d)
OLC_SHOP(d) = shop; OLC_SHOP(d) = shop;
} }
void sedit_setup_existing(struct descriptor_data *d, int rshop_num) void sedit_setup_existing(descriptor_data *d, int rshop_num)
{ {
/* Create a scratch shop structure. */ /* Create a scratch shop structure. */
CREATE(OLC_SHOP(d), struct shop_data, 1); CREATE(OLC_SHOP(d), struct shop_data, 1);
@@ -217,7 +217,7 @@ void sedit_setup_existing(struct descriptor_data *d, int rshop_num)
} }
/* Menu functions */ /* Menu functions */
static void sedit_products_menu(struct descriptor_data *d) static void sedit_products_menu(descriptor_data *d)
{ {
struct shop_data *shop; struct shop_data *shop;
int i; int i;
@@ -241,7 +241,7 @@ static void sedit_products_menu(struct descriptor_data *d)
OLC_MODE(d) = SEDIT_PRODUCTS_MENU; OLC_MODE(d) = SEDIT_PRODUCTS_MENU;
} }
static void sedit_compact_rooms_menu(struct descriptor_data *d) static void sedit_compact_rooms_menu(descriptor_data *d)
{ {
struct shop_data *shop; struct shop_data *shop;
int i; int i;
@@ -267,7 +267,7 @@ static void sedit_compact_rooms_menu(struct descriptor_data *d)
OLC_MODE(d) = SEDIT_ROOMS_MENU; OLC_MODE(d) = SEDIT_ROOMS_MENU;
} }
static void sedit_rooms_menu(struct descriptor_data *d) static void sedit_rooms_menu(descriptor_data *d)
{ {
struct shop_data *shop; struct shop_data *shop;
int i; int i;
@@ -298,7 +298,7 @@ static void sedit_rooms_menu(struct descriptor_data *d)
OLC_MODE(d) = SEDIT_ROOMS_MENU; OLC_MODE(d) = SEDIT_ROOMS_MENU;
} }
static void sedit_namelist_menu(struct descriptor_data *d) static void sedit_namelist_menu(descriptor_data *d)
{ {
struct shop_data *shop; struct shop_data *shop;
int i; int i;
@@ -322,7 +322,7 @@ static void sedit_namelist_menu(struct descriptor_data *d)
OLC_MODE(d) = SEDIT_NAMELIST_MENU; OLC_MODE(d) = SEDIT_NAMELIST_MENU;
} }
static void sedit_shop_flags_menu(struct descriptor_data *d) static void sedit_shop_flags_menu(descriptor_data *d)
{ {
char bits[MAX_STRING_LENGTH]; char bits[MAX_STRING_LENGTH];
int i, count = 0; int i, count = 0;
@@ -339,7 +339,7 @@ static void sedit_shop_flags_menu(struct descriptor_data *d)
OLC_MODE(d) = SEDIT_SHOP_FLAGS; OLC_MODE(d) = SEDIT_SHOP_FLAGS;
} }
static void sedit_no_trade_menu(struct descriptor_data *d) static void sedit_no_trade_menu(descriptor_data *d)
{ {
char bits[MAX_STRING_LENGTH]; char bits[MAX_STRING_LENGTH];
int i, count = 0; int i, count = 0;
@@ -356,7 +356,7 @@ static void sedit_no_trade_menu(struct descriptor_data *d)
OLC_MODE(d) = SEDIT_NOTRADE; OLC_MODE(d) = SEDIT_NOTRADE;
} }
static void sedit_types_menu(struct descriptor_data *d) static void sedit_types_menu(descriptor_data *d)
{ {
int i, count = 0; int i, count = 0;
@@ -372,7 +372,7 @@ static void sedit_types_menu(struct descriptor_data *d)
} }
/* Display main menu. */ /* Display main menu. */
static void sedit_disp_menu(struct descriptor_data *d) static void sedit_disp_menu(descriptor_data *d)
{ {
char buf1[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH];
@@ -431,7 +431,7 @@ static void sedit_disp_menu(struct descriptor_data *d)
} }
/* The GARGANTUAN event handler */ /* The GARGANTUAN event handler */
void sedit_parse(struct descriptor_data *d, char *arg) void sedit_parse(descriptor_data *d, char *arg)
{ {
int i; int i;
+63 -63
View File
@@ -51,37 +51,37 @@ const char *shop_bits[] = {
static void push(struct stack_data *stack, int pushval); /**< @todo Move to utils.c */ static void push(struct stack_data *stack, int pushval); /**< @todo Move to utils.c */
static int top(struct stack_data *stack); /**< @todo Move to utils.c */ static int top(struct stack_data *stack); /**< @todo Move to utils.c */
static int pop(struct stack_data *stack); /**< @todo Move to utils.c */ static int pop(struct stack_data *stack); /**< @todo Move to utils.c */
static char *list_object(struct obj_data *obj, int cnt, int oindex, int shop_nr, struct char_data *keeper, struct char_data *seller); static char *list_object(obj_data *obj, int cnt, int oindex, int shop_nr, char_data *keeper, char_data *seller);
static void sort_keeper_objs(struct char_data *keeper, int shop_nr); static void sort_keeper_objs(char_data *keeper, int shop_nr);
static char *read_shop_message(int mnum, room_vnum shr, FILE *shop_f, const char *why); static char *read_shop_message(int mnum, room_vnum shr, FILE *shop_f, const char *why);
static int read_type_list(FILE *shop_f, struct shop_buy_data *list, int new_format, int max); static int read_type_list(FILE *shop_f, struct shop_buy_data *list, int new_format, int max);
static int read_list(FILE *shop_f, struct shop_buy_data *list, int new_format, int max, int type); static int read_list(FILE *shop_f, struct shop_buy_data *list, int new_format, int max, int type);
static void shopping_list(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr); static void shopping_list(char *arg, char_data *ch, char_data *keeper, int shop_nr);
static bool shopping_identify(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr); static bool shopping_identify(char *arg, char_data *ch, char_data *keeper, int shop_nr);
static void shopping_value(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr); static void shopping_value(char *arg, char_data *ch, char_data *keeper, int shop_nr);
static void shopping_sell(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr); static void shopping_sell(char *arg, char_data *ch, char_data *keeper, int shop_nr);
static struct obj_data *get_selling_obj(struct char_data *ch, char *name, struct char_data *keeper, int shop_nr, int msg); static obj_data *get_selling_obj(char_data *ch, char *name, char_data *keeper, int shop_nr, int msg);
static struct obj_data *slide_obj(struct obj_data *obj, struct char_data *keeper, int shop_nr); static obj_data *slide_obj(obj_data *obj, char_data *keeper, int shop_nr);
static void shopping_buy(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr); static void shopping_buy(char *arg, char_data *ch, char_data *keeper, int shop_nr);
static struct obj_data *get_purchase_obj(struct char_data *ch, char *arg, struct char_data *keeper, int shop_nr, int msg); static obj_data *get_purchase_obj(char_data *ch, char *arg, char_data *keeper, int shop_nr, int msg);
static struct obj_data *get_hash_obj_vis(struct char_data *ch, char *name, struct obj_data *list); static obj_data *get_hash_obj_vis(char_data *ch, char *name, obj_data *list);
static struct obj_data *get_slide_obj_vis(struct char_data *ch, char *name, struct obj_data *list); static obj_data *get_slide_obj_vis(char_data *ch, char *name, obj_data *list);
static char *customer_string(int shop_nr, int detailed); static char *customer_string(int shop_nr, int detailed);
static void list_all_shops(struct char_data *ch); static void list_all_shops(char_data *ch);
static void list_detailed_shop(struct char_data *ch, int shop_nr); static void list_detailed_shop(char_data *ch, int shop_nr);
static int is_ok_char(struct char_data *keeper, struct char_data *ch, int shop_nr); static int is_ok_char(char_data *keeper, char_data *ch, int shop_nr);
static int is_open(struct char_data *keeper, int shop_nr, int msg); static int is_open(char_data *keeper, int shop_nr, int msg);
static int is_ok(struct char_data *keeper, struct char_data *ch, int shop_nr); static int is_ok(char_data *keeper, char_data *ch, int shop_nr);
static void evaluate_operation(struct stack_data *ops, struct stack_data *vals); static void evaluate_operation(struct stack_data *ops, struct stack_data *vals);
static int find_oper_num(char token); static int find_oper_num(char token);
static int evaluate_expression(struct obj_data *obj, char *expr); static int evaluate_expression(obj_data *obj, char *expr);
static int trade_with(struct obj_data *item, int shop_nr); static int trade_with(obj_data *item, int shop_nr);
static int same_obj(struct obj_data *obj1, struct obj_data *obj2); static int same_obj(obj_data *obj1, obj_data *obj2);
static int shop_producing(struct obj_data *item, int shop_nr); static int shop_producing(obj_data *item, int shop_nr);
static int transaction_amt(char *arg); static int transaction_amt(char *arg);
static char *times_message(struct obj_data *obj, char *name, int num); static char *times_message(obj_data *obj, char *name, int num);
static int buy_price(struct obj_data *obj, int shop_nr, struct char_data *keeper, struct char_data *buyer); static int buy_price(obj_data *obj, int shop_nr, char_data *keeper, char_data *buyer);
static int sell_price(struct obj_data *obj, int shop_nr, struct char_data *keeper, struct char_data *seller); static int sell_price(obj_data *obj, int shop_nr, char_data *keeper, char_data *seller);
static int ok_shop_room(int shop_nr, room_vnum room); static int ok_shop_room(int shop_nr, room_vnum room);
static int add_to_shop_list(struct shop_buy_data *list, int type, int *len, int *val); static int add_to_shop_list(struct shop_buy_data *list, int type, int *len, int *val);
static int end_read_list(struct shop_buy_data *list, int len, int error); static int end_read_list(struct shop_buy_data *list, int len, int error);
@@ -104,7 +104,7 @@ static const char *operator_str[] = {
} ; } ;
static int is_ok_char(struct char_data *keeper, struct char_data *ch, int shop_nr) static int is_ok_char(char_data *keeper, char_data *ch, int shop_nr)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
@@ -137,7 +137,7 @@ static int is_ok_char(struct char_data *keeper, struct char_data *ch, int shop_n
return (TRUE); return (TRUE);
} }
static int is_open(struct char_data *keeper, int shop_nr, int msg) static int is_open(char_data *keeper, int shop_nr, int msg)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
@@ -157,7 +157,7 @@ static int is_open(struct char_data *keeper, int shop_nr, int msg)
return (FALSE); return (FALSE);
} }
static int is_ok(struct char_data *keeper, struct char_data *ch, int shop_nr) static int is_ok(char_data *keeper, char_data *ch, int shop_nr)
{ {
if (is_open(keeper, shop_nr, TRUE)) if (is_open(keeper, shop_nr, TRUE))
return (is_ok_char(keeper, ch, shop_nr)); return (is_ok_char(keeper, ch, shop_nr));
@@ -216,7 +216,7 @@ static int find_oper_num(char token)
return (NOTHING); return (NOTHING);
} }
static int evaluate_expression(struct obj_data *obj, char *expr) static int evaluate_expression(obj_data *obj, char *expr)
{ {
struct stack_data ops, vals; struct stack_data ops, vals;
char *ptr, *end, name[MAX_STRING_LENGTH]; char *ptr, *end, name[MAX_STRING_LENGTH];
@@ -270,7 +270,7 @@ static int evaluate_expression(struct obj_data *obj, char *expr)
return (temp); return (temp);
} }
static int trade_with(struct obj_data *item, int shop_nr) static int trade_with(obj_data *item, int shop_nr)
{ {
int counter; int counter;
@@ -292,7 +292,7 @@ static int trade_with(struct obj_data *item, int shop_nr)
return (OBJECT_NOTOK); return (OBJECT_NOTOK);
} }
static int same_obj(struct obj_data *obj1, struct obj_data *obj2) static int same_obj(obj_data *obj1, obj_data *obj2)
{ {
int aindex; int aindex;
@@ -313,7 +313,7 @@ static int same_obj(struct obj_data *obj1, struct obj_data *obj2)
return (TRUE); return (TRUE);
} }
static int shop_producing(struct obj_data *item, int shop_nr) static int shop_producing(obj_data *item, int shop_nr)
{ {
int counter; int counter;
@@ -342,7 +342,7 @@ static int transaction_amt(char *arg)
return (1); return (1);
} }
static char *times_message(struct obj_data *obj, char *name, int num) static char *times_message(obj_data *obj, char *name, int num)
{ {
static char buf[256]; static char buf[256];
size_t len; size_t len;
@@ -364,9 +364,9 @@ static char *times_message(struct obj_data *obj, char *name, int num)
return (buf); return (buf);
} }
static struct obj_data *get_slide_obj_vis(struct char_data *ch, char *name, struct obj_data *list) static obj_data *get_slide_obj_vis(char_data *ch, char *name, obj_data *list)
{ {
struct obj_data *i, *last_match = NULL; obj_data *i, *last_match = NULL;
int j, number; int j, number;
char tmpname[MAX_INPUT_LENGTH]; char tmpname[MAX_INPUT_LENGTH];
char *tmp; char *tmp;
@@ -387,9 +387,9 @@ static struct obj_data *get_slide_obj_vis(struct char_data *ch, char *name, stru
return (NULL); return (NULL);
} }
static struct obj_data *get_hash_obj_vis(struct char_data *ch, char *name, struct obj_data *list) static obj_data *get_hash_obj_vis(char_data *ch, char *name, obj_data *list)
{ {
struct obj_data *loop, *last_obj = NULL; obj_data *loop, *last_obj = NULL;
int qindex; int qindex;
if (is_number(name)) if (is_number(name))
@@ -409,10 +409,10 @@ static struct obj_data *get_hash_obj_vis(struct char_data *ch, char *name, struc
return (NULL); return (NULL);
} }
static struct obj_data *get_purchase_obj(struct char_data *ch, char *arg, struct char_data *keeper, int shop_nr, int msg) static obj_data *get_purchase_obj(char_data *ch, char *arg, char_data *keeper, int shop_nr, int msg)
{ {
char name[MAX_INPUT_LENGTH]; char name[MAX_INPUT_LENGTH];
struct obj_data *obj; obj_data *obj;
one_argument(arg, name); one_argument(arg, name);
do { do {
@@ -453,7 +453,7 @@ static struct obj_data *get_purchase_obj(struct char_data *ch, char *arg, struct
discount beyond the basic price. That assumes they put a lot of points discount beyond the basic price. That assumes they put a lot of points
into charisma, because on the flip side they'd get 11% inflation by into charisma, because on the flip side they'd get 11% inflation by
having a 3. */ having a 3. */
static int buy_price(struct obj_data *obj, int shop_nr, struct char_data *keeper, struct char_data *buyer) static int buy_price(obj_data *obj, int shop_nr, char_data *keeper, char_data *buyer)
{ {
return (int) (GET_OBJ_COST(obj) * SHOP_BUYPROFIT(shop_nr) return (int) (GET_OBJ_COST(obj) * SHOP_BUYPROFIT(shop_nr)
* (1 + (GET_CHA(keeper) - GET_CHA(buyer)) / (float)70)); * (1 + (GET_CHA(keeper) - GET_CHA(buyer)) / (float)70));
@@ -461,7 +461,7 @@ static int buy_price(struct obj_data *obj, int shop_nr, struct char_data *keeper
/* When the shopkeeper is buying, we reverse the discount. Also make sure /* When the shopkeeper is buying, we reverse the discount. Also make sure
we don't buy for more than we sell for, to prevent infinite money-making. */ we don't buy for more than we sell for, to prevent infinite money-making. */
static int sell_price(struct obj_data *obj, int shop_nr, struct char_data *keeper, struct char_data *seller) static int sell_price(obj_data *obj, int shop_nr, char_data *keeper, char_data *seller)
{ {
float sell_cost_modifier = SHOP_SELLPROFIT(shop_nr) * (1 - (GET_CHA(keeper) - GET_CHA(seller)) / 70.0); float sell_cost_modifier = SHOP_SELLPROFIT(shop_nr) * (1 - (GET_CHA(keeper) - GET_CHA(seller)) / 70.0);
float buy_cost_modifier = SHOP_BUYPROFIT(shop_nr) * (1 + (GET_CHA(keeper) - GET_CHA(seller)) / 70.0); float buy_cost_modifier = SHOP_BUYPROFIT(shop_nr) * (1 + (GET_CHA(keeper) - GET_CHA(seller)) / 70.0);
@@ -472,10 +472,10 @@ static int sell_price(struct obj_data *obj, int shop_nr, struct char_data *keepe
return (int) (GET_OBJ_COST(obj) * sell_cost_modifier); return (int) (GET_OBJ_COST(obj) * sell_cost_modifier);
} }
static void shopping_buy(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr) static void shopping_buy(char *arg, char_data *ch, char_data *keeper, int shop_nr)
{ {
char tempstr[MAX_INPUT_LENGTH - 10], tempbuf[MAX_INPUT_LENGTH]; char tempstr[MAX_INPUT_LENGTH - 10], tempbuf[MAX_INPUT_LENGTH];
struct obj_data *obj, *last_obj = NULL; obj_data *obj, *last_obj = NULL;
int goldamt = 0, buynum, bought = 0; int goldamt = 0, buynum, bought = 0;
if (!is_ok(keeper, ch, shop_nr)) if (!is_ok(keeper, ch, shop_nr))
@@ -638,10 +638,10 @@ static void shopping_buy(char *arg, struct char_data *ch, struct char_data *keep
} }
static struct obj_data *get_selling_obj(struct char_data *ch, char *name, struct char_data *keeper, int shop_nr, int msg) static obj_data *get_selling_obj(char_data *ch, char *name, char_data *keeper, int shop_nr, int msg)
{ {
char buf[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH];
struct obj_data *obj; obj_data *obj;
int result; int result;
if (!(obj = get_obj_in_list_vis(ch, name, NULL, ch->carrying))) { if (!(obj = get_obj_in_list_vis(ch, name, NULL, ch->carrying))) {
@@ -684,9 +684,9 @@ static struct obj_data *get_selling_obj(struct char_data *ch, char *name, struct
* is put together, and manipulating the order of the objects on the list. (But * is put together, and manipulating the order of the objects on the list. (But
* since most of DIKU is not encapsulated, and information hiding is almost * since most of DIKU is not encapsulated, and information hiding is almost
* never used, it isn't that big a deal). -JF */ * never used, it isn't that big a deal). -JF */
static struct obj_data *slide_obj(struct obj_data *obj, struct char_data *keeper, int shop_nr) static obj_data *slide_obj(obj_data *obj, char_data *keeper, int shop_nr)
{ {
struct obj_data *loop; obj_data *loop;
int temp; int temp;
if (SHOP_SORT(shop_nr) < IS_CARRYING_N(keeper)) if (SHOP_SORT(shop_nr) < IS_CARRYING_N(keeper))
@@ -714,9 +714,9 @@ static struct obj_data *slide_obj(struct obj_data *obj, struct char_data *keeper
return (obj); return (obj);
} }
static void sort_keeper_objs(struct char_data *keeper, int shop_nr) static void sort_keeper_objs(char_data *keeper, int shop_nr)
{ {
struct obj_data *list = NULL, *temp; obj_data *list = NULL, *temp;
while (SHOP_SORT(shop_nr) < IS_CARRYING_N(keeper)) { while (SHOP_SORT(shop_nr) < IS_CARRYING_N(keeper)) {
temp = keeper->carrying; temp = keeper->carrying;
@@ -737,10 +737,10 @@ static void sort_keeper_objs(struct char_data *keeper, int shop_nr)
} }
} }
static void shopping_sell(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr) static void shopping_sell(char *arg, char_data *ch, char_data *keeper, int shop_nr)
{ {
char tempstr[MAX_INPUT_LENGTH - 10], name[MAX_INPUT_LENGTH], tempbuf[MAX_INPUT_LENGTH]; // - 10 to make room for constants in format char tempstr[MAX_INPUT_LENGTH - 10], name[MAX_INPUT_LENGTH], tempbuf[MAX_INPUT_LENGTH]; // - 10 to make room for constants in format
struct obj_data *obj; obj_data *obj;
int sellnum, sold = 0, goldamt = 0; int sellnum, sold = 0, goldamt = 0;
if (!(is_ok(keeper, ch, shop_nr))) if (!(is_ok(keeper, ch, shop_nr)))
@@ -814,10 +814,10 @@ static void shopping_sell(char *arg, struct char_data *ch, struct char_data *kee
} }
} }
static void shopping_value(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr) static void shopping_value(char *arg, char_data *ch, char_data *keeper, int shop_nr)
{ {
char buf[MAX_STRING_LENGTH], name[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH], name[MAX_INPUT_LENGTH];
struct obj_data *obj; obj_data *obj;
if (!is_ok(keeper, ch, shop_nr)) if (!is_ok(keeper, ch, shop_nr))
return; return;
@@ -835,7 +835,7 @@ static void shopping_value(char *arg, struct char_data *ch, struct char_data *ke
do_tell(keeper, buf, cmd_tell, 0); do_tell(keeper, buf, cmd_tell, 0);
} }
static char *list_object(struct obj_data *obj, int cnt, int aindex, int shop_nr, struct char_data *keeper, struct char_data *ch) static char *list_object(obj_data *obj, int cnt, int aindex, int shop_nr, char_data *keeper, char_data *ch)
{ {
static char result[256]; static char result[256];
char itemname[128], char itemname[128],
@@ -873,10 +873,10 @@ static char *list_object(struct obj_data *obj, int cnt, int aindex, int shop_nr,
return (result); return (result);
} }
static void shopping_list(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr) static void shopping_list(char *arg, char_data *ch, char_data *keeper, int shop_nr)
{ {
char buf[MAX_STRING_LENGTH], name[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH], name[MAX_INPUT_LENGTH];
struct obj_data *obj, *last_obj = NULL; obj_data *obj, *last_obj = NULL;
int cnt = 0, lindex = 0, found = FALSE, has_quest = FALSE; int cnt = 0, lindex = 0, found = FALSE, has_quest = FALSE;
size_t len; size_t len;
/* cnt is the number of that particular object available */ /* cnt is the number of that particular object available */
@@ -942,7 +942,7 @@ static int ok_shop_room(int shop_nr, room_vnum room)
SPECIAL(shop_keeper) SPECIAL(shop_keeper)
{ {
struct char_data *keeper = (struct char_data *)me; char_data *keeper = (char_data *)me;
int shop_nr; int shop_nr;
for (shop_nr = 0; shop_nr <= top_shop; shop_nr++) for (shop_nr = 0; shop_nr <= top_shop; shop_nr++)
@@ -995,7 +995,7 @@ SPECIAL(shop_keeper)
return (FALSE); return (FALSE);
} }
int ok_damage_shopkeeper(struct char_data *ch, struct char_data *victim) int ok_damage_shopkeeper(char_data *ch, char_data *victim)
{ {
int sindex; int sindex;
@@ -1302,7 +1302,7 @@ static char *customer_string(int shop_nr, int detailed)
} }
/* END_OF inefficient */ /* END_OF inefficient */
static void list_all_shops(struct char_data *ch) static void list_all_shops(char_data *ch)
{ {
const char *list_all_shops_header = const char *list_all_shops_header =
" ## Virtual Where Keeper Buy Sell Customers\r\n" " ## Virtual Where Keeper Buy Sell Customers\r\n"
@@ -1340,9 +1340,9 @@ static void list_all_shops(struct char_data *ch)
page_string(ch->desc, buf, TRUE); page_string(ch->desc, buf, TRUE);
} }
static void list_detailed_shop(struct char_data *ch, int shop_nr) static void list_detailed_shop(char_data *ch, int shop_nr)
{ {
struct char_data *k; char_data *k;
int sindex, column, flag = 1, found = 0; int sindex, column, flag = 1, found = 0;
/* char *ptrsave; */ /* char *ptrsave; */
@@ -1489,7 +1489,7 @@ static void list_detailed_shop(struct char_data *ch, int shop_nr)
} }
} }
void show_shops(struct char_data *ch, char *arg) void show_shops(char_data *ch, char *arg)
{ {
int shop_nr; int shop_nr;
@@ -1558,10 +1558,10 @@ void destroy_shops(void)
top_shop = -1; top_shop = -1;
} }
bool shopping_identify(char *arg, struct char_data *ch, struct char_data *keeper, int shop_nr) bool shopping_identify(char *arg, char_data *ch, char_data *keeper, int shop_nr)
{ {
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
struct obj_data *obj; obj_data *obj;
int i, found; int i, found;
if (!is_ok(keeper, ch, shop_nr)) if (!is_ok(keeper, ch, shop_nr))
+2 -2
View File
@@ -16,8 +16,8 @@
SPECIAL(shop_keeper); SPECIAL(shop_keeper);
void boot_the_shops(FILE *shop_f, char *filename, int rec_count); void boot_the_shops(FILE *shop_f, char *filename, int rec_count);
void assign_the_shopkeepers(void); void assign_the_shopkeepers(void);
void show_shops(struct char_data *ch, char *arg); void show_shops(char_data *ch, char *arg);
int ok_damage_shopkeeper(struct char_data *ch, struct char_data *victim); int ok_damage_shopkeeper(char_data *ch, char_data *victim);
void destroy_shops(void); void destroy_shops(void);
struct shop_buy_data { struct shop_buy_data {
+11 -11
View File
@@ -31,7 +31,7 @@
/* locally defined functions of local (file) scope */ /* locally defined functions of local (file) scope */
static int compare_spells(const void *x, const void *y); static int compare_spells(const void *x, const void *y);
static const char *how_good(int percent); static const char *how_good(int percent);
static void npc_steal(struct char_data *ch, struct char_data *victim); static void npc_steal(char_data *ch, char_data *victim);
/* Special procedures for mobiles. */ /* Special procedures for mobiles. */
static int spell_sort_info[MAX_SKILLS + 1]; static int spell_sort_info[MAX_SKILLS + 1];
@@ -96,7 +96,7 @@ static const char *prac_types[] = {
#define MAXGAIN(ch) (prac_params[MAX_PER_PRAC][(int)GET_CLASS(ch)]) #define MAXGAIN(ch) (prac_params[MAX_PER_PRAC][(int)GET_CLASS(ch)])
#define SPLSKL(ch) (prac_types[prac_params[PRAC_TYPE][(int)GET_CLASS(ch)]]) #define SPLSKL(ch) (prac_types[prac_params[PRAC_TYPE][(int)GET_CLASS(ch)]])
void list_skills(struct char_data *ch) void list_skills(char_data *ch)
{ {
const char *overflow = "\r\n**OVERFLOW**\r\n"; const char *overflow = "\r\n**OVERFLOW**\r\n";
int i, sortpos, ret; int i, sortpos, ret;
@@ -167,7 +167,7 @@ SPECIAL(guild)
SPECIAL(dump) SPECIAL(dump)
{ {
struct obj_data *k; obj_data *k;
int value = 0; int value = 0;
for (k = world[IN_ROOM(ch)].contents; k; k = world[IN_ROOM(ch)].contents) { for (k = world[IN_ROOM(ch)].contents; k; k = world[IN_ROOM(ch)].contents) {
@@ -293,7 +293,7 @@ SPECIAL(mayor)
/* General special procedures for mobiles. */ /* General special procedures for mobiles. */
static void npc_steal(struct char_data *ch, struct char_data *victim) static void npc_steal(char_data *ch, char_data *victim)
{ {
int gold; int gold;
@@ -334,7 +334,7 @@ SPECIAL(snake)
SPECIAL(thief) SPECIAL(thief)
{ {
struct char_data *cons; char_data *cons;
if (cmd || GET_POS(ch) != POS_STANDING) if (cmd || GET_POS(ch) != POS_STANDING)
return (FALSE); return (FALSE);
@@ -350,7 +350,7 @@ SPECIAL(thief)
SPECIAL(magic_user) SPECIAL(magic_user)
{ {
struct char_data *vict; char_data *vict;
if (cmd || GET_POS(ch) != POS_FIGHTING) if (cmd || GET_POS(ch) != POS_FIGHTING)
return (FALSE); return (FALSE);
@@ -422,7 +422,7 @@ SPECIAL(magic_user)
SPECIAL(guild_guard) SPECIAL(guild_guard)
{ {
int i, direction; int i, direction;
struct char_data *guard = (struct char_data *)me; char_data *guard = (char_data *)me;
const char *buf = "The guard humiliates you, and blocks your way.\r\n"; const char *buf = "The guard humiliates you, and blocks your way.\r\n";
const char *buf2 = "The guard humiliates $n, and blocks $s way."; const char *buf2 = "The guard humiliates $n, and blocks $s way.";
@@ -487,7 +487,7 @@ SPECIAL(puff)
SPECIAL(fido) SPECIAL(fido)
{ {
struct obj_data *i, *temp, *next_obj; obj_data *i, *temp, *next_obj;
if (cmd || !AWAKE(ch)) if (cmd || !AWAKE(ch))
return (FALSE); return (FALSE);
@@ -510,7 +510,7 @@ SPECIAL(fido)
SPECIAL(janitor) SPECIAL(janitor)
{ {
struct obj_data *i; obj_data *i;
if (cmd || !AWAKE(ch)) if (cmd || !AWAKE(ch))
return (FALSE); return (FALSE);
@@ -530,7 +530,7 @@ SPECIAL(janitor)
SPECIAL(cityguard) SPECIAL(cityguard)
{ {
struct char_data *tch, *evil, *spittle; char_data *tch, *evil, *spittle;
int max_evil, min_cha; int max_evil, min_cha;
if (cmd || !AWAKE(ch) || FIGHTING(ch)) if (cmd || !AWAKE(ch) || FIGHTING(ch))
@@ -595,7 +595,7 @@ SPECIAL(pet_shops)
{ {
char buf[MAX_STRING_LENGTH], pet_name[256]; char buf[MAX_STRING_LENGTH], pet_name[256];
room_rnum pet_room; room_rnum pet_room;
struct char_data *pet; char_data *pet;
/* Gross. */ /* Gross. */
pet_room = IN_ROOM(ch) + 1; pet_room = IN_ROOM(ch) + 1;
+1 -1
View File
@@ -34,7 +34,7 @@ const char *get_spec_func_name(SPECIAL(*func));
****************************************************************************/ ****************************************************************************/
/* Utility functions */ /* Utility functions */
void sort_spells(void); void sort_spells(void);
void list_skills(struct char_data *ch); void list_skills(char_data *ch);
/* Special functions */ /* Special functions */
SPECIAL(guild); SPECIAL(guild);
+16 -16
View File
@@ -28,12 +28,12 @@ char cast_arg2[MAX_INPUT_LENGTH];
const char *unused_spellname = "!UNUSED!"; /* So we can get &unused_spellname */ const char *unused_spellname = "!UNUSED!"; /* So we can get &unused_spellname */
/* Local (File Scope) Function Prototypes */ /* Local (File Scope) Function Prototypes */
static void say_spell(struct char_data *ch, int spellnum, struct char_data *tch, static void say_spell(char_data *ch, int spellnum, char_data *tch,
struct obj_data *tobj); obj_data *tobj);
static void spello(int spl, const char *name, int max_mana, int min_mana, static void spello(int spl, const char *name, int max_mana, int min_mana,
int mana_change, int minpos, int targets, int violent, int routines, int mana_change, int minpos, int targets, int violent, int routines,
const char *wearoff); const char *wearoff);
static int mag_manacost(struct char_data *ch, int spellnum); static int mag_manacost(char_data *ch, int spellnum);
/* Local (File Scope) Variables */ /* Local (File Scope) Variables */
struct syllable { struct syllable {
@@ -55,7 +55,7 @@ static struct syllable syls[] = { { " ", " " }, { "ar", "abra" },
"t", "h" }, { "u", "e" }, { "v", "z" }, { "w", "x" }, { "x", "n" }, { "t", "h" }, { "u", "e" }, { "v", "z" }, { "w", "x" }, { "x", "n" }, {
"y", "l" }, { "z", "k" }, { "", "" } }; "y", "l" }, { "z", "k" }, { "", "" } };
static int mag_manacost(struct char_data *ch, int spellnum) { static int mag_manacost(char_data *ch, int spellnum) {
return MAX(SINFO.mana_max - (SINFO.mana_change * return MAX(SINFO.mana_max - (SINFO.mana_change *
(GET_LEVEL(ch) - SINFO.min_level[(int) GET_CLASS(ch)])), (GET_LEVEL(ch) - SINFO.min_level[(int) GET_CLASS(ch)])),
SINFO.mana_min); SINFO.mana_min);
@@ -92,13 +92,13 @@ static char *obfuscate_spell(const char *unobfuscated) {
return obfuscated; return obfuscated;
} }
static void say_spell(struct char_data *ch, int spellnum, struct char_data *tch, static void say_spell(char_data *ch, int spellnum, char_data *tch,
struct obj_data *tobj) { obj_data *tobj) {
const char *format, *spell = skill_name(spellnum); const char *format, *spell = skill_name(spellnum);
char act_buf_original[256], act_buf_obfuscated[256], *obfuscated = obfuscate_spell(spell); char act_buf_original[256], act_buf_obfuscated[256], *obfuscated = obfuscate_spell(spell);
struct char_data *i; char_data *i;
if (tch != NULL && IN_ROOM(tch) == IN_ROOM(ch)) { if (tch != NULL && IN_ROOM(tch) == IN_ROOM(ch)) {
if (tch == ch) if (tch == ch)
@@ -174,8 +174,8 @@ int find_skill_num(char *name) {
* works -- all come through this function eventually. This is also the entry * works -- all come through this function eventually. This is also the entry
* point for non-spoken or unrestricted spells. Spellnum 0 is legal but silently * point for non-spoken or unrestricted spells. Spellnum 0 is legal but silently
* ignored here, to make callers simpler. */ * ignored here, to make callers simpler. */
int call_magic(struct char_data *caster, struct char_data *cvict, int call_magic(char_data *caster, char_data *cvict,
struct obj_data *ovict, int spellnum, int level, int casttype) { obj_data *ovict, int spellnum, int level, int casttype) {
int savetype; int savetype;
if (spellnum < 1 || spellnum > TOP_SPELL_DEFINE) if (spellnum < 1 || spellnum > TOP_SPELL_DEFINE)
@@ -304,11 +304,11 @@ int call_magic(struct char_data *caster, struct char_data *cvict,
* potion - [0] level [1] spell num [2] spell num [3] spell num * potion - [0] level [1] spell num [2] spell num [3] spell num
* Staves and wands will default to level 14 if the level is not specified; the * Staves and wands will default to level 14 if the level is not specified; the
* DikuMUD format did not specify staff and wand levels in the world files */ * DikuMUD format did not specify staff and wand levels in the world files */
void mag_objectmagic(struct char_data *ch, struct obj_data *obj, char *argument) { void mag_objectmagic(char_data *ch, obj_data *obj, char *argument) {
char arg[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH];
int i, k; int i, k;
struct char_data *tch = NULL, *next_tch; char_data *tch = NULL, *next_tch;
struct obj_data *tobj = NULL; obj_data *tobj = NULL;
one_argument(argument, arg); one_argument(argument, arg);
@@ -448,8 +448,8 @@ void mag_objectmagic(struct char_data *ch, struct obj_data *obj, char *argument)
* have the target char/obj and spell number. It checks all restrictions, * have the target char/obj and spell number. It checks all restrictions,
* prints the words, etc. Entry point for NPC casts. Recommended entry point * prints the words, etc. Entry point for NPC casts. Recommended entry point
* for spells cast by NPCs via specprocs. */ * for spells cast by NPCs via specprocs. */
int cast_spell(struct char_data *ch, struct char_data *tch, int cast_spell(char_data *ch, char_data *tch,
struct obj_data *tobj, int spellnum) { obj_data *tobj, int spellnum) {
if (spellnum < 0 || spellnum > TOP_SPELL_DEFINE) { if (spellnum < 0 || spellnum > TOP_SPELL_DEFINE) {
log("SYSERR: cast_spell trying to call spellnum %d/%d.", spellnum, log("SYSERR: cast_spell trying to call spellnum %d/%d.", spellnum,
TOP_SPELL_DEFINE); TOP_SPELL_DEFINE);
@@ -503,8 +503,8 @@ int cast_spell(struct char_data *ch, struct char_data *tch,
* the spell can be cast, checks for sufficient mana and subtracts it, and * the spell can be cast, checks for sufficient mana and subtracts it, and
* passes control to cast_spell(). */ * passes control to cast_spell(). */
ACMD(do_cast) { ACMD(do_cast) {
struct char_data *tch = NULL; char_data *tch = NULL;
struct obj_data *tobj = NULL; obj_data *tobj = NULL;
char *s, *t; char *s, *t;
int number, mana, spellnum, i, target = 0; int number, mana, spellnum, i, target = 0;
+1 -1
View File
@@ -210,7 +210,7 @@ static int isname_obj(char *search, char *list)
ASPELL(spell_locate_object) ASPELL(spell_locate_object)
{ {
struct obj_data *i; obj_data *i;
char name[MAX_INPUT_LENGTH]; char name[MAX_INPUT_LENGTH];
int j; int j;
+16 -16
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@@ -212,7 +212,7 @@ struct spell_info_type {
#define SPELL_TYPE_STAFF 3 #define SPELL_TYPE_STAFF 3
#define SPELL_TYPE_SCROLL 4 #define SPELL_TYPE_SCROLL 4
#define ASPELL(spellname) void spellname(int level, struct char_data *ch, struct char_data *victim, struct obj_data *obj) #define ASPELL(spellname) void spellname(int level, char_data *ch, char_data *victim, obj_data *obj)
#define MANUAL_SPELL(spellname) spellname(level, caster, cvict, ovict); #define MANUAL_SPELL(spellname) spellname(level, caster, cvict, ovict);
@@ -231,33 +231,33 @@ ASPELL(spell_detect_poison);
int find_skill_num(char *name); int find_skill_num(char *name);
int mag_damage(int level, struct char_data *ch, struct char_data *victim, int spellnum, int savetype); int mag_damage(int level, char_data *ch, char_data *victim, int spellnum, int savetype);
void mag_affects(int level, struct char_data *ch, struct char_data *victim, int spellnum, int savetype); void mag_affects(int level, char_data *ch, char_data *victim, int spellnum, int savetype);
void mag_groups(int level, struct char_data *ch, int spellnum, int savetype); void mag_groups(int level, char_data *ch, int spellnum, int savetype);
void mag_masses(int level, struct char_data *ch, int spellnum, int savetype); void mag_masses(int level, char_data *ch, int spellnum, int savetype);
void mag_areas(int level, struct char_data *ch, int spellnum, int savetype); void mag_areas(int level, char_data *ch, int spellnum, int savetype);
void mag_rooms(int level, struct char_data *ch, int spellnum); void mag_rooms(int level, char_data *ch, int spellnum);
void mag_summons(int level, struct char_data *ch, struct obj_data *obj, int spellnum, int savetype); void mag_summons(int level, char_data *ch, obj_data *obj, int spellnum, int savetype);
void mag_points(int level, struct char_data *ch, struct char_data *victim, int spellnum, int savetype); void mag_points(int level, char_data *ch, char_data *victim, int spellnum, int savetype);
void mag_unaffects(int level, struct char_data *ch, struct char_data *victim, int spellnum, int type); void mag_unaffects(int level, char_data *ch, char_data *victim, int spellnum, int type);
void mag_alter_objs(int level, struct char_data *ch, struct obj_data *obj, int spellnum, int type); void mag_alter_objs(int level, char_data *ch, obj_data *obj, int spellnum, int type);
void mag_creations(int level, struct char_data *ch, int spellnum); void mag_creations(int level, char_data *ch, int spellnum);
int call_magic(struct char_data *caster, struct char_data *cvict, struct obj_data *ovict, int spellnum, int level, int casttype); int call_magic(char_data *caster, char_data *cvict, obj_data *ovict, int spellnum, int level, int casttype);
void mag_objectmagic(struct char_data *ch, struct obj_data *obj, char *argument); void mag_objectmagic(char_data *ch, obj_data *obj, char *argument);
int cast_spell(struct char_data *ch, struct char_data *tch, struct obj_data *tobj, int spellnum); int cast_spell(char_data *ch, char_data *tch, obj_data *tobj, int spellnum);
/* other prototypes */ /* other prototypes */
void spell_level(int spell, int chclass, int level); void spell_level(int spell, int chclass, int level);
@@ -265,7 +265,7 @@ void init_spell_levels(void);
const char *skill_name(int num); const char *skill_name(int num);
/* From magic.c */ /* From magic.c */
int mag_savingthrow(struct char_data *ch, int type, int modifier); int mag_savingthrow(char_data *ch, int type, int modifier);
void affect_update(void); void affect_update(void);
/* from spell_parser.c */ /* from spell_parser.c */
+2 -2
View File
@@ -1066,8 +1066,8 @@ struct descriptor_data {
char *output; /**< ptr to the current output buffer */ char *output; /**< ptr to the current output buffer */
char **history; /**< History of commands, for ! mostly. */ char **history; /**< History of commands, for ! mostly. */
int history_pos; /**< Circular array position. */ int history_pos; /**< Circular array position. */
int bufptr; /**< ptr to end of current output */ ssize_t bufptr; /**< ptr to end of current output */
int bufspace; /**< space left in the output buffer */ ssize_t bufspace; /**< space left in the output buffer */
struct txt_block *large_outbuf; /**< ptr to large buffer, if we need it */ struct txt_block *large_outbuf; /**< ptr to large buffer, if we need it */
struct txt_q input; /**< q of unprocessed input */ struct txt_q input; /**< q of unprocessed input */
struct char_data *character; /**< linked to char */ struct char_data *character; /**< linked to char */
+1 -1
View File
@@ -20,7 +20,7 @@
extern time_t motdmod; extern time_t motdmod;
extern time_t newsmod; extern time_t newsmod;
void tedit_string_cleanup(struct descriptor_data *d, int terminator) void tedit_string_cleanup(descriptor_data *d, int terminator)
{ {
FILE *fl; FILE *fl;
char *storage = OLC_STORAGE(d); char *storage = OLC_STORAGE(d);
+22 -13
View File
@@ -79,6 +79,15 @@ int MAX(int a, int b)
return (a > b ? a : b); return (a > b ? a : b);
} }
/** Return the smaller number. Original note: Be wary of sign issues with this.
* @param a The first number.
* @param b The second number. */
unsigned long ULMIN(unsigned long a, unsigned long b)
{
return (a < b ? a : b);
}
/** Used to capitalize a string. Will not change any mud specific color codes. /** Used to capitalize a string. Will not change any mud specific color codes.
* @param txt The string to capitalize. */ * @param txt The string to capitalize. */
char *CAP(char *txt) char *CAP(char *txt)
@@ -257,7 +266,7 @@ int touch(const char *path)
void mudlog(int type, int level, int file, const char *str, ...) void mudlog(int type, int level, int file, const char *str, ...)
{ {
char buf[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH];
struct descriptor_data *i; descriptor_data *i;
va_list args; va_list args;
if (str == NULL) if (str == NULL)
@@ -481,7 +490,7 @@ time_t mud_time_to_secs(struct time_info_data *now)
* @todo The minimum starting age of 17 is hardcoded in this function. Recommend * @todo The minimum starting age of 17 is hardcoded in this function. Recommend
* changing the minimum age to a property (variable) external to this function. * changing the minimum age to a property (variable) external to this function.
* @param ch A valid player character. */ * @param ch A valid player character. */
struct time_info_data *age(struct char_data *ch) struct time_info_data *age(char_data *ch)
{ {
static struct time_info_data player_age; static struct time_info_data player_age;
@@ -497,9 +506,9 @@ struct time_info_data *age(struct char_data *ch)
* is already being lead by the character. * is already being lead by the character.
* @param ch The character trying to follow. * @param ch The character trying to follow.
* @param victim The character being followed. */ * @param victim The character being followed. */
bool circle_follow(struct char_data *ch, struct char_data *victim) bool circle_follow(char_data *ch, char_data *victim)
{ {
struct char_data *k; char_data *k;
for (k = victim; k; k = k->master) { for (k = victim; k; k = k->master) {
if (k == ch) if (k == ch)
@@ -518,7 +527,7 @@ bool circle_follow(struct char_data *ch, struct char_data *victim)
* the character will stop following the "master" they were following. * the character will stop following the "master" they were following.
* @param ch The character (NPC or PC) to stop from following. * @param ch The character (NPC or PC) to stop from following.
* */ * */
void stop_follower(struct char_data *ch) void stop_follower(char_data *ch)
{ {
struct follow_type *j, *k; struct follow_type *j, *k;
@@ -561,7 +570,7 @@ void stop_follower(struct char_data *ch)
* character (PC or NPC). * character (PC or NPC).
* @param ch The character to check for charmed followers. * @param ch The character to check for charmed followers.
*/ */
int num_followers_charmed(struct char_data *ch) int num_followers_charmed(char_data *ch)
{ {
struct follow_type *lackey; struct follow_type *lackey;
int total = 0; int total = 0;
@@ -579,7 +588,7 @@ int num_followers_charmed(struct char_data *ch)
* the character passed in as the argument. * the character passed in as the argument.
* @param ch The character (NPC or PC) to stop from following. * @param ch The character (NPC or PC) to stop from following.
* */ * */
void die_follower(struct char_data *ch) void die_follower(char_data *ch)
{ {
struct follow_type *j, *k; struct follow_type *j, *k;
@@ -598,7 +607,7 @@ void die_follower(struct char_data *ch)
* be following anyone, otherwise core dump. * be following anyone, otherwise core dump.
* @param ch The character to follow. * @param ch The character to follow.
* @param leader The character to be followed. */ * @param leader The character to be followed. */
void add_follower(struct char_data *ch, struct char_data *leader) void add_follower(char_data *ch, char_data *leader)
{ {
struct follow_type *k; struct follow_type *k;
@@ -733,7 +742,7 @@ int get_filename(char *filename, size_t fbufsize, int mode, const char *orig_nam
int num_pc_in_room(struct room_data *room) int num_pc_in_room(struct room_data *room)
{ {
int i = 0; int i = 0;
struct char_data *ch; char_data *ch;
for (ch = room->people; ch != NULL; ch = ch->next_in_room) for (ch = room->people; ch != NULL; ch = ch->next_in_room)
if (!IS_NPC(ch)) if (!IS_NPC(ch))
@@ -897,10 +906,10 @@ int levenshtein_distance(const char *s1, const char *s2)
* @post ch is unattached from the furniture object. * @post ch is unattached from the furniture object.
* @param ch The character to remove from the furniture object. * @param ch The character to remove from the furniture object.
*/ */
void char_from_furniture(struct char_data *ch) void char_from_furniture(char_data *ch)
{ {
struct obj_data *furniture; obj_data *furniture;
struct char_data *tempch; char_data *tempch;
if (!SITTING(ch)) if (!SITTING(ch))
return; return;
@@ -957,7 +966,7 @@ void char_from_furniture(struct char_data *ch)
list_length - So we can work with lists that don't end with /n list_length - So we can work with lists that don't end with /n
show_nums - when set to TRUE, it will show a number before the list entry. show_nums - when set to TRUE, it will show a number before the list entry.
*/ */
void column_list(struct char_data *ch, int num_cols, const char **list, int list_length, bool show_nums) void column_list(char_data *ch, int num_cols, const char **list, int list_length, bool show_nums)
{ {
size_t max_len = 0, len = 0, temp_len; size_t max_len = 0, len = 0, temp_len;
int num_per_col, col_width, r, c, i, offset = 0; int num_per_col, col_width, r, c, i, offset = 0;
+29 -28
View File
@@ -24,7 +24,7 @@
* to allow for easier addition of parameters to the otherwise generic and * to allow for easier addition of parameters to the otherwise generic and
* static function structure. */ * static function structure. */
#define ACMD(name) \ #define ACMD(name) \
void name(struct char_data *ch, char *argument, int cmd, int subcmd) void name(char_data *ch, char *argument, int cmd, int subcmd)
/* external declarations and prototypes */ /* external declarations and prototypes */
@@ -48,7 +48,7 @@ void sprintbitarray(int bitvector[], const char *names[], int maxar, char *resul
int get_line(FILE *fl, char *buf); int get_line(FILE *fl, char *buf);
int get_filename(char *filename, size_t fbufsize, int mode, const char *orig_name); int get_filename(char *filename, size_t fbufsize, int mode, const char *orig_name);
time_t mud_time_to_secs(struct time_info_data *now); time_t mud_time_to_secs(struct time_info_data *now);
struct time_info_data *age(struct char_data *ch); struct time_info_data *age(char_data *ch);
int num_pc_in_room(struct room_data *room); int num_pc_in_room(struct room_data *room);
void core_dump_real(const char *who, int line); void core_dump_real(const char *who, int line);
int count_color_chars(char *string); int count_color_chars(char *string);
@@ -57,7 +57,7 @@ int levenshtein_distance(const char *s1, const char *s2);
struct time_info_data *real_time_passed(time_t t2, time_t t1); struct time_info_data *real_time_passed(time_t t2, time_t t1);
struct time_info_data *mud_time_passed(time_t t2, time_t t1); struct time_info_data *mud_time_passed(time_t t2, time_t t1);
void prune_crlf(char *txt); void prune_crlf(char *txt);
void column_list(struct char_data *ch, int num_cols, const char **list, int list_length, bool show_nums); void column_list(char_data *ch, int num_cols, const char **list, int list_length, bool show_nums);
int get_flag_by_name(const char *flag_list[], char *flag_name); int get_flag_by_name(const char *flag_list[], char *flag_name);
int file_head(FILE *file, char *buf, size_t bufsize, int lines_to_read); int file_head(FILE *file, char *buf, size_t bufsize, int lines_to_read);
int file_tail(FILE *file, char *buf, size_t bufsize, int lines_to_read); int file_tail(FILE *file, char *buf, size_t bufsize, int lines_to_read);
@@ -107,43 +107,44 @@ unsigned long circle_random(void);
int MAX(int a, int b); int MAX(int a, int b);
int MIN(int a, int b); int MIN(int a, int b);
unsigned long ULMIN(unsigned long a, unsigned long b);
char *CAP(char *txt); char *CAP(char *txt);
/* Followers */ /* Followers */
int num_followers_charmed(struct char_data *ch); int num_followers_charmed(char_data *ch);
void die_follower(struct char_data *ch); void die_follower(char_data *ch);
void add_follower(struct char_data *ch, struct char_data *leader); void add_follower(char_data *ch, char_data *leader);
void stop_follower(struct char_data *ch); void stop_follower(char_data *ch);
bool circle_follow(struct char_data *ch, struct char_data *victim); bool circle_follow(char_data *ch, char_data *victim);
/* in act.informative.c */ /* in act.informative.c */
void look_at_room(struct char_data *ch, int mode); void look_at_room(char_data *ch, int mode);
void add_history(struct char_data *ch, char *msg, int type); void add_history(char_data *ch, char *msg, int type);
/* in act.movmement.c */ /* in act.movmement.c */
int do_simple_move(struct char_data *ch, int dir, int following); int do_simple_move(char_data *ch, int dir, int following);
int perform_move(struct char_data *ch, int dir, int following); int perform_move(char_data *ch, int dir, int following);
/* in limits.c */ /* in limits.c */
int mana_gain(struct char_data *ch); int mana_gain(char_data *ch);
int hit_gain(struct char_data *ch); int hit_gain(char_data *ch);
int move_gain(struct char_data *ch); int move_gain(char_data *ch);
void set_title(struct char_data *ch, char *title); void set_title(char_data *ch, char *title);
void gain_exp(struct char_data *ch, int gain); void gain_exp(char_data *ch, int gain);
void gain_exp_regardless(struct char_data *ch, int gain); void gain_exp_regardless(char_data *ch, int gain);
void gain_condition(struct char_data *ch, int condition, int value); void gain_condition(char_data *ch, int condition, int value);
void point_update(void); void point_update(void);
void update_pos(struct char_data *victim); void update_pos(char_data *victim);
void run_autowiz(void); void run_autowiz(void);
int increase_gold(struct char_data *ch, int amt); int increase_gold(char_data *ch, int amt);
int decrease_gold(struct char_data *ch, int amt); int decrease_gold(char_data *ch, int amt);
int increase_bank(struct char_data *ch, int amt); int increase_bank(char_data *ch, int amt);
int decrease_bank(struct char_data *ch, int amt); int decrease_bank(char_data *ch, int amt);
/* in class.c */ /* in class.c */
void advance_level(struct char_data *ch); void advance_level(char_data *ch);
void char_from_furniture(struct char_data *ch); void char_from_furniture(char_data *ch);
/** What ch is currently sitting on. */ /** What ch is currently sitting on. */
#define SITTING(ch) ((ch)->char_specials.furniture) #define SITTING(ch) ((ch)->char_specials.furniture)
/** Who is sitting next to ch, if anyone. */ /** Who is sitting next to ch, if anyone. */
@@ -220,7 +221,7 @@ void char_from_furniture(struct char_data *ch);
/** A calloc based memory allocation macro. /** A calloc based memory allocation macro.
* @param result Pointer to created memory. * @param result Pointer to created memory.
* @param type The type of memory (int, struct char_data, etc.). * @param type The type of memory (int, char_data, etc.).
* @param number How many of type to make. */ * @param number How many of type to make. */
#define CREATE(result, type, number) do {\ #define CREATE(result, type, number) do {\
if ((number) * sizeof(type) <= 0) \ if ((number) * sizeof(type) <= 0) \
@@ -231,7 +232,7 @@ void char_from_furniture(struct char_data *ch);
/** A realloc based memory reallocation macro. Reminder: realloc can reduce /** A realloc based memory reallocation macro. Reminder: realloc can reduce
* the size of an array as well as increase it. * the size of an array as well as increase it.
* @param result Pointer to created memory. * @param result Pointer to created memory.
* @param type The type of memory (int, struct char_data, etc.). * @param type The type of memory (int, char_data, etc.).
* @param number How many of type to make. */ * @param number How many of type to make. */
#define RECREATE(result, type, number) do {\ #define RECREATE(result, type, number) do {\
if (!((result) = (type *) realloc ((result), sizeof(type) * (number))))\ if (!((result) = (type *) realloc ((result), sizeof(type) * (number))))\
+24 -24
View File
@@ -24,21 +24,21 @@
#define MAX_DUPLICATES 100 #define MAX_DUPLICATES 100
/* local functions */ /* local functions */
static int start_change_command(struct descriptor_data *d, int pos); static int start_change_command(descriptor_data *d, int pos);
static void zedit_setup(struct descriptor_data *d, int room_num); static void zedit_setup(descriptor_data *d, int room_num);
static void zedit_new_zone(struct char_data *ch, zone_vnum vzone_num, room_vnum bottom, room_vnum top); static void zedit_new_zone(char_data *ch, zone_vnum vzone_num, room_vnum bottom, room_vnum top);
static void zedit_save_internally(struct descriptor_data *d); static void zedit_save_internally(descriptor_data *d);
static void zedit_save_to_disk(int zone_num); static void zedit_save_to_disk(int zone_num);
static void zedit_disp_menu(struct descriptor_data *d); static void zedit_disp_menu(descriptor_data *d);
static void zedit_disp_comtype(struct descriptor_data *d); static void zedit_disp_comtype(descriptor_data *d);
static void zedit_disp_arg1(struct descriptor_data *d); static void zedit_disp_arg1(descriptor_data *d);
static void zedit_disp_arg2(struct descriptor_data *d); static void zedit_disp_arg2(descriptor_data *d);
static void zedit_disp_arg3(struct descriptor_data *d); static void zedit_disp_arg3(descriptor_data *d);
ACMD(do_oasis_zedit) ACMD(do_oasis_zedit)
{ {
int number = NOWHERE, save = 0, real_num; int number = NOWHERE, save = 0, real_num;
struct descriptor_data *d; descriptor_data *d;
char *stop; char *stop;
char sbot[MAX_STRING_LENGTH]; char sbot[MAX_STRING_LENGTH];
char buf1[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH];
@@ -187,7 +187,7 @@ ACMD(do_oasis_zedit)
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch)); GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
} }
static void zedit_setup(struct descriptor_data *d, int room_num) static void zedit_setup(descriptor_data *d, int room_num)
{ {
struct zone_data *zone; struct zone_data *zone;
int subcmd = 0, count = 0, cmd_room = NOWHERE, i; int subcmd = 0, count = 0, cmd_room = NOWHERE, i;
@@ -248,11 +248,11 @@ static void zedit_setup(struct descriptor_data *d, int room_num)
} }
/* Create a new zone. */ /* Create a new zone. */
static void zedit_new_zone(struct char_data *ch, zone_vnum vzone_num, room_vnum bottom, room_vnum top) static void zedit_new_zone(char_data *ch, zone_vnum vzone_num, room_vnum bottom, room_vnum top)
{ {
int result; int result;
const char *error; const char *error;
struct descriptor_data *dsc; descriptor_data *dsc;
if ((result = create_new_zone(vzone_num, bottom, top, &error)) == NOWHERE) { if ((result = create_new_zone(vzone_num, bottom, top, &error)) == NOWHERE) {
write_to_output(ch->desc, "%s", error); write_to_output(ch->desc, "%s", error);
@@ -285,7 +285,7 @@ static void zedit_new_zone(struct char_data *ch, zone_vnum vzone_num, room_vnum
/* Save all the information in the player's temporary buffer back into /* Save all the information in the player's temporary buffer back into
* the current zone table. */ * the current zone table. */
static void zedit_save_internally(struct descriptor_data *d) static void zedit_save_internally(descriptor_data *d)
{ {
int mobloaded = FALSE, int mobloaded = FALSE,
objloaded = FALSE, objloaded = FALSE,
@@ -360,7 +360,7 @@ static void zedit_save_to_disk(int zone)
} }
/* Error check user input and then setup change */ /* Error check user input and then setup change */
static int start_change_command(struct descriptor_data *d, int pos) static int start_change_command(descriptor_data *d, int pos)
{ {
if (pos < 0 || pos >= count_commands(OLC_ZONE(d)->cmd)) if (pos < 0 || pos >= count_commands(OLC_ZONE(d)->cmd))
return 0; return 0;
@@ -371,7 +371,7 @@ static int start_change_command(struct descriptor_data *d, int pos)
} }
/*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/
static void zedit_disp_flag_menu(struct descriptor_data *d) static void zedit_disp_flag_menu(descriptor_data *d)
{ {
char bits[MAX_STRING_LENGTH]; char bits[MAX_STRING_LENGTH];
@@ -385,7 +385,7 @@ static void zedit_disp_flag_menu(struct descriptor_data *d)
} }
/*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/
static bool zedit_get_levels(struct descriptor_data *d, char *buf) static bool zedit_get_levels(descriptor_data *d, char *buf)
{ {
/* Create a string for the recommended levels for this zone. */ /* Create a string for the recommended levels for this zone. */
if ((OLC_ZONE(d)->min_level == -1) && (OLC_ZONE(d)->max_level == -1)) { if ((OLC_ZONE(d)->min_level == -1) && (OLC_ZONE(d)->max_level == -1)) {
@@ -410,7 +410,7 @@ static bool zedit_get_levels(struct descriptor_data *d, char *buf)
/*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/
/* Menu functions */ /* Menu functions */
/* the main menu */ /* the main menu */
static void zedit_disp_menu(struct descriptor_data *d) static void zedit_disp_menu(descriptor_data *d)
{ {
int subcmd = 0, counter = 0; int subcmd = 0, counter = 0;
char buf1[MAX_STRING_LENGTH], lev_string[50]; char buf1[MAX_STRING_LENGTH], lev_string[50];
@@ -549,7 +549,7 @@ static void zedit_disp_menu(struct descriptor_data *d)
} }
/* Print the command type menu and setup response catch. */ /* Print the command type menu and setup response catch. */
static void zedit_disp_comtype(struct descriptor_data *d) static void zedit_disp_comtype(descriptor_data *d)
{ {
get_char_colors(d->character); get_char_colors(d->character);
clear_screen(d); clear_screen(d);
@@ -570,7 +570,7 @@ static void zedit_disp_comtype(struct descriptor_data *d)
/* Print the appropriate message for the command type for arg1 and set /* Print the appropriate message for the command type for arg1 and set
up the input catch clause */ up the input catch clause */
static void zedit_disp_arg1(struct descriptor_data *d) static void zedit_disp_arg1(descriptor_data *d)
{ {
write_to_output(d, "\r\n"); write_to_output(d, "\r\n");
@@ -608,7 +608,7 @@ static void zedit_disp_arg1(struct descriptor_data *d)
/* Print the appropriate message for the command type for arg2 and set /* Print the appropriate message for the command type for arg2 and set
up the input catch clause. */ up the input catch clause. */
static void zedit_disp_arg2(struct descriptor_data *d) static void zedit_disp_arg2(descriptor_data *d)
{ {
int i; int i;
@@ -649,7 +649,7 @@ static void zedit_disp_arg2(struct descriptor_data *d)
/* Print the appropriate message for the command type for arg3 and set /* Print the appropriate message for the command type for arg3 and set
up the input catch clause. */ up the input catch clause. */
static void zedit_disp_arg3(struct descriptor_data *d) static void zedit_disp_arg3(descriptor_data *d)
{ {
write_to_output(d, "\r\n"); write_to_output(d, "\r\n");
@@ -688,7 +688,7 @@ static void zedit_disp_arg3(struct descriptor_data *d)
/* /*
* Print the recommended levels menu and setup response catch. * Print the recommended levels menu and setup response catch.
*/ */
static void zedit_disp_levels(struct descriptor_data *d) static void zedit_disp_levels(descriptor_data *d)
{ {
char lev_string[50]; char lev_string[50];
bool levels_set = FALSE; bool levels_set = FALSE;
@@ -710,7 +710,7 @@ static void zedit_disp_levels(struct descriptor_data *d)
} }
/* The event handler */ /* The event handler */
void zedit_parse(struct descriptor_data *d, char *arg) void zedit_parse(descriptor_data *d, char *arg)
{ {
int pos, number; int pos, number;