- Added unlimited fountains and containers (Thanks Adam Scriven).
- Removed object types MISSILE and FIRE WEAPON. --Rumble
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@@ -744,8 +744,8 @@ void do_stat_object(struct char_data *ch, struct obj_data *j)
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case ITEM_MONEY:
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send_to_char(ch, "Coins: %d\r\n", GET_OBJ_VAL(j, 0));
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break;
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case ITEM_CHAIR:
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send_to_char(ch, "Can hold: [%d] Num. of People in Chair: [%d]\r\n", GET_OBJ_VAL(j, 0), GET_OBJ_VAL(j, 1));
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case ITEM_FURNITURE:
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send_to_char(ch, "Can hold: [%d] Num. of People in: [%d]\r\n", GET_OBJ_VAL(j, 0), GET_OBJ_VAL(j, 1));
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send_to_char(ch, "Holding : ");
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for (tempch = OBJ_SAT_IN_BY(j); tempch; tempch = NEXT_SITTING(tempch))
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send_to_char(ch, "%s ", GET_NAME(tempch));
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