- Added unlimited fountains and containers (Thanks Adam Scriven).
- Removed object types MISSILE and FIRE WEAPON. --Rumble
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@@ -306,8 +306,8 @@ int valid_dg_target(struct char_data *ch, int bitvector)
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void script_damage(struct char_data *vict, int dam)
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{
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if (GET_LEVEL(vict)>=LVL_IMMORT && (dam > 0)) {
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send_to_char(vict, "Being the cool immortal you are, you sidestep a trap,\r\n"
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"obviously placed to kill you.\r\n");
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send_to_char(vict, "Being the cool immortal you are, you sidestep a trap, "
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"obviously placed to kill you.\r\n");
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return;
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}
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@@ -320,7 +320,7 @@ void script_damage(struct char_data *vict, int dam)
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if (GET_POS(vict) == POS_DEAD) {
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if (!IS_NPC(vict))
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mudlog( BRF, 0, TRUE, "%s killed by script at %s",
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GET_NAME(vict), world[vict->in_room].name);
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GET_NAME(vict), world[vict->in_room].name);
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die(vict, NULL);
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}
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}
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