Changed mob flag NOBASH to NOKILL --Rumble
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@@ -212,6 +212,10 @@ int call_magic(struct char_data *caster, struct char_data *cvict,
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act("White light from no particular source suddenly fills the room, then vanishes.", FALSE, caster, 0, 0, TO_ROOM);
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return (0);
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}
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if (MOB_FLAGGED(cvict, MOB_NOKILL)) {
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send_to_char(caster, "This mob is protected.\r\n");
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return (0);
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}
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/* determine the type of saving throw */
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switch (casttype) {
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case CAST_STAFF:
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