Standardize on American spellings.
Full internationalization would be much cooler, but that's never going to happen. Given that, this will at least prevent folks from constantly having to look and switch between typing "armor" and "armour", depending on which zone each item originated in, etc. I could flip these either way, but a survey of the current state shows that about 80% of the mixed cases use the American spellings, while 20% use the British. And, most words *only* exist in this data in their American forms. So, it seems the majority prefer these spellings. In case anyone likes trivia: * The most common mixed words in here were "armour" and "colour", each of which occured about half as often as "armor" and "color", respectively. * The most British word in here was "theatre" (including other forms), which occured about twice as often as "theater". This stanardizes all of these (and other forms of these same words): * armour -> armor * colour -> color * favour -> favor * honour -> honor * civilise -> civilize * centre -> center * theatre -> theater * defence -> defense * offence -> offense * realise -> realize
This commit is contained in:
@@ -1,5 +1,5 @@
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#10600
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Armourer - 10634~
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Armorer - 10634~
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0 g 100
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~
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if %actor.is_pc%
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@@ -1349,8 +1349,8 @@ new trigger~
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test~
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%echo% var is %var%
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%echo% var2 is %var2%
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%echo% coloured var is @Y%var%@n
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%echo% colored var is @Y%var%@n
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set col Y
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%echo% var coloured var is %col%%var%@n
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%echo% var colored var is %col%%var%@n
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~
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$~
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@@ -340,7 +340,7 @@ break
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done
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~
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#11814
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(02) colouring message~
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(02) coloring message~
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0 gh 100
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~
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if %actor.is_pc%
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@@ -485,7 +485,7 @@ if %object.vnum% == 11807
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wait 1 s
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say Yes, there is something I could write in that...
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wait 1 s
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say but would you do me a favour first?
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say but would you do me a favor first?
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wait 2 s
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say My father keeps a little bird locked away...
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wait 2 s
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@@ -847,7 +847,7 @@ if %object.vnum% == 11807
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wait 3 s
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emote turns his attention back to the twirling journal.
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wait 2 s
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say You do realise shadow-person... that this quest of yours will destroy me?
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say You do realize shadow-person... that this quest of yours will destroy me?
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wait 3 s
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say Indeed, not just myself, but all who dwell here.
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wait 2 s
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@@ -2604,7 +2604,7 @@ elseif %object.vnum% == 11807
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remote zn118_scarreddone %actor.id%
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wait 1 s
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%load% obj 11868
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say Do me one more favour?
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say Do me one more favor?
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wait 1 s
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give book %actor.name%
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drop book
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@@ -770,7 +770,7 @@ dg_affect %actor% maxhit 100 24
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dg_affect %actor% armor 20 24
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%purge% %self%
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else
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%send% %actor% Try specifying the colour.
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%send% %actor% Try specifying the color.
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end
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end
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~
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@@ -787,7 +787,7 @@ dg_affect %actor% maxmana 100 24
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dg_affect %actor% wis 5 24
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%purge% %self%
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else
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%send% %actor% Try specifying the colour.
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%send% %actor% Try specifying the color.
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end
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end
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~
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@@ -804,7 +804,7 @@ dg_affect %actor% maxmove 100 24
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dg_affect %actor% invis on 24
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%purge% %self%
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else
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%send% %actor% Try specifying the colour.
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%send% %actor% Try specifying the color.
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end
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end
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~
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@@ -971,18 +971,18 @@ tur~
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*This trig is meant to be used as part of a trio (1954, 1960, 1961)
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*This one is what gives you the finished product after tallying up
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*all the ingredients.
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*If everything has been done properly, a lovely coloured potion is
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*If everything has been done properly, a lovely colored potion is
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*the reward. Otherwise, you end up with nothing.. or a big mess ;)
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**************
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set product 1949
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set colour colourless
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set color colorless
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if %actor.varexists(zn19_red1)%
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rdelete zn19_red1 %actor.id%
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if %actor.varexists(zn19_red2)%
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rdelete zn19_red2 %actor.id%
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if %actor.varexists(zn19_all)%
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set product 1945
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set colour red
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set color red
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end
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end
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end
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@@ -992,7 +992,7 @@ if %actor.varexists(zn19_blue2)%
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rdelete zn19_blue2 %actor.id%
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if %actor.varexists(zn19_all)%
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set product 1946
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set colour blue
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set color blue
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end
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end
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end
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@@ -1002,21 +1002,21 @@ if %actor.varexists(zn19_green2)%
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rdelete zn19_green2 %actor.id%
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if %actor.varexists(zn19_all)%
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set product 1947
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set colour green
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set color green
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end
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end
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end
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if %actor.varexists(zn19_black)%
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rdelete zn19_black %actor.id%
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set product 1952
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set colour black
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set color black
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end
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eval in_bag %self.contents%
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if %in_bag.vnum%==1949
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%echo% A stream of %colour% fluid gushes out of the machine's nozzle into the empty vial.
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%echo% A stream of %color% fluid gushes out of the machine's nozzle into the empty vial.
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%load% obj %product%
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else
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%echo% A stream of %colour% fluid gushes out of the machine's nozzle and splashes all over the floor.
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%echo% A stream of %color% fluid gushes out of the machine's nozzle and splashes all over the floor.
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end
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rdelete zn19_all %actor.id%
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%load% obj 1948
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@@ -1035,7 +1035,7 @@ dg_affect %actor% maxmove -50 24
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dg_affect %actor% maxhit -50 24
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%purge% %self%
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else
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%send% %actor% Try specifying the colour.
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%send% %actor% Try specifying the color.
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end
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end
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~
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@@ -1415,8 +1415,8 @@ if fireworks /= %arg%
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set col[5] M
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set col[6] Y
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set col[7] W
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set colour %%col[%cx%]%%
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eval colour %colour%
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set color %%col[%cx%]%%
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eval color %color%
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eval sx %random.7%
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set sou[1] an almighty bang
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set sou[2] a piercing whistle
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@@ -1427,7 +1427,7 @@ if fireworks /= %arg%
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set sou[7] a shower of sparks
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set sound %%sou[%sx%]%%
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eval sound %sound%
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%echo% With %sound%, a %colour% F I R E W O R K@n explodes into light.@n
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%echo% With %sound%, a %color% F I R E W O R K@n explodes into light.@n
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%purge% self
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else
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%send% %actor% Light what?
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@@ -517,7 +517,7 @@ if (%arg%==aurorafall)
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%echoaround% %actor% @W%actor.name% whirls @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W around %actor.himher% creating @bf@Br@Co@Wzen illusions of the blade.@n
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%send% %actor% @WYou whirl @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W around you, creating @bf@Br@Co@Wsted illusions of the sacred blade.@n
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wait 2 secs
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%echo% @WThe surroundings @Dloose@W their colours as @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W rapidly @Ddrains@W energy from them.@n
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%echo% @WThe surroundings @Dloose@W their colors as @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W rapidly @Ddrains@W energy from them.@n
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wait 2 secs
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if (%actor.fighting%)
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if ((%victim.is_pc%))
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@@ -586,7 +586,7 @@ end
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%echo% @yAs the wrm collapses in death, one of its spines breaks off.@n
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~
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#2732
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(2726) shard changes colour~
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(2726) shard changes color~
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1 g 100
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~
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wait 1 s
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@@ -657,7 +657,7 @@ end
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(2764) Deathtrap message~
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2 g 100
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~
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%echo% You realise too late that only an empty chasm lies below. Plummeting faster and faster, you don't even have time to pray before you hit the ground!
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%echo% You realize too late that only an empty chasm lies below. Plummeting faster and faster, you don't even have time to pray before you hit the ground!
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wait 2 s
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%purge%
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eval person %self.people%
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@@ -1265,13 +1265,13 @@ wait 5 s
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say Shunned through fear and isolated from every other form of life, Nevim become bitter and angry, forces of destruction and causing much pain in an attempt to exorcise their own.
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wait 1 s
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elseif %room.vnum% == 2793
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say The second wave brings forth the Denuo, the lesser beings, the second-born who live and die without changing form, colouring the lamen that flows through them but being entirely of miru.
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say The second wave brings forth the Denuo, the lesser beings, the second-born who live and die without changing form, coloring the lamen that flows through them but being entirely of miru.
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wait 3 s
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say The Khan'li, the Dynar, and myself of Memlin kind, are all examples of Denuo life.
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elseif %room.vnum% == 2794
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say Khan'li embrace the darkness of night and the heat of summer, inheriting through their forebearer Cui a kinship with fire, which they are not harmed by, though simple water acts like acid on their skin.
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wait 4 s
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say Black and red are their colours and they enjoy sharp points, reflective surfaces for their inclination to repel light and singular works of beauty, believing themselves superior as the firstborn.
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say Black and red are their colors and they enjoy sharp points, reflective surfaces for their inclination to repel light and singular works of beauty, believing themselves superior as the firstborn.
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wait 4 s
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say They live mainly underground or in caves, seeking to escape the occasional rains and sculpting their showy palaces into mountains.
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wait 3 s
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@@ -212,14 +212,14 @@ if %actor.level% < 30
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return 0
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%send% %actor% The Staff of Sanctum whispers: I will not serve you!
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%echoaround% %actor% The Staff of Sanctum exclaims: 'I will not serve
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those without honour.'
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those without honor.'
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%purge% self
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else
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wait 1s
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%send% %actor% The Staff of Sanctum whispers: I was made to serve,
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great one!
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%echoaround% %actor% The Staff of Sanctus exclaims: 'I will serve you
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honourable one.'
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honorable one.'
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end
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~
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#314
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