Standardize on American spellings.
Full internationalization would be much cooler, but that's never going to happen. Given that, this will at least prevent folks from constantly having to look and switch between typing "armor" and "armour", depending on which zone each item originated in, etc. I could flip these either way, but a survey of the current state shows that about 80% of the mixed cases use the American spellings, while 20% use the British. And, most words *only* exist in this data in their American forms. So, it seems the majority prefer these spellings. In case anyone likes trivia: * The most common mixed words in here were "armour" and "colour", each of which occured about half as often as "armor" and "color", respectively. * The most British word in here was "theatre" (including other forms), which occured about twice as often as "theater". This stanardizes all of these (and other forms of these same words): * armour -> armor * colour -> color * favour -> favor * honour -> honor * civilise -> civilize * centre -> center * theatre -> theater * defence -> defense * offence -> offense * realise -> realize
This commit is contained in:
@@ -402,7 +402,7 @@ S
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The South Road~
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You are walking along the south road connecting the city to the north with
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Haven to the south. The road is bustling with activity as travelers are going
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to and from the city which is considered to be the centre of the world around
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to and from the city which is considered to be the center of the world around
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these parts. A gust of warm wind blows in from the east, as if to remind you of
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the desert not too far off. You see fertile grasslands to the east and west
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while the road itself continues to the north and south. Just south of here you
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@@ -190,7 +190,7 @@ D3
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S
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#10409
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Jaks Shack~
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@yMany items cover the wall, armour and weapons. The wall towards the back
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@yMany items cover the wall, armor and weapons. The wall towards the back
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of the room is made of a fine polished oak, while all the other walls are made
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of a flimsy type of wood. The roof is also made of a fine polished oak. A desk
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sits at the back of the room where the items are and a Elven man sits behind it.
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@@ -437,12 +437,12 @@ D1
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0 10400 10420
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S
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#10422
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Mic`zell's Armour Shop~
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Mic`zell's Armor Shop~
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@yThis seems to be an extension of the weapon shop. The floor and the walls
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look the same as the other part, but the ceiling is completely different. A
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large red orb floats above in the rafters. It adds a red tint to everything in
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the room. Lining the walls is a small assortment of armour, it seems that this
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shop has just opened. Although there is not much armour, it seems to be
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the room. Lining the walls is a small assortment of armor, it seems that this
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shop has just opened. Although there is not much armor, it seems to be
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extremely expensive. @n
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~
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104 8 0 0 0 1
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@@ -614,7 +614,7 @@ D0
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S
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#10634
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The weapon shop~
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The armoury has a wide assortment of armours on the walls and in the
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The armory has a wide assortment of armors on the walls and in the
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windows. You see helmets, shields and chain shirts to name a few. To the
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south is the main street.
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~
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@@ -445,7 +445,7 @@ towards a pseudo horizon that never seems to get brighter no matter the
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distance closer. Broken root arms bend and twist around each other in a static
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dance that lasts forever. The opaque grounds below cover stories of great wars
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and treason burried into the ground. Leaving behind nothing but a legend and
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scattered armours collected by merchants and sold to far away realms.
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scattered armors collected by merchants and sold to far away realms.
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~
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107 0 0 0 0 0
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D0
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@@ -513,7 +513,7 @@ S
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Cave-in Tundra~
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Down in the tundra, the sounds of never ceasing boulders and large rocks
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crashing down, a descending faced cave-in wall in which you are standing now.
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The colours of these rocks are as vibrant as they are large. Yellow, brown and
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The colors of these rocks are as vibrant as they are large. Yellow, brown and
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red and all different strains of concentration, running up and down, as if
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painted formations. The ground below always trembling giving off an uneasy
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feeling of being swallowed deeper into this tundra.
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@@ -636,8 +636,8 @@ D1
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0 0 10701
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S
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#10732
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Central Armoury and Weaponary~
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Racks and racks and racks of standing, lying, hanging and weapons and armour
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Central Armory and Weaponary~
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Racks and racks and racks of standing, lying, hanging and weapons and armor
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still in the middle of making are scattered everywhere in this room. A large
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odylic anvil gathers the attention of everything magnetic in steel and rust and
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draws it to the owner of this shop.
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@@ -88,8 +88,8 @@ D3
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0 0 1114
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S
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#1104
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Stalagmitic Armoury~
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Various pieces of armour and weaponry lie embedded in the glassy walls, the
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Stalagmitic Armory~
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Various pieces of armor and weaponry lie embedded in the glassy walls, the
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metal and ice reflecting light from all around. Frozen stalagmites protrude
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menacingly from the floor, formed from the dripping of hanging icicles which
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have since fallen and shattered, leaving tiny shards sprinkled throughout the
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@@ -113,7 +113,7 @@ D3
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S
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#1105
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Hall of Legends~
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Coloured murals adorn either side of this lengthy hall, their depictions
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Colored murals adorn either side of this lengthy hall, their depictions
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those of fierce battles and strong warriors standing victorious over fallen foe.
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Amongst the faded illustrations are the likenesses of dragons as well as men,
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fighting together against some common enemy. Once undoubtedly bright and
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@@ -183,7 +183,7 @@ S
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#1108
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A Frosty Dining Hall~
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Stretching far to the west, this lengthy corridor is filled with a myriad of
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dancing coloured lights from some nearby source. The forlorn grey of the
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dancing colored lights from some nearby source. The forlorn grey of the
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surroundings seems almost alive with the movement, flickering here and there as
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though lit with hundreds of tiny candles, each shimmering with a different hue
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of the rainbow.
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@@ -205,7 +205,7 @@ A Frosty Dining Hall~
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chandelier. Emptied of candles, only the shards of crystal and glass remain,
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each dangling from delicate silver chains and shivering slightly every time the
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castle reverberates with thunder, tinkling lightly in a fragile contrast to the
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ominous booms, flooding the lengthy hall with a variety of speckled colours.
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ominous booms, flooding the lengthy hall with a variety of speckled colors.
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~
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11 24 0 0 0 0
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D1
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@@ -392,7 +392,7 @@ D2
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S
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#1118
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A Frosty Dining Hall~
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Shimmering swirls of coloured light twirl about the room like a flurry of
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Shimmering swirls of colored light twirl about the room like a flurry of
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snowflakes, filling the place with a sense of fragility despite the immovable
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presence of the stony walls and the dark brooding tones of the wooden beams high
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above. An immense ceiling slopes up toward the east, illumination flooding the
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@@ -1472,7 +1472,7 @@ S
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#1171
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A Whispering Corridor~
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Hushed and dreary, this corridor flickers subtly as if lit with blue fire,
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sparkles of colour reflecting in the solid ice that coats its walls.
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sparkles of color reflecting in the solid ice that coats its walls.
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Whispering echoes travel down the length of this tunnel, stirring the few tufts
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of plant life that grow amongst the cracked stone, cobwebs fluttering forlornly.
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~
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@@ -1550,7 +1550,7 @@ Treasury~
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Thick white snow shrouds this entire room, as if to conceal the treasures
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beneath. Piles of gold and gems glint subtly beneath their icy veil, glowing
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warmly like dying embers. Rich hues of ruby and emerald dance in the light,
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rays of prismic colour washing over the walls.
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rays of prismic color washing over the walls.
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~
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11 8 0 0 0 0
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D1
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@@ -119,7 +119,7 @@ Oh, the insect will escape from you after a while, so make sure to put it in the
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~
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E
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04~
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The colouring child is super easy to deal with, she is in room 11809 and just
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The coloring child is super easy to deal with, she is in room 11809 and just
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wants a red crayon. Give her the journal as always to trigger the quest, then
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find the red crayon in room 11812 (where the playing child is). Once you give
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her the crayon she'll accept the journal and write in it.
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@@ -164,7 +164,7 @@ at each one (look 1 for example).
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01: The Antique Shop
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02: The Journal Quest
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03: The Playing Child
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04: The Colouring Child
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04: The Coloring Child
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05: Ridley
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06: The Tunnel-man
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07: The Running Girl
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@@ -226,7 +226,7 @@ BURN PINES will set the trees on fire. They will burn for about three minutes
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before leaving nothing but a black page. Return all five pages to the girl and
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she will offer to write in the journal. Once this is done, she will also give
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you the completed book and ask you to return it to the house somewhere, just as
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a favour to her.
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a favor to her.
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~
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E
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16~
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@@ -259,7 +259,7 @@ not much here actually exists at all.
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118 24 0 0 0 0
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E
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gentle light~
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Smoothly dome-shaped and a subtle cream colour, this melon-sized light sends
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Smoothly dome-shaped and a subtle cream color, this melon-sized light sends
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pulses of light spreading out over the whole room.
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~
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S
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@@ -373,7 +373,7 @@ A Little Nursery~
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This room appears to be below ground level, horizontal windows running all
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around the upper edges of the walls, half obscured with outside grasses.
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Bright fluorescent light illuminates the place, tiny children's chairs placed
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neatly next to bookshelves full of brightly coloured books. A little plastic
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neatly next to bookshelves full of brightly colored books. A little plastic
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teaparty set sits carefully arranged on a round table, and several metal cars
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sparkle from where they sit lined against the southern wall.
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~
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@@ -398,14 +398,14 @@ a hall, the green leaves of some tall plant just in view.
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0 0 11804
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E
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tiny children's chairs~
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These vibrantly coloured plastic chairs sit low to the ground, just perfect
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These vibrantly colored plastic chairs sit low to the ground, just perfect
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for young children and toddlers.
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~
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E
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bookshelves brightly coloured books~
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bookshelves brightly colored books~
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These books are mostly educational, reading and writing as well as
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mathematical titles display themselves proudly. One shelf holds an assortment
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of Disney and fantasy stories, and yet another holds several colouring books.
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of Disney and fantasy stories, and yet another holds several coloring books.
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~
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E
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little plastic teaparty set round table~
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@@ -416,7 +416,7 @@ on the little lacey tablecloth.
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E
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several metal cars~
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These little cars have smoothly rounded edges, and are too large for a young
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child to swallow, glistening brightly in every colour of the rainbow they look
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child to swallow, glistening brightly in every color of the rainbow they look
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as if they'd be almost irresistable to play with.
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~
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E
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@@ -492,7 +492,7 @@ table is stocked with all things necessary for, well, changing nappies.
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~
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E
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toy box~
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Little toys spill out of this brightly coloured but unremarkable box, the odd
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Little toys spill out of this brightly colored but unremarkable box, the odd
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stuffed arm of a doll or teddybear amongst little lego bricks and crayons.
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~
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E
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@@ -536,7 +536,7 @@ S
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#11809
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A Little Girl's Room~
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A little low bed sits snugly in the corner, covered with pale pink flowery
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quilting. The walls are a bright sunshine colour, delicate hanging ornaments
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quilting. The walls are a bright sunshine color, delicate hanging ornaments
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casting flecks of light from the high window spiralling around the room. Small
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fluffs blow quickly across the hard floor from the corridor outside, giving the
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somewhat uncomfortable impression that little insects are darting in and out of
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@@ -551,7 +551,7 @@ contrasting with the coziness of this little room.
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0 0 11808
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E
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low bed~
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This child's bed is made from a light coloured wood that has been smoothly
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This child's bed is made from a light colored wood that has been smoothly
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polished, tiny little pieces of glitter have been stuck to it as decoration.
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~
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E
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@@ -646,7 +646,7 @@ S
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Their Room~
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A gloriously large room has been carefully decorated with dark wood furniture
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and rich tones of burgundy and red. A delicate chandelier casts sparkling
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flecks of light dancing over the softly coloured walls and lush cream carpet.
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flecks of light dancing over the softly colored walls and lush cream carpet.
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A large double bed stands centrally against the northern wall, neatly made with
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slippery satiny quilts and plump pillows.
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~
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@@ -660,7 +660,7 @@ door red wood~
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E
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slippery satiny quilts plump pillows~
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These soft padded blankets and pillows are covered with a shimmering red
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fabric, the same rich colour as a deep glass of wine.
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fabric, the same rich color as a deep glass of wine.
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~
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E
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large double bed~
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@@ -763,13 +763,13 @@ facility, amongst the various flashing lights pinball and pacman can be seen.
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~
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E
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soft lamp shades~
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These shades are made from cream-coloured tassled fabric, the kind that shows
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These shades are made from cream-colored tassled fabric, the kind that shows
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any speck of dust, only these are in absolutely pristine condition.
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~
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S
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#11816
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A Cheery Kitchen~
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Warm and friendly colours decorate this whole room, soft amber walls
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Warm and friendly colors decorate this whole room, soft amber walls
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complimenting gentle reddish tones in the wood counter tops and cupboards. The
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hard flooring is somewhat darker, laid in long wooden strips and polished until
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gleaming. The smell of spices and fresh baking bread fills the air, along with
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@@ -833,7 +833,7 @@ The Music Room~
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delicate curtains whispering in the wind. Soft music plays from an elaborate
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sound system, and several cd racks are lined up against the wall. Rich burgundy
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carpet covers the whole of the floor, deep blood-red in stark contrast to the
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pale cream coloured walls.
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pale cream colored walls.
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~
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118 8 0 0 0 0
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D2
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@@ -900,7 +900,7 @@ hanging gracefully down from the bent trunks.
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E
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green blooming plants~
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Amongst the assorted flowers and greenery, hibiscus and clematus can be seen,
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large red and magenta blossoms splashing colourfully through the green.
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large red and magenta blossoms splashing colorfully through the green.
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~
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||||
E
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small metal ladder~
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@@ -979,7 +979,7 @@ breathtakingly cold. To the north, a wooden door guards the way.
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118 0 0 0 0 1
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D0
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This painted wooden door is relatively unnoteworthy, apart from its bright
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blue colour. Time and dampness are already making their presence known through
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blue color. Time and dampness are already making their presence known through
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the creeps of dark moulds that begin to infest the wood.
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~
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door~
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@@ -1042,7 +1042,7 @@ furniture and wooden shelving.
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0 0 11833
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D2
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This painted wooden door is relatively unnoteworthy, apart from its bright
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blue colour. Time and dampness are already making their presence known through
|
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blue color. Time and dampness are already making their presence known through
|
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the creeps of dark moulds that begin to infest the wood.
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~
|
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door~
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@@ -1175,7 +1175,7 @@ S
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A Banistered Hallway~
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A long wooden railing runs along the western side of this hallway, simply
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carved posts standing far enough apart to allow a good view of the stairs
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stretching beneath. The light coloured carpet is a bit worn, old stains and
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stretching beneath. The light colored carpet is a bit worn, old stains and
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fraying edges indicating its long overdue replacement.
|
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~
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118 8 0 0 0 0
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@@ -1209,7 +1209,7 @@ A Girl's Bedroom~
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Pale pink, the walls are decorated with large stickers of cartoon characters.
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Lacey rose curtains blow gently in the wind, bright twirling suncatchers
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capturing any rays of light and scattering them dancing around the room.
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||||
Little wooden dressers stand against the western wall, colourfully handpainted
|
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Little wooden dressers stand against the western wall, colorfully handpainted
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with images from Bambi and Snow White.
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~
|
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118 8 0 0 0 0
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@@ -1376,7 +1376,7 @@ A Treehouse Camp~
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Crumbling bark and rustling leaves surround this little enclosure. Once a
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mighty tree, there is little now left but a hollow shell, slow decay beginning
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to claim even this. Old blankets have been fastened to some of the breaking
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branches, coloured chalk pictures drawn here and there on the wood, and a large
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branches, colored chalk pictures drawn here and there on the wood, and a large
|
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bundle of leaves carpets the ground, obviously meant to make this little
|
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treecamp more comfortable.
|
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~
|
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@@ -1539,7 +1539,7 @@ S
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A Massive Garden~
|
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A little concrete pathway leads to the east and the small porch there, long
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||||
grasses dried brown by the dry climate. Only the flourishing yellow heads of
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dandelions brighten the place with colour.
|
||||
dandelions brighten the place with color.
|
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~
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118 0 0 0 0 2
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D0
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@@ -1558,8 +1558,8 @@ S
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#11848
|
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A Massive Garden~
|
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A rusty toolshed stands here, blocked up with various pieces of equipment and
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broken bicycles. The grasses too seem stained with the colour of bleeding
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metal, the copper colour making the place seem even more dry and desert-like.
|
||||
broken bicycles. The grasses too seem stained with the color of bleeding
|
||||
metal, the copper color making the place seem even more dry and desert-like.
|
||||
~
|
||||
118 0 0 0 0 2
|
||||
D2
|
||||
@@ -1614,7 +1614,7 @@ S
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#11851
|
||||
In the Basement~
|
||||
Cool white walls enclose this room, greyed with the markings of children's
|
||||
handprints and smudged crayon colours. Thin grey carpeting covers this whole
|
||||
handprints and smudged crayon colors. Thin grey carpeting covers this whole
|
||||
open area, the large room extending off to the north and to the east. Pieces of
|
||||
food have scattered down from the stairs to the south, sticky black masses of
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unidentifiable substance staining the floor.
|
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@@ -1901,7 +1901,7 @@ S
|
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#11867
|
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Their Room~
|
||||
A large double bed stands in the center of the room, covered with slippery
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quilts the deep colour of fresh blood. Dark wooden furniture accessorizes the
|
||||
quilts the deep color of fresh blood. Dark wooden furniture accessorizes the
|
||||
rest of the room, piles of dirty laundry strewn all over the floor and draped
|
||||
over the various furnishings.
|
||||
~
|
||||
@@ -1976,7 +1976,7 @@ S
|
||||
T 11869
|
||||
#11872
|
||||
Inside the Gazebo~
|
||||
This rosy coloured gazebo is fenced around with pretty lattice-work, five
|
||||
This rosy colored gazebo is fenced around with pretty lattice-work, five
|
||||
posts supporting the domed hexagonal roof. Various climbing flowers crawl up
|
||||
the sides, most of them drying in the heat, filling the air with a condensed
|
||||
perfume scent.
|
||||
@@ -2041,7 +2041,7 @@ S
|
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#11876
|
||||
A Sloping Ridge~
|
||||
A prominent crest curves around from the east to the west, a deep purplish
|
||||
colour veining through the rock as though mineral rich waters once ran in
|
||||
color veining through the rock as though mineral rich waters once ran in
|
||||
rivulets here, the tinted surface eroded until glossy and flawless.
|
||||
~
|
||||
118 0 0 0 0 4
|
||||
@@ -2066,7 +2066,7 @@ S
|
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A Sloping Ridge~
|
||||
The land slants upward gently, only to slope deeply downward toward the
|
||||
south, rosy hues of purple mixing with the cool grey. Splotches of deeper
|
||||
colour blossom here and there, permanent stains on the smooth stony canvas.
|
||||
color blossom here and there, permanent stains on the smooth stony canvas.
|
||||
~
|
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118 0 0 0 0 4
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D0
|
||||
@@ -2088,7 +2088,7 @@ D3
|
||||
S
|
||||
#11878
|
||||
A Sloping Ridge~
|
||||
The rock becomes deep maroon in colour here, encrustations of salt powdering
|
||||
The rock becomes deep maroon in color here, encrustations of salt powdering
|
||||
its surface as if brine water flowed through here at some point. Perfectly
|
||||
eroded, the chalk-like blemishes are all that spoil the smoothness, dulling the
|
||||
natural shine of the stone.
|
||||
@@ -2155,7 +2155,7 @@ D3
|
||||
S
|
||||
#11882
|
||||
A Grave Plain~
|
||||
Tawny-coloured prarie stretches far to the north, an unbroken canvas of
|
||||
Tawny-colored prarie stretches far to the north, an unbroken canvas of
|
||||
smooth, pale soil. Gentle heat wafts from all around, a thick muggy humidity
|
||||
lingering in the air and coating everything in sight with a subtle sheen.
|
||||
~
|
||||
@@ -2340,7 +2340,7 @@ D2
|
||||
S
|
||||
#11892
|
||||
A Grave Plain~
|
||||
Natural landscape stretches out widely here, fine, fawn-coloured soil spread
|
||||
Natural landscape stretches out widely here, fine, fawn-colored soil spread
|
||||
like gently rippled icing over the flat terrain. A subtle heat stirs the air,
|
||||
making it shimmer and shift slightly as though part of some mirage.
|
||||
~
|
||||
@@ -2421,7 +2421,7 @@ T 11866
|
||||
#11896
|
||||
A Quiet Place~
|
||||
Warm and softly dim, nothing here can be made out into any solid shape or
|
||||
form. All around, distant watery colours and murmuring sounds fade and grow,
|
||||
form. All around, distant watery colors and murmuring sounds fade and grow,
|
||||
all the world pulsing as if a giant heart beat. Everything of the normal world
|
||||
becomes jaded and still, only a vague awareness lingering of the ability to
|
||||
'awaken'.
|
||||
@@ -2433,7 +2433,7 @@ T 11856
|
||||
#11897
|
||||
A Quiet Place~
|
||||
Warm and softly dim, nothing here can be made out into any solid shape or
|
||||
form. All around, distant watery colours and murmuring sounds fade and grow,
|
||||
form. All around, distant watery colors and murmuring sounds fade and grow,
|
||||
all the world pulsing as if a giant heart beat. Everything of the normal world
|
||||
becomes jaded and still, only a vague awareness lingering of the ability to
|
||||
'awaken'.
|
||||
|
||||
@@ -138,7 +138,7 @@ S
|
||||
#1293
|
||||
The Halls Of Justice~
|
||||
You are standing in a magnificent marble hall, the only exit is back to the
|
||||
north. Statues of Karileena the goddess of Honour and Justice, are lining the
|
||||
north. Statues of Karileena the goddess of Honor and Justice, are lining the
|
||||
walls. You realize this is where the exalted gods meet to discuss what course of
|
||||
action to take against offenders in the realms.
|
||||
~
|
||||
|
||||
@@ -70,7 +70,7 @@ S
|
||||
On The King's Road Outside A Castle~
|
||||
You are standing on the King's Road. Before you is a large
|
||||
Castle, evidently built not so much for strength as for beauty.
|
||||
It is not totally without defences, though, for it is surrounded
|
||||
It is not totally without defenses, though, for it is surrounded
|
||||
by a deep moat, and its windows are just narrow slits for archers
|
||||
to shoot through. To the north there is a drawbridge across the
|
||||
moat.
|
||||
@@ -835,7 +835,7 @@ S
|
||||
The Great Treasury~
|
||||
As you enter this room, you are astonished by the riches that
|
||||
are stowed away here; not so much in gold, but paintings, tapestries,
|
||||
skillful carvings and sculptures all over the vast room. You realise,
|
||||
skillful carvings and sculptures all over the vast room. You realize,
|
||||
however, that most of these things are too well known to be sold
|
||||
anywhere, without branding yourself as a thief, and condemning yourself
|
||||
to instant death at the hands of the Royal Guard.
|
||||
@@ -1189,7 +1189,7 @@ S
|
||||
#15053
|
||||
The Top Of The Tower~
|
||||
You have arrived at the top of the tower. This tower is pretty
|
||||
uninteresting, and seems made purely for reasons of defence and
|
||||
uninteresting, and seems made purely for reasons of defense and
|
||||
guarding. The windows are slits for bowmen, very narrow on the
|
||||
outward side and broad inwards to allow a wide shooting angle.
|
||||
The only evident exit is down the stairs again.
|
||||
@@ -1723,13 +1723,13 @@ The Circle Of Stones~
|
||||
You are at the edge of a circle of seven large monolith-like stones.
|
||||
Each stone towers over your head and appears to be at least double your
|
||||
height. The stones are made of a dark black material, almost black in
|
||||
colour.
|
||||
color.
|
||||
In the center of the ring of stones, you can see a black circular
|
||||
mirror-like disk on the ground. The surface is highly reflective and
|
||||
almost appears to be rippling. The trees surrounding the circle tower
|
||||
far above your heads blocking out the sky.
|
||||
A strange glow seems to be emanating from each stone, almost green
|
||||
in colour. This glow provides enough light for you to see with even
|
||||
in color. This glow provides enough light for you to see with even
|
||||
though the sky above has been blotted out.
|
||||
~
|
||||
150 8 0 0 0 1
|
||||
|
||||
@@ -133,7 +133,7 @@ tapestry~
|
||||
S
|
||||
#17506
|
||||
The River Quickens~
|
||||
The absurd indoor river quickens now, and you realise that you cannot hope
|
||||
The absurd indoor river quickens now, and you realize that you cannot hope
|
||||
to make your way back upstream. The brick walls around you become coarse and
|
||||
poorly cut as you move downstream.
|
||||
~
|
||||
|
||||
@@ -187,7 +187,7 @@ wooden stick breaking the smoothness of the horizon.
|
||||
~
|
||||
0 0 1901
|
||||
D2
|
||||
The ground becomes an almost unnatural red colour, glimpses of something
|
||||
The ground becomes an almost unnatural red color, glimpses of something
|
||||
sparkling winking in and out like stars amongst the mud.
|
||||
~
|
||||
~
|
||||
@@ -227,7 +227,7 @@ above the watery ground.
|
||||
~
|
||||
0 0 1903
|
||||
D2
|
||||
The soil seems to become more copper-coloured toward the south, a slight
|
||||
The soil seems to become more copper-colored toward the south, a slight
|
||||
smell of metal and rust carrying on the air.
|
||||
~
|
||||
~
|
||||
@@ -238,7 +238,7 @@ T 1971
|
||||
Bloodied Soil~
|
||||
Scarlet stains blossom here and there like spreading wounds in the soil,
|
||||
giving the impression that this place has not recovered from some ancient
|
||||
battle. Glimpses of metal can be seen half-buried in the ground, the armour and
|
||||
battle. Glimpses of metal can be seen half-buried in the ground, the armor and
|
||||
weapons of some long-decayed army.
|
||||
~
|
||||
19 0 0 0 0 2
|
||||
@@ -255,8 +255,8 @@ wafting on the western air.
|
||||
~
|
||||
0 0 1906
|
||||
E
|
||||
glimpses metal armour weapons~
|
||||
Small pieces of weaponry and armour protrude from the ground like shrapnel,
|
||||
glimpses metal armor weapons~
|
||||
Small pieces of weaponry and armor protrude from the ground like shrapnel,
|
||||
so deeply rusted and swallowed in mud that they are practically irretrievable
|
||||
and are obviously of no further use for warring.
|
||||
~
|
||||
@@ -269,8 +269,8 @@ S
|
||||
T 1971
|
||||
#1906
|
||||
Crimson Waters~
|
||||
Old rusted weapons and armour lie half rotted in scattered pools of slime.
|
||||
The rust has leached into the water, discolouring it deep red and filling the
|
||||
Old rusted weapons and armor lie half rotted in scattered pools of slime.
|
||||
The rust has leached into the water, discoloring it deep red and filling the
|
||||
air with the overwhelming stench of decay and the sickly metallic scent of
|
||||
blood.
|
||||
~
|
||||
@@ -300,7 +300,7 @@ organic kinds. The water is presumably toxic as it is so saturated with rust
|
||||
and rot that it glints scarlet in the light.
|
||||
~
|
||||
E
|
||||
old rusted weapons armour rotted~
|
||||
old rusted weapons armor rotted~
|
||||
These battered pieces of metal and algae-encrusted leather are all that is
|
||||
left of an obviously mighty battle. There are no corpses to be found, all that
|
||||
died presumably devoured by creatures here or rotted long before these metals
|
||||
@@ -505,7 +505,7 @@ downward as it becomes increasingly submerged in the mud.
|
||||
~
|
||||
0 0 1914
|
||||
D2
|
||||
A foul smell wafts on the discoloured air, water bubbling and simmering away
|
||||
A foul smell wafts on the discolored air, water bubbling and simmering away
|
||||
to the south.
|
||||
~
|
||||
~
|
||||
@@ -579,7 +579,7 @@ stonework.
|
||||
~
|
||||
0 0 1908
|
||||
D3
|
||||
Dark discoloured water churns gently in the breeze, the slippery algae-laden
|
||||
Dark discolored water churns gently in the breeze, the slippery algae-laden
|
||||
surface glinting with each ripple.
|
||||
~
|
||||
~
|
||||
@@ -627,7 +627,7 @@ north.
|
||||
~
|
||||
0 0 1921
|
||||
D1
|
||||
Dark discoloured water churns gently in the breeze, the slippery algae-laden
|
||||
Dark discolored water churns gently in the breeze, the slippery algae-laden
|
||||
surface glinting with each ripple.
|
||||
~
|
||||
~
|
||||
@@ -813,7 +813,7 @@ place is rotting.
|
||||
E
|
||||
shelled creatures~
|
||||
Little snails, and the encrustations of crabs and mollusks decorate the
|
||||
surfaces with their coloured remains. It is impossible to tell which of these
|
||||
surfaces with their colored remains. It is impossible to tell which of these
|
||||
are alive and which are long dead, most seem perfectly content to stay
|
||||
completely motionless.
|
||||
~
|
||||
@@ -872,7 +872,7 @@ T 1971
|
||||
#1926
|
||||
Flooded Cave~
|
||||
Scarce light penetrates the dark waters of this cavern, but what little can
|
||||
be seen is slick with swamp slime and mosses, the odd glittering piece of armour
|
||||
be seen is slick with swamp slime and mosses, the odd glittering piece of armor
|
||||
shining like stars from the inky depths below.
|
||||
~
|
||||
19 13 0 0 0 9
|
||||
@@ -889,7 +889,7 @@ same sparkling pieces of metal sliding in and out of view.
|
||||
~
|
||||
0 0 1954
|
||||
E
|
||||
glittering armour~
|
||||
glittering armor~
|
||||
Once in a while, something shiny moves to the surface, lingering just long
|
||||
enough to reveal itself as a piece of warrior's equipment before sinking back
|
||||
down into the deep.
|
||||
@@ -911,7 +911,7 @@ outside the enclosure.
|
||||
S
|
||||
#1928
|
||||
Sunken Road~
|
||||
Small pieces of coloured glass glint up from beneath the water, broken bits
|
||||
Small pieces of colored glass glint up from beneath the water, broken bits
|
||||
of slate and chunks of stone mixing with the wreckage to create an unstable
|
||||
surface for walking on, the slick overgrowth of plant life making it even more
|
||||
treacherous.
|
||||
@@ -1036,7 +1036,7 @@ S
|
||||
#1933
|
||||
A Primitive Throne Room~
|
||||
A great fire burns in the middle of this room, giving off the horrible stench
|
||||
of some cooking flesh. Bits and pieces of broken armour and swords are hung
|
||||
of some cooking flesh. Bits and pieces of broken armor and swords are hung
|
||||
here and there as decoration for the walls, along with various animal and
|
||||
humanoid skulls. At the far north end, several swords have been tied together
|
||||
and bent to form a crude jewelled throne. To the south, two large bamboo gates
|
||||
@@ -1055,14 +1055,14 @@ great fire~
|
||||
flesh and burning leather wafting in the smokey air around it.
|
||||
~
|
||||
E
|
||||
pieces broken armour decoration walls~
|
||||
pieces broken armor decoration walls~
|
||||
Glittering pieces of broken and bent metal embed the walls like jewels, no
|
||||
doubt serving the secondary purpose of displaying the vanquishing of foes.
|
||||
~
|
||||
E
|
||||
swords crude jewelled throne~
|
||||
These rather beautiful swords have been carelessly bent and fastened together
|
||||
to form a slightly unusual but attractive throne, coloured gems sparkling in the
|
||||
to form a slightly unusual but attractive throne, colored gems sparkling in the
|
||||
hilts and firelight reflecting off the still shiny metal.
|
||||
~
|
||||
S
|
||||
@@ -1563,7 +1563,7 @@ S
|
||||
#1955
|
||||
Opening in a Circle of Trees~
|
||||
All around, the ancient and brittle bark of dying trees fills all view, the
|
||||
odd green shoot of a struggling youngster colouring the gloominess, and the
|
||||
odd green shoot of a struggling youngster coloring the gloominess, and the
|
||||
scent of new plant life freshening the air, even as fungi consume the rotting
|
||||
elders.
|
||||
~
|
||||
@@ -1820,7 +1820,7 @@ T 1971
|
||||
Bend in an Ancient Path~
|
||||
Water sloshes noisily down this path which slopes downward to the west,
|
||||
coated slightly with the glassy sheen of an inch or two of clear running water,
|
||||
the carefully laid mosaic stones and coloured glass can clearly be seen.
|
||||
the carefully laid mosaic stones and colored glass can clearly be seen.
|
||||
~
|
||||
19 0 0 0 0 2
|
||||
D0
|
||||
@@ -1950,9 +1950,9 @@ D4
|
||||
0 0 1972
|
||||
S
|
||||
#1974
|
||||
Jumbled Armoury~
|
||||
Jumbled Armory~
|
||||
A rough walkway has been cleared through the piles of dented and rusting
|
||||
armour that lie here. Miscellaneous scavenged shields and pieces of equipment
|
||||
armor that lie here. Miscellaneous scavenged shields and pieces of equipment
|
||||
lie scattered around in varying states of decay or repair. A few finer pieces
|
||||
hang along the wall, ready for use.
|
||||
~
|
||||
@@ -2336,7 +2336,7 @@ Place of Plunder~
|
||||
Dancing light from several wall-hung torches keeps the whole room aglow as if
|
||||
with sunfire. Gold and silver alike generously line the walls and floor as if
|
||||
some incredible heat simply melted the treasure into the structure all at once.
|
||||
Sparkling jewels and gems of many colours glitter from assorted piles like
|
||||
Sparkling jewels and gems of many colors glitter from assorted piles like
|
||||
bundles of freshly picked flowers, left scattered around the many ornamental
|
||||
chests as though for casual decoration.
|
||||
~
|
||||
@@ -2347,9 +2347,9 @@ D1
|
||||
0 0 1988
|
||||
S
|
||||
#1996
|
||||
Regal Armoury~
|
||||
Regal Armory~
|
||||
The ghostly figures of several wooden mannikins stand eerily in this
|
||||
dimly-lit room, display stands for various sets and pieces of armour. Coats of
|
||||
dimly-lit room, display stands for various sets and pieces of armor. Coats of
|
||||
mail glisten beautifully from the shadowy corners, fine mesh and dark admantite
|
||||
alike being woven into regal pieces adorned with gems. Elaborate helmets and
|
||||
visors stand encased within crystal columns, and glittering shields shine from
|
||||
|
||||
@@ -1562,7 +1562,7 @@ D3
|
||||
0 0 2076
|
||||
S
|
||||
#2080
|
||||
Roman Ampitheatre~
|
||||
Roman Ampitheater~
|
||||
The arena below you is empty right now, but from the shouting of the
|
||||
crowd you expect the games are about to begin. The crowd that seems to
|
||||
be more of a mob than anything else is growing impatient.
|
||||
@@ -1578,7 +1578,7 @@ D2
|
||||
0 0 2095
|
||||
S
|
||||
#2081
|
||||
Roman Ampitheatre~
|
||||
Roman Ampitheater~
|
||||
The amphitheater is a microcosm of Roman society. The seating
|
||||
arrangements reflect the stratification of Roman society. The emperor
|
||||
has a special box for himself and his family. Senators and knights sit in
|
||||
@@ -1672,7 +1672,7 @@ Roman Amphitheater~
|
||||
momentarily, the mob. The few survivors retire to get their laurel crowns,
|
||||
their bags of gold and to anticipate the adulation of Rome. Squads of
|
||||
little men run into the arena with ropes and metal hooks to drag the bodies of the
|
||||
dead and wounded to a mortuary cell where valuable weapons and armour are
|
||||
dead and wounded to a mortuary cell where valuable weapons and armor are
|
||||
retrieved and sorted out. The gasping, bleeding, groaning and wounded are
|
||||
finished off. The bodies are then piled into carts to be taken and flung
|
||||
into a nameless common grave.
|
||||
|
||||
@@ -108,7 +108,7 @@ footprints prints foot~
|
||||
~
|
||||
E
|
||||
dust~
|
||||
It is powdery-looking and grey in colour.
|
||||
It is powdery-looking and grey in color.
|
||||
~
|
||||
S
|
||||
#20105
|
||||
@@ -140,7 +140,7 @@ Konolua Seashore
|
||||
0 20100 20106
|
||||
E
|
||||
sand grain grains~
|
||||
Coarse grains of sand fills this beach. They are a rich yellow colour and
|
||||
Coarse grains of sand fills this beach. They are a rich yellow color and
|
||||
are rough in texture.
|
||||
~
|
||||
S
|
||||
@@ -642,7 +642,7 @@ S
|
||||
T 20105
|
||||
#20122
|
||||
On a Sandy Path~
|
||||
The sandy path is made up of coarse sand, a deep yellow colour - wet from the
|
||||
The sandy path is made up of coarse sand, a deep yellow color - wet from the
|
||||
waves coming from the east. To the north is a grey, solemn cliff guarding
|
||||
Konolua beach while the path continues south.
|
||||
~
|
||||
|
||||
@@ -971,8 +971,8 @@ D3
|
||||
0 0 23255
|
||||
S
|
||||
#23257
|
||||
The armoury~
|
||||
You see manaquines wearing all different kinds of armour. They range from
|
||||
The armory~
|
||||
You see manaquines wearing all different kinds of armor. They range from
|
||||
leather to full plate. If you need a special item, you have to ask for it. It
|
||||
is not displayed in the open.
|
||||
~
|
||||
|
||||
@@ -243,7 +243,7 @@ S
|
||||
#23412
|
||||
Newbie School~
|
||||
To equip and unequip items the following commands will be needed. @RWear
|
||||
@nputs armour on the appropriate body part. @RHold @nlets you hold onto a
|
||||
@nputs armor on the appropriate body part. @RHold @nlets you hold onto a
|
||||
light, as well as some weapons. @RWield @nequips your main weapon. Shields
|
||||
will be considered a wearable. To unequip items just @RRemove @nthe item you
|
||||
want, use specific names such as remove sword.
|
||||
|
||||
@@ -47,7 +47,7 @@ sign~
|
||||
| |
|
||||
| The Trade Halls |
|
||||
| |
|
||||
| AR AR = Armourer |
|
||||
| AR AR = Armorer |
|
||||
| | |
|
||||
| WP--+--+# WP = Weaponsmith |
|
||||
| | |
|
||||
@@ -140,10 +140,10 @@ D1
|
||||
0 0 23607
|
||||
S
|
||||
#23606
|
||||
The Armourers Stall~
|
||||
The Armorers Stall~
|
||||
You are in the corner of the cave, which the dwarves have decided to use as a
|
||||
trade area. In this, the farthest corner from the entrance, some shining armour
|
||||
has been laid out on an old sack. Behind it, the assistant to the armoursmith
|
||||
trade area. In this, the farthest corner from the entrance, some shining armor
|
||||
has been laid out on an old sack. Behind it, the assistant to the armorsmith
|
||||
is getting ready to display his merchandise to you. To get back to the center
|
||||
of the trade halls, you must go south.
|
||||
~
|
||||
@@ -153,8 +153,8 @@ D2
|
||||
~
|
||||
0 0 23607
|
||||
E
|
||||
sack armour armor~
|
||||
The different pieces of armour have been strewed all over the ground here,
|
||||
sack armor armor~
|
||||
The different pieces of armor have been strewed all over the ground here,
|
||||
but it might be an unwise idea to try to just pick it up. Theft is not looked
|
||||
lightly upon in the dwarven kingdom.
|
||||
~
|
||||
@@ -214,7 +214,7 @@ Entrance to Aldin, City of the Dwarves~
|
||||
To your west, a rather large gate opens to the trade halls, and to your east a
|
||||
smaller stone door blocks your entry into the heart of Aldin. This cave
|
||||
obviously has been set up, so the guards have a place to check people before
|
||||
they leave the trade halls and enter the city itself. You realise with sudden
|
||||
they leave the trade halls and enter the city itself. You realize with sudden
|
||||
brutality the guards are stopping anyone who isn't dwarven...
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
@@ -236,7 +236,7 @@ Passing by the workshops~
|
||||
almost deafened by the sounds from the nearby workshops. It seems all of the
|
||||
things traded in the trade halls come from these workshops. To your south the
|
||||
weaponsmith is working and east of here the armor smith is preparing more
|
||||
armours for sale. You can leave the city by going west from here, or go deeper
|
||||
armors for sale. You can leave the city by going west from here, or go deeper
|
||||
into it by heading north.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
@@ -264,7 +264,7 @@ At Torgs' smithy~
|
||||
The dwarves are very proud of their fine weaponry. Rods of several
|
||||
different metals have been laid on shelves along the south wall, ready to go
|
||||
into the forge. The forege itself has been set in the east wall, accesible
|
||||
from both here and the armourers smithy just north and east of here. The walls
|
||||
from both here and the armorers smithy just north and east of here. The walls
|
||||
are blackened wth soot from many years of smoke from the large forge. A
|
||||
strange contraption makes sure the bellows keep the heat at its peak.
|
||||
~
|
||||
@@ -344,12 +344,12 @@ S
|
||||
#23615
|
||||
At Ralfs' smithy~
|
||||
Upon entering the smithy you immidiately discover the reason for all the
|
||||
noise in the area. All the armours made here are full-body armours. When
|
||||
noise in the area. All the armors made here are full-body armors. When
|
||||
struck by Ralf, they make about as much noise, as a churchbell. The forge is
|
||||
set in the south wall, and on the northern and eastern wall, several
|
||||
half-finished armours have been lain on shelves. In a crate near the eastern
|
||||
half-finished armors have been lain on shelves. In a crate near the eastern
|
||||
wall, different straps and thongs of leather are stored - nothing of use until
|
||||
they've been applied to an armour.
|
||||
they've been applied to an armor.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
D3
|
||||
@@ -359,7 +359,7 @@ D3
|
||||
E
|
||||
crate~
|
||||
A wooden crate about one by two feet. It contains strips of leather used for
|
||||
the armours made here.
|
||||
the armors made here.
|
||||
~
|
||||
E
|
||||
forge~
|
||||
@@ -530,7 +530,7 @@ S
|
||||
Dwarven mines~
|
||||
You are standing in a comparatively large room deep inside the dwarven
|
||||
mountain. The walls around you seem to be chipped directly from the
|
||||
surrounding rock, and you immidiately realise you're standing on the edge of
|
||||
surrounding rock, and you immidiately realize you're standing on the edge of
|
||||
the dwarven mines. Also the large hole in the floor, with ladders leading into
|
||||
darkness might have given you a clue. To your north a wooden door with a
|
||||
sturdy lock blocks your exit, while you may descend into the mines by going
|
||||
@@ -613,7 +613,7 @@ S
|
||||
#23625
|
||||
In a closet~
|
||||
Wow, do you feel stupid now. You've only just managed to crawl through the
|
||||
portal before you realise the place you've fought so hard to get into is
|
||||
portal before you realize the place you've fought so hard to get into is
|
||||
nothing but a wardrobe for the dwarfs living in this home. The only way out
|
||||
is back west.
|
||||
~
|
||||
@@ -1135,7 +1135,7 @@ into a small dark opening in the north wall.
|
||||
~
|
||||
236 8 0 0 0 1
|
||||
D0
|
||||
You can't see much inthere, but you realise you'll have to crawl on your hands
|
||||
You can't see much inthere, but you realize you'll have to crawl on your hands
|
||||
and knees to get through.
|
||||
~
|
||||
opening~
|
||||
@@ -1152,7 +1152,7 @@ The hallway continues.
|
||||
0 0 23646
|
||||
E
|
||||
opening dark wall~
|
||||
You can't see much inthere, but you realise you'll have to crawl on your
|
||||
You can't see much inthere, but you realize you'll have to crawl on your
|
||||
hands and knees to get through.
|
||||
~
|
||||
S
|
||||
@@ -1278,7 +1278,7 @@ S
|
||||
#23654
|
||||
In a drafty tunnel.~
|
||||
You are crawling on hands and knees in a small tunnel. Up north you see a
|
||||
faint outline of the tunnels opening. You realise the light coming from the
|
||||
faint outline of the tunnels opening. You realize the light coming from the
|
||||
opening is daylight from the outside. South the tunnel ends in the dwarven
|
||||
city. You seem to be in one of the tunnels the dwarves had to make to permit
|
||||
enough air to enter their city for them to breathe. The walls are smooth as
|
||||
@@ -1415,7 +1415,7 @@ S
|
||||
At the court~
|
||||
You have entered the court of the dwarven king. East of here a large black
|
||||
granite slab magically bars the exit, and while a light touch currently makes
|
||||
it turn aside, you realise quickly that the door can be sealed airtight by
|
||||
it turn aside, you realize quickly that the door can be sealed airtight by
|
||||
removing the spells from the slab To your west a brightly lit corridor with
|
||||
intricant decoration leads towards the throne room.
|
||||
~
|
||||
@@ -1515,9 +1515,9 @@ S
|
||||
#23666
|
||||
Shrine of Welcor~
|
||||
You are standing in front of stone altar, made from marble. Or at least
|
||||
you think it's marble. The colour of the stone makes you think it is a large
|
||||
you think it's marble. The color of the stone makes you think it is a large
|
||||
fire, changed into solid rock. The altar is square, but even as you watch it,
|
||||
the colours seem to shift a bit, as if the stone were made from suspended
|
||||
the colors seem to shift a bit, as if the stone were made from suspended
|
||||
flames. In front of a the altar a silver chain shows just how near you're
|
||||
supposed to go.
|
||||
~
|
||||
@@ -1546,7 +1546,7 @@ At the Dwarven Court~
|
||||
You have entered the throne room of the dwarven king. Along the south wall
|
||||
rich tapestries hang, the only extravagant thing in the whole complex. In
|
||||
front of you, the throne has been set up, with steps leading up to a seat in
|
||||
about the height if your chest. You realise the throne has the obvious
|
||||
about the height if your chest. You realize the throne has the obvious
|
||||
consequence that everyone has to look up, and consequently feel very small,
|
||||
when adressing the king.
|
||||
~
|
||||
@@ -1878,8 +1878,8 @@ The tunnel leads north from here.
|
||||
S
|
||||
#23683
|
||||
In the side tunnels~
|
||||
This is where the dwarves get thir iron for the tempered steel plate armours
|
||||
you saw at the armourers stall in the trade halls. The ore is so fine you can
|
||||
This is where the dwarves get thir iron for the tempered steel plate armors
|
||||
you saw at the armorers stall in the trade halls. The ore is so fine you can
|
||||
actually see the glimmer of iron, not just the reddish lump you see everywhere
|
||||
else. The tunnel leads west from here.
|
||||
~
|
||||
@@ -1918,7 +1918,7 @@ S
|
||||
T 23617
|
||||
#23685
|
||||
At the end of the tunnel~
|
||||
Standing on the edge of a ledge, high above a ragged ravine, you realise you
|
||||
Standing on the edge of a ledge, high above a ragged ravine, you realize you
|
||||
have nowhere to go except back through the tunnel. The only other option is to
|
||||
jump...
|
||||
~
|
||||
|
||||
@@ -639,7 +639,7 @@ S
|
||||
Training Grounds~
|
||||
You stare at the minotaurs honrs, you start to feel sick to your stomach.
|
||||
Could you imagine what it would be like to be impaled by a minotaur? The
|
||||
minotaurs ivory-coloured horns reach up to two feet in length. They adorn
|
||||
minotaurs ivory-colored horns reach up to two feet in length. They adorn
|
||||
thier horns with gold rings which represent the number of combats won in the
|
||||
Arena.
|
||||
~
|
||||
@@ -790,7 +790,7 @@ S
|
||||
VaQuero Road~
|
||||
The physical presence of a minotaur is awe-inspiring. Powerful, eight-foot
|
||||
tall humanoids with the horned head of a bull, minotaurs have fur all over
|
||||
their bodies, ranging in colour from red to brown and even black.
|
||||
their bodies, ranging in color from red to brown and even black.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
@@ -831,7 +831,7 @@ S
|
||||
VaQuero Road~
|
||||
You stare at the minotaurs honrs, you start to feel sick to your stomach.
|
||||
Could you imagine what it would be like to be impaled by a minotaur? The
|
||||
minotaurs ivory-coloured horns reach up to two feet in length. They adorn
|
||||
minotaurs ivory-colored horns reach up to two feet in length. They adorn
|
||||
thier horns with gold rings which represent the number of combats won in the
|
||||
Arena.
|
||||
~
|
||||
@@ -994,7 +994,7 @@ S
|
||||
Vassar Road~
|
||||
The physical presence of a minotaur is awe-inspiring. Powerful, eight-foot
|
||||
tall humanoids with the horned head of a bull, minotaurs have fur all over
|
||||
their bodies, ranging in colour from red to brown and even black.
|
||||
their bodies, ranging in color from red to brown and even black.
|
||||
~
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
|
||||
@@ -23,7 +23,7 @@ credits info~
|
||||
x---------------------------------------------------------------------x
|
||||
I found the stock Southern Midgaard to be really confusing, so I
|
||||
decided to write a new one. This new zone features about 100 rooms,
|
||||
several new shops, a theatre, and a curling rink. I've used a few
|
||||
several new shops, a theater, and a curling rink. I've used a few
|
||||
of the old Southern Midgaard rooms and objects, but everything else
|
||||
is totally different.
|
||||
Stuff You Need to Change:
|
||||
@@ -73,7 +73,7 @@ maps~
|
||||
| Computer | Empty Clothing |
|
||||
(Wall Store | Store (Wall
|
||||
Road) | Road)
|
||||
| Garden | Theatre City Hall |
|
||||
| Garden | Theater City Hall |
|
||||
| | | | | |
|
||||
+----------+--------Razor's------+---------+------+--Prison
|
||||
| | Square | | |
|
||||
@@ -103,7 +103,7 @@ MIDGAARD CURLING CLUB
|
||||
|
|
||||
Entrance
|
||||
3171
|
||||
MIDGAARD THEATRE
|
||||
MIDGAARD THEATER
|
||||
Catwalks---Catwalks---Catwalks---Catwalks
|
||||
3167 3168 3169 3170
|
||||
\
|
||||
@@ -111,7 +111,7 @@ Catwalks---Catwalks---Catwalks---Catwalks
|
||||
Ladder
|
||||
3166
|
||||
\
|
||||
\Back----Left----Centre----Right---Back---3164---Dressing
|
||||
\Back----Left----Center----Right---Back---3164---Dressing
|
||||
Stage Stage Stage Stage Stage | Room 1 3165
|
||||
3159 3160 3161 3162 3163 |
|
||||
| | |
|
||||
@@ -127,7 +127,7 @@ Catwalks---Catwalks---Catwalks---Catwalks
|
||||
3137------Snack Booth-----3139----------3140
|
||||
3138
|
||||
|
|
||||
Theatre |
|
||||
Theater |
|
||||
Office 3136---Entrance
|
||||
~
|
||||
S
|
||||
@@ -350,7 +350,7 @@ roof juts out from the northern building, just above the door. The overhang
|
||||
sticks out about ten feet from the building, and is about twenty feet wide.
|
||||
All along the bottom edge of it are lightbulbs. A double glass door leads
|
||||
north, while a few signs have been set up here on the sidewalk. You
|
||||
recognize this as the entrance to the Midgaard Theatre.
|
||||
recognize this as the entrance to the Midgaard Theater.
|
||||
~
|
||||
242 0 0 0 0 1
|
||||
D0
|
||||
@@ -374,7 +374,7 @@ sign signs~
|
||||
The signs are all the same, and they look like this:
|
||||
x---------------------------------------------x
|
||||
| |
|
||||
| MIDGAARD THEATRE PRESENTS: |
|
||||
| MIDGAARD THEATER PRESENTS: |
|
||||
| |
|
||||
| T H E S T R E E T V E N D O R |
|
||||
| F R O M H E L L |
|
||||
@@ -695,8 +695,8 @@ D4
|
||||
0 -1 24235
|
||||
S
|
||||
#24226
|
||||
Midgaard Theatre~
|
||||
You find yourself inside the lobby of the Midgaard Theatre. A rich
|
||||
Midgaard Theater~
|
||||
You find yourself inside the lobby of the Midgaard Theater. A rich
|
||||
navy blue carpet covers the floor, while expensive looking wallpaper
|
||||
covers the walls. An elaborate chandelier hangs from the ceiling. A
|
||||
small ticket booth is located near the front door.
|
||||
@@ -824,8 +824,8 @@ D5
|
||||
0 -1 24225
|
||||
S
|
||||
#24236
|
||||
Theatre Office~
|
||||
You're in the theatre office. Posters from past performances cover
|
||||
Theater Office~
|
||||
You're in the theater office. Posters from past performances cover
|
||||
the walls, and a thick dark carpet covers the floor. An ancient looking
|
||||
wooden desk sits in far end of the room, covered with papers and old
|
||||
documents. Only a single reading lamp is on, making this room fairly
|
||||
@@ -838,10 +838,10 @@ D1
|
||||
0 -1 24226
|
||||
S
|
||||
#24237
|
||||
Theatre Corridor~
|
||||
You're in the main theatre corridor. The walls and ceiling have been
|
||||
Theater Corridor~
|
||||
You're in the main theater corridor. The walls and ceiling have been
|
||||
painted black, and the floor is also black. A dark wooden door leads south
|
||||
to the main part of the theatre.
|
||||
to the main part of the theater.
|
||||
~
|
||||
242 12 0 0 0 0
|
||||
D0
|
||||
@@ -855,7 +855,7 @@ D1
|
||||
S
|
||||
#24238
|
||||
Snack Booth~
|
||||
You're in the main theatre corridor, at the snack booth. A bar has been
|
||||
You're in the main theater corridor, at the snack booth. A bar has been
|
||||
built into the northern wall, and behind it a glass-doored fridge and a
|
||||
selection of snacks can been seen. In between scenes, audience members come
|
||||
here to get some food or a drink.
|
||||
@@ -875,10 +875,10 @@ D3
|
||||
0 -1 24237
|
||||
S
|
||||
#24239
|
||||
Theatre Corridor~
|
||||
You're in the main theatre corridor. The walls and ceiling have been
|
||||
Theater Corridor~
|
||||
You're in the main theater corridor. The walls and ceiling have been
|
||||
painted black, and the floor is also black. A dark wooden door leads south
|
||||
to the main part of the theatre. A set of stairs leads down the the dressing
|
||||
to the main part of the theater. A set of stairs leads down the the dressing
|
||||
rooms.
|
||||
~
|
||||
242 12 0 0 0 0
|
||||
@@ -897,7 +897,7 @@ D5
|
||||
S
|
||||
#24240
|
||||
Dressing Room Hallway~
|
||||
You're in the dressing room hallway, in the basement of the theatre. It's
|
||||
You're in the dressing room hallway, in the basement of the theater. It's
|
||||
fairly narrow, with dark wallpaper covering the walls. A row of lights hangs
|
||||
from the ceiling. Dressing room doors can been seen all along the hallway. A
|
||||
wooden door leads south.
|
||||
@@ -918,7 +918,7 @@ D4
|
||||
S
|
||||
#24241
|
||||
Left Aisle~
|
||||
You're in the middle of the left aisle of the theatre. You can see the
|
||||
You're in the middle of the left aisle of the theater. You can see the
|
||||
stage up ahead, with some bright lights shining on it. All along the
|
||||
sides of the aisle on the floor are small lights, leading the way. It's
|
||||
very dark in here.
|
||||
@@ -939,7 +939,7 @@ D2
|
||||
S
|
||||
#24242
|
||||
In the Seats~
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
You're in the seats of the theater. They're a dark red color, and they
|
||||
feel very soft. You can see the stage, far in front of you. Except for the
|
||||
lights of the stage, this area is totally dark.
|
||||
~
|
||||
@@ -955,7 +955,7 @@ D3
|
||||
S
|
||||
#24243
|
||||
In the Seats~
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
You're in the seats of the theater. They're a dark red color, and they
|
||||
feel very soft. You can see the stage, far in front of you. Except for the
|
||||
lights of the stage, this area is totally dark.
|
||||
~
|
||||
@@ -971,7 +971,7 @@ D3
|
||||
S
|
||||
#24244
|
||||
Right Aisle~
|
||||
You're in the middle of the right aisle of the theatre. You can see the
|
||||
You're in the middle of the right aisle of the theater. You can see the
|
||||
stage up ahead, with some bright lights shining on it. All along the
|
||||
sides of the aisle on the floor are small lights, leading the way. It's
|
||||
very dark in here.
|
||||
@@ -992,7 +992,7 @@ D3
|
||||
S
|
||||
#24245
|
||||
Dressing Room Hallway~
|
||||
You're in the dressing room hallway, in the basement of the theatre. It's
|
||||
You're in the dressing room hallway, in the basement of the theater. It's
|
||||
fairly narrow, with dark wallpaper covering the walls. A row of lights hangs
|
||||
from the ceiling. Dressing room doors can been seen all along the hallway.
|
||||
~
|
||||
@@ -1026,7 +1026,7 @@ D3
|
||||
S
|
||||
#24247
|
||||
Left Aisle~
|
||||
You're in the middle of the left aisle of the theatre. You can see the
|
||||
You're in the middle of the left aisle of the theater. You can see the
|
||||
stage up ahead, with some bright lights shining on it. All along the
|
||||
sides of the aisle on the floor are small lights, leading the way. It's
|
||||
very dark in here.
|
||||
@@ -1047,7 +1047,7 @@ D2
|
||||
S
|
||||
#24248
|
||||
In the Seats~
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
You're in the seats of the theater. They're a dark red color, and they
|
||||
feel very soft. You can see the stage, far in front of you. Except for the
|
||||
lights of the stage, this area is totally dark.
|
||||
~
|
||||
@@ -1063,7 +1063,7 @@ D3
|
||||
S
|
||||
#24249
|
||||
In the Seats~
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
You're in the seats of the theater. They're a dark red color, and they
|
||||
feel very soft. You can see the stage, far in front of you. Except for the
|
||||
lights of the stage, this area is totally dark.
|
||||
~
|
||||
@@ -1079,7 +1079,7 @@ D3
|
||||
S
|
||||
#24250
|
||||
Right Aisle~
|
||||
You're in the middle of the right aisle of the theatre. You can see the
|
||||
You're in the middle of the right aisle of the theater. You can see the
|
||||
stage up ahead, with some bright lights shining on it. All along the
|
||||
sides of the aisle on the floor are small lights, leading the way. It's
|
||||
very dark in here.
|
||||
@@ -1100,7 +1100,7 @@ D3
|
||||
S
|
||||
#24251
|
||||
Dressing Room Hallway~
|
||||
You're in the dressing room hallway, in the basement of the theatre. It's
|
||||
You're in the dressing room hallway, in the basement of the theater. It's
|
||||
fairly narrow, with dark wallpaper covering the walls. A row of lights hangs
|
||||
from the ceiling. Dressing room doors can been seen all along the hallway.
|
||||
~
|
||||
@@ -1134,7 +1134,7 @@ D3
|
||||
S
|
||||
#24253
|
||||
Left Aisle~
|
||||
You're in the middle of the left aisle of the theatre. The stage is now
|
||||
You're in the middle of the left aisle of the theater. The stage is now
|
||||
directly in front of you, with some stairs leading up to it. Bright
|
||||
lights shine all across it, making it look quite bright.
|
||||
~
|
||||
@@ -1154,7 +1154,7 @@ D4
|
||||
S
|
||||
#24254
|
||||
In the Seats~
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
You're in the seats of the theater. They're a dark red color, and they
|
||||
feel very soft. You can see the stage, just in front of you. Except for the
|
||||
lights of the stage, this area is totally dark.
|
||||
~
|
||||
@@ -1170,7 +1170,7 @@ D3
|
||||
S
|
||||
#24255
|
||||
In the Seats~
|
||||
You're in the seats of the theatre. They're a dark red colour, and they
|
||||
You're in the seats of the theater. They're a dark red color, and they
|
||||
feel very soft. You can see the stage, just in front of you. Except for the
|
||||
lights of the stage, this area is totally dark.
|
||||
~
|
||||
@@ -1186,7 +1186,7 @@ D3
|
||||
S
|
||||
#24256
|
||||
Right Aisle~
|
||||
You're in the middle of the right aisle of the theatre. The stage is now
|
||||
You're in the middle of the right aisle of the theater. The stage is now
|
||||
directly in front of you, with some stairs leading up to it. Bright
|
||||
lights shine all across it, making it look quite bright.
|
||||
~
|
||||
@@ -1206,7 +1206,7 @@ D4
|
||||
S
|
||||
#24257
|
||||
Dressing Room Hallway~
|
||||
You're in the dressing room hallway, in the basement of the theatre. It's
|
||||
You're in the dressing room hallway, in the basement of the theater. It's
|
||||
fairly narrow, with dark wallpaper covering the walls. A row of lights hangs
|
||||
from the ceiling. Dressing room doors can been seen all along the hallway.
|
||||
~
|
||||
@@ -1269,7 +1269,7 @@ Left Stage~
|
||||
You're on stage, at the left end. Lights shine down from above, partially
|
||||
blinding you. No sets are currently assembled, only a massive curtain hangs
|
||||
behind you. The floor is of solid wood, and makes a slight creaking sound
|
||||
as you walk. You can see the entire theatre from here. An opening in the
|
||||
as you walk. You can see the entire theater from here. An opening in the
|
||||
curtain leads west, backstage.
|
||||
~
|
||||
242 8 0 0 0 0
|
||||
@@ -1287,11 +1287,11 @@ D5
|
||||
0 -1 24253
|
||||
S
|
||||
#24261
|
||||
Centre Stage~
|
||||
Center Stage~
|
||||
Lights shine down from above, partially blinding you. No sets are
|
||||
currently assembled, only a massive curtain hangs behind you. The floor is
|
||||
of solid wood, and makes a slight creaking sound as you walk. You can see
|
||||
the entire theatre from here.
|
||||
the entire theater from here.
|
||||
~
|
||||
242 8 0 0 0 0
|
||||
D1
|
||||
@@ -1308,7 +1308,7 @@ Right Stage~
|
||||
You're on stage, at the right end. Lights shine down from above,
|
||||
partially blinding you. No sets are currently assembled, only a massive
|
||||
curtain hangs behind you. The floor is of solid wood, and makes a slight
|
||||
creaking sound as you walk. You can see the entire theatre from here. An
|
||||
creaking sound as you walk. You can see the entire theater from here. An
|
||||
opening in the curtain leads east, backstage.
|
||||
~
|
||||
242 8 0 0 0 0
|
||||
@@ -1353,7 +1353,7 @@ sign~
|
||||
S
|
||||
#24264
|
||||
Dressing Room Hallway~
|
||||
You're in the dressing room hallway, in the basement of the theatre. It's
|
||||
You're in the dressing room hallway, in the basement of the theater. It's
|
||||
fairly narrow, with dark wallpaper covering the walls. A row of lights hangs
|
||||
from the ceiling. Dressing room doors can been seen all along the hallway.
|
||||
~
|
||||
@@ -1421,7 +1421,7 @@ D5
|
||||
S
|
||||
#24268
|
||||
Catwalk~
|
||||
You're at the top of the theatre, on the catwalks. The floor is built
|
||||
You're at the top of the theater, on the catwalks. The floor is built
|
||||
out of steel grating, and a railing has been built out of metal bars.
|
||||
Everything has been painted black. From here, you have a great view
|
||||
of the stage, as you can see everything perfectly.
|
||||
@@ -1438,7 +1438,7 @@ D3
|
||||
S
|
||||
#24269
|
||||
Catwalk~
|
||||
You're at the top of the theatre, on the catwalks. The floor is built
|
||||
You're at the top of the theater, on the catwalks. The floor is built
|
||||
out of steel grating, and a railing has been built out of metal bars.
|
||||
Everything has been painted black. From here, you have a great view
|
||||
of the stage, as you can see everything perfectly.
|
||||
@@ -1455,7 +1455,7 @@ D3
|
||||
S
|
||||
#24270
|
||||
Catwalk~
|
||||
You're at the top of the theatre, on the catwalks. The floor is built
|
||||
You're at the top of the theater, on the catwalks. The floor is built
|
||||
out of steel grating, and a railing has been built out of metal bars.
|
||||
Everything has been painted black. From here, you have a great view
|
||||
of the stage, as you can see everything perfectly.
|
||||
@@ -1470,7 +1470,7 @@ S
|
||||
Midgaard Curling Club Entrance Hall~
|
||||
You're in the entrance hall of the Midgaard Curling Club. A grey carpet
|
||||
runs down the hallway, where it ends at a set of stairs leading up and to
|
||||
the east. The walls are a pale beige colour, and an ancient looking tile
|
||||
the east. The walls are a pale beige color, and an ancient looking tile
|
||||
ceiling is slowly rotting away. This place looks like it's at least fifty
|
||||
years old.
|
||||
~
|
||||
|
||||
@@ -1252,7 +1252,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D1
|
||||
@@ -1272,7 +1272,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D1
|
||||
@@ -1296,7 +1296,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D2
|
||||
@@ -1316,7 +1316,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1336,7 +1336,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1360,7 +1360,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1388,7 +1388,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D2
|
||||
@@ -1408,7 +1408,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1432,7 +1432,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1460,7 +1460,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1488,7 +1488,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1516,7 +1516,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1540,7 +1540,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1572,7 +1572,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1600,7 +1600,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1632,7 +1632,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D2
|
||||
@@ -1656,7 +1656,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1680,7 +1680,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1712,7 +1712,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1740,7 +1740,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1772,7 +1772,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1796,7 +1796,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1816,7 +1816,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1840,7 +1840,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1860,7 +1860,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1880,7 +1880,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1900,7 +1900,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -1964,7 +1964,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D1
|
||||
@@ -1984,7 +1984,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D1
|
||||
@@ -2008,7 +2008,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D2
|
||||
@@ -2028,7 +2028,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -2052,7 +2052,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -2080,7 +2080,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -2108,7 +2108,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -2128,7 +2128,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -2152,7 +2152,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
@@ -2176,7 +2176,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D2
|
||||
@@ -2196,7 +2196,7 @@ S
|
||||
The Pool of the Innocents~
|
||||
The thick black water of the Pool slides along your body, the feel of it an
|
||||
oozing, mucusish sensation. It is impossible to see any further than where you
|
||||
swim immediately, the water's dark colour obscuring sight almost alarmingly.
|
||||
swim immediately, the water's dark color obscuring sight almost alarmingly.
|
||||
~
|
||||
246 105 0 0 0 0
|
||||
D0
|
||||
|
||||
@@ -146,7 +146,7 @@ S
|
||||
A Fine Path Through the Elven Forest~
|
||||
On both sides of this path is doors. Over the eastern door is a sign
|
||||
telling you this must be the weapon shop, and over the western door is a
|
||||
similar sign telling you it's the armoury.
|
||||
similar sign telling you it's the armory.
|
||||
~
|
||||
248 0 0 0 0 3
|
||||
D0
|
||||
@@ -167,10 +167,10 @@ D3
|
||||
0 -1 24811
|
||||
S
|
||||
#24810
|
||||
The Elven Armoury~
|
||||
On the walls of this large room are fine elven armours hanging. A few other
|
||||
The Elven Armory~
|
||||
On the walls of this large room are fine elven armors hanging. A few other
|
||||
odds and ends lay about that are required for the bending and pounding of the
|
||||
armour.
|
||||
armor.
|
||||
~
|
||||
248 8 0 0 0 0
|
||||
D3
|
||||
|
||||
@@ -286,7 +286,7 @@ S
|
||||
Dirt Path~
|
||||
You are on a fairly wide dirt path. Grassy fields with huge willow
|
||||
trees scattered about lie to the east and west. The sun is very bright,
|
||||
making it almost difficult to see. Strange, sandy coloured dome shaped
|
||||
making it almost difficult to see. Strange, sandy colored dome shaped
|
||||
houses can be made out ahead.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
@@ -370,13 +370,13 @@ S
|
||||
#25114
|
||||
Grassy Field~
|
||||
You're on the eastern edge of a large grassy field. Waist high
|
||||
grasses completely surround you. A large sandy coloured building is
|
||||
grasses completely surround you. A large sandy colored building is
|
||||
to the north. The grass has been cut around the building, and a small
|
||||
stack of firewood is resting beside the door.
|
||||
~
|
||||
251 4 0 0 0 2
|
||||
D0
|
||||
A sandy coloured building is North.
|
||||
A sandy colored building is North.
|
||||
~
|
||||
~
|
||||
0 -1 25119
|
||||
@@ -394,7 +394,7 @@ S
|
||||
#25115
|
||||
Grassy Field~
|
||||
You're on the northwestern edge of a large grassy field. Waist high
|
||||
grasses completely surround you. The back of a large sandy coloured
|
||||
grasses completely surround you. The back of a large sandy colored
|
||||
building is directly north of you.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
@@ -411,7 +411,7 @@ The field continues South.
|
||||
S
|
||||
#25116
|
||||
Ape Village Entrance~
|
||||
Just ahead you can see dozens of sandy coloured rounded buildings.
|
||||
Just ahead you can see dozens of sandy colored rounded buildings.
|
||||
A small woooden guard booth has been errected on the eastern side of the
|
||||
road. A tall steel rod is attached to the side of the booth, and a large
|
||||
cloth flag attached to the top flaps in the wind. The flag has a picture
|
||||
@@ -442,7 +442,7 @@ S
|
||||
#25117
|
||||
Grassy Field~
|
||||
You're on the northern edge of a large grassy field. Waist high
|
||||
grasses completely surround you. The back of a large sandy coloured
|
||||
grasses completely surround you. The back of a large sandy colored
|
||||
building is directly north of you.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
@@ -465,8 +465,8 @@ S
|
||||
#25118
|
||||
Grassy Field~
|
||||
You're on the northeastern edge of a large grassy field. Waist high
|
||||
grasses completely surround you. The back of a large sandy coloured
|
||||
building is directly north of you, and another sandy coloured building
|
||||
grasses completely surround you. The back of a large sandy colored
|
||||
building is directly north of you, and another sandy colored building
|
||||
is east of you.
|
||||
~
|
||||
251 0 0 0 0 2
|
||||
@@ -538,7 +538,7 @@ Ape Museum, Level 2
|
||||
S
|
||||
#25122
|
||||
Ape Road South~
|
||||
You are on a well worn dirt road, in between two sandy coloured
|
||||
You are on a well worn dirt road, in between two sandy colored
|
||||
buildings. The Wax Museum lies to the west, and the Weapons Shop is
|
||||
to the east. The Town Square is to the north.
|
||||
~
|
||||
@@ -650,7 +650,7 @@ Gorilla Training is to the East.
|
||||
0 -1 25128
|
||||
S
|
||||
#25128
|
||||
Gorilla Training Centre~
|
||||
Gorilla Training Center~
|
||||
You find yourself in a large, well lit gym. Exercise machines and
|
||||
weight benches are scattered around the room. Several straw dummies are
|
||||
positioned against the southern walls, with arrows and spears stuck in them.
|
||||
@@ -699,7 +699,7 @@ S
|
||||
#25130
|
||||
Ape Village Square~
|
||||
This is the Ape Village Town Square. A large stone statue of the
|
||||
greatest Ape to ever live, the Law Giver, stands in the centre of the
|
||||
greatest Ape to ever live, the Law Giver, stands in the center of the
|
||||
square on a stone pedistal. The words "Ape will never kill ape!" are
|
||||
inscribed on the pedistal.
|
||||
~
|
||||
@@ -1017,7 +1017,7 @@ S
|
||||
#25144
|
||||
Ape Road North~
|
||||
Ape Road North is the road that leads to the Forbidden Zone. To the west is
|
||||
a large pond and a park. To the east is the amphitheatre with a few apes
|
||||
a large pond and a park. To the east is the amphitheater with a few apes
|
||||
walking in and out.
|
||||
~
|
||||
251 0 0 0 0 1
|
||||
@@ -1027,7 +1027,7 @@ Ape Road continues North.
|
||||
~
|
||||
0 -1 25149
|
||||
D1
|
||||
The amphitheatre is to the East.
|
||||
The amphitheater is to the East.
|
||||
~
|
||||
~
|
||||
0 -1 25145
|
||||
@@ -1043,8 +1043,8 @@ A large pond is to the West.
|
||||
0 -1 25143
|
||||
S
|
||||
#25145
|
||||
Ape Amphitheatre~
|
||||
You find yourself on the top level of a big amphitheatre. It's rounded,
|
||||
Ape Amphitheater~
|
||||
You find yourself on the top level of a big amphitheater. It's rounded,
|
||||
with about 6 or 7 levels of seats. The bottom part is where Dr. Zaius and Ursus
|
||||
rally all the other apes.
|
||||
~
|
||||
@@ -1055,7 +1055,7 @@ Ape Road is to the West.
|
||||
~
|
||||
0 -1 25144
|
||||
D5
|
||||
The Amphitheatre stage is Down.
|
||||
The Amphitheater stage is Down.
|
||||
~
|
||||
~
|
||||
0 -1 25151
|
||||
@@ -1153,14 +1153,14 @@ Ape Road is to the West.
|
||||
0 -1 25149
|
||||
S
|
||||
#25151
|
||||
Amphitheatre Stage~
|
||||
Amphitheater Stage~
|
||||
Two seats are mounted into the northern wall, where Dr. Zaius and
|
||||
Ursus sit. You never noticed it before, but on the floor a small rounded
|
||||
trapdoor is barely visible beside the two seats.
|
||||
~
|
||||
251 0 0 0 0 0
|
||||
D4
|
||||
The amphitheatre seats are Up.
|
||||
The amphitheater seats are Up.
|
||||
~
|
||||
~
|
||||
0 -1 25145
|
||||
|
||||
@@ -61,7 +61,7 @@ D4
|
||||
0 -1 25659
|
||||
S
|
||||
#25604
|
||||
The Armoury~
|
||||
The Armory~
|
||||
All weapons used by the Lord's Guards are made, stored, and maintained here.
|
||||
Racks of weapons and armor line the walls in various states of repair.
|
||||
~
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#25700
|
||||
Maris' Armoury~
|
||||
You stand in Maris' Armoury, self proclaimed finest armoury in all Jareth.
|
||||
Maris' Armory~
|
||||
You stand in Maris' Armory, self proclaimed finest armory in all Jareth.
|
||||
An ornate but servicable looking counter makes an 'L' shape around a door which
|
||||
appears to lead into a rear service and holding area. Shields adorn the walls,
|
||||
all polished to a bright gleam, and a suit of armor stands attentively on a
|
||||
@@ -75,7 +75,7 @@ You see the City Proper.
|
||||
~
|
||||
0 -1 25705
|
||||
D3
|
||||
You see Maris' Armoury.
|
||||
You see Maris' Armory.
|
||||
~
|
||||
~
|
||||
0 -1 25700
|
||||
@@ -1127,7 +1127,7 @@ adds to your lust for material wealth as you survey your surroundings. All
|
||||
around you, the finest of all furniture and goods lay sattered haphazardly
|
||||
around, as if the owner of these items were not aware of their value. In one
|
||||
corner, a chest heaped with coins lays on it's side, while in another, a rack of
|
||||
glowing, golden armour and weapons sits propped against the wall. Your only
|
||||
glowing, golden armor and weapons sits propped against the wall. Your only
|
||||
exit is to the west.
|
||||
~
|
||||
257 524 0 0 0 0
|
||||
@@ -1621,7 +1621,7 @@ map wall~
|
||||
| Vulcevic's | Outfitters
|
||||
| |
|
||||
Jareth City River St The Bootery Maris' - Bourbon St. - Maris'
|
||||
Flats | | Armoury | Weaponry
|
||||
Flats | | Armory | Weaponry
|
||||
| | | | |
|
||||
< - - Floris Ave - Square - Floris Ave - Floris Ave - City Proper - Floris Ave...
|
||||
| | | | |
|
||||
|
||||
@@ -285,7 +285,7 @@ S
|
||||
#2617
|
||||
The Illusion Master's Chamber~
|
||||
You are in the chamber of the Master of Illusions. The walls here
|
||||
are ever changing in colour and texture, as if they were reforming before
|
||||
are ever changing in color and texture, as if they were reforming before
|
||||
your very eyes. Many splendorous treasures lie all around in heaps and
|
||||
piles, or at least they seem to be treasures...
|
||||
~
|
||||
@@ -663,7 +663,7 @@ S
|
||||
In The Library~
|
||||
You are in the great library of magic. A strong musty smell permeates
|
||||
the entire area. Upon shelves which float just out of reach are hundreds
|
||||
of books, tomes and scrolls of every possible shape size and colour. The
|
||||
of books, tomes and scrolls of every possible shape size and color. The
|
||||
elusive books seem to wink in and out of existence before your untrained
|
||||
eyes. It is very quiet here.
|
||||
~
|
||||
@@ -693,7 +693,7 @@ S
|
||||
In The Library~
|
||||
You are in the great library of magic. A strong musty smell permeates
|
||||
the entire area. Upon shelves which float just out of reach are hundreds
|
||||
of books, tomes and scrolls of every possible shape size and colour. The
|
||||
of books, tomes and scrolls of every possible shape size and color. The
|
||||
elusive books seem to wink in and out of existence before your untrained
|
||||
eyes. It is very quiet here.
|
||||
~
|
||||
@@ -723,7 +723,7 @@ S
|
||||
In The Library~
|
||||
You are in the great library of magic. A strong musty smell permeates
|
||||
the entire area. Upon shelves which float just out of reach are hundreds
|
||||
of books, tomes and scrolls of every possible shape size and colour. The
|
||||
of books, tomes and scrolls of every possible shape size and color. The
|
||||
elusive books seem to wink in and out of existence before your untrained
|
||||
eyes. It is very quiet here.
|
||||
~
|
||||
@@ -753,7 +753,7 @@ S
|
||||
In The Library~
|
||||
You are in the great library of magic. A strong musty smell permeates
|
||||
the entire area. Upon shelves which float just out of reach are hundreds
|
||||
of books, tomes and scrolls of every possible shape size and colour. The
|
||||
of books, tomes and scrolls of every possible shape size and color. The
|
||||
elusive books seem to wink in and out of existence before your untrained
|
||||
eyes. It is very quiet here.
|
||||
~
|
||||
@@ -783,7 +783,7 @@ S
|
||||
In The Library~
|
||||
You are in the great library of magic. A strong musty smell permeates
|
||||
the entire area. Upon shelves which float just out of reach are hundreds
|
||||
of books, tomes and scrolls of every possible shape size and colour. The
|
||||
of books, tomes and scrolls of every possible shape size and color. The
|
||||
elusive books seem to wink in and out of existence before your untrained
|
||||
eyes. It is very quiet here.
|
||||
~
|
||||
@@ -813,7 +813,7 @@ S
|
||||
In The Library~
|
||||
You are in the great library of magic. A strong musty smell permeates
|
||||
the entire area. Upon shelves which float just out of reach are hundreds
|
||||
of books, tomes and scrolls of every possible shape size and colour. The
|
||||
of books, tomes and scrolls of every possible shape size and color. The
|
||||
elusive books seem to wink in and out of existence before your untrained
|
||||
eyes. It is very quiet here.
|
||||
~
|
||||
@@ -935,7 +935,7 @@ mystical forces are pushing and pulling at each other from all around you.
|
||||
The sensation of being trapped, in the middle is almost tangible in the air
|
||||
here.
|
||||
A grey tiled hallway leads south, black tiled east, white tiled west,
|
||||
and a multi-coloured hallway swirling with patterns that remain just barely
|
||||
and a multi-colored hallway swirling with patterns that remain just barely
|
||||
unrecognizable is to the north.
|
||||
~
|
||||
26 72 0 0 0 0
|
||||
@@ -1186,7 +1186,7 @@ S
|
||||
#2665
|
||||
A Bright Hallway~
|
||||
You are in a long well lit hallway leading east and west. The walls
|
||||
here are a milky white colour, and glow with a warm luminescence, as does
|
||||
here are a milky white color, and glow with a warm luminescence, as does
|
||||
the floor. A feeling of goodness permeates the area, and you feel unworthy
|
||||
to tread upon these sacred floors.
|
||||
~
|
||||
@@ -1203,7 +1203,7 @@ S
|
||||
#2666
|
||||
A Bright Hallway~
|
||||
You are in a long well lit hallway leading east and west. The walls
|
||||
here are a milky white colour, and glow with a warm luminescence, as does
|
||||
here are a milky white color, and glow with a warm luminescence, as does
|
||||
the floor. A feeling of goodness permeates the area, and you feel unworthy
|
||||
to tread upon these sacred floors.
|
||||
A huge set of double doors in finely worked ivory can be seen to the
|
||||
@@ -1302,7 +1302,7 @@ S
|
||||
#2673
|
||||
A Wide Hallway~
|
||||
You are in a large hallway, wide enough to accommodate several people
|
||||
standing abreast. The floor here is a swirl of multicoloured patterns, in
|
||||
standing abreast. The floor here is a swirl of multicolored patterns, in
|
||||
constant motion.
|
||||
A huge, grey metal door blocks the way north, it looks quite sturdy.
|
||||
~
|
||||
@@ -1319,7 +1319,7 @@ S
|
||||
#2674
|
||||
A Wide Hallway~
|
||||
You are in a large hallway, wide enough to accommodate several people
|
||||
standing abreast. The floor here is a swirl of multicoloured patterns, in
|
||||
standing abreast. The floor here is a swirl of multicolored patterns, in
|
||||
constant motion.
|
||||
A huge, black obsidian door blocks the way north, it looks quite sturdy.
|
||||
~
|
||||
@@ -1336,7 +1336,7 @@ S
|
||||
#2675
|
||||
A Wide Hallway~
|
||||
You are in a large hallway, wide enough to accommodate several people
|
||||
standing abreast. The floor here is a swirl of multicoloured patterns, in
|
||||
standing abreast. The floor here is a swirl of multicolored patterns, in
|
||||
constant motion.
|
||||
A huge, white ivory door blocks the way north, it looks quite sturdy.
|
||||
~
|
||||
@@ -1354,7 +1354,7 @@ S
|
||||
The Entranceway~
|
||||
You are at the entrance to the audience chamber of the Grand Master of
|
||||
Magic. Beautiful tapestries displaying the ancient masters of lore are on
|
||||
the walls, and the floor is covered with a plush multicoloured carpet, which
|
||||
the walls, and the floor is covered with a plush multicolored carpet, which
|
||||
seems to rustle and move at the touch of your boots.
|
||||
~
|
||||
26 72 0 0 0 0
|
||||
@@ -1370,8 +1370,8 @@ S
|
||||
#2677
|
||||
The Audience Chamber~
|
||||
You are in a large chamber. Small bolts of energy leap from wall to
|
||||
wall, crackling with power. The floor is a swirl of indeterminable colours
|
||||
and patterns ever changing. Bright bursts of colour seem to explode into
|
||||
wall, crackling with power. The floor is a swirl of indeterminable colors
|
||||
and patterns ever changing. Bright bursts of color seem to explode into
|
||||
the air and fade again at random times. All this splendor plays about and
|
||||
draws attention to a large throne in the center of the room, it seems to be
|
||||
cut from a single enormous emerald.
|
||||
@@ -1401,7 +1401,7 @@ S
|
||||
#2678
|
||||
A Dressing Room~
|
||||
You are in a plush dressing room. Fine garments of many styles and some
|
||||
outlandish colours hang from a rack suspended in mid air at eye level. The
|
||||
outlandish colors hang from a rack suspended in mid air at eye level. The
|
||||
only other interesting feature in the room is a large silver mirror on a
|
||||
finely crafted gold stand.
|
||||
~
|
||||
|
||||
@@ -1328,7 +1328,7 @@ S
|
||||
Office of the High Priest of Fear~
|
||||
This office is hardly the regular office. The High Priest of Fear is
|
||||
obviously into the torture thing, as manacles, iron maidens, and racks line the
|
||||
walls. A boiling cauldron of oil is in the very centre of the room. A door is
|
||||
walls. A boiling cauldron of oil is in the very center of the room. A door is
|
||||
to your west.
|
||||
~
|
||||
267 8 0 0 0 0
|
||||
@@ -1523,7 +1523,7 @@ S
|
||||
Waiting Room~
|
||||
This room has nothing but two chair in it, lined with straps. The walls are
|
||||
painted a sterile white, and the air has a hint of fog in it. There is an
|
||||
interrogation centre to your west.
|
||||
interrogation center to your west.
|
||||
~
|
||||
267 8 0 0 0 0
|
||||
D3
|
||||
@@ -1533,11 +1533,11 @@ You can see the interrogation room.
|
||||
0 0 26770
|
||||
S
|
||||
#26770
|
||||
Interrogation Centre~
|
||||
Interrogation Center~
|
||||
A long, circular desk forms the central piece of furniture in this room. A
|
||||
huge, stark chair is at the head, while smaller chairs line the rest. An
|
||||
opening in the desk allows a person to be placed in the iron chair with straps
|
||||
in the centre. For what purpose, you shu268er to guess. You can go back into
|
||||
in the center. For what purpose, you shu268er to guess. You can go back into
|
||||
the waiting room, or can go south through a teleportation device to the square
|
||||
room.
|
||||
~
|
||||
@@ -1558,7 +1558,7 @@ Office of the Priest of Despair~
|
||||
This plush office is full of every item that could ever please any child.
|
||||
From cute little cu268ly kittens to darling, stuffed dolls, they line the
|
||||
walls--just out of your reach. A beautiful chair sits in the mi268le of the
|
||||
room, but it's bolted to the ground, and there's a huge spike in the centre.
|
||||
room, but it's bolted to the ground, and there's a huge spike in the center.
|
||||
What sicko would make a room up like this? You can leave this place through a
|
||||
transporter to your east or go back to the waiting room to your west.
|
||||
~
|
||||
|
||||
@@ -67,8 +67,8 @@ crystal nymph ring.
|
||||
~
|
||||
E
|
||||
5~
|
||||
The shard of glass (2727) that loads in room 2754 will change colours and
|
||||
display a message when you pick it up. The colour/message is different for
|
||||
The shard of glass (2727) that loads in room 2754 will change colors and
|
||||
display a message when you pick it up. The color/message is different for
|
||||
each class of player.
|
||||
~
|
||||
E
|
||||
@@ -117,7 +117,7 @@ zone exploring pleasure. Just type look # to look at each one.
|
||||
2: Lost Child Puzzle
|
||||
3: Goethite Shackle
|
||||
4: Girl who Transforms to Doll
|
||||
5: Colour-changing Shard of Glass
|
||||
5: Color-changing Shard of Glass
|
||||
6: Defeating the Sorceress
|
||||
7: Getting the Orb
|
||||
~
|
||||
@@ -251,7 +251,7 @@ flickering within and a thin layer of sand covers the floor.
|
||||
0 0 2706
|
||||
E
|
||||
pile rocks~
|
||||
This pile of rocks has a strange powdery coating, the pale yellowish colour
|
||||
This pile of rocks has a strange powdery coating, the pale yellowish color
|
||||
and the surrounding smell indicates that it might be sulfur.
|
||||
~
|
||||
E
|
||||
@@ -421,7 +421,7 @@ the light turns unmistakeably red a little deeper into the passage.
|
||||
E
|
||||
beryll evil spell gates~
|
||||
These gates seem to glow with some inner light source, though it is probably
|
||||
magic. The use of beryll, the favoured gem of the Khan'li, means the spell is
|
||||
magic. The use of beryll, the favored gem of the Khan'li, means the spell is
|
||||
likely evil and unbreakable by any normal means.
|
||||
~
|
||||
S
|
||||
@@ -429,7 +429,7 @@ S
|
||||
Crystal Passage~
|
||||
Awash with white light, this passage is almost blinding to walk through.
|
||||
The walls, floor, and ceiling are all carved from beautiful yet delicate crystal
|
||||
that seems to reflect an inner source of light. Colours dance and sparkle on
|
||||
that seems to reflect an inner source of light. Colors dance and sparkle on
|
||||
the faceted surface of the walls and the air here is cool enough to chill
|
||||
breath. To the south, two large clear gates block the exit.
|
||||
~
|
||||
@@ -448,7 +448,7 @@ D4
|
||||
E
|
||||
large clear gates~
|
||||
These gates seem to glow with some inner light source, though it is probably
|
||||
magic. The use of beryll, the favoured gem of the Khan'li, means the spell is
|
||||
magic. The use of beryll, the favored gem of the Khan'li, means the spell is
|
||||
likely evil and unbreakable by any normal means.
|
||||
~
|
||||
S
|
||||
@@ -992,7 +992,7 @@ S
|
||||
#2731
|
||||
Great Marble Hall~
|
||||
Great black columns extend off to the west, only partially supporting a
|
||||
massive staircase here. Deep forest green colours swirl about the floor,
|
||||
massive staircase here. Deep forest green colors swirl about the floor,
|
||||
reflecting the surroundings perfectly on the polished surface. The great stone
|
||||
walls chiseled almost to glassy smoothness.
|
||||
~
|
||||
@@ -1155,7 +1155,7 @@ Shimmering Glacier~
|
||||
Almost at the peak of the mountain, the entire untouched slope spreads
|
||||
infinitely below, preserved within frozen cobwebs of time. Dancing and
|
||||
shifting all around the sky, spectacular blue and green aurora borealis splash
|
||||
their colours upon the vast white canvas of snow.
|
||||
their colors upon the vast white canvas of snow.
|
||||
~
|
||||
27 4 0 0 0 0
|
||||
D3
|
||||
@@ -1250,9 +1250,9 @@ D2
|
||||
S
|
||||
#2745
|
||||
Path of Dawn~
|
||||
Pieces of brightly coloured glass make up a narrowly winding path. Fresh
|
||||
Pieces of brightly colored glass make up a narrowly winding path. Fresh
|
||||
moss grows from the ground and walls, sprinkled with a dew-like moisture and
|
||||
elaborate paintings of the rising sun accompanied with dawn colours decorates
|
||||
elaborate paintings of the rising sun accompanied with dawn colors decorates
|
||||
the corridor.
|
||||
~
|
||||
27 136 0 0 0 0
|
||||
@@ -1343,7 +1343,7 @@ T 2723
|
||||
#2750
|
||||
All That is Light~
|
||||
It is impossible to see the size or shape of the room as a blinding white
|
||||
light shines from an equally invisible source. No shadows or colours of any
|
||||
light shines from an equally invisible source. No shadows or colors of any
|
||||
sort are evident, only the overwhelming glow of illumination in every
|
||||
direction.
|
||||
~
|
||||
@@ -2016,7 +2016,7 @@ Natul, Bringer of Life~
|
||||
Beyond the glass walls of this room, a great explosion of light can be seen
|
||||
suspended in the midst of deep space, frozen in time and almost blinding in
|
||||
intensity. In its wake a small barren planet can be seen beginning to blossom,
|
||||
the initial sprouts of growth and life colouring its dusky surface with splashes
|
||||
the initial sprouts of growth and life coloring its dusky surface with splashes
|
||||
of green, the nearby stars starting to glow brightly as if emblazened with
|
||||
unnatural fire.
|
||||
~
|
||||
@@ -2134,7 +2134,7 @@ Dynar, of Light~
|
||||
movement of the willow trees that grow here. The sound of trickling water can
|
||||
be heard gurgling amidst nearby rocks and leading into a small luminous pond.
|
||||
Plant life blooms abundantly here, grasses and mosses covering every surface,
|
||||
colourful flower blossoms and tree sprouts beginning to show through the green.
|
||||
colorful flower blossoms and tree sprouts beginning to show through the green.
|
||||
~
|
||||
27 0 0 0 0 2
|
||||
D1
|
||||
|
||||
@@ -85,7 +85,7 @@ S
|
||||
#27006
|
||||
The Ice Cave~
|
||||
You are inside the ice cave. Some droppings, not too nice
|
||||
looking nor smelling, have been spilled in the centre of the cave.
|
||||
looking nor smelling, have been spilled in the center of the cave.
|
||||
Your basic knowlege of ichtyology tells you that this excrement
|
||||
does not relate to the elusive Otopharynx lithobates, but to
|
||||
something completely different.
|
||||
|
||||
@@ -675,7 +675,7 @@ S
|
||||
#27132
|
||||
A gold sand road~
|
||||
The sand road continues north and south, crowded with citizens going about
|
||||
their business. The armoury stands to the west, emitting heat from the fires
|
||||
their business. The armory stands to the west, emitting heat from the fires
|
||||
of the forge. Occasional drunken shouts and laughter can be heard from a
|
||||
smoking lodge to the east.
|
||||
~
|
||||
|
||||
@@ -1112,7 +1112,7 @@ S
|
||||
The 50-Meter Line~
|
||||
You are standing in the middle of the excitement of a bloodball
|
||||
game. To the south is the Warriors' zone, to the north is the
|
||||
Raiders'. Centrefield is east, and the tunnel is west.
|
||||
Raiders'. Centerfield is east, and the tunnel is west.
|
||||
~
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
@@ -1121,7 +1121,7 @@ You see the Raiders' zone.
|
||||
~
|
||||
0 -1 27561
|
||||
D1
|
||||
You see centrefield.
|
||||
You see centerfield.
|
||||
~
|
||||
~
|
||||
0 -1 27553
|
||||
@@ -1181,13 +1181,13 @@ The end zone continues.
|
||||
S
|
||||
#27551
|
||||
The Warriors' Zone~
|
||||
You are in the Warriors' defensive zone. To the north Centre-
|
||||
You are in the Warriors' defensive zone. To the north Center-
|
||||
field, to the south is the end zone. The field also continues east
|
||||
and west.
|
||||
~
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
You see Centrefield.
|
||||
You see Centerfield.
|
||||
~
|
||||
~
|
||||
0 -1 27553
|
||||
@@ -1238,7 +1238,7 @@ The end zone continues.
|
||||
0 -1 27550
|
||||
S
|
||||
#27553
|
||||
Centrefield~
|
||||
Centerfield~
|
||||
This is the center of all action in WarDome. Flying bodies
|
||||
(and body parts) are all around you. You are standing on a large
|
||||
gray skull with glowing eyes and blood stained fangs -- not real of
|
||||
@@ -1270,7 +1270,7 @@ The 50-Meter line.
|
||||
S
|
||||
#27554
|
||||
The Raiders' Zone~
|
||||
You are in the Raiders' defensive zone. To the south is Centre-
|
||||
You are in the Raiders' defensive zone. To the south is Center-
|
||||
field, to the north is the end zone. The field continues east and
|
||||
west.
|
||||
~
|
||||
@@ -1286,7 +1286,7 @@ The field continues.
|
||||
~
|
||||
0 -1 27558
|
||||
D2
|
||||
You see Centrefield.
|
||||
You see Centerfield.
|
||||
~
|
||||
~
|
||||
0 -1 27553
|
||||
@@ -1300,7 +1300,7 @@ S
|
||||
The 50-Meter Line~
|
||||
You are standing in the middle of the excitement of a bloodball
|
||||
game. To the south is the Warriors' zone, to the north is the
|
||||
Raiders'. Centrefield is to the west.
|
||||
Raiders'. Centerfield is to the west.
|
||||
~
|
||||
275 8 0 0 0 1
|
||||
D0
|
||||
@@ -1314,7 +1314,7 @@ You see the Warriors' zone.
|
||||
~
|
||||
0 -1 27557
|
||||
D3
|
||||
You see centrefield.
|
||||
You see centerfield.
|
||||
~
|
||||
~
|
||||
0 -1 27553
|
||||
@@ -1481,7 +1481,7 @@ Broadway~
|
||||
You are on the 400 block of Broadway and as you look at the pot
|
||||
holes in the road you realize that city road workers are the same
|
||||
everywhere.
|
||||
Broadway continues to the north and south. The armoury is to the
|
||||
Broadway continues to the north and south. The armory is to the
|
||||
east and the magic shop is to the west.
|
||||
~
|
||||
275 0 0 0 0 1
|
||||
@@ -1491,7 +1491,7 @@ You see Broadway.
|
||||
~
|
||||
0 -1 27569
|
||||
D1
|
||||
You see the Armoury.
|
||||
You see the Armory.
|
||||
~
|
||||
~
|
||||
0 -1 27567
|
||||
@@ -1507,9 +1507,9 @@ You see the Magic Shop.
|
||||
0 -1 27568
|
||||
S
|
||||
#27567
|
||||
The Armoury~
|
||||
This is your standard armoury, filled with your average supply of
|
||||
of armour and other assorted goodies.
|
||||
The Armory~
|
||||
This is your standard armory, filled with your average supply of
|
||||
of armor and other assorted goodies.
|
||||
Broadway is to the west.
|
||||
~
|
||||
275 8 0 0 0 0
|
||||
|
||||
@@ -137,7 +137,7 @@ emanating from this direction.
|
||||
S
|
||||
#27606
|
||||
The Pound~
|
||||
Yes, as a favour to newbies everywhere, we created the pound full of fidos
|
||||
Yes, as a favor to newbies everywhere, we created the pound full of fidos
|
||||
and cats for quick experience. Go to town on them. Second Avenue is to the
|
||||
south.
|
||||
~
|
||||
@@ -263,7 +263,7 @@ S
|
||||
The Statue Of Goethe~
|
||||
Much like the man, the very lifelike statue exudes an aura
|
||||
of verbosity. The Statue was constructed many years ago to
|
||||
honour his genius and humanitarianism, and to his contribution
|
||||
honor his genius and humanitarianism, and to his contribution
|
||||
to the foundation of New Sparta.
|
||||
To the south is Goethe's Garden.
|
||||
~
|
||||
|
||||
@@ -166,9 +166,9 @@ To the west runs Bywater Road.
|
||||
S
|
||||
#27707
|
||||
The House of Arms~
|
||||
Here is the finest weapons and armour shop in all of Shiredom, many fine
|
||||
Here is the finest weapons and armor shop in all of Shiredom, many fine
|
||||
daggers and other blades displayed proudly along the walls and within various
|
||||
cabinets. A few humble pieces of armour can be seen, most in fine shape
|
||||
cabinets. A few humble pieces of armor can be seen, most in fine shape
|
||||
although they look rarely used.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
@@ -314,7 +314,7 @@ S
|
||||
A Smial~
|
||||
This humble smial is basically a hole in the ground which serves as the
|
||||
proper dwelling place for halflings. Little round windows allow a view of the
|
||||
green Shirelands outside, the curving walls and gentle colours making this home
|
||||
green Shirelands outside, the curving walls and gentle colors making this home
|
||||
a very restful place to be in.
|
||||
~
|
||||
277 8 0 0 0 0
|
||||
@@ -326,7 +326,7 @@ The only exit lies to the east.
|
||||
S
|
||||
#27715
|
||||
A Smial~
|
||||
This little round hobbit dwelling is warm and cozy, welcoming colours and
|
||||
This little round hobbit dwelling is warm and cozy, welcoming colors and
|
||||
comfortably padded wooden furniture making it a most hospitable place. Gentle
|
||||
heat wafts from a flickering fireplace, the smells of some savoury stew filling
|
||||
the room deliciously.
|
||||
@@ -355,7 +355,7 @@ S
|
||||
#27717
|
||||
Shiriff Training Grounds~
|
||||
The sounds of mock battle and feigned death cries echo loudly around this
|
||||
place, clanging of weapons and scuffling as young halflings train in defence.
|
||||
place, clanging of weapons and scuffling as young halflings train in defense.
|
||||
The ground is grassless and muddy where grappling hobbits have worn away the
|
||||
grass, the air saturated with the smell of sweat.
|
||||
~
|
||||
@@ -435,7 +435,7 @@ To the west runs Bywater Road.
|
||||
S
|
||||
#27721
|
||||
The Grocer's Delight~
|
||||
Tempting scents of newly baked goods fill the air, brightly coloured fruits
|
||||
Tempting scents of newly baked goods fill the air, brightly colored fruits
|
||||
and vegetables glistening in neatly lined baskets. Various dried meats hang on
|
||||
metal hooks against the wall, salted pork and beef jerky amongst them. A small
|
||||
section is set aside for the locally made treats; apple tarts and hard toffees
|
||||
@@ -567,7 +567,7 @@ S
|
||||
#27728
|
||||
A Grassy Field~
|
||||
This large field is festively decorated, great tables of food spread out and
|
||||
colourful banners strewn about the trees. It seems to be a birthday party
|
||||
colorful banners strewn about the trees. It seems to be a birthday party
|
||||
judging by the joyful chants and songs that spontaneously erupt, filling the air
|
||||
with the sound of laughter and merriment.
|
||||
~
|
||||
@@ -596,7 +596,7 @@ S
|
||||
#27729
|
||||
Southern End of a Grassy Field~
|
||||
Little flowers and grasses flourish peacefully here, the sounds of music and
|
||||
clapping coming from the north. Little pieces of coloured party confetti floats
|
||||
clapping coming from the north. Little pieces of colored party confetti floats
|
||||
in the breeze along with the seedlings, smells of fresh cooking and baking
|
||||
saturating the air.
|
||||
~
|
||||
@@ -624,7 +624,7 @@ S
|
||||
#27731
|
||||
Brandywine Bridge~
|
||||
The clear water of the Brandywine River flows beneath this solidly built
|
||||
bridge, bright coloured fish swiming with the current. The cool water looks
|
||||
bridge, bright colored fish swiming with the current. The cool water looks
|
||||
invitingly refreshing, pale smooth pebbles lining the ground beneath and tall
|
||||
reeds bending in the breeze, caressing the water as it rushes past. Delving
|
||||
Lane extends to the north, while Bywater Road can be seen to the south.
|
||||
@@ -698,7 +698,7 @@ S
|
||||
#27734
|
||||
Delving Lane~
|
||||
Stretching to the north and the south, Delving Lane is well-tended, beautiful
|
||||
flowers of various colours blooming on either side, and large trees lining the
|
||||
flowers of various colors blooming on either side, and large trees lining the
|
||||
path, shading it with long graceful branches. Little sunflower seeds lie
|
||||
scattered around, as if some traveller stopped for a brief snack.
|
||||
~
|
||||
@@ -819,7 +819,7 @@ A small path winds its way eastward.
|
||||
S
|
||||
#27740
|
||||
A Stony Path~
|
||||
Little coloured pebbles have been embedded in this bumpy little path that
|
||||
Little colored pebbles have been embedded in this bumpy little path that
|
||||
winds through the grass. A small residence can be seen at the northern end of
|
||||
the trail. The rest of the land seemingly left to the farm animals, the noisy
|
||||
din of pigs grunting and scuffling coming from the east.
|
||||
@@ -1136,7 +1136,7 @@ S
|
||||
The Tailor's~
|
||||
Yards of various types of fabric are spread carefully out for display,
|
||||
examples of handsewn gowns and garments hanging from the ceiling or modelled by
|
||||
wooden stick figures. Baskets of different coloured threads and ribbons sit on
|
||||
wooden stick figures. Baskets of different colored threads and ribbons sit on
|
||||
a table in the center of the room, allowing the buyer to choose exactly what
|
||||
they want.
|
||||
~
|
||||
|
||||
@@ -281,7 +281,7 @@ S
|
||||
#27915
|
||||
Western Aisle~
|
||||
This long aisle lies to the western side of the cathedral, rays of natural
|
||||
light splaying through the large coloured window, passages from the bible
|
||||
light splaying through the large colored window, passages from the bible
|
||||
carefully scrawled into the glass, along with a representation of Christ's
|
||||
birthday; green pastures filled with shepherds and their flocks.
|
||||
~
|
||||
@@ -348,7 +348,7 @@ S
|
||||
#27918
|
||||
Eastern Aisle~
|
||||
Lined with several glass artworks, this corridor is pierced through with
|
||||
many coloured rays of light, apparently turning off to the north and south.
|
||||
many colored rays of light, apparently turning off to the north and south.
|
||||
Here, the largest of all the visible windows portrays a mosaical crucifixion of
|
||||
Christ, a small inscription reminding visitors to give tithe.
|
||||
~
|
||||
@@ -415,7 +415,7 @@ D2
|
||||
S
|
||||
#27921
|
||||
The Western Aisle~
|
||||
Coloured shafts of light dance along this long crimson-carpeted floor,
|
||||
Colored shafts of light dance along this long crimson-carpeted floor,
|
||||
streaming from a large stained-glass representation of Christ's submersion by
|
||||
John the Baptist in the Jordan River. Carved benches are lined orderly here,
|
||||
polished and cushioned for the French people of privileged social class.
|
||||
@@ -792,7 +792,7 @@ D1
|
||||
S
|
||||
#27942
|
||||
Downtown~
|
||||
This is the downtown area of the city, colourful banners and posters
|
||||
This is the downtown area of the city, colorful banners and posters
|
||||
advertising the various shops here. The lazy babbling of a fountain can be
|
||||
heard, along with the mellow sounds of chattering people. To the east a small
|
||||
magic shop displays its wares in the window, and to the west is a small
|
||||
@@ -819,7 +819,7 @@ S
|
||||
#27943
|
||||
The Magic Shop of France~
|
||||
This cozy tent is made of draping blue and purple cloth, various stands and
|
||||
shelving displaying powders and coloured glass bottles of potion. A heady scent
|
||||
shelving displaying powders and colored glass bottles of potion. A heady scent
|
||||
fills the air, as if concoctions have only recently been brewed, and the subtle
|
||||
sound of something bubbling away can be heard.
|
||||
~
|
||||
@@ -1204,7 +1204,7 @@ D1
|
||||
S
|
||||
#27961
|
||||
The Entrance to the Plaza Louis XIV~
|
||||
A little walkway winds through this mostly paved square, beautiful coloured
|
||||
A little walkway winds through this mostly paved square, beautiful colored
|
||||
flowers carefully pruned and sculpted. Slender trees whisper quietly amongst
|
||||
themselves, cool leafy branches fanning the air as they sway. Two wooden
|
||||
benches stand either side of the square, painted a pale white, a little note
|
||||
@@ -1385,7 +1385,7 @@ S
|
||||
Revolution Plaza~
|
||||
This seems to be the western end of the plaza, an old building with large
|
||||
windows looming from the horizon to the east. Blossoming flowers and shrubbery
|
||||
border the paving here, natural hues of grassy green and the colourful splashes
|
||||
border the paving here, natural hues of grassy green and the colorful splashes
|
||||
of red and purple blooms brightening the place.
|
||||
~
|
||||
279 0 0 0 0 1
|
||||
@@ -1546,7 +1546,7 @@ The Musketeer's Room~
|
||||
This large room is brightly lit, a place of rest for the Musketeers after a
|
||||
long day's work. Several chairs and beds stand throughout the room and against
|
||||
the walls, and a big wooden table holds a scattered deck of playing cards. Lush
|
||||
red carpeting pads the floor, and many colourful Van Gogh paintings decorate
|
||||
red carpeting pads the floor, and many colorful Van Gogh paintings decorate
|
||||
the walls.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
|
||||
@@ -449,14 +449,14 @@ Actually the cave is so large you think you could just as well be standing
|
||||
outside. The ceiling is so high above you, you can't really make out the
|
||||
contours of it. The sides of the cave are burning. Had you not felt so
|
||||
comfortable, you could easily think you were inside a gigantic fire, looking
|
||||
out through the flames. You realise, with a sudden stab of fear, that you've
|
||||
out through the flames. You realize, with a sudden stab of fear, that you've
|
||||
unwittingly stumbled into the home of Welcor, God of Fiery Justice. You've
|
||||
better not be here when he gets back...
|
||||
~
|
||||
28 8 0 0 0 0
|
||||
E
|
||||
flame wall burning fire~
|
||||
As you study the walls closer, you realise magic keeps the fire alive, and
|
||||
As you study the walls closer, you realize magic keeps the fire alive, and
|
||||
it really is HOT. Reaching out to touch it proves a very bad idea, giving you
|
||||
several burn marks on your hand
|
||||
~
|
||||
|
||||
@@ -155,7 +155,7 @@ D3
|
||||
S
|
||||
#28808
|
||||
On the Bridge of Stars~
|
||||
This bridge has been made by the stars to honour their ancestors. The
|
||||
This bridge has been made by the stars to honor their ancestors. The
|
||||
bridge itself shines brightly and makes you feel that you are walking on a path
|
||||
of light. An entrance to an ancient building lies north and to the east lies
|
||||
the Milky Way.
|
||||
|
||||
@@ -296,8 +296,8 @@ S
|
||||
Moon Gate Road, East~
|
||||
You near the end of Moon Gate Road, and ahead you spot a sharp
|
||||
dropoff aways to the east. A large building to the south has a
|
||||
picture of a trout in full plate hanging out front. 'Bob's Armoury
|
||||
and Tackle' it proclaims. Armoury? Tackle Shop?!? How curious!
|
||||
picture of a trout in full plate hanging out front. 'Bob's Armory
|
||||
and Tackle' it proclaims. Armory? Tackle Shop?!? How curious!
|
||||
Moon Gate Road continues to the east and west.
|
||||
~
|
||||
292 8 0 0 0 1
|
||||
@@ -978,7 +978,7 @@ family.
|
||||
~
|
||||
S
|
||||
#29243
|
||||
Bob's Armoury and Tackle~
|
||||
Bob's Armory and Tackle~
|
||||
This place has to be the WEIRDEST shop you've ever been in.
|
||||
Fishing poles and halberds decorate the walls. Breast plates stacked
|
||||
with cups of nightcrawlers on top. Bow strings and fishing line, etc,
|
||||
|
||||
@@ -101,7 +101,7 @@ In the camp~
|
||||
Yikes! You have walked right into a cannibals camp! There are bones laying
|
||||
all over the place, some of them are obviously human! It looks like you just
|
||||
missed a big feast. Maybe you should leave before they make you the guest of
|
||||
honour at the next one!
|
||||
honor at the next one!
|
||||
~
|
||||
295 0 0 0 0 3
|
||||
D0
|
||||
|
||||
@@ -380,7 +380,7 @@ The room is dominated by a black marble table with many chairs
|
||||
around it. There is marble desk near the window, cleverly
|
||||
organized and hardly cluttered at all. The window looks out
|
||||
over an idyllic garden scene that seems very out-of-place near
|
||||
this factory. The room is done in subdued colours, and seems
|
||||
this factory. The room is done in subdued colors, and seems
|
||||
like a nice, spacious area.
|
||||
~
|
||||
296 8 0 0 0 0
|
||||
|
||||
@@ -52,7 +52,7 @@ Great Hall~
|
||||
upon which a fresco depicts angels, cherubs and robed figures in postures of
|
||||
ecstacy as they dispense or receive pleasure. A blazing fireplace at one end
|
||||
of the room is flanked by chairs in which slaves writhe in pleasure, impaled on
|
||||
their masters' laps. In the centre of the room is a pole to which slaves may
|
||||
their masters' laps. In the center of the room is a pole to which slaves may
|
||||
be tethered as they submit to exquisite punishment. A basket holding riding
|
||||
crops, whips, switches and paddles is near at hand. At the far end of the room
|
||||
is a bed-sized platform between two tall columns. On the platform, a slave is
|
||||
@@ -233,10 +233,10 @@ D0
|
||||
0 -1 29809
|
||||
S
|
||||
#29811
|
||||
Armoury~
|
||||
Armory~
|
||||
Here you enter the this very large room you see that it stores all the
|
||||
weapons and equipment for war. You see polished and shiny.. The metal coats
|
||||
of armour worn my the army lined up along one wall.. Hanging on the other
|
||||
of armor worn my the army lined up along one wall.. Hanging on the other
|
||||
walls and about the benches are different styles of weapons. You see long
|
||||
bows, and swords, spears and lances.. Maces and sheilds and battleaxes..
|
||||
Large numbers of them in neat and organized fashion ready for battle when the
|
||||
@@ -414,7 +414,7 @@ D2
|
||||
S
|
||||
#29819
|
||||
Royalty~
|
||||
You have descended into an intimate amphitheatre of abandon where
|
||||
You have descended into an intimate amphitheater of abandon where
|
||||
exhibitionists and voyeurs are welcome (and encouraged) to play. Far above
|
||||
you, a large crack in the domed ceiling reveals a myriad of dark
|
||||
constellations. The morning star winks mischieveously on the horizon. A low
|
||||
|
||||
@@ -53,7 +53,7 @@ Since I couldn't find fly sectors in the original DikuMud, I used
|
||||
#14, #50, #51, #52, #53
|
||||
*
|
||||
The mobs were built with a 'standard' 30-level, DikuMud in mind.
|
||||
Armour classes range from +10 (bad) to -10 (excellent).
|
||||
Armor classes range from +10 (bad) to -10 (excellent).
|
||||
On VieMud, mobile ##05 (Wyrenthoth) was a snivelling excuse of a
|
||||
dracolich, always whining about how it hated cold, damp, and closed
|
||||
in spaces. Also, if it was given object ##07 (the ivory staff),
|
||||
@@ -1242,7 +1242,7 @@ door runes carvings~
|
||||
The door on the western side of the crypt is covered with strange, yet
|
||||
elegant carvings. Looking somewhat closer at the carvings, you notice that they
|
||||
appear to be runes of protection. Mostly against rot and ruin, but there is one
|
||||
near the centre of the design which looks to be for protection against the
|
||||
near the center of the design which looks to be for protection against the
|
||||
undead.
|
||||
~
|
||||
S
|
||||
@@ -1272,7 +1272,7 @@ walls wall painting paintings~
|
||||
The paintings on the walls show various events in Princess Evalynn's life.
|
||||
One shows her ill-fated wedding day, when the wedding party was attacked shortly
|
||||
before the ceremony and Prince Michael was carried off by a large golden dragon.
|
||||
Another shows her donning a suit of emerald armour in preparation of war. She
|
||||
Another shows her donning a suit of emerald armor in preparation of war. She
|
||||
was forced to take the kingdom in hand and defend it against many attacks over
|
||||
the years by those who thought that Gildoria would fall easily without any solid
|
||||
male leadership.
|
||||
|
||||
@@ -881,7 +881,7 @@ exit is west.
|
||||
~
|
||||
300 8 0 0 0 0
|
||||
D3
|
||||
Outside is the amphitheatre chamber.
|
||||
Outside is the amphitheater chamber.
|
||||
~
|
||||
door coffin~
|
||||
1 -1 30047
|
||||
@@ -965,7 +965,7 @@ S
|
||||
The Operating Room~
|
||||
This circular chamber is dominated by a large stone slab in the
|
||||
center which bears the stains of countless horrible experiments. The
|
||||
cruel work that goes on here is generally viewed from the amphitheatre
|
||||
cruel work that goes on here is generally viewed from the amphitheater
|
||||
above by the guild apprentices and patrons.
|
||||
~
|
||||
300 8 0 0 0 0
|
||||
|
||||
@@ -471,7 +471,7 @@ Low-income student housing lies to the north. BEWARE!
|
||||
~
|
||||
0 -1 30124
|
||||
D1
|
||||
The student centre, known as the "J" Dock, stands to the east.
|
||||
The student center, known as the "J" Dock, stands to the east.
|
||||
~
|
||||
~
|
||||
0 -1 30138
|
||||
@@ -497,17 +497,17 @@ ENTER AT YOUR OWN RISK!
|
||||
~
|
||||
E
|
||||
building~
|
||||
The student centre lies to the east.
|
||||
The student center lies to the east.
|
||||
~
|
||||
S
|
||||
#30114
|
||||
Union Street~
|
||||
This non-descript road segment runs east-west between University Avenue and
|
||||
Division Road. To the north is the student centre.
|
||||
Division Road. To the north is the student center.
|
||||
~
|
||||
301 0 0 0 0 1
|
||||
D0
|
||||
The student centre, known as the "J" Dock, stands to the north.
|
||||
The student center, known as the "J" Dock, stands to the north.
|
||||
~
|
||||
~
|
||||
0 -1 30137
|
||||
@@ -527,7 +527,7 @@ non-descript non descript~
|
||||
~
|
||||
E
|
||||
building~
|
||||
The student centre lies to the north.
|
||||
The student center lies to the north.
|
||||
~
|
||||
S
|
||||
#30115
|
||||
@@ -949,7 +949,7 @@ The hallway continues east.
|
||||
~
|
||||
0 -1 30320
|
||||
D2
|
||||
An opening to the south brings you to the centre of the building.
|
||||
An opening to the south brings you to the center of the building.
|
||||
~
|
||||
~
|
||||
0 -1 30325
|
||||
@@ -974,7 +974,7 @@ S
|
||||
The Student Health Services Entrance~
|
||||
This nice and inviting building does not seem quite so nice and inviting
|
||||
anymore now that you can smell the Formeldehyde. But life has brightened
|
||||
substantially, there is a Birth Control Centre to the east and a De-Tox unit to
|
||||
substantially, there is a Birth Control Center to the east and a De-Tox unit to
|
||||
the south. To the north lies a tempting exit to a cobblestone covered street.
|
||||
|
||||
~
|
||||
@@ -985,7 +985,7 @@ Back to cobblestones, eh?
|
||||
~
|
||||
0 -1 30105
|
||||
D1
|
||||
The Birth Control Centre looks mighty inviting doesn't it?
|
||||
The Birth Control Center looks mighty inviting doesn't it?
|
||||
~
|
||||
~
|
||||
0 -1 30172
|
||||
@@ -1122,7 +1122,7 @@ The Central Annex~
|
||||
the east you can see the Infobank, and to the west, you can see the Tuck
|
||||
Shoppe. North of you is the back hall with its bank machines, and south is the
|
||||
exit to Union Street. This area is usually rather busy with students as this
|
||||
is the University Student Centre.
|
||||
is the University Student Center.
|
||||
~
|
||||
301 8 0 0 0 1
|
||||
D0
|
||||
@@ -1153,7 +1153,7 @@ prawn~
|
||||
S
|
||||
#30138
|
||||
The Back Hall~
|
||||
This is the back hall of the Student Centre. You can see a Post Office to
|
||||
This is the back hall of the Student Center. You can see a Post Office to
|
||||
the north, and a games room to the east. The Central Annex is located to the
|
||||
south whilst the street is located directly to your west.
|
||||
~
|
||||
@@ -1818,7 +1818,7 @@ S
|
||||
#30166
|
||||
Campus Pub~
|
||||
This is your everyday campus pub with loud music, lots of underagers, lots
|
||||
of beer, and the perennial favourite, Moshing. You find it very difficult to
|
||||
of beer, and the perennial favorite, Moshing. You find it very difficult to
|
||||
move around, so decide to limit yourself to the bar. There is only one exit...
|
||||
The one you entered by (down if you can't remember).
|
||||
~
|
||||
@@ -1940,7 +1940,7 @@ plank~
|
||||
1 -1 30167
|
||||
S
|
||||
#30172
|
||||
Birth Control Centre~
|
||||
Birth Control Center~
|
||||
This room is literally plastered with photographs, leaflets, and other birth
|
||||
control paraphernalia. On the table for instance is a stack of pamphlets to be
|
||||
handed out to any students who wish to read them.
|
||||
@@ -2037,7 +2037,7 @@ S
|
||||
#30176
|
||||
Auditorium~
|
||||
This is the large room you probably saw from the hallway attached to its
|
||||
only exit (west). There are numerous seats arranged like a theatre would be.
|
||||
only exit (west). There are numerous seats arranged like a theater would be.
|
||||
There is a large stage at the east end of the room.
|
||||
~
|
||||
301 9 0 0 0 3
|
||||
|
||||
@@ -1268,7 +1268,7 @@ down upon them. (Strange! )
|
||||
~
|
||||
S
|
||||
#30259
|
||||
The Centre Aisle Of The Auditorium~
|
||||
The Center Aisle Of The Auditorium~
|
||||
Many rows of seats line the floor of the auditorium. This is where are the
|
||||
important get-togethers are held. It is quite impressive. But there seems to
|
||||
be some splotches on the seats. The auditorium continues east and west. A
|
||||
@@ -2160,8 +2160,8 @@ This is leads to Mob Chute F.
|
||||
S
|
||||
#30291
|
||||
Dunning Auditorium~
|
||||
This large spacious lecture theatre would probably seat close to 300 and
|
||||
reminds you of movie theatres of old (like when they sat more than 10). Its
|
||||
This large spacious lecture theater would probably seat close to 300 and
|
||||
reminds you of movie theaters of old (like when they sat more than 10). Its
|
||||
main purpose seems to exist and collect dust. Maybe someone is doing some kind
|
||||
of study here. There is a sign on the east wall near the front of the room.
|
||||
~
|
||||
|
||||
@@ -589,7 +589,7 @@ the west and east. There is an extraneous exit to the north.
|
||||
~
|
||||
303 8 0 0 0 2
|
||||
D0
|
||||
To the north you see... the centre of the building?
|
||||
To the north you see... the center of the building?
|
||||
~
|
||||
~
|
||||
0 -1 30325
|
||||
@@ -663,7 +663,7 @@ round circle circular curves curve~
|
||||
S
|
||||
#30325
|
||||
An Odd Circular Room~
|
||||
A small circular room sits in the centre of the building. There are exits
|
||||
A small circular room sits in the center of the building. There are exits
|
||||
to the north and south.
|
||||
~
|
||||
303 8 0 0 0 1
|
||||
|
||||
@@ -358,7 +358,7 @@ S
|
||||
At the edge of a pit~
|
||||
You find yourself in a large domed chamber, at the edge of a 2' wide hole in
|
||||
the floor of the room. Muck is dripping over the edge, and the smell is
|
||||
horrible. As you go closer to the edge and take a peek, you realise there is a
|
||||
horrible. As you go closer to the edge and take a peek, you realize there is a
|
||||
drop of about 20', before the bottom is reached. Not caring to try if you can
|
||||
climb down, you also notice a ladder carved into the wall of the hole. As you
|
||||
examine the hole closer you see a grate further down.
|
||||
@@ -458,7 +458,7 @@ D3
|
||||
S
|
||||
#3722
|
||||
A domed cave~
|
||||
You're in a large domed room. You realised this was once where the builders
|
||||
You're in a large domed room. You realized this was once where the builders
|
||||
of the sewers lived and had their things stored. This makes it easier to
|
||||
understand the fresh air you're smelling from the north. It also helps explain
|
||||
the millions of bats you see on the ceiling, ignoring you totally. You can
|
||||
@@ -475,7 +475,7 @@ D2
|
||||
0 -1 3721
|
||||
E
|
||||
bats bat ceiling~
|
||||
What you first thought to be the face of the rock, you suddenly realise, is
|
||||
What you first thought to be the face of the rock, you suddenly realize, is
|
||||
actually bats sitting side by side all across the ceiling.
|
||||
~
|
||||
S
|
||||
@@ -720,7 +720,7 @@ S
|
||||
#3736
|
||||
By the hole~
|
||||
You enter a small room, with a ledge along the walls. Near the middle of the
|
||||
room a large hole has been eroded by the running water. You realise that
|
||||
room a large hole has been eroded by the running water. You realize that
|
||||
however long you would hold your breath, that hole would most definitely kill
|
||||
you by sheer pressure from the water. Also you notice several chests obviously
|
||||
hidden by someone who thought this a safe place. You can't fight the water
|
||||
|
||||
@@ -45,7 +45,7 @@ D3
|
||||
S
|
||||
#402
|
||||
The Jade Forest~
|
||||
Several colourful plants blossom prettily, their vibrant hues only visible
|
||||
Several colorful plants blossom prettily, their vibrant hues only visible
|
||||
now and again from their hiding place in the grass. The plant life here is so
|
||||
abundant that it completely obscures any trail, making it very easy for a
|
||||
traveler to become lost.
|
||||
@@ -711,7 +711,7 @@ S
|
||||
Marsh~
|
||||
The marsh becomes thicker and more dangerous, the mud pulling more
|
||||
insistently at anything touching it. Nothing grows here except algae and
|
||||
moulds, blue-green swirls of colour bubbling on the surface of the mud.
|
||||
moulds, blue-green swirls of color bubbling on the surface of the mud.
|
||||
~
|
||||
4 0 0 0 0 3
|
||||
D1
|
||||
@@ -857,11 +857,11 @@ D3
|
||||
0 0 454
|
||||
S
|
||||
#449
|
||||
Jedidiah's Armour Shop~
|
||||
A sign hangs in one of the windows that reads "Welcome to Jedidiah's Armour
|
||||
Jedidiah's Armor Shop~
|
||||
A sign hangs in one of the windows that reads "Welcome to Jedidiah's Armor
|
||||
Shop!" Here it is possible to buy or sell items for a fair price. In some cases,
|
||||
Jedidiah may even accept trade. His shop appears to be well stocked with
|
||||
various leather and metal armours, although why they would be needed in such a
|
||||
various leather and metal armors, although why they would be needed in such a
|
||||
quiet place as this is not clear.
|
||||
~
|
||||
4 8 0 0 0 0
|
||||
@@ -898,7 +898,7 @@ S
|
||||
#451
|
||||
Cobblestone Road~
|
||||
This road appears to be leading up to the entrance of a modest shop. A few
|
||||
flower boxes decorate the outside of the building, their colourful heads bobbing
|
||||
flower boxes decorate the outside of the building, their colorful heads bobbing
|
||||
in the wind, filling the air with a delicate perfume. All around can be seen
|
||||
many beautiful houses, flowers and plants.
|
||||
~
|
||||
@@ -1324,7 +1324,7 @@ Sanctus Trail~
|
||||
The trail begins to turn here, heading to the west. A small breeze cascades
|
||||
over the land, stirring little dust clouds into the air. Leaves flutter lazily
|
||||
as they fall from the trees and onto the ground, carpeting it with a layer of
|
||||
earthy colours.
|
||||
earthy colors.
|
||||
~
|
||||
4 0 0 0 0 3
|
||||
D2
|
||||
|
||||
@@ -1037,7 +1037,7 @@ closes down to tunnel size to the west as the only obvious exit
|
||||
leads away in that direction. Before heading off that way, you
|
||||
decide to look around the cave. The walls are slightly damp to
|
||||
the touch, and the ceiling is very smooth. Almost right in the
|
||||
centre of the ceiling, a well rounded hole has been made.
|
||||
center of the ceiling, a well rounded hole has been made.
|
||||
~
|
||||
40 9 0 0 0 3
|
||||
D3
|
||||
|
||||
@@ -286,7 +286,7 @@ D3
|
||||
0 -1 4113
|
||||
E
|
||||
wall walls moisture coat coating~
|
||||
The coating of moisture on the walls has strange little patterns of colour
|
||||
The coating of moisture on the walls has strange little patterns of color
|
||||
weaving through it, almost as if someone had spilled oil on a horizontal water
|
||||
surface.
|
||||
~
|
||||
|
||||
@@ -317,7 +317,7 @@ S
|
||||
#5310
|
||||
The Fire Pool~
|
||||
This room is dominated by a massive raised pool that is filled with
|
||||
not water but flames of intense heat. The multicoloured flames lick out
|
||||
not water but flames of intense heat. The multicolored flames lick out
|
||||
at you, searching for things to burn. The pool proceeds to the east into
|
||||
a small chamber.
|
||||
~
|
||||
@@ -1152,7 +1152,7 @@ S
|
||||
An Arched Hall~
|
||||
This hallway has a beautiful arch to it, formed painstakingly and
|
||||
exquisitely out of the sandy stones of the pyramid. To the east is
|
||||
a small, golden-coloured crypt, and the hall proceeds to the south
|
||||
a small, golden-colored crypt, and the hall proceeds to the south
|
||||
and north.
|
||||
~
|
||||
53 8 0 0 0 0
|
||||
@@ -1229,7 +1229,7 @@ You see a hall with a beautifully arched ceiling.
|
||||
E
|
||||
particles glass~
|
||||
The glassy particles reflect and refract your light source in a myriad of
|
||||
dazzling colours that dance across your eyes and make you giggle.
|
||||
dazzling colors that dance across your eyes and make you giggle.
|
||||
~
|
||||
S
|
||||
#5353
|
||||
|
||||
@@ -158,7 +158,7 @@ S
|
||||
Southeastern Market Square~
|
||||
In this corner of the market some of the largest warriors in the land
|
||||
tower over you. It is easy to understand why they hang out here once you
|
||||
notice the weapon shop and the armoury close by. Perhaps you might stop
|
||||
notice the weapon shop and the armory close by. Perhaps you might stop
|
||||
in and take a look at the wares these shops have to offer.
|
||||
~
|
||||
54 0 0 0 0 1
|
||||
|
||||
@@ -459,7 +459,7 @@ S
|
||||
The Repair Shop~
|
||||
One of the most popular shops in New Thalos, this shop is always a
|
||||
hive of activity. It is almost inhuman the way one man can fix all
|
||||
types of armour singlehandedly. If you have an item in need of repair
|
||||
types of armor singlehandedly. If you have an item in need of repair
|
||||
simply give it to the man behind the counter.
|
||||
There is a small sign on the counter.
|
||||
~
|
||||
@@ -487,12 +487,12 @@ D1
|
||||
0 -1 5408
|
||||
S
|
||||
#5529
|
||||
Abdul's Armour~
|
||||
The sound of hammering metal grows louder as you enter the armoury.
|
||||
Abdul's Armor~
|
||||
The sound of hammering metal grows louder as you enter the armory.
|
||||
Young boys run to and fro carrying buckets of water and coal. A few
|
||||
dwarves work on sections of armour in the back of the shop, their
|
||||
dwarves work on sections of armor in the back of the shop, their
|
||||
hammers working too fast to follow. The walls are adorned in all of
|
||||
Abdul's prize creations. Here you can purchase suits of armour meant
|
||||
Abdul's prize creations. Here you can purchase suits of armor meant
|
||||
to keep monsters from hacking you into little pieces.
|
||||
A note on the wall beckons your attention.
|
||||
~
|
||||
@@ -618,7 +618,7 @@ E
|
||||
note~
|
||||
The note simply reads:
|
||||
@
|
||||
READ THE NOTE IN THE ARMOURY
|
||||
READ THE NOTE IN THE ARMORY
|
||||
@
|
||||
Igor.
|
||||
~
|
||||
|
||||
@@ -1305,7 +1305,7 @@ with a full set of restraints. A ledge nearby has a whole
|
||||
array of sterile medical equipment on it, covered over by
|
||||
a clear lid. There's a drain in the floor with gradients
|
||||
leading to it to carry away the blood. For some reason,
|
||||
you don't imagine this as a voluntary operating theatre...
|
||||
you don't imagine this as a voluntary operating theater...
|
||||
~
|
||||
62 8 0 0 0 0
|
||||
D1
|
||||
|
||||
@@ -184,7 +184,7 @@ S
|
||||
The Sitting Room Of Naris~
|
||||
You are standing in the middle of a really comfortable place. The
|
||||
walls are decorated with paintings of smiling Kings and Queens. The
|
||||
most attractive picture is one of a Prince in shining armour. By one
|
||||
most attractive picture is one of a Prince in shining armor. By one
|
||||
of the walls there is an old armchair. The only exit is through the
|
||||
aspenwood door to the east.
|
||||
~
|
||||
|
||||
@@ -220,7 +220,7 @@ D2
|
||||
E
|
||||
shelf~
|
||||
A small wooden shelf hangs precariously from the faded and papered wall. A
|
||||
few books, encrusted with cobwebs still remain. Arms and Armour, The Armilana
|
||||
few books, encrusted with cobwebs still remain. Arms and Armor, The Armilana
|
||||
Defense to name a few. There is a small cermaic swan on the top shelf that
|
||||
almost escaped your notice.
|
||||
~
|
||||
|
||||
Reference in New Issue
Block a user