Standardize on American spellings.

Full internationalization would be much cooler, but that's never going
to happen.  Given that, this will at least prevent folks from constantly
having to look and switch between typing "armor" and "armour", depending
on which zone each item originated in, etc.

I could flip these either way, but a survey of the current state shows
that about 80% of the mixed cases use the American spellings, while 20%
use the British.  And, most words *only* exist in this data in their
American forms.  So, it seems the majority prefer these spellings.

In case anyone likes trivia:
* The most common mixed words in here were "armour" and "colour", each of
  which occured about half as often as "armor" and "color", respectively.
* The most British word in here was "theatre" (including other forms),
  which occured about twice as often as "theater".

This stanardizes all of these (and other forms of these same words):
* armour -> armor
* colour -> color
* favour -> favor
* honour -> honor
* civilise -> civilize
* centre -> center
* theatre -> theater
* defence -> defense
* offence -> offense
* realise -> realize
This commit is contained in:
Steaphan Greene
2019-11-24 11:52:22 -05:00
parent 2fba5240c1
commit 1f7c168121
145 changed files with 694 additions and 694 deletions

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@@ -402,7 +402,7 @@ S
The South Road~
You are walking along the south road connecting the city to the north with
Haven to the south. The road is bustling with activity as travelers are going
to and from the city which is considered to be the centre of the world around
to and from the city which is considered to be the center of the world around
these parts. A gust of warm wind blows in from the east, as if to remind you of
the desert not too far off. You see fertile grasslands to the east and west
while the road itself continues to the north and south. Just south of here you

View File

@@ -190,7 +190,7 @@ D3
S
#10409
Jaks Shack~
@yMany items cover the wall, armour and weapons. The wall towards the back
@yMany items cover the wall, armor and weapons. The wall towards the back
of the room is made of a fine polished oak, while all the other walls are made
of a flimsy type of wood. The roof is also made of a fine polished oak. A desk
sits at the back of the room where the items are and a Elven man sits behind it.
@@ -437,12 +437,12 @@ D1
0 10400 10420
S
#10422
Mic`zell's Armour Shop~
Mic`zell's Armor Shop~
@yThis seems to be an extension of the weapon shop. The floor and the walls
look the same as the other part, but the ceiling is completely different. A
large red orb floats above in the rafters. It adds a red tint to everything in
the room. Lining the walls is a small assortment of armour, it seems that this
shop has just opened. Although there is not much armour, it seems to be
the room. Lining the walls is a small assortment of armor, it seems that this
shop has just opened. Although there is not much armor, it seems to be
extremely expensive. @n
~
104 8 0 0 0 1

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@@ -614,7 +614,7 @@ D0
S
#10634
The weapon shop~
The armoury has a wide assortment of armours on the walls and in the
The armory has a wide assortment of armors on the walls and in the
windows. You see helmets, shields and chain shirts to name a few. To the
south is the main street.
~

View File

@@ -445,7 +445,7 @@ towards a pseudo horizon that never seems to get brighter no matter the
distance closer. Broken root arms bend and twist around each other in a static
dance that lasts forever. The opaque grounds below cover stories of great wars
and treason burried into the ground. Leaving behind nothing but a legend and
scattered armours collected by merchants and sold to far away realms.
scattered armors collected by merchants and sold to far away realms.
~
107 0 0 0 0 0
D0
@@ -513,7 +513,7 @@ S
Cave-in Tundra~
Down in the tundra, the sounds of never ceasing boulders and large rocks
crashing down, a descending faced cave-in wall in which you are standing now.
The colours of these rocks are as vibrant as they are large. Yellow, brown and
The colors of these rocks are as vibrant as they are large. Yellow, brown and
red and all different strains of concentration, running up and down, as if
painted formations. The ground below always trembling giving off an uneasy
feeling of being swallowed deeper into this tundra.
@@ -636,8 +636,8 @@ D1
0 0 10701
S
#10732
Central Armoury and Weaponary~
Racks and racks and racks of standing, lying, hanging and weapons and armour
Central Armory and Weaponary~
Racks and racks and racks of standing, lying, hanging and weapons and armor
still in the middle of making are scattered everywhere in this room. A large
odylic anvil gathers the attention of everything magnetic in steel and rust and
draws it to the owner of this shop.

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@@ -88,8 +88,8 @@ D3
0 0 1114
S
#1104
Stalagmitic Armoury~
Various pieces of armour and weaponry lie embedded in the glassy walls, the
Stalagmitic Armory~
Various pieces of armor and weaponry lie embedded in the glassy walls, the
metal and ice reflecting light from all around. Frozen stalagmites protrude
menacingly from the floor, formed from the dripping of hanging icicles which
have since fallen and shattered, leaving tiny shards sprinkled throughout the
@@ -113,7 +113,7 @@ D3
S
#1105
Hall of Legends~
Coloured murals adorn either side of this lengthy hall, their depictions
Colored murals adorn either side of this lengthy hall, their depictions
those of fierce battles and strong warriors standing victorious over fallen foe.
Amongst the faded illustrations are the likenesses of dragons as well as men,
fighting together against some common enemy. Once undoubtedly bright and
@@ -183,7 +183,7 @@ S
#1108
A Frosty Dining Hall~
Stretching far to the west, this lengthy corridor is filled with a myriad of
dancing coloured lights from some nearby source. The forlorn grey of the
dancing colored lights from some nearby source. The forlorn grey of the
surroundings seems almost alive with the movement, flickering here and there as
though lit with hundreds of tiny candles, each shimmering with a different hue
of the rainbow.
@@ -205,7 +205,7 @@ A Frosty Dining Hall~
chandelier. Emptied of candles, only the shards of crystal and glass remain,
each dangling from delicate silver chains and shivering slightly every time the
castle reverberates with thunder, tinkling lightly in a fragile contrast to the
ominous booms, flooding the lengthy hall with a variety of speckled colours.
ominous booms, flooding the lengthy hall with a variety of speckled colors.
~
11 24 0 0 0 0
D1
@@ -392,7 +392,7 @@ D2
S
#1118
A Frosty Dining Hall~
Shimmering swirls of coloured light twirl about the room like a flurry of
Shimmering swirls of colored light twirl about the room like a flurry of
snowflakes, filling the place with a sense of fragility despite the immovable
presence of the stony walls and the dark brooding tones of the wooden beams high
above. An immense ceiling slopes up toward the east, illumination flooding the
@@ -1472,7 +1472,7 @@ S
#1171
A Whispering Corridor~
Hushed and dreary, this corridor flickers subtly as if lit with blue fire,
sparkles of colour reflecting in the solid ice that coats its walls.
sparkles of color reflecting in the solid ice that coats its walls.
Whispering echoes travel down the length of this tunnel, stirring the few tufts
of plant life that grow amongst the cracked stone, cobwebs fluttering forlornly.
~
@@ -1550,7 +1550,7 @@ Treasury~
Thick white snow shrouds this entire room, as if to conceal the treasures
beneath. Piles of gold and gems glint subtly beneath their icy veil, glowing
warmly like dying embers. Rich hues of ruby and emerald dance in the light,
rays of prismic colour washing over the walls.
rays of prismic color washing over the walls.
~
11 8 0 0 0 0
D1

View File

@@ -119,7 +119,7 @@ Oh, the insect will escape from you after a while, so make sure to put it in the
~
E
04~
The colouring child is super easy to deal with, she is in room 11809 and just
The coloring child is super easy to deal with, she is in room 11809 and just
wants a red crayon. Give her the journal as always to trigger the quest, then
find the red crayon in room 11812 (where the playing child is). Once you give
her the crayon she'll accept the journal and write in it.
@@ -164,7 +164,7 @@ at each one (look 1 for example).
01: The Antique Shop
02: The Journal Quest
03: The Playing Child
04: The Colouring Child
04: The Coloring Child
05: Ridley
06: The Tunnel-man
07: The Running Girl
@@ -226,7 +226,7 @@ BURN PINES will set the trees on fire. They will burn for about three minutes
before leaving nothing but a black page. Return all five pages to the girl and
she will offer to write in the journal. Once this is done, she will also give
you the completed book and ask you to return it to the house somewhere, just as
a favour to her.
a favor to her.
~
E
16~
@@ -259,7 +259,7 @@ not much here actually exists at all.
118 24 0 0 0 0
E
gentle light~
Smoothly dome-shaped and a subtle cream colour, this melon-sized light sends
Smoothly dome-shaped and a subtle cream color, this melon-sized light sends
pulses of light spreading out over the whole room.
~
S
@@ -373,7 +373,7 @@ A Little Nursery~
This room appears to be below ground level, horizontal windows running all
around the upper edges of the walls, half obscured with outside grasses.
Bright fluorescent light illuminates the place, tiny children's chairs placed
neatly next to bookshelves full of brightly coloured books. A little plastic
neatly next to bookshelves full of brightly colored books. A little plastic
teaparty set sits carefully arranged on a round table, and several metal cars
sparkle from where they sit lined against the southern wall.
~
@@ -398,14 +398,14 @@ a hall, the green leaves of some tall plant just in view.
0 0 11804
E
tiny children's chairs~
These vibrantly coloured plastic chairs sit low to the ground, just perfect
These vibrantly colored plastic chairs sit low to the ground, just perfect
for young children and toddlers.
~
E
bookshelves brightly coloured books~
bookshelves brightly colored books~
These books are mostly educational, reading and writing as well as
mathematical titles display themselves proudly. One shelf holds an assortment
of Disney and fantasy stories, and yet another holds several colouring books.
of Disney and fantasy stories, and yet another holds several coloring books.
~
E
little plastic teaparty set round table~
@@ -416,7 +416,7 @@ on the little lacey tablecloth.
E
several metal cars~
These little cars have smoothly rounded edges, and are too large for a young
child to swallow, glistening brightly in every colour of the rainbow they look
child to swallow, glistening brightly in every color of the rainbow they look
as if they'd be almost irresistable to play with.
~
E
@@ -492,7 +492,7 @@ table is stocked with all things necessary for, well, changing nappies.
~
E
toy box~
Little toys spill out of this brightly coloured but unremarkable box, the odd
Little toys spill out of this brightly colored but unremarkable box, the odd
stuffed arm of a doll or teddybear amongst little lego bricks and crayons.
~
E
@@ -536,7 +536,7 @@ S
#11809
A Little Girl's Room~
A little low bed sits snugly in the corner, covered with pale pink flowery
quilting. The walls are a bright sunshine colour, delicate hanging ornaments
quilting. The walls are a bright sunshine color, delicate hanging ornaments
casting flecks of light from the high window spiralling around the room. Small
fluffs blow quickly across the hard floor from the corridor outside, giving the
somewhat uncomfortable impression that little insects are darting in and out of
@@ -551,7 +551,7 @@ contrasting with the coziness of this little room.
0 0 11808
E
low bed~
This child's bed is made from a light coloured wood that has been smoothly
This child's bed is made from a light colored wood that has been smoothly
polished, tiny little pieces of glitter have been stuck to it as decoration.
~
E
@@ -646,7 +646,7 @@ S
Their Room~
A gloriously large room has been carefully decorated with dark wood furniture
and rich tones of burgundy and red. A delicate chandelier casts sparkling
flecks of light dancing over the softly coloured walls and lush cream carpet.
flecks of light dancing over the softly colored walls and lush cream carpet.
A large double bed stands centrally against the northern wall, neatly made with
slippery satiny quilts and plump pillows.
~
@@ -660,7 +660,7 @@ door red wood~
E
slippery satiny quilts plump pillows~
These soft padded blankets and pillows are covered with a shimmering red
fabric, the same rich colour as a deep glass of wine.
fabric, the same rich color as a deep glass of wine.
~
E
large double bed~
@@ -763,13 +763,13 @@ facility, amongst the various flashing lights pinball and pacman can be seen.
~
E
soft lamp shades~
These shades are made from cream-coloured tassled fabric, the kind that shows
These shades are made from cream-colored tassled fabric, the kind that shows
any speck of dust, only these are in absolutely pristine condition.
~
S
#11816
A Cheery Kitchen~
Warm and friendly colours decorate this whole room, soft amber walls
Warm and friendly colors decorate this whole room, soft amber walls
complimenting gentle reddish tones in the wood counter tops and cupboards. The
hard flooring is somewhat darker, laid in long wooden strips and polished until
gleaming. The smell of spices and fresh baking bread fills the air, along with
@@ -833,7 +833,7 @@ The Music Room~
delicate curtains whispering in the wind. Soft music plays from an elaborate
sound system, and several cd racks are lined up against the wall. Rich burgundy
carpet covers the whole of the floor, deep blood-red in stark contrast to the
pale cream coloured walls.
pale cream colored walls.
~
118 8 0 0 0 0
D2
@@ -900,7 +900,7 @@ hanging gracefully down from the bent trunks.
E
green blooming plants~
Amongst the assorted flowers and greenery, hibiscus and clematus can be seen,
large red and magenta blossoms splashing colourfully through the green.
large red and magenta blossoms splashing colorfully through the green.
~
E
small metal ladder~
@@ -979,7 +979,7 @@ breathtakingly cold. To the north, a wooden door guards the way.
118 0 0 0 0 1
D0
This painted wooden door is relatively unnoteworthy, apart from its bright
blue colour. Time and dampness are already making their presence known through
blue color. Time and dampness are already making their presence known through
the creeps of dark moulds that begin to infest the wood.
~
door~
@@ -1042,7 +1042,7 @@ furniture and wooden shelving.
0 0 11833
D2
This painted wooden door is relatively unnoteworthy, apart from its bright
blue colour. Time and dampness are already making their presence known through
blue color. Time and dampness are already making their presence known through
the creeps of dark moulds that begin to infest the wood.
~
door~
@@ -1175,7 +1175,7 @@ S
A Banistered Hallway~
A long wooden railing runs along the western side of this hallway, simply
carved posts standing far enough apart to allow a good view of the stairs
stretching beneath. The light coloured carpet is a bit worn, old stains and
stretching beneath. The light colored carpet is a bit worn, old stains and
fraying edges indicating its long overdue replacement.
~
118 8 0 0 0 0
@@ -1209,7 +1209,7 @@ A Girl's Bedroom~
Pale pink, the walls are decorated with large stickers of cartoon characters.
Lacey rose curtains blow gently in the wind, bright twirling suncatchers
capturing any rays of light and scattering them dancing around the room.
Little wooden dressers stand against the western wall, colourfully handpainted
Little wooden dressers stand against the western wall, colorfully handpainted
with images from Bambi and Snow White.
~
118 8 0 0 0 0
@@ -1376,7 +1376,7 @@ A Treehouse Camp~
Crumbling bark and rustling leaves surround this little enclosure. Once a
mighty tree, there is little now left but a hollow shell, slow decay beginning
to claim even this. Old blankets have been fastened to some of the breaking
branches, coloured chalk pictures drawn here and there on the wood, and a large
branches, colored chalk pictures drawn here and there on the wood, and a large
bundle of leaves carpets the ground, obviously meant to make this little
treecamp more comfortable.
~
@@ -1539,7 +1539,7 @@ S
A Massive Garden~
A little concrete pathway leads to the east and the small porch there, long
grasses dried brown by the dry climate. Only the flourishing yellow heads of
dandelions brighten the place with colour.
dandelions brighten the place with color.
~
118 0 0 0 0 2
D0
@@ -1558,8 +1558,8 @@ S
#11848
A Massive Garden~
A rusty toolshed stands here, blocked up with various pieces of equipment and
broken bicycles. The grasses too seem stained with the colour of bleeding
metal, the copper colour making the place seem even more dry and desert-like.
broken bicycles. The grasses too seem stained with the color of bleeding
metal, the copper color making the place seem even more dry and desert-like.
~
118 0 0 0 0 2
D2
@@ -1614,7 +1614,7 @@ S
#11851
In the Basement~
Cool white walls enclose this room, greyed with the markings of children's
handprints and smudged crayon colours. Thin grey carpeting covers this whole
handprints and smudged crayon colors. Thin grey carpeting covers this whole
open area, the large room extending off to the north and to the east. Pieces of
food have scattered down from the stairs to the south, sticky black masses of
unidentifiable substance staining the floor.
@@ -1901,7 +1901,7 @@ S
#11867
Their Room~
A large double bed stands in the center of the room, covered with slippery
quilts the deep colour of fresh blood. Dark wooden furniture accessorizes the
quilts the deep color of fresh blood. Dark wooden furniture accessorizes the
rest of the room, piles of dirty laundry strewn all over the floor and draped
over the various furnishings.
~
@@ -1976,7 +1976,7 @@ S
T 11869
#11872
Inside the Gazebo~
This rosy coloured gazebo is fenced around with pretty lattice-work, five
This rosy colored gazebo is fenced around with pretty lattice-work, five
posts supporting the domed hexagonal roof. Various climbing flowers crawl up
the sides, most of them drying in the heat, filling the air with a condensed
perfume scent.
@@ -2041,7 +2041,7 @@ S
#11876
A Sloping Ridge~
A prominent crest curves around from the east to the west, a deep purplish
colour veining through the rock as though mineral rich waters once ran in
color veining through the rock as though mineral rich waters once ran in
rivulets here, the tinted surface eroded until glossy and flawless.
~
118 0 0 0 0 4
@@ -2066,7 +2066,7 @@ S
A Sloping Ridge~
The land slants upward gently, only to slope deeply downward toward the
south, rosy hues of purple mixing with the cool grey. Splotches of deeper
colour blossom here and there, permanent stains on the smooth stony canvas.
color blossom here and there, permanent stains on the smooth stony canvas.
~
118 0 0 0 0 4
D0
@@ -2088,7 +2088,7 @@ D3
S
#11878
A Sloping Ridge~
The rock becomes deep maroon in colour here, encrustations of salt powdering
The rock becomes deep maroon in color here, encrustations of salt powdering
its surface as if brine water flowed through here at some point. Perfectly
eroded, the chalk-like blemishes are all that spoil the smoothness, dulling the
natural shine of the stone.
@@ -2155,7 +2155,7 @@ D3
S
#11882
A Grave Plain~
Tawny-coloured prarie stretches far to the north, an unbroken canvas of
Tawny-colored prarie stretches far to the north, an unbroken canvas of
smooth, pale soil. Gentle heat wafts from all around, a thick muggy humidity
lingering in the air and coating everything in sight with a subtle sheen.
~
@@ -2340,7 +2340,7 @@ D2
S
#11892
A Grave Plain~
Natural landscape stretches out widely here, fine, fawn-coloured soil spread
Natural landscape stretches out widely here, fine, fawn-colored soil spread
like gently rippled icing over the flat terrain. A subtle heat stirs the air,
making it shimmer and shift slightly as though part of some mirage.
~
@@ -2421,7 +2421,7 @@ T 11866
#11896
A Quiet Place~
Warm and softly dim, nothing here can be made out into any solid shape or
form. All around, distant watery colours and murmuring sounds fade and grow,
form. All around, distant watery colors and murmuring sounds fade and grow,
all the world pulsing as if a giant heart beat. Everything of the normal world
becomes jaded and still, only a vague awareness lingering of the ability to
'awaken'.
@@ -2433,7 +2433,7 @@ T 11856
#11897
A Quiet Place~
Warm and softly dim, nothing here can be made out into any solid shape or
form. All around, distant watery colours and murmuring sounds fade and grow,
form. All around, distant watery colors and murmuring sounds fade and grow,
all the world pulsing as if a giant heart beat. Everything of the normal world
becomes jaded and still, only a vague awareness lingering of the ability to
'awaken'.

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@@ -138,7 +138,7 @@ S
#1293
The Halls Of Justice~
You are standing in a magnificent marble hall, the only exit is back to the
north. Statues of Karileena the goddess of Honour and Justice, are lining the
north. Statues of Karileena the goddess of Honor and Justice, are lining the
walls. You realize this is where the exalted gods meet to discuss what course of
action to take against offenders in the realms.
~

View File

@@ -70,7 +70,7 @@ S
On The King's Road Outside A Castle~
You are standing on the King's Road. Before you is a large
Castle, evidently built not so much for strength as for beauty.
It is not totally without defences, though, for it is surrounded
It is not totally without defenses, though, for it is surrounded
by a deep moat, and its windows are just narrow slits for archers
to shoot through. To the north there is a drawbridge across the
moat.
@@ -835,7 +835,7 @@ S
The Great Treasury~
As you enter this room, you are astonished by the riches that
are stowed away here; not so much in gold, but paintings, tapestries,
skillful carvings and sculptures all over the vast room. You realise,
skillful carvings and sculptures all over the vast room. You realize,
however, that most of these things are too well known to be sold
anywhere, without branding yourself as a thief, and condemning yourself
to instant death at the hands of the Royal Guard.
@@ -1189,7 +1189,7 @@ S
#15053
The Top Of The Tower~
You have arrived at the top of the tower. This tower is pretty
uninteresting, and seems made purely for reasons of defence and
uninteresting, and seems made purely for reasons of defense and
guarding. The windows are slits for bowmen, very narrow on the
outward side and broad inwards to allow a wide shooting angle.
The only evident exit is down the stairs again.
@@ -1723,13 +1723,13 @@ The Circle Of Stones~
You are at the edge of a circle of seven large monolith-like stones.
Each stone towers over your head and appears to be at least double your
height. The stones are made of a dark black material, almost black in
colour.
color.
In the center of the ring of stones, you can see a black circular
mirror-like disk on the ground. The surface is highly reflective and
almost appears to be rippling. The trees surrounding the circle tower
far above your heads blocking out the sky.
A strange glow seems to be emanating from each stone, almost green
in colour. This glow provides enough light for you to see with even
in color. This glow provides enough light for you to see with even
though the sky above has been blotted out.
~
150 8 0 0 0 1

View File

@@ -133,7 +133,7 @@ tapestry~
S
#17506
The River Quickens~
The absurd indoor river quickens now, and you realise that you cannot hope
The absurd indoor river quickens now, and you realize that you cannot hope
to make your way back upstream. The brick walls around you become coarse and
poorly cut as you move downstream.
~

View File

@@ -187,7 +187,7 @@ wooden stick breaking the smoothness of the horizon.
~
0 0 1901
D2
The ground becomes an almost unnatural red colour, glimpses of something
The ground becomes an almost unnatural red color, glimpses of something
sparkling winking in and out like stars amongst the mud.
~
~
@@ -227,7 +227,7 @@ above the watery ground.
~
0 0 1903
D2
The soil seems to become more copper-coloured toward the south, a slight
The soil seems to become more copper-colored toward the south, a slight
smell of metal and rust carrying on the air.
~
~
@@ -238,7 +238,7 @@ T 1971
Bloodied Soil~
Scarlet stains blossom here and there like spreading wounds in the soil,
giving the impression that this place has not recovered from some ancient
battle. Glimpses of metal can be seen half-buried in the ground, the armour and
battle. Glimpses of metal can be seen half-buried in the ground, the armor and
weapons of some long-decayed army.
~
19 0 0 0 0 2
@@ -255,8 +255,8 @@ wafting on the western air.
~
0 0 1906
E
glimpses metal armour weapons~
Small pieces of weaponry and armour protrude from the ground like shrapnel,
glimpses metal armor weapons~
Small pieces of weaponry and armor protrude from the ground like shrapnel,
so deeply rusted and swallowed in mud that they are practically irretrievable
and are obviously of no further use for warring.
~
@@ -269,8 +269,8 @@ S
T 1971
#1906
Crimson Waters~
Old rusted weapons and armour lie half rotted in scattered pools of slime.
The rust has leached into the water, discolouring it deep red and filling the
Old rusted weapons and armor lie half rotted in scattered pools of slime.
The rust has leached into the water, discoloring it deep red and filling the
air with the overwhelming stench of decay and the sickly metallic scent of
blood.
~
@@ -300,7 +300,7 @@ organic kinds. The water is presumably toxic as it is so saturated with rust
and rot that it glints scarlet in the light.
~
E
old rusted weapons armour rotted~
old rusted weapons armor rotted~
These battered pieces of metal and algae-encrusted leather are all that is
left of an obviously mighty battle. There are no corpses to be found, all that
died presumably devoured by creatures here or rotted long before these metals
@@ -505,7 +505,7 @@ downward as it becomes increasingly submerged in the mud.
~
0 0 1914
D2
A foul smell wafts on the discoloured air, water bubbling and simmering away
A foul smell wafts on the discolored air, water bubbling and simmering away
to the south.
~
~
@@ -579,7 +579,7 @@ stonework.
~
0 0 1908
D3
Dark discoloured water churns gently in the breeze, the slippery algae-laden
Dark discolored water churns gently in the breeze, the slippery algae-laden
surface glinting with each ripple.
~
~
@@ -627,7 +627,7 @@ north.
~
0 0 1921
D1
Dark discoloured water churns gently in the breeze, the slippery algae-laden
Dark discolored water churns gently in the breeze, the slippery algae-laden
surface glinting with each ripple.
~
~
@@ -813,7 +813,7 @@ place is rotting.
E
shelled creatures~
Little snails, and the encrustations of crabs and mollusks decorate the
surfaces with their coloured remains. It is impossible to tell which of these
surfaces with their colored remains. It is impossible to tell which of these
are alive and which are long dead, most seem perfectly content to stay
completely motionless.
~
@@ -872,7 +872,7 @@ T 1971
#1926
Flooded Cave~
Scarce light penetrates the dark waters of this cavern, but what little can
be seen is slick with swamp slime and mosses, the odd glittering piece of armour
be seen is slick with swamp slime and mosses, the odd glittering piece of armor
shining like stars from the inky depths below.
~
19 13 0 0 0 9
@@ -889,7 +889,7 @@ same sparkling pieces of metal sliding in and out of view.
~
0 0 1954
E
glittering armour~
glittering armor~
Once in a while, something shiny moves to the surface, lingering just long
enough to reveal itself as a piece of warrior's equipment before sinking back
down into the deep.
@@ -911,7 +911,7 @@ outside the enclosure.
S
#1928
Sunken Road~
Small pieces of coloured glass glint up from beneath the water, broken bits
Small pieces of colored glass glint up from beneath the water, broken bits
of slate and chunks of stone mixing with the wreckage to create an unstable
surface for walking on, the slick overgrowth of plant life making it even more
treacherous.
@@ -1036,7 +1036,7 @@ S
#1933
A Primitive Throne Room~
A great fire burns in the middle of this room, giving off the horrible stench
of some cooking flesh. Bits and pieces of broken armour and swords are hung
of some cooking flesh. Bits and pieces of broken armor and swords are hung
here and there as decoration for the walls, along with various animal and
humanoid skulls. At the far north end, several swords have been tied together
and bent to form a crude jewelled throne. To the south, two large bamboo gates
@@ -1055,14 +1055,14 @@ great fire~
flesh and burning leather wafting in the smokey air around it.
~
E
pieces broken armour decoration walls~
pieces broken armor decoration walls~
Glittering pieces of broken and bent metal embed the walls like jewels, no
doubt serving the secondary purpose of displaying the vanquishing of foes.
~
E
swords crude jewelled throne~
These rather beautiful swords have been carelessly bent and fastened together
to form a slightly unusual but attractive throne, coloured gems sparkling in the
to form a slightly unusual but attractive throne, colored gems sparkling in the
hilts and firelight reflecting off the still shiny metal.
~
S
@@ -1563,7 +1563,7 @@ S
#1955
Opening in a Circle of Trees~
All around, the ancient and brittle bark of dying trees fills all view, the
odd green shoot of a struggling youngster colouring the gloominess, and the
odd green shoot of a struggling youngster coloring the gloominess, and the
scent of new plant life freshening the air, even as fungi consume the rotting
elders.
~
@@ -1820,7 +1820,7 @@ T 1971
Bend in an Ancient Path~
Water sloshes noisily down this path which slopes downward to the west,
coated slightly with the glassy sheen of an inch or two of clear running water,
the carefully laid mosaic stones and coloured glass can clearly be seen.
the carefully laid mosaic stones and colored glass can clearly be seen.
~
19 0 0 0 0 2
D0
@@ -1950,9 +1950,9 @@ D4
0 0 1972
S
#1974
Jumbled Armoury~
Jumbled Armory~
A rough walkway has been cleared through the piles of dented and rusting
armour that lie here. Miscellaneous scavenged shields and pieces of equipment
armor that lie here. Miscellaneous scavenged shields and pieces of equipment
lie scattered around in varying states of decay or repair. A few finer pieces
hang along the wall, ready for use.
~
@@ -2336,7 +2336,7 @@ Place of Plunder~
Dancing light from several wall-hung torches keeps the whole room aglow as if
with sunfire. Gold and silver alike generously line the walls and floor as if
some incredible heat simply melted the treasure into the structure all at once.
Sparkling jewels and gems of many colours glitter from assorted piles like
Sparkling jewels and gems of many colors glitter from assorted piles like
bundles of freshly picked flowers, left scattered around the many ornamental
chests as though for casual decoration.
~
@@ -2347,9 +2347,9 @@ D1
0 0 1988
S
#1996
Regal Armoury~
Regal Armory~
The ghostly figures of several wooden mannikins stand eerily in this
dimly-lit room, display stands for various sets and pieces of armour. Coats of
dimly-lit room, display stands for various sets and pieces of armor. Coats of
mail glisten beautifully from the shadowy corners, fine mesh and dark admantite
alike being woven into regal pieces adorned with gems. Elaborate helmets and
visors stand encased within crystal columns, and glittering shields shine from

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@@ -1562,7 +1562,7 @@ D3
0 0 2076
S
#2080
Roman Ampitheatre~
Roman Ampitheater~
The arena below you is empty right now, but from the shouting of the
crowd you expect the games are about to begin. The crowd that seems to
be more of a mob than anything else is growing impatient.
@@ -1578,7 +1578,7 @@ D2
0 0 2095
S
#2081
Roman Ampitheatre~
Roman Ampitheater~
The amphitheater is a microcosm of Roman society. The seating
arrangements reflect the stratification of Roman society. The emperor
has a special box for himself and his family. Senators and knights sit in
@@ -1672,7 +1672,7 @@ Roman Amphitheater~
momentarily, the mob. The few survivors retire to get their laurel crowns,
their bags of gold and to anticipate the adulation of Rome. Squads of
little men run into the arena with ropes and metal hooks to drag the bodies of the
dead and wounded to a mortuary cell where valuable weapons and armour are
dead and wounded to a mortuary cell where valuable weapons and armor are
retrieved and sorted out. The gasping, bleeding, groaning and wounded are
finished off. The bodies are then piled into carts to be taken and flung
into a nameless common grave.

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@@ -108,7 +108,7 @@ footprints prints foot~
~
E
dust~
It is powdery-looking and grey in colour.
It is powdery-looking and grey in color.
~
S
#20105
@@ -140,7 +140,7 @@ Konolua Seashore
0 20100 20106
E
sand grain grains~
Coarse grains of sand fills this beach. They are a rich yellow colour and
Coarse grains of sand fills this beach. They are a rich yellow color and
are rough in texture.
~
S
@@ -642,7 +642,7 @@ S
T 20105
#20122
On a Sandy Path~
The sandy path is made up of coarse sand, a deep yellow colour - wet from the
The sandy path is made up of coarse sand, a deep yellow color - wet from the
waves coming from the east. To the north is a grey, solemn cliff guarding
Konolua beach while the path continues south.
~

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@@ -971,8 +971,8 @@ D3
0 0 23255
S
#23257
The armoury~
You see manaquines wearing all different kinds of armour. They range from
The armory~
You see manaquines wearing all different kinds of armor. They range from
leather to full plate. If you need a special item, you have to ask for it. It
is not displayed in the open.
~

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@@ -243,7 +243,7 @@ S
#23412
Newbie School~
To equip and unequip items the following commands will be needed. @RWear
@nputs armour on the appropriate body part. @RHold @nlets you hold onto a
@nputs armor on the appropriate body part. @RHold @nlets you hold onto a
light, as well as some weapons. @RWield @nequips your main weapon. Shields
will be considered a wearable. To unequip items just @RRemove @nthe item you
want, use specific names such as remove sword.

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@@ -47,7 +47,7 @@ sign~
| |
| The Trade Halls |
| |
| AR AR = Armourer |
| AR AR = Armorer |
| | |
| WP--+--+# WP = Weaponsmith |
| | |
@@ -140,10 +140,10 @@ D1
0 0 23607
S
#23606
The Armourers Stall~
The Armorers Stall~
You are in the corner of the cave, which the dwarves have decided to use as a
trade area. In this, the farthest corner from the entrance, some shining armour
has been laid out on an old sack. Behind it, the assistant to the armoursmith
trade area. In this, the farthest corner from the entrance, some shining armor
has been laid out on an old sack. Behind it, the assistant to the armorsmith
is getting ready to display his merchandise to you. To get back to the center
of the trade halls, you must go south.
~
@@ -153,8 +153,8 @@ D2
~
0 0 23607
E
sack armour armor~
The different pieces of armour have been strewed all over the ground here,
sack armor armor~
The different pieces of armor have been strewed all over the ground here,
but it might be an unwise idea to try to just pick it up. Theft is not looked
lightly upon in the dwarven kingdom.
~
@@ -214,7 +214,7 @@ Entrance to Aldin, City of the Dwarves~
To your west, a rather large gate opens to the trade halls, and to your east a
smaller stone door blocks your entry into the heart of Aldin. This cave
obviously has been set up, so the guards have a place to check people before
they leave the trade halls and enter the city itself. You realise with sudden
they leave the trade halls and enter the city itself. You realize with sudden
brutality the guards are stopping anyone who isn't dwarven...
~
236 8 0 0 0 0
@@ -236,7 +236,7 @@ Passing by the workshops~
almost deafened by the sounds from the nearby workshops. It seems all of the
things traded in the trade halls come from these workshops. To your south the
weaponsmith is working and east of here the armor smith is preparing more
armours for sale. You can leave the city by going west from here, or go deeper
armors for sale. You can leave the city by going west from here, or go deeper
into it by heading north.
~
236 8 0 0 0 0
@@ -264,7 +264,7 @@ At Torgs' smithy~
The dwarves are very proud of their fine weaponry. Rods of several
different metals have been laid on shelves along the south wall, ready to go
into the forge. The forege itself has been set in the east wall, accesible
from both here and the armourers smithy just north and east of here. The walls
from both here and the armorers smithy just north and east of here. The walls
are blackened wth soot from many years of smoke from the large forge. A
strange contraption makes sure the bellows keep the heat at its peak.
~
@@ -344,12 +344,12 @@ S
#23615
At Ralfs' smithy~
Upon entering the smithy you immidiately discover the reason for all the
noise in the area. All the armours made here are full-body armours. When
noise in the area. All the armors made here are full-body armors. When
struck by Ralf, they make about as much noise, as a churchbell. The forge is
set in the south wall, and on the northern and eastern wall, several
half-finished armours have been lain on shelves. In a crate near the eastern
half-finished armors have been lain on shelves. In a crate near the eastern
wall, different straps and thongs of leather are stored - nothing of use until
they've been applied to an armour.
they've been applied to an armor.
~
236 8 0 0 0 0
D3
@@ -359,7 +359,7 @@ D3
E
crate~
A wooden crate about one by two feet. It contains strips of leather used for
the armours made here.
the armors made here.
~
E
forge~
@@ -530,7 +530,7 @@ S
Dwarven mines~
You are standing in a comparatively large room deep inside the dwarven
mountain. The walls around you seem to be chipped directly from the
surrounding rock, and you immidiately realise you're standing on the edge of
surrounding rock, and you immidiately realize you're standing on the edge of
the dwarven mines. Also the large hole in the floor, with ladders leading into
darkness might have given you a clue. To your north a wooden door with a
sturdy lock blocks your exit, while you may descend into the mines by going
@@ -613,7 +613,7 @@ S
#23625
In a closet~
Wow, do you feel stupid now. You've only just managed to crawl through the
portal before you realise the place you've fought so hard to get into is
portal before you realize the place you've fought so hard to get into is
nothing but a wardrobe for the dwarfs living in this home. The only way out
is back west.
~
@@ -1135,7 +1135,7 @@ into a small dark opening in the north wall.
~
236 8 0 0 0 1
D0
You can't see much inthere, but you realise you'll have to crawl on your hands
You can't see much inthere, but you realize you'll have to crawl on your hands
and knees to get through.
~
opening~
@@ -1152,7 +1152,7 @@ The hallway continues.
0 0 23646
E
opening dark wall~
You can't see much inthere, but you realise you'll have to crawl on your
You can't see much inthere, but you realize you'll have to crawl on your
hands and knees to get through.
~
S
@@ -1278,7 +1278,7 @@ S
#23654
In a drafty tunnel.~
You are crawling on hands and knees in a small tunnel. Up north you see a
faint outline of the tunnels opening. You realise the light coming from the
faint outline of the tunnels opening. You realize the light coming from the
opening is daylight from the outside. South the tunnel ends in the dwarven
city. You seem to be in one of the tunnels the dwarves had to make to permit
enough air to enter their city for them to breathe. The walls are smooth as
@@ -1415,7 +1415,7 @@ S
At the court~
You have entered the court of the dwarven king. East of here a large black
granite slab magically bars the exit, and while a light touch currently makes
it turn aside, you realise quickly that the door can be sealed airtight by
it turn aside, you realize quickly that the door can be sealed airtight by
removing the spells from the slab To your west a brightly lit corridor with
intricant decoration leads towards the throne room.
~
@@ -1515,9 +1515,9 @@ S
#23666
Shrine of Welcor~
You are standing in front of stone altar, made from marble. Or at least
you think it's marble. The colour of the stone makes you think it is a large
you think it's marble. The color of the stone makes you think it is a large
fire, changed into solid rock. The altar is square, but even as you watch it,
the colours seem to shift a bit, as if the stone were made from suspended
the colors seem to shift a bit, as if the stone were made from suspended
flames. In front of a the altar a silver chain shows just how near you're
supposed to go.
~
@@ -1546,7 +1546,7 @@ At the Dwarven Court~
You have entered the throne room of the dwarven king. Along the south wall
rich tapestries hang, the only extravagant thing in the whole complex. In
front of you, the throne has been set up, with steps leading up to a seat in
about the height if your chest. You realise the throne has the obvious
about the height if your chest. You realize the throne has the obvious
consequence that everyone has to look up, and consequently feel very small,
when adressing the king.
~
@@ -1878,8 +1878,8 @@ The tunnel leads north from here.
S
#23683
In the side tunnels~
This is where the dwarves get thir iron for the tempered steel plate armours
you saw at the armourers stall in the trade halls. The ore is so fine you can
This is where the dwarves get thir iron for the tempered steel plate armors
you saw at the armorers stall in the trade halls. The ore is so fine you can
actually see the glimmer of iron, not just the reddish lump you see everywhere
else. The tunnel leads west from here.
~
@@ -1918,7 +1918,7 @@ S
T 23617
#23685
At the end of the tunnel~
Standing on the edge of a ledge, high above a ragged ravine, you realise you
Standing on the edge of a ledge, high above a ragged ravine, you realize you
have nowhere to go except back through the tunnel. The only other option is to
jump...
~

View File

@@ -639,7 +639,7 @@ S
Training Grounds~
You stare at the minotaurs honrs, you start to feel sick to your stomach.
Could you imagine what it would be like to be impaled by a minotaur? The
minotaurs ivory-coloured horns reach up to two feet in length. They adorn
minotaurs ivory-colored horns reach up to two feet in length. They adorn
thier horns with gold rings which represent the number of combats won in the
Arena.
~
@@ -790,7 +790,7 @@ S
VaQuero Road~
The physical presence of a minotaur is awe-inspiring. Powerful, eight-foot
tall humanoids with the horned head of a bull, minotaurs have fur all over
their bodies, ranging in colour from red to brown and even black.
their bodies, ranging in color from red to brown and even black.
~
240 0 0 0 0 1
D1
@@ -831,7 +831,7 @@ S
VaQuero Road~
You stare at the minotaurs honrs, you start to feel sick to your stomach.
Could you imagine what it would be like to be impaled by a minotaur? The
minotaurs ivory-coloured horns reach up to two feet in length. They adorn
minotaurs ivory-colored horns reach up to two feet in length. They adorn
thier horns with gold rings which represent the number of combats won in the
Arena.
~
@@ -994,7 +994,7 @@ S
Vassar Road~
The physical presence of a minotaur is awe-inspiring. Powerful, eight-foot
tall humanoids with the horned head of a bull, minotaurs have fur all over
their bodies, ranging in colour from red to brown and even black.
their bodies, ranging in color from red to brown and even black.
~
240 0 0 0 0 1
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@@ -23,7 +23,7 @@ credits info~
x---------------------------------------------------------------------x
I found the stock Southern Midgaard to be really confusing, so I
decided to write a new one. This new zone features about 100 rooms,
several new shops, a theatre, and a curling rink. I've used a few
several new shops, a theater, and a curling rink. I've used a few
of the old Southern Midgaard rooms and objects, but everything else
is totally different.
Stuff You Need to Change:
@@ -73,7 +73,7 @@ maps~
| Computer | Empty Clothing |
(Wall Store | Store (Wall
Road) | Road)
| Garden | Theatre City Hall |
| Garden | Theater City Hall |
| | | | | |
+----------+--------Razor's------+---------+------+--Prison
| | Square | | |
@@ -103,7 +103,7 @@ MIDGAARD CURLING CLUB
|
Entrance
3171
MIDGAARD THEATRE
MIDGAARD THEATER
Catwalks---Catwalks---Catwalks---Catwalks
3167 3168 3169 3170
\
@@ -111,7 +111,7 @@ Catwalks---Catwalks---Catwalks---Catwalks
Ladder
3166
\
\Back----Left----Centre----Right---Back---3164---Dressing
\Back----Left----Center----Right---Back---3164---Dressing
Stage Stage Stage Stage Stage | Room 1 3165
3159 3160 3161 3162 3163 |
| | |
@@ -127,7 +127,7 @@ Catwalks---Catwalks---Catwalks---Catwalks
3137------Snack Booth-----3139----------3140
3138
|
Theatre |
Theater |
Office 3136---Entrance
~
S
@@ -350,7 +350,7 @@ roof juts out from the northern building, just above the door. The overhang
sticks out about ten feet from the building, and is about twenty feet wide.
All along the bottom edge of it are lightbulbs. A double glass door leads
north, while a few signs have been set up here on the sidewalk. You
recognize this as the entrance to the Midgaard Theatre.
recognize this as the entrance to the Midgaard Theater.
~
242 0 0 0 0 1
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@@ -374,7 +374,7 @@ sign signs~
The signs are all the same, and they look like this:
x---------------------------------------------x
| |
| MIDGAARD THEATRE PRESENTS: |
| MIDGAARD THEATER PRESENTS: |
| |
| T H E S T R E E T V E N D O R |
| F R O M H E L L |
@@ -695,8 +695,8 @@ D4
0 -1 24235
S
#24226
Midgaard Theatre~
You find yourself inside the lobby of the Midgaard Theatre. A rich
Midgaard Theater~
You find yourself inside the lobby of the Midgaard Theater. A rich
navy blue carpet covers the floor, while expensive looking wallpaper
covers the walls. An elaborate chandelier hangs from the ceiling. A
small ticket booth is located near the front door.
@@ -824,8 +824,8 @@ D5
0 -1 24225
S
#24236
Theatre Office~
You're in the theatre office. Posters from past performances cover
Theater Office~
You're in the theater office. Posters from past performances cover
the walls, and a thick dark carpet covers the floor. An ancient looking
wooden desk sits in far end of the room, covered with papers and old
documents. Only a single reading lamp is on, making this room fairly
@@ -838,10 +838,10 @@ D1
0 -1 24226
S
#24237
Theatre Corridor~
You're in the main theatre corridor. The walls and ceiling have been
Theater Corridor~
You're in the main theater corridor. The walls and ceiling have been
painted black, and the floor is also black. A dark wooden door leads south
to the main part of the theatre.
to the main part of the theater.
~
242 12 0 0 0 0
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@@ -855,7 +855,7 @@ D1
S
#24238
Snack Booth~
You're in the main theatre corridor, at the snack booth. A bar has been
You're in the main theater corridor, at the snack booth. A bar has been
built into the northern wall, and behind it a glass-doored fridge and a
selection of snacks can been seen. In between scenes, audience members come
here to get some food or a drink.
@@ -875,10 +875,10 @@ D3
0 -1 24237
S
#24239
Theatre Corridor~
You're in the main theatre corridor. The walls and ceiling have been
Theater Corridor~
You're in the main theater corridor. The walls and ceiling have been
painted black, and the floor is also black. A dark wooden door leads south
to the main part of the theatre. A set of stairs leads down the the dressing
to the main part of the theater. A set of stairs leads down the the dressing
rooms.
~
242 12 0 0 0 0
@@ -897,7 +897,7 @@ D5
S
#24240
Dressing Room Hallway~
You're in the dressing room hallway, in the basement of the theatre. It's
You're in the dressing room hallway, in the basement of the theater. It's
fairly narrow, with dark wallpaper covering the walls. A row of lights hangs
from the ceiling. Dressing room doors can been seen all along the hallway. A
wooden door leads south.
@@ -918,7 +918,7 @@ D4
S
#24241
Left Aisle~
You're in the middle of the left aisle of the theatre. You can see the
You're in the middle of the left aisle of the theater. You can see the
stage up ahead, with some bright lights shining on it. All along the
sides of the aisle on the floor are small lights, leading the way. It's
very dark in here.
@@ -939,7 +939,7 @@ D2
S
#24242
In the Seats~
You're in the seats of the theatre. They're a dark red colour, and they
You're in the seats of the theater. They're a dark red color, and they
feel very soft. You can see the stage, far in front of you. Except for the
lights of the stage, this area is totally dark.
~
@@ -955,7 +955,7 @@ D3
S
#24243
In the Seats~
You're in the seats of the theatre. They're a dark red colour, and they
You're in the seats of the theater. They're a dark red color, and they
feel very soft. You can see the stage, far in front of you. Except for the
lights of the stage, this area is totally dark.
~
@@ -971,7 +971,7 @@ D3
S
#24244
Right Aisle~
You're in the middle of the right aisle of the theatre. You can see the
You're in the middle of the right aisle of the theater. You can see the
stage up ahead, with some bright lights shining on it. All along the
sides of the aisle on the floor are small lights, leading the way. It's
very dark in here.
@@ -992,7 +992,7 @@ D3
S
#24245
Dressing Room Hallway~
You're in the dressing room hallway, in the basement of the theatre. It's
You're in the dressing room hallway, in the basement of the theater. It's
fairly narrow, with dark wallpaper covering the walls. A row of lights hangs
from the ceiling. Dressing room doors can been seen all along the hallway.
~
@@ -1026,7 +1026,7 @@ D3
S
#24247
Left Aisle~
You're in the middle of the left aisle of the theatre. You can see the
You're in the middle of the left aisle of the theater. You can see the
stage up ahead, with some bright lights shining on it. All along the
sides of the aisle on the floor are small lights, leading the way. It's
very dark in here.
@@ -1047,7 +1047,7 @@ D2
S
#24248
In the Seats~
You're in the seats of the theatre. They're a dark red colour, and they
You're in the seats of the theater. They're a dark red color, and they
feel very soft. You can see the stage, far in front of you. Except for the
lights of the stage, this area is totally dark.
~
@@ -1063,7 +1063,7 @@ D3
S
#24249
In the Seats~
You're in the seats of the theatre. They're a dark red colour, and they
You're in the seats of the theater. They're a dark red color, and they
feel very soft. You can see the stage, far in front of you. Except for the
lights of the stage, this area is totally dark.
~
@@ -1079,7 +1079,7 @@ D3
S
#24250
Right Aisle~
You're in the middle of the right aisle of the theatre. You can see the
You're in the middle of the right aisle of the theater. You can see the
stage up ahead, with some bright lights shining on it. All along the
sides of the aisle on the floor are small lights, leading the way. It's
very dark in here.
@@ -1100,7 +1100,7 @@ D3
S
#24251
Dressing Room Hallway~
You're in the dressing room hallway, in the basement of the theatre. It's
You're in the dressing room hallway, in the basement of the theater. It's
fairly narrow, with dark wallpaper covering the walls. A row of lights hangs
from the ceiling. Dressing room doors can been seen all along the hallway.
~
@@ -1134,7 +1134,7 @@ D3
S
#24253
Left Aisle~
You're in the middle of the left aisle of the theatre. The stage is now
You're in the middle of the left aisle of the theater. The stage is now
directly in front of you, with some stairs leading up to it. Bright
lights shine all across it, making it look quite bright.
~
@@ -1154,7 +1154,7 @@ D4
S
#24254
In the Seats~
You're in the seats of the theatre. They're a dark red colour, and they
You're in the seats of the theater. They're a dark red color, and they
feel very soft. You can see the stage, just in front of you. Except for the
lights of the stage, this area is totally dark.
~
@@ -1170,7 +1170,7 @@ D3
S
#24255
In the Seats~
You're in the seats of the theatre. They're a dark red colour, and they
You're in the seats of the theater. They're a dark red color, and they
feel very soft. You can see the stage, just in front of you. Except for the
lights of the stage, this area is totally dark.
~
@@ -1186,7 +1186,7 @@ D3
S
#24256
Right Aisle~
You're in the middle of the right aisle of the theatre. The stage is now
You're in the middle of the right aisle of the theater. The stage is now
directly in front of you, with some stairs leading up to it. Bright
lights shine all across it, making it look quite bright.
~
@@ -1206,7 +1206,7 @@ D4
S
#24257
Dressing Room Hallway~
You're in the dressing room hallway, in the basement of the theatre. It's
You're in the dressing room hallway, in the basement of the theater. It's
fairly narrow, with dark wallpaper covering the walls. A row of lights hangs
from the ceiling. Dressing room doors can been seen all along the hallway.
~
@@ -1269,7 +1269,7 @@ Left Stage~
You're on stage, at the left end. Lights shine down from above, partially
blinding you. No sets are currently assembled, only a massive curtain hangs
behind you. The floor is of solid wood, and makes a slight creaking sound
as you walk. You can see the entire theatre from here. An opening in the
as you walk. You can see the entire theater from here. An opening in the
curtain leads west, backstage.
~
242 8 0 0 0 0
@@ -1287,11 +1287,11 @@ D5
0 -1 24253
S
#24261
Centre Stage~
Center Stage~
Lights shine down from above, partially blinding you. No sets are
currently assembled, only a massive curtain hangs behind you. The floor is
of solid wood, and makes a slight creaking sound as you walk. You can see
the entire theatre from here.
the entire theater from here.
~
242 8 0 0 0 0
D1
@@ -1308,7 +1308,7 @@ Right Stage~
You're on stage, at the right end. Lights shine down from above,
partially blinding you. No sets are currently assembled, only a massive
curtain hangs behind you. The floor is of solid wood, and makes a slight
creaking sound as you walk. You can see the entire theatre from here. An
creaking sound as you walk. You can see the entire theater from here. An
opening in the curtain leads east, backstage.
~
242 8 0 0 0 0
@@ -1353,7 +1353,7 @@ sign~
S
#24264
Dressing Room Hallway~
You're in the dressing room hallway, in the basement of the theatre. It's
You're in the dressing room hallway, in the basement of the theater. It's
fairly narrow, with dark wallpaper covering the walls. A row of lights hangs
from the ceiling. Dressing room doors can been seen all along the hallway.
~
@@ -1421,7 +1421,7 @@ D5
S
#24268
Catwalk~
You're at the top of the theatre, on the catwalks. The floor is built
You're at the top of the theater, on the catwalks. The floor is built
out of steel grating, and a railing has been built out of metal bars.
Everything has been painted black. From here, you have a great view
of the stage, as you can see everything perfectly.
@@ -1438,7 +1438,7 @@ D3
S
#24269
Catwalk~
You're at the top of the theatre, on the catwalks. The floor is built
You're at the top of the theater, on the catwalks. The floor is built
out of steel grating, and a railing has been built out of metal bars.
Everything has been painted black. From here, you have a great view
of the stage, as you can see everything perfectly.
@@ -1455,7 +1455,7 @@ D3
S
#24270
Catwalk~
You're at the top of the theatre, on the catwalks. The floor is built
You're at the top of the theater, on the catwalks. The floor is built
out of steel grating, and a railing has been built out of metal bars.
Everything has been painted black. From here, you have a great view
of the stage, as you can see everything perfectly.
@@ -1470,7 +1470,7 @@ S
Midgaard Curling Club Entrance Hall~
You're in the entrance hall of the Midgaard Curling Club. A grey carpet
runs down the hallway, where it ends at a set of stairs leading up and to
the east. The walls are a pale beige colour, and an ancient looking tile
the east. The walls are a pale beige color, and an ancient looking tile
ceiling is slowly rotting away. This place looks like it's at least fifty
years old.
~

View File

@@ -1252,7 +1252,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D1
@@ -1272,7 +1272,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D1
@@ -1296,7 +1296,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D2
@@ -1316,7 +1316,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1336,7 +1336,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1360,7 +1360,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1388,7 +1388,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D2
@@ -1408,7 +1408,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1432,7 +1432,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1460,7 +1460,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1488,7 +1488,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1516,7 +1516,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1540,7 +1540,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1572,7 +1572,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1600,7 +1600,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1632,7 +1632,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D2
@@ -1656,7 +1656,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1680,7 +1680,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1712,7 +1712,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1740,7 +1740,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1772,7 +1772,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1796,7 +1796,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1816,7 +1816,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1840,7 +1840,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1860,7 +1860,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1880,7 +1880,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1900,7 +1900,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -1964,7 +1964,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D1
@@ -1984,7 +1984,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D1
@@ -2008,7 +2008,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D2
@@ -2028,7 +2028,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -2052,7 +2052,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -2080,7 +2080,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -2108,7 +2108,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -2128,7 +2128,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -2152,7 +2152,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0
@@ -2176,7 +2176,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D2
@@ -2196,7 +2196,7 @@ S
The Pool of the Innocents~
The thick black water of the Pool slides along your body, the feel of it an
oozing, mucusish sensation. It is impossible to see any further than where you
swim immediately, the water's dark colour obscuring sight almost alarmingly.
swim immediately, the water's dark color obscuring sight almost alarmingly.
~
246 105 0 0 0 0
D0

View File

@@ -146,7 +146,7 @@ S
A Fine Path Through the Elven Forest~
On both sides of this path is doors. Over the eastern door is a sign
telling you this must be the weapon shop, and over the western door is a
similar sign telling you it's the armoury.
similar sign telling you it's the armory.
~
248 0 0 0 0 3
D0
@@ -167,10 +167,10 @@ D3
0 -1 24811
S
#24810
The Elven Armoury~
On the walls of this large room are fine elven armours hanging. A few other
The Elven Armory~
On the walls of this large room are fine elven armors hanging. A few other
odds and ends lay about that are required for the bending and pounding of the
armour.
armor.
~
248 8 0 0 0 0
D3

View File

@@ -286,7 +286,7 @@ S
Dirt Path~
You are on a fairly wide dirt path. Grassy fields with huge willow
trees scattered about lie to the east and west. The sun is very bright,
making it almost difficult to see. Strange, sandy coloured dome shaped
making it almost difficult to see. Strange, sandy colored dome shaped
houses can be made out ahead.
~
251 0 0 0 0 2
@@ -370,13 +370,13 @@ S
#25114
Grassy Field~
You're on the eastern edge of a large grassy field. Waist high
grasses completely surround you. A large sandy coloured building is
grasses completely surround you. A large sandy colored building is
to the north. The grass has been cut around the building, and a small
stack of firewood is resting beside the door.
~
251 4 0 0 0 2
D0
A sandy coloured building is North.
A sandy colored building is North.
~
~
0 -1 25119
@@ -394,7 +394,7 @@ S
#25115
Grassy Field~
You're on the northwestern edge of a large grassy field. Waist high
grasses completely surround you. The back of a large sandy coloured
grasses completely surround you. The back of a large sandy colored
building is directly north of you.
~
251 0 0 0 0 2
@@ -411,7 +411,7 @@ The field continues South.
S
#25116
Ape Village Entrance~
Just ahead you can see dozens of sandy coloured rounded buildings.
Just ahead you can see dozens of sandy colored rounded buildings.
A small woooden guard booth has been errected on the eastern side of the
road. A tall steel rod is attached to the side of the booth, and a large
cloth flag attached to the top flaps in the wind. The flag has a picture
@@ -442,7 +442,7 @@ S
#25117
Grassy Field~
You're on the northern edge of a large grassy field. Waist high
grasses completely surround you. The back of a large sandy coloured
grasses completely surround you. The back of a large sandy colored
building is directly north of you.
~
251 0 0 0 0 2
@@ -465,8 +465,8 @@ S
#25118
Grassy Field~
You're on the northeastern edge of a large grassy field. Waist high
grasses completely surround you. The back of a large sandy coloured
building is directly north of you, and another sandy coloured building
grasses completely surround you. The back of a large sandy colored
building is directly north of you, and another sandy colored building
is east of you.
~
251 0 0 0 0 2
@@ -538,7 +538,7 @@ Ape Museum, Level 2
S
#25122
Ape Road South~
You are on a well worn dirt road, in between two sandy coloured
You are on a well worn dirt road, in between two sandy colored
buildings. The Wax Museum lies to the west, and the Weapons Shop is
to the east. The Town Square is to the north.
~
@@ -650,7 +650,7 @@ Gorilla Training is to the East.
0 -1 25128
S
#25128
Gorilla Training Centre~
Gorilla Training Center~
You find yourself in a large, well lit gym. Exercise machines and
weight benches are scattered around the room. Several straw dummies are
positioned against the southern walls, with arrows and spears stuck in them.
@@ -699,7 +699,7 @@ S
#25130
Ape Village Square~
This is the Ape Village Town Square. A large stone statue of the
greatest Ape to ever live, the Law Giver, stands in the centre of the
greatest Ape to ever live, the Law Giver, stands in the center of the
square on a stone pedistal. The words "Ape will never kill ape!" are
inscribed on the pedistal.
~
@@ -1017,7 +1017,7 @@ S
#25144
Ape Road North~
Ape Road North is the road that leads to the Forbidden Zone. To the west is
a large pond and a park. To the east is the amphitheatre with a few apes
a large pond and a park. To the east is the amphitheater with a few apes
walking in and out.
~
251 0 0 0 0 1
@@ -1027,7 +1027,7 @@ Ape Road continues North.
~
0 -1 25149
D1
The amphitheatre is to the East.
The amphitheater is to the East.
~
~
0 -1 25145
@@ -1043,8 +1043,8 @@ A large pond is to the West.
0 -1 25143
S
#25145
Ape Amphitheatre~
You find yourself on the top level of a big amphitheatre. It's rounded,
Ape Amphitheater~
You find yourself on the top level of a big amphitheater. It's rounded,
with about 6 or 7 levels of seats. The bottom part is where Dr. Zaius and Ursus
rally all the other apes.
~
@@ -1055,7 +1055,7 @@ Ape Road is to the West.
~
0 -1 25144
D5
The Amphitheatre stage is Down.
The Amphitheater stage is Down.
~
~
0 -1 25151
@@ -1153,14 +1153,14 @@ Ape Road is to the West.
0 -1 25149
S
#25151
Amphitheatre Stage~
Amphitheater Stage~
Two seats are mounted into the northern wall, where Dr. Zaius and
Ursus sit. You never noticed it before, but on the floor a small rounded
trapdoor is barely visible beside the two seats.
~
251 0 0 0 0 0
D4
The amphitheatre seats are Up.
The amphitheater seats are Up.
~
~
0 -1 25145

View File

@@ -61,7 +61,7 @@ D4
0 -1 25659
S
#25604
The Armoury~
The Armory~
All weapons used by the Lord's Guards are made, stored, and maintained here.
Racks of weapons and armor line the walls in various states of repair.
~

View File

@@ -1,6 +1,6 @@
#25700
Maris' Armoury~
You stand in Maris' Armoury, self proclaimed finest armoury in all Jareth.
Maris' Armory~
You stand in Maris' Armory, self proclaimed finest armory in all Jareth.
An ornate but servicable looking counter makes an 'L' shape around a door which
appears to lead into a rear service and holding area. Shields adorn the walls,
all polished to a bright gleam, and a suit of armor stands attentively on a
@@ -75,7 +75,7 @@ You see the City Proper.
~
0 -1 25705
D3
You see Maris' Armoury.
You see Maris' Armory.
~
~
0 -1 25700
@@ -1127,7 +1127,7 @@ adds to your lust for material wealth as you survey your surroundings. All
around you, the finest of all furniture and goods lay sattered haphazardly
around, as if the owner of these items were not aware of their value. In one
corner, a chest heaped with coins lays on it's side, while in another, a rack of
glowing, golden armour and weapons sits propped against the wall. Your only
glowing, golden armor and weapons sits propped against the wall. Your only
exit is to the west.
~
257 524 0 0 0 0
@@ -1621,7 +1621,7 @@ map wall~
| Vulcevic's | Outfitters
| |
Jareth City River St The Bootery Maris' - Bourbon St. - Maris'
Flats | | Armoury | Weaponry
Flats | | Armory | Weaponry
| | | | |
< - - Floris Ave - Square - Floris Ave - Floris Ave - City Proper - Floris Ave...
| | | | |

View File

@@ -285,7 +285,7 @@ S
#2617
The Illusion Master's Chamber~
You are in the chamber of the Master of Illusions. The walls here
are ever changing in colour and texture, as if they were reforming before
are ever changing in color and texture, as if they were reforming before
your very eyes. Many splendorous treasures lie all around in heaps and
piles, or at least they seem to be treasures...
~
@@ -663,7 +663,7 @@ S
In The Library~
You are in the great library of magic. A strong musty smell permeates
the entire area. Upon shelves which float just out of reach are hundreds
of books, tomes and scrolls of every possible shape size and colour. The
of books, tomes and scrolls of every possible shape size and color. The
elusive books seem to wink in and out of existence before your untrained
eyes. It is very quiet here.
~
@@ -693,7 +693,7 @@ S
In The Library~
You are in the great library of magic. A strong musty smell permeates
the entire area. Upon shelves which float just out of reach are hundreds
of books, tomes and scrolls of every possible shape size and colour. The
of books, tomes and scrolls of every possible shape size and color. The
elusive books seem to wink in and out of existence before your untrained
eyes. It is very quiet here.
~
@@ -723,7 +723,7 @@ S
In The Library~
You are in the great library of magic. A strong musty smell permeates
the entire area. Upon shelves which float just out of reach are hundreds
of books, tomes and scrolls of every possible shape size and colour. The
of books, tomes and scrolls of every possible shape size and color. The
elusive books seem to wink in and out of existence before your untrained
eyes. It is very quiet here.
~
@@ -753,7 +753,7 @@ S
In The Library~
You are in the great library of magic. A strong musty smell permeates
the entire area. Upon shelves which float just out of reach are hundreds
of books, tomes and scrolls of every possible shape size and colour. The
of books, tomes and scrolls of every possible shape size and color. The
elusive books seem to wink in and out of existence before your untrained
eyes. It is very quiet here.
~
@@ -783,7 +783,7 @@ S
In The Library~
You are in the great library of magic. A strong musty smell permeates
the entire area. Upon shelves which float just out of reach are hundreds
of books, tomes and scrolls of every possible shape size and colour. The
of books, tomes and scrolls of every possible shape size and color. The
elusive books seem to wink in and out of existence before your untrained
eyes. It is very quiet here.
~
@@ -813,7 +813,7 @@ S
In The Library~
You are in the great library of magic. A strong musty smell permeates
the entire area. Upon shelves which float just out of reach are hundreds
of books, tomes and scrolls of every possible shape size and colour. The
of books, tomes and scrolls of every possible shape size and color. The
elusive books seem to wink in and out of existence before your untrained
eyes. It is very quiet here.
~
@@ -935,7 +935,7 @@ mystical forces are pushing and pulling at each other from all around you.
The sensation of being trapped, in the middle is almost tangible in the air
here.
A grey tiled hallway leads south, black tiled east, white tiled west,
and a multi-coloured hallway swirling with patterns that remain just barely
and a multi-colored hallway swirling with patterns that remain just barely
unrecognizable is to the north.
~
26 72 0 0 0 0
@@ -1186,7 +1186,7 @@ S
#2665
A Bright Hallway~
You are in a long well lit hallway leading east and west. The walls
here are a milky white colour, and glow with a warm luminescence, as does
here are a milky white color, and glow with a warm luminescence, as does
the floor. A feeling of goodness permeates the area, and you feel unworthy
to tread upon these sacred floors.
~
@@ -1203,7 +1203,7 @@ S
#2666
A Bright Hallway~
You are in a long well lit hallway leading east and west. The walls
here are a milky white colour, and glow with a warm luminescence, as does
here are a milky white color, and glow with a warm luminescence, as does
the floor. A feeling of goodness permeates the area, and you feel unworthy
to tread upon these sacred floors.
A huge set of double doors in finely worked ivory can be seen to the
@@ -1302,7 +1302,7 @@ S
#2673
A Wide Hallway~
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicoloured patterns, in
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
A huge, grey metal door blocks the way north, it looks quite sturdy.
~
@@ -1319,7 +1319,7 @@ S
#2674
A Wide Hallway~
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicoloured patterns, in
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
A huge, black obsidian door blocks the way north, it looks quite sturdy.
~
@@ -1336,7 +1336,7 @@ S
#2675
A Wide Hallway~
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicoloured patterns, in
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
A huge, white ivory door blocks the way north, it looks quite sturdy.
~
@@ -1354,7 +1354,7 @@ S
The Entranceway~
You are at the entrance to the audience chamber of the Grand Master of
Magic. Beautiful tapestries displaying the ancient masters of lore are on
the walls, and the floor is covered with a plush multicoloured carpet, which
the walls, and the floor is covered with a plush multicolored carpet, which
seems to rustle and move at the touch of your boots.
~
26 72 0 0 0 0
@@ -1370,8 +1370,8 @@ S
#2677
The Audience Chamber~
You are in a large chamber. Small bolts of energy leap from wall to
wall, crackling with power. The floor is a swirl of indeterminable colours
and patterns ever changing. Bright bursts of colour seem to explode into
wall, crackling with power. The floor is a swirl of indeterminable colors
and patterns ever changing. Bright bursts of color seem to explode into
the air and fade again at random times. All this splendor plays about and
draws attention to a large throne in the center of the room, it seems to be
cut from a single enormous emerald.
@@ -1401,7 +1401,7 @@ S
#2678
A Dressing Room~
You are in a plush dressing room. Fine garments of many styles and some
outlandish colours hang from a rack suspended in mid air at eye level. The
outlandish colors hang from a rack suspended in mid air at eye level. The
only other interesting feature in the room is a large silver mirror on a
finely crafted gold stand.
~

View File

@@ -1328,7 +1328,7 @@ S
Office of the High Priest of Fear~
This office is hardly the regular office. The High Priest of Fear is
obviously into the torture thing, as manacles, iron maidens, and racks line the
walls. A boiling cauldron of oil is in the very centre of the room. A door is
walls. A boiling cauldron of oil is in the very center of the room. A door is
to your west.
~
267 8 0 0 0 0
@@ -1523,7 +1523,7 @@ S
Waiting Room~
This room has nothing but two chair in it, lined with straps. The walls are
painted a sterile white, and the air has a hint of fog in it. There is an
interrogation centre to your west.
interrogation center to your west.
~
267 8 0 0 0 0
D3
@@ -1533,11 +1533,11 @@ You can see the interrogation room.
0 0 26770
S
#26770
Interrogation Centre~
Interrogation Center~
A long, circular desk forms the central piece of furniture in this room. A
huge, stark chair is at the head, while smaller chairs line the rest. An
opening in the desk allows a person to be placed in the iron chair with straps
in the centre. For what purpose, you shu268er to guess. You can go back into
in the center. For what purpose, you shu268er to guess. You can go back into
the waiting room, or can go south through a teleportation device to the square
room.
~
@@ -1558,7 +1558,7 @@ Office of the Priest of Despair~
This plush office is full of every item that could ever please any child.
From cute little cu268ly kittens to darling, stuffed dolls, they line the
walls--just out of your reach. A beautiful chair sits in the mi268le of the
room, but it's bolted to the ground, and there's a huge spike in the centre.
room, but it's bolted to the ground, and there's a huge spike in the center.
What sicko would make a room up like this? You can leave this place through a
transporter to your east or go back to the waiting room to your west.
~

View File

@@ -67,8 +67,8 @@ crystal nymph ring.
~
E
5~
The shard of glass (2727) that loads in room 2754 will change colours and
display a message when you pick it up. The colour/message is different for
The shard of glass (2727) that loads in room 2754 will change colors and
display a message when you pick it up. The color/message is different for
each class of player.
~
E
@@ -117,7 +117,7 @@ zone exploring pleasure. Just type look # to look at each one.
2: Lost Child Puzzle
3: Goethite Shackle
4: Girl who Transforms to Doll
5: Colour-changing Shard of Glass
5: Color-changing Shard of Glass
6: Defeating the Sorceress
7: Getting the Orb
~
@@ -251,7 +251,7 @@ flickering within and a thin layer of sand covers the floor.
0 0 2706
E
pile rocks~
This pile of rocks has a strange powdery coating, the pale yellowish colour
This pile of rocks has a strange powdery coating, the pale yellowish color
and the surrounding smell indicates that it might be sulfur.
~
E
@@ -421,7 +421,7 @@ the light turns unmistakeably red a little deeper into the passage.
E
beryll evil spell gates~
These gates seem to glow with some inner light source, though it is probably
magic. The use of beryll, the favoured gem of the Khan'li, means the spell is
magic. The use of beryll, the favored gem of the Khan'li, means the spell is
likely evil and unbreakable by any normal means.
~
S
@@ -429,7 +429,7 @@ S
Crystal Passage~
Awash with white light, this passage is almost blinding to walk through.
The walls, floor, and ceiling are all carved from beautiful yet delicate crystal
that seems to reflect an inner source of light. Colours dance and sparkle on
that seems to reflect an inner source of light. Colors dance and sparkle on
the faceted surface of the walls and the air here is cool enough to chill
breath. To the south, two large clear gates block the exit.
~
@@ -448,7 +448,7 @@ D4
E
large clear gates~
These gates seem to glow with some inner light source, though it is probably
magic. The use of beryll, the favoured gem of the Khan'li, means the spell is
magic. The use of beryll, the favored gem of the Khan'li, means the spell is
likely evil and unbreakable by any normal means.
~
S
@@ -992,7 +992,7 @@ S
#2731
Great Marble Hall~
Great black columns extend off to the west, only partially supporting a
massive staircase here. Deep forest green colours swirl about the floor,
massive staircase here. Deep forest green colors swirl about the floor,
reflecting the surroundings perfectly on the polished surface. The great stone
walls chiseled almost to glassy smoothness.
~
@@ -1155,7 +1155,7 @@ Shimmering Glacier~
Almost at the peak of the mountain, the entire untouched slope spreads
infinitely below, preserved within frozen cobwebs of time. Dancing and
shifting all around the sky, spectacular blue and green aurora borealis splash
their colours upon the vast white canvas of snow.
their colors upon the vast white canvas of snow.
~
27 4 0 0 0 0
D3
@@ -1250,9 +1250,9 @@ D2
S
#2745
Path of Dawn~
Pieces of brightly coloured glass make up a narrowly winding path. Fresh
Pieces of brightly colored glass make up a narrowly winding path. Fresh
moss grows from the ground and walls, sprinkled with a dew-like moisture and
elaborate paintings of the rising sun accompanied with dawn colours decorates
elaborate paintings of the rising sun accompanied with dawn colors decorates
the corridor.
~
27 136 0 0 0 0
@@ -1343,7 +1343,7 @@ T 2723
#2750
All That is Light~
It is impossible to see the size or shape of the room as a blinding white
light shines from an equally invisible source. No shadows or colours of any
light shines from an equally invisible source. No shadows or colors of any
sort are evident, only the overwhelming glow of illumination in every
direction.
~
@@ -2016,7 +2016,7 @@ Natul, Bringer of Life~
Beyond the glass walls of this room, a great explosion of light can be seen
suspended in the midst of deep space, frozen in time and almost blinding in
intensity. In its wake a small barren planet can be seen beginning to blossom,
the initial sprouts of growth and life colouring its dusky surface with splashes
the initial sprouts of growth and life coloring its dusky surface with splashes
of green, the nearby stars starting to glow brightly as if emblazened with
unnatural fire.
~
@@ -2134,7 +2134,7 @@ Dynar, of Light~
movement of the willow trees that grow here. The sound of trickling water can
be heard gurgling amidst nearby rocks and leading into a small luminous pond.
Plant life blooms abundantly here, grasses and mosses covering every surface,
colourful flower blossoms and tree sprouts beginning to show through the green.
colorful flower blossoms and tree sprouts beginning to show through the green.
~
27 0 0 0 0 2
D1

View File

@@ -85,7 +85,7 @@ S
#27006
The Ice Cave~
You are inside the ice cave. Some droppings, not too nice
looking nor smelling, have been spilled in the centre of the cave.
looking nor smelling, have been spilled in the center of the cave.
Your basic knowlege of ichtyology tells you that this excrement
does not relate to the elusive Otopharynx lithobates, but to
something completely different.

View File

@@ -675,7 +675,7 @@ S
#27132
A gold sand road~
The sand road continues north and south, crowded with citizens going about
their business. The armoury stands to the west, emitting heat from the fires
their business. The armory stands to the west, emitting heat from the fires
of the forge. Occasional drunken shouts and laughter can be heard from a
smoking lodge to the east.
~

View File

@@ -1112,7 +1112,7 @@ S
The 50-Meter Line~
You are standing in the middle of the excitement of a bloodball
game. To the south is the Warriors' zone, to the north is the
Raiders'. Centrefield is east, and the tunnel is west.
Raiders'. Centerfield is east, and the tunnel is west.
~
275 8 0 0 0 1
D0
@@ -1121,7 +1121,7 @@ You see the Raiders' zone.
~
0 -1 27561
D1
You see centrefield.
You see centerfield.
~
~
0 -1 27553
@@ -1181,13 +1181,13 @@ The end zone continues.
S
#27551
The Warriors' Zone~
You are in the Warriors' defensive zone. To the north Centre-
You are in the Warriors' defensive zone. To the north Center-
field, to the south is the end zone. The field also continues east
and west.
~
275 8 0 0 0 1
D0
You see Centrefield.
You see Centerfield.
~
~
0 -1 27553
@@ -1238,7 +1238,7 @@ The end zone continues.
0 -1 27550
S
#27553
Centrefield~
Centerfield~
This is the center of all action in WarDome. Flying bodies
(and body parts) are all around you. You are standing on a large
gray skull with glowing eyes and blood stained fangs -- not real of
@@ -1270,7 +1270,7 @@ The 50-Meter line.
S
#27554
The Raiders' Zone~
You are in the Raiders' defensive zone. To the south is Centre-
You are in the Raiders' defensive zone. To the south is Center-
field, to the north is the end zone. The field continues east and
west.
~
@@ -1286,7 +1286,7 @@ The field continues.
~
0 -1 27558
D2
You see Centrefield.
You see Centerfield.
~
~
0 -1 27553
@@ -1300,7 +1300,7 @@ S
The 50-Meter Line~
You are standing in the middle of the excitement of a bloodball
game. To the south is the Warriors' zone, to the north is the
Raiders'. Centrefield is to the west.
Raiders'. Centerfield is to the west.
~
275 8 0 0 0 1
D0
@@ -1314,7 +1314,7 @@ You see the Warriors' zone.
~
0 -1 27557
D3
You see centrefield.
You see centerfield.
~
~
0 -1 27553
@@ -1481,7 +1481,7 @@ Broadway~
You are on the 400 block of Broadway and as you look at the pot
holes in the road you realize that city road workers are the same
everywhere.
Broadway continues to the north and south. The armoury is to the
Broadway continues to the north and south. The armory is to the
east and the magic shop is to the west.
~
275 0 0 0 0 1
@@ -1491,7 +1491,7 @@ You see Broadway.
~
0 -1 27569
D1
You see the Armoury.
You see the Armory.
~
~
0 -1 27567
@@ -1507,9 +1507,9 @@ You see the Magic Shop.
0 -1 27568
S
#27567
The Armoury~
This is your standard armoury, filled with your average supply of
of armour and other assorted goodies.
The Armory~
This is your standard armory, filled with your average supply of
of armor and other assorted goodies.
Broadway is to the west.
~
275 8 0 0 0 0

View File

@@ -137,7 +137,7 @@ emanating from this direction.
S
#27606
The Pound~
Yes, as a favour to newbies everywhere, we created the pound full of fidos
Yes, as a favor to newbies everywhere, we created the pound full of fidos
and cats for quick experience. Go to town on them. Second Avenue is to the
south.
~
@@ -263,7 +263,7 @@ S
The Statue Of Goethe~
Much like the man, the very lifelike statue exudes an aura
of verbosity. The Statue was constructed many years ago to
honour his genius and humanitarianism, and to his contribution
honor his genius and humanitarianism, and to his contribution
to the foundation of New Sparta.
To the south is Goethe's Garden.
~

View File

@@ -166,9 +166,9 @@ To the west runs Bywater Road.
S
#27707
The House of Arms~
Here is the finest weapons and armour shop in all of Shiredom, many fine
Here is the finest weapons and armor shop in all of Shiredom, many fine
daggers and other blades displayed proudly along the walls and within various
cabinets. A few humble pieces of armour can be seen, most in fine shape
cabinets. A few humble pieces of armor can be seen, most in fine shape
although they look rarely used.
~
277 8 0 0 0 0
@@ -314,7 +314,7 @@ S
A Smial~
This humble smial is basically a hole in the ground which serves as the
proper dwelling place for halflings. Little round windows allow a view of the
green Shirelands outside, the curving walls and gentle colours making this home
green Shirelands outside, the curving walls and gentle colors making this home
a very restful place to be in.
~
277 8 0 0 0 0
@@ -326,7 +326,7 @@ The only exit lies to the east.
S
#27715
A Smial~
This little round hobbit dwelling is warm and cozy, welcoming colours and
This little round hobbit dwelling is warm and cozy, welcoming colors and
comfortably padded wooden furniture making it a most hospitable place. Gentle
heat wafts from a flickering fireplace, the smells of some savoury stew filling
the room deliciously.
@@ -355,7 +355,7 @@ S
#27717
Shiriff Training Grounds~
The sounds of mock battle and feigned death cries echo loudly around this
place, clanging of weapons and scuffling as young halflings train in defence.
place, clanging of weapons and scuffling as young halflings train in defense.
The ground is grassless and muddy where grappling hobbits have worn away the
grass, the air saturated with the smell of sweat.
~
@@ -435,7 +435,7 @@ To the west runs Bywater Road.
S
#27721
The Grocer's Delight~
Tempting scents of newly baked goods fill the air, brightly coloured fruits
Tempting scents of newly baked goods fill the air, brightly colored fruits
and vegetables glistening in neatly lined baskets. Various dried meats hang on
metal hooks against the wall, salted pork and beef jerky amongst them. A small
section is set aside for the locally made treats; apple tarts and hard toffees
@@ -567,7 +567,7 @@ S
#27728
A Grassy Field~
This large field is festively decorated, great tables of food spread out and
colourful banners strewn about the trees. It seems to be a birthday party
colorful banners strewn about the trees. It seems to be a birthday party
judging by the joyful chants and songs that spontaneously erupt, filling the air
with the sound of laughter and merriment.
~
@@ -596,7 +596,7 @@ S
#27729
Southern End of a Grassy Field~
Little flowers and grasses flourish peacefully here, the sounds of music and
clapping coming from the north. Little pieces of coloured party confetti floats
clapping coming from the north. Little pieces of colored party confetti floats
in the breeze along with the seedlings, smells of fresh cooking and baking
saturating the air.
~
@@ -624,7 +624,7 @@ S
#27731
Brandywine Bridge~
The clear water of the Brandywine River flows beneath this solidly built
bridge, bright coloured fish swiming with the current. The cool water looks
bridge, bright colored fish swiming with the current. The cool water looks
invitingly refreshing, pale smooth pebbles lining the ground beneath and tall
reeds bending in the breeze, caressing the water as it rushes past. Delving
Lane extends to the north, while Bywater Road can be seen to the south.
@@ -698,7 +698,7 @@ S
#27734
Delving Lane~
Stretching to the north and the south, Delving Lane is well-tended, beautiful
flowers of various colours blooming on either side, and large trees lining the
flowers of various colors blooming on either side, and large trees lining the
path, shading it with long graceful branches. Little sunflower seeds lie
scattered around, as if some traveller stopped for a brief snack.
~
@@ -819,7 +819,7 @@ A small path winds its way eastward.
S
#27740
A Stony Path~
Little coloured pebbles have been embedded in this bumpy little path that
Little colored pebbles have been embedded in this bumpy little path that
winds through the grass. A small residence can be seen at the northern end of
the trail. The rest of the land seemingly left to the farm animals, the noisy
din of pigs grunting and scuffling coming from the east.
@@ -1136,7 +1136,7 @@ S
The Tailor's~
Yards of various types of fabric are spread carefully out for display,
examples of handsewn gowns and garments hanging from the ceiling or modelled by
wooden stick figures. Baskets of different coloured threads and ribbons sit on
wooden stick figures. Baskets of different colored threads and ribbons sit on
a table in the center of the room, allowing the buyer to choose exactly what
they want.
~

View File

@@ -281,7 +281,7 @@ S
#27915
Western Aisle~
This long aisle lies to the western side of the cathedral, rays of natural
light splaying through the large coloured window, passages from the bible
light splaying through the large colored window, passages from the bible
carefully scrawled into the glass, along with a representation of Christ's
birthday; green pastures filled with shepherds and their flocks.
~
@@ -348,7 +348,7 @@ S
#27918
Eastern Aisle~
Lined with several glass artworks, this corridor is pierced through with
many coloured rays of light, apparently turning off to the north and south.
many colored rays of light, apparently turning off to the north and south.
Here, the largest of all the visible windows portrays a mosaical crucifixion of
Christ, a small inscription reminding visitors to give tithe.
~
@@ -415,7 +415,7 @@ D2
S
#27921
The Western Aisle~
Coloured shafts of light dance along this long crimson-carpeted floor,
Colored shafts of light dance along this long crimson-carpeted floor,
streaming from a large stained-glass representation of Christ's submersion by
John the Baptist in the Jordan River. Carved benches are lined orderly here,
polished and cushioned for the French people of privileged social class.
@@ -792,7 +792,7 @@ D1
S
#27942
Downtown~
This is the downtown area of the city, colourful banners and posters
This is the downtown area of the city, colorful banners and posters
advertising the various shops here. The lazy babbling of a fountain can be
heard, along with the mellow sounds of chattering people. To the east a small
magic shop displays its wares in the window, and to the west is a small
@@ -819,7 +819,7 @@ S
#27943
The Magic Shop of France~
This cozy tent is made of draping blue and purple cloth, various stands and
shelving displaying powders and coloured glass bottles of potion. A heady scent
shelving displaying powders and colored glass bottles of potion. A heady scent
fills the air, as if concoctions have only recently been brewed, and the subtle
sound of something bubbling away can be heard.
~
@@ -1204,7 +1204,7 @@ D1
S
#27961
The Entrance to the Plaza Louis XIV~
A little walkway winds through this mostly paved square, beautiful coloured
A little walkway winds through this mostly paved square, beautiful colored
flowers carefully pruned and sculpted. Slender trees whisper quietly amongst
themselves, cool leafy branches fanning the air as they sway. Two wooden
benches stand either side of the square, painted a pale white, a little note
@@ -1385,7 +1385,7 @@ S
Revolution Plaza~
This seems to be the western end of the plaza, an old building with large
windows looming from the horizon to the east. Blossoming flowers and shrubbery
border the paving here, natural hues of grassy green and the colourful splashes
border the paving here, natural hues of grassy green and the colorful splashes
of red and purple blooms brightening the place.
~
279 0 0 0 0 1
@@ -1546,7 +1546,7 @@ The Musketeer's Room~
This large room is brightly lit, a place of rest for the Musketeers after a
long day's work. Several chairs and beds stand throughout the room and against
the walls, and a big wooden table holds a scattered deck of playing cards. Lush
red carpeting pads the floor, and many colourful Van Gogh paintings decorate
red carpeting pads the floor, and many colorful Van Gogh paintings decorate
the walls.
~
279 8 0 0 0 0

View File

@@ -449,14 +449,14 @@ Actually the cave is so large you think you could just as well be standing
outside. The ceiling is so high above you, you can't really make out the
contours of it. The sides of the cave are burning. Had you not felt so
comfortable, you could easily think you were inside a gigantic fire, looking
out through the flames. You realise, with a sudden stab of fear, that you've
out through the flames. You realize, with a sudden stab of fear, that you've
unwittingly stumbled into the home of Welcor, God of Fiery Justice. You've
better not be here when he gets back...
~
28 8 0 0 0 0
E
flame wall burning fire~
As you study the walls closer, you realise magic keeps the fire alive, and
As you study the walls closer, you realize magic keeps the fire alive, and
it really is HOT. Reaching out to touch it proves a very bad idea, giving you
several burn marks on your hand
~

View File

@@ -155,7 +155,7 @@ D3
S
#28808
On the Bridge of Stars~
This bridge has been made by the stars to honour their ancestors. The
This bridge has been made by the stars to honor their ancestors. The
bridge itself shines brightly and makes you feel that you are walking on a path
of light. An entrance to an ancient building lies north and to the east lies
the Milky Way.

View File

@@ -296,8 +296,8 @@ S
Moon Gate Road, East~
You near the end of Moon Gate Road, and ahead you spot a sharp
dropoff aways to the east. A large building to the south has a
picture of a trout in full plate hanging out front. 'Bob's Armoury
and Tackle' it proclaims. Armoury? Tackle Shop?!? How curious!
picture of a trout in full plate hanging out front. 'Bob's Armory
and Tackle' it proclaims. Armory? Tackle Shop?!? How curious!
Moon Gate Road continues to the east and west.
~
292 8 0 0 0 1
@@ -978,7 +978,7 @@ family.
~
S
#29243
Bob's Armoury and Tackle~
Bob's Armory and Tackle~
This place has to be the WEIRDEST shop you've ever been in.
Fishing poles and halberds decorate the walls. Breast plates stacked
with cups of nightcrawlers on top. Bow strings and fishing line, etc,

View File

@@ -101,7 +101,7 @@ In the camp~
Yikes! You have walked right into a cannibals camp! There are bones laying
all over the place, some of them are obviously human! It looks like you just
missed a big feast. Maybe you should leave before they make you the guest of
honour at the next one!
honor at the next one!
~
295 0 0 0 0 3
D0

View File

@@ -380,7 +380,7 @@ The room is dominated by a black marble table with many chairs
around it. There is marble desk near the window, cleverly
organized and hardly cluttered at all. The window looks out
over an idyllic garden scene that seems very out-of-place near
this factory. The room is done in subdued colours, and seems
this factory. The room is done in subdued colors, and seems
like a nice, spacious area.
~
296 8 0 0 0 0

View File

@@ -52,7 +52,7 @@ Great Hall~
upon which a fresco depicts angels, cherubs and robed figures in postures of
ecstacy as they dispense or receive pleasure. A blazing fireplace at one end
of the room is flanked by chairs in which slaves writhe in pleasure, impaled on
their masters' laps. In the centre of the room is a pole to which slaves may
their masters' laps. In the center of the room is a pole to which slaves may
be tethered as they submit to exquisite punishment. A basket holding riding
crops, whips, switches and paddles is near at hand. At the far end of the room
is a bed-sized platform between two tall columns. On the platform, a slave is
@@ -233,10 +233,10 @@ D0
0 -1 29809
S
#29811
Armoury~
Armory~
Here you enter the this very large room you see that it stores all the
weapons and equipment for war. You see polished and shiny.. The metal coats
of armour worn my the army lined up along one wall.. Hanging on the other
of armor worn my the army lined up along one wall.. Hanging on the other
walls and about the benches are different styles of weapons. You see long
bows, and swords, spears and lances.. Maces and sheilds and battleaxes..
Large numbers of them in neat and organized fashion ready for battle when the
@@ -414,7 +414,7 @@ D2
S
#29819
Royalty~
You have descended into an intimate amphitheatre of abandon where
You have descended into an intimate amphitheater of abandon where
exhibitionists and voyeurs are welcome (and encouraged) to play. Far above
you, a large crack in the domed ceiling reveals a myriad of dark
constellations. The morning star winks mischieveously on the horizon. A low

View File

@@ -53,7 +53,7 @@ Since I couldn't find fly sectors in the original DikuMud, I used
#14, #50, #51, #52, #53
*
The mobs were built with a 'standard' 30-level, DikuMud in mind.
Armour classes range from +10 (bad) to -10 (excellent).
Armor classes range from +10 (bad) to -10 (excellent).
On VieMud, mobile ##05 (Wyrenthoth) was a snivelling excuse of a
dracolich, always whining about how it hated cold, damp, and closed
in spaces. Also, if it was given object ##07 (the ivory staff),
@@ -1242,7 +1242,7 @@ door runes carvings~
The door on the western side of the crypt is covered with strange, yet
elegant carvings. Looking somewhat closer at the carvings, you notice that they
appear to be runes of protection. Mostly against rot and ruin, but there is one
near the centre of the design which looks to be for protection against the
near the center of the design which looks to be for protection against the
undead.
~
S
@@ -1272,7 +1272,7 @@ walls wall painting paintings~
The paintings on the walls show various events in Princess Evalynn's life.
One shows her ill-fated wedding day, when the wedding party was attacked shortly
before the ceremony and Prince Michael was carried off by a large golden dragon.
Another shows her donning a suit of emerald armour in preparation of war. She
Another shows her donning a suit of emerald armor in preparation of war. She
was forced to take the kingdom in hand and defend it against many attacks over
the years by those who thought that Gildoria would fall easily without any solid
male leadership.

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@@ -881,7 +881,7 @@ exit is west.
~
300 8 0 0 0 0
D3
Outside is the amphitheatre chamber.
Outside is the amphitheater chamber.
~
door coffin~
1 -1 30047
@@ -965,7 +965,7 @@ S
The Operating Room~
This circular chamber is dominated by a large stone slab in the
center which bears the stains of countless horrible experiments. The
cruel work that goes on here is generally viewed from the amphitheatre
cruel work that goes on here is generally viewed from the amphitheater
above by the guild apprentices and patrons.
~
300 8 0 0 0 0

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@@ -471,7 +471,7 @@ Low-income student housing lies to the north. BEWARE!
~
0 -1 30124
D1
The student centre, known as the "J" Dock, stands to the east.
The student center, known as the "J" Dock, stands to the east.
~
~
0 -1 30138
@@ -497,17 +497,17 @@ ENTER AT YOUR OWN RISK!
~
E
building~
The student centre lies to the east.
The student center lies to the east.
~
S
#30114
Union Street~
This non-descript road segment runs east-west between University Avenue and
Division Road. To the north is the student centre.
Division Road. To the north is the student center.
~
301 0 0 0 0 1
D0
The student centre, known as the "J" Dock, stands to the north.
The student center, known as the "J" Dock, stands to the north.
~
~
0 -1 30137
@@ -527,7 +527,7 @@ non-descript non descript~
~
E
building~
The student centre lies to the north.
The student center lies to the north.
~
S
#30115
@@ -949,7 +949,7 @@ The hallway continues east.
~
0 -1 30320
D2
An opening to the south brings you to the centre of the building.
An opening to the south brings you to the center of the building.
~
~
0 -1 30325
@@ -974,7 +974,7 @@ S
The Student Health Services Entrance~
This nice and inviting building does not seem quite so nice and inviting
anymore now that you can smell the Formeldehyde. But life has brightened
substantially, there is a Birth Control Centre to the east and a De-Tox unit to
substantially, there is a Birth Control Center to the east and a De-Tox unit to
the south. To the north lies a tempting exit to a cobblestone covered street.
~
@@ -985,7 +985,7 @@ Back to cobblestones, eh?
~
0 -1 30105
D1
The Birth Control Centre looks mighty inviting doesn't it?
The Birth Control Center looks mighty inviting doesn't it?
~
~
0 -1 30172
@@ -1122,7 +1122,7 @@ The Central Annex~
the east you can see the Infobank, and to the west, you can see the Tuck
Shoppe. North of you is the back hall with its bank machines, and south is the
exit to Union Street. This area is usually rather busy with students as this
is the University Student Centre.
is the University Student Center.
~
301 8 0 0 0 1
D0
@@ -1153,7 +1153,7 @@ prawn~
S
#30138
The Back Hall~
This is the back hall of the Student Centre. You can see a Post Office to
This is the back hall of the Student Center. You can see a Post Office to
the north, and a games room to the east. The Central Annex is located to the
south whilst the street is located directly to your west.
~
@@ -1818,7 +1818,7 @@ S
#30166
Campus Pub~
This is your everyday campus pub with loud music, lots of underagers, lots
of beer, and the perennial favourite, Moshing. You find it very difficult to
of beer, and the perennial favorite, Moshing. You find it very difficult to
move around, so decide to limit yourself to the bar. There is only one exit...
The one you entered by (down if you can't remember).
~
@@ -1940,7 +1940,7 @@ plank~
1 -1 30167
S
#30172
Birth Control Centre~
Birth Control Center~
This room is literally plastered with photographs, leaflets, and other birth
control paraphernalia. On the table for instance is a stack of pamphlets to be
handed out to any students who wish to read them.
@@ -2037,7 +2037,7 @@ S
#30176
Auditorium~
This is the large room you probably saw from the hallway attached to its
only exit (west). There are numerous seats arranged like a theatre would be.
only exit (west). There are numerous seats arranged like a theater would be.
There is a large stage at the east end of the room.
~
301 9 0 0 0 3

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@@ -1268,7 +1268,7 @@ down upon them. (Strange! )
~
S
#30259
The Centre Aisle Of The Auditorium~
The Center Aisle Of The Auditorium~
Many rows of seats line the floor of the auditorium. This is where are the
important get-togethers are held. It is quite impressive. But there seems to
be some splotches on the seats. The auditorium continues east and west. A
@@ -2160,8 +2160,8 @@ This is leads to Mob Chute F.
S
#30291
Dunning Auditorium~
This large spacious lecture theatre would probably seat close to 300 and
reminds you of movie theatres of old (like when they sat more than 10). Its
This large spacious lecture theater would probably seat close to 300 and
reminds you of movie theaters of old (like when they sat more than 10). Its
main purpose seems to exist and collect dust. Maybe someone is doing some kind
of study here. There is a sign on the east wall near the front of the room.
~

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@@ -589,7 +589,7 @@ the west and east. There is an extraneous exit to the north.
~
303 8 0 0 0 2
D0
To the north you see... the centre of the building?
To the north you see... the center of the building?
~
~
0 -1 30325
@@ -663,7 +663,7 @@ round circle circular curves curve~
S
#30325
An Odd Circular Room~
A small circular room sits in the centre of the building. There are exits
A small circular room sits in the center of the building. There are exits
to the north and south.
~
303 8 0 0 0 1

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@@ -358,7 +358,7 @@ S
At the edge of a pit~
You find yourself in a large domed chamber, at the edge of a 2' wide hole in
the floor of the room. Muck is dripping over the edge, and the smell is
horrible. As you go closer to the edge and take a peek, you realise there is a
horrible. As you go closer to the edge and take a peek, you realize there is a
drop of about 20', before the bottom is reached. Not caring to try if you can
climb down, you also notice a ladder carved into the wall of the hole. As you
examine the hole closer you see a grate further down.
@@ -458,7 +458,7 @@ D3
S
#3722
A domed cave~
You're in a large domed room. You realised this was once where the builders
You're in a large domed room. You realized this was once where the builders
of the sewers lived and had their things stored. This makes it easier to
understand the fresh air you're smelling from the north. It also helps explain
the millions of bats you see on the ceiling, ignoring you totally. You can
@@ -475,7 +475,7 @@ D2
0 -1 3721
E
bats bat ceiling~
What you first thought to be the face of the rock, you suddenly realise, is
What you first thought to be the face of the rock, you suddenly realize, is
actually bats sitting side by side all across the ceiling.
~
S
@@ -720,7 +720,7 @@ S
#3736
By the hole~
You enter a small room, with a ledge along the walls. Near the middle of the
room a large hole has been eroded by the running water. You realise that
room a large hole has been eroded by the running water. You realize that
however long you would hold your breath, that hole would most definitely kill
you by sheer pressure from the water. Also you notice several chests obviously
hidden by someone who thought this a safe place. You can't fight the water

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@@ -45,7 +45,7 @@ D3
S
#402
The Jade Forest~
Several colourful plants blossom prettily, their vibrant hues only visible
Several colorful plants blossom prettily, their vibrant hues only visible
now and again from their hiding place in the grass. The plant life here is so
abundant that it completely obscures any trail, making it very easy for a
traveler to become lost.
@@ -711,7 +711,7 @@ S
Marsh~
The marsh becomes thicker and more dangerous, the mud pulling more
insistently at anything touching it. Nothing grows here except algae and
moulds, blue-green swirls of colour bubbling on the surface of the mud.
moulds, blue-green swirls of color bubbling on the surface of the mud.
~
4 0 0 0 0 3
D1
@@ -857,11 +857,11 @@ D3
0 0 454
S
#449
Jedidiah's Armour Shop~
A sign hangs in one of the windows that reads "Welcome to Jedidiah's Armour
Jedidiah's Armor Shop~
A sign hangs in one of the windows that reads "Welcome to Jedidiah's Armor
Shop!" Here it is possible to buy or sell items for a fair price. In some cases,
Jedidiah may even accept trade. His shop appears to be well stocked with
various leather and metal armours, although why they would be needed in such a
various leather and metal armors, although why they would be needed in such a
quiet place as this is not clear.
~
4 8 0 0 0 0
@@ -898,7 +898,7 @@ S
#451
Cobblestone Road~
This road appears to be leading up to the entrance of a modest shop. A few
flower boxes decorate the outside of the building, their colourful heads bobbing
flower boxes decorate the outside of the building, their colorful heads bobbing
in the wind, filling the air with a delicate perfume. All around can be seen
many beautiful houses, flowers and plants.
~
@@ -1324,7 +1324,7 @@ Sanctus Trail~
The trail begins to turn here, heading to the west. A small breeze cascades
over the land, stirring little dust clouds into the air. Leaves flutter lazily
as they fall from the trees and onto the ground, carpeting it with a layer of
earthy colours.
earthy colors.
~
4 0 0 0 0 3
D2

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@@ -1037,7 +1037,7 @@ closes down to tunnel size to the west as the only obvious exit
leads away in that direction. Before heading off that way, you
decide to look around the cave. The walls are slightly damp to
the touch, and the ceiling is very smooth. Almost right in the
centre of the ceiling, a well rounded hole has been made.
center of the ceiling, a well rounded hole has been made.
~
40 9 0 0 0 3
D3

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@@ -286,7 +286,7 @@ D3
0 -1 4113
E
wall walls moisture coat coating~
The coating of moisture on the walls has strange little patterns of colour
The coating of moisture on the walls has strange little patterns of color
weaving through it, almost as if someone had spilled oil on a horizontal water
surface.
~

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@@ -317,7 +317,7 @@ S
#5310
The Fire Pool~
This room is dominated by a massive raised pool that is filled with
not water but flames of intense heat. The multicoloured flames lick out
not water but flames of intense heat. The multicolored flames lick out
at you, searching for things to burn. The pool proceeds to the east into
a small chamber.
~
@@ -1152,7 +1152,7 @@ S
An Arched Hall~
This hallway has a beautiful arch to it, formed painstakingly and
exquisitely out of the sandy stones of the pyramid. To the east is
a small, golden-coloured crypt, and the hall proceeds to the south
a small, golden-colored crypt, and the hall proceeds to the south
and north.
~
53 8 0 0 0 0
@@ -1229,7 +1229,7 @@ You see a hall with a beautifully arched ceiling.
E
particles glass~
The glassy particles reflect and refract your light source in a myriad of
dazzling colours that dance across your eyes and make you giggle.
dazzling colors that dance across your eyes and make you giggle.
~
S
#5353

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@@ -158,7 +158,7 @@ S
Southeastern Market Square~
In this corner of the market some of the largest warriors in the land
tower over you. It is easy to understand why they hang out here once you
notice the weapon shop and the armoury close by. Perhaps you might stop
notice the weapon shop and the armory close by. Perhaps you might stop
in and take a look at the wares these shops have to offer.
~
54 0 0 0 0 1

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@@ -459,7 +459,7 @@ S
The Repair Shop~
One of the most popular shops in New Thalos, this shop is always a
hive of activity. It is almost inhuman the way one man can fix all
types of armour singlehandedly. If you have an item in need of repair
types of armor singlehandedly. If you have an item in need of repair
simply give it to the man behind the counter.
There is a small sign on the counter.
~
@@ -487,12 +487,12 @@ D1
0 -1 5408
S
#5529
Abdul's Armour~
The sound of hammering metal grows louder as you enter the armoury.
Abdul's Armor~
The sound of hammering metal grows louder as you enter the armory.
Young boys run to and fro carrying buckets of water and coal. A few
dwarves work on sections of armour in the back of the shop, their
dwarves work on sections of armor in the back of the shop, their
hammers working too fast to follow. The walls are adorned in all of
Abdul's prize creations. Here you can purchase suits of armour meant
Abdul's prize creations. Here you can purchase suits of armor meant
to keep monsters from hacking you into little pieces.
A note on the wall beckons your attention.
~
@@ -618,7 +618,7 @@ E
note~
The note simply reads:
@
READ THE NOTE IN THE ARMOURY
READ THE NOTE IN THE ARMORY
@
Igor.
~

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@@ -1305,7 +1305,7 @@ with a full set of restraints. A ledge nearby has a whole
array of sterile medical equipment on it, covered over by
a clear lid. There's a drain in the floor with gradients
leading to it to carry away the blood. For some reason,
you don't imagine this as a voluntary operating theatre...
you don't imagine this as a voluntary operating theater...
~
62 8 0 0 0 0
D1

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@@ -184,7 +184,7 @@ S
The Sitting Room Of Naris~
You are standing in the middle of a really comfortable place. The
walls are decorated with paintings of smiling Kings and Queens. The
most attractive picture is one of a Prince in shining armour. By one
most attractive picture is one of a Prince in shining armor. By one
of the walls there is an old armchair. The only exit is through the
aspenwood door to the east.
~

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@@ -220,7 +220,7 @@ D2
E
shelf~
A small wooden shelf hangs precariously from the faded and papered wall. A
few books, encrusted with cobwebs still remain. Arms and Armour, The Armilana
few books, encrusted with cobwebs still remain. Arms and Armor, The Armilana
Defense to name a few. There is a small cermaic swan on the top shelf that
almost escaped your notice.
~