Updated World and files for 3.65 release. --Rumble
This commit is contained in:
@@ -410,11 +410,12 @@ Switch Echo Example~
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2 g 100
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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* put a wait in here so it doesn't fire before the player enters the room
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* Since this is an ENTER trigger we must put a wait in here
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* so it doesn't fire before the player enters the room
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wait 1
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switch %random.3%
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switch %random.4%
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case 1
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* only the person entering the room will see this.
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* only the person (actor) entering the room will see this.
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%send% %actor% You trip over a root as you walk into the room.
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* everyone in the room except the actor will see this.
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%echoaround% %actor% %actor.name% trips on a root while walking into the room.
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@@ -431,6 +432,19 @@ switch %random.3%
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case 3
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%echo% A light breeze picks up, causing the leaves to rustle quietly.
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break
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case 4
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* echoes go to everyone, even sleeping players. To prevent this try:
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set target_char %self.people%
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while %target_char%
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set tmp_target %target_char.next_in_room%
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if %target_char.pos% != sleeping
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%send% %target_char% You are not sleeping
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else
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%send% %target_char% You are sleeping
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end
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set target_char %tmp_target%
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done
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break
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default
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* this should be here, even if it's never reached
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%echo% This is the default case, just in case I missed something. Get it? Just in case!
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@@ -1637,7 +1651,7 @@ Room Speech Example~
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* set the first word
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set word %speech.car%
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* set the rest of the speech string
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se rest %speech.cdr%
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set rest %speech.cdr%
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* while there is a first word keep going
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while %word%
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%echo% the first word is: %word%
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@@ -2269,6 +2283,7 @@ Obj Load Example~
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1 n 50
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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* Squeak when loading.
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%echo% %self.shortdesc% lets out a faint squeak as if gasping for breath.
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~
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#89
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@@ -2929,7 +2944,7 @@ set leper 31200
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set altar 31400
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set mcgintey 31500
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set wharf 31700
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set dock 31800
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set dock 31801
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set yllnthad 31900
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set bay 32200
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set pale 32300
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@@ -1604,7 +1604,7 @@ end
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~
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#175
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Chuck Norris - 34~
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0 ab 12
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0 ab 8
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~
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* Chuck Norris Facts!
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eval max %random.89%
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@@ -18,7 +18,7 @@ if %actor.is_pc%
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Eval test %test1.strlen%
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Eval che %sum%/1
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If %che% == %sum%
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%echo% @WComputing results...@n
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%echo% WComputing results... n
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if (%speech%/===)
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if (%sum%==1)
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set sum Yes
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@@ -44,23 +44,23 @@ if %actor.is_pc%
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end
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eval opt1 8 + %test%
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eval opt2 (2*%wid1.strlen%)+%sumslen.strlen%+5
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%echo% @WWizzzzzzzzzz....@n
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%echo% WWizzzzzzzzzz.... n
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if (%opt1%-2) == (%opt2%)
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%echo% @c...%y%...@n
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%echo% @c:@C..%y%..@c:@n
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%echo% @c:@C:@G %speech% @C :@c:@n
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%echo% @c:@C:.%y%.:@c:@n
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%echo% @c:@C: %wid1%@G %sum% @C%wid1% :@c:@n
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%echo% @c:@C:.%y%.:@c:@n
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%echo% @c:..%y%..:@n
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%echo% c...%y%... n
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%echo% c: C..%y%.. c: n
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%echo% c: C: G %speech% C : c: n
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%echo% c: C:.%y%.: c: n
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%echo% c: C: %wid1% G %sum% C%wid1% : c: n
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%echo% c: C:.%y%.: c: n
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%echo% c:..%y%..: n
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else
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%echo% @r....%y%...@n
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%echo% @r:@R...%y%..@r:@n
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%echo% @r:@R:@G %speech% @R :@r:@n
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%echo% @r:@R:..%y%.:@r:@n
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%echo% @r:@R: %wid1%@G %sum% @R%wid1% :@r:@n
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%echo% @r:@R:..%y%.:@r:@n
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%echo% @r:...%y%..:@n
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%echo% r....%y%... n
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%echo% r: R...%y%.. r: n
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%echo% r: R: G %speech% R : r: n
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%echo% r: R:..%y%.: r: n
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%echo% r: R: %wid1% G %sum% R%wid1% : r: n
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%echo% r: R:..%y%.: r: n
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%echo% r:...%y%..: n
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end
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end
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end
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@@ -226,46 +226,46 @@ end
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eval forest_sounds %random.25%
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switch %forest_sounds%
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case 1
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%echo% @gThe gently chirping of crickets peacefully resonate across the forest.@n
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%echo% gThe gently chirping of crickets peacefully resonate across the forest. n
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break
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case 2
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%echo% A haze of @yfir@Wefl@yies@n dart inbetween some ancient cedars.
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%echo% A haze of yfir Wefl yies n dart inbetween some ancient cedars.
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break
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case 3
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%echo% @DA thick fog drifts in, dampening the moss.@n
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%echo% DA thick fog drifts in, dampening the moss. n
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break
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case 4
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%echo% @DThe area is surrounded by a visually impeneratable mist.@n
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%echo% DThe area is surrounded by a visually impeneratable mist. n
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break
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case 5
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%echo% @DThe grey haze starts to glow a dim silvery shade as the moonlight strikes it.@n
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%echo% DThe grey haze starts to glow a dim silvery shade as the moonlight strikes it. n
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break
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case 6
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%echo% @DThe damp fallen clouds swirl slightly in an eddying wind.@n
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%echo% DThe damp fallen clouds swirl slightly in an eddying wind. n
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break
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case 7
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%echo% @DThe thick brume shifts and ebbs away slightly.@n
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%echo% DThe thick brume shifts and ebbs away slightly. n
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break
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case 8
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%echo% A hushed whispering sound seems to emanate from the patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n.
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%echo% A hushed whispering sound seems to emanate from the patch of rt wo ra wd rs wt ro wo rl ws n.
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break
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case 9
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%echo% The largest @rt@wo@ra@wd@rs@wt@ro@wo@rl@n yawns openly and mumbles something to one of its friends.
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%echo% The largest rt wo ra wd rs wt ro wo rl n yawns openly and mumbles something to one of its friends.
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break
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case 10
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%echo% Like a diminutive choir, the patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n let loose a high-pitched song of peace.
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%echo% Like a diminutive choir, the patch of rt wo ra wd rs wt ro wo rl ws n let loose a high-pitched song of peace.
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break
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case 11
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%echo% From the east, tiny voices talk amongst themselves in their own plant-like language.
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break
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case 12
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%echo% The patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n sway synchronisingly in the silver moonlight.
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%echo% The patch of rt wo ra wd rs wt ro wo rl ws n sway synchronisingly in the silver moonlight.
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break
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case 13
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%echo% The peaceful chirping of bird-song floats down from above.
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break
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case 14
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%echo% @gA piping little note sings down to you from above.@n
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%echo% gA piping little note sings down to you from above. n
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break
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case 15
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%echo% The tweeting of a newly born bird calling to its mother echoes around the forest.
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@@ -277,16 +277,16 @@ switch %forest_sounds%
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%echo% The sound of ruffling and the snapping of small twigs reaches your ears.
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break
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case 18
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%echo% @gA rapid chattering drifts down from the giant trees to the northeast.@n
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%echo% gA rapid chattering drifts down from the giant trees to the northeast. n
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break
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case 19
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%echo% With inequable grace, a snowy white owl ghosts in on silent wings.
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break
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case 20
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%echo% A @dblack @Dbat@n flutters across the forest, high above.
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%echo% A dblack Dbat n flutters across the forest, high above.
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break
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case 21
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%echo% @gA relaxed nattering can be heard in the top of a tree to the south.@n
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%echo% gA relaxed nattering can be heard in the top of a tree to the south. n
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break
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case 22
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%echo% A hedgehog slowly wanders inbetween some trees and out of view.
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@@ -295,10 +295,10 @@ switch %forest_sounds%
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%echo% A faint wind breathes in from all directions, steeping the mists.
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break
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case 24
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%echo% A @rr@ya@bi@gn@cb@mo@rw@n-colored butterfly floats across the clearing.
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%echo% A rr ya bi gn cb mo rw n-colored butterfly floats across the clearing.
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break
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case 25
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%echo% A strange @Yglowing @wluminescence@n drifts off to the north, fading into the damp fog.
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%echo% A strange Yglowing wluminescence n drifts off to the north, fading into the damp fog.
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break
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default
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break
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@@ -473,7 +473,7 @@ if %cmd% == go
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set p_dir %arg%
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extract px 1 %playerco%
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extract py 2 %playerco%
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set [%py%][%px%] @g\*@n
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set [%py%][%px%] g\* n
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switch %p_dir%
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case right
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if %px%!=10
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@@ -522,7 +522,7 @@ if %cmd% == go
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eval holech %%[%py%][%px%]%%
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if %holech%/=@@
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if !(%chase%>0)
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set alert @MYou fall into a bottomless pit!@n
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set alert MYou fall into a bottomless pit! n
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unset points
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set nextlev 0
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global nextlev
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@@ -543,14 +543,14 @@ if %cmd% == go
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global points
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eval exo (%nextlev%*950)
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nop %actor.exp(%exo%)%
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set [%py%][%px%] @c.@n
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set [%py%][%px%] c. n
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global [%py%][%px%]
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eval prize_count (%prize_count%)+1
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set winner [%prize_count%]
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if %prize_count%>=%numofprizes%
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eval nextlev (%nextlev%)+1
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global nextlev
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set winner @YYou Win!!!@n Moving to level %nextlev%.
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set winner YYou Win!!! n Moving to level %nextlev%.
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set px 10
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set py 10
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set ax 1
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@@ -577,22 +577,22 @@ if %cmd% == go
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eval spec_prize [%random.10%][%random.10%]
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global spec_prize
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else
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set %spec_prize% @yY@n
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set %spec_prize% yY n
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eval spec_prize
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global spec_prize
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end
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end
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if %sizem%
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set [%py%][%px%] @GO@n
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set [%py%][%px%] GO n
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unset sizem
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else
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set [%py%][%px%] @Go@n
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set [%py%][%px%] Go n
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set sizem 1
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global sizem
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end
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extract ax 1 %animal%
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extract ay 2 %animal%
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set [%ay%][%ax%] @r\*@n
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set [%ay%][%ax%] r\* n
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if !%dir_chosen%
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set dir_chosen 1
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if %px%>%ax%
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@@ -665,7 +665,7 @@ if %cmd% == go
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set animal %ax% %ay%
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global animal
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end
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eval [%ay%][%ax%] @Ra@n
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eval [%ay%][%ax%] Ra n
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eval ch_3 %%[%py%][%px%]%%
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set ch_3 %ch_3%
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if %ch_3.contains(a)%
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@@ -685,7 +685,7 @@ if %cmd% == go
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set py 10
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%force% %actor% createnewgame
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else
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set alert You have been eaten by the @Ranimal@n.
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set alert You have been eaten by the Ranimal n.
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set points 0
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global points
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set nextlev 0
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@@ -731,26 +731,26 @@ if %cmd% == go
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if %cht%>0
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set chy You can FLY and chase the animal %cht% more times.
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end
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set snd %send% %actor% @n
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set snd %send% %actor% n
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%force% %actor% cls
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%snd% ) \\ / (
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%snd% /\|\\ )\\_/( /\|\\
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%snd% \* / \| \\ (/\\\|/\\) / \| \\ \*
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%snd% \|\`._____________/__\|__o____\\\`\|'/___o__\|__\\______.'\|
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%snd% \| '\^\` \| \\\|/ '\^\` \|
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%snd% \| \| V level: %levlev% \| Dir: @C %arg%@n
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%snd% \| %printrow10% \| @M@@@n = Bottomless Pit \| Points: @Y%points%@n
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%snd% \| %printrow9% \| @yY@n = Power Up \| Exp: @C%exx%@n
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%snd% \| %printrow8% \| @Wp@n = Prize \| AMU: %dedu%
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%snd% \| %printrow7% \| @Go@n = You \|
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%snd% \| %printrow6% \| @Ra@n = Animal \|
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%snd% \| %printrow5% \| @cTo Move Type:@n \|
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%snd% \| %printrow4% \| @Cgo <up\|down\|left\|right>@n\|
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%snd% \| \| V level: %levlev% \| Dir: C %arg% n
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%snd% \| %printrow10% \| M@@ n = Bottomless Pit \| Points: Y%points% n
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%snd% \| %printrow9% \| yY n = Power Up \| Exp: C%exx% n
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%snd% \| %printrow8% \| Wp n = Prize \| AMU: %dedu%
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%snd% \| %printrow7% \| Go n = You \|
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%snd% \| %printrow6% \| Ra n = Animal \|
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%snd% \| %printrow5% \| cTo Move Type: n \|
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%snd% \| %printrow4% \| Cgo <up\|down\|left\|right> n\|
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%snd% \| %printrow3% \| \|
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%snd% \| %printrow2% \| @BCost of AMU exp per MV@n \|
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%snd% \| %printrow1% \| @BIf you have exp.@n \|
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%snd% \| %printrow2% \| BCost of AMU exp per MV n \|
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%snd% \| %printrow1% \| BIf you have exp. n \|
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%snd% \| \| \|
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%snd% \| \| NEEDED: @R%numop%@n HAVE: @G%przc%@n \|
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%snd% \| \| NEEDED: R%numop% n HAVE: G%przc% n \|
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%snd% \| .______________________\|______________________. \|
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%snd% \|' l /\\ / \\\\ \\ /\\ l \`\|
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%snd% \* l / V )) V \\ l \*
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@@ -807,8 +807,8 @@ eval animal 1 1
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global animal
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eval playerco 10 10
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global playerco
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set [1][1] @ra@n
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set [10][10] @Go@n
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set [1][1] ra n
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set [10][10] Go n
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global [1][1]
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global [10][10]
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eval numofprizes 0
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@@ -823,25 +823,25 @@ while (%ww%>1)
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eval n %ww%
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eval row %random.10%
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eval r_col (%random.3%-1)
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set [%n%][1] @c.@n
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set [%n%][1] c. n
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global [%n%][1]
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set [%n%][2] @c.@n
|
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set [%n%][2] c. n
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global [%n%][2]
|
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set [%n%][3] @c.@n
|
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set [%n%][3] c. n
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global [%n%][3]
|
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set [%n%][4] @c.@n
|
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set [%n%][4] c. n
|
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global [%n%][4]
|
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set [%n%][5] @c.@n
|
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set [%n%][5] c. n
|
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global [%n%][5]
|
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set [%n%][6] @c.@n
|
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set [%n%][6] c. n
|
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global [%n%][6]
|
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set [%n%][7] @c.@n
|
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set [%n%][7] c. n
|
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global [%n%][7]
|
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set [%n%][8] @c.@n
|
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set [%n%][8] c. n
|
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global [%n%][8]
|
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set [%n%][9] @c.@n
|
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set [%n%][9] c. n
|
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global [%n%][9]
|
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set [%n%][10] @c.@n
|
||||
set [%n%][10] c. n
|
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global [%n%][10]
|
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if (%r_col%)
|
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while (%r_col%<3)
|
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@@ -850,7 +850,7 @@ while (%ww%>1)
|
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if !(%posis%/=[%n%][%jj%])
|
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eval numofprizes %numofprizes%+1
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global numofprizes
|
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eval [%n%][%jj%] @Wp@n
|
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eval [%n%][%jj%] Wp n
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global [%n%][%jj%]
|
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set posis %posis% [%n%][%jj%]
|
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end
|
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@@ -866,13 +866,13 @@ if (%r_ttt%>0)
|
||||
eval j9 %random.10%
|
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eval cer %%[%j9%][%j8%]%%
|
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if !(%cer%/=p)
|
||||
eval [%j9%][%j8%] @M\@@@n
|
||||
eval [%j9%][%j8%] M\@@ n
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||||
global [%j9%][%j8%]
|
||||
end
|
||||
done
|
||||
end
|
||||
if !(%[10][10]%/=p)
|
||||
set [10][10] @c.@n
|
||||
set [10][10] c. n
|
||||
global [10][10]
|
||||
end
|
||||
~
|
||||
@@ -894,7 +894,7 @@ while %self.varexists(%j%)%
|
||||
done
|
||||
eval j %j%+1
|
||||
done
|
||||
%echo% @yO===============SCORE======BOARD=====================O@n
|
||||
%echo% yO===============SCORE======BOARD=====================O n
|
||||
wait 1
|
||||
%echo% O=#==NAME============\|=Level=\|=Points==\|=EXP=========O
|
||||
set i 1
|
||||
@@ -932,7 +932,7 @@ while %self.varexists(%j%)%
|
||||
if %d%<9
|
||||
set d 0%j%
|
||||
end
|
||||
%echo% \|@g%d%@n: @w%nam%@n %sp%\| @c%ll%@n \| @y%points%@n \| @W%exp%@n
|
||||
%echo% \| g%d% n: w%nam% n %sp%\| c%ll% n \| y%points% n \| W%exp% n
|
||||
eval j %j%+1
|
||||
done
|
||||
%echo% O=#==================================================O
|
||||
@@ -1114,9 +1114,9 @@ end
|
||||
autolook for (rm 1269) Elaseth's Oubliette~
|
||||
2 g 100
|
||||
~
|
||||
%echo% @n
|
||||
%echo% @n
|
||||
%echo% @DWelcome to hell. Next time heed the gods, they don't play games.@n
|
||||
%echo% n
|
||||
%echo% n
|
||||
%echo% DWelcome to hell. Next time heed the gods, they don't play games. n
|
||||
~
|
||||
#1269
|
||||
harp~
|
||||
@@ -1288,117 +1288,117 @@ Shuffle Deck~
|
||||
1 c 7
|
||||
*~
|
||||
if %cmd% == shuffle
|
||||
%echo% %deck% card's in the deck.
|
||||
%echo% %deck% cards in the deck.
|
||||
set deck 52
|
||||
global deck
|
||||
*
|
||||
set Ace_Spade's 1
|
||||
global Ace_Spade's
|
||||
set 2_Spade's 1
|
||||
global 2_Spade's
|
||||
set 3_Spade's 1
|
||||
global 3_Spade's
|
||||
set 4_Spade's 1
|
||||
global 4_Spade's
|
||||
set 5_Spade's 1
|
||||
global 5_Spade's
|
||||
set 6_Spade's 1
|
||||
global 6_Spade's
|
||||
set 7_Spade's 1
|
||||
global 7_Spade's
|
||||
set 8_Spade's 1
|
||||
global 8_Spade's
|
||||
set 9_Spade's 1
|
||||
global 9_Spade's
|
||||
set 10_Spade's 1
|
||||
global 10_spade's
|
||||
set Jack_Spade's 1
|
||||
global Jack_Spade's
|
||||
set Queen_Spade's 1
|
||||
global Queen_Spade's
|
||||
set King_Spade's 1
|
||||
global King_Spade's
|
||||
set Ace_Spades 1
|
||||
global Ace_Spades
|
||||
set 2_Spades 1
|
||||
global 2_Spades
|
||||
set 3_Spades 1
|
||||
global 3_Spades
|
||||
set 4_Spades 1
|
||||
global 4_Spades
|
||||
set 5_Spades 1
|
||||
global 5_Spades
|
||||
set 6_Spades 1
|
||||
global 6_Spades
|
||||
set 7_Spades 1
|
||||
global 7_Spades
|
||||
set 8_Spades 1
|
||||
global 8_Spades
|
||||
set 9_Spades 1
|
||||
global 9_Spades
|
||||
set 10_Spades 1
|
||||
global 10_spades
|
||||
set Jack_Spades 1
|
||||
global Jack_Spades
|
||||
set Queen_Spades 1
|
||||
global Queen_Spades
|
||||
set King_Spades 1
|
||||
global King_Spades
|
||||
*
|
||||
set Ace_Heart's 1
|
||||
global Ace_Heart's
|
||||
set 2_Heart's 1
|
||||
global 2_Heart's
|
||||
set 3_Heart's 1
|
||||
global 3_Heart's
|
||||
set 4_Heart's 1
|
||||
global 4_Heart's
|
||||
set 5_Heart's 1
|
||||
global 5_Heart's
|
||||
set 6_Heart's 1
|
||||
global 6_Heart's
|
||||
set 7_Heart's 1
|
||||
global 7_Heart's
|
||||
set 8_Heart's 1
|
||||
global 8_Heart's
|
||||
set 9_Heart's 1
|
||||
global 9_Heart's
|
||||
set 10_Heart's 1
|
||||
global 10_Heart's
|
||||
set Jack_Heart's 1
|
||||
global Jack_Heart's
|
||||
set Queen_Heart's 1
|
||||
global Queen_Heart's
|
||||
set King_Heart's 1
|
||||
global King_Heart's
|
||||
set Ace_Hearts 1
|
||||
global Ace_Hearts
|
||||
set 2_Hearts 1
|
||||
global 2_Hearts
|
||||
set 3_Hearts 1
|
||||
global 3_Hearts
|
||||
set 4_Hearts 1
|
||||
global 4_Hearts
|
||||
set 5_Hearts 1
|
||||
global 5_Hearts
|
||||
set 6_Hearts 1
|
||||
global 6_Hearts
|
||||
set 7_Hearts 1
|
||||
global 7_Hearts
|
||||
set 8_Hearts 1
|
||||
global 8_Hearts
|
||||
set 9_Hearts 1
|
||||
global 9_Hearts
|
||||
set 10_Hearts 1
|
||||
global 10_Hearts
|
||||
set Jack_Hearts 1
|
||||
global Jack_Hearts
|
||||
set Queen_Hearts 1
|
||||
global Queen_Hearts
|
||||
set King_Hearts 1
|
||||
global King_Hearts
|
||||
*
|
||||
set Ace_Club's 1
|
||||
global Ace_Club's
|
||||
set 2_Club's 1
|
||||
global 2_Club's
|
||||
set 3_Club's 1
|
||||
global 3_Club's
|
||||
set 4_Club's 1
|
||||
global 4_Club's
|
||||
set 5_Club's 1
|
||||
global 5_Club's
|
||||
set 6_Club's 1
|
||||
global 6_Club's
|
||||
set 7_Club's 1
|
||||
global 7_Club's
|
||||
set 8_Club's 1
|
||||
global 8_Club's
|
||||
set 9_Club's 1
|
||||
global 9_Club's
|
||||
set 10_Club's 1
|
||||
global 10_Club's
|
||||
set Jack_Club's 1
|
||||
global Jack_Club's
|
||||
set Queen_Club's 1
|
||||
global Queen_Club's
|
||||
set King_Club's 1
|
||||
global King_Club's
|
||||
set Ace_Clubs 1
|
||||
global Ace_Clubs
|
||||
set 2_Clubs 1
|
||||
global 2_Clubs
|
||||
set 3_Clubs 1
|
||||
global 3_Clubs
|
||||
set 4_Clubs 1
|
||||
global 4_Clubs
|
||||
set 5_Clubs 1
|
||||
global 5_Clubs
|
||||
set 6_Clubs 1
|
||||
global 6_Clubs
|
||||
set 7_Clubs 1
|
||||
global 7_Clubs
|
||||
set 8_Clubs 1
|
||||
global 8_Clubs
|
||||
set 9_Clubs 1
|
||||
global 9_Clubs
|
||||
set 10_Clubs 1
|
||||
global 10_Clubs
|
||||
set Jack_Clubs 1
|
||||
global Jack_Clubs
|
||||
set Queen_Clubs 1
|
||||
global Queen_Clubs
|
||||
set King_Clubs 1
|
||||
global King_Clubs
|
||||
*
|
||||
set Ace_Diamond's 1
|
||||
global Ace_Diamond's
|
||||
set 2_Diamond's 1
|
||||
global 2_Diamond's
|
||||
set 3_Diamond's 1
|
||||
global 3_Diamond's
|
||||
set 4_Diamond's 1
|
||||
global 4_Diamond's
|
||||
set 5_Diamond's 1
|
||||
global 5_Diamond's
|
||||
set 6_Diamond's 1
|
||||
global 6_Diamond's
|
||||
set 7_Diamond's 1
|
||||
global 7_Diamond's
|
||||
set 8_Diamond's 1
|
||||
global 8_Diamond's
|
||||
set 9_Diamond's 1
|
||||
global 9_Diamond's
|
||||
set 10_Diamond's 1
|
||||
global 10_Diamond's
|
||||
set Jack_Diamond's 1
|
||||
global Jack_Diamond's
|
||||
set Queen_Diamond's 1
|
||||
global Queen_Diamond's
|
||||
set King_Diamond's 1
|
||||
global King_Diamond's
|
||||
set Ace_Diamonds 1
|
||||
global Ace_Diamonds
|
||||
set 2_Diamonds 1
|
||||
global 2_Diamonds
|
||||
set 3_Diamonds 1
|
||||
global 3_Diamonds
|
||||
set 4_Diamonds 1
|
||||
global 4_Diamonds
|
||||
set 5_Diamonds 1
|
||||
global 5_Diamonds
|
||||
set 6_Diamonds 1
|
||||
global 6_Diamonds
|
||||
set 7_Diamonds 1
|
||||
global 7_Diamonds
|
||||
set 8_Diamonds 1
|
||||
global 8_Diamonds
|
||||
set 9_Diamonds 1
|
||||
global 9_Diamonds
|
||||
set 10_Diamonds 1
|
||||
global 10_Diamonds
|
||||
set Jack_Diamonds 1
|
||||
global Jack_Diamonds
|
||||
set Queen_Diamonds 1
|
||||
global Queen_Diamonds
|
||||
set King_Diamonds 1
|
||||
global King_Diamonds
|
||||
*
|
||||
%echo% %actor.name% shuffles %actor.hisher% deck.
|
||||
%echo% %deck% cards in the deck.
|
||||
@@ -1409,19 +1409,19 @@ elseif %cmd% == deal
|
||||
switch %random.4%
|
||||
case 1
|
||||
set col
|
||||
set suit Diamond's
|
||||
set suit Diamonds
|
||||
break
|
||||
case 2
|
||||
set col
|
||||
set suit Heart's
|
||||
set suit Hearts
|
||||
break
|
||||
case 3
|
||||
set col
|
||||
set suit Club's
|
||||
set suit Clubs
|
||||
break
|
||||
case 4
|
||||
set col
|
||||
set suit Spade's
|
||||
set suit Spades
|
||||
break
|
||||
default
|
||||
set suit JOKER!
|
||||
@@ -1503,7 +1503,7 @@ remote spech %world_global.id%
|
||||
~
|
||||
set fire %random.900%
|
||||
wait %fire% sec
|
||||
%echo% @bThe fire crackles softly in the fireplace.@n
|
||||
%echo% bThe fire crackles softly in the fireplace. n
|
||||
~
|
||||
#1289
|
||||
(1209) Taylors Random Office Noises~
|
||||
@@ -1512,19 +1512,19 @@ wait %fire% sec
|
||||
set office_noises %random.5%
|
||||
switch %office_noises%
|
||||
case 1
|
||||
%echo% @bLoud footsteps can be heard coming from the hall outside.@n
|
||||
%echo% bLoud footsteps can be heard coming from the hall outside. n
|
||||
break
|
||||
case 2
|
||||
%echo% @bThe sound of thunder echoes in from outside.@n
|
||||
%echo% bThe sound of thunder echoes in from outside. n
|
||||
break
|
||||
case 3
|
||||
%echo% @bA large book falls off the desk, hitting the floor with a loud thud.@n
|
||||
%echo% bA large book falls off the desk, hitting the floor with a loud thud. n
|
||||
break
|
||||
case 4
|
||||
%echo% @bTalking can be heard coming from outside the door.@n
|
||||
%echo% bTalking can be heard coming from outside the door. n
|
||||
break
|
||||
case 5
|
||||
%echo% @bThe sound of chirping birds flows in though the window.@n
|
||||
%echo% bThe sound of chirping birds flows in though the window. n
|
||||
break
|
||||
default
|
||||
break
|
||||
|
||||
@@ -550,12 +550,13 @@ drop rose
|
||||
2 c 100
|
||||
xdeathx~
|
||||
wait 300 s
|
||||
if (%actor.varexists(zn19_death)%)
|
||||
rdelete zn19_death %actor.id%
|
||||
%send% %actor% You feel an agonising piercing pain as spider's fangs sink into you.
|
||||
%at% 1993 %purge% cocoon
|
||||
%at% 1993 %echo% A swarm of small spiders suddenly covers the cocoon, a muffled scream coming from within as it is completely devoured.
|
||||
%damage% %actor% 9999
|
||||
if %actor.varexists(zn19_death)%
|
||||
rdelete zn19_death %actor.id%
|
||||
%send% %actor% You feel an agonising piercing pain as spider's fangs sink into you.
|
||||
%at% 1993 %purge% cocoon
|
||||
%at% 1993 %echo% A swarm of small spiders suddenly covers the cocoon, a muffled scream coming from within as it is completely devoured.
|
||||
%damage% %actor% 9999
|
||||
end
|
||||
~
|
||||
#1936
|
||||
(1936) Selvetarm casts blind~
|
||||
@@ -762,7 +763,7 @@ attach 1926 %self.id%
|
||||
quaff~
|
||||
if %cmd.mudcommand% == quaff
|
||||
if %arg% == red
|
||||
%echoaround% %actor% %actor.name%'s muscles begin to bulge enormously as %actor.heshe% quaffs a @Rred vial@n.
|
||||
%echoaround% %actor% %actor.name%'s muscles begin to bulge enormously as %actor.heshe% quaffs a Rred vial n.
|
||||
%send% %actor% You feel your muscles beginning to bulge enormously, your whole body becoming stronger and more hardy.
|
||||
dg_affect %actor% str 5 24
|
||||
dg_affect %actor% maxhit 100 24
|
||||
@@ -779,7 +780,7 @@ end
|
||||
quaff~
|
||||
if %cmd.mudcommand% == quaff
|
||||
if %arg% == blue
|
||||
%echoaround% %actor% %actor.name%'s magical aura begins to glow brightly as %actor.heshe% quaffs a @Bblue vial@n.
|
||||
%echoaround% %actor% %actor.name%'s magical aura begins to glow brightly as %actor.heshe% quaffs a Bblue vial n.
|
||||
%send% %actor% Your magical aura begins to glow brightly.
|
||||
dg_affect %actor% int 5 24
|
||||
dg_affect %actor% maxmana 100 24
|
||||
@@ -796,7 +797,7 @@ end
|
||||
quaff~
|
||||
if %cmd.mudcommand% == quaff
|
||||
if %arg% == green
|
||||
%echoaround% %actor% %actor.name%'s movements become unnaturally fast as %actor.heshe% quaffs a @Ggreen vial@n.
|
||||
%echoaround% %actor% %actor.name%'s movements become unnaturally fast as %actor.heshe% quaffs a Ggreen vial n.
|
||||
%send% %actor% You feel yourself becoming unnaturally agile and stealthy.
|
||||
dg_affect %actor% dex 5 24
|
||||
dg_affect %actor% maxmove 100 24
|
||||
@@ -1027,7 +1028,7 @@ rdelete zn19_all %actor.id%
|
||||
quaff~
|
||||
if %cmd.mudcommand% == quaff
|
||||
if %arg% == black
|
||||
%echoaround% %actor% %actor.name% seems to stagger weakly as %actor.heshe% quaffs a @Dblack vial.@n
|
||||
%echoaround% %actor% %actor.name% seems to stagger weakly as %actor.heshe% quaffs a Dblack vial. n
|
||||
%send% %actor% You suddenly feel quite weak and unwell.
|
||||
dg_affect %actor% maxmana -50 24
|
||||
dg_affect %actor% maxmove -50 24
|
||||
@@ -1253,7 +1254,7 @@ end
|
||||
0 f 100
|
||||
~
|
||||
eval where %self.room%
|
||||
%zoneecho% %where.vnum% @BWith a last mighty breath Selvetarm cries out: It is impossible! The followers of Lloth cannot be vanquished!@n
|
||||
%zoneecho% %where.vnum% BWith a last mighty breath Selvetarm cries out: It is impossible! The followers of Lloth cannot be vanquished! n
|
||||
%force% %actor% xxtrigxx
|
||||
~
|
||||
#1976
|
||||
@@ -1426,7 +1427,7 @@ if fireworks /= %arg%
|
||||
set sou[7] a shower of sparks
|
||||
set sound %%sou[%sx%]%%
|
||||
eval sound %sound%
|
||||
%echo% With %sound%, a@%colour% F I R E W O R K@n explodes into light.@n
|
||||
%echo% With %sound%, a %colour% F I R E W O R K n explodes into light. n
|
||||
%purge% self
|
||||
else
|
||||
%send% %actor% Light what?
|
||||
|
||||
@@ -3,10 +3,10 @@ Seabreeze/Landbreeze - All Rooms~
|
||||
2 b 75
|
||||
~
|
||||
if ( %time.hour% >=7 && %time.hour% <=19)
|
||||
%echo% @WA seabreeze arrives from the south, bringing in the smell of salt.@n
|
||||
%echo% WA seabreeze arrives from the south, bringing in the smell of salt. n
|
||||
return 0
|
||||
else
|
||||
%echo% @WA landbreeze arrives swiftly from the north.@n
|
||||
%echo% WA landbreeze arrives swiftly from the north. n
|
||||
return 0
|
||||
end
|
||||
~
|
||||
@@ -14,7 +14,7 @@ end
|
||||
Seawaves for the Seashore~
|
||||
2 b 75
|
||||
~
|
||||
%echo% @CThe waves roll onto the beach and breaks gently...@n
|
||||
%echo% CThe waves roll onto the beach and breaks gently... n
|
||||
return 0
|
||||
~
|
||||
#20103
|
||||
@@ -22,7 +22,7 @@ Seabreeze only - all~
|
||||
2 b 100
|
||||
~
|
||||
if ( %time.hour% >=7 && %time.hour% <=19)
|
||||
%echo% @WA seabreeze arrives from the south, bringing in the smell of salt.@n
|
||||
%echo% WA seabreeze arrives from the south, bringing in the smell of salt. n
|
||||
return 0
|
||||
end
|
||||
~
|
||||
@@ -30,14 +30,14 @@ end
|
||||
water swelling - shallow waters~
|
||||
2 b 50
|
||||
~
|
||||
%echo% @CThe waves crawl inland, swelling occasionally as an incipient wind arrives from the open ocean.@n
|
||||
%echo% CThe waves crawl inland, swelling occasionally as an incipient wind arrives from the open ocean. n
|
||||
return 0
|
||||
~
|
||||
#20105
|
||||
deep wave~
|
||||
2 b 50
|
||||
~
|
||||
%echo% @WA wind howls and blows forcefully, forming froth at the surface of the dark waters.@n
|
||||
%echo% WA wind howls and blows forcefully, forming froth at the surface of the dark waters. n
|
||||
return 0
|
||||
~
|
||||
#20106
|
||||
@@ -59,10 +59,10 @@ waves + wind~
|
||||
eval line %random.2%
|
||||
switch %line%
|
||||
case 1
|
||||
%echo% @WHarsh, cold wind tears at you in all directions.@n
|
||||
%echo% WHarsh, cold wind tears at you in all directions. n
|
||||
break
|
||||
default
|
||||
%echo% @BThe waves rush in as the ocean body shifts...@n
|
||||
%echo% BThe waves rush in as the ocean body shifts... n
|
||||
break
|
||||
done
|
||||
~
|
||||
@@ -73,11 +73,11 @@ wind+pounding~
|
||||
eval line %random.2%
|
||||
switch %line%
|
||||
case 1
|
||||
%echo% @WHarsh, cold wind tears at you in all directions.@n
|
||||
%echo% WHarsh, cold wind tears at you in all directions. n
|
||||
return 0
|
||||
break
|
||||
default
|
||||
%echo% @BThe incessant waves pounds the base of the cliff...@n
|
||||
%echo% BThe incessant waves pounds the base of the cliff... n
|
||||
return 0
|
||||
break
|
||||
done
|
||||
@@ -237,49 +237,49 @@ tosses char around waters - 20132, 20140, 20141, 20142~
|
||||
2 g 100
|
||||
~
|
||||
if !(%actor.varexists(breath_air)%)
|
||||
%send% %actor% @RGULP AIR@W! You're running out of oxygen!
|
||||
%send% %actor% RGULP AIR W! You're running out of oxygen!
|
||||
end
|
||||
switch %random.10%
|
||||
case 1
|
||||
wait 1 secs
|
||||
%send% %actor% @BThe powerful and formidable currents takes tosses you @Cnorth@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Cnorth@B by the forceful currents!@n
|
||||
%send% %actor% BThe powerful and formidable currents takes tosses you Cnorth B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Cnorth B by the forceful currents! n
|
||||
%force% %actor% north
|
||||
break
|
||||
case 2
|
||||
wait 1 secs
|
||||
%send% %actor% @BThe powerful and formidable currents takes tosses you @Csouth@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Csouth@B by the forceful currents!@n
|
||||
%send% %actor% BThe powerful and formidable currents takes tosses you Csouth B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Csouth B by the forceful currents! n
|
||||
%force% %actor% south
|
||||
break
|
||||
case 3
|
||||
wait 1 secs
|
||||
%send% %actor% @BThe powerful and formidable currents takes tosses you @Ceast@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Ceast@B by the forceful currents!@n
|
||||
%send% %actor% BThe powerful and formidable currents takes tosses you Ceast B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Ceast B by the forceful currents! n
|
||||
%force% %actor% east
|
||||
break
|
||||
case 4
|
||||
wait 1 secs
|
||||
%send% %actor% @BThe powerful and formidable currents takes tosses you @Cwest@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Cwest@B by the forceful currents!@n
|
||||
%send% %actor% BThe powerful and formidable currents takes tosses you Cwest B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Cwest B by the forceful currents! n
|
||||
%force% %actor% west
|
||||
break
|
||||
case 5
|
||||
wait 1 secs
|
||||
%send% %actor% @BThe waves surges and grew to tower over you. Then they come crashing down and @Cdrowns@B you beneath the surface!@n
|
||||
%echoaround% %actor% @BA gigantic wave forms and comes crashing @Cdown@B upon %actor.name%!@n
|
||||
%send% %actor% BThe waves surges and grew to tower over you. Then they come crashing down and Cdrowns B you beneath the surface! n
|
||||
%echoaround% %actor% BA gigantic wave forms and comes crashing Cdown B upon %actor.name%! n
|
||||
%force% %actor% down
|
||||
break
|
||||
case 6
|
||||
wait 1 secs
|
||||
%send% %actor% @BYou hit a nearby jagged reef and everything went dark...@n
|
||||
%send% %actor% BYou hit a nearby jagged reef and everything went dark... n
|
||||
%teleport% %actor% 20146
|
||||
%damage% %actor% 100
|
||||
break
|
||||
default
|
||||
wait 2 secs
|
||||
%send% %actor% @BUnderwater seacurrents sucks you @Cdownwards@B and pushes you beneath the surface!@n
|
||||
%echoaround% %actor% @BA gigantic wave forms and comes crashing @Cdown@B upon %actor.name%!@n
|
||||
%send% %actor% BUnderwater seacurrents sucks you Cdownwards B and pushes you beneath the surface! n
|
||||
%echoaround% %actor% BA gigantic wave forms and comes crashing Cdown B upon %actor.name%! n
|
||||
%force% %actor% down
|
||||
%damage% %actor% 50
|
||||
break
|
||||
@@ -291,42 +291,42 @@ Underwater currents - 20139 20145 20144 20143~
|
||||
~
|
||||
if %actor.is_pc%
|
||||
if !(%actor.varexists(breath_air)%)
|
||||
%send% %actor% @WPANIC! You ran out of oxygen and feel as if your lungs are going to burst!@n
|
||||
%send% %actor% WPANIC! You ran out of oxygen and feel as if your lungs are going to burst! n
|
||||
%damage% %actor% 10
|
||||
else
|
||||
%send% %actor% @WYou hold your breath as long as you can before they escape through your mouth as bubbles...@n
|
||||
%send% %actor% WYou hold your breath as long as you can before they escape through your mouth as bubbles... n
|
||||
rdelete breath_air %actor.id%
|
||||
end
|
||||
eval line %random.10%
|
||||
switch %line%
|
||||
case 1
|
||||
wait 1 secs
|
||||
%send% %actor% @BUnderwater sea currents hauls you @Cnorth@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled @Cnorth@B by invisible hands!@n
|
||||
%send% %actor% BUnderwater sea currents hauls you Cnorth B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled Cnorth B by invisible hands! n
|
||||
%force% %actor% north
|
||||
break
|
||||
case 2
|
||||
wait 1 secs
|
||||
%send% %actor% @BUnderwater sea currents hauls you @Csouth@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled @Csouth@B by invisible hands!@n
|
||||
%send% %actor% BUnderwater sea currents hauls you Csouth B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled Csouth B by invisible hands! n
|
||||
%force% %actor% south
|
||||
break
|
||||
case 3
|
||||
wait 1 secs
|
||||
%send% %actor% @BUnderwater sea currents hauls you @Ceast@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled @Ceast@B by invisible hands!@n
|
||||
%send% %actor% BUnderwater sea currents hauls you Ceast B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled Ceast B by invisible hands! n
|
||||
%force% %actor% east
|
||||
break
|
||||
case 4
|
||||
wait 1 secs
|
||||
%send% %actor% @BUnderwater sea currents hauls you @Cwest@B!@n
|
||||
%echoaround% %actor% @B %actor.name% is pulled screaming @Cwest@B by the forceful currents!@n
|
||||
%send% %actor% BUnderwater sea currents hauls you Cwest B! n
|
||||
%echoaround% %actor% B %actor.name% is pulled screaming Cwest B by the forceful currents! n
|
||||
%force% %actor% west
|
||||
break
|
||||
default
|
||||
wait 1 secs
|
||||
%send% %actor% @BThe currents suddenly go @Cup@B, and you are dragged above the surface!@n
|
||||
%echoaround% %actor% @BThe currents drags %actor.name% @Cup@B@n
|
||||
%send% %actor% BThe currents suddenly go Cup B, and you are dragged above the surface! n
|
||||
%echoaround% %actor% BThe currents drags %actor.name% Cup B n
|
||||
%force% %actor% up
|
||||
break
|
||||
done
|
||||
@@ -395,8 +395,8 @@ if !(%actor.varexists(receive_oceana)%)
|
||||
*yes you have the requirements
|
||||
%echo% The island trembles...
|
||||
wait 3 secs
|
||||
%echoaround% %actor% @CWater burst out from the tip of the cliff, forming a gigantic waterfall over %actor.name%@n
|
||||
%send% %actor% @CWater burst out from the tip of the cliff, forming a gigantic waterfall over you!@n
|
||||
%echoaround% %actor% CWater burst out from the tip of the cliff, forming a gigantic waterfall over %actor.name% n
|
||||
%send% %actor% CWater burst out from the tip of the cliff, forming a gigantic waterfall over you! n
|
||||
wait 4 secs
|
||||
wait 2 secs
|
||||
%send% %actor% A voice says to you, 'You are worthy of this blade, receive this gift from Leviathius - Son of Leviathan.'
|
||||
@@ -420,12 +420,12 @@ Sword restriction - 20111~
|
||||
1 j 100
|
||||
~
|
||||
if !(%actor.varexists(receive_oceana)%)
|
||||
%send% %actor% You try to wield the sword @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n, but it freezes your hand and you hurriedly drop it onto the floor.
|
||||
%echoaround% %actor% %actor.name% accidentally drops @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n to the floor in an attempt to wield it.
|
||||
%send% %actor% You try to wield the sword bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n, but it freezes your hand and you hurriedly drop it onto the floor.
|
||||
%echoaround% %actor% %actor.name% accidentally drops bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n to the floor in an attempt to wield it.
|
||||
%force% %actor% drop oceana
|
||||
else
|
||||
%send% %actor% Energy flows into your veins as visions of the vast ocean and its interminable depths floods your vision.
|
||||
%echoaround% %actor% %actor.name% looks refreshed after wielding @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n.
|
||||
%echoaround% %actor% %actor.name% looks refreshed after wielding bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n.
|
||||
end
|
||||
~
|
||||
#20123
|
||||
@@ -438,23 +438,23 @@ if (%arg%==fusion)
|
||||
if !(%actor.hitp%>=%half_hit%)
|
||||
if !(%actor.mana%<50)
|
||||
eval %actor.mana% %actor.mana%-50
|
||||
%send% %actor% @BYou weave a web of healing around you with the aid of the blade...@n
|
||||
%echoaround% %actor% @B%actor.name% weaves a web of healing around him with the aid of %actor.hisher% @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n.
|
||||
%send% %actor% BYou weave a web of healing around you with the aid of the blade... n
|
||||
%echoaround% %actor% B%actor.name% weaves a web of healing around him with the aid of %actor.hisher% bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n.
|
||||
while (%actor.hitp%<%half_hit%)
|
||||
%send% %actor% @BWebs of healing fixes your scars and injuries...@n
|
||||
%send% %actor% BWebs of healing fixes your scars and injuries... n
|
||||
wait 1 secs
|
||||
%damage% %actor% -10
|
||||
done
|
||||
%send% %actor% @BYou lost connection with the sword.@n
|
||||
%send% %actor% BYou lost connection with the sword. n
|
||||
else
|
||||
%send% %actor% @BNot enough mana to complete the transition!@n
|
||||
%send% %actor% @BYou lost connection with the sword.@n
|
||||
%send% %actor% BNot enough mana to complete the transition! n
|
||||
%send% %actor% BYou lost connection with the sword. n
|
||||
end
|
||||
else
|
||||
%send% %actor% @BThe blade refuses to heal you because you are healthy enough!@n
|
||||
%send% %actor% BThe blade refuses to heal you because you are healthy enough! n
|
||||
end
|
||||
else
|
||||
%send% %actor% @BThat is not a function of the blade.@n
|
||||
%send% %actor% BThat is not a function of the blade. n
|
||||
end
|
||||
~
|
||||
#20124
|
||||
@@ -495,11 +495,11 @@ Gulp air! 41 40 42 32~
|
||||
gulp~
|
||||
if (%arg%==air)
|
||||
if !(%actor.varexists(breath_air)%)
|
||||
%send% %actor% @WYou gulp in a mouthful of air!@n
|
||||
%send% %actor% WYou gulp in a mouthful of air! n
|
||||
set breath_air 1
|
||||
remote breath_air %actor.id%
|
||||
else
|
||||
%send% %actor% @WYou can't take in anymore!@n
|
||||
%send% %actor% WYou can't take in anymore! n
|
||||
end
|
||||
end
|
||||
~
|
||||
@@ -513,45 +513,45 @@ if (%arg%==aurorafall)
|
||||
%damage% %actor% 100
|
||||
eval %actor.mana% %actor.mana%-100
|
||||
eval victim %actor.fighting%
|
||||
%echoaround% %actor% @W%actor.name% performs Aurora Fall with %actor.hisher% @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W.@n
|
||||
%echoaround% %actor% @W%actor.name% whirls @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W around %actor.himher% creating @bf@Br@Co@Wzen illusions of the blade.@n
|
||||
%send% %actor% @WYou whirl @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W around you, creating @bf@Br@Co@Wsted illusions of the sacred blade.@n
|
||||
%echoaround% %actor% W%actor.name% performs Aurora Fall with %actor.hisher% bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W. n
|
||||
%echoaround% %actor% W%actor.name% whirls bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W around %actor.himher% creating bf Br Co Wzen illusions of the blade. n
|
||||
%send% %actor% WYou whirl bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W around you, creating bf Br Co Wsted illusions of the sacred blade. n
|
||||
wait 2 secs
|
||||
%echo% @WThe surroundings @Dloose@W their colours as @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W rapidly @Ddrains@W energy from them.@n
|
||||
%echo% WThe surroundings Dloose W their colours as bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W rapidly Ddrains W energy from them. n
|
||||
wait 2 secs
|
||||
if (%actor.fighting%)
|
||||
if ((%victim.is_pc%))
|
||||
%send% %actor% @WYour blade refuses to kill %victim.himher%.@n
|
||||
%send% %actor% WYour blade refuses to kill %victim.himher%. n
|
||||
halt
|
||||
end
|
||||
%echoaround% %actor% @W%actor.name%'s movement becomes a @Dblur@W as %actor.himher% impales %victim.name%, inflicting @bretribution@W onto the enemy!@n
|
||||
%send% %actor% @WYou put a step forward, movements becoming a @Dblur@W as you impale %victim.name% with your blade.@n
|
||||
%echoaround% %actor% W%actor.name%'s movement becomes a Dblur W as %actor.himher% impales %victim.name%, inflicting bretribution W onto the enemy! n
|
||||
%send% %actor% WYou put a step forward, movements becoming a Dblur W as you impale %victim.name% with your blade. n
|
||||
set count 0
|
||||
while (%count%<10)
|
||||
if (!(%victim.hitp%<-10) && %victim% && %actor.fighting%)
|
||||
eval victim %actor.fighting%
|
||||
%echoaround% %actor% @W%actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@y e@Yx@Wplod@Ye@ys@W with a thousand burst of @Wb@Yr@bi@Wl@Yl@Ci@ba@Wn@bc@Ye@W!@n
|
||||
%send% %actor% @WYour @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W explodes with a thousand burst of @Wb@Yr@bi@Wl@Yl@Ci@ba@Wn@bc@Ye@W!@n
|
||||
%echo% @Y%victim.name% screams with agony!@n
|
||||
%echoaround% %actor% W%actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs y e Yx Wplod Ye ys W with a thousand burst of Wb Yr bi Wl Yl Ci ba Wn bc Ye W! n
|
||||
%send% %actor% WYour bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W explodes with a thousand burst of Wb Yr bi Wl Yl Ci ba Wn bc Ye W! n
|
||||
%echo% Y%victim.name% screams with agony! n
|
||||
%damage% %victim% 100
|
||||
eval count %count%+1
|
||||
wait 2
|
||||
else
|
||||
%send% %actor% @WSparks fly from your @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W and creates an impact on the ground.@n
|
||||
%echoaround% %actor% @WSparks fly from %actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W and creates an impact on the ground!@n
|
||||
%send% %actor% WSparks fly from your bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W and creates an impact on the ground. n
|
||||
%echoaround% %actor% WSparks fly from %actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W and creates an impact on the ground! n
|
||||
%echo% The ground trembles...
|
||||
eval count %count%+1
|
||||
wait 2
|
||||
end
|
||||
done
|
||||
end
|
||||
%echoaround% %actor% @WThe glow on %actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W subsides...@n
|
||||
%send% %actor% @WThe glow on your @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W subsides...@n
|
||||
%echoaround% %actor% WThe glow on %actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W subsides... n
|
||||
%send% %actor% WThe glow on your bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W subsides... n
|
||||
else
|
||||
%send% %actor% @WYou're not in the condition to use this function!@n
|
||||
%send% %actor% WYou're not in the condition to use this function! n
|
||||
end
|
||||
else
|
||||
%send% %actor% @WYou're not in the condition to use this function!@n
|
||||
%send% %actor% WYou're not in the condition to use this function! n
|
||||
end
|
||||
end
|
||||
~
|
||||
@@ -566,7 +566,7 @@ switch %random.10%
|
||||
case 1
|
||||
switch %random.10%
|
||||
case 5
|
||||
%echoaround% %actor% %actor.name% finds a spiral @Ws@ye@Wa@ys@rh@ye@Wll!@n
|
||||
%echoaround% %actor% %actor.name% finds a spiral Ws ye Wa ys rh ye Wll! n
|
||||
%send% %actor% You found a spiral shell!
|
||||
%load% obj 20101 %actor% inv
|
||||
break
|
||||
@@ -576,12 +576,12 @@ case 3
|
||||
%load% obj 20104 %actor% inv
|
||||
break
|
||||
case 1
|
||||
%echoaround% %actor% %actor.name% finds a @MP@Wr@Mi@ms@Wm S@Mhe@Wll!@n
|
||||
%echoaround% %actor% %actor.name% finds a MP Wr Mi ms Wm S Mhe Wll! n
|
||||
%send% %actor% You found a prism shell!
|
||||
%load% obj 20116 %actor% inv
|
||||
break
|
||||
default
|
||||
%echoaround% %actor% %actor.name% finds a @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrd!@n
|
||||
%echoaround% %actor% %actor.name% finds a MP Wr Mi ms Wm S Mh ma Wrd! n
|
||||
%send% %actor% You found a prism shard!
|
||||
%load% obj 20115 %actor% inv
|
||||
break
|
||||
@@ -593,7 +593,7 @@ case 2
|
||||
%load% obj 20104 %actor% inv
|
||||
break
|
||||
case 3
|
||||
%echoaround% %actor% %actor.name% finds a spiral @Ws@ye@Wa@ys@rh@ye@Wll!@n
|
||||
%echoaround% %actor% %actor.name% finds a spiral Ws ye Wa ys rh ye Wll! n
|
||||
%send% %actor% You found a spiral shell!
|
||||
%load% obj 20101 %actor% inv
|
||||
break
|
||||
@@ -614,7 +614,7 @@ if %arg%==tryny
|
||||
wait 2 secs
|
||||
say Hello %actor.name%, what brings you here this day?
|
||||
wait 2 secs
|
||||
say I sell some stuff that you may want to buy, type @Rlist@n to show them.
|
||||
say I sell some stuff that you may want to buy, type Rlist n to show them.
|
||||
wait 2 secs
|
||||
smile
|
||||
end
|
||||
@@ -705,7 +705,7 @@ CLIMB - 20109~
|
||||
2 c 100
|
||||
climb~
|
||||
if (%arg%==up)
|
||||
%send% %actor% @GYou swiftly climb up the vines.@n
|
||||
%send% %actor% GYou swiftly climb up the vines. n
|
||||
%echoaround% %actor% %actor.name% grabs at hanging vines and deftly climbs %actor.hisher% way to the top.
|
||||
%teleport% %actor% 20157
|
||||
%force% %actor% look
|
||||
@@ -725,7 +725,7 @@ if ((%arg%==man) || (%arg%==fool))
|
||||
wait 2 secs
|
||||
say What do you want %actor.name%?
|
||||
%send% %actor% 1) Talk
|
||||
%send% %actor% 2) Trade @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds for @MP@Wr@Mi@ms@Wm S@Mhe@Wlls@n
|
||||
%send% %actor% 2) Trade MP Wr Mi ms Wm S Mh ma Wrds for MP Wr Mi ms Wm S Mhe Wlls n
|
||||
%send% %actor% 3) say Can you make me some fine prism equipments?
|
||||
else
|
||||
%send% %actor% Greet who?
|
||||
@@ -747,11 +747,11 @@ say I will make some for you if you would just bring me some of those stuff.
|
||||
Numder of shards - 20106~
|
||||
0 c 100
|
||||
2~
|
||||
%send% %actor% An Old Fool tells you 'Ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds@n is the same as a single @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.'
|
||||
%send% %actor% An Old Fool tells you 'Ten MP Wr Mi ms Wm S Mh ma Wrds n is the same as a single MP Wr Mi ms Wm S Mhe Wll n.'
|
||||
wait 2 secs
|
||||
%send% %actor% An Old Fool tells you 'Holding a single shell is way lighter than having 10 shards, and it is wise to exchnage them to ease your load.'
|
||||
%send% %actor% An Old Fool tells you 'Holding a single shell is way lighter than having 10 shards, and it is wise to exchange them to ease your load.'
|
||||
wait 2 secs
|
||||
%send% %actor% An Old Fool tells you 'If you want just @MTRADE@n with me, and I'll exchange them for you.'
|
||||
%send% %actor% An Old Fool tells you 'If you want just MTRADE n with me, and I'll exchange them for you.'
|
||||
eval i %actor.inventory%
|
||||
set no_of_shards 0
|
||||
while (%i%)
|
||||
@@ -770,7 +770,7 @@ CLIMBDOWN! - 20157~
|
||||
2 c 0
|
||||
climb~
|
||||
if (%arg%==down)
|
||||
%send% %actor% @GYou swing down the vines.@n
|
||||
%send% %actor% GYou swing down the vines. n
|
||||
%echoaround% %actor% %actor.name% grabs at hanging vines and swings down.
|
||||
%teleport% %actor% 20109
|
||||
%force% %actor% look
|
||||
@@ -796,11 +796,11 @@ done
|
||||
if (%no_of_shards%<10)
|
||||
say You don't have enough shards for me to trade that many shells!
|
||||
else
|
||||
%send% %actor% You give an Old Fool ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds!@n
|
||||
%echoaround% %actor% %actor.name% gives ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds@n to an Old Fool.
|
||||
%send% %actor% You give an Old Fool ten MP Wr Mi ms Wm S Mh ma Wrds! n
|
||||
%echoaround% %actor% %actor.name% gives ten MP Wr Mi ms Wm S Mh ma Wrds n to an Old Fool.
|
||||
wait 2 secs
|
||||
%send% %actor% An Old Fool gives you a @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.
|
||||
%echoaround% %actor% An Old Fool gives %actor.name% a @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.
|
||||
%send% %actor% An Old Fool gives you a MP Wr Mi ms Wm S Mhe Wll n.
|
||||
%echoaround% %actor% An Old Fool gives %actor.name% a MP Wr Mi ms Wm S Mhe Wll n.
|
||||
set n 10
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20115)%
|
||||
@@ -827,8 +827,8 @@ while (%i%)
|
||||
done
|
||||
if (%arg%==anklet)
|
||||
if (%no_of_shells%>=5)
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n.
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MA Wn Mk ml We mt n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MA Wn Mk ml We mt n.
|
||||
set n 5
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20116)%
|
||||
@@ -841,8 +841,8 @@ if (%arg%==anklet)
|
||||
else
|
||||
if (%arg%==collar)
|
||||
if (%no_of_shells%>=5)
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n.
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MC Wo Ml ml Wa Mr n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MC Wo Ml ml Wa Mr n.
|
||||
set n 5
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20116)%
|
||||
@@ -855,8 +855,8 @@ else
|
||||
else
|
||||
if (%arg%==dress)
|
||||
if (%no_of_shells%>=15)
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n.
|
||||
%send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MD Wr Me ms Ws n in return.
|
||||
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MD Wr Me ms Ws n.
|
||||
set n 15
|
||||
while (%n%>0)
|
||||
%purge% %actor.inventory(20116)%
|
||||
@@ -882,7 +882,7 @@ say You want me to make equipments for you.
|
||||
wait 2 secs
|
||||
nod
|
||||
wait 2 secs
|
||||
say I can make equipments out of prism shells. To do that, @RCREATE <OBJECT>@n and I will make you the item.
|
||||
say I can make equipments out of prism shells. To do that, RCREATE <OBJECT> n and I will make you the item.
|
||||
%send% %actor% Prism Dress - 15 Shells
|
||||
%send% %actor% Prism Collar - 05 Shells
|
||||
%send% %actor% Prism Anklet - 05 Shells
|
||||
@@ -998,8 +998,8 @@ if (%actor.fighting%)
|
||||
set victim %actor.fighting%
|
||||
%damage% %victim% 100
|
||||
%force% %victim% scream
|
||||
%echoaround% %actor% %actor.name%'s @bDeathly@bnirvana@W glows@n!
|
||||
%send% %actor% Your @bDeathly@bnirvana@W glows@n at %victim.name%.
|
||||
%echoaround% %actor% %actor.name%'s bDeathly bnirvana W glows n!
|
||||
%send% %actor% Your bDeathly bnirvana W glows n at %victim.name%.
|
||||
end
|
||||
~
|
||||
#20188
|
||||
@@ -1021,7 +1021,7 @@ elseif %arg% == add
|
||||
set worthy_oceana 1
|
||||
remote worthy_oceana %actor.id%
|
||||
else
|
||||
say Invalid command! @RPlease Add@n or @Rdelete@n?
|
||||
say Invalid command! RPlease Add n or Rdelete n?
|
||||
end
|
||||
~
|
||||
#20190
|
||||
@@ -1039,16 +1039,16 @@ void!~
|
||||
1 c 1
|
||||
void~
|
||||
%teleport% %arg% 0
|
||||
%send% %arg% @CYou are swept away by a large tsunami!@n
|
||||
%send% %arg% CYou are swept away by a large tsunami! n
|
||||
%force% %arg% look
|
||||
%echo% @CA large tsunami arrives and sweeps %arg% away!@n
|
||||
%echo% CA large tsunami arrives and sweeps %arg% away! n
|
||||
~
|
||||
#20192
|
||||
summon someone!- trans!~
|
||||
1 c 1
|
||||
trans~
|
||||
%send% %arg% @CA large tsunami arrives and carries you away!@n
|
||||
%echo% @CA large tsunami arrives and tosses %arg% onto the ground!@n
|
||||
%send% %arg% CA large tsunami arrives and carries you away! n
|
||||
%echo% CA large tsunami arrives and tosses %arg% onto the ground! n
|
||||
%teleport% %arg% %actor.name%
|
||||
%force% %arg% look
|
||||
~
|
||||
@@ -1057,7 +1057,7 @@ Telport Someone - Surfboard =)~
|
||||
1 c 1
|
||||
teleport~
|
||||
%teleport% %arg%
|
||||
%echo% @CA large tsunami arrives!@n
|
||||
%echo% CA large tsunami arrives! n
|
||||
~
|
||||
#20194
|
||||
remove trig~
|
||||
|
||||
@@ -27,7 +27,7 @@ testmemory~
|
||||
~
|
||||
wait 4 s
|
||||
poke %actor.name%
|
||||
say i've seen you before, %actor.name%.
|
||||
say I've seen you before, %actor.name%.
|
||||
mforget %actor.name%
|
||||
~
|
||||
#2702
|
||||
@@ -101,7 +101,7 @@ tell %actor.name% You are not allowed to be here!
|
||||
wait 1 s
|
||||
%send% %actor% A dying memlin gasps: Please help me...
|
||||
wait 2 s
|
||||
%send% %actor% A dying memlin gasps: my death cannot be stopped, please end it now.
|
||||
%send% %actor% A dying memlin gasps: My death cannot be stopped, please end it now.
|
||||
wait 3 s
|
||||
emote groans with pain as you hear a loud creaking sound.
|
||||
~
|
||||
@@ -479,7 +479,7 @@ end
|
||||
(2714) child quest on death~
|
||||
0 f 100
|
||||
~
|
||||
%echo% BA partially-petrified memlin gasps with his dying breath: my daughter... find her... in the Sandy... Tunn... n
|
||||
%echo% BA partially-petrified memlin gasps with his dying breath: My daughter... find her... in the Sandy... Tunn... n
|
||||
~
|
||||
#2725
|
||||
test for Tink~
|
||||
@@ -804,7 +804,7 @@ test door~
|
||||
2 c 100
|
||||
enter~
|
||||
if ("%arg%" == "space")
|
||||
%send% %actor% A previously concealed space suddenly becomes apparant.
|
||||
%send% %actor% A previously concealed space suddenly becomes apparent.
|
||||
%echoaround% %actor% %actor.name% has discovered a hidden space!
|
||||
%door% 2740 down flags a
|
||||
%door% 2740 down room 2741
|
||||
@@ -845,7 +845,7 @@ TESTCOMBAT 2~
|
||||
~
|
||||
switch %random.3%
|
||||
case 0
|
||||
%echo% The warrior raises his sword
|
||||
%echo% The warrior raises his sword.
|
||||
set raise 1
|
||||
remote raise %actor.id%
|
||||
wait 4 s
|
||||
@@ -884,7 +884,7 @@ rdelete stab %actor.id%
|
||||
end
|
||||
break
|
||||
default
|
||||
%echo% The warrior raises his sword
|
||||
%echo% The warrior raises his sword.
|
||||
set raise 1
|
||||
remote raise %actor.id%
|
||||
wait 4 s
|
||||
@@ -986,7 +986,7 @@ eval where %self.room%
|
||||
if %where.east(bits)% == DOOR CLOSED
|
||||
return 0
|
||||
else
|
||||
say Impudent fool! Your insolence forces me to take action
|
||||
say Impudent fool! Your insolence forces me to take action!
|
||||
%damage% %actor% 100
|
||||
end
|
||||
~
|
||||
@@ -1244,7 +1244,7 @@ elseif %room.vnum% == 2790
|
||||
elseif %room.vnum% == 2792
|
||||
say The direct descendants of a Cui and a Denuo joining are known as Ve.
|
||||
wait 1 s
|
||||
say They inherit characteristics of both their parents, usually turning to prophesying and magic arts, their skills and powers outdoing even the strongest of their Denuo brothers.
|
||||
say They inherit characteristics of both their parents, usually turning to prophesying and magic arts, their skills and powers outdoing even the strongest of their Denuo brothers.
|
||||
wait 3 s
|
||||
say Ve also have extra powers of perception and foresight, though at times they are uncertain and unclear.
|
||||
elseif %room.vnum% == 2791
|
||||
@@ -1301,7 +1301,7 @@ wait 3 s
|
||||
wait 6 s
|
||||
say Well adapted to living and digging small tunnel networks for themselves, the memlins occasionally also build habitats in deep forests.
|
||||
wait 4 s
|
||||
say The memlin skills are a mystery to most as they are an unaggressive race, It is known that they do not bleed, having bodies that rise and return to earth and that neither fire nor water harm them.
|
||||
say The memlin skills are a mystery to most as they are an unaggressive race. It is known that they do not bleed, having bodies that rise and return to earth and that neither fire nor water harm them.
|
||||
wait 6 s
|
||||
say In times of great need, it is said that they can call instant death upon an enemy, though these cases are so rarely witnessed that they are often believed to be myth.
|
||||
wait 5 s
|
||||
|
||||
@@ -420,7 +420,7 @@ else
|
||||
end
|
||||
~
|
||||
#335
|
||||
Camille Napalm Assembly Quest - 300~
|
||||
Camille Napalm Assemble Quest - 300~
|
||||
0 j 100
|
||||
~
|
||||
if %actor.is_pc%
|
||||
@@ -543,7 +543,7 @@ elseif %cmd.mudcommand% == buy
|
||||
%load% mob %pet_vnum%
|
||||
%force% %pet_name% mfollow %actor%
|
||||
dg_affect %pet_name% charm on 999
|
||||
emote opens the stable door and returns leading your horse by its reins.
|
||||
emote opens the stable door and returns leading a horse by its reins.
|
||||
tell %actor.name% here you go. Treat'em well.
|
||||
nop %actor.gold(-%pet_cost%)%
|
||||
end
|
||||
|
||||
@@ -376,7 +376,7 @@ set leper 31200
|
||||
set altar 31400
|
||||
set mcgintey 31500
|
||||
set wharf 31700
|
||||
set dock 31800
|
||||
set dock 31801
|
||||
set yllnthad 31900
|
||||
set bay 32200
|
||||
set pale 32300
|
||||
|
||||
@@ -182,4 +182,6 @@
|
||||
345.trg
|
||||
555.trg
|
||||
556.trg
|
||||
653.trg
|
||||
654.trg
|
||||
$
|
||||
|
||||
Reference in New Issue
Block a user