Updated World and files for 3.65 release. --Rumble
This commit is contained in:
@@ -18,7 +18,7 @@ if %actor.is_pc%
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Eval test %test1.strlen%
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Eval che %sum%/1
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If %che% == %sum%
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%echo% @WComputing results...@n
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%echo% WComputing results... n
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if (%speech%/===)
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if (%sum%==1)
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set sum Yes
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@@ -44,23 +44,23 @@ if %actor.is_pc%
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end
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eval opt1 8 + %test%
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eval opt2 (2*%wid1.strlen%)+%sumslen.strlen%+5
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%echo% @WWizzzzzzzzzz....@n
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%echo% WWizzzzzzzzzz.... n
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if (%opt1%-2) == (%opt2%)
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%echo% @c...%y%...@n
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%echo% @c:@C..%y%..@c:@n
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%echo% @c:@C:@G %speech% @C :@c:@n
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%echo% @c:@C:.%y%.:@c:@n
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%echo% @c:@C: %wid1%@G %sum% @C%wid1% :@c:@n
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%echo% @c:@C:.%y%.:@c:@n
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%echo% @c:..%y%..:@n
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%echo% c...%y%... n
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%echo% c: C..%y%.. c: n
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%echo% c: C: G %speech% C : c: n
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%echo% c: C:.%y%.: c: n
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%echo% c: C: %wid1% G %sum% C%wid1% : c: n
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%echo% c: C:.%y%.: c: n
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%echo% c:..%y%..: n
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else
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%echo% @r....%y%...@n
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%echo% @r:@R...%y%..@r:@n
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%echo% @r:@R:@G %speech% @R :@r:@n
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%echo% @r:@R:..%y%.:@r:@n
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%echo% @r:@R: %wid1%@G %sum% @R%wid1% :@r:@n
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%echo% @r:@R:..%y%.:@r:@n
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%echo% @r:...%y%..:@n
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%echo% r....%y%... n
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%echo% r: R...%y%.. r: n
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%echo% r: R: G %speech% R : r: n
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%echo% r: R:..%y%.: r: n
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%echo% r: R: %wid1% G %sum% R%wid1% : r: n
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%echo% r: R:..%y%.: r: n
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%echo% r:...%y%..: n
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end
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end
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end
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@@ -226,46 +226,46 @@ end
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eval forest_sounds %random.25%
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switch %forest_sounds%
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case 1
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%echo% @gThe gently chirping of crickets peacefully resonate across the forest.@n
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%echo% gThe gently chirping of crickets peacefully resonate across the forest. n
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break
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case 2
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%echo% A haze of @yfir@Wefl@yies@n dart inbetween some ancient cedars.
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%echo% A haze of yfir Wefl yies n dart inbetween some ancient cedars.
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break
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case 3
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%echo% @DA thick fog drifts in, dampening the moss.@n
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%echo% DA thick fog drifts in, dampening the moss. n
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break
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case 4
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%echo% @DThe area is surrounded by a visually impeneratable mist.@n
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%echo% DThe area is surrounded by a visually impeneratable mist. n
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break
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case 5
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%echo% @DThe grey haze starts to glow a dim silvery shade as the moonlight strikes it.@n
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%echo% DThe grey haze starts to glow a dim silvery shade as the moonlight strikes it. n
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break
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case 6
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%echo% @DThe damp fallen clouds swirl slightly in an eddying wind.@n
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%echo% DThe damp fallen clouds swirl slightly in an eddying wind. n
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break
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case 7
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%echo% @DThe thick brume shifts and ebbs away slightly.@n
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%echo% DThe thick brume shifts and ebbs away slightly. n
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break
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case 8
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%echo% A hushed whispering sound seems to emanate from the patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n.
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%echo% A hushed whispering sound seems to emanate from the patch of rt wo ra wd rs wt ro wo rl ws n.
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break
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case 9
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%echo% The largest @rt@wo@ra@wd@rs@wt@ro@wo@rl@n yawns openly and mumbles something to one of its friends.
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%echo% The largest rt wo ra wd rs wt ro wo rl n yawns openly and mumbles something to one of its friends.
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break
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case 10
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%echo% Like a diminutive choir, the patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n let loose a high-pitched song of peace.
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%echo% Like a diminutive choir, the patch of rt wo ra wd rs wt ro wo rl ws n let loose a high-pitched song of peace.
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break
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case 11
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%echo% From the east, tiny voices talk amongst themselves in their own plant-like language.
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break
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case 12
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%echo% The patch of @rt@wo@ra@wd@rs@wt@ro@wo@rl@ws@n sway synchronisingly in the silver moonlight.
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%echo% The patch of rt wo ra wd rs wt ro wo rl ws n sway synchronisingly in the silver moonlight.
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break
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case 13
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%echo% The peaceful chirping of bird-song floats down from above.
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break
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case 14
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%echo% @gA piping little note sings down to you from above.@n
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%echo% gA piping little note sings down to you from above. n
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break
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case 15
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%echo% The tweeting of a newly born bird calling to its mother echoes around the forest.
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@@ -277,16 +277,16 @@ switch %forest_sounds%
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%echo% The sound of ruffling and the snapping of small twigs reaches your ears.
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break
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case 18
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%echo% @gA rapid chattering drifts down from the giant trees to the northeast.@n
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%echo% gA rapid chattering drifts down from the giant trees to the northeast. n
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break
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case 19
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%echo% With inequable grace, a snowy white owl ghosts in on silent wings.
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break
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case 20
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%echo% A @dblack @Dbat@n flutters across the forest, high above.
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%echo% A dblack Dbat n flutters across the forest, high above.
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break
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case 21
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%echo% @gA relaxed nattering can be heard in the top of a tree to the south.@n
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%echo% gA relaxed nattering can be heard in the top of a tree to the south. n
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break
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case 22
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%echo% A hedgehog slowly wanders inbetween some trees and out of view.
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@@ -295,10 +295,10 @@ switch %forest_sounds%
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%echo% A faint wind breathes in from all directions, steeping the mists.
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break
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case 24
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%echo% A @rr@ya@bi@gn@cb@mo@rw@n-colored butterfly floats across the clearing.
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%echo% A rr ya bi gn cb mo rw n-colored butterfly floats across the clearing.
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break
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case 25
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%echo% A strange @Yglowing @wluminescence@n drifts off to the north, fading into the damp fog.
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%echo% A strange Yglowing wluminescence n drifts off to the north, fading into the damp fog.
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break
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default
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break
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@@ -473,7 +473,7 @@ if %cmd% == go
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set p_dir %arg%
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extract px 1 %playerco%
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extract py 2 %playerco%
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set [%py%][%px%] @g\*@n
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set [%py%][%px%] g\* n
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switch %p_dir%
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case right
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if %px%!=10
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@@ -522,7 +522,7 @@ if %cmd% == go
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eval holech %%[%py%][%px%]%%
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if %holech%/=@@
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if !(%chase%>0)
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set alert @MYou fall into a bottomless pit!@n
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set alert MYou fall into a bottomless pit! n
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unset points
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set nextlev 0
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global nextlev
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@@ -543,14 +543,14 @@ if %cmd% == go
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global points
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eval exo (%nextlev%*950)
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nop %actor.exp(%exo%)%
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set [%py%][%px%] @c.@n
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set [%py%][%px%] c. n
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global [%py%][%px%]
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eval prize_count (%prize_count%)+1
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set winner [%prize_count%]
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if %prize_count%>=%numofprizes%
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eval nextlev (%nextlev%)+1
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global nextlev
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set winner @YYou Win!!!@n Moving to level %nextlev%.
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set winner YYou Win!!! n Moving to level %nextlev%.
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set px 10
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set py 10
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set ax 1
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@@ -577,22 +577,22 @@ if %cmd% == go
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eval spec_prize [%random.10%][%random.10%]
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global spec_prize
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else
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set %spec_prize% @yY@n
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set %spec_prize% yY n
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eval spec_prize
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global spec_prize
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end
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end
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if %sizem%
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set [%py%][%px%] @GO@n
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set [%py%][%px%] GO n
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unset sizem
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else
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set [%py%][%px%] @Go@n
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set [%py%][%px%] Go n
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set sizem 1
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global sizem
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end
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extract ax 1 %animal%
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extract ay 2 %animal%
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set [%ay%][%ax%] @r\*@n
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set [%ay%][%ax%] r\* n
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if !%dir_chosen%
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set dir_chosen 1
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if %px%>%ax%
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@@ -665,7 +665,7 @@ if %cmd% == go
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set animal %ax% %ay%
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global animal
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end
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eval [%ay%][%ax%] @Ra@n
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eval [%ay%][%ax%] Ra n
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eval ch_3 %%[%py%][%px%]%%
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set ch_3 %ch_3%
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if %ch_3.contains(a)%
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@@ -685,7 +685,7 @@ if %cmd% == go
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set py 10
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%force% %actor% createnewgame
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else
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set alert You have been eaten by the @Ranimal@n.
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set alert You have been eaten by the Ranimal n.
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set points 0
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global points
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set nextlev 0
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@@ -731,26 +731,26 @@ if %cmd% == go
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if %cht%>0
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set chy You can FLY and chase the animal %cht% more times.
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end
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set snd %send% %actor% @n
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set snd %send% %actor% n
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%force% %actor% cls
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%snd% ) \\ / (
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%snd% /\|\\ )\\_/( /\|\\
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%snd% \* / \| \\ (/\\\|/\\) / \| \\ \*
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%snd% \|\`._____________/__\|__o____\\\`\|'/___o__\|__\\______.'\|
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%snd% \| '\^\` \| \\\|/ '\^\` \|
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%snd% \| \| V level: %levlev% \| Dir: @C %arg%@n
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%snd% \| %printrow10% \| @M@@@n = Bottomless Pit \| Points: @Y%points%@n
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%snd% \| %printrow9% \| @yY@n = Power Up \| Exp: @C%exx%@n
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%snd% \| %printrow8% \| @Wp@n = Prize \| AMU: %dedu%
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%snd% \| %printrow7% \| @Go@n = You \|
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%snd% \| %printrow6% \| @Ra@n = Animal \|
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%snd% \| %printrow5% \| @cTo Move Type:@n \|
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%snd% \| %printrow4% \| @Cgo <up\|down\|left\|right>@n\|
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%snd% \| \| V level: %levlev% \| Dir: C %arg% n
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%snd% \| %printrow10% \| M@@ n = Bottomless Pit \| Points: Y%points% n
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%snd% \| %printrow9% \| yY n = Power Up \| Exp: C%exx% n
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%snd% \| %printrow8% \| Wp n = Prize \| AMU: %dedu%
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%snd% \| %printrow7% \| Go n = You \|
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%snd% \| %printrow6% \| Ra n = Animal \|
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%snd% \| %printrow5% \| cTo Move Type: n \|
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%snd% \| %printrow4% \| Cgo <up\|down\|left\|right> n\|
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%snd% \| %printrow3% \| \|
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%snd% \| %printrow2% \| @BCost of AMU exp per MV@n \|
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%snd% \| %printrow1% \| @BIf you have exp.@n \|
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%snd% \| %printrow2% \| BCost of AMU exp per MV n \|
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%snd% \| %printrow1% \| BIf you have exp. n \|
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%snd% \| \| \|
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%snd% \| \| NEEDED: @R%numop%@n HAVE: @G%przc%@n \|
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%snd% \| \| NEEDED: R%numop% n HAVE: G%przc% n \|
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%snd% \| .______________________\|______________________. \|
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%snd% \|' l /\\ / \\\\ \\ /\\ l \`\|
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%snd% \* l / V )) V \\ l \*
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@@ -807,8 +807,8 @@ eval animal 1 1
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global animal
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eval playerco 10 10
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global playerco
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set [1][1] @ra@n
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set [10][10] @Go@n
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set [1][1] ra n
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set [10][10] Go n
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global [1][1]
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global [10][10]
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eval numofprizes 0
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@@ -823,25 +823,25 @@ while (%ww%>1)
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eval n %ww%
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eval row %random.10%
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eval r_col (%random.3%-1)
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set [%n%][1] @c.@n
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set [%n%][1] c. n
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global [%n%][1]
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set [%n%][2] @c.@n
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set [%n%][2] c. n
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global [%n%][2]
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set [%n%][3] @c.@n
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set [%n%][3] c. n
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global [%n%][3]
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set [%n%][4] @c.@n
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set [%n%][4] c. n
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global [%n%][4]
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set [%n%][5] @c.@n
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set [%n%][5] c. n
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global [%n%][5]
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set [%n%][6] @c.@n
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set [%n%][6] c. n
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global [%n%][6]
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set [%n%][7] @c.@n
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set [%n%][7] c. n
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global [%n%][7]
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set [%n%][8] @c.@n
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set [%n%][8] c. n
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global [%n%][8]
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set [%n%][9] @c.@n
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set [%n%][9] c. n
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global [%n%][9]
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set [%n%][10] @c.@n
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set [%n%][10] c. n
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global [%n%][10]
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if (%r_col%)
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while (%r_col%<3)
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@@ -850,7 +850,7 @@ while (%ww%>1)
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if !(%posis%/=[%n%][%jj%])
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eval numofprizes %numofprizes%+1
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global numofprizes
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eval [%n%][%jj%] @Wp@n
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eval [%n%][%jj%] Wp n
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global [%n%][%jj%]
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set posis %posis% [%n%][%jj%]
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end
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@@ -866,13 +866,13 @@ if (%r_ttt%>0)
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eval j9 %random.10%
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eval cer %%[%j9%][%j8%]%%
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if !(%cer%/=p)
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eval [%j9%][%j8%] @M\@@@n
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eval [%j9%][%j8%] M\@@ n
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global [%j9%][%j8%]
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end
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done
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end
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if !(%[10][10]%/=p)
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set [10][10] @c.@n
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set [10][10] c. n
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global [10][10]
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end
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~
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@@ -894,7 +894,7 @@ while %self.varexists(%j%)%
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done
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eval j %j%+1
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done
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%echo% @yO===============SCORE======BOARD=====================O@n
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%echo% yO===============SCORE======BOARD=====================O n
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wait 1
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%echo% O=#==NAME============\|=Level=\|=Points==\|=EXP=========O
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set i 1
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@@ -932,7 +932,7 @@ while %self.varexists(%j%)%
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if %d%<9
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set d 0%j%
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end
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%echo% \|@g%d%@n: @w%nam%@n %sp%\| @c%ll%@n \| @y%points%@n \| @W%exp%@n
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%echo% \| g%d% n: w%nam% n %sp%\| c%ll% n \| y%points% n \| W%exp% n
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eval j %j%+1
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done
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%echo% O=#==================================================O
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@@ -1114,9 +1114,9 @@ end
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autolook for (rm 1269) Elaseth's Oubliette~
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2 g 100
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~
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%echo% @n
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%echo% @n
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%echo% @DWelcome to hell. Next time heed the gods, they don't play games.@n
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%echo% n
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%echo% n
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%echo% DWelcome to hell. Next time heed the gods, they don't play games. n
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~
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#1269
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harp~
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@@ -1288,117 +1288,117 @@ Shuffle Deck~
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1 c 7
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*~
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if %cmd% == shuffle
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%echo% %deck% card's in the deck.
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%echo% %deck% cards in the deck.
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set deck 52
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global deck
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*
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set Ace_Spade's 1
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global Ace_Spade's
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set 2_Spade's 1
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global 2_Spade's
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set 3_Spade's 1
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global 3_Spade's
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set 4_Spade's 1
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global 4_Spade's
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set 5_Spade's 1
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global 5_Spade's
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set 6_Spade's 1
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global 6_Spade's
|
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set 7_Spade's 1
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global 7_Spade's
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set 8_Spade's 1
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global 8_Spade's
|
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set 9_Spade's 1
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global 9_Spade's
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set 10_Spade's 1
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global 10_spade's
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set Jack_Spade's 1
|
||||
global Jack_Spade's
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set Queen_Spade's 1
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global Queen_Spade's
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set King_Spade's 1
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global King_Spade's
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set Ace_Spades 1
|
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global Ace_Spades
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set 2_Spades 1
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global 2_Spades
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set 3_Spades 1
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global 3_Spades
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set 4_Spades 1
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global 4_Spades
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set 5_Spades 1
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global 5_Spades
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set 6_Spades 1
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global 6_Spades
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set 7_Spades 1
|
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global 7_Spades
|
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set 8_Spades 1
|
||||
global 8_Spades
|
||||
set 9_Spades 1
|
||||
global 9_Spades
|
||||
set 10_Spades 1
|
||||
global 10_spades
|
||||
set Jack_Spades 1
|
||||
global Jack_Spades
|
||||
set Queen_Spades 1
|
||||
global Queen_Spades
|
||||
set King_Spades 1
|
||||
global King_Spades
|
||||
*
|
||||
set Ace_Heart's 1
|
||||
global Ace_Heart's
|
||||
set 2_Heart's 1
|
||||
global 2_Heart's
|
||||
set 3_Heart's 1
|
||||
global 3_Heart's
|
||||
set 4_Heart's 1
|
||||
global 4_Heart's
|
||||
set 5_Heart's 1
|
||||
global 5_Heart's
|
||||
set 6_Heart's 1
|
||||
global 6_Heart's
|
||||
set 7_Heart's 1
|
||||
global 7_Heart's
|
||||
set 8_Heart's 1
|
||||
global 8_Heart's
|
||||
set 9_Heart's 1
|
||||
global 9_Heart's
|
||||
set 10_Heart's 1
|
||||
global 10_Heart's
|
||||
set Jack_Heart's 1
|
||||
global Jack_Heart's
|
||||
set Queen_Heart's 1
|
||||
global Queen_Heart's
|
||||
set King_Heart's 1
|
||||
global King_Heart's
|
||||
set Ace_Hearts 1
|
||||
global Ace_Hearts
|
||||
set 2_Hearts 1
|
||||
global 2_Hearts
|
||||
set 3_Hearts 1
|
||||
global 3_Hearts
|
||||
set 4_Hearts 1
|
||||
global 4_Hearts
|
||||
set 5_Hearts 1
|
||||
global 5_Hearts
|
||||
set 6_Hearts 1
|
||||
global 6_Hearts
|
||||
set 7_Hearts 1
|
||||
global 7_Hearts
|
||||
set 8_Hearts 1
|
||||
global 8_Hearts
|
||||
set 9_Hearts 1
|
||||
global 9_Hearts
|
||||
set 10_Hearts 1
|
||||
global 10_Hearts
|
||||
set Jack_Hearts 1
|
||||
global Jack_Hearts
|
||||
set Queen_Hearts 1
|
||||
global Queen_Hearts
|
||||
set King_Hearts 1
|
||||
global King_Hearts
|
||||
*
|
||||
set Ace_Club's 1
|
||||
global Ace_Club's
|
||||
set 2_Club's 1
|
||||
global 2_Club's
|
||||
set 3_Club's 1
|
||||
global 3_Club's
|
||||
set 4_Club's 1
|
||||
global 4_Club's
|
||||
set 5_Club's 1
|
||||
global 5_Club's
|
||||
set 6_Club's 1
|
||||
global 6_Club's
|
||||
set 7_Club's 1
|
||||
global 7_Club's
|
||||
set 8_Club's 1
|
||||
global 8_Club's
|
||||
set 9_Club's 1
|
||||
global 9_Club's
|
||||
set 10_Club's 1
|
||||
global 10_Club's
|
||||
set Jack_Club's 1
|
||||
global Jack_Club's
|
||||
set Queen_Club's 1
|
||||
global Queen_Club's
|
||||
set King_Club's 1
|
||||
global King_Club's
|
||||
set Ace_Clubs 1
|
||||
global Ace_Clubs
|
||||
set 2_Clubs 1
|
||||
global 2_Clubs
|
||||
set 3_Clubs 1
|
||||
global 3_Clubs
|
||||
set 4_Clubs 1
|
||||
global 4_Clubs
|
||||
set 5_Clubs 1
|
||||
global 5_Clubs
|
||||
set 6_Clubs 1
|
||||
global 6_Clubs
|
||||
set 7_Clubs 1
|
||||
global 7_Clubs
|
||||
set 8_Clubs 1
|
||||
global 8_Clubs
|
||||
set 9_Clubs 1
|
||||
global 9_Clubs
|
||||
set 10_Clubs 1
|
||||
global 10_Clubs
|
||||
set Jack_Clubs 1
|
||||
global Jack_Clubs
|
||||
set Queen_Clubs 1
|
||||
global Queen_Clubs
|
||||
set King_Clubs 1
|
||||
global King_Clubs
|
||||
*
|
||||
set Ace_Diamond's 1
|
||||
global Ace_Diamond's
|
||||
set 2_Diamond's 1
|
||||
global 2_Diamond's
|
||||
set 3_Diamond's 1
|
||||
global 3_Diamond's
|
||||
set 4_Diamond's 1
|
||||
global 4_Diamond's
|
||||
set 5_Diamond's 1
|
||||
global 5_Diamond's
|
||||
set 6_Diamond's 1
|
||||
global 6_Diamond's
|
||||
set 7_Diamond's 1
|
||||
global 7_Diamond's
|
||||
set 8_Diamond's 1
|
||||
global 8_Diamond's
|
||||
set 9_Diamond's 1
|
||||
global 9_Diamond's
|
||||
set 10_Diamond's 1
|
||||
global 10_Diamond's
|
||||
set Jack_Diamond's 1
|
||||
global Jack_Diamond's
|
||||
set Queen_Diamond's 1
|
||||
global Queen_Diamond's
|
||||
set King_Diamond's 1
|
||||
global King_Diamond's
|
||||
set Ace_Diamonds 1
|
||||
global Ace_Diamonds
|
||||
set 2_Diamonds 1
|
||||
global 2_Diamonds
|
||||
set 3_Diamonds 1
|
||||
global 3_Diamonds
|
||||
set 4_Diamonds 1
|
||||
global 4_Diamonds
|
||||
set 5_Diamonds 1
|
||||
global 5_Diamonds
|
||||
set 6_Diamonds 1
|
||||
global 6_Diamonds
|
||||
set 7_Diamonds 1
|
||||
global 7_Diamonds
|
||||
set 8_Diamonds 1
|
||||
global 8_Diamonds
|
||||
set 9_Diamonds 1
|
||||
global 9_Diamonds
|
||||
set 10_Diamonds 1
|
||||
global 10_Diamonds
|
||||
set Jack_Diamonds 1
|
||||
global Jack_Diamonds
|
||||
set Queen_Diamonds 1
|
||||
global Queen_Diamonds
|
||||
set King_Diamonds 1
|
||||
global King_Diamonds
|
||||
*
|
||||
%echo% %actor.name% shuffles %actor.hisher% deck.
|
||||
%echo% %deck% cards in the deck.
|
||||
@@ -1409,19 +1409,19 @@ elseif %cmd% == deal
|
||||
switch %random.4%
|
||||
case 1
|
||||
set col
|
||||
set suit Diamond's
|
||||
set suit Diamonds
|
||||
break
|
||||
case 2
|
||||
set col
|
||||
set suit Heart's
|
||||
set suit Hearts
|
||||
break
|
||||
case 3
|
||||
set col
|
||||
set suit Club's
|
||||
set suit Clubs
|
||||
break
|
||||
case 4
|
||||
set col
|
||||
set suit Spade's
|
||||
set suit Spades
|
||||
break
|
||||
default
|
||||
set suit JOKER!
|
||||
@@ -1503,7 +1503,7 @@ remote spech %world_global.id%
|
||||
~
|
||||
set fire %random.900%
|
||||
wait %fire% sec
|
||||
%echo% @bThe fire crackles softly in the fireplace.@n
|
||||
%echo% bThe fire crackles softly in the fireplace. n
|
||||
~
|
||||
#1289
|
||||
(1209) Taylors Random Office Noises~
|
||||
@@ -1512,19 +1512,19 @@ wait %fire% sec
|
||||
set office_noises %random.5%
|
||||
switch %office_noises%
|
||||
case 1
|
||||
%echo% @bLoud footsteps can be heard coming from the hall outside.@n
|
||||
%echo% bLoud footsteps can be heard coming from the hall outside. n
|
||||
break
|
||||
case 2
|
||||
%echo% @bThe sound of thunder echoes in from outside.@n
|
||||
%echo% bThe sound of thunder echoes in from outside. n
|
||||
break
|
||||
case 3
|
||||
%echo% @bA large book falls off the desk, hitting the floor with a loud thud.@n
|
||||
%echo% bA large book falls off the desk, hitting the floor with a loud thud. n
|
||||
break
|
||||
case 4
|
||||
%echo% @bTalking can be heard coming from outside the door.@n
|
||||
%echo% bTalking can be heard coming from outside the door. n
|
||||
break
|
||||
case 5
|
||||
%echo% @bThe sound of chirping birds flows in though the window.@n
|
||||
%echo% bThe sound of chirping birds flows in though the window. n
|
||||
break
|
||||
default
|
||||
break
|
||||
|
||||
Reference in New Issue
Block a user