Updated World and files for 3.65 release. --Rumble

This commit is contained in:
Rumble
2014-02-27 18:47:00 -06:00
parent 8b6d10f523
commit 20a88c09b9
174 changed files with 7071 additions and 7035 deletions

View File

@@ -3,10 +3,10 @@ Seabreeze/Landbreeze - All Rooms~
2 b 75
~
if ( %time.hour% >=7 && %time.hour% <=19)
%echo% @WA seabreeze arrives from the south, bringing in the smell of salt.@n
%echo% WA seabreeze arrives from the south, bringing in the smell of salt. n
return 0
else
%echo% @WA landbreeze arrives swiftly from the north.@n
%echo% WA landbreeze arrives swiftly from the north. n
return 0
end
~
@@ -14,7 +14,7 @@ end
Seawaves for the Seashore~
2 b 75
~
%echo% @CThe waves roll onto the beach and breaks gently...@n
%echo% CThe waves roll onto the beach and breaks gently... n
return 0
~
#20103
@@ -22,7 +22,7 @@ Seabreeze only - all~
2 b 100
~
if ( %time.hour% >=7 && %time.hour% <=19)
%echo% @WA seabreeze arrives from the south, bringing in the smell of salt.@n
%echo% WA seabreeze arrives from the south, bringing in the smell of salt. n
return 0
end
~
@@ -30,14 +30,14 @@ end
water swelling - shallow waters~
2 b 50
~
%echo% @CThe waves crawl inland, swelling occasionally as an incipient wind arrives from the open ocean.@n
%echo% CThe waves crawl inland, swelling occasionally as an incipient wind arrives from the open ocean. n
return 0
~
#20105
deep wave~
2 b 50
~
%echo% @WA wind howls and blows forcefully, forming froth at the surface of the dark waters.@n
%echo% WA wind howls and blows forcefully, forming froth at the surface of the dark waters. n
return 0
~
#20106
@@ -59,10 +59,10 @@ waves + wind~
eval line %random.2%
switch %line%
case 1
%echo% @WHarsh, cold wind tears at you in all directions.@n
%echo% WHarsh, cold wind tears at you in all directions. n
break
default
%echo% @BThe waves rush in as the ocean body shifts...@n
%echo% BThe waves rush in as the ocean body shifts... n
break
done
~
@@ -73,11 +73,11 @@ wind+pounding~
eval line %random.2%
switch %line%
case 1
%echo% @WHarsh, cold wind tears at you in all directions.@n
%echo% WHarsh, cold wind tears at you in all directions. n
return 0
break
default
%echo% @BThe incessant waves pounds the base of the cliff...@n
%echo% BThe incessant waves pounds the base of the cliff... n
return 0
break
done
@@ -237,49 +237,49 @@ tosses char around waters - 20132, 20140, 20141, 20142~
2 g 100
~
if !(%actor.varexists(breath_air)%)
%send% %actor% @RGULP AIR@W! You're running out of oxygen!
%send% %actor% RGULP AIR W! You're running out of oxygen!
end
switch %random.10%
case 1
wait 1 secs
%send% %actor% @BThe powerful and formidable currents takes tosses you @Cnorth@B!@n
%echoaround% %actor% @B %actor.name% is pulled screaming @Cnorth@B by the forceful currents!@n
%send% %actor% BThe powerful and formidable currents takes tosses you Cnorth B! n
%echoaround% %actor% B %actor.name% is pulled screaming Cnorth B by the forceful currents! n
%force% %actor% north
break
case 2
wait 1 secs
%send% %actor% @BThe powerful and formidable currents takes tosses you @Csouth@B!@n
%echoaround% %actor% @B %actor.name% is pulled screaming @Csouth@B by the forceful currents!@n
%send% %actor% BThe powerful and formidable currents takes tosses you Csouth B! n
%echoaround% %actor% B %actor.name% is pulled screaming Csouth B by the forceful currents! n
%force% %actor% south
break
case 3
wait 1 secs
%send% %actor% @BThe powerful and formidable currents takes tosses you @Ceast@B!@n
%echoaround% %actor% @B %actor.name% is pulled screaming @Ceast@B by the forceful currents!@n
%send% %actor% BThe powerful and formidable currents takes tosses you Ceast B! n
%echoaround% %actor% B %actor.name% is pulled screaming Ceast B by the forceful currents! n
%force% %actor% east
break
case 4
wait 1 secs
%send% %actor% @BThe powerful and formidable currents takes tosses you @Cwest@B!@n
%echoaround% %actor% @B %actor.name% is pulled screaming @Cwest@B by the forceful currents!@n
%send% %actor% BThe powerful and formidable currents takes tosses you Cwest B! n
%echoaround% %actor% B %actor.name% is pulled screaming Cwest B by the forceful currents! n
%force% %actor% west
break
case 5
wait 1 secs
%send% %actor% @BThe waves surges and grew to tower over you. Then they come crashing down and @Cdrowns@B you beneath the surface!@n
%echoaround% %actor% @BA gigantic wave forms and comes crashing @Cdown@B upon %actor.name%!@n
%send% %actor% BThe waves surges and grew to tower over you. Then they come crashing down and Cdrowns B you beneath the surface! n
%echoaround% %actor% BA gigantic wave forms and comes crashing Cdown B upon %actor.name%! n
%force% %actor% down
break
case 6
wait 1 secs
%send% %actor% @BYou hit a nearby jagged reef and everything went dark...@n
%send% %actor% BYou hit a nearby jagged reef and everything went dark... n
%teleport% %actor% 20146
%damage% %actor% 100
break
default
wait 2 secs
%send% %actor% @BUnderwater seacurrents sucks you @Cdownwards@B and pushes you beneath the surface!@n
%echoaround% %actor% @BA gigantic wave forms and comes crashing @Cdown@B upon %actor.name%!@n
%send% %actor% BUnderwater seacurrents sucks you Cdownwards B and pushes you beneath the surface! n
%echoaround% %actor% BA gigantic wave forms and comes crashing Cdown B upon %actor.name%! n
%force% %actor% down
%damage% %actor% 50
break
@@ -291,42 +291,42 @@ Underwater currents - 20139 20145 20144 20143~
~
if %actor.is_pc%
if !(%actor.varexists(breath_air)%)
%send% %actor% @WPANIC! You ran out of oxygen and feel as if your lungs are going to burst!@n
%send% %actor% WPANIC! You ran out of oxygen and feel as if your lungs are going to burst! n
%damage% %actor% 10
else
%send% %actor% @WYou hold your breath as long as you can before they escape through your mouth as bubbles...@n
%send% %actor% WYou hold your breath as long as you can before they escape through your mouth as bubbles... n
rdelete breath_air %actor.id%
end
eval line %random.10%
switch %line%
case 1
wait 1 secs
%send% %actor% @BUnderwater sea currents hauls you @Cnorth@B!@n
%echoaround% %actor% @B %actor.name% is pulled @Cnorth@B by invisible hands!@n
%send% %actor% BUnderwater sea currents hauls you Cnorth B! n
%echoaround% %actor% B %actor.name% is pulled Cnorth B by invisible hands! n
%force% %actor% north
break
case 2
wait 1 secs
%send% %actor% @BUnderwater sea currents hauls you @Csouth@B!@n
%echoaround% %actor% @B %actor.name% is pulled @Csouth@B by invisible hands!@n
%send% %actor% BUnderwater sea currents hauls you Csouth B! n
%echoaround% %actor% B %actor.name% is pulled Csouth B by invisible hands! n
%force% %actor% south
break
case 3
wait 1 secs
%send% %actor% @BUnderwater sea currents hauls you @Ceast@B!@n
%echoaround% %actor% @B %actor.name% is pulled @Ceast@B by invisible hands!@n
%send% %actor% BUnderwater sea currents hauls you Ceast B! n
%echoaround% %actor% B %actor.name% is pulled Ceast B by invisible hands! n
%force% %actor% east
break
case 4
wait 1 secs
%send% %actor% @BUnderwater sea currents hauls you @Cwest@B!@n
%echoaround% %actor% @B %actor.name% is pulled screaming @Cwest@B by the forceful currents!@n
%send% %actor% BUnderwater sea currents hauls you Cwest B! n
%echoaround% %actor% B %actor.name% is pulled screaming Cwest B by the forceful currents! n
%force% %actor% west
break
default
wait 1 secs
%send% %actor% @BThe currents suddenly go @Cup@B, and you are dragged above the surface!@n
%echoaround% %actor% @BThe currents drags %actor.name% @Cup@B@n
%send% %actor% BThe currents suddenly go Cup B, and you are dragged above the surface! n
%echoaround% %actor% BThe currents drags %actor.name% Cup B n
%force% %actor% up
break
done
@@ -395,8 +395,8 @@ if !(%actor.varexists(receive_oceana)%)
*yes you have the requirements
%echo% The island trembles...
wait 3 secs
%echoaround% %actor% @CWater burst out from the tip of the cliff, forming a gigantic waterfall over %actor.name%@n
%send% %actor% @CWater burst out from the tip of the cliff, forming a gigantic waterfall over you!@n
%echoaround% %actor% CWater burst out from the tip of the cliff, forming a gigantic waterfall over %actor.name% n
%send% %actor% CWater burst out from the tip of the cliff, forming a gigantic waterfall over you! n
wait 4 secs
wait 2 secs
%send% %actor% A voice says to you, 'You are worthy of this blade, receive this gift from Leviathius - Son of Leviathan.'
@@ -420,12 +420,12 @@ Sword restriction - 20111~
1 j 100
~
if !(%actor.varexists(receive_oceana)%)
%send% %actor% You try to wield the sword @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n, but it freezes your hand and you hurriedly drop it onto the floor.
%echoaround% %actor% %actor.name% accidentally drops @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n to the floor in an attempt to wield it.
%send% %actor% You try to wield the sword bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n, but it freezes your hand and you hurriedly drop it onto the floor.
%echoaround% %actor% %actor.name% accidentally drops bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n to the floor in an attempt to wield it.
%force% %actor% drop oceana
else
%send% %actor% Energy flows into your veins as visions of the vast ocean and its interminable depths floods your vision.
%echoaround% %actor% %actor.name% looks refreshed after wielding @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n.
%echoaround% %actor% %actor.name% looks refreshed after wielding bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n.
end
~
#20123
@@ -438,23 +438,23 @@ if (%arg%==fusion)
if !(%actor.hitp%>=%half_hit%)
if !(%actor.mana%<50)
eval %actor.mana% %actor.mana%-50
%send% %actor% @BYou weave a web of healing around you with the aid of the blade...@n
%echoaround% %actor% @B%actor.name% weaves a web of healing around him with the aid of %actor.hisher% @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@n.
%send% %actor% BYou weave a web of healing around you with the aid of the blade... n
%echoaround% %actor% B%actor.name% weaves a web of healing around him with the aid of %actor.hisher% bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs n.
while (%actor.hitp%<%half_hit%)
%send% %actor% @BWebs of healing fixes your scars and injuries...@n
%send% %actor% BWebs of healing fixes your scars and injuries... n
wait 1 secs
%damage% %actor% -10
done
%send% %actor% @BYou lost connection with the sword.@n
%send% %actor% BYou lost connection with the sword. n
else
%send% %actor% @BNot enough mana to complete the transition!@n
%send% %actor% @BYou lost connection with the sword.@n
%send% %actor% BNot enough mana to complete the transition! n
%send% %actor% BYou lost connection with the sword. n
end
else
%send% %actor% @BThe blade refuses to heal you because you are healthy enough!@n
%send% %actor% BThe blade refuses to heal you because you are healthy enough! n
end
else
%send% %actor% @BThat is not a function of the blade.@n
%send% %actor% BThat is not a function of the blade. n
end
~
#20124
@@ -495,11 +495,11 @@ Gulp air! 41 40 42 32~
gulp~
if (%arg%==air)
if !(%actor.varexists(breath_air)%)
%send% %actor% @WYou gulp in a mouthful of air!@n
%send% %actor% WYou gulp in a mouthful of air! n
set breath_air 1
remote breath_air %actor.id%
else
%send% %actor% @WYou can't take in anymore!@n
%send% %actor% WYou can't take in anymore! n
end
end
~
@@ -513,45 +513,45 @@ if (%arg%==aurorafall)
%damage% %actor% 100
eval %actor.mana% %actor.mana%-100
eval victim %actor.fighting%
%echoaround% %actor% @W%actor.name% performs Aurora Fall with %actor.hisher% @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W.@n
%echoaround% %actor% @W%actor.name% whirls @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W around %actor.himher% creating @bf@Br@Co@Wzen illusions of the blade.@n
%send% %actor% @WYou whirl @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W around you, creating @bf@Br@Co@Wsted illusions of the sacred blade.@n
%echoaround% %actor% W%actor.name% performs Aurora Fall with %actor.hisher% bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W. n
%echoaround% %actor% W%actor.name% whirls bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W around %actor.himher% creating bf Br Co Wzen illusions of the blade. n
%send% %actor% WYou whirl bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W around you, creating bf Br Co Wsted illusions of the sacred blade. n
wait 2 secs
%echo% @WThe surroundings @Dloose@W their colours as @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W rapidly @Ddrains@W energy from them.@n
%echo% WThe surroundings Dloose W their colours as bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W rapidly Ddrains W energy from them. n
wait 2 secs
if (%actor.fighting%)
if ((%victim.is_pc%))
%send% %actor% @WYour blade refuses to kill %victim.himher%.@n
%send% %actor% WYour blade refuses to kill %victim.himher%. n
halt
end
%echoaround% %actor% @W%actor.name%'s movement becomes a @Dblur@W as %actor.himher% impales %victim.name%, inflicting @bretribution@W onto the enemy!@n
%send% %actor% @WYou put a step forward, movements becoming a @Dblur@W as you impale %victim.name% with your blade.@n
%echoaround% %actor% W%actor.name%'s movement becomes a Dblur W as %actor.himher% impales %victim.name%, inflicting bretribution W onto the enemy! n
%send% %actor% WYou put a step forward, movements becoming a Dblur W as you impale %victim.name% with your blade. n
set count 0
while (%count%<10)
if (!(%victim.hitp%<-10) && %victim% && %actor.fighting%)
eval victim %actor.fighting%
%echoaround% %actor% @W%actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@y e@Yx@Wplod@Ye@ys@W with a thousand burst of @Wb@Yr@bi@Wl@Yl@Ci@ba@Wn@bc@Ye@W!@n
%send% %actor% @WYour @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W explodes with a thousand burst of @Wb@Yr@bi@Wl@Yl@Ci@ba@Wn@bc@Ye@W!@n
%echo% @Y%victim.name% screams with agony!@n
%echoaround% %actor% W%actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs y e Yx Wplod Ye ys W with a thousand burst of Wb Yr bi Wl Yl Ci ba Wn bc Ye W! n
%send% %actor% WYour bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W explodes with a thousand burst of Wb Yr bi Wl Yl Ci ba Wn bc Ye W! n
%echo% Y%victim.name% screams with agony! n
%damage% %victim% 100
eval count %count%+1
wait 2
else
%send% %actor% @WSparks fly from your @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W and creates an impact on the ground.@n
%echoaround% %actor% @WSparks fly from %actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W and creates an impact on the ground!@n
%send% %actor% WSparks fly from your bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W and creates an impact on the ground. n
%echoaround% %actor% WSparks fly from %actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W and creates an impact on the ground! n
%echo% The ground trembles...
eval count %count%+1
wait 2
end
done
end
%echoaround% %actor% @WThe glow on %actor.name%'s @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W subsides...@n
%send% %actor% @WThe glow on your @bO@Bc@Ce@Wa@Cn@Ba @bM@Be@Cr@Widia@Cn@Bu@bs@W subsides...@n
%echoaround% %actor% WThe glow on %actor.name%'s bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W subsides... n
%send% %actor% WThe glow on your bO Bc Ce Wa Cn Ba bM Be Cr Widia Cn Bu bs W subsides... n
else
%send% %actor% @WYou're not in the condition to use this function!@n
%send% %actor% WYou're not in the condition to use this function! n
end
else
%send% %actor% @WYou're not in the condition to use this function!@n
%send% %actor% WYou're not in the condition to use this function! n
end
end
~
@@ -566,7 +566,7 @@ switch %random.10%
case 1
switch %random.10%
case 5
%echoaround% %actor% %actor.name% finds a spiral @Ws@ye@Wa@ys@rh@ye@Wll!@n
%echoaround% %actor% %actor.name% finds a spiral Ws ye Wa ys rh ye Wll! n
%send% %actor% You found a spiral shell!
%load% obj 20101 %actor% inv
break
@@ -576,12 +576,12 @@ case 3
%load% obj 20104 %actor% inv
break
case 1
%echoaround% %actor% %actor.name% finds a @MP@Wr@Mi@ms@Wm S@Mhe@Wll!@n
%echoaround% %actor% %actor.name% finds a MP Wr Mi ms Wm S Mhe Wll! n
%send% %actor% You found a prism shell!
%load% obj 20116 %actor% inv
break
default
%echoaround% %actor% %actor.name% finds a @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrd!@n
%echoaround% %actor% %actor.name% finds a MP Wr Mi ms Wm S Mh ma Wrd! n
%send% %actor% You found a prism shard!
%load% obj 20115 %actor% inv
break
@@ -593,7 +593,7 @@ case 2
%load% obj 20104 %actor% inv
break
case 3
%echoaround% %actor% %actor.name% finds a spiral @Ws@ye@Wa@ys@rh@ye@Wll!@n
%echoaround% %actor% %actor.name% finds a spiral Ws ye Wa ys rh ye Wll! n
%send% %actor% You found a spiral shell!
%load% obj 20101 %actor% inv
break
@@ -614,7 +614,7 @@ if %arg%==tryny
wait 2 secs
say Hello %actor.name%, what brings you here this day?
wait 2 secs
say I sell some stuff that you may want to buy, type @Rlist@n to show them.
say I sell some stuff that you may want to buy, type Rlist n to show them.
wait 2 secs
smile
end
@@ -705,7 +705,7 @@ CLIMB - 20109~
2 c 100
climb~
if (%arg%==up)
%send% %actor% @GYou swiftly climb up the vines.@n
%send% %actor% GYou swiftly climb up the vines. n
%echoaround% %actor% %actor.name% grabs at hanging vines and deftly climbs %actor.hisher% way to the top.
%teleport% %actor% 20157
%force% %actor% look
@@ -725,7 +725,7 @@ if ((%arg%==man) || (%arg%==fool))
wait 2 secs
say What do you want %actor.name%?
%send% %actor% 1) Talk
%send% %actor% 2) Trade @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds for @MP@Wr@Mi@ms@Wm S@Mhe@Wlls@n
%send% %actor% 2) Trade MP Wr Mi ms Wm S Mh ma Wrds for MP Wr Mi ms Wm S Mhe Wlls n
%send% %actor% 3) say Can you make me some fine prism equipments?
else
%send% %actor% Greet who?
@@ -747,11 +747,11 @@ say I will make some for you if you would just bring me some of those stuff.
Numder of shards - 20106~
0 c 100
2~
%send% %actor% An Old Fool tells you 'Ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds@n is the same as a single @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.'
%send% %actor% An Old Fool tells you 'Ten MP Wr Mi ms Wm S Mh ma Wrds n is the same as a single MP Wr Mi ms Wm S Mhe Wll n.'
wait 2 secs
%send% %actor% An Old Fool tells you 'Holding a single shell is way lighter than having 10 shards, and it is wise to exchnage them to ease your load.'
%send% %actor% An Old Fool tells you 'Holding a single shell is way lighter than having 10 shards, and it is wise to exchange them to ease your load.'
wait 2 secs
%send% %actor% An Old Fool tells you 'If you want just @MTRADE@n with me, and I'll exchange them for you.'
%send% %actor% An Old Fool tells you 'If you want just MTRADE n with me, and I'll exchange them for you.'
eval i %actor.inventory%
set no_of_shards 0
while (%i%)
@@ -770,7 +770,7 @@ CLIMBDOWN! - 20157~
2 c 0
climb~
if (%arg%==down)
%send% %actor% @GYou swing down the vines.@n
%send% %actor% GYou swing down the vines. n
%echoaround% %actor% %actor.name% grabs at hanging vines and swings down.
%teleport% %actor% 20109
%force% %actor% look
@@ -796,11 +796,11 @@ done
if (%no_of_shards%<10)
say You don't have enough shards for me to trade that many shells!
else
%send% %actor% You give an Old Fool ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds!@n
%echoaround% %actor% %actor.name% gives ten @MP@Wr@Mi@ms@Wm S@Mh@ma@Wrds@n to an Old Fool.
%send% %actor% You give an Old Fool ten MP Wr Mi ms Wm S Mh ma Wrds! n
%echoaround% %actor% %actor.name% gives ten MP Wr Mi ms Wm S Mh ma Wrds n to an Old Fool.
wait 2 secs
%send% %actor% An Old Fool gives you a @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.
%echoaround% %actor% An Old Fool gives %actor.name% a @MP@Wr@Mi@ms@Wm S@Mhe@Wll@n.
%send% %actor% An Old Fool gives you a MP Wr Mi ms Wm S Mhe Wll n.
%echoaround% %actor% An Old Fool gives %actor.name% a MP Wr Mi ms Wm S Mhe Wll n.
set n 10
while (%n%>0)
%purge% %actor.inventory(20115)%
@@ -827,8 +827,8 @@ while (%i%)
done
if (%arg%==anklet)
if (%no_of_shells%>=5)
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n in return.
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MA@Wn@Mk@ml@We@mt@n.
%send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MA Wn Mk ml We mt n in return.
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MA Wn Mk ml We mt n.
set n 5
while (%n%>0)
%purge% %actor.inventory(20116)%
@@ -841,8 +841,8 @@ if (%arg%==anklet)
else
if (%arg%==collar)
if (%no_of_shells%>=5)
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n in return.
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MC@Wo@Ml@ml@Wa@Mr@n.
%send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MC Wo Ml ml Wa Mr n in return.
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MC Wo Ml ml Wa Mr n.
set n 5
while (%n%>0)
%purge% %actor.inventory(20116)%
@@ -855,8 +855,8 @@ else
else
if (%arg%==dress)
if (%no_of_shells%>=15)
%send% %actor% You hand the shells to the Fool, who gives you a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n in return.
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a @MP@Wr@Mi@ms@Wm @MD@Wr@Me@ms@Ws@n.
%send% %actor% You hand the shells to the Fool, who gives you a MP Wr Mi ms Wm MD Wr Me ms Ws n in return.
%echoaround% %actor% %actor.name% hands a few shells to the Fool, who in return gives %actor.name% a MP Wr Mi ms Wm MD Wr Me ms Ws n.
set n 15
while (%n%>0)
%purge% %actor.inventory(20116)%
@@ -882,7 +882,7 @@ say You want me to make equipments for you.
wait 2 secs
nod
wait 2 secs
say I can make equipments out of prism shells. To do that, @RCREATE <OBJECT>@n and I will make you the item.
say I can make equipments out of prism shells. To do that, RCREATE <OBJECT> n and I will make you the item.
%send% %actor% Prism Dress - 15 Shells
%send% %actor% Prism Collar - 05 Shells
%send% %actor% Prism Anklet - 05 Shells
@@ -998,8 +998,8 @@ if (%actor.fighting%)
set victim %actor.fighting%
%damage% %victim% 100
%force% %victim% scream
%echoaround% %actor% %actor.name%'s @bDeathly@bnirvana@W glows@n!
%send% %actor% Your @bDeathly@bnirvana@W glows@n at %victim.name%.
%echoaround% %actor% %actor.name%'s bDeathly bnirvana W glows n!
%send% %actor% Your bDeathly bnirvana W glows n at %victim.name%.
end
~
#20188
@@ -1021,7 +1021,7 @@ elseif %arg% == add
set worthy_oceana 1
remote worthy_oceana %actor.id%
else
say Invalid command! @RPlease Add@n or @Rdelete@n?
say Invalid command! RPlease Add n or Rdelete n?
end
~
#20190
@@ -1039,16 +1039,16 @@ void!~
1 c 1
void~
%teleport% %arg% 0
%send% %arg% @CYou are swept away by a large tsunami!@n
%send% %arg% CYou are swept away by a large tsunami! n
%force% %arg% look
%echo% @CA large tsunami arrives and sweeps %arg% away!@n
%echo% CA large tsunami arrives and sweeps %arg% away! n
~
#20192
summon someone!- trans!~
1 c 1
trans~
%send% %arg% @CA large tsunami arrives and carries you away!@n
%echo% @CA large tsunami arrives and tosses %arg% onto the ground!@n
%send% %arg% CA large tsunami arrives and carries you away! n
%echo% CA large tsunami arrives and tosses %arg% onto the ground! n
%teleport% %arg% %actor.name%
%force% %arg% look
~
@@ -1057,7 +1057,7 @@ Telport Someone - Surfboard =)~
1 c 1
teleport~
%teleport% %arg%
%echo% @CA large tsunami arrives!@n
%echo% CA large tsunami arrives! n
~
#20194
remove trig~