Updated World and files for 3.65 release. --Rumble
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@@ -46,6 +46,10 @@ D0
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D2
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~
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2 0 -1
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T 199
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#3
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@@ -147,12 +151,12 @@ Writing Good Descriptions~
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descriptions. This will also cover proper grammar and the use of the text
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editor where you enter all of your long descriptions.
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The hardest part for most new builders is writing descriptions. We assume
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that you are reasonably literate and know basic English grammar and spelling.
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If this does not describe you, we humbly suggest that you take some English
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classes, get a dictionary, and start learning. Proper grammar should be used
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at all times. If you can write reasonably well, great! I am sure you will still
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find this hallway useful. We will discuss some of the issues related to writing
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specifically for a MUD, such as:
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that you are reasonably literate and know basic grammar and spelling. If
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this does not describe you, we humbly suggest that you take some classes,
|
||||
get a dictionary, and start learning. Proper grammar should be used at all
|
||||
times. If you can write reasonably well, great! I am sure you will still
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find this hallway useful. We will discuss some of the issues related to
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writing specifically for a MUD, such as:
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@RHELP DESCRIBING
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HELP YOU
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HELP BIAS
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@@ -558,6 +562,10 @@ from you. It's a beautiful reciprocal arrangement.
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@(HELP QUOTE@)
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~
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0 8 0 0 0 0
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D2
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~
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~
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0 0 33
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E
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Catcher Rye~
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The mark of the immature man is that he wants to die nobly for a cause,
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0
lib/world/wld/100.wld
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lib/world/wld/100.wld
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lib/world/wld/101.wld
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lib/world/wld/101.wld
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@@ -1216,14 +1216,14 @@ D2
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0 0 10462
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S
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#10464
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An Observetion Room~
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@yThe room is not a small room, but rather vast, books are scattered all around
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the floor and on the tables. This place seems as though no one has cleaned it
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for months. Large tools scatter the desk off in the corner, and many piles of
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papers with writing on them scatter this desk as well. The ceiling above is
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nothing but a thick looking glass with bars filling in for support.
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An Observation Room~
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@yThe room is not a small room, but rather vast, books are scattered all
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around the floor and on the tables. This place seems as though no one has
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cleaned it for months. Large tools scatter the desk off in the corner, and many
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piles of papers with writing on them scatter this desk as well. The ceiling
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above is nothing but a thick looking glass with bars filling in for support.@n
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~
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104 8196 0 0 0 0
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104 4 0 0 0 0
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D2
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~
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~
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@@ -1247,7 +1247,7 @@ from the fireplace. @n
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104 24 0 0 0 0
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E
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main chamber room taylors tays~
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@WA small lamp sits in the center of the room letting off a small amount of
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WA small lamp sits in the center of the room letting off a small amount of
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light. A beautiful white shag carpet is covering the whole floor besides in a
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small spot where there is white marble with small flecks of black in them.
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Directly on the wall behind the marble is a large fireplace the sinks deep into
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@@ -1258,7 +1258,7 @@ fireplaces frame is made of small marble bricks, all are black, making the
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fireplace standout from the rest of the room. A window lies on the wall
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opposite the fireplace, letting in a little light through the linen curtains.
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A large squishy looking armchair sits in the middle of the room only a few feet
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from the firplace. @n
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from the firplace. n
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~
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S
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$~
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@@ -299,7 +299,7 @@ S
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#10615
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Peddler's Road~
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Little elf-like people walk by you left and right, You wonder why... Then
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you realize that the Magic shop is directly in front of you to the south.
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you realize that the Magic shop is directly in front of you to the north.
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There is a small sign here that says the words, Lara's Magic supplies.
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~
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106 0 0 0 0 0
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0
lib/world/wld/11.wld
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lib/world/wld/11.wld
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lib/world/wld/115.wld
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lib/world/wld/115.wld
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@@ -687,7 +687,7 @@ S
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#11535
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The Garden~
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This section of the garden looks abandoned. It appears that no one has cared
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for this section in a long time. There is no apparant sign of life but it is
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for this section in a long time. There is no apparent sign of life but it is
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noticed that there to the north lies the wall to the monestary .
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~
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115 32768 0 0 0 0
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@@ -30,7 +30,7 @@ The Ice Box Of The Gods~
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The Ice Box is for little boys and girls that cannot play nice. Be good
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and maybe someone will come and get you.
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~
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12 1208 0 0 0 0
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12 184 0 0 0 0
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S
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#1203
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The Gods' Mortal Board Room~
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0
lib/world/wld/125.wld
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lib/world/wld/125.wld
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lib/world/wld/15.wld
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lib/world/wld/15.wld
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lib/world/wld/150.wld
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lib/world/wld/150.wld
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lib/world/wld/169.wld
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lib/world/wld/169.wld
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lib/world/wld/187.wld
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lib/world/wld/187.wld
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lib/world/wld/19.wld
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lib/world/wld/19.wld
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@@ -432,7 +432,7 @@ T 1971
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#1911
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Dark Waters~
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The water here is so dark that nothing can be seen beneath the single layer
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of scum that floats everywhere. Insects dart quickly here and there, apparantly
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of scum that floats everywhere. Insects dart quickly here and there, apparently
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fleeing from the more ominous shadows that slide just beneath the surface.
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~
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19 4 0 0 0 0
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@@ -898,7 +898,7 @@ S
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#1927
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Underwater Enclosure~
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Sharp rocks protrude dangerously and invisibly from the darkness, muddy water
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swirling about and creating the apparant illusion of dark shadows and shapes
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swirling about and creating the apparent illusion of dark shadows and shapes
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swimming cautiously about.
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~
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19 13 0 0 0 0
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@@ -966,7 +966,7 @@ and out of existance along the stone walls.
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S
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#1930
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A Great Cavern~
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Light flickers eerily throughout this cave, apparantly emanating from small
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Light flickers eerily throughout this cave, apparently emanating from small
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torches that have been placed in the natural cavernous cracks and crevices.
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Dark green moss carpets the floor, squishing loudly with saturated water when
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stepped on.
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@@ -1971,7 +1971,7 @@ Treasure Storage~
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Glittering pieces of gold and jewellry line the whole interior of this room,
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embedded into the actual structure of the room and dangling as decorations from
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the wall. Some useless trinkets and pieces of bent metal are also scattered
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around amongst the treasure, collected apparantly only for their shiny surfaces.
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around amongst the treasure, collected apparently only for their shiny surfaces.
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~
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19 9 0 0 0 0
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D3
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@@ -2063,7 +2063,7 @@ S
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Halls of the Aranea~
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A few ancient trinkets glitter here, actually embedded into the walls with
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crystallised webbing. The decaying skull of a humanoid can also be spotted here
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and there through the drifting strands of cottony thread, apparantly the trophy
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and there through the drifting strands of cottony thread, apparently the trophy
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of a past conquest.
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~
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19 9 0 0 0 0
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@@ -27,8 +27,9 @@ Objects : 15
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Shops : 0
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Triggers : 0
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Theme : Gladiator Arena
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Plot : Modeled after a roman ampitheater.
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Plot : Modeled after a Roman amphitheater.
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Links : 00es
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~
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S
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#2001
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@@ -67,11 +68,10 @@ sign~
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S
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#2002
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Gladiators Entrance~
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Five separate arena's are accessible here, Four for each class and a
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fifth which can be used by any. To the north is the Mages Arena, down
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is the Warriors Arena. East is the Thieves Arena and west is the Clerics
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arena. Stairs leading up take you into the Main arena in the center of the
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Ampitheater.
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Five separate arenas are accessible here, one for each class and a fifth
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which can be used by any. To the north is the Mages Arena, down is the Warriors
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Arena. East is the Thieves Arena and west is the Clerics arena. Stairs leading
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up take you into the Main arena in the center of the Amphitheater.
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~
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D0
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@@ -137,7 +137,7 @@ S
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#2004
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Training Room~
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These rooms are set aside by the Lanistas to train the gladiators. The
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vairous moves and attacks seem to be more for looks than anything else.
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various moves and attacks seem to be more for looks than anything else.
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Gladiators always have to play to the crowd.
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~
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20 0 0 0 0 0
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@@ -209,12 +209,11 @@ door~
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S
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#2009
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Gladiators Cell~
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Gladiators are usually criminals, slaves, captured fugitives or
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prisoners of war. It would seem that for men of these categories it
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was a matter of going from the frying pan into the fire, but that is
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a misunderstanding. Becoming a gladiator is obviously better fate
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than being put to death by being set upon by wield animals or being
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tortured in the amphitheater
|
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Gladiators are usually criminals, slaves, captured fugitives or prisoners of
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war. It would seem that for men of these categories it was a matter of going
|
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from the frying pan into the fire, but that is a misunderstanding. Becoming a
|
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gladiator is obviously better fate than being put to death by being set upon by
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wild animals or being tortured in the amphitheater.
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~
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20 0 0 0 0 0
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D0
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@@ -261,7 +260,7 @@ S
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#2012
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Gladiators Cells~
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No doubt it was thought too dangerous to allow private citizens to own
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and train gladiators, who could be easily turned into a private army for
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and train gladiators who could be easily turned into a private army for
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revolutionary purposes. Therefore, with very few exceptions, gladiators are
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under the control and ownership of the emperor.
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~
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@@ -296,10 +295,10 @@ door~
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1 0 2012
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S
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#2014
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Retiarius Cell~
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This room is set aside for the Retiarius who fight with a net, a spiked
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Retiarii Cell~
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This room is set aside for the retiarii who fight with a net, a spiked
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trident and a dagger. The floor is lined with straw and a smelly pot sits
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in the corner, how could anyone live in these conditions?
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in the corner. How could anyone live in these conditions?
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~
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20 0 0 0 0 0
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D1
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@@ -332,10 +331,11 @@ door~
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1 0 2017
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S
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#2016
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Mirmillones Cell~
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This room is set aside for the Mirmillones, so called from the fish
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ornament on their helmets, armed with a short, thick sword, an oblong shield
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and leg and arm shields of metal. A smelly pot sits in the corner.
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Murmillones Cell~
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This room is set aside for the murmillones, so called from the fish
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ornament on their helmets. Each murmillo is armed with a short, thick
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sword, an oblong shield and leg and arm shields of metal. A smelly pot
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sits in the corner.
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~
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20 0 0 0 0 0
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D3
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@@ -344,8 +344,8 @@ door~
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1 0 2015
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S
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#2017
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Retiarrus Cell~
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This is where the Retiarris wait to be brought up to the arena for their
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Retiarii Cell~
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This is where the retiarii wait to be brought up to the arena for their
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bouts. Most of them are dressed up in funny armor and look like common
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thieves.
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~
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@@ -358,7 +358,7 @@ S
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#2018
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Gladiators Cells~
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Gladiators are owned by a person called a lanista and are trained in the
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lanistas school . Training involves the learning of a series of figures,
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lanistas school. Training involves the learning of a series of figures
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which are broken down into various phases. The training of gladiators has
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been taken over by the state.
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~
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@@ -381,8 +381,8 @@ door~
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1 0 2020
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S
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#2019
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Mirmillones Cell~
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This is where the Mirmillones wait to be brought up to the arena for
|
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Murmillones Cell~
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This is where the murmillones wait to be brought up to the arena for
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their bouts. Most of them are dressed up in funny armor and look like common
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thieves.
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~
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@@ -406,7 +406,7 @@ door~
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S
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#2021
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Prisons~
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Cell doors to the east and west are closed and barred from the outside, you
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Cell doors to the east and west are closed and barred from the outside. You
|
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hear voices muttering in a different and very strange language behind each door.
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~
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20 0 0 0 0 0
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@@ -428,8 +428,8 @@ door~
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1 0 2023
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S
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#2022
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Thraecian Cell~
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This is where the Thraecians wait to be brought up to the arena for their
|
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Thracian Cell~
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||||
This is where the Thracians wait to be brought up to the arena for their
|
||||
bouts. Most of them are dressed up in funny armor and look like common
|
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thieves.
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~
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@@ -442,7 +442,7 @@ S
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#2023
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Ostrich Cell~
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This is where the exotic animals for the arena games are kept until
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||||
needed. Straw lines the floor and the animals refuse is thick on the floor.
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needed. Straw lines the floor and the animals' refuse is thick on the floor.
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The animals are starved before the games so they will be crazed and
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aggressive.
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~
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@@ -477,10 +477,11 @@ door~
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1 0 2026
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S
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#2025
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Animals Cell~
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This is where animals for the arena games are kept until needed. Straw
|
||||
lines the floor and the animals refuse is thick on the floor. The animals
|
||||
are starved before the games so they will be crazed and aggressive.
|
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Animal Cell~
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||||
This is where the exotic animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals' refuse is thick on the floor.
|
||||
The animals are starved before the games so they will be crazed and
|
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aggressive.
|
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~
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20 0 0 0 0 0
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D3
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@@ -489,10 +490,11 @@ door~
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1 0 2024
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S
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#2026
|
||||
Elephants Cell~
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||||
Elephant Cell~
|
||||
This is where the exotic animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals refuse is thick on the floor. The
|
||||
animals are starved before the games so they will be crazed and aggressive.
|
||||
needed. Straw lines the floor and the animals' refuse is thick on the floor.
|
||||
The animals are starved before the games so they will be crazed and
|
||||
aggressive.
|
||||
~
|
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20 0 0 0 0 0
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D1
|
||||
@@ -525,11 +527,11 @@ door~
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||||
1 0 2029
|
||||
S
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#2028
|
||||
Giraffes Cell~
|
||||
Giraffe Cell~
|
||||
This is where the exotic animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals refuse is thick on the
|
||||
floor. The animals are starved before the games so they will be crazed
|
||||
and aggressive.
|
||||
needed. Straw lines the floor and the animals' refuse is thick on the floor.
|
||||
The animals are starved before the games so they will be crazed and
|
||||
aggressive.
|
||||
~
|
||||
20 0 0 0 0 0
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D3
|
||||
@@ -538,11 +540,11 @@ door~
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||||
1 0 2027
|
||||
S
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#2029
|
||||
Lions Cell~
|
||||
This is were the wild animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals refuse is thick on the floor.
|
||||
Lion Cell~
|
||||
This is where the exotic animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals' refuse is thick on the floor.
|
||||
The animals are starved before the games so they will be crazed and
|
||||
aggressive.
|
||||
aggressive.
|
||||
~
|
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20 0 0 0 0 0
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D1
|
||||
@@ -575,11 +577,11 @@ door~
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||||
1 0 2034
|
||||
S
|
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#2031
|
||||
Animals Cell~
|
||||
This is were the wild animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals refuse is thick on the floor.
|
||||
Animal Cell~
|
||||
This is where the exotic animals for the arena games are kept until
|
||||
needed. Straw lines the floor and the animals' refuse is thick on the floor.
|
||||
The animals are starved before the games so they will be crazed and
|
||||
aggressive.
|
||||
aggressive.
|
||||
~
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20 0 0 0 0 0
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D3
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||||
@@ -605,8 +607,8 @@ D2
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S
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#2033
|
||||
Prisons~
|
||||
The prison continues north out the back entrance of ampitheater and south
|
||||
deeper into the prisons. A trail of blood leads to the east. Wheelbarrow
|
||||
The prison continues north out the back entrance of the amphitheater and
|
||||
south deeper into the prisons. A trail of blood leads east. Wheelbarrow
|
||||
treadmarks are visible in the blood.
|
||||
~
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20 0 0 0 0 0
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@@ -626,8 +628,8 @@ S
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#2034
|
||||
Training Room~
|
||||
Another practice room the Lanistas set aside for their gladiators. The
|
||||
competition is intense and a good gladiator can make their owner very wealthy
|
||||
and famous.
|
||||
competition is intense and good gladiators can make their owners very wealthy
|
||||
and famous.
|
||||
~
|
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20 0 0 0 0 0
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D1
|
||||
@@ -640,7 +642,7 @@ Mages Arena~
|
||||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphurescent light, making the paintings of various mages
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
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@@ -658,7 +660,7 @@ Mages Arena~
|
||||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphurescent light, making the paintings of various mages
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
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20 0 0 0 0 0
|
||||
@@ -680,7 +682,7 @@ Mages Arena~
|
||||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphurescent light, making the paintings of various mages
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
@@ -698,7 +700,7 @@ Mages Arena~
|
||||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphurescent light, making the paintings of various mages
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
@@ -717,11 +719,11 @@ D2
|
||||
S
|
||||
#2039
|
||||
Mages Arena~
|
||||
This arena was built solely for gladiatorial duels between mages. The air
|
||||
in this room seems to be charged and you can feel the powerful residue of
|
||||
forces that have been unleashed during previous battles. The walls glow with a
|
||||
faint phosphurescent light, making the paintings of various mages locked in
|
||||
battle along the walls seem alive. Are you ready to Rumble?
|
||||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
@@ -743,11 +745,11 @@ D3
|
||||
S
|
||||
#2040
|
||||
Mages Arena~
|
||||
This arena was built solely for gladiatorial duels between mages. The air
|
||||
in this room seems to be charged and you can feel the powerful residue of
|
||||
forces that have been unleashed during previous battles. The walls glow with a
|
||||
faint phosphurescent light, making the paintings of various mages locked in
|
||||
battle along the walls seem alive.
|
||||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
@@ -765,11 +767,11 @@ D3
|
||||
S
|
||||
#2041
|
||||
Mages Arena~
|
||||
This arena was built solely for gladiatorial duels between mages. The air
|
||||
in this room seems to be charged and you can feel the powerful residue of
|
||||
forces that have been unleashed during previous battles. The walls glow with a
|
||||
faint phosphurescent light, making the paintings of various mages locked in
|
||||
battle along the walls seem alive.
|
||||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
@@ -783,11 +785,11 @@ D1
|
||||
S
|
||||
#2042
|
||||
Mages Arena~
|
||||
This arena was built solely for gladiatorial duels between mages. The air
|
||||
in this room seems to be charged and you can feel the powerful residue of
|
||||
forces that have been unleashed during previous battles. The walls glow with a
|
||||
faint phosphurescent light, making the paintings of various mages locked in
|
||||
battle along the walls seem alive.
|
||||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
@@ -809,11 +811,11 @@ D3
|
||||
S
|
||||
#2043
|
||||
Mages Arena~
|
||||
This arena was built solely for gladiatorial duels between mages. The air
|
||||
in this room seems to be charged and you can feel the powerful residue of
|
||||
forces that have been unleashed during previous battles. The walls glow with a
|
||||
faint phosphurescent light, making the paintings of various mages locked in
|
||||
battle along the walls seem alive.
|
||||
This arena was built solely for gladiatorial duels between mages. The
|
||||
air in this room seems to be charged and you can feel the powerful residue
|
||||
of forces that have been unleashed during previous battles. The walls glow
|
||||
with a faint phosphorescent light, making the paintings of various mages
|
||||
locked in battle along the walls seem alive.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
@@ -1388,7 +1390,7 @@ D3
|
||||
S
|
||||
#2071
|
||||
Main Arena~
|
||||
The arena continues east and south the walls are too steep and sloped
|
||||
The arena continues east and south. The walls are too steep and sloped
|
||||
inward to climb to the north or west. The crowd above starts yelling at
|
||||
you to begin fighting soon or they would send in some real gladiators.
|
||||
~
|
||||
@@ -1405,7 +1407,7 @@ S
|
||||
#2072
|
||||
Main Arena~
|
||||
The floor of the arena is covered with a fine sand. The crowd cheers in
|
||||
anticipation of the fighting and blood shed. The sound is deafening and
|
||||
anticipation of the fighting and bloodshed. The sound is deafening and
|
||||
definitely distracting.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
@@ -1445,7 +1447,7 @@ S
|
||||
#2074
|
||||
Main Arena~
|
||||
The arena floor is slick with blood and other bodily fluids that make
|
||||
your stomach turn. Above you is the Imperial Box where Emporer Titus
|
||||
your stomach turn. Above you is the Imperial Box where Emperor Titus
|
||||
commands the fights of the arena.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
@@ -1464,9 +1466,9 @@ D3
|
||||
S
|
||||
#2075
|
||||
Main Arena~
|
||||
You stand in the center of the arena, the crowd starts to calm down and
|
||||
silence blankets the arena as everyone waits in anticipation. Are you
|
||||
ready to Rumble?
|
||||
You stand in the center of the arena. The crowd starts to calm down
|
||||
and silence blankets the arena as everyone waits in anticipation. Are
|
||||
you ready to Rumble?
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
@@ -1510,8 +1512,8 @@ S
|
||||
#2077
|
||||
Main Arena~
|
||||
The crowd is going wild and you start to wonder if some of them may come
|
||||
down into the arena after you. In the crowd above you sits the prestigous
|
||||
magistrates senators augurs and priests of Rome.
|
||||
down into the arena after you. In the crowd above you sits the prestigious
|
||||
magistrates, senators, augurs and priests of Rome.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D2
|
||||
@@ -1525,9 +1527,9 @@ D3
|
||||
S
|
||||
#2078
|
||||
Main Arena~
|
||||
The walls slope inwards above you making it impossible to scale. The
|
||||
heat and noise of the crowd is very aggravating. Your foot sinks into
|
||||
a puddle of blood from the last person who came into this arena.
|
||||
The walls slope inwards above you making them impossible to scale.
|
||||
The heat and noise of the crowd is very aggravating. Your foot sinks
|
||||
into a puddle of blood from the last person who came into this arena.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
@@ -1546,8 +1548,8 @@ S
|
||||
#2079
|
||||
Main Arena~
|
||||
Prisoners can fight for their freedom here to become gladiators and make
|
||||
some good money or even better become a famous gladiator and be in awe
|
||||
from all the citizens of Rome.
|
||||
some good money or, even better, become a famous gladiator and be held in
|
||||
awe by all the citizens of Rome.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
@@ -1597,10 +1599,10 @@ D3
|
||||
S
|
||||
#2082
|
||||
Imperial Box~
|
||||
The emporer sits on his lavish throne, watching the bouts that he has
|
||||
The emperor sits on his lavish throne, watching the bouts that he has
|
||||
provided for his people so they will look upon him with favor. The Vestal
|
||||
Virgins sit to both sides of the emporer fanning themselves from the
|
||||
opressive heat.
|
||||
Virgins sit to both sides of the emperor fanning themselves from the
|
||||
oppressive heat.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D1
|
||||
@@ -1613,7 +1615,7 @@ D3
|
||||
0 0 2081
|
||||
S
|
||||
#2083
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
Certain criminals are executed here by being given to the wild beasts
|
||||
or are forced to fight to the death as gladiators. It also represents the
|
||||
domination of Rome over its enemies: prisoners of war are either executed
|
||||
@@ -1632,7 +1634,7 @@ D3
|
||||
0 0 2082
|
||||
S
|
||||
#2084
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
Several slaves walk into the arena with barrows of sand to cover over the
|
||||
blood stains and prepare for the next bout. The populace is once again
|
||||
getting restless.
|
||||
@@ -1648,9 +1650,9 @@ D3
|
||||
0 0 2083
|
||||
S
|
||||
#2085
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
Slaves, that had been forced to exhaust themselves helping to finish
|
||||
building the very amphitheatre in which they are to die, are pushed into the
|
||||
building the very amphitheater in which they are to die, are pushed into the
|
||||
arena. As the mob screams, howls and roars, barred doors are lifted,
|
||||
releasing man-eating lions and tigers who have not been fed for quite a time.
|
||||
~
|
||||
@@ -1665,7 +1667,7 @@ D2
|
||||
0 0 2086
|
||||
S
|
||||
#2086
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
At last this fighting seems to have gone on long enough to satisfy,
|
||||
momentarily, the mob. The few survivors retire to get their laurel crowns,
|
||||
their bags of gold and to anticipate the adulation of Rome. Squads of
|
||||
@@ -1686,7 +1688,7 @@ D2
|
||||
0 0 2087
|
||||
S
|
||||
#2087
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
Flashing swords, the clash of steel, and the first wounds arouse the
|
||||
passions, the hatred and the desperate fury of the gladiators and inflame
|
||||
the blood-lust of the mob. The shouts and yells and screams of the
|
||||
@@ -1707,15 +1709,15 @@ D2
|
||||
0 0 2088
|
||||
S
|
||||
#2088
|
||||
Roman Ampitheatre~
|
||||
Another fanfare of trumpets announces the entry of two teams of 24
|
||||
gladiators in charge of two renowned trainers, themselves former gladiators
|
||||
who, scarred and maimed, have some how survived with their glory from many a
|
||||
Roman Amphitheater~
|
||||
Another fanfare of trumpets announces the entry of two teams of 24
|
||||
gladiators in charge of two renowned trainers, themselves former gladiators
|
||||
who, scarred and maimed, have somehow survived with their glory from many a
|
||||
combat. According to tradition, 24 men heavily armed as the ancient
|
||||
Samnites, Rome's oldest enemies, face 24 lightly clad and lightly armed
|
||||
'Thracians,' each with exposed chests. Both teams march smartly up to face
|
||||
the Emperor in his resplendent Imperial Box to shout as one man: 'Hail,
|
||||
Caesar. Those about to die salute you.
|
||||
Caesar. Those about to die salute you.'
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
@@ -1728,8 +1730,8 @@ D3
|
||||
0 0 2089
|
||||
S
|
||||
#2089
|
||||
Roman Ampitheatre~
|
||||
A tremendous fanfare of trumpets follows the entrance of the Emporer.
|
||||
Roman Amphitheater~
|
||||
A tremendous fanfare of trumpets follows the entrance of the Emperor.
|
||||
The Games begin. It is the turn of the gladiators, men trained for battle,
|
||||
sworn to the gladiators' oath to suffer death by fire, in chains, under
|
||||
the lash or by the sword as their master might decide and to obey as a
|
||||
@@ -1746,9 +1748,9 @@ D3
|
||||
0 0 2090
|
||||
S
|
||||
#2090
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
You walk under a spread of canvas which sailors of the fleet have slung
|
||||
as a partial roof from masts all around the amphitheatre's rim, to serve
|
||||
as a partial roof from masts all around the amphitheater's rim, to serve
|
||||
as a shield against the sun. It makes a hothouse of the upper seats.
|
||||
After the solemn, long procession of civic dignitaries, priests and
|
||||
performers, together with images of the gods, the entry of the Emperor
|
||||
@@ -1766,8 +1768,8 @@ D3
|
||||
0 0 2091
|
||||
S
|
||||
#2091
|
||||
Roman Ampitheatre~
|
||||
The first rows are filled with senators, priests, augars, magistrates,
|
||||
Roman Amphitheater~
|
||||
The first rows are filled with senators, priests, augurs, magistrates,
|
||||
and other officials of distinction. Up to the first 17 rows are crammed
|
||||
with the worthy citizens of wealth and standing. Above them and entirely
|
||||
filling the second and third rows up to the very top is the mob making up
|
||||
@@ -1784,10 +1786,10 @@ D3
|
||||
0 0 2092
|
||||
S
|
||||
#2092
|
||||
Roman Ampitheatre~
|
||||
The whole amphitheatre and the lavish shows held in it are arranged to
|
||||
keep the populace of this city amused. Excitable and noisy the crowds
|
||||
near-animal instincts and passions unrestrained by education, good manners
|
||||
Roman Amphitheater~
|
||||
The whole amphitheater and the lavish shows held in it are arranged to
|
||||
keep the populace of this city amused. Excitable and noisy, the crowds
|
||||
near-animal instincts and passions, unrestrained by education, good manners
|
||||
or breeding, are squashed promiscuously together, men, women and children,
|
||||
crying, shouting and sweating in a deafening crescendo of noise.
|
||||
~
|
||||
@@ -1802,11 +1804,11 @@ D1
|
||||
0 0 2091
|
||||
S
|
||||
#2093
|
||||
Roman Ampitheatre~
|
||||
It is here the Roman's hold their gladiatorial games, with man against
|
||||
Roman Amphitheater~
|
||||
It is here the Romans hold their gladiatorial games, with man against
|
||||
man or man against beast. Trap doors in the floor allow famous gladiators
|
||||
to make grand entrances, or to allow the Caesar to spring animals into the
|
||||
arena. The Colosseum looks like it could hold about 50,000 spectators,
|
||||
arena. The Colosseum looks like it could hold about 50,000 spectators.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D0
|
||||
@@ -1819,9 +1821,9 @@ D2
|
||||
0 0 2092
|
||||
S
|
||||
#2094
|
||||
Roman Ampitheatre~
|
||||
You have entered a great oval amphitheatre, also known as the Colosseum,
|
||||
crowds of people pour in through the entrance, pushing, shoving and
|
||||
Roman Amphitheater~
|
||||
You have entered a great oval amphitheater, also known as the Colosseum.
|
||||
Crowds of people pour in through the entrance, pushing, shoving and
|
||||
scrambling to fill the top half of the immense number of seats looking down
|
||||
on the huge arena. It looks like the whole of Rome is here.
|
||||
~
|
||||
@@ -1840,11 +1842,11 @@ D5
|
||||
0 0 2001
|
||||
S
|
||||
#2095
|
||||
Roman Ampitheatre~
|
||||
Roman Amphitheater~
|
||||
Thousands of people are crowded together, pushing, shoving, trying to
|
||||
find the best view of the arena below. A bout must be getting started soon.
|
||||
Gladiators fight for money or in order to compensate for crimes they have
|
||||
comitted. The money is good and the adoration of the people of Rome is even
|
||||
committed. The money is good and the adoration of the people of Rome is even
|
||||
better.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
@@ -1860,7 +1862,7 @@ S
|
||||
#2096
|
||||
Mortuary Cell~
|
||||
The losers of various bouts in the arena are piled high while slaves sort
|
||||
through the corpses retrieving the weapons and armor for a future battle.
|
||||
through the corpses, retrieving the weapons and armor for a future battle.
|
||||
Flies are everywhere and you gag at the stench.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
@@ -1870,9 +1872,9 @@ D3
|
||||
0 0 2033
|
||||
S
|
||||
#2097
|
||||
Outside the Ampitheater~
|
||||
The ampitheater towers above you to the south and you stare at the impressive
|
||||
roman architecture. The smell of death hangs heavy in the air. So many
|
||||
Outside the Amphitheater~
|
||||
The amphitheater towers above you to the south and you stare at the impressive
|
||||
Roman architecture. The smell of death hangs heavy in the air. So many
|
||||
gladiators have fought and died in this place.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
@@ -1899,12 +1901,12 @@ D2
|
||||
S
|
||||
#2099
|
||||
Trophy Room~
|
||||
Trophies line the walls of all the famous gladiators. You notice 5
|
||||
medals hanging inside a glass case, 4 of them are for the strongest
|
||||
gladiators of each class, Mage, Thief, Warrior and Cleric. The fifth is
|
||||
Trophies line the walls of all the famous gladiators. You notice five
|
||||
medals hanging inside a glass case. Four of them are for the strongest
|
||||
gladiators of each class; Mage, Thief, Warrior and Cleric. The fifth is
|
||||
for the strongest gladiator alive, no matter what class. Do you think you
|
||||
could compete for and win one of them? A sign listing the rules of the
|
||||
arena is posted here.
|
||||
arena is posted here.
|
||||
~
|
||||
20 0 0 0 0 0
|
||||
D1
|
||||
@@ -1912,18 +1914,18 @@ D1
|
||||
~
|
||||
0 0 2000
|
||||
E
|
||||
godsign~
|
||||
godsign sign~
|
||||
This arena is not meant for random player killing of anyone within,
|
||||
but was instead made for players to challenge and fight against each other
|
||||
to see who is the strongest. Players can challenge each other in any of
|
||||
the arenas, the strongest of each class will be awarded a medal, or if
|
||||
the arenas. The strongest of each class will be awarded a medal, or if
|
||||
he/she is the strongest of all classes he/she will also receive the
|
||||
gladiators medal. There will only be one medal for each class and the
|
||||
gladiators medal. Who ever holds a medal MUST meet all challenges, within
|
||||
one day of the challange, or forfeit their right to keep it. Do not make
|
||||
the gods interfere. If you can't meet a challenge for whatever reason
|
||||
one day of the challenge, or forfeit their right to keep it. Do not make
|
||||
the gods interfere. If you can't meet a challenge for whatever reason,
|
||||
simply give up the medal and win it back at another time. If you are
|
||||
going to be gone for more than a week junk the medal and inform the gods
|
||||
going to be gone for more than a week, junk the medal and inform the gods
|
||||
so other players can compete for it. Player looting and Player stealing
|
||||
is NOT allowed. Matches can be played to the death or the first to flee.
|
||||
Either way the loser, if he has the medal, must give it to the winner.
|
||||
|
||||
0
lib/world/wld/200.wld
Normal file → Executable file
0
lib/world/wld/200.wld
Normal file → Executable file
0
lib/world/wld/233.wld
Normal file → Executable file
0
lib/world/wld/233.wld
Normal file → Executable file
0
lib/world/wld/234.wld
Normal file → Executable file
0
lib/world/wld/234.wld
Normal file → Executable file
0
lib/world/wld/235.wld
Normal file → Executable file
0
lib/world/wld/235.wld
Normal file → Executable file
0
lib/world/wld/237.wld
Normal file → Executable file
0
lib/world/wld/237.wld
Normal file → Executable file
0
lib/world/wld/242.wld
Normal file → Executable file
0
lib/world/wld/242.wld
Normal file → Executable file
0
lib/world/wld/243.wld
Normal file → Executable file
0
lib/world/wld/243.wld
Normal file → Executable file
0
lib/world/wld/244.wld
Normal file → Executable file
0
lib/world/wld/244.wld
Normal file → Executable file
0
lib/world/wld/245.wld
Normal file → Executable file
0
lib/world/wld/245.wld
Normal file → Executable file
0
lib/world/wld/246.wld
Normal file → Executable file
0
lib/world/wld/246.wld
Normal file → Executable file
0
lib/world/wld/247.wld
Normal file → Executable file
0
lib/world/wld/247.wld
Normal file → Executable file
@@ -71,7 +71,7 @@ D3
|
||||
S
|
||||
#24804
|
||||
A Guard Chief's Bedroom~
|
||||
This room is apparantly the chief of the elven guards bedroom. Decorations
|
||||
This room is apparently the chief of the elven guards bedroom. Decorations
|
||||
and awards line the walls. In a corner stands a large bed and there is a door
|
||||
to the west.
|
||||
~
|
||||
|
||||
0
lib/world/wld/249.wld
Normal file → Executable file
0
lib/world/wld/249.wld
Normal file → Executable file
0
lib/world/wld/25.wld
Normal file → Executable file
0
lib/world/wld/25.wld
Normal file → Executable file
0
lib/world/wld/250.wld
Normal file → Executable file
0
lib/world/wld/250.wld
Normal file → Executable file
0
lib/world/wld/251.wld
Normal file → Executable file
0
lib/world/wld/251.wld
Normal file → Executable file
0
lib/world/wld/252.wld
Normal file → Executable file
0
lib/world/wld/252.wld
Normal file → Executable file
0
lib/world/wld/253.wld
Normal file → Executable file
0
lib/world/wld/253.wld
Normal file → Executable file
@@ -844,8 +844,8 @@ S
|
||||
#25450
|
||||
Lieutenant Caspan's Home~
|
||||
Lieutenant Caspan, Mordecai's most trusted advisor and soldier, has been
|
||||
granted this home in recognition of his extreme loyalty, and he does appear at
|
||||
all pleased to see that you have invaded his sanctuary.
|
||||
granted this home in recognition of his extreme loyalty, and he doesn't appear
|
||||
at all pleased to see that you have invaded his sanctuary.
|
||||
~
|
||||
254 0 0 0 0 0
|
||||
D3
|
||||
|
||||
0
lib/world/wld/255.wld
Normal file → Executable file
0
lib/world/wld/255.wld
Normal file → Executable file
0
lib/world/wld/256.wld
Normal file → Executable file
0
lib/world/wld/256.wld
Normal file → Executable file
@@ -777,7 +777,7 @@ an almost blinding gleam. Every server, without exception, is a strikingly
|
||||
beautiful young woman wearing skirts which leave little to the imagination and
|
||||
tight blouses which leave even less. As your hostess shows you to your table,
|
||||
hands you your menu, and asks if you would like any drinks, you realize that if
|
||||
there is any other place in Dibrova you would like to be more than where you are
|
||||
there is any other place in Jareth you would like to be more than where you are
|
||||
now, it really doesn't matter.
|
||||
~
|
||||
257 8 0 0 0 0
|
||||
@@ -786,19 +786,6 @@ You see the reception area.
|
||||
~
|
||||
~
|
||||
0 -1 25715
|
||||
E
|
||||
0~
|
||||
The sign reads:
|
||||
Use 'List' to see the available pets.
|
||||
Use 'Buy <pet>' to buy yourself a pet.
|
||||
Instructions for having pets:
|
||||
You can use 'order <pet> <instructions>' to order your pets around.
|
||||
If you abuse your pet, it will no longer regard you as its master.
|
||||
If you have several pets you may use 'order followers <instructions>'
|
||||
You can name the pet you buy with: 'buy <pet> <name>'
|
||||
Regards,
|
||||
The Shopkeeper
|
||||
~
|
||||
S
|
||||
#25732
|
||||
Grainy's Bar & Grille~
|
||||
@@ -1149,14 +1136,14 @@ D3
|
||||
door~
|
||||
1 -1 25747
|
||||
E
|
||||
chest coins~
|
||||
There could be as much as one million gold in that chest...
|
||||
~
|
||||
E
|
||||
rack armor~
|
||||
The value of that armor must be twenty times the value of any other armor in
|
||||
all the land..
|
||||
~
|
||||
E
|
||||
chest coins~
|
||||
There could be as much as one million gold in that chest...
|
||||
~
|
||||
S
|
||||
#25749
|
||||
The Assassin's Guild~
|
||||
|
||||
0
lib/world/wld/258.wld
Normal file → Executable file
0
lib/world/wld/258.wld
Normal file → Executable file
0
lib/world/wld/259.wld
Normal file → Executable file
0
lib/world/wld/259.wld
Normal file → Executable file
0
lib/world/wld/26.wld
Normal file → Executable file
0
lib/world/wld/26.wld
Normal file → Executable file
0
lib/world/wld/260.wld
Normal file → Executable file
0
lib/world/wld/260.wld
Normal file → Executable file
@@ -1,9 +1,8 @@
|
||||
#26100
|
||||
Foyer~
|
||||
You stand at the entrance to a large home, a home almost large enough to be
|
||||
called a castle. Direclty in front of you (west) a hallway runs into the
|
||||
interior of the castle. North of you is a door which looks to house a coat
|
||||
closet.
|
||||
called a castle. To the west a hallway runs into the interior of the castle.
|
||||
North of you is a door which looks to house a coat closet.
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D0
|
||||
@@ -372,13 +371,13 @@ D3
|
||||
~
|
||||
0 0 26113
|
||||
E
|
||||
desk~
|
||||
The desk is basically uninteresting, as are the papers on top of it...
|
||||
~
|
||||
E
|
||||
closet~
|
||||
Nice clothes, but not your size at all.
|
||||
~
|
||||
E
|
||||
desk~
|
||||
The desk is basically uninteresting, as are the papers on top of it...
|
||||
~
|
||||
S
|
||||
#26112
|
||||
Pantry~
|
||||
@@ -879,11 +878,11 @@ D3
|
||||
door~
|
||||
1 0 26135
|
||||
E
|
||||
beaker beakers flask flasks burner burners tong tongs~
|
||||
mortar mortars pestle pestles jar jars~
|
||||
Looks like normal, fragile lab equipment to you.
|
||||
~
|
||||
E
|
||||
mortar mortars pestle pestles jar jars~
|
||||
beaker beakers flask flasks burner burners tong tongs~
|
||||
Looks like normal, fragile lab equipment to you.
|
||||
~
|
||||
S
|
||||
|
||||
0
lib/world/wld/262.wld
Normal file → Executable file
0
lib/world/wld/262.wld
Normal file → Executable file
0
lib/world/wld/263.wld
Normal file → Executable file
0
lib/world/wld/263.wld
Normal file → Executable file
0
lib/world/wld/264.wld
Normal file → Executable file
0
lib/world/wld/264.wld
Normal file → Executable file
0
lib/world/wld/265.wld
Normal file → Executable file
0
lib/world/wld/265.wld
Normal file → Executable file
0
lib/world/wld/268.wld
Normal file → Executable file
0
lib/world/wld/268.wld
Normal file → Executable file
0
lib/world/wld/269.wld
Normal file → Executable file
0
lib/world/wld/269.wld
Normal file → Executable file
@@ -40,24 +40,50 @@ D5
|
||||
~
|
||||
0 0 2798
|
||||
E
|
||||
spoilers~
|
||||
Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
|
||||
really have to look there are a few little secrets listed here to spoil your
|
||||
zone exploring pleasure. Just type look # to look at each one.
|
||||
1: Temple Entrance Puzzle
|
||||
2: Lost Child Puzzle
|
||||
3: Goethite Shackle
|
||||
4: Girl who Transforms to Doll
|
||||
5: Colour-changing Shard of Glass
|
||||
6: Defeating the Sorceress
|
||||
7: Getting the Orb
|
||||
7~
|
||||
The orb is only kept in one place, held by the skeletal creature in room
|
||||
2763. The only problem is that the way in is a one way exit, the only other
|
||||
ways out are a death trap to the east.. Or to kneel to the creature so that he
|
||||
teleports you out. In order to get the orb you must kill the creature, which
|
||||
then leaves you trapped there... Or does it? ;-) There is a memlin child in
|
||||
room 2722 who will explain to you the wonders of Dynar magic - namely that a
|
||||
glowing circle works as a portal. So, all you need to do is kill the creature,
|
||||
take the orb and KNEEL CIRCLE to get out.
|
||||
~
|
||||
E
|
||||
1~
|
||||
The northern exit in room 2707 will normally repel you, causing you to sit
|
||||
down if you try to enter. When you stand up, the resident memlin will explain
|
||||
that only the enslaved may enter. This means.. You guessed it, you have to be
|
||||
wearing the Goethite shackle to be allowed to pass.
|
||||
6~
|
||||
The Sorceress does two main things while fighting. First, she will randomly
|
||||
cause a circle of fire to flare up, that will damage you if you try to flee or
|
||||
exit the room. Second, she will occasionally use her staff to fireball anyone
|
||||
attacking her. If you kill her in the normal way, her staff will remain behind
|
||||
and reincarnate her after a few minutes. The only way to permanently get rid of
|
||||
her, and get ahold of her items, is to get the glowing orb from the skeletal
|
||||
creature in room 2763. Once you have the orb, you must defeat the sorceress in
|
||||
the normal way and then USE ORB as soon as she is gone and only her staff
|
||||
remains. This will dissolve the remaining fire elemental and kill the sorceress
|
||||
permanently. It will also leave behind everything she was wearing. By the way,
|
||||
her firey dress will burn whoever wears it, unless they are also wearing the
|
||||
crystal nymph ring.
|
||||
~
|
||||
E
|
||||
5~
|
||||
The shard of glass (2727) that loads in room 2754 will change colours and
|
||||
display a message when you pick it up. The colour/message is different for
|
||||
each class of player.
|
||||
~
|
||||
E
|
||||
4~
|
||||
Upon entering room 2742, a little girl will appear and transform herself
|
||||
into a doll (2723). This doll when kept in your inventory will perform attacks
|
||||
randomly when you fight. It will do this three times and then change back into
|
||||
a girl who runs away. (The doll will only load once in this room until you
|
||||
either use up its three attacks, or pass room 2702)
|
||||
~
|
||||
E
|
||||
3~
|
||||
The Goethite shackle (2708) when worn, cannot be removed except for in the
|
||||
center of the Twilight Temple (2743) where the Keeper will remove it
|
||||
automatically for you.
|
||||
~
|
||||
E
|
||||
2~
|
||||
@@ -76,50 +102,24 @@ you found her. Examining those floorboards (room 2719) will reveal a hidden key
|
||||
that allows passage through the glassygates into the Sorceress' palace area.
|
||||
~
|
||||
E
|
||||
3~
|
||||
The Goethite shackle (2708) when worn, cannot be removed except for in the
|
||||
center of the Twilight Temple (2743) where the Keeper will remove it
|
||||
automatically for you.
|
||||
1~
|
||||
The northern exit in room 2707 will normally repel you, causing you to sit
|
||||
down if you try to enter. When you stand up, the resident memlin will explain
|
||||
that only the enslaved may enter. This means.. You guessed it, you have to be
|
||||
wearing the Goethite shackle to be allowed to pass.
|
||||
~
|
||||
E
|
||||
4~
|
||||
Upon entering room 2742, a little girl will appear and transform herself
|
||||
into a doll (2723). This doll when kept in your inventory will perform attacks
|
||||
randomly when you fight. It will do this three times and then change back into
|
||||
a girl who runs away. (The doll will only load once in this room until you
|
||||
either use up its three attacks, or pass room 2702)
|
||||
~
|
||||
E
|
||||
5~
|
||||
The shard of glass (2727) that loads in room 2754 will change colours and
|
||||
display a message when you pick it up. The colour/message is different for
|
||||
each class of player.
|
||||
~
|
||||
E
|
||||
6~
|
||||
The Sorceress does two main things while fighting. First, she will randomly
|
||||
cause a circle of fire to flare up, that will damage you if you try to flee or
|
||||
exit the room. Second, she will occasionally use her staff to fireball anyone
|
||||
attacking her. If you kill her in the normal way, her staff will remain behind
|
||||
and reincarnate her after a few minutes. The only way to permanently get rid of
|
||||
her, and get ahold of her items, is to get the glowing orb from the skeletal
|
||||
creature in room 2763. Once you have the orb, you must defeat the sorceress in
|
||||
the normal way and then USE ORB as soon as she is gone and only her staff
|
||||
remains. This will dissolve the remaining fire elemental and kill the sorceress
|
||||
permanently. It will also leave behind everything she was wearing. By the way,
|
||||
her firey dress will burn whoever wears it, unless they are also wearing the
|
||||
crystal nymph ring.
|
||||
~
|
||||
E
|
||||
7~
|
||||
The orb is only kept in one place, held by the skeletal creature in room
|
||||
2763. The only problem is that the way in is a one way exit, the only other
|
||||
ways out are a death trap to the east.. Or to kneel to the creature so that he
|
||||
teleports you out. In order to get the orb you must kill the creature, which
|
||||
then leaves you trapped there... Or does it? ;-) There is a memlin child in
|
||||
room 2722 who will explain to you the wonders of Dynar magic - namely that a
|
||||
glowing circle works as a portal. So, all you need to do is kill the creature,
|
||||
take the orb and KNEEL CIRCLE to get out.
|
||||
spoilers~
|
||||
Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
|
||||
really have to look there are a few little secrets listed here to spoil your
|
||||
zone exploring pleasure. Just type look # to look at each one.
|
||||
1: Temple Entrance Puzzle
|
||||
2: Lost Child Puzzle
|
||||
3: Goethite Shackle
|
||||
4: Girl who Transforms to Doll
|
||||
5: Colour-changing Shard of Glass
|
||||
6: Defeating the Sorceress
|
||||
7: Getting the Orb
|
||||
~
|
||||
S
|
||||
#2701
|
||||
@@ -145,9 +145,9 @@ air wafting from the branches.
|
||||
~
|
||||
0 0 2798
|
||||
E
|
||||
cave~
|
||||
This open cave is so dark you can hardly see inside, but silent figures can
|
||||
be seen lurking just within the shadows.
|
||||
trees~
|
||||
The trees seem to close heavily around the cave entrance, almost concealing
|
||||
it as though willed by some magic to do so.
|
||||
~
|
||||
E
|
||||
rubble piles~
|
||||
@@ -155,9 +155,9 @@ rubble piles~
|
||||
the surrounding air.
|
||||
~
|
||||
E
|
||||
trees~
|
||||
The trees seem to close heavily around the cave entrance, almost concealing
|
||||
it as though willed by some magic to do so.
|
||||
cave~
|
||||
This open cave is so dark you can hardly see inside, but silent figures can
|
||||
be seen lurking just within the shadows.
|
||||
~
|
||||
S
|
||||
#2702
|
||||
@@ -210,14 +210,14 @@ so still.
|
||||
0 0 2702
|
||||
E
|
||||
frayed rope~
|
||||
This rope is apparantly deceptively strong. For though it looks frayed and
|
||||
This rope is apparently deceptively strong. For though it looks frayed and
|
||||
dangerous, the disintegrating state of the metal pegs holding it in place
|
||||
testify to its long-standing use.
|
||||
~
|
||||
S
|
||||
#2704
|
||||
A Gaping Intersection~
|
||||
There is a most unpleasant smell in this room, akin to that of rotten eggs
|
||||
There is a most unpleasant smell in this room, akin to that of rotten eggs,
|
||||
which seems to be emanating from a nearby pile of rocks. The floor is smooth
|
||||
and looks to have been worn away rather than dug, indicating that this junction
|
||||
has been passed through many times. Sharp stalactites hang down like teeth
|
||||
@@ -250,15 +250,15 @@ flickering within and a thin layer of sand covers the floor.
|
||||
~
|
||||
0 0 2706
|
||||
E
|
||||
sharp stalactites~
|
||||
These mineral encrustations look to have formed over many months or even
|
||||
years, jagged and sparkling like dry icicles.
|
||||
~
|
||||
E
|
||||
pile rocks~
|
||||
This pile of rocks has a strange powdery coating, the pale yellowish colour
|
||||
and the surrounding smell indicates that it might be sulfur.
|
||||
~
|
||||
E
|
||||
sharp stalactites~
|
||||
These mineral encrustations look to have formed over many months or even
|
||||
years, jagged and sparkling like dry icicles.
|
||||
~
|
||||
S
|
||||
#2705
|
||||
Beneath the Roots~
|
||||
@@ -276,7 +276,7 @@ nothing can be seen ahead.
|
||||
~
|
||||
0 0 2708
|
||||
D3
|
||||
A buildup of mineral deposits has creatied the appearance of jagged teeth
|
||||
A buildup of mineral deposits has created the appearance of jagged teeth
|
||||
framing the western cavern.
|
||||
~
|
||||
~
|
||||
@@ -285,9 +285,9 @@ S
|
||||
#2706
|
||||
Sandy Tunnel~
|
||||
A thin layer of sand dusts the floor of this tunnel, absorbing some of the
|
||||
moisture and making it easier to walk without slipping. A flickering lantern
|
||||
is fixed here, sending shadows dancing across the walls and small memlin
|
||||
footprints lead to the north.
|
||||
moisture and making it easier to walk without slipping. A flickering lantern is
|
||||
fixed here, sending shadows dancing across the walls. Small memlin footprints
|
||||
lead to the north.
|
||||
~
|
||||
27 8 0 0 0 0
|
||||
D0
|
||||
@@ -303,15 +303,15 @@ entrance like menacing teeth.
|
||||
~
|
||||
0 0 2704
|
||||
E
|
||||
footprints~
|
||||
These tiny footprints, leading to the north, are unusually small but
|
||||
unmistakeably memlin, indicating the presence of children in these caverns.
|
||||
~
|
||||
E
|
||||
flickering lantern~
|
||||
This lantern has been attached to the wall so that it cannot be taken. A
|
||||
bright flame burns steadily, illuminating the way.
|
||||
~
|
||||
E
|
||||
footprints~
|
||||
These tiny footprints, leading to the north, are unusually small but
|
||||
unmistakeably memlin, indicating the presence of children in these caverns.
|
||||
~
|
||||
S
|
||||
#2707
|
||||
A Dusty Supply Room~
|
||||
@@ -336,9 +336,9 @@ and an unpleasant smell drifts from this direction.
|
||||
undefined~
|
||||
0 0 2704
|
||||
E
|
||||
curtain~
|
||||
A strange mist surrounds the northern curtain, circulating slowly but not
|
||||
dispersing, as if it guarded the way.
|
||||
tools~
|
||||
Various picks, shovels, and the occasional rusted knife lie abandoned here,
|
||||
unusable by the look of them.
|
||||
~
|
||||
E
|
||||
mine cart~
|
||||
@@ -346,9 +346,9 @@ mine cart~
|
||||
and on closer inspection one of the wheels looks cracked beyond repair.
|
||||
~
|
||||
E
|
||||
tools~
|
||||
Various picks, shovels, and the occasional rusted knife lie abandoned here,
|
||||
unusable by the look of them.
|
||||
curtain~
|
||||
A strange mist surrounds the northern curtain, circulating slowly but not
|
||||
dispersing, as if it guarded the way.
|
||||
~
|
||||
S
|
||||
T 2717
|
||||
@@ -487,13 +487,9 @@ unseen light source.
|
||||
~
|
||||
0 0 2713
|
||||
E
|
||||
tiny fading footprints~
|
||||
These little footprints seem to vanish mysteriously to the east.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
This sign has been filled with various words and numbers that appear to be
|
||||
dates, but not particularly legible or significant to non-memlins.
|
||||
grassy moss~
|
||||
These tiny tufts of moss give a welcome splash of green to the sandy brown
|
||||
of these tunnels, scenting the air subtly as well.
|
||||
~
|
||||
E
|
||||
large round bench~
|
||||
@@ -502,9 +498,13 @@ memlins, though judging by its slightly buckling legs, it has probably held
|
||||
more.
|
||||
~
|
||||
E
|
||||
grassy moss~
|
||||
These tiny tufts of moss give a welcome splash of green to the sandy brown
|
||||
of these tunnels, scenting the air subtly as well.
|
||||
sign~
|
||||
This sign has been filled with various words and numbers that appear to be
|
||||
dates, but not particularly legible or significant to non-memlins.
|
||||
~
|
||||
E
|
||||
tiny fading footprints~
|
||||
These little footprints seem to vanish mysteriously to the east.
|
||||
~
|
||||
S
|
||||
#2713
|
||||
@@ -550,16 +550,16 @@ way to a sandy path.
|
||||
~
|
||||
0 0 2713
|
||||
E
|
||||
thick crystal pane~
|
||||
This pane acts like a skylight, allowing the intense heat and light of the
|
||||
sun to flood the room, magnified by the refracting ability of the crystal.
|
||||
~
|
||||
E
|
||||
creeping vines~
|
||||
These vines look fantastically healthy and seem to be growing at a fast
|
||||
rate, wall-papering the sides and ceiling of the cave with various shades of
|
||||
green.
|
||||
~
|
||||
E
|
||||
thick crystal pane~
|
||||
This pane acts like a skylight, allowing the intense heat and light of the
|
||||
sun to flood the room, magnified by the refracting ability of the crystal.
|
||||
~
|
||||
S
|
||||
#2715
|
||||
Hovel Junction~
|
||||
@@ -618,9 +618,9 @@ movement filling the air.
|
||||
~
|
||||
0 0 2715
|
||||
E
|
||||
huge stacks plates~
|
||||
Most of these plates are smoothly carved from wood, chipped here and there in
|
||||
places as if well used, most stacked in dirty piles waiting to be cleaned.
|
||||
kitchen utensils~
|
||||
Various pieces of cutlery lie strewn apart, long handled spoons and sharp
|
||||
chopping knives, all in various stages of use.
|
||||
~
|
||||
E
|
||||
large pot~
|
||||
@@ -628,9 +628,9 @@ large pot~
|
||||
smell as every now and again something bobs to the surface and dips back down.
|
||||
~
|
||||
E
|
||||
kitchen utensils~
|
||||
Various pieces of cutlery lie strewn apart, long handled spoons and sharp
|
||||
chopping knives, all in various stages of use.
|
||||
huge stacks plates~
|
||||
Most of these plates are smoothly carved from wood, chipped here and there in
|
||||
places as if well used, most stacked in dirty piles waiting to be cleaned.
|
||||
~
|
||||
S
|
||||
#2717
|
||||
@@ -649,17 +649,17 @@ activity filling the air.
|
||||
~
|
||||
0 0 2715
|
||||
E
|
||||
buckets pods seeds~
|
||||
A variety of green husks and several pouches of seeds spill carelessly into
|
||||
their bucket containers, some of them sprouting into tiny roots from the
|
||||
dampness.
|
||||
~
|
||||
E
|
||||
various tools watering cans rakes~
|
||||
These tools all seem to play a major role in gardening and growing various
|
||||
crops, most of them starting to rust and decay from what appears to be lack of
|
||||
care.
|
||||
~
|
||||
E
|
||||
buckets pods seeds~
|
||||
A variety of green husks and several pouches of seeds spill carelessly into
|
||||
their bucket containers, some of them sprouting into tiny roots from the
|
||||
dampness.
|
||||
~
|
||||
S
|
||||
#2718
|
||||
A Low Tunnel~
|
||||
@@ -682,15 +682,15 @@ water filling the air.
|
||||
~
|
||||
0 0 2712
|
||||
E
|
||||
film slimy moisture~
|
||||
The ground glistens wetly, a combination of what looks to be moulded water
|
||||
and weaving slug trails makes it appear very slippery indeed.
|
||||
~
|
||||
E
|
||||
faded blood streaks~
|
||||
It looks as if this place is a site of regular injury, old and new blood
|
||||
marks marring the otherwise shiny surface of the rock.
|
||||
~
|
||||
E
|
||||
film slimy moisture~
|
||||
The ground glistens wetly, a combination of what looks to be mouldy water
|
||||
and weaving slug trails makes it appear very slippery indeed.
|
||||
~
|
||||
S
|
||||
T 2711
|
||||
#2719
|
||||
@@ -708,10 +708,9 @@ the surrounding rock, making the cupboard appear inescapable.
|
||||
seamlessdoor~
|
||||
1 0 2712
|
||||
E
|
||||
old cobwebs~
|
||||
These webs look to be years old, any beauty to their carefully woven
|
||||
structure, long eroded, greyed and dimmed so that they are little more than
|
||||
fluttering ghosts in the breeze.
|
||||
broken toys~
|
||||
A tiny clay doll's head lies in the dirt, its unblinking eyes coated in a
|
||||
delicate film of dust.
|
||||
~
|
||||
E
|
||||
useless tools~
|
||||
@@ -719,9 +718,10 @@ useless tools~
|
||||
ground, forgotten and left to rot.
|
||||
~
|
||||
E
|
||||
broken toys~
|
||||
A tiny clay doll's head lies in the dirt, its unblinking eyes coated in a
|
||||
delicate film of dust.
|
||||
old cobwebs~
|
||||
These webs look to be years old, any beauty to their carefully woven
|
||||
structure long eroded, greyed and dimmed so that they are little more than
|
||||
fluttering ghosts in the breeze.
|
||||
~
|
||||
S
|
||||
#2720
|
||||
@@ -768,12 +768,17 @@ floor and the scents of some local cooking drifting on the air.
|
||||
~
|
||||
0 0 2715
|
||||
D3
|
||||
The way dims, mossy carpetting growing thicker and lusher as the cavern
|
||||
The way dims, mossy carpeting growing thicker and lusher as the cavern
|
||||
extends into darkness.
|
||||
~
|
||||
~
|
||||
0 0 2723
|
||||
E
|
||||
several benches~
|
||||
These benches are simple in design, barely more than wooden slabs, fastened
|
||||
to the stony walls and worn in places.
|
||||
~
|
||||
E
|
||||
large stone sculpture weighing scales~
|
||||
A tall spiralling column of metallic rock stretches almost to the roof of the
|
||||
cavern, two elegant silvery arms spreadeagling out from either side. At the end
|
||||
@@ -781,11 +786,6 @@ of each a long loop of sparkling chain hangs down, each suspending a flat metal
|
||||
plate, a careful representation of the scales normally used for weighing and
|
||||
measuring.
|
||||
~
|
||||
E
|
||||
several benches~
|
||||
These benches are simple in design, barely more than wooden slabs, fastened
|
||||
to the stony walls and worn in places.
|
||||
~
|
||||
S
|
||||
#2722
|
||||
Cavernous Hot Spring~
|
||||
@@ -804,15 +804,15 @@ the swirling droplets of water.
|
||||
~
|
||||
0 0 2721
|
||||
E
|
||||
towels~
|
||||
These towels look as though they were once clean and fluffy, but now are
|
||||
little more than brown rags, used solely for getting the job done.
|
||||
~
|
||||
E
|
||||
lumps soap~
|
||||
These appear to have been mashed together out of some homemade substance and
|
||||
used as soap. Several of the slippery lumps sit in crevices along the spring.
|
||||
|
||||
~
|
||||
E
|
||||
towels~
|
||||
These towels look as though they were once clean and fluffy, but now are
|
||||
little more than brown rags, used solely for getting the job done.
|
||||
~
|
||||
S
|
||||
#2723
|
||||
@@ -837,15 +837,15 @@ tall sculpture rising from the ground.
|
||||
~
|
||||
0 0 2721
|
||||
E
|
||||
trailing vines~
|
||||
These dark veiny tendrils weave their way along the walls, providing firm
|
||||
support for anyone who would wish to climb inside the higher hollows.
|
||||
~
|
||||
E
|
||||
cubicle-like hollows~
|
||||
These little carved hollows seem to be used as bunk beds, comfortable looking
|
||||
arrangements of moss and bracken fluffed together into bedding piles.
|
||||
~
|
||||
E
|
||||
trailing vines~
|
||||
These dark veiny tendrils weave their way along the walls, providing firm
|
||||
support for anyone who would wish to climb inside the higher hollows.
|
||||
~
|
||||
S
|
||||
#2724
|
||||
Tiny Hollow~
|
||||
@@ -863,16 +863,16 @@ humidity.
|
||||
~
|
||||
0 0 2723
|
||||
E
|
||||
toys~
|
||||
Several basic children's toys lie scattered around, a bright pink ball
|
||||
particularly catches the eye, as does a rather beautiful painted doll.
|
||||
~
|
||||
E
|
||||
drawings~
|
||||
These drawings look meticulously done, many of the papers depicting the sun
|
||||
and the moon. A few of the newer ones show memlin stick-figures wielding picks
|
||||
and digging.
|
||||
~
|
||||
E
|
||||
toys~
|
||||
Several basic children's toys lie scattered around, a bright pink ball
|
||||
particularly catches the eye, as does a rather beautiful painted doll.
|
||||
~
|
||||
S
|
||||
#2725
|
||||
Kitchen Pantry~
|
||||
@@ -994,7 +994,7 @@ Great Marble Hall~
|
||||
Great black columns extend off to the west, only partially supporting a
|
||||
massive staircase here. Deep forest green colours swirl about the floor,
|
||||
reflecting the surroundings perfectly on the polished surface. The great stone
|
||||
walls chisled almost to glassy smoothness.
|
||||
walls chiseled almost to glassy smoothness.
|
||||
~
|
||||
27 9 0 0 0 0
|
||||
D2
|
||||
@@ -1393,7 +1393,7 @@ T 2723
|
||||
#2753
|
||||
The Depths of a Dream~
|
||||
Dark mist fills this room, as though it were in the midst of a stormcloud
|
||||
and slight rumbling vibrates the floor and walls. In the smokey air, it seems
|
||||
and slight rumbling vibrates the floor and walls. In the smoky air, it seems
|
||||
as though strange creatures come to life, distorted faces and whispering voices
|
||||
linger just on the periphery of perception.
|
||||
~
|
||||
@@ -1512,7 +1512,7 @@ S
|
||||
#2760
|
||||
Heart of the Mines~
|
||||
Extensive excavation here leaves the cavernous air murky with disturbed
|
||||
particles of grime that dance in the turbulent, smokey air. An intensely acrid
|
||||
particles of grime that dance in the turbulent, smoky air. An intensely acrid
|
||||
smell of sweat hangs heavily over the place, along with the metallic tang of raw
|
||||
minerals and recently spilt blood.
|
||||
~
|
||||
@@ -1847,7 +1847,7 @@ D1
|
||||
0 0 2775
|
||||
S
|
||||
#2780
|
||||
Firey Hall~
|
||||
Fiery Hall~
|
||||
A large but somewhat rickety metal grid extends to the north, leaping flames
|
||||
and billows of dark smoke rising from the molten chasm below, the intense heat
|
||||
stifling the air and making it difficult to breathe. Two large gates guard the
|
||||
@@ -1890,7 +1890,7 @@ D3
|
||||
S
|
||||
#2782
|
||||
Chamber of Lyra~
|
||||
This entire room is an apparant tribute to the powerful Khan'li emotion of
|
||||
This entire room is an apparent tribute to the powerful Khan'li emotion of
|
||||
Lyra, similar in expression to love, but more selfish and obsessive.
|
||||
Flickering fire dances freely along the metal gilding in the wall, writhing and
|
||||
changing into various humanoid forms as it fills the room with heat and a film
|
||||
@@ -1904,10 +1904,10 @@ D1
|
||||
0 0 2780
|
||||
S
|
||||
#2783
|
||||
Firey Hall~
|
||||
Fiery Hall~
|
||||
A long metal grid continues from the south to the north, acting as a bridge
|
||||
across the firey pit beneath, swirling heat distorts the view of everything.
|
||||
The air itself burning and shimmering like a blast from a powerful oven.
|
||||
across the fiery pit beneath. Swirling heat distorts the view of everything,
|
||||
the air itself burning and shimmering like a blast from a powerful oven.
|
||||
~
|
||||
27 8 0 0 0 0
|
||||
D0
|
||||
@@ -2172,7 +2172,7 @@ S
|
||||
A Little Forest Clearing~
|
||||
Tall, lean trees grow sparsely here, several large stumps protruding from the
|
||||
ground, the aftermath of a felling in recent years. Brown grasses rustle
|
||||
restlessly in the somewhat smokey air, and the peaks of a mountain range are
|
||||
restlessly in the somewhat smoky air, and the peaks of a mountain range are
|
||||
only just visible to the north.
|
||||
~
|
||||
27 0 0 0 0 0
|
||||
@@ -2195,14 +2195,9 @@ tranquility of this place.
|
||||
~
|
||||
27 8 0 0 0 0
|
||||
E
|
||||
test~
|
||||
Move bounce
|
||||
~
|
||||
E
|
||||
glass fountain~
|
||||
This carefully sculpted glass fountain allows an unhindered view of the
|
||||
smooth pebbles within, small drops of water splashing over the side as it
|
||||
trickles.
|
||||
wall-hung wall hung candles~
|
||||
These tall elegant candles burn brightly, scarlet flickers of flame dancing
|
||||
upon the wax as if to some unheard rhythm.
|
||||
~
|
||||
E
|
||||
beautiful bed~
|
||||
@@ -2211,9 +2206,14 @@ master, various artistic depictions of love emerging from the flowing lines of
|
||||
the wood as if they had grown there.
|
||||
~
|
||||
E
|
||||
wall-hung wall hung candles~
|
||||
These tall elegant candles burn brightly, scarlet flickers of flame dancing
|
||||
upon the wax as if to some unheard rhythm.
|
||||
glass fountain~
|
||||
This carefully sculpted glass fountain allows an unhindered view of the
|
||||
smooth pebbles within, small drops of water splashing over the side as it
|
||||
trickles.
|
||||
~
|
||||
E
|
||||
test~
|
||||
Move bounce
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
0
lib/world/wld/270.wld
Normal file → Executable file
0
lib/world/wld/270.wld
Normal file → Executable file
0
lib/world/wld/272.wld
Normal file → Executable file
0
lib/world/wld/272.wld
Normal file → Executable file
0
lib/world/wld/273.wld
Normal file → Executable file
0
lib/world/wld/273.wld
Normal file → Executable file
0
lib/world/wld/274.wld
Normal file → Executable file
0
lib/world/wld/274.wld
Normal file → Executable file
0
lib/world/wld/275.wld
Normal file → Executable file
0
lib/world/wld/275.wld
Normal file → Executable file
0
lib/world/wld/279.wld
Normal file → Executable file
0
lib/world/wld/279.wld
Normal file → Executable file
0
lib/world/wld/28.wld
Normal file → Executable file
0
lib/world/wld/28.wld
Normal file → Executable file
0
lib/world/wld/281.wld
Normal file → Executable file
0
lib/world/wld/281.wld
Normal file → Executable file
@@ -15,19 +15,6 @@ D5
|
||||
~
|
||||
0 0 28201
|
||||
E
|
||||
engraving wall~
|
||||
**********************************
|
||||
* BEWARE!!! *
|
||||
* Here Dwells Kerajim, *
|
||||
* King of the Balrogs. *
|
||||
* Die at your own risk, *
|
||||
* We very much doubt the chances *
|
||||
* of any Corpse Retrieval *
|
||||
* *
|
||||
* Raf & Blizzard *
|
||||
**********************************
|
||||
~
|
||||
E
|
||||
credits info~
|
||||
===========================================================================
|
||||
The Infernal Pit of Kerjim
|
||||
@@ -52,6 +39,19 @@ The Authors can be reached at their email addresses quoted below, or on
|
||||
Zone 282 is linked to the following zones:
|
||||
265 Beach & Lighthouse at 28200 (south) ---> 26536
|
||||
~
|
||||
E
|
||||
engraving wall~
|
||||
**********************************
|
||||
* BEWARE!!! *
|
||||
* Here Dwells Kerajim, *
|
||||
* King of the Balrogs. *
|
||||
* Die at your own risk, *
|
||||
* We very much doubt the chances *
|
||||
* of any Corpse Retrieval *
|
||||
* *
|
||||
* Raf & Blizzard *
|
||||
**********************************
|
||||
~
|
||||
S
|
||||
#28201
|
||||
In the pit~
|
||||
@@ -357,7 +357,7 @@ S
|
||||
#28220
|
||||
A small temple~
|
||||
This is a small temple, there is a table in the center of the room covered
|
||||
with plates and untensels. Everything here is black, there is are curtains all
|
||||
with plates and utensils. Everything here is black, there is are curtains all
|
||||
around covering the burnt walls. The floor has runes encrusted into them, you
|
||||
can make out some of them, they are markings of the devil.
|
||||
~
|
||||
|
||||
0
lib/world/wld/283.wld
Normal file → Executable file
0
lib/world/wld/283.wld
Normal file → Executable file
0
lib/world/wld/284.wld
Normal file → Executable file
0
lib/world/wld/284.wld
Normal file → Executable file
0
lib/world/wld/287.wld
Normal file → Executable file
0
lib/world/wld/287.wld
Normal file → Executable file
0
lib/world/wld/289.wld
Normal file → Executable file
0
lib/world/wld/289.wld
Normal file → Executable file
0
lib/world/wld/290.wld
Normal file → Executable file
0
lib/world/wld/290.wld
Normal file → Executable file
0
lib/world/wld/293.wld
Normal file → Executable file
0
lib/world/wld/293.wld
Normal file → Executable file
0
lib/world/wld/294.wld
Normal file → Executable file
0
lib/world/wld/294.wld
Normal file → Executable file
0
lib/world/wld/295.wld
Normal file → Executable file
0
lib/world/wld/295.wld
Normal file → Executable file
0
lib/world/wld/298.wld
Normal file → Executable file
0
lib/world/wld/298.wld
Normal file → Executable file
0
lib/world/wld/299.wld
Normal file → Executable file
0
lib/world/wld/299.wld
Normal file → Executable file
0
lib/world/wld/300.wld
Normal file → Executable file
0
lib/world/wld/300.wld
Normal file → Executable file
@@ -3,8 +3,7 @@ The Western Campus Entrance~
|
||||
This gateway is made of limestone, and covered in ivy. Beyond the entrance,
|
||||
the university stretches as far as the eye can see. A sign is neatly posted on
|
||||
the left pillar of the gateway. It is made of nicely polished brass. Because
|
||||
of this, it looks rather important (as all signs go). The road continues east
|
||||
and west from your present location.
|
||||
of this, it looks rather important (as all signs go).
|
||||
~
|
||||
301 4 0 0 0 5
|
||||
D1
|
||||
@@ -56,6 +55,11 @@ Zone 301 is linked to the following zones:
|
||||
301, 302 and 303. Please ensure that any entrances into the area are flagged
|
||||
nomob to keep them in. - Parna for TBAMud.)
|
||||
~
|
||||
E
|
||||
sign~
|
||||
Campus by Matrix and The Wandering Bard
|
||||
Copyright 1994 by Curious Areas Workshop
|
||||
~
|
||||
S
|
||||
#30101
|
||||
Campus Crescent~
|
||||
@@ -108,13 +112,13 @@ Campus Crescent continues to the west.
|
||||
~
|
||||
0 -1 30101
|
||||
E
|
||||
cobblestone stone cobble~
|
||||
The cobblestones are clean.
|
||||
~
|
||||
E
|
||||
dorm dormitory dormitories~
|
||||
Well, they're dormitories. What else can be said?
|
||||
~
|
||||
E
|
||||
cobblestone stone cobble~
|
||||
The cobblestones are clean.
|
||||
~
|
||||
S
|
||||
#30103
|
||||
Campus Crescent~
|
||||
@@ -140,13 +144,13 @@ Campus Crescent continues to the west.
|
||||
~
|
||||
0 -1 30102
|
||||
E
|
||||
caf cafeteria~
|
||||
You barely see, through the thick putrid fumes, the Mary Rotte Cafeteria.
|
||||
~
|
||||
E
|
||||
cobblestone stone cobble~
|
||||
The cobblestones are clean.
|
||||
~
|
||||
E
|
||||
caf cafeteria~
|
||||
You barely see, through the thick putrid fumes, the Mary Rotte Cafeteria.
|
||||
~
|
||||
S
|
||||
#30104
|
||||
The Crossroads~
|
||||
@@ -210,13 +214,13 @@ The Crossroads lie to the west.
|
||||
~
|
||||
0 -1 30104
|
||||
E
|
||||
building~
|
||||
The buildings seem warm and inviting. You almost feel like hugging one.
|
||||
~
|
||||
E
|
||||
cobblestone stone cobble~
|
||||
The cobblestones are clean.
|
||||
~
|
||||
E
|
||||
building~
|
||||
The buildings seem warm and inviting. You almost feel like hugging one.
|
||||
~
|
||||
S
|
||||
#30106
|
||||
Campus Crescent~
|
||||
@@ -247,8 +251,8 @@ Campus Crescent continues to the west.
|
||||
~
|
||||
0 -1 30105
|
||||
E
|
||||
round building~
|
||||
Yes... It's a round building. Go figure.
|
||||
cobblestone stone cobble~
|
||||
The cobblestones are still clean.
|
||||
~
|
||||
E
|
||||
bookstore~
|
||||
@@ -256,8 +260,8 @@ bookstore~
|
||||
floor.
|
||||
~
|
||||
E
|
||||
cobblestone stone cobble~
|
||||
The cobblestones are still clean.
|
||||
round building~
|
||||
Yes... It's a round building. Go figure.
|
||||
~
|
||||
S
|
||||
#30107
|
||||
@@ -282,13 +286,13 @@ Campus Crescent and its cobblestones are to the west.
|
||||
~
|
||||
0 -1 30106
|
||||
E
|
||||
asphalt pavement~
|
||||
It's asphalt.
|
||||
~
|
||||
E
|
||||
cobblestone stone cobble~
|
||||
It's asphalt, you idiot! If you want to look at cobblestones, go west.
|
||||
~
|
||||
E
|
||||
asphalt pavement~
|
||||
It's asphalt.
|
||||
~
|
||||
S
|
||||
#30108
|
||||
University Avenue~
|
||||
@@ -312,8 +316,8 @@ The cafeteria lies to the west.
|
||||
~
|
||||
0 -1 30128
|
||||
E
|
||||
cafeteria fog~
|
||||
The fog seems to be coming from the Mary Rotte Cafeteria.
|
||||
cobblestone stone cobble~
|
||||
It's a dirt road. There are NO cobblestones here, although to the north...
|
||||
~
|
||||
E
|
||||
dirt~
|
||||
@@ -321,8 +325,8 @@ dirt~
|
||||
World Dictionary)
|
||||
~
|
||||
E
|
||||
cobblestone stone cobble~
|
||||
It's a dirt road. There are NO cobblestones here, although to the north...
|
||||
cafeteria fog~
|
||||
The fog seems to be coming from the Mary Rotte Cafeteria.
|
||||
~
|
||||
S
|
||||
#30109
|
||||
@@ -342,14 +346,14 @@ Morris House lies to the west.
|
||||
~
|
||||
0 -1 30129
|
||||
E
|
||||
dormitory dorm~
|
||||
They are student living establishments.
|
||||
~
|
||||
E
|
||||
dirt~
|
||||
It's unclean matter, such as mud, trash, earth, or soil. (Webster's New
|
||||
World Dictionary)
|
||||
~
|
||||
E
|
||||
dormitory dorm~
|
||||
They are student living establishments.
|
||||
~
|
||||
S
|
||||
#30110
|
||||
University Avenue~
|
||||
@@ -378,8 +382,8 @@ The Engineering building, Ellis Hall, lies to the west.
|
||||
~
|
||||
0 -1 30132
|
||||
E
|
||||
building buildings~
|
||||
There are two buildings here. Which one?
|
||||
cobblestone stone cobble~
|
||||
It's a dirt road. There are NO cobblestones here, although to the south...
|
||||
~
|
||||
E
|
||||
dirt~
|
||||
@@ -387,8 +391,8 @@ dirt~
|
||||
World Dictionary)
|
||||
~
|
||||
E
|
||||
cobblestone stone cobble~
|
||||
It's a dirt road. There are NO cobblestones here, although to the south...
|
||||
building buildings~
|
||||
There are two buildings here. Which one?
|
||||
~
|
||||
S
|
||||
#30111
|
||||
@@ -418,14 +422,14 @@ The Commerce building, Dunning Hall, lies to the west.
|
||||
~
|
||||
0 -1 30135
|
||||
E
|
||||
building buildings~
|
||||
There are two buildings here. Which one?
|
||||
~
|
||||
E
|
||||
dirt~
|
||||
It's unclean matter, such as mud, trash, earth, or soil. (Webster's New
|
||||
World Dictionary)
|
||||
~
|
||||
E
|
||||
building buildings~
|
||||
There are two buildings here. Which one?
|
||||
~
|
||||
S
|
||||
#30112
|
||||
University Avenue~
|
||||
@@ -477,23 +481,23 @@ University Avenue continues to the south.
|
||||
~
|
||||
0 -1 30112
|
||||
E
|
||||
building~
|
||||
The student centre lies to the east.
|
||||
dirt~
|
||||
It's unclean matter, such as mud, trash, earth, or soil. (Webster's New
|
||||
World Dictionary)
|
||||
~
|
||||
E
|
||||
sign warning~
|
||||
The sign says:
|
||||
Welcome to the Student Ghetto!
|
||||
@n
|
||||
n
|
||||
Fine $103.50 for carrying open alcohol in the streets.
|
||||
Fine $ 53.75 for excessively loud noises.
|
||||
@n
|
||||
n
|
||||
ENTER AT YOUR OWN RISK!
|
||||
~
|
||||
E
|
||||
dirt~
|
||||
It's unclean matter, such as mud, trash, earth, or soil. (Webster's New
|
||||
World Dictionary)
|
||||
building~
|
||||
The student centre lies to the east.
|
||||
~
|
||||
S
|
||||
#30114
|
||||
@@ -518,13 +522,13 @@ University Avenue lies to the west.
|
||||
~
|
||||
0 -1 30112
|
||||
E
|
||||
building~
|
||||
The student centre lies to the north.
|
||||
~
|
||||
E
|
||||
non-descript non descript~
|
||||
(No description)
|
||||
~
|
||||
E
|
||||
building~
|
||||
The student centre lies to the north.
|
||||
~
|
||||
S
|
||||
#30115
|
||||
Union Street~
|
||||
@@ -553,13 +557,13 @@ Union Street continues to the west.
|
||||
~
|
||||
0 -1 30114
|
||||
E
|
||||
building buildings~
|
||||
There are two buildings here. Which one?
|
||||
~
|
||||
E
|
||||
non-descript non descript~
|
||||
(No description)
|
||||
~
|
||||
E
|
||||
building buildings~
|
||||
There are two buildings here. Which one?
|
||||
~
|
||||
S
|
||||
#30116
|
||||
Division Road~
|
||||
@@ -584,13 +588,13 @@ Union Street is to the west.
|
||||
~
|
||||
0 -1 30115
|
||||
E
|
||||
asphalt pavement~
|
||||
It's asphalt.
|
||||
~
|
||||
E
|
||||
building gym arena~
|
||||
The Jock Hardy Arena lies to the north.
|
||||
~
|
||||
E
|
||||
asphalt pavement~
|
||||
It's asphalt.
|
||||
~
|
||||
S
|
||||
#30117
|
||||
Division Road~
|
||||
@@ -609,13 +613,13 @@ Division Road continues south.
|
||||
~
|
||||
0 -1 30118
|
||||
E
|
||||
zork~
|
||||
What would possess you to look at that? What is a zork anyways?
|
||||
~
|
||||
E
|
||||
asphalt pavement~
|
||||
It's asphalt.
|
||||
~
|
||||
E
|
||||
zork~
|
||||
What would possess you to look at that? What is a zork anyways?
|
||||
~
|
||||
S
|
||||
#30118
|
||||
Division Road~
|
||||
@@ -639,14 +643,14 @@ The Campus bookstore lies to the west.
|
||||
~
|
||||
0 -1 30141
|
||||
E
|
||||
asphalt pavement~
|
||||
It's asphalt.
|
||||
~
|
||||
E
|
||||
bookstore building~
|
||||
The bookstore is a 2-story cubical building, loud noises emanate from the top
|
||||
floor.
|
||||
~
|
||||
E
|
||||
asphalt pavement~
|
||||
It's asphalt.
|
||||
~
|
||||
S
|
||||
#30119
|
||||
Division Road~
|
||||
@@ -665,13 +669,13 @@ Division Road continues south.
|
||||
~
|
||||
0 -1 30120
|
||||
E
|
||||
zork~
|
||||
What would possess you to look at that? What is a zork anyways?
|
||||
~
|
||||
E
|
||||
asphalt pavement~
|
||||
It's asphalt.
|
||||
~
|
||||
E
|
||||
zork~
|
||||
What would possess you to look at that? What is a zork anyways?
|
||||
~
|
||||
S
|
||||
#30120
|
||||
Division Road~
|
||||
@@ -690,14 +694,14 @@ Division Road continues south.
|
||||
~
|
||||
0 -1 30121
|
||||
E
|
||||
asphalt pavement~
|
||||
It's asphalt.
|
||||
~
|
||||
E
|
||||
tree~
|
||||
It has been placed here just to relieve the monotony. It serves no other
|
||||
purpose whatsoever.
|
||||
~
|
||||
E
|
||||
asphalt pavement~
|
||||
It's asphalt.
|
||||
~
|
||||
S
|
||||
#30121
|
||||
Division Road~
|
||||
@@ -717,16 +721,16 @@ Wally World sits to the east.
|
||||
~
|
||||
0 -1 30142
|
||||
E
|
||||
asphalt pavement~
|
||||
It's asphalt.
|
||||
~
|
||||
E
|
||||
dorm dormitory~
|
||||
This is a rather tall dormitory. You'd guess that in real life, it's
|
||||
probably 11-stories high, but since that would take an absurd amount of time to
|
||||
program, you don't think that there are that many floors in this replica of the
|
||||
building.
|
||||
~
|
||||
E
|
||||
asphalt pavement~
|
||||
It's asphalt.
|
||||
~
|
||||
S
|
||||
#30122
|
||||
The Northern Campus Entrance~
|
||||
@@ -743,12 +747,6 @@ The Student GHETTO... Beware!
|
||||
~
|
||||
0 -1 30123
|
||||
E
|
||||
gate gateway pillar~
|
||||
The gateway is made of limestone and covered in ivy. As you already knew
|
||||
that you feel rather silly wasting your time looking at it. There is a sign on
|
||||
the left pillar.
|
||||
~
|
||||
E
|
||||
sign plaque~
|
||||
The nicely polished brass plaque reads:
|
||||
|
||||
@@ -756,6 +754,12 @@ sign plaque~
|
||||
|
||||
ENTER AT YOUR OWN RISK
|
||||
~
|
||||
E
|
||||
gate gateway pillar~
|
||||
The gateway is made of limestone and covered in ivy. As you already knew
|
||||
that you feel rather silly wasting your time looking at it. There is a sign on
|
||||
the left pillar.
|
||||
~
|
||||
S
|
||||
#30123
|
||||
The Ghetto~
|
||||
@@ -830,14 +834,14 @@ There is a locked door leading to a stairwell.
|
||||
door~
|
||||
1 30105 30295
|
||||
E
|
||||
mailbox mailboxes~
|
||||
All of the mailboxes are all empty ... Just like normal you think.
|
||||
~
|
||||
E
|
||||
tiles floor~
|
||||
The floor is covered with tiles that are so ugly, you have a difficult time
|
||||
keeping your lunch down
|
||||
~
|
||||
E
|
||||
mailbox mailboxes~
|
||||
All of the mailboxes are all empty ... Just like normal you think.
|
||||
~
|
||||
S
|
||||
#30127
|
||||
Mary Rotte Cafeteria Entrance~
|
||||
@@ -864,14 +868,14 @@ There is a doorway leading to the kitchen.
|
||||
door doorway~
|
||||
1 -1 30143
|
||||
E
|
||||
cafeteria caf~
|
||||
Yes, this is the cafeteria.
|
||||
~
|
||||
E
|
||||
door doorway~
|
||||
You believe that the doorway leads to the kitchen. Let's give our
|
||||
compliments to the chef... *grin*
|
||||
~
|
||||
E
|
||||
cafeteria caf~
|
||||
Yes, this is the cafeteria.
|
||||
~
|
||||
S
|
||||
#30128
|
||||
Mary Rotte Cafeteria Entrance~
|
||||
@@ -898,14 +902,14 @@ The dining hall lies to the west... Beware!
|
||||
~
|
||||
0 -1 30148
|
||||
E
|
||||
cafeteria caf~
|
||||
Yes, this is the cafeteria.
|
||||
~
|
||||
E
|
||||
door doorway~
|
||||
You believe that the doorway leads to the kitchen. Let's give our
|
||||
compliments to the chef... *grin*
|
||||
~
|
||||
E
|
||||
cafeteria caf~
|
||||
Yes, this is the cafeteria.
|
||||
~
|
||||
S
|
||||
#30129
|
||||
Morris House~
|
||||
@@ -955,16 +959,16 @@ The hallway continues west.
|
||||
~
|
||||
0 -1 30324
|
||||
E
|
||||
round circle circular~
|
||||
Yes, it's round.
|
||||
~
|
||||
E
|
||||
footnote~
|
||||
Yes, believe it or not, this is a reasonably accurate representation of the
|
||||
Physics building, Stirling Hall at our university. The lecture halls are
|
||||
numbered in the same manner as represented and it is in fact round, so that you
|
||||
can walk in one direction all the way around the building.
|
||||
~
|
||||
E
|
||||
round circle circular~
|
||||
Yes, it's round.
|
||||
~
|
||||
S
|
||||
#30131
|
||||
The Student Health Services Entrance~
|
||||
@@ -1034,13 +1038,13 @@ University Avenue lies to the west.
|
||||
~
|
||||
0 -1 30110
|
||||
E
|
||||
minds mind great greatest~
|
||||
All of whom were probably smarter than you.
|
||||
~
|
||||
E
|
||||
halls hallways hall hallway~
|
||||
They are twisting alright.
|
||||
~
|
||||
E
|
||||
minds mind great greatest~
|
||||
All of whom were probably smarter than you.
|
||||
~
|
||||
S
|
||||
#30134
|
||||
Corry-Mack Hall~
|
||||
@@ -1061,13 +1065,13 @@ Campus Crescent lies to the south.
|
||||
~
|
||||
0 -1 30105
|
||||
E
|
||||
minds mind great greatest~
|
||||
All of whom were probably smarter than you.
|
||||
~
|
||||
E
|
||||
halls hallways hall hallway~
|
||||
They are twisting alright.
|
||||
~
|
||||
E
|
||||
minds mind great greatest~
|
||||
All of whom were probably smarter than you.
|
||||
~
|
||||
S
|
||||
#30135
|
||||
Dunning Hall Lobby~
|
||||
@@ -1204,18 +1208,18 @@ A long hallway lies to the west.
|
||||
~
|
||||
0 -1 30153
|
||||
E
|
||||
plaque plaques~
|
||||
They are rather boring. A bunch of people you don't know.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
The sign says:
|
||||
@n
|
||||
n
|
||||
Gym -> North
|
||||
Arena -> East
|
||||
Locker Rooms -> West
|
||||
Exit -> South
|
||||
~
|
||||
E
|
||||
plaque plaques~
|
||||
They are rather boring. A bunch of people you don't know.
|
||||
~
|
||||
S
|
||||
#30140
|
||||
The Grant Hall Building~
|
||||
@@ -1304,13 +1308,13 @@ The kitchen continues south.
|
||||
~
|
||||
0 -1 30144
|
||||
E
|
||||
food~
|
||||
Believe me, you don't want to look at that!
|
||||
~
|
||||
E
|
||||
door doorway~
|
||||
You stare intently at the door. Its wooden frame enthrals you.
|
||||
~
|
||||
E
|
||||
food~
|
||||
Believe me, you don't want to look at that!
|
||||
~
|
||||
S
|
||||
#30144
|
||||
The Kitchen~
|
||||
@@ -1353,13 +1357,13 @@ The dining hall continues south.
|
||||
~
|
||||
0 -1 30147
|
||||
E
|
||||
students poor~
|
||||
You feel sorry for them.
|
||||
~
|
||||
E
|
||||
food~
|
||||
Believe me, you don't want to look at that!
|
||||
~
|
||||
E
|
||||
students poor~
|
||||
You feel sorry for them.
|
||||
~
|
||||
S
|
||||
#30146
|
||||
Dining Hall~
|
||||
@@ -1380,13 +1384,13 @@ The dining hall continues west.
|
||||
~
|
||||
0 -1 30145
|
||||
E
|
||||
students poor~
|
||||
You feel sorry for them.
|
||||
~
|
||||
E
|
||||
food~
|
||||
Believe me, you don't want to look at that!
|
||||
~
|
||||
E
|
||||
students poor~
|
||||
You feel sorry for them.
|
||||
~
|
||||
S
|
||||
#30147
|
||||
Dining Hall~
|
||||
@@ -1407,13 +1411,13 @@ The dining hall continues east.
|
||||
~
|
||||
0 -1 30148
|
||||
E
|
||||
students poor~
|
||||
You feel sorry for them.
|
||||
~
|
||||
E
|
||||
food~
|
||||
Believe me, you don't want to look at that!
|
||||
~
|
||||
E
|
||||
students poor~
|
||||
You feel sorry for them.
|
||||
~
|
||||
S
|
||||
#30148
|
||||
Dining Hall~
|
||||
@@ -1439,13 +1443,13 @@ The dining hall continues west.
|
||||
~
|
||||
0 -1 30147
|
||||
E
|
||||
students poor~
|
||||
You feel sorry for them.
|
||||
~
|
||||
E
|
||||
food~
|
||||
Believe me, you don't want to look at that!
|
||||
~
|
||||
E
|
||||
students poor~
|
||||
You feel sorry for them.
|
||||
~
|
||||
S
|
||||
#30149
|
||||
Kitchen~
|
||||
@@ -1466,13 +1470,13 @@ There is a storeroom beyond the door to the south.
|
||||
door doorway~
|
||||
1 -1 30150
|
||||
E
|
||||
door doorway~
|
||||
It's a door. It has a nice steel frame surrounding a metallic door.
|
||||
~
|
||||
E
|
||||
food~
|
||||
Believe me, you don't want to look at that!
|
||||
~
|
||||
E
|
||||
door doorway~
|
||||
It's a door. It has a nice steel frame surrounding a metallic door.
|
||||
~
|
||||
S
|
||||
#30150
|
||||
A Storeroom~
|
||||
@@ -1487,16 +1491,16 @@ These stairs lead back to the door to the kitchen.
|
||||
door doorway~
|
||||
1 -1 30149
|
||||
E
|
||||
door doorway~
|
||||
It's a door. It has a nice steel frame surrounding a metallic door.
|
||||
food~
|
||||
Well, it's food.
|
||||
~
|
||||
E
|
||||
spam pre-made packages ingredients uninteresting stuff~
|
||||
It's rather uninteresting.
|
||||
~
|
||||
E
|
||||
food~
|
||||
Well, it's food.
|
||||
door doorway~
|
||||
It's a door. It has a nice steel frame surrounding a metallic door.
|
||||
~
|
||||
S
|
||||
#30151
|
||||
@@ -1518,13 +1522,13 @@ The kitchen continues west.
|
||||
~
|
||||
0 -1 30149
|
||||
E
|
||||
food~
|
||||
Believe me, you don't want to look at that!
|
||||
~
|
||||
E
|
||||
door doorway~
|
||||
You stare intently at the door. Its wooden frame enthrals you.
|
||||
~
|
||||
E
|
||||
food~
|
||||
Believe me, you don't want to look at that!
|
||||
~
|
||||
S
|
||||
#30152
|
||||
Stairway~
|
||||
@@ -1825,13 +1829,13 @@ The only way out is down.
|
||||
~
|
||||
0 -1 30165
|
||||
E
|
||||
moshing mosh~
|
||||
All you can see is a mass of bodies moving up and down, up and down...
|
||||
~
|
||||
E
|
||||
zorpa~
|
||||
You see nothing special. Now what is a zorpa anyways?
|
||||
~
|
||||
E
|
||||
moshing mosh~
|
||||
All you can see is a mass of bodies moving up and down, up and down...
|
||||
~
|
||||
S
|
||||
#30167
|
||||
The Infobank~
|
||||
@@ -1852,17 +1856,17 @@ D5
|
||||
plank~
|
||||
1 -1 30171
|
||||
E
|
||||
map~
|
||||
This map shows absolutely nothing, further proving the value of student
|
||||
governments to you.
|
||||
~
|
||||
E
|
||||
list~
|
||||
The list reads:
|
||||
<name scratched out> President
|
||||
<name scratched out> Vice-President
|
||||
Seems as though everyone is claiming ignorance today.
|
||||
~
|
||||
E
|
||||
map~
|
||||
This map shows absolutely nothing, further proving the value of student
|
||||
governments to you.
|
||||
~
|
||||
S
|
||||
#30168
|
||||
The Games Room~
|
||||
@@ -1909,8 +1913,9 @@ You can see the back hall from here complete with humming bank machines.
|
||||
~
|
||||
0 -1 30138
|
||||
E
|
||||
prawn~
|
||||
You see nothing special. The Prawn is in excellent condition.
|
||||
graffiti~
|
||||
You really don't want to read this! (if you want to continue reading type
|
||||
"look wirt")
|
||||
~
|
||||
E
|
||||
wirt~
|
||||
@@ -1918,9 +1923,8 @@ wirt~
|
||||
read it type "look prawn"
|
||||
~
|
||||
E
|
||||
graffiti~
|
||||
You really don't want to read this! (if you want to continue reading type
|
||||
"look wirt")
|
||||
prawn~
|
||||
You see nothing special. The Prawn is in excellent condition.
|
||||
~
|
||||
S
|
||||
#30171
|
||||
@@ -1998,15 +2002,15 @@ be interesting.
|
||||
~
|
||||
0 -1 30180
|
||||
E
|
||||
award awards~
|
||||
These are awards for various Engineering competitions which the university
|
||||
entered at one time or another.
|
||||
~
|
||||
E
|
||||
neat engineering devices~
|
||||
You see lots of neat engineering devices which were used in the real world at
|
||||
some point or another. At least you think they were.
|
||||
~
|
||||
E
|
||||
award awards~
|
||||
These are awards for various Engineering competitions which the university
|
||||
entered at one time or another.
|
||||
~
|
||||
S
|
||||
#30175
|
||||
Hallway~
|
||||
@@ -2043,12 +2047,9 @@ The hallway you probably entered from is handily located to the west.
|
||||
~
|
||||
0 -1 30175
|
||||
E
|
||||
goalie~
|
||||
How did you know it was a goalie stick? Have you been reading the keywords?
|
||||
~
|
||||
E
|
||||
crest~
|
||||
The crest seems to be the crest belonging to the class of `97.
|
||||
stage~
|
||||
The stage is located at the west end of the room. In one corner of the
|
||||
stage, there is a hockey stick lying on the ground.
|
||||
~
|
||||
E
|
||||
hockey stick~
|
||||
@@ -2056,9 +2057,12 @@ hockey stick~
|
||||
crest prominently displayed.
|
||||
~
|
||||
E
|
||||
stage~
|
||||
The stage is located at the west end of the room. In one corner of the
|
||||
stage, there is a hockey stick lying on the ground.
|
||||
crest~
|
||||
The crest seems to be the crest belonging to the class of `97.
|
||||
~
|
||||
E
|
||||
goalie~
|
||||
How did you know it was a goalie stick? Have you been reading the keywords?
|
||||
~
|
||||
S
|
||||
#30177
|
||||
@@ -2266,13 +2270,13 @@ This leads into the building.
|
||||
door~
|
||||
2 30101 30178
|
||||
E
|
||||
building~
|
||||
This is the back side of Ellis Hall, the Engineering building.
|
||||
~
|
||||
E
|
||||
pathway~
|
||||
The path is well worn, but there are no discernible footsteps upon it.
|
||||
~
|
||||
E
|
||||
building~
|
||||
This is the back side of Ellis Hall, the Engineering building.
|
||||
~
|
||||
S
|
||||
#30188
|
||||
A Pathway~
|
||||
|
||||
@@ -43,9 +43,9 @@ grass~
|
||||
S
|
||||
#30402
|
||||
Before the Temple~
|
||||
The da304ling white stone walls of the temple momentarily blind you. Great
|
||||
The dazzling white stone walls of the temple momentarily blind you. Great
|
||||
columns are spaced evenly around the perimeter of the temple, and an arch
|
||||
beckons you inside.
|
||||
beckons you inside.
|
||||
~
|
||||
304 4 0 0 0 0
|
||||
D0
|
||||
@@ -183,13 +183,13 @@ You see a room in the temple.
|
||||
~
|
||||
0 0 30407
|
||||
E
|
||||
brook~
|
||||
What a nice little bubbling brook!
|
||||
~
|
||||
E
|
||||
plants~
|
||||
They seem to be doing very well, someone around here has a green thumb.
|
||||
~
|
||||
E
|
||||
brook~
|
||||
What a nice little bubbling brook!
|
||||
~
|
||||
S
|
||||
#30409
|
||||
The Temple~
|
||||
@@ -293,13 +293,13 @@ You see the bottom of the stairs.
|
||||
~
|
||||
0 0 30410
|
||||
E
|
||||
mural~
|
||||
The mural shows a great shaggy beast with two pointed horns.
|
||||
~
|
||||
E
|
||||
fur~
|
||||
The fur is brown, short, and coarse.
|
||||
~
|
||||
E
|
||||
mural~
|
||||
The mural shows a great shaggy beast with two pointed horns.
|
||||
~
|
||||
S
|
||||
#30414
|
||||
Mateon's Chamber~
|
||||
@@ -357,13 +357,13 @@ Woah..looks like a dead end. You get the chills.
|
||||
~
|
||||
0 0 30419
|
||||
E
|
||||
balcony~
|
||||
Its a simple piece of polished wood. You can see the gardens below.
|
||||
~
|
||||
E
|
||||
window~
|
||||
The window overlooks a grassy field.
|
||||
~
|
||||
E
|
||||
balcony~
|
||||
Its a simple piece of polished wood. You can see the gardens below.
|
||||
~
|
||||
S
|
||||
#30417
|
||||
Aten's Chamber~
|
||||
@@ -392,13 +392,13 @@ Can't really see much..its rather dark over there.
|
||||
~
|
||||
0 0 30421
|
||||
E
|
||||
window~
|
||||
The window looks down upon a grassy field.
|
||||
~
|
||||
E
|
||||
balcony~
|
||||
Its a simple piece of polished wood. You can see the gardens below.
|
||||
~
|
||||
E
|
||||
window~
|
||||
The window looks down upon a grassy field.
|
||||
~
|
||||
S
|
||||
#30419
|
||||
The Cul-de-Sac~
|
||||
@@ -431,13 +431,13 @@ You see the balcony over there.
|
||||
~
|
||||
0 0 30422
|
||||
E
|
||||
shelves~
|
||||
The shelves have been swept clean.
|
||||
~
|
||||
E
|
||||
window~
|
||||
Its a great, big walk-through window.
|
||||
~
|
||||
E
|
||||
shelves~
|
||||
The shelves have been swept clean.
|
||||
~
|
||||
S
|
||||
#30421
|
||||
The Dark Chamber~
|
||||
|
||||
0
lib/world/wld/305.wld
Normal file → Executable file
0
lib/world/wld/305.wld
Normal file → Executable file
0
lib/world/wld/306.wld
Normal file → Executable file
0
lib/world/wld/306.wld
Normal file → Executable file
0
lib/world/wld/307.wld
Normal file → Executable file
0
lib/world/wld/307.wld
Normal file → Executable file
0
lib/world/wld/308.wld
Normal file → Executable file
0
lib/world/wld/308.wld
Normal file → Executable file
0
lib/world/wld/309.wld
Normal file → Executable file
0
lib/world/wld/309.wld
Normal file → Executable file
0
lib/world/wld/31.wld
Normal file → Executable file
0
lib/world/wld/31.wld
Normal file → Executable file
0
lib/world/wld/310.wld
Normal file → Executable file
0
lib/world/wld/310.wld
Normal file → Executable file
0
lib/world/wld/311.wld
Normal file → Executable file
0
lib/world/wld/311.wld
Normal file → Executable file
0
lib/world/wld/313.wld
Normal file → Executable file
0
lib/world/wld/313.wld
Normal file → Executable file
0
lib/world/wld/32.wld
Normal file → Executable file
0
lib/world/wld/32.wld
Normal file → Executable file
0
lib/world/wld/33.wld
Normal file → Executable file
0
lib/world/wld/33.wld
Normal file → Executable file
0
lib/world/wld/36.wld
Normal file → Executable file
0
lib/world/wld/36.wld
Normal file → Executable file
0
lib/world/wld/38.wld
Normal file → Executable file
0
lib/world/wld/38.wld
Normal file → Executable file
0
lib/world/wld/40.wld
Normal file → Executable file
0
lib/world/wld/40.wld
Normal file → Executable file
0
lib/world/wld/41.wld
Normal file → Executable file
0
lib/world/wld/41.wld
Normal file → Executable file
0
lib/world/wld/42.wld
Normal file → Executable file
0
lib/world/wld/42.wld
Normal file → Executable file
0
lib/world/wld/45.wld
Normal file → Executable file
0
lib/world/wld/45.wld
Normal file → Executable file
0
lib/world/wld/46.wld
Normal file → Executable file
0
lib/world/wld/46.wld
Normal file → Executable file
0
lib/world/wld/5.wld
Normal file → Executable file
0
lib/world/wld/5.wld
Normal file → Executable file
0
lib/world/wld/51.wld
Normal file → Executable file
0
lib/world/wld/51.wld
Normal file → Executable file
0
lib/world/wld/52.wld
Normal file → Executable file
0
lib/world/wld/52.wld
Normal file → Executable file
0
lib/world/wld/53.wld
Normal file → Executable file
0
lib/world/wld/53.wld
Normal file → Executable file
0
lib/world/wld/54.wld
Normal file → Executable file
0
lib/world/wld/54.wld
Normal file → Executable file
@@ -9,6 +9,8 @@ The area starts down in room 55685 and uses zone 555 and 556.
|
||||
The two mazes (Desert and Whirlpool) may have to be adjusted.
|
||||
The maze progs of 130 (Welcor's Mist Maze) are much better but
|
||||
seemed a bit too strong for the area.
|
||||
|
||||
Edits made for tbaMUD by Parna.
|
||||
~
|
||||
555 8 0 0 0 0
|
||||
D5
|
||||
@@ -594,14 +596,14 @@ D3
|
||||
~
|
||||
0 0 55533
|
||||
E
|
||||
undefined~
|
||||
'Secret Door: The Shelf' is on the shelf.
|
||||
~
|
||||
E
|
||||
shelf shelves bookshelves bookcases~
|
||||
The shelf to the south looks a bit strange. It might be possible to open the
|
||||
shelf.
|
||||
~
|
||||
E
|
||||
undefined~
|
||||
'Secret Door: The Shelf' is on the shelf.
|
||||
~
|
||||
S
|
||||
T 55532
|
||||
T 55533
|
||||
@@ -1302,22 +1304,22 @@ D0
|
||||
You see trees.
|
||||
~
|
||||
~
|
||||
0 0 55576
|
||||
0 0 55570
|
||||
D1
|
||||
You see trees.
|
||||
~
|
||||
~
|
||||
0 0 55572
|
||||
0 0 55576
|
||||
D2
|
||||
You see trees.
|
||||
~
|
||||
~
|
||||
0 0 55581
|
||||
0 0 55572
|
||||
D3
|
||||
You see trees.
|
||||
~
|
||||
~
|
||||
0 0 55570
|
||||
0 0 55581
|
||||
S
|
||||
T 55571
|
||||
#55572
|
||||
|
||||
0
lib/world/wld/56.wld
Normal file → Executable file
0
lib/world/wld/56.wld
Normal file → Executable file
0
lib/world/wld/60.wld
Normal file → Executable file
0
lib/world/wld/60.wld
Normal file → Executable file
0
lib/world/wld/62.wld
Normal file → Executable file
0
lib/world/wld/62.wld
Normal file → Executable file
0
lib/world/wld/65.wld
Normal file → Executable file
0
lib/world/wld/65.wld
Normal file → Executable file
@@ -13,6 +13,8 @@ Triggers : 0
|
||||
Theme : Medieval
|
||||
Plot : The zone is based off the theme of Camelot: king arthur, the
|
||||
knights, the round table, merlin, etc.
|
||||
|
||||
Edits made for tbaMUD by Parna.
|
||||
~
|
||||
7 512 0 0 0 0
|
||||
E
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user