Updated World and files for 3.65 release. --Rumble

This commit is contained in:
Rumble
2014-02-27 18:47:00 -06:00
parent 8b6d10f523
commit 20a88c09b9
174 changed files with 7071 additions and 7035 deletions

View File

@@ -46,6 +46,10 @@ D0
~
~
0 0 3
D2
~
~
2 0 -1
S
T 199
#3
@@ -147,12 +151,12 @@ Writing Good Descriptions~
descriptions. This will also cover proper grammar and the use of the text
editor where you enter all of your long descriptions.
The hardest part for most new builders is writing descriptions. We assume
that you are reasonably literate and know basic English grammar and spelling.
If this does not describe you, we humbly suggest that you take some English
classes, get a dictionary, and start learning. Proper grammar should be used
at all times. If you can write reasonably well, great! I am sure you will still
find this hallway useful. We will discuss some of the issues related to writing
specifically for a MUD, such as:
that you are reasonably literate and know basic grammar and spelling. If
this does not describe you, we humbly suggest that you take some classes,
get a dictionary, and start learning. Proper grammar should be used at all
times. If you can write reasonably well, great! I am sure you will still
find this hallway useful. We will discuss some of the issues related to
writing specifically for a MUD, such as:
@RHELP DESCRIBING
HELP YOU
HELP BIAS
@@ -558,6 +562,10 @@ from you. It's a beautiful reciprocal arrangement.
@(HELP QUOTE@)
~
0 8 0 0 0 0
D2
~
~
0 0 33
E
Catcher Rye~
The mark of the immature man is that he wants to die nobly for a cause,

0
lib/world/wld/100.wld Normal file → Executable file
View File

0
lib/world/wld/101.wld Normal file → Executable file
View File

View File

@@ -1216,14 +1216,14 @@ D2
0 0 10462
S
#10464
An Observetion Room~
@yThe room is not a small room, but rather vast, books are scattered all around
the floor and on the tables. This place seems as though no one has cleaned it
for months. Large tools scatter the desk off in the corner, and many piles of
papers with writing on them scatter this desk as well. The ceiling above is
nothing but a thick looking glass with bars filling in for support.
An Observation Room~
@yThe room is not a small room, but rather vast, books are scattered all
around the floor and on the tables. This place seems as though no one has
cleaned it for months. Large tools scatter the desk off in the corner, and many
piles of papers with writing on them scatter this desk as well. The ceiling
above is nothing but a thick looking glass with bars filling in for support.@n
~
104 8196 0 0 0 0
104 4 0 0 0 0
D2
~
~
@@ -1247,7 +1247,7 @@ from the fireplace. @n
104 24 0 0 0 0
E
main chamber room taylors tays~
@WA small lamp sits in the center of the room letting off a small amount of
WA small lamp sits in the center of the room letting off a small amount of
light. A beautiful white shag carpet is covering the whole floor besides in a
small spot where there is white marble with small flecks of black in them.
Directly on the wall behind the marble is a large fireplace the sinks deep into
@@ -1258,7 +1258,7 @@ fireplaces frame is made of small marble bricks, all are black, making the
fireplace standout from the rest of the room. A window lies on the wall
opposite the fireplace, letting in a little light through the linen curtains.
A large squishy looking armchair sits in the middle of the room only a few feet
from the firplace. @n
from the firplace. n
~
S
$~

View File

@@ -299,7 +299,7 @@ S
#10615
Peddler's Road~
Little elf-like people walk by you left and right, You wonder why... Then
you realize that the Magic shop is directly in front of you to the south.
you realize that the Magic shop is directly in front of you to the north.
There is a small sign here that says the words, Lara's Magic supplies.
~
106 0 0 0 0 0

0
lib/world/wld/11.wld Normal file → Executable file
View File

2
lib/world/wld/115.wld Normal file → Executable file
View File

@@ -687,7 +687,7 @@ S
#11535
The Garden~
This section of the garden looks abandoned. It appears that no one has cared
for this section in a long time. There is no apparant sign of life but it is
for this section in a long time. There is no apparent sign of life but it is
noticed that there to the north lies the wall to the monestary .
~
115 32768 0 0 0 0

View File

@@ -30,7 +30,7 @@ The Ice Box Of The Gods~
The Ice Box is for little boys and girls that cannot play nice. Be good
and maybe someone will come and get you.
~
12 1208 0 0 0 0
12 184 0 0 0 0
S
#1203
The Gods' Mortal Board Room~

0
lib/world/wld/125.wld Normal file → Executable file
View File

0
lib/world/wld/15.wld Normal file → Executable file
View File

0
lib/world/wld/150.wld Normal file → Executable file
View File

0
lib/world/wld/169.wld Normal file → Executable file
View File

0
lib/world/wld/187.wld Normal file → Executable file
View File

10
lib/world/wld/19.wld Normal file → Executable file
View File

@@ -432,7 +432,7 @@ T 1971
#1911
Dark Waters~
The water here is so dark that nothing can be seen beneath the single layer
of scum that floats everywhere. Insects dart quickly here and there, apparantly
of scum that floats everywhere. Insects dart quickly here and there, apparently
fleeing from the more ominous shadows that slide just beneath the surface.
~
19 4 0 0 0 0
@@ -898,7 +898,7 @@ S
#1927
Underwater Enclosure~
Sharp rocks protrude dangerously and invisibly from the darkness, muddy water
swirling about and creating the apparant illusion of dark shadows and shapes
swirling about and creating the apparent illusion of dark shadows and shapes
swimming cautiously about.
~
19 13 0 0 0 0
@@ -966,7 +966,7 @@ and out of existance along the stone walls.
S
#1930
A Great Cavern~
Light flickers eerily throughout this cave, apparantly emanating from small
Light flickers eerily throughout this cave, apparently emanating from small
torches that have been placed in the natural cavernous cracks and crevices.
Dark green moss carpets the floor, squishing loudly with saturated water when
stepped on.
@@ -1971,7 +1971,7 @@ Treasure Storage~
Glittering pieces of gold and jewellry line the whole interior of this room,
embedded into the actual structure of the room and dangling as decorations from
the wall. Some useless trinkets and pieces of bent metal are also scattered
around amongst the treasure, collected apparantly only for their shiny surfaces.
around amongst the treasure, collected apparently only for their shiny surfaces.
~
19 9 0 0 0 0
D3
@@ -2063,7 +2063,7 @@ S
Halls of the Aranea~
A few ancient trinkets glitter here, actually embedded into the walls with
crystallised webbing. The decaying skull of a humanoid can also be spotted here
and there through the drifting strands of cottony thread, apparantly the trophy
and there through the drifting strands of cottony thread, apparently the trophy
of a past conquest.
~
19 9 0 0 0 0

View File

@@ -27,8 +27,9 @@ Objects : 15
Shops : 0
Triggers : 0
Theme : Gladiator Arena
Plot : Modeled after a roman ampitheater.
Plot : Modeled after a Roman amphitheater.
Links : 00es
~
S
#2001
@@ -67,11 +68,10 @@ sign~
S
#2002
Gladiators Entrance~
Five separate arena's are accessible here, Four for each class and a
fifth which can be used by any. To the north is the Mages Arena, down
is the Warriors Arena. East is the Thieves Arena and west is the Clerics
arena. Stairs leading up take you into the Main arena in the center of the
Ampitheater.
Five separate arenas are accessible here, one for each class and a fifth
which can be used by any. To the north is the Mages Arena, down is the Warriors
Arena. East is the Thieves Arena and west is the Clerics arena. Stairs leading
up take you into the Main arena in the center of the Amphitheater.
~
20 0 0 0 0 0
D0
@@ -137,7 +137,7 @@ S
#2004
Training Room~
These rooms are set aside by the Lanistas to train the gladiators. The
vairous moves and attacks seem to be more for looks than anything else.
various moves and attacks seem to be more for looks than anything else.
Gladiators always have to play to the crowd.
~
20 0 0 0 0 0
@@ -209,12 +209,11 @@ door~
S
#2009
Gladiators Cell~
Gladiators are usually criminals, slaves, captured fugitives or
prisoners of war. It would seem that for men of these categories it
was a matter of going from the frying pan into the fire, but that is
a misunderstanding. Becoming a gladiator is obviously better fate
than being put to death by being set upon by wield animals or being
tortured in the amphitheater
Gladiators are usually criminals, slaves, captured fugitives or prisoners of
war. It would seem that for men of these categories it was a matter of going
from the frying pan into the fire, but that is a misunderstanding. Becoming a
gladiator is obviously better fate than being put to death by being set upon by
wild animals or being tortured in the amphitheater.
~
20 0 0 0 0 0
D0
@@ -261,7 +260,7 @@ S
#2012
Gladiators Cells~
No doubt it was thought too dangerous to allow private citizens to own
and train gladiators, who could be easily turned into a private army for
and train gladiators who could be easily turned into a private army for
revolutionary purposes. Therefore, with very few exceptions, gladiators are
under the control and ownership of the emperor.
~
@@ -296,10 +295,10 @@ door~
1 0 2012
S
#2014
Retiarius Cell~
This room is set aside for the Retiarius who fight with a net, a spiked
Retiarii Cell~
This room is set aside for the retiarii who fight with a net, a spiked
trident and a dagger. The floor is lined with straw and a smelly pot sits
in the corner, how could anyone live in these conditions?
in the corner. How could anyone live in these conditions?
~
20 0 0 0 0 0
D1
@@ -332,10 +331,11 @@ door~
1 0 2017
S
#2016
Mirmillones Cell~
This room is set aside for the Mirmillones, so called from the fish
ornament on their helmets, armed with a short, thick sword, an oblong shield
and leg and arm shields of metal. A smelly pot sits in the corner.
Murmillones Cell~
This room is set aside for the murmillones, so called from the fish
ornament on their helmets. Each murmillo is armed with a short, thick
sword, an oblong shield and leg and arm shields of metal. A smelly pot
sits in the corner.
~
20 0 0 0 0 0
D3
@@ -344,8 +344,8 @@ door~
1 0 2015
S
#2017
Retiarrus Cell~
This is where the Retiarris wait to be brought up to the arena for their
Retiarii Cell~
This is where the retiarii wait to be brought up to the arena for their
bouts. Most of them are dressed up in funny armor and look like common
thieves.
~
@@ -358,7 +358,7 @@ S
#2018
Gladiators Cells~
Gladiators are owned by a person called a lanista and are trained in the
lanistas school . Training involves the learning of a series of figures,
lanistas school. Training involves the learning of a series of figures
which are broken down into various phases. The training of gladiators has
been taken over by the state.
~
@@ -381,8 +381,8 @@ door~
1 0 2020
S
#2019
Mirmillones Cell~
This is where the Mirmillones wait to be brought up to the arena for
Murmillones Cell~
This is where the murmillones wait to be brought up to the arena for
their bouts. Most of them are dressed up in funny armor and look like common
thieves.
~
@@ -406,7 +406,7 @@ door~
S
#2021
Prisons~
Cell doors to the east and west are closed and barred from the outside, you
Cell doors to the east and west are closed and barred from the outside. You
hear voices muttering in a different and very strange language behind each door.
~
20 0 0 0 0 0
@@ -428,8 +428,8 @@ door~
1 0 2023
S
#2022
Thraecian Cell~
This is where the Thraecians wait to be brought up to the arena for their
Thracian Cell~
This is where the Thracians wait to be brought up to the arena for their
bouts. Most of them are dressed up in funny armor and look like common
thieves.
~
@@ -442,7 +442,7 @@ S
#2023
Ostrich Cell~
This is where the exotic animals for the arena games are kept until
needed. Straw lines the floor and the animals refuse is thick on the floor.
needed. Straw lines the floor and the animals' refuse is thick on the floor.
The animals are starved before the games so they will be crazed and
aggressive.
~
@@ -477,10 +477,11 @@ door~
1 0 2026
S
#2025
Animals Cell~
This is where animals for the arena games are kept until needed. Straw
lines the floor and the animals refuse is thick on the floor. The animals
are starved before the games so they will be crazed and aggressive.
Animal Cell~
This is where the exotic animals for the arena games are kept until
needed. Straw lines the floor and the animals' refuse is thick on the floor.
The animals are starved before the games so they will be crazed and
aggressive.
~
20 0 0 0 0 0
D3
@@ -489,10 +490,11 @@ door~
1 0 2024
S
#2026
Elephants Cell~
Elephant Cell~
This is where the exotic animals for the arena games are kept until
needed. Straw lines the floor and the animals refuse is thick on the floor. The
animals are starved before the games so they will be crazed and aggressive.
needed. Straw lines the floor and the animals' refuse is thick on the floor.
The animals are starved before the games so they will be crazed and
aggressive.
~
20 0 0 0 0 0
D1
@@ -525,11 +527,11 @@ door~
1 0 2029
S
#2028
Giraffes Cell~
Giraffe Cell~
This is where the exotic animals for the arena games are kept until
needed. Straw lines the floor and the animals refuse is thick on the
floor. The animals are starved before the games so they will be crazed
and aggressive.
needed. Straw lines the floor and the animals' refuse is thick on the floor.
The animals are starved before the games so they will be crazed and
aggressive.
~
20 0 0 0 0 0
D3
@@ -538,11 +540,11 @@ door~
1 0 2027
S
#2029
Lions Cell~
This is were the wild animals for the arena games are kept until
needed. Straw lines the floor and the animals refuse is thick on the floor.
Lion Cell~
This is where the exotic animals for the arena games are kept until
needed. Straw lines the floor and the animals' refuse is thick on the floor.
The animals are starved before the games so they will be crazed and
aggressive.
aggressive.
~
20 0 0 0 0 0
D1
@@ -575,11 +577,11 @@ door~
1 0 2034
S
#2031
Animals Cell~
This is were the wild animals for the arena games are kept until
needed. Straw lines the floor and the animals refuse is thick on the floor.
Animal Cell~
This is where the exotic animals for the arena games are kept until
needed. Straw lines the floor and the animals' refuse is thick on the floor.
The animals are starved before the games so they will be crazed and
aggressive.
aggressive.
~
20 0 0 0 0 0
D3
@@ -605,8 +607,8 @@ D2
S
#2033
Prisons~
The prison continues north out the back entrance of ampitheater and south
deeper into the prisons. A trail of blood leads to the east. Wheelbarrow
The prison continues north out the back entrance of the amphitheater and
south deeper into the prisons. A trail of blood leads east. Wheelbarrow
treadmarks are visible in the blood.
~
20 0 0 0 0 0
@@ -626,8 +628,8 @@ S
#2034
Training Room~
Another practice room the Lanistas set aside for their gladiators. The
competition is intense and a good gladiator can make their owner very wealthy
and famous.
competition is intense and good gladiators can make their owners very wealthy
and famous.
~
20 0 0 0 0 0
D1
@@ -640,7 +642,7 @@ Mages Arena~
This arena was built solely for gladiatorial duels between mages. The
air in this room seems to be charged and you can feel the powerful residue
of forces that have been unleashed during previous battles. The walls glow
with a faint phosphurescent light, making the paintings of various mages
with a faint phosphorescent light, making the paintings of various mages
locked in battle along the walls seem alive.
~
20 0 0 0 0 0
@@ -658,7 +660,7 @@ Mages Arena~
This arena was built solely for gladiatorial duels between mages. The
air in this room seems to be charged and you can feel the powerful residue
of forces that have been unleashed during previous battles. The walls glow
with a faint phosphurescent light, making the paintings of various mages
with a faint phosphorescent light, making the paintings of various mages
locked in battle along the walls seem alive.
~
20 0 0 0 0 0
@@ -680,7 +682,7 @@ Mages Arena~
This arena was built solely for gladiatorial duels between mages. The
air in this room seems to be charged and you can feel the powerful residue
of forces that have been unleashed during previous battles. The walls glow
with a faint phosphurescent light, making the paintings of various mages
with a faint phosphorescent light, making the paintings of various mages
locked in battle along the walls seem alive.
~
20 0 0 0 0 0
@@ -698,7 +700,7 @@ Mages Arena~
This arena was built solely for gladiatorial duels between mages. The
air in this room seems to be charged and you can feel the powerful residue
of forces that have been unleashed during previous battles. The walls glow
with a faint phosphurescent light, making the paintings of various mages
with a faint phosphorescent light, making the paintings of various mages
locked in battle along the walls seem alive.
~
20 0 0 0 0 0
@@ -717,11 +719,11 @@ D2
S
#2039
Mages Arena~
This arena was built solely for gladiatorial duels between mages. The air
in this room seems to be charged and you can feel the powerful residue of
forces that have been unleashed during previous battles. The walls glow with a
faint phosphurescent light, making the paintings of various mages locked in
battle along the walls seem alive. Are you ready to Rumble?
This arena was built solely for gladiatorial duels between mages. The
air in this room seems to be charged and you can feel the powerful residue
of forces that have been unleashed during previous battles. The walls glow
with a faint phosphorescent light, making the paintings of various mages
locked in battle along the walls seem alive.
~
20 0 0 0 0 0
D0
@@ -743,11 +745,11 @@ D3
S
#2040
Mages Arena~
This arena was built solely for gladiatorial duels between mages. The air
in this room seems to be charged and you can feel the powerful residue of
forces that have been unleashed during previous battles. The walls glow with a
faint phosphurescent light, making the paintings of various mages locked in
battle along the walls seem alive.
This arena was built solely for gladiatorial duels between mages. The
air in this room seems to be charged and you can feel the powerful residue
of forces that have been unleashed during previous battles. The walls glow
with a faint phosphorescent light, making the paintings of various mages
locked in battle along the walls seem alive.
~
20 0 0 0 0 0
D0
@@ -765,11 +767,11 @@ D3
S
#2041
Mages Arena~
This arena was built solely for gladiatorial duels between mages. The air
in this room seems to be charged and you can feel the powerful residue of
forces that have been unleashed during previous battles. The walls glow with a
faint phosphurescent light, making the paintings of various mages locked in
battle along the walls seem alive.
This arena was built solely for gladiatorial duels between mages. The
air in this room seems to be charged and you can feel the powerful residue
of forces that have been unleashed during previous battles. The walls glow
with a faint phosphorescent light, making the paintings of various mages
locked in battle along the walls seem alive.
~
20 0 0 0 0 0
D0
@@ -783,11 +785,11 @@ D1
S
#2042
Mages Arena~
This arena was built solely for gladiatorial duels between mages. The air
in this room seems to be charged and you can feel the powerful residue of
forces that have been unleashed during previous battles. The walls glow with a
faint phosphurescent light, making the paintings of various mages locked in
battle along the walls seem alive.
This arena was built solely for gladiatorial duels between mages. The
air in this room seems to be charged and you can feel the powerful residue
of forces that have been unleashed during previous battles. The walls glow
with a faint phosphorescent light, making the paintings of various mages
locked in battle along the walls seem alive.
~
20 0 0 0 0 0
D0
@@ -809,11 +811,11 @@ D3
S
#2043
Mages Arena~
This arena was built solely for gladiatorial duels between mages. The air
in this room seems to be charged and you can feel the powerful residue of
forces that have been unleashed during previous battles. The walls glow with a
faint phosphurescent light, making the paintings of various mages locked in
battle along the walls seem alive.
This arena was built solely for gladiatorial duels between mages. The
air in this room seems to be charged and you can feel the powerful residue
of forces that have been unleashed during previous battles. The walls glow
with a faint phosphorescent light, making the paintings of various mages
locked in battle along the walls seem alive.
~
20 0 0 0 0 0
D0
@@ -1388,7 +1390,7 @@ D3
S
#2071
Main Arena~
The arena continues east and south the walls are too steep and sloped
The arena continues east and south. The walls are too steep and sloped
inward to climb to the north or west. The crowd above starts yelling at
you to begin fighting soon or they would send in some real gladiators.
~
@@ -1405,7 +1407,7 @@ S
#2072
Main Arena~
The floor of the arena is covered with a fine sand. The crowd cheers in
anticipation of the fighting and blood shed. The sound is deafening and
anticipation of the fighting and bloodshed. The sound is deafening and
definitely distracting.
~
20 0 0 0 0 0
@@ -1445,7 +1447,7 @@ S
#2074
Main Arena~
The arena floor is slick with blood and other bodily fluids that make
your stomach turn. Above you is the Imperial Box where Emporer Titus
your stomach turn. Above you is the Imperial Box where Emperor Titus
commands the fights of the arena.
~
20 0 0 0 0 0
@@ -1464,9 +1466,9 @@ D3
S
#2075
Main Arena~
You stand in the center of the arena, the crowd starts to calm down and
silence blankets the arena as everyone waits in anticipation. Are you
ready to Rumble?
You stand in the center of the arena. The crowd starts to calm down
and silence blankets the arena as everyone waits in anticipation. Are
you ready to Rumble?
~
20 0 0 0 0 0
D0
@@ -1510,8 +1512,8 @@ S
#2077
Main Arena~
The crowd is going wild and you start to wonder if some of them may come
down into the arena after you. In the crowd above you sits the prestigous
magistrates senators augurs and priests of Rome.
down into the arena after you. In the crowd above you sits the prestigious
magistrates, senators, augurs and priests of Rome.
~
20 0 0 0 0 0
D2
@@ -1525,9 +1527,9 @@ D3
S
#2078
Main Arena~
The walls slope inwards above you making it impossible to scale. The
heat and noise of the crowd is very aggravating. Your foot sinks into
a puddle of blood from the last person who came into this arena.
The walls slope inwards above you making them impossible to scale.
The heat and noise of the crowd is very aggravating. Your foot sinks
into a puddle of blood from the last person who came into this arena.
~
20 0 0 0 0 0
D0
@@ -1546,8 +1548,8 @@ S
#2079
Main Arena~
Prisoners can fight for their freedom here to become gladiators and make
some good money or even better become a famous gladiator and be in awe
from all the citizens of Rome.
some good money or, even better, become a famous gladiator and be held in
awe by all the citizens of Rome.
~
20 0 0 0 0 0
D0
@@ -1597,10 +1599,10 @@ D3
S
#2082
Imperial Box~
The emporer sits on his lavish throne, watching the bouts that he has
The emperor sits on his lavish throne, watching the bouts that he has
provided for his people so they will look upon him with favor. The Vestal
Virgins sit to both sides of the emporer fanning themselves from the
opressive heat.
Virgins sit to both sides of the emperor fanning themselves from the
oppressive heat.
~
20 0 0 0 0 0
D1
@@ -1613,7 +1615,7 @@ D3
0 0 2081
S
#2083
Roman Ampitheatre~
Roman Amphitheater~
Certain criminals are executed here by being given to the wild beasts
or are forced to fight to the death as gladiators. It also represents the
domination of Rome over its enemies: prisoners of war are either executed
@@ -1632,7 +1634,7 @@ D3
0 0 2082
S
#2084
Roman Ampitheatre~
Roman Amphitheater~
Several slaves walk into the arena with barrows of sand to cover over the
blood stains and prepare for the next bout. The populace is once again
getting restless.
@@ -1648,9 +1650,9 @@ D3
0 0 2083
S
#2085
Roman Ampitheatre~
Roman Amphitheater~
Slaves, that had been forced to exhaust themselves helping to finish
building the very amphitheatre in which they are to die, are pushed into the
building the very amphitheater in which they are to die, are pushed into the
arena. As the mob screams, howls and roars, barred doors are lifted,
releasing man-eating lions and tigers who have not been fed for quite a time.
~
@@ -1665,7 +1667,7 @@ D2
0 0 2086
S
#2086
Roman Ampitheatre~
Roman Amphitheater~
At last this fighting seems to have gone on long enough to satisfy,
momentarily, the mob. The few survivors retire to get their laurel crowns,
their bags of gold and to anticipate the adulation of Rome. Squads of
@@ -1686,7 +1688,7 @@ D2
0 0 2087
S
#2087
Roman Ampitheatre~
Roman Amphitheater~
Flashing swords, the clash of steel, and the first wounds arouse the
passions, the hatred and the desperate fury of the gladiators and inflame
the blood-lust of the mob. The shouts and yells and screams of the
@@ -1707,15 +1709,15 @@ D2
0 0 2088
S
#2088
Roman Ampitheatre~
Another fanfare of trumpets announces the entry of two teams of 24
gladiators in charge of two renowned trainers, themselves former gladiators
who, scarred and maimed, have some how survived with their glory from many a
Roman Amphitheater~
Another fanfare of trumpets announces the entry of two teams of 24
gladiators in charge of two renowned trainers, themselves former gladiators
who, scarred and maimed, have somehow survived with their glory from many a
combat. According to tradition, 24 men heavily armed as the ancient
Samnites, Rome's oldest enemies, face 24 lightly clad and lightly armed
'Thracians,' each with exposed chests. Both teams march smartly up to face
the Emperor in his resplendent Imperial Box to shout as one man: 'Hail,
Caesar. Those about to die salute you.
Caesar. Those about to die salute you.'
~
20 0 0 0 0 0
D0
@@ -1728,8 +1730,8 @@ D3
0 0 2089
S
#2089
Roman Ampitheatre~
A tremendous fanfare of trumpets follows the entrance of the Emporer.
Roman Amphitheater~
A tremendous fanfare of trumpets follows the entrance of the Emperor.
The Games begin. It is the turn of the gladiators, men trained for battle,
sworn to the gladiators' oath to suffer death by fire, in chains, under
the lash or by the sword as their master might decide and to obey as a
@@ -1746,9 +1748,9 @@ D3
0 0 2090
S
#2090
Roman Ampitheatre~
Roman Amphitheater~
You walk under a spread of canvas which sailors of the fleet have slung
as a partial roof from masts all around the amphitheatre's rim, to serve
as a partial roof from masts all around the amphitheater's rim, to serve
as a shield against the sun. It makes a hothouse of the upper seats.
After the solemn, long procession of civic dignitaries, priests and
performers, together with images of the gods, the entry of the Emperor
@@ -1766,8 +1768,8 @@ D3
0 0 2091
S
#2091
Roman Ampitheatre~
The first rows are filled with senators, priests, augars, magistrates,
Roman Amphitheater~
The first rows are filled with senators, priests, augurs, magistrates,
and other officials of distinction. Up to the first 17 rows are crammed
with the worthy citizens of wealth and standing. Above them and entirely
filling the second and third rows up to the very top is the mob making up
@@ -1784,10 +1786,10 @@ D3
0 0 2092
S
#2092
Roman Ampitheatre~
The whole amphitheatre and the lavish shows held in it are arranged to
keep the populace of this city amused. Excitable and noisy the crowds
near-animal instincts and passions unrestrained by education, good manners
Roman Amphitheater~
The whole amphitheater and the lavish shows held in it are arranged to
keep the populace of this city amused. Excitable and noisy, the crowds
near-animal instincts and passions, unrestrained by education, good manners
or breeding, are squashed promiscuously together, men, women and children,
crying, shouting and sweating in a deafening crescendo of noise.
~
@@ -1802,11 +1804,11 @@ D1
0 0 2091
S
#2093
Roman Ampitheatre~
It is here the Roman's hold their gladiatorial games, with man against
Roman Amphitheater~
It is here the Romans hold their gladiatorial games, with man against
man or man against beast. Trap doors in the floor allow famous gladiators
to make grand entrances, or to allow the Caesar to spring animals into the
arena. The Colosseum looks like it could hold about 50,000 spectators,
arena. The Colosseum looks like it could hold about 50,000 spectators.
~
20 0 0 0 0 0
D0
@@ -1819,9 +1821,9 @@ D2
0 0 2092
S
#2094
Roman Ampitheatre~
You have entered a great oval amphitheatre, also known as the Colosseum,
crowds of people pour in through the entrance, pushing, shoving and
Roman Amphitheater~
You have entered a great oval amphitheater, also known as the Colosseum.
Crowds of people pour in through the entrance, pushing, shoving and
scrambling to fill the top half of the immense number of seats looking down
on the huge arena. It looks like the whole of Rome is here.
~
@@ -1840,11 +1842,11 @@ D5
0 0 2001
S
#2095
Roman Ampitheatre~
Roman Amphitheater~
Thousands of people are crowded together, pushing, shoving, trying to
find the best view of the arena below. A bout must be getting started soon.
Gladiators fight for money or in order to compensate for crimes they have
comitted. The money is good and the adoration of the people of Rome is even
committed. The money is good and the adoration of the people of Rome is even
better.
~
20 0 0 0 0 0
@@ -1860,7 +1862,7 @@ S
#2096
Mortuary Cell~
The losers of various bouts in the arena are piled high while slaves sort
through the corpses retrieving the weapons and armor for a future battle.
through the corpses, retrieving the weapons and armor for a future battle.
Flies are everywhere and you gag at the stench.
~
20 0 0 0 0 0
@@ -1870,9 +1872,9 @@ D3
0 0 2033
S
#2097
Outside the Ampitheater~
The ampitheater towers above you to the south and you stare at the impressive
roman architecture. The smell of death hangs heavy in the air. So many
Outside the Amphitheater~
The amphitheater towers above you to the south and you stare at the impressive
Roman architecture. The smell of death hangs heavy in the air. So many
gladiators have fought and died in this place.
~
20 0 0 0 0 0
@@ -1899,12 +1901,12 @@ D2
S
#2099
Trophy Room~
Trophies line the walls of all the famous gladiators. You notice 5
medals hanging inside a glass case, 4 of them are for the strongest
gladiators of each class, Mage, Thief, Warrior and Cleric. The fifth is
Trophies line the walls of all the famous gladiators. You notice five
medals hanging inside a glass case. Four of them are for the strongest
gladiators of each class; Mage, Thief, Warrior and Cleric. The fifth is
for the strongest gladiator alive, no matter what class. Do you think you
could compete for and win one of them? A sign listing the rules of the
arena is posted here.
arena is posted here.
~
20 0 0 0 0 0
D1
@@ -1912,18 +1914,18 @@ D1
~
0 0 2000
E
godsign~
godsign sign~
This arena is not meant for random player killing of anyone within,
but was instead made for players to challenge and fight against each other
to see who is the strongest. Players can challenge each other in any of
the arenas, the strongest of each class will be awarded a medal, or if
the arenas. The strongest of each class will be awarded a medal, or if
he/she is the strongest of all classes he/she will also receive the
gladiators medal. There will only be one medal for each class and the
gladiators medal. Who ever holds a medal MUST meet all challenges, within
one day of the challange, or forfeit their right to keep it. Do not make
the gods interfere. If you can't meet a challenge for whatever reason
one day of the challenge, or forfeit their right to keep it. Do not make
the gods interfere. If you can't meet a challenge for whatever reason,
simply give up the medal and win it back at another time. If you are
going to be gone for more than a week junk the medal and inform the gods
going to be gone for more than a week, junk the medal and inform the gods
so other players can compete for it. Player looting and Player stealing
is NOT allowed. Matches can be played to the death or the first to flee.
Either way the loser, if he has the medal, must give it to the winner.

0
lib/world/wld/200.wld Normal file → Executable file
View File

0
lib/world/wld/233.wld Normal file → Executable file
View File

0
lib/world/wld/234.wld Normal file → Executable file
View File

0
lib/world/wld/235.wld Normal file → Executable file
View File

0
lib/world/wld/237.wld Normal file → Executable file
View File

0
lib/world/wld/242.wld Normal file → Executable file
View File

0
lib/world/wld/243.wld Normal file → Executable file
View File

0
lib/world/wld/244.wld Normal file → Executable file
View File

0
lib/world/wld/245.wld Normal file → Executable file
View File

0
lib/world/wld/246.wld Normal file → Executable file
View File

0
lib/world/wld/247.wld Normal file → Executable file
View File

View File

@@ -71,7 +71,7 @@ D3
S
#24804
A Guard Chief's Bedroom~
This room is apparantly the chief of the elven guards bedroom. Decorations
This room is apparently the chief of the elven guards bedroom. Decorations
and awards line the walls. In a corner stands a large bed and there is a door
to the west.
~

0
lib/world/wld/249.wld Normal file → Executable file
View File

0
lib/world/wld/25.wld Normal file → Executable file
View File

0
lib/world/wld/250.wld Normal file → Executable file
View File

0
lib/world/wld/251.wld Normal file → Executable file
View File

0
lib/world/wld/252.wld Normal file → Executable file
View File

0
lib/world/wld/253.wld Normal file → Executable file
View File

View File

@@ -844,8 +844,8 @@ S
#25450
Lieutenant Caspan's Home~
Lieutenant Caspan, Mordecai's most trusted advisor and soldier, has been
granted this home in recognition of his extreme loyalty, and he does appear at
all pleased to see that you have invaded his sanctuary.
granted this home in recognition of his extreme loyalty, and he doesn't appear
at all pleased to see that you have invaded his sanctuary.
~
254 0 0 0 0 0
D3

0
lib/world/wld/255.wld Normal file → Executable file
View File

0
lib/world/wld/256.wld Normal file → Executable file
View File

View File

@@ -777,7 +777,7 @@ an almost blinding gleam. Every server, without exception, is a strikingly
beautiful young woman wearing skirts which leave little to the imagination and
tight blouses which leave even less. As your hostess shows you to your table,
hands you your menu, and asks if you would like any drinks, you realize that if
there is any other place in Dibrova you would like to be more than where you are
there is any other place in Jareth you would like to be more than where you are
now, it really doesn't matter.
~
257 8 0 0 0 0
@@ -786,19 +786,6 @@ You see the reception area.
~
~
0 -1 25715
E
0~
The sign reads:
Use 'List' to see the available pets.
Use 'Buy <pet>' to buy yourself a pet.
Instructions for having pets:
You can use 'order <pet> <instructions>' to order your pets around.
If you abuse your pet, it will no longer regard you as its master.
If you have several pets you may use 'order followers <instructions>'
You can name the pet you buy with: 'buy <pet> <name>'
Regards,
The Shopkeeper
~
S
#25732
Grainy's Bar & Grille~
@@ -1149,14 +1136,14 @@ D3
door~
1 -1 25747
E
chest coins~
There could be as much as one million gold in that chest...
~
E
rack armor~
The value of that armor must be twenty times the value of any other armor in
all the land..
~
E
chest coins~
There could be as much as one million gold in that chest...
~
S
#25749
The Assassin's Guild~

0
lib/world/wld/258.wld Normal file → Executable file
View File

0
lib/world/wld/259.wld Normal file → Executable file
View File

0
lib/world/wld/26.wld Normal file → Executable file
View File

0
lib/world/wld/260.wld Normal file → Executable file
View File

View File

@@ -1,9 +1,8 @@
#26100
Foyer~
You stand at the entrance to a large home, a home almost large enough to be
called a castle. Direclty in front of you (west) a hallway runs into the
interior of the castle. North of you is a door which looks to house a coat
closet.
called a castle. To the west a hallway runs into the interior of the castle.
North of you is a door which looks to house a coat closet.
~
261 8 0 0 0 0
D0
@@ -372,13 +371,13 @@ D3
~
0 0 26113
E
desk~
The desk is basically uninteresting, as are the papers on top of it...
~
E
closet~
Nice clothes, but not your size at all.
~
E
desk~
The desk is basically uninteresting, as are the papers on top of it...
~
S
#26112
Pantry~
@@ -879,11 +878,11 @@ D3
door~
1 0 26135
E
beaker beakers flask flasks burner burners tong tongs~
mortar mortars pestle pestles jar jars~
Looks like normal, fragile lab equipment to you.
~
E
mortar mortars pestle pestles jar jars~
beaker beakers flask flasks burner burners tong tongs~
Looks like normal, fragile lab equipment to you.
~
S

0
lib/world/wld/262.wld Normal file → Executable file
View File

0
lib/world/wld/263.wld Normal file → Executable file
View File

0
lib/world/wld/264.wld Normal file → Executable file
View File

0
lib/world/wld/265.wld Normal file → Executable file
View File

0
lib/world/wld/268.wld Normal file → Executable file
View File

0
lib/world/wld/269.wld Normal file → Executable file
View File

View File

@@ -40,24 +40,50 @@ D5
~
0 0 2798
E
spoilers~
Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
really have to look there are a few little secrets listed here to spoil your
zone exploring pleasure. Just type look # to look at each one.
1: Temple Entrance Puzzle
2: Lost Child Puzzle
3: Goethite Shackle
4: Girl who Transforms to Doll
5: Colour-changing Shard of Glass
6: Defeating the Sorceress
7: Getting the Orb
7~
The orb is only kept in one place, held by the skeletal creature in room
2763. The only problem is that the way in is a one way exit, the only other
ways out are a death trap to the east.. Or to kneel to the creature so that he
teleports you out. In order to get the orb you must kill the creature, which
then leaves you trapped there... Or does it? ;-) There is a memlin child in
room 2722 who will explain to you the wonders of Dynar magic - namely that a
glowing circle works as a portal. So, all you need to do is kill the creature,
take the orb and KNEEL CIRCLE to get out.
~
E
1~
The northern exit in room 2707 will normally repel you, causing you to sit
down if you try to enter. When you stand up, the resident memlin will explain
that only the enslaved may enter. This means.. You guessed it, you have to be
wearing the Goethite shackle to be allowed to pass.
6~
The Sorceress does two main things while fighting. First, she will randomly
cause a circle of fire to flare up, that will damage you if you try to flee or
exit the room. Second, she will occasionally use her staff to fireball anyone
attacking her. If you kill her in the normal way, her staff will remain behind
and reincarnate her after a few minutes. The only way to permanently get rid of
her, and get ahold of her items, is to get the glowing orb from the skeletal
creature in room 2763. Once you have the orb, you must defeat the sorceress in
the normal way and then USE ORB as soon as she is gone and only her staff
remains. This will dissolve the remaining fire elemental and kill the sorceress
permanently. It will also leave behind everything she was wearing. By the way,
her firey dress will burn whoever wears it, unless they are also wearing the
crystal nymph ring.
~
E
5~
The shard of glass (2727) that loads in room 2754 will change colours and
display a message when you pick it up. The colour/message is different for
each class of player.
~
E
4~
Upon entering room 2742, a little girl will appear and transform herself
into a doll (2723). This doll when kept in your inventory will perform attacks
randomly when you fight. It will do this three times and then change back into
a girl who runs away. (The doll will only load once in this room until you
either use up its three attacks, or pass room 2702)
~
E
3~
The Goethite shackle (2708) when worn, cannot be removed except for in the
center of the Twilight Temple (2743) where the Keeper will remove it
automatically for you.
~
E
2~
@@ -76,50 +102,24 @@ you found her. Examining those floorboards (room 2719) will reveal a hidden key
that allows passage through the glassygates into the Sorceress' palace area.
~
E
3~
The Goethite shackle (2708) when worn, cannot be removed except for in the
center of the Twilight Temple (2743) where the Keeper will remove it
automatically for you.
1~
The northern exit in room 2707 will normally repel you, causing you to sit
down if you try to enter. When you stand up, the resident memlin will explain
that only the enslaved may enter. This means.. You guessed it, you have to be
wearing the Goethite shackle to be allowed to pass.
~
E
4~
Upon entering room 2742, a little girl will appear and transform herself
into a doll (2723). This doll when kept in your inventory will perform attacks
randomly when you fight. It will do this three times and then change back into
a girl who runs away. (The doll will only load once in this room until you
either use up its three attacks, or pass room 2702)
~
E
5~
The shard of glass (2727) that loads in room 2754 will change colours and
display a message when you pick it up. The colour/message is different for
each class of player.
~
E
6~
The Sorceress does two main things while fighting. First, she will randomly
cause a circle of fire to flare up, that will damage you if you try to flee or
exit the room. Second, she will occasionally use her staff to fireball anyone
attacking her. If you kill her in the normal way, her staff will remain behind
and reincarnate her after a few minutes. The only way to permanently get rid of
her, and get ahold of her items, is to get the glowing orb from the skeletal
creature in room 2763. Once you have the orb, you must defeat the sorceress in
the normal way and then USE ORB as soon as she is gone and only her staff
remains. This will dissolve the remaining fire elemental and kill the sorceress
permanently. It will also leave behind everything she was wearing. By the way,
her firey dress will burn whoever wears it, unless they are also wearing the
crystal nymph ring.
~
E
7~
The orb is only kept in one place, held by the skeletal creature in room
2763. The only problem is that the way in is a one way exit, the only other
ways out are a death trap to the east.. Or to kneel to the creature so that he
teleports you out. In order to get the orb you must kill the creature, which
then leaves you trapped there... Or does it? ;-) There is a memlin child in
room 2722 who will explain to you the wonders of Dynar magic - namely that a
glowing circle works as a portal. So, all you need to do is kill the creature,
take the orb and KNEEL CIRCLE to get out.
spoilers~
Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
really have to look there are a few little secrets listed here to spoil your
zone exploring pleasure. Just type look # to look at each one.
1: Temple Entrance Puzzle
2: Lost Child Puzzle
3: Goethite Shackle
4: Girl who Transforms to Doll
5: Colour-changing Shard of Glass
6: Defeating the Sorceress
7: Getting the Orb
~
S
#2701
@@ -145,9 +145,9 @@ air wafting from the branches.
~
0 0 2798
E
cave~
This open cave is so dark you can hardly see inside, but silent figures can
be seen lurking just within the shadows.
trees~
The trees seem to close heavily around the cave entrance, almost concealing
it as though willed by some magic to do so.
~
E
rubble piles~
@@ -155,9 +155,9 @@ rubble piles~
the surrounding air.
~
E
trees~
The trees seem to close heavily around the cave entrance, almost concealing
it as though willed by some magic to do so.
cave~
This open cave is so dark you can hardly see inside, but silent figures can
be seen lurking just within the shadows.
~
S
#2702
@@ -210,14 +210,14 @@ so still.
0 0 2702
E
frayed rope~
This rope is apparantly deceptively strong. For though it looks frayed and
This rope is apparently deceptively strong. For though it looks frayed and
dangerous, the disintegrating state of the metal pegs holding it in place
testify to its long-standing use.
~
S
#2704
A Gaping Intersection~
There is a most unpleasant smell in this room, akin to that of rotten eggs
There is a most unpleasant smell in this room, akin to that of rotten eggs,
which seems to be emanating from a nearby pile of rocks. The floor is smooth
and looks to have been worn away rather than dug, indicating that this junction
has been passed through many times. Sharp stalactites hang down like teeth
@@ -250,15 +250,15 @@ flickering within and a thin layer of sand covers the floor.
~
0 0 2706
E
sharp stalactites~
These mineral encrustations look to have formed over many months or even
years, jagged and sparkling like dry icicles.
~
E
pile rocks~
This pile of rocks has a strange powdery coating, the pale yellowish colour
and the surrounding smell indicates that it might be sulfur.
~
E
sharp stalactites~
These mineral encrustations look to have formed over many months or even
years, jagged and sparkling like dry icicles.
~
S
#2705
Beneath the Roots~
@@ -276,7 +276,7 @@ nothing can be seen ahead.
~
0 0 2708
D3
A buildup of mineral deposits has creatied the appearance of jagged teeth
A buildup of mineral deposits has created the appearance of jagged teeth
framing the western cavern.
~
~
@@ -285,9 +285,9 @@ S
#2706
Sandy Tunnel~
A thin layer of sand dusts the floor of this tunnel, absorbing some of the
moisture and making it easier to walk without slipping. A flickering lantern
is fixed here, sending shadows dancing across the walls and small memlin
footprints lead to the north.
moisture and making it easier to walk without slipping. A flickering lantern is
fixed here, sending shadows dancing across the walls. Small memlin footprints
lead to the north.
~
27 8 0 0 0 0
D0
@@ -303,15 +303,15 @@ entrance like menacing teeth.
~
0 0 2704
E
footprints~
These tiny footprints, leading to the north, are unusually small but
unmistakeably memlin, indicating the presence of children in these caverns.
~
E
flickering lantern~
This lantern has been attached to the wall so that it cannot be taken. A
bright flame burns steadily, illuminating the way.
~
E
footprints~
These tiny footprints, leading to the north, are unusually small but
unmistakeably memlin, indicating the presence of children in these caverns.
~
S
#2707
A Dusty Supply Room~
@@ -336,9 +336,9 @@ and an unpleasant smell drifts from this direction.
undefined~
0 0 2704
E
curtain~
A strange mist surrounds the northern curtain, circulating slowly but not
dispersing, as if it guarded the way.
tools~
Various picks, shovels, and the occasional rusted knife lie abandoned here,
unusable by the look of them.
~
E
mine cart~
@@ -346,9 +346,9 @@ mine cart~
and on closer inspection one of the wheels looks cracked beyond repair.
~
E
tools~
Various picks, shovels, and the occasional rusted knife lie abandoned here,
unusable by the look of them.
curtain~
A strange mist surrounds the northern curtain, circulating slowly but not
dispersing, as if it guarded the way.
~
S
T 2717
@@ -487,13 +487,9 @@ unseen light source.
~
0 0 2713
E
tiny fading footprints~
These little footprints seem to vanish mysteriously to the east.
~
E
sign~
This sign has been filled with various words and numbers that appear to be
dates, but not particularly legible or significant to non-memlins.
grassy moss~
These tiny tufts of moss give a welcome splash of green to the sandy brown
of these tunnels, scenting the air subtly as well.
~
E
large round bench~
@@ -502,9 +498,13 @@ memlins, though judging by its slightly buckling legs, it has probably held
more.
~
E
grassy moss~
These tiny tufts of moss give a welcome splash of green to the sandy brown
of these tunnels, scenting the air subtly as well.
sign~
This sign has been filled with various words and numbers that appear to be
dates, but not particularly legible or significant to non-memlins.
~
E
tiny fading footprints~
These little footprints seem to vanish mysteriously to the east.
~
S
#2713
@@ -550,16 +550,16 @@ way to a sandy path.
~
0 0 2713
E
thick crystal pane~
This pane acts like a skylight, allowing the intense heat and light of the
sun to flood the room, magnified by the refracting ability of the crystal.
~
E
creeping vines~
These vines look fantastically healthy and seem to be growing at a fast
rate, wall-papering the sides and ceiling of the cave with various shades of
green.
~
E
thick crystal pane~
This pane acts like a skylight, allowing the intense heat and light of the
sun to flood the room, magnified by the refracting ability of the crystal.
~
S
#2715
Hovel Junction~
@@ -618,9 +618,9 @@ movement filling the air.
~
0 0 2715
E
huge stacks plates~
Most of these plates are smoothly carved from wood, chipped here and there in
places as if well used, most stacked in dirty piles waiting to be cleaned.
kitchen utensils~
Various pieces of cutlery lie strewn apart, long handled spoons and sharp
chopping knives, all in various stages of use.
~
E
large pot~
@@ -628,9 +628,9 @@ large pot~
smell as every now and again something bobs to the surface and dips back down.
~
E
kitchen utensils~
Various pieces of cutlery lie strewn apart, long handled spoons and sharp
chopping knives, all in various stages of use.
huge stacks plates~
Most of these plates are smoothly carved from wood, chipped here and there in
places as if well used, most stacked in dirty piles waiting to be cleaned.
~
S
#2717
@@ -649,17 +649,17 @@ activity filling the air.
~
0 0 2715
E
buckets pods seeds~
A variety of green husks and several pouches of seeds spill carelessly into
their bucket containers, some of them sprouting into tiny roots from the
dampness.
~
E
various tools watering cans rakes~
These tools all seem to play a major role in gardening and growing various
crops, most of them starting to rust and decay from what appears to be lack of
care.
~
E
buckets pods seeds~
A variety of green husks and several pouches of seeds spill carelessly into
their bucket containers, some of them sprouting into tiny roots from the
dampness.
~
S
#2718
A Low Tunnel~
@@ -682,15 +682,15 @@ water filling the air.
~
0 0 2712
E
film slimy moisture~
The ground glistens wetly, a combination of what looks to be moulded water
and weaving slug trails makes it appear very slippery indeed.
~
E
faded blood streaks~
It looks as if this place is a site of regular injury, old and new blood
marks marring the otherwise shiny surface of the rock.
~
E
film slimy moisture~
The ground glistens wetly, a combination of what looks to be mouldy water
and weaving slug trails makes it appear very slippery indeed.
~
S
T 2711
#2719
@@ -708,10 +708,9 @@ the surrounding rock, making the cupboard appear inescapable.
seamlessdoor~
1 0 2712
E
old cobwebs~
These webs look to be years old, any beauty to their carefully woven
structure, long eroded, greyed and dimmed so that they are little more than
fluttering ghosts in the breeze.
broken toys~
A tiny clay doll's head lies in the dirt, its unblinking eyes coated in a
delicate film of dust.
~
E
useless tools~
@@ -719,9 +718,10 @@ useless tools~
ground, forgotten and left to rot.
~
E
broken toys~
A tiny clay doll's head lies in the dirt, its unblinking eyes coated in a
delicate film of dust.
old cobwebs~
These webs look to be years old, any beauty to their carefully woven
structure long eroded, greyed and dimmed so that they are little more than
fluttering ghosts in the breeze.
~
S
#2720
@@ -768,12 +768,17 @@ floor and the scents of some local cooking drifting on the air.
~
0 0 2715
D3
The way dims, mossy carpetting growing thicker and lusher as the cavern
The way dims, mossy carpeting growing thicker and lusher as the cavern
extends into darkness.
~
~
0 0 2723
E
several benches~
These benches are simple in design, barely more than wooden slabs, fastened
to the stony walls and worn in places.
~
E
large stone sculpture weighing scales~
A tall spiralling column of metallic rock stretches almost to the roof of the
cavern, two elegant silvery arms spreadeagling out from either side. At the end
@@ -781,11 +786,6 @@ of each a long loop of sparkling chain hangs down, each suspending a flat metal
plate, a careful representation of the scales normally used for weighing and
measuring.
~
E
several benches~
These benches are simple in design, barely more than wooden slabs, fastened
to the stony walls and worn in places.
~
S
#2722
Cavernous Hot Spring~
@@ -804,15 +804,15 @@ the swirling droplets of water.
~
0 0 2721
E
towels~
These towels look as though they were once clean and fluffy, but now are
little more than brown rags, used solely for getting the job done.
~
E
lumps soap~
These appear to have been mashed together out of some homemade substance and
used as soap. Several of the slippery lumps sit in crevices along the spring.
~
E
towels~
These towels look as though they were once clean and fluffy, but now are
little more than brown rags, used solely for getting the job done.
~
S
#2723
@@ -837,15 +837,15 @@ tall sculpture rising from the ground.
~
0 0 2721
E
trailing vines~
These dark veiny tendrils weave their way along the walls, providing firm
support for anyone who would wish to climb inside the higher hollows.
~
E
cubicle-like hollows~
These little carved hollows seem to be used as bunk beds, comfortable looking
arrangements of moss and bracken fluffed together into bedding piles.
~
E
trailing vines~
These dark veiny tendrils weave their way along the walls, providing firm
support for anyone who would wish to climb inside the higher hollows.
~
S
#2724
Tiny Hollow~
@@ -863,16 +863,16 @@ humidity.
~
0 0 2723
E
toys~
Several basic children's toys lie scattered around, a bright pink ball
particularly catches the eye, as does a rather beautiful painted doll.
~
E
drawings~
These drawings look meticulously done, many of the papers depicting the sun
and the moon. A few of the newer ones show memlin stick-figures wielding picks
and digging.
~
E
toys~
Several basic children's toys lie scattered around, a bright pink ball
particularly catches the eye, as does a rather beautiful painted doll.
~
S
#2725
Kitchen Pantry~
@@ -994,7 +994,7 @@ Great Marble Hall~
Great black columns extend off to the west, only partially supporting a
massive staircase here. Deep forest green colours swirl about the floor,
reflecting the surroundings perfectly on the polished surface. The great stone
walls chisled almost to glassy smoothness.
walls chiseled almost to glassy smoothness.
~
27 9 0 0 0 0
D2
@@ -1393,7 +1393,7 @@ T 2723
#2753
The Depths of a Dream~
Dark mist fills this room, as though it were in the midst of a stormcloud
and slight rumbling vibrates the floor and walls. In the smokey air, it seems
and slight rumbling vibrates the floor and walls. In the smoky air, it seems
as though strange creatures come to life, distorted faces and whispering voices
linger just on the periphery of perception.
~
@@ -1512,7 +1512,7 @@ S
#2760
Heart of the Mines~
Extensive excavation here leaves the cavernous air murky with disturbed
particles of grime that dance in the turbulent, smokey air. An intensely acrid
particles of grime that dance in the turbulent, smoky air. An intensely acrid
smell of sweat hangs heavily over the place, along with the metallic tang of raw
minerals and recently spilt blood.
~
@@ -1847,7 +1847,7 @@ D1
0 0 2775
S
#2780
Firey Hall~
Fiery Hall~
A large but somewhat rickety metal grid extends to the north, leaping flames
and billows of dark smoke rising from the molten chasm below, the intense heat
stifling the air and making it difficult to breathe. Two large gates guard the
@@ -1890,7 +1890,7 @@ D3
S
#2782
Chamber of Lyra~
This entire room is an apparant tribute to the powerful Khan'li emotion of
This entire room is an apparent tribute to the powerful Khan'li emotion of
Lyra, similar in expression to love, but more selfish and obsessive.
Flickering fire dances freely along the metal gilding in the wall, writhing and
changing into various humanoid forms as it fills the room with heat and a film
@@ -1904,10 +1904,10 @@ D1
0 0 2780
S
#2783
Firey Hall~
Fiery Hall~
A long metal grid continues from the south to the north, acting as a bridge
across the firey pit beneath, swirling heat distorts the view of everything.
The air itself burning and shimmering like a blast from a powerful oven.
across the fiery pit beneath. Swirling heat distorts the view of everything,
the air itself burning and shimmering like a blast from a powerful oven.
~
27 8 0 0 0 0
D0
@@ -2172,7 +2172,7 @@ S
A Little Forest Clearing~
Tall, lean trees grow sparsely here, several large stumps protruding from the
ground, the aftermath of a felling in recent years. Brown grasses rustle
restlessly in the somewhat smokey air, and the peaks of a mountain range are
restlessly in the somewhat smoky air, and the peaks of a mountain range are
only just visible to the north.
~
27 0 0 0 0 0
@@ -2195,14 +2195,9 @@ tranquility of this place.
~
27 8 0 0 0 0
E
test~
Move bounce
~
E
glass fountain~
This carefully sculpted glass fountain allows an unhindered view of the
smooth pebbles within, small drops of water splashing over the side as it
trickles.
wall-hung wall hung candles~
These tall elegant candles burn brightly, scarlet flickers of flame dancing
upon the wax as if to some unheard rhythm.
~
E
beautiful bed~
@@ -2211,9 +2206,14 @@ master, various artistic depictions of love emerging from the flowing lines of
the wood as if they had grown there.
~
E
wall-hung wall hung candles~
These tall elegant candles burn brightly, scarlet flickers of flame dancing
upon the wax as if to some unheard rhythm.
glass fountain~
This carefully sculpted glass fountain allows an unhindered view of the
smooth pebbles within, small drops of water splashing over the side as it
trickles.
~
E
test~
Move bounce
~
S
$~

0
lib/world/wld/270.wld Normal file → Executable file
View File

0
lib/world/wld/272.wld Normal file → Executable file
View File

0
lib/world/wld/273.wld Normal file → Executable file
View File

0
lib/world/wld/274.wld Normal file → Executable file
View File

0
lib/world/wld/275.wld Normal file → Executable file
View File

0
lib/world/wld/279.wld Normal file → Executable file
View File

0
lib/world/wld/28.wld Normal file → Executable file
View File

0
lib/world/wld/281.wld Normal file → Executable file
View File

View File

@@ -15,19 +15,6 @@ D5
~
0 0 28201
E
engraving wall~
**********************************
* BEWARE!!! *
* Here Dwells Kerajim, *
* King of the Balrogs. *
* Die at your own risk, *
* We very much doubt the chances *
* of any Corpse Retrieval *
* *
* Raf & Blizzard *
**********************************
~
E
credits info~
===========================================================================
The Infernal Pit of Kerjim
@@ -52,6 +39,19 @@ The Authors can be reached at their email addresses quoted below, or on
Zone 282 is linked to the following zones:
265 Beach & Lighthouse at 28200 (south) ---> 26536
~
E
engraving wall~
**********************************
* BEWARE!!! *
* Here Dwells Kerajim, *
* King of the Balrogs. *
* Die at your own risk, *
* We very much doubt the chances *
* of any Corpse Retrieval *
* *
* Raf & Blizzard *
**********************************
~
S
#28201
In the pit~
@@ -357,7 +357,7 @@ S
#28220
A small temple~
This is a small temple, there is a table in the center of the room covered
with plates and untensels. Everything here is black, there is are curtains all
with plates and utensils. Everything here is black, there is are curtains all
around covering the burnt walls. The floor has runes encrusted into them, you
can make out some of them, they are markings of the devil.
~

0
lib/world/wld/283.wld Normal file → Executable file
View File

0
lib/world/wld/284.wld Normal file → Executable file
View File

0
lib/world/wld/287.wld Normal file → Executable file
View File

0
lib/world/wld/289.wld Normal file → Executable file
View File

0
lib/world/wld/290.wld Normal file → Executable file
View File

0
lib/world/wld/293.wld Normal file → Executable file
View File

0
lib/world/wld/294.wld Normal file → Executable file
View File

0
lib/world/wld/295.wld Normal file → Executable file
View File

0
lib/world/wld/298.wld Normal file → Executable file
View File

0
lib/world/wld/299.wld Normal file → Executable file
View File

0
lib/world/wld/300.wld Normal file → Executable file
View File

View File

@@ -3,8 +3,7 @@ The Western Campus Entrance~
This gateway is made of limestone, and covered in ivy. Beyond the entrance,
the university stretches as far as the eye can see. A sign is neatly posted on
the left pillar of the gateway. It is made of nicely polished brass. Because
of this, it looks rather important (as all signs go). The road continues east
and west from your present location.
of this, it looks rather important (as all signs go).
~
301 4 0 0 0 5
D1
@@ -56,6 +55,11 @@ Zone 301 is linked to the following zones:
301, 302 and 303. Please ensure that any entrances into the area are flagged
nomob to keep them in. - Parna for TBAMud.)
~
E
sign~
Campus by Matrix and The Wandering Bard
Copyright 1994 by Curious Areas Workshop
~
S
#30101
Campus Crescent~
@@ -108,13 +112,13 @@ Campus Crescent continues to the west.
~
0 -1 30101
E
cobblestone stone cobble~
The cobblestones are clean.
~
E
dorm dormitory dormitories~
Well, they're dormitories. What else can be said?
~
E
cobblestone stone cobble~
The cobblestones are clean.
~
S
#30103
Campus Crescent~
@@ -140,13 +144,13 @@ Campus Crescent continues to the west.
~
0 -1 30102
E
caf cafeteria~
You barely see, through the thick putrid fumes, the Mary Rotte Cafeteria.
~
E
cobblestone stone cobble~
The cobblestones are clean.
~
E
caf cafeteria~
You barely see, through the thick putrid fumes, the Mary Rotte Cafeteria.
~
S
#30104
The Crossroads~
@@ -210,13 +214,13 @@ The Crossroads lie to the west.
~
0 -1 30104
E
building~
The buildings seem warm and inviting. You almost feel like hugging one.
~
E
cobblestone stone cobble~
The cobblestones are clean.
~
E
building~
The buildings seem warm and inviting. You almost feel like hugging one.
~
S
#30106
Campus Crescent~
@@ -247,8 +251,8 @@ Campus Crescent continues to the west.
~
0 -1 30105
E
round building~
Yes... It's a round building. Go figure.
cobblestone stone cobble~
The cobblestones are still clean.
~
E
bookstore~
@@ -256,8 +260,8 @@ bookstore~
floor.
~
E
cobblestone stone cobble~
The cobblestones are still clean.
round building~
Yes... It's a round building. Go figure.
~
S
#30107
@@ -282,13 +286,13 @@ Campus Crescent and its cobblestones are to the west.
~
0 -1 30106
E
asphalt pavement~
It's asphalt.
~
E
cobblestone stone cobble~
It's asphalt, you idiot! If you want to look at cobblestones, go west.
~
E
asphalt pavement~
It's asphalt.
~
S
#30108
University Avenue~
@@ -312,8 +316,8 @@ The cafeteria lies to the west.
~
0 -1 30128
E
cafeteria fog~
The fog seems to be coming from the Mary Rotte Cafeteria.
cobblestone stone cobble~
It's a dirt road. There are NO cobblestones here, although to the north...
~
E
dirt~
@@ -321,8 +325,8 @@ dirt~
World Dictionary)
~
E
cobblestone stone cobble~
It's a dirt road. There are NO cobblestones here, although to the north...
cafeteria fog~
The fog seems to be coming from the Mary Rotte Cafeteria.
~
S
#30109
@@ -342,14 +346,14 @@ Morris House lies to the west.
~
0 -1 30129
E
dormitory dorm~
They are student living establishments.
~
E
dirt~
It's unclean matter, such as mud, trash, earth, or soil. (Webster's New
World Dictionary)
~
E
dormitory dorm~
They are student living establishments.
~
S
#30110
University Avenue~
@@ -378,8 +382,8 @@ The Engineering building, Ellis Hall, lies to the west.
~
0 -1 30132
E
building buildings~
There are two buildings here. Which one?
cobblestone stone cobble~
It's a dirt road. There are NO cobblestones here, although to the south...
~
E
dirt~
@@ -387,8 +391,8 @@ dirt~
World Dictionary)
~
E
cobblestone stone cobble~
It's a dirt road. There are NO cobblestones here, although to the south...
building buildings~
There are two buildings here. Which one?
~
S
#30111
@@ -418,14 +422,14 @@ The Commerce building, Dunning Hall, lies to the west.
~
0 -1 30135
E
building buildings~
There are two buildings here. Which one?
~
E
dirt~
It's unclean matter, such as mud, trash, earth, or soil. (Webster's New
World Dictionary)
~
E
building buildings~
There are two buildings here. Which one?
~
S
#30112
University Avenue~
@@ -477,23 +481,23 @@ University Avenue continues to the south.
~
0 -1 30112
E
building~
The student centre lies to the east.
dirt~
It's unclean matter, such as mud, trash, earth, or soil. (Webster's New
World Dictionary)
~
E
sign warning~
The sign says:
Welcome to the Student Ghetto!
@n
n
Fine $103.50 for carrying open alcohol in the streets.
Fine $ 53.75 for excessively loud noises.
@n
n
ENTER AT YOUR OWN RISK!
~
E
dirt~
It's unclean matter, such as mud, trash, earth, or soil. (Webster's New
World Dictionary)
building~
The student centre lies to the east.
~
S
#30114
@@ -518,13 +522,13 @@ University Avenue lies to the west.
~
0 -1 30112
E
building~
The student centre lies to the north.
~
E
non-descript non descript~
(No description)
~
E
building~
The student centre lies to the north.
~
S
#30115
Union Street~
@@ -553,13 +557,13 @@ Union Street continues to the west.
~
0 -1 30114
E
building buildings~
There are two buildings here. Which one?
~
E
non-descript non descript~
(No description)
~
E
building buildings~
There are two buildings here. Which one?
~
S
#30116
Division Road~
@@ -584,13 +588,13 @@ Union Street is to the west.
~
0 -1 30115
E
asphalt pavement~
It's asphalt.
~
E
building gym arena~
The Jock Hardy Arena lies to the north.
~
E
asphalt pavement~
It's asphalt.
~
S
#30117
Division Road~
@@ -609,13 +613,13 @@ Division Road continues south.
~
0 -1 30118
E
zork~
What would possess you to look at that? What is a zork anyways?
~
E
asphalt pavement~
It's asphalt.
~
E
zork~
What would possess you to look at that? What is a zork anyways?
~
S
#30118
Division Road~
@@ -639,14 +643,14 @@ The Campus bookstore lies to the west.
~
0 -1 30141
E
asphalt pavement~
It's asphalt.
~
E
bookstore building~
The bookstore is a 2-story cubical building, loud noises emanate from the top
floor.
~
E
asphalt pavement~
It's asphalt.
~
S
#30119
Division Road~
@@ -665,13 +669,13 @@ Division Road continues south.
~
0 -1 30120
E
zork~
What would possess you to look at that? What is a zork anyways?
~
E
asphalt pavement~
It's asphalt.
~
E
zork~
What would possess you to look at that? What is a zork anyways?
~
S
#30120
Division Road~
@@ -690,14 +694,14 @@ Division Road continues south.
~
0 -1 30121
E
asphalt pavement~
It's asphalt.
~
E
tree~
It has been placed here just to relieve the monotony. It serves no other
purpose whatsoever.
~
E
asphalt pavement~
It's asphalt.
~
S
#30121
Division Road~
@@ -717,16 +721,16 @@ Wally World sits to the east.
~
0 -1 30142
E
asphalt pavement~
It's asphalt.
~
E
dorm dormitory~
This is a rather tall dormitory. You'd guess that in real life, it's
probably 11-stories high, but since that would take an absurd amount of time to
program, you don't think that there are that many floors in this replica of the
building.
~
E
asphalt pavement~
It's asphalt.
~
S
#30122
The Northern Campus Entrance~
@@ -743,12 +747,6 @@ The Student GHETTO... Beware!
~
0 -1 30123
E
gate gateway pillar~
The gateway is made of limestone and covered in ivy. As you already knew
that you feel rather silly wasting your time looking at it. There is a sign on
the left pillar.
~
E
sign plaque~
The nicely polished brass plaque reads:
@@ -756,6 +754,12 @@ sign plaque~
ENTER AT YOUR OWN RISK
~
E
gate gateway pillar~
The gateway is made of limestone and covered in ivy. As you already knew
that you feel rather silly wasting your time looking at it. There is a sign on
the left pillar.
~
S
#30123
The Ghetto~
@@ -830,14 +834,14 @@ There is a locked door leading to a stairwell.
door~
1 30105 30295
E
mailbox mailboxes~
All of the mailboxes are all empty ... Just like normal you think.
~
E
tiles floor~
The floor is covered with tiles that are so ugly, you have a difficult time
keeping your lunch down
~
E
mailbox mailboxes~
All of the mailboxes are all empty ... Just like normal you think.
~
S
#30127
Mary Rotte Cafeteria Entrance~
@@ -864,14 +868,14 @@ There is a doorway leading to the kitchen.
door doorway~
1 -1 30143
E
cafeteria caf~
Yes, this is the cafeteria.
~
E
door doorway~
You believe that the doorway leads to the kitchen. Let's give our
compliments to the chef... *grin*
~
E
cafeteria caf~
Yes, this is the cafeteria.
~
S
#30128
Mary Rotte Cafeteria Entrance~
@@ -898,14 +902,14 @@ The dining hall lies to the west... Beware!
~
0 -1 30148
E
cafeteria caf~
Yes, this is the cafeteria.
~
E
door doorway~
You believe that the doorway leads to the kitchen. Let's give our
compliments to the chef... *grin*
~
E
cafeteria caf~
Yes, this is the cafeteria.
~
S
#30129
Morris House~
@@ -955,16 +959,16 @@ The hallway continues west.
~
0 -1 30324
E
round circle circular~
Yes, it's round.
~
E
footnote~
Yes, believe it or not, this is a reasonably accurate representation of the
Physics building, Stirling Hall at our university. The lecture halls are
numbered in the same manner as represented and it is in fact round, so that you
can walk in one direction all the way around the building.
~
E
round circle circular~
Yes, it's round.
~
S
#30131
The Student Health Services Entrance~
@@ -1034,13 +1038,13 @@ University Avenue lies to the west.
~
0 -1 30110
E
minds mind great greatest~
All of whom were probably smarter than you.
~
E
halls hallways hall hallway~
They are twisting alright.
~
E
minds mind great greatest~
All of whom were probably smarter than you.
~
S
#30134
Corry-Mack Hall~
@@ -1061,13 +1065,13 @@ Campus Crescent lies to the south.
~
0 -1 30105
E
minds mind great greatest~
All of whom were probably smarter than you.
~
E
halls hallways hall hallway~
They are twisting alright.
~
E
minds mind great greatest~
All of whom were probably smarter than you.
~
S
#30135
Dunning Hall Lobby~
@@ -1204,18 +1208,18 @@ A long hallway lies to the west.
~
0 -1 30153
E
plaque plaques~
They are rather boring. A bunch of people you don't know.
~
E
sign~
The sign says:
@n
n
Gym -> North
Arena -> East
Locker Rooms -> West
Exit -> South
~
E
plaque plaques~
They are rather boring. A bunch of people you don't know.
~
S
#30140
The Grant Hall Building~
@@ -1304,13 +1308,13 @@ The kitchen continues south.
~
0 -1 30144
E
food~
Believe me, you don't want to look at that!
~
E
door doorway~
You stare intently at the door. Its wooden frame enthrals you.
~
E
food~
Believe me, you don't want to look at that!
~
S
#30144
The Kitchen~
@@ -1353,13 +1357,13 @@ The dining hall continues south.
~
0 -1 30147
E
students poor~
You feel sorry for them.
~
E
food~
Believe me, you don't want to look at that!
~
E
students poor~
You feel sorry for them.
~
S
#30146
Dining Hall~
@@ -1380,13 +1384,13 @@ The dining hall continues west.
~
0 -1 30145
E
students poor~
You feel sorry for them.
~
E
food~
Believe me, you don't want to look at that!
~
E
students poor~
You feel sorry for them.
~
S
#30147
Dining Hall~
@@ -1407,13 +1411,13 @@ The dining hall continues east.
~
0 -1 30148
E
students poor~
You feel sorry for them.
~
E
food~
Believe me, you don't want to look at that!
~
E
students poor~
You feel sorry for them.
~
S
#30148
Dining Hall~
@@ -1439,13 +1443,13 @@ The dining hall continues west.
~
0 -1 30147
E
students poor~
You feel sorry for them.
~
E
food~
Believe me, you don't want to look at that!
~
E
students poor~
You feel sorry for them.
~
S
#30149
Kitchen~
@@ -1466,13 +1470,13 @@ There is a storeroom beyond the door to the south.
door doorway~
1 -1 30150
E
door doorway~
It's a door. It has a nice steel frame surrounding a metallic door.
~
E
food~
Believe me, you don't want to look at that!
~
E
door doorway~
It's a door. It has a nice steel frame surrounding a metallic door.
~
S
#30150
A Storeroom~
@@ -1487,16 +1491,16 @@ These stairs lead back to the door to the kitchen.
door doorway~
1 -1 30149
E
door doorway~
It's a door. It has a nice steel frame surrounding a metallic door.
food~
Well, it's food.
~
E
spam pre-made packages ingredients uninteresting stuff~
It's rather uninteresting.
~
E
food~
Well, it's food.
door doorway~
It's a door. It has a nice steel frame surrounding a metallic door.
~
S
#30151
@@ -1518,13 +1522,13 @@ The kitchen continues west.
~
0 -1 30149
E
food~
Believe me, you don't want to look at that!
~
E
door doorway~
You stare intently at the door. Its wooden frame enthrals you.
~
E
food~
Believe me, you don't want to look at that!
~
S
#30152
Stairway~
@@ -1825,13 +1829,13 @@ The only way out is down.
~
0 -1 30165
E
moshing mosh~
All you can see is a mass of bodies moving up and down, up and down...
~
E
zorpa~
You see nothing special. Now what is a zorpa anyways?
~
E
moshing mosh~
All you can see is a mass of bodies moving up and down, up and down...
~
S
#30167
The Infobank~
@@ -1852,17 +1856,17 @@ D5
plank~
1 -1 30171
E
map~
This map shows absolutely nothing, further proving the value of student
governments to you.
~
E
list~
The list reads:
<name scratched out> President
<name scratched out> Vice-President
Seems as though everyone is claiming ignorance today.
~
E
map~
This map shows absolutely nothing, further proving the value of student
governments to you.
~
S
#30168
The Games Room~
@@ -1909,8 +1913,9 @@ You can see the back hall from here complete with humming bank machines.
~
0 -1 30138
E
prawn~
You see nothing special. The Prawn is in excellent condition.
graffiti~
You really don't want to read this! (if you want to continue reading type
"look wirt")
~
E
wirt~
@@ -1918,9 +1923,8 @@ wirt~
read it type "look prawn"
~
E
graffiti~
You really don't want to read this! (if you want to continue reading type
"look wirt")
prawn~
You see nothing special. The Prawn is in excellent condition.
~
S
#30171
@@ -1998,15 +2002,15 @@ be interesting.
~
0 -1 30180
E
award awards~
These are awards for various Engineering competitions which the university
entered at one time or another.
~
E
neat engineering devices~
You see lots of neat engineering devices which were used in the real world at
some point or another. At least you think they were.
~
E
award awards~
These are awards for various Engineering competitions which the university
entered at one time or another.
~
S
#30175
Hallway~
@@ -2043,12 +2047,9 @@ The hallway you probably entered from is handily located to the west.
~
0 -1 30175
E
goalie~
How did you know it was a goalie stick? Have you been reading the keywords?
~
E
crest~
The crest seems to be the crest belonging to the class of `97.
stage~
The stage is located at the west end of the room. In one corner of the
stage, there is a hockey stick lying on the ground.
~
E
hockey stick~
@@ -2056,9 +2057,12 @@ hockey stick~
crest prominently displayed.
~
E
stage~
The stage is located at the west end of the room. In one corner of the
stage, there is a hockey stick lying on the ground.
crest~
The crest seems to be the crest belonging to the class of `97.
~
E
goalie~
How did you know it was a goalie stick? Have you been reading the keywords?
~
S
#30177
@@ -2266,13 +2270,13 @@ This leads into the building.
door~
2 30101 30178
E
building~
This is the back side of Ellis Hall, the Engineering building.
~
E
pathway~
The path is well worn, but there are no discernible footsteps upon it.
~
E
building~
This is the back side of Ellis Hall, the Engineering building.
~
S
#30188
A Pathway~

View File

@@ -43,9 +43,9 @@ grass~
S
#30402
Before the Temple~
The da304ling white stone walls of the temple momentarily blind you. Great
The dazzling white stone walls of the temple momentarily blind you. Great
columns are spaced evenly around the perimeter of the temple, and an arch
beckons you inside.
beckons you inside.
~
304 4 0 0 0 0
D0
@@ -183,13 +183,13 @@ You see a room in the temple.
~
0 0 30407
E
brook~
What a nice little bubbling brook!
~
E
plants~
They seem to be doing very well, someone around here has a green thumb.
~
E
brook~
What a nice little bubbling brook!
~
S
#30409
The Temple~
@@ -293,13 +293,13 @@ You see the bottom of the stairs.
~
0 0 30410
E
mural~
The mural shows a great shaggy beast with two pointed horns.
~
E
fur~
The fur is brown, short, and coarse.
~
E
mural~
The mural shows a great shaggy beast with two pointed horns.
~
S
#30414
Mateon's Chamber~
@@ -357,13 +357,13 @@ Woah..looks like a dead end. You get the chills.
~
0 0 30419
E
balcony~
Its a simple piece of polished wood. You can see the gardens below.
~
E
window~
The window overlooks a grassy field.
~
E
balcony~
Its a simple piece of polished wood. You can see the gardens below.
~
S
#30417
Aten's Chamber~
@@ -392,13 +392,13 @@ Can't really see much..its rather dark over there.
~
0 0 30421
E
window~
The window looks down upon a grassy field.
~
E
balcony~
Its a simple piece of polished wood. You can see the gardens below.
~
E
window~
The window looks down upon a grassy field.
~
S
#30419
The Cul-de-Sac~
@@ -431,13 +431,13 @@ You see the balcony over there.
~
0 0 30422
E
shelves~
The shelves have been swept clean.
~
E
window~
Its a great, big walk-through window.
~
E
shelves~
The shelves have been swept clean.
~
S
#30421
The Dark Chamber~

0
lib/world/wld/305.wld Normal file → Executable file
View File

0
lib/world/wld/306.wld Normal file → Executable file
View File

0
lib/world/wld/307.wld Normal file → Executable file
View File

0
lib/world/wld/308.wld Normal file → Executable file
View File

0
lib/world/wld/309.wld Normal file → Executable file
View File

0
lib/world/wld/31.wld Normal file → Executable file
View File

0
lib/world/wld/310.wld Normal file → Executable file
View File

0
lib/world/wld/311.wld Normal file → Executable file
View File

0
lib/world/wld/313.wld Normal file → Executable file
View File

0
lib/world/wld/32.wld Normal file → Executable file
View File

0
lib/world/wld/33.wld Normal file → Executable file
View File

0
lib/world/wld/36.wld Normal file → Executable file
View File

0
lib/world/wld/38.wld Normal file → Executable file
View File

0
lib/world/wld/40.wld Normal file → Executable file
View File

0
lib/world/wld/41.wld Normal file → Executable file
View File

0
lib/world/wld/42.wld Normal file → Executable file
View File

0
lib/world/wld/45.wld Normal file → Executable file
View File

0
lib/world/wld/46.wld Normal file → Executable file
View File

0
lib/world/wld/5.wld Normal file → Executable file
View File

0
lib/world/wld/51.wld Normal file → Executable file
View File

0
lib/world/wld/52.wld Normal file → Executable file
View File

0
lib/world/wld/53.wld Normal file → Executable file
View File

0
lib/world/wld/54.wld Normal file → Executable file
View File

View File

@@ -9,6 +9,8 @@ The area starts down in room 55685 and uses zone 555 and 556.
The two mazes (Desert and Whirlpool) may have to be adjusted.
The maze progs of 130 (Welcor's Mist Maze) are much better but
seemed a bit too strong for the area.
Edits made for tbaMUD by Parna.
~
555 8 0 0 0 0
D5
@@ -594,14 +596,14 @@ D3
~
0 0 55533
E
undefined~
'Secret Door: The Shelf' is on the shelf.
~
E
shelf shelves bookshelves bookcases~
The shelf to the south looks a bit strange. It might be possible to open the
shelf.
~
E
undefined~
'Secret Door: The Shelf' is on the shelf.
~
S
T 55532
T 55533
@@ -1302,22 +1304,22 @@ D0
You see trees.
~
~
0 0 55576
0 0 55570
D1
You see trees.
~
~
0 0 55572
0 0 55576
D2
You see trees.
~
~
0 0 55581
0 0 55572
D3
You see trees.
~
~
0 0 55570
0 0 55581
S
T 55571
#55572

0
lib/world/wld/56.wld Normal file → Executable file
View File

0
lib/world/wld/60.wld Normal file → Executable file
View File

0
lib/world/wld/62.wld Normal file → Executable file
View File

0
lib/world/wld/65.wld Normal file → Executable file
View File

View File

@@ -13,6 +13,8 @@ Triggers : 0
Theme : Medieval
Plot : The zone is based off the theme of Camelot: king arthur, the
knights, the round table, merlin, etc.
Edits made for tbaMUD by Parna.
~
7 512 0 0 0 0
E

Some files were not shown because too many files have changed in this diff Show More