Minor updates. --Rumble
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@@ -1960,7 +1960,7 @@ static void perform_immort_invis(struct char_data *ch, int level)
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struct char_data *tch;
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for (tch = world[IN_ROOM(ch)].people; tch; tch = tch->next_in_room) {
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if (tch == ch)
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if (tch == ch || IS_NPC(tch))
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continue;
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if (GET_ADMLEVEL(tch) >= GET_INVIS_LEV(ch) && GET_ADMLEVEL(tch) < level)
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act("You blink and suddenly realize that $n is gone.", FALSE, ch, 0,
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