Update act.item.c
Sacrifice command was giving away too much exp/gold. Toned it down significantly. Who changed this?
This commit is contained in:
@@ -1547,19 +1547,19 @@ ACMD(do_sac)
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break;
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break;
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case 2:
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case 2:
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send_to_char(ch, "You sacrifice %s to the Gods.\r\nThe gods give you %d experience points.\r\n", GET_OBJ_SHORT(j), (2*GET_OBJ_COST(j)));
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send_to_char(ch, "You sacrifice %s to the Gods.\r\nThe gods give you %d experience points.\r\n", GET_OBJ_SHORT(j), (2*GET_OBJ_COST(j)));
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GET_EXP(ch) += (2*GET_OBJ_COST(j));
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GET_EXP(ch) += (1+2*GET_OBJ_LEVEL(j));
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break;
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break;
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case 3:
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case 3:
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send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive %d experience points.\r\n", GET_OBJ_SHORT(j), GET_OBJ_COST(j));
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send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive %d experience points.\r\n", GET_OBJ_SHORT(j), GET_OBJ_COST(j));
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GET_EXP(ch) += GET_OBJ_COST(j);
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GET_EXP(ch) += (1+GET_OBJ_LEVEL(j));
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break;
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break;
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case 4:
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case 4:
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send_to_char(ch, "Your sacrifice to the Gods is rewarded with %d gold coins.\r\n", GET_OBJ_COST(j));
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send_to_char(ch, "Your sacrifice to the Gods is rewarded with %d gold coins.\r\n", GET_OBJ_COST(j));
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increase_gold(ch, GET_OBJ_COST(j));
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increase_gold(ch, (1+GET_OBJ_LEVEL(j)));
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break;
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break;
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case 5:
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case 5:
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send_to_char(ch, "Your sacrifice to the Gods is rewarded with %d gold coins\r\n", (2*GET_OBJ_COST(j)));
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send_to_char(ch, "Your sacrifice to the Gods is rewarded with %d gold coins\r\n", (2*GET_OBJ_COST(j)));
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increase_gold(ch, (2*GET_OBJ_COST(j)));
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increase_gold(ch, (1+2*GET_OBJ_LEVEL(j)));
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break;
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break;
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default:
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default:
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send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n",GET_OBJ_SHORT(j));
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send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n",GET_OBJ_SHORT(j));
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