Update for 3.67 Release

This commit is contained in:
tb4m11d
2016-01-26 17:43:48 +01:00
committed by wyld-sw
parent 772fa3ecad
commit 367165f9f8
6 changed files with 256 additions and 151 deletions

View File

@@ -10,6 +10,7 @@ to rec.games.mud.diku which originally announced CircleMUD as a publicly
available MUD source code.
tbaMUD Release history:
Version 3.67 release: January, 2016
Version 3.66 release: January, 2015
Version 3.65 release: January, 2014
Version 3.64 release: March, 2013
@@ -59,28 +60,28 @@ Version 2.02 release: Late August 1993
Version 2.01 release: Early August 1993
Version 2.00 release: July 16, 1993 (Initial public release)
The CircleMUD press release is included below, in case you havent seen it
The CircleMUD press release is included below, in case you have not seen it
and want to.
Wake the kids and find the dog, because its the FTP release of
Wake the kids and find the dog, because it's the FTP release of
CIRCLEMUD 2.0
Thats right --CircleMUD 2.0 is done and is now available for anonymous FTP
That's right --CircleMUD 2.0 is done and is now available for anonymous FTP
at ftp.cs.jhu.edu!
CircleMUD is highly developed from the programming side, but highly UNdeveloped
on the game-playing side. So, if youre looking for a huge MUD with billions
on the game-playing side. So, if you're looking for a huge MUD with billions
of spells, skills, classes, races, and areas, Circle will probably disappoint
you severely. Circle still has only the 4 original Diku classes, the original
spells, the original skills, and about a dozen areas.
On the other hand, if youre looking for a highly stable, well-developed,
On the other hand, if you're looking for a highly stable, well-developed,
well-organized "blank slate" MUD on which you can put your OWN ideas for
spells, skills, classes, and areas, then Circle might be just what youre
looking for.
Just take a gander at some of Circles nifty features:
Just take a gander at some of Circle's nifty features:
--In-memory mobile and object prototypes and string sharing for
decreased memory usage and blazingly fast zone resets
--All large realloc()s have been removed and replaced by boot-time
@@ -97,7 +98,7 @@ as easy as adding another line to an array
--ANSI color codes with a fully documented programmers interface
--On-line system logs
--Optional automatically regenerating wizlist --a final end
to new immortals constantly asking you when theyll be added
to new immortals constantly asking you when they'll be added
to the immlist!
--"config.c" file allows you to change aspects of the game such
as playerkilling/playerthieving legality, max number of objects
@@ -106,16 +107,16 @@ entire MUD!
--All text (help, mortal/immort MOTDs, etc.) is rebootable at
run-time with the "reboot" command
--All players are given a unique serial number --no more messy,
time consuming str_cmp()s when youre trying to identify people!
time consuming str_cmp()s when you're trying to identify people!
--Fully integrated and robust rent/crash system --allows normal
renting, cryo-renting, crash protection, and forced rent
(at an increased price) after an hour of idling
--All the standard wizard stuff youre used to: level-sensitive
invisibility, settable poofin/poofouts, wizline
--Advanced set command which allows you to set dozens of aspects
of players --even if they arent logged in! "Stat" also allows
--Advanced 'set' command which allows you to set dozens of aspects
of players --even if they aren't logged in! "Stat" also allows
you to stat people who arent logged in!
--Intelligent autorun script handles different types of reboots,
--Intelligent 'autorun' script handles different types of reboots,
organizing your system logs, and more!
--Circle comes with more than a dozen utilities, all fully
documented, to make maintenance a snap!
@@ -124,25 +125,25 @@ documented, to make maintenance a snap!
Unfortunately, the original Circle had more than its fair share of Bad People
when it was alive, but it DID lead to an impressive list of security and
"asshole control" features:
--3 types of sitebanning available: all to refuse all connections,
new to refuse new players, or select to refuse new players and
all registered players who dont have a SITEOK flag.
--wizlock allows you to close the game to all new players or all
--3 types of sitebanning available: 'all' to refuse all connections,
'new' to refuse new players, or 'select' to refuse new players and
all registered players who don't have a SITEOK flag.
--'wizlock' allows you to close the game to all new players or all
players below a certain level.
--Handy mute command squelches a player off of all public
--Handy 'mute' command squelches a player off of all public
communication channels
--Handy freeze command freezes a player in his tracks: the MUD
totally ignores all commands from that player until hes thawed.
--Handy 'freeze' command freezes a player in his tracks: the MUD
totally ignores all commands from that player until he's thawed.
--Even handier DELETE flag allows you to delete players on the fly.
--set command (mentioned above) allows you to freeze/unfreeze/
delete/siteok/un-siteok players --even if they arent logged in!
--'set' command (mentioned above) allows you to freeze/unfreeze/
delete/siteok/un-siteok players --even if they aren't logged in!
--Bad password attempts are written to the system log and saved;
if someone tries to hack your account, you see "4 LOGIN FAILURES
SINCE LAST SUCCESSFUL LOGIN" next time you log on.
--Passwords dont echo to the screen; allows 3 bad PW attempts
--Passwords don't echo to the screen; allows 3 bad PW attempts
before disconnecting you.
--Players arent allowed to choose their characters name as their
password --youd be surprised how many do!
--Players aren't allowed to choose their character's name as their
password --you'd be surprised how many do!
--"xnames" text file specifies a list of invalid name substrings
to prevent creation of characters with overly profane names.
Listen to all the rave reviews of CircleMUD 2.0!