[Jun 14 2008] - Rumble
Made immortals immune to blinding. Fixed bug in qedit where quest completion would try to load an object with vnum NOTHING. (thanks Jamdog) Fixed log when builder tries to edit a zone without permission.
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@@ -353,7 +353,7 @@ void mag_affects(int level, struct char_data *ch, struct char_data *victim,
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break;
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case SPELL_BLINDNESS:
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if (MOB_FLAGGED(victim,MOB_NOBLIND) || mag_savingthrow(victim, savetype, 0)) {
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if (MOB_FLAGGED(victim, MOB_NOBLIND) || GET_LEVEL(victim) >= LVL_IMMORT || mag_savingthrow(victim, savetype, 0)) {
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send_to_char(ch, "You fail.\r\n");
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return;
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}
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