Updated World and files for 3.64RC release. --Rumble
This commit is contained in:
@@ -131,6 +131,7 @@ the inspection of the entrails of sacrificial animals.
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200 40000
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8 8 2
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E
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T 222
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#209
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bob midget dwarf achondroplastic~
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Bob, the achondroplastic dwarf~
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@@ -366,7 +366,7 @@ A zombie queen sniffs in disdain at you.
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BareHandAttack: 8
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E
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#2226
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guard~
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dungeon guard~
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a dungeon guard~
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A dungeon guard stands his watch vigilantly.
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~
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@@ -12,7 +12,7 @@ A large fish swims here.
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BareHandAttack: 4
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E
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#23833
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swordfish~
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swordfish fish~
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a large swordfish~
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A large swordfish swims here.
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~
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@@ -13,7 +13,7 @@ oozes off him. Get him!
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8 8 1
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E
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#29601
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alarm car banshee spirit~
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alarm car banshee spirit guard~
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the Car Alarm~
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An odd spirit guards an expensive-looking wagon here.
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~
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@@ -29,4 +29,16 @@ face with slanted blue eyes. She is striking in her beauty and grace.
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8 8 2
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E
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T 305
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#302
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mob unfinished~
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the unfinished mob~
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An unfinished mob stands here.
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~
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It looks unfinished.
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~
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8 0 0 0 0 0 0 0 0 E
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1 20 9 0d0+10 1d2+0
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10 100
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8 8 0
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E
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$
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@@ -31,6 +31,10 @@ The email listing of the gods is pinned against the wall.~
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0 0 0 0
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1 1 0 30 0
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E
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emails listing~
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HELP CONTACT
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~
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E
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wizlist~
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Implementors
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~~~~~~~~~~~
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@@ -47,10 +51,6 @@ wizlist~
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Santa Shamra Shimmer Silvanos Smaug Snowlock Talgard Taylor
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Theophilus Tocamat Torpidai Treestump Tuskony Zizazat
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~
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E
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emails listing~
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HELP CONTACT
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~
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#5
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foraged berries~
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some foraged berries~
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@@ -1212,7 +1212,6 @@ A bright orange plastic bracelet was left here.~
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12 0 0 0 0 m 0 0 0 0 0 0 0
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0 0 0 0
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1 1 0 0 0
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T 195
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E
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idleout timer stayalive bracelet~
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The bracelet is made of a garish orange plastic with the letters STAYALIVE
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@@ -5,7 +5,7 @@ An old rusted sword that barely looks usable is lying here.~
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~
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5 mn 0 0 0 an 0 0 0 0 0 0 0
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6 3 5 3
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4 300 30 20
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4 300 30 20 0
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E
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scimitar sword~
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A saber having a curved blade with the edge on the convex side is pitted and
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@@ -18,7 +18,7 @@ A dark chainmail shirt covered in grime was left here.~
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~
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9 g 0 0 0 ad 0 0 0 0 0 0 0
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7 0 0 0
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11 825 82 21
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11 825 82 21 0
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E
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chainmail black dark~
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Bits of rotted clothing, and possibly even flesh are caught in between the
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@@ -34,7 +34,7 @@ A ferret skin is lying here.~
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~
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9 p 0 0 0 ac 0 0 0 0 0 0 0
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1 0 0 0
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2 400 50 0
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2 400 50 0 0
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E
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ferret pelt skin~
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The hide has been well-tanned and the fur is very soft and supple. An
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@@ -49,7 +49,7 @@ A heart lying on the floor is still beating.~
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~
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12 agjl 0 0 0 ao 0 0 0 0 0 0 0
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0 0 0 0
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2 1000 500 0
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2 1000 500 0 0
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E
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heart vampire~
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The heart still beats with some strange life of its own. Small spurts of
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@@ -66,7 +66,7 @@ A pair of gloves made of fine fur lay here.~
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~
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9 gjp 0 0 0 ah 0 0 0 0 0 0 0
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3 0 0 0
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2 200 25 0
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2 200 25 0 0
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E
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fur gloves ferret~
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The gloves are small and well-made. The stitching is almost impercebtible
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@@ -82,7 +82,7 @@ A pair of black velvet gloves are lying here.~
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~
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9 op 0 0 0 ah 0 0 0 0 0 0 0
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2 0 0 0
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2 500 50 5
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2 500 50 5 0
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E
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animators gloves~
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The gloves seem to have some form of magical quality. They are hard to
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@@ -99,7 +99,7 @@ A finely crafted stiletto is lying on the ground.~
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~
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5 an 0 0 0 ano 0 0 0 0 0 0 0
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5 4 2 11
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5 500 55 21
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5 500 55 21 0
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E
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stiletto~
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It is a slender dagger with a blade thick in proportion to its breadth.
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@@ -115,7 +115,7 @@ A smelly and stained corset was discarded here.~
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~
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9 jp 0 0 0 ad 0 0 0 0 0 0 0
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4 0 0 0
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10 100 10 0
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10 100 10 0 0
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E
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corset~
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It is a woman's close-fitting boned supporting undergarment that is often
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@@ -129,7 +129,7 @@ An old sword was left here.~
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~
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5 n 0 0 0 an 0 0 0 0 0 0 0
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3 2 8 14
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4 300 30 12
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4 300 30 12 0
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E
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sword~
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It is a weapon with a long blade for cutting or thrusting that is often used
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@@ -146,7 +146,7 @@ A pair of old leather boots lie here.~
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~
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9 j 0 0 0 ag 0 0 0 0 0 0 0
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3 0 0 0
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4 240 30 4
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4 240 30 4 0
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E
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leather boots~
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These boots are rotted and slowly falling apart from age. The stitching has
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@@ -161,7 +161,7 @@ An old dented helm is lying here, with a head still in it.~
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~
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9 j 0 0 0 ae 0 0 0 0 0 0 0
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5 0 0 0
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2 40 4 3
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2 40 4 3 0
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E
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helm~
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The remains of someone's brains is splattered into the top of the helm.
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@@ -174,7 +174,7 @@ A grey robe with two lightning bolts crossed on the chest is hanging here.~
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~
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9 k 0 0 0 ak 0 0 0 0 0 0 0
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2 0 0 0
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7 7 0 0
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7 7 0 0 0
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E
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robe~
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A pair of crossed lightning bolts are emblazoned on the front of this fine
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@@ -190,7 +190,7 @@ A finely crafted sword with lightning bolts engraved on the handle lies here.~
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~
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5 kmn 0 0 0 an 0 0 0 0 0 0 0
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6 3 9 3
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10 900 300 30
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10 900 300 30 0
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E
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masters sword~
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The quality of this blade mesmerizes you, as does the finely emblazoned
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@@ -208,7 +208,7 @@ A pair of brass knuckles are lying here.~
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~
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9 gj 0 0 0 ah 0 0 0 0 0 0 0
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2 0 0 0
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2 240 24 3
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2 240 24 3 0
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E
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brass knuckles~
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The knuckles are roughly made, pitted and even cracked in one place were the
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@@ -224,9 +224,9 @@ flames~
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some flames~
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Flames flicker across the floor, burning everything in their path.~
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~
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14 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0
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12 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0
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0 0 0 0 0
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E
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flames~
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They dance across the floor, ceiling, and walls. Just waiting for an
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@@ -239,7 +239,7 @@ a half-eaten cadaver~
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~
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15 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0
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0 0 0 0
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0 0 0 0 0
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E
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cadaver hidden~
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The stench permeates you and all your clothing as you examine it closer.
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@@ -253,7 +253,7 @@ A beatiful ring with a large emerald set in it's face.~
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~
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12 g 0 0 0 ab 0 0 0 0 0 0 0
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0 0 0 0
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1 30 3 10
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1 30 3 10 0
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E
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emerald ring~
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This gold ring has been set with a large green emerald, princess cut.
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@@ -267,7 +267,7 @@ A candle lies here~
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~
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1 0 0 0 0 ao 0 0 0 0 0 0 0
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0 0 50 0
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3 3 0 0
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3 3 0 0 0
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E
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flickering candle~
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A little stub of candle is all that is left.
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@@ -281,7 +281,7 @@ Some steel leg plates are in need of some legs to protect.~
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~
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9 0 0 0 0 af 0 0 0 0 0 0 0
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8 0 0 0
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4 300 30 20
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4 300 30 20 0
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E
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steel leg plates~
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Made from a dull hard metal, these plates are surprisingly light for their
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@@ -294,7 +294,7 @@ Some steel arm plates have been abandoned.~
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~
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9 0 0 0 0 ai 0 0 0 0 0 0 0
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8 0 0 0
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5 375 37 20
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5 375 37 20 0
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E
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steel arm plates~
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The plates are made from a durable and light alloy that appears to be steel.
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@@ -307,7 +307,7 @@ A blackened shield is propped up here, waiting to be carried into battle.~
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~
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9 0 0 0 0 aj 0 0 0 0 0 0 0
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8 0 0 0
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10 750 75 20
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10 750 75 20 0
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E
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blackened shield~
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The shield was once made of a fine wood, but has now been hardened and burnt
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@@ -320,7 +320,7 @@ Some twine that has been braided into a belt.~
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~
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9 0 0 0 0 al 0 0 0 0 0 0 0
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4 0 0 0
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2 10 1 0
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2 10 1 0 0
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E
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twine~
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This loosely braided piece of twine has been made into a belt, a poor one,
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@@ -333,7 +333,7 @@ A leather wristguard lies in the dirt.~
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~
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9 0 0 0 0 am 0 0 0 0 0 0 0
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1 0 0 0
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3 30 3 0
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3 30 3 0 0
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E
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leather wristguard~
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The wristguard has been heavily oiled and is extremely flexible and
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@@ -119,7 +119,7 @@ A
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A
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13 -10
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#23833
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sword~
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swordfish nose~
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a swordfish's nose~
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A large sword made from the nose of a swordfish lies here.~
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~
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@@ -144,7 +144,7 @@ a light potion~
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A small light potion lies here.~
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~
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10 a 0 0 0 a 0 0 0 0 0 0 0
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12 -1 -1 -1
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20 28 -1 -1
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2 500 0 0 0
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#23840
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torch~
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@@ -155,14 +155,14 @@ A small torch sputters on the wall casting a flickering light.~
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0 0 0 0
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0 0 0 0 0
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E
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stone~
|
||||
Upon further inspection you notice that the torch is pullable.
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~
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E
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torch~
|
||||
A small light torch is here sticking out of the wall surrounded by loose
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stones.
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~
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E
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stone~
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Upon further inspection you notice that the torch is pullable.
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~
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#23841
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bone necklace~
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a bone necklace~
|
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@@ -193,7 +193,7 @@ A large box stands upright here.~
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T 23843
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||||
E
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box~
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||||
You notice that this box is in excelent condition.
|
||||
You notice that this box is in excellent condition.
|
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~
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#23844
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coin~
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||||
@@ -283,14 +283,14 @@ A large emerald covered fountain sits here, looking refreshing.~
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0 0 0 0 0
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T 23855
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E
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water~
|
||||
You notice that there is a small portal on the bottom of the fountain.
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||||
~
|
||||
E
|
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fountain~
|
||||
Looking closer at the fountain you notice that the bottom is very deep and
|
||||
there is something sparkling in the water.
|
||||
~
|
||||
E
|
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water~
|
||||
You notice that there is a small portal on the bottom of the fountain.
|
||||
~
|
||||
#23860
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key~
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||||
a titanium key~
|
||||
|
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@@ -202,7 +202,7 @@ minotaur horns~
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SOB. These horns are prized in some areas and will fetch a good price.
|
||||
~
|
||||
#24016
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||||
nosering~
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||||
gold nosering ring~
|
||||
a minotaur's nosering~
|
||||
A gold nosering is covered in dust.~
|
||||
~
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@@ -218,7 +218,7 @@ experienced guildsman is allowed to wear them.
|
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A
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19 2
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#24017
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||||
quarterstaff oak~
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||||
staff oak quarterstaff~
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||||
an oak quarterstaff~
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||||
A large oak quarterstaff is perfectly straight and smooth without imperfection.~
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||||
~
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||||
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@@ -22,7 +22,7 @@ A
|
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A
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||||
19 5
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#24801
|
||||
Sword long longsword weapon~
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||||
longsword fine sword~
|
||||
a fine Longsword~
|
||||
A shiny longsword is lying on the ground.~
|
||||
~
|
||||
@@ -42,7 +42,7 @@ mithril elven armor chain~
|
||||
a Mithril chainmail~
|
||||
A white chainmail is lying on the ground.~
|
||||
~
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9 k 0 0 0 ado 0 0 0 0 0 0 0
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9 k 0 0 0 ad 0 0 0 0 0 0 0
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6 0 0 0
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15 1000 85 0 0
|
||||
A
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||||
|
||||
@@ -67,7 +67,7 @@ A chest is here.~
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10 5 -1 0
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0 0 0 0 0
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#4307
|
||||
ice boots~
|
||||
ice boots melting~
|
||||
a pair of melting boots~
|
||||
A pair of melting boots lies here. ~
|
||||
~
|
||||
|
||||
@@ -266,7 +266,7 @@ a chicken~
|
||||
A chicken is lying on the ground.~
|
||||
~
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5 0 0 0 0 a 0 0 0 0 0 0 0
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0 16 3 5
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0 1 2 2
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6 250 0 20 0
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||||
E
|
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chicken~
|
||||
@@ -746,15 +746,15 @@ A pure gold sceptre is topped with a perfect crystal orb of power.~
|
||||
10 0 0 0
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10 1000 0 30 0
|
||||
E
|
||||
sceptre~
|
||||
The second of the crown jewels, this sceptre is amazingly light, and
|
||||
amazingly powerful. It is pure gold, but topped with an orb of power.
|
||||
~
|
||||
E
|
||||
orb~
|
||||
The orb of power is transparent to the point of sightlessness. It holds
|
||||
within a vast store of power.
|
||||
~
|
||||
E
|
||||
sceptre~
|
||||
The second of the crown jewels, this sceptre is amazingly light, and
|
||||
amazingly powerful. It is pure gold, but topped with an orb of power.
|
||||
~
|
||||
A
|
||||
5 2
|
||||
A
|
||||
|
||||
@@ -116,7 +116,7 @@ coconut~
|
||||
easily feed four people.
|
||||
~
|
||||
#634
|
||||
shield~
|
||||
marble shield~
|
||||
a marble shield~
|
||||
A marble shield lies here.~
|
||||
~
|
||||
|
||||
@@ -1 +1,36 @@
|
||||
$~
|
||||
CircleMUD v3.0 Shop File~
|
||||
#24900~
|
||||
3009
|
||||
3010
|
||||
3011
|
||||
3102
|
||||
3103
|
||||
3104
|
||||
6013
|
||||
3000
|
||||
3001
|
||||
3002
|
||||
3003
|
||||
3004
|
||||
-1
|
||||
1.00
|
||||
1.00
|
||||
-1
|
||||
%s Sorry, I don't stock that item.~
|
||||
%s You don't seem to have that.~
|
||||
%s I don't trade in such items.~
|
||||
%s I can't afford that!~
|
||||
%s You are too poor!~
|
||||
%s That'll be %d coins, thanks.~
|
||||
%s I'll give you %d coins for that.~
|
||||
0
|
||||
0
|
||||
24901
|
||||
0
|
||||
24914
|
||||
-1
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0
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28
|
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0
|
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0
|
||||
$~
|
||||
|
||||
@@ -961,7 +961,7 @@ Dog Emote - 192~
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
eval number %random.4%
|
||||
set txt1 sniffs at you friendlily.
|
||||
set txt1 sniffs at you in greeting.
|
||||
set txt2 whimpers for some attention.
|
||||
set txt3 growls menacingly at your feet.
|
||||
set txt4 watches your every movement suspiciously.
|
||||
@@ -1651,7 +1651,7 @@ set text[40] If at first you don't succeed, you are obviously not Chuck Norris
|
||||
set text[41] Geico saved 15%% by switching to Chuck Norris.
|
||||
set text[42] If you see Chuck Norris crying he will grant you a wish, if your wish is dying.
|
||||
set text[43] Pee Wee Herman got arrested for masturbating in public. The same day, Chuck Norris got an award for masturbating in public.
|
||||
set text[44] They say that lightning never strikes the same place twice. Niether does Chuck Norris. He doesn't have to.
|
||||
set text[44] They say that lightning never strikes the same place twice. Neither does Chuck Norris. He doesn't have to.
|
||||
set text[45] Water boils faster when Chuck Norris watches it.
|
||||
set text[46] Chuck Norris' cowboy boots are made from real cowboys.
|
||||
set text[47] When Chuck Norris exercises, the machine gets stronger.
|
||||
@@ -1704,12 +1704,25 @@ eval speech %speech%
|
||||
#176
|
||||
Teleporter Recall - O82~
|
||||
1 c 7
|
||||
recall~
|
||||
re~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
%send% %actor% You recall to safety.
|
||||
%echoaround% %actor% %actor.name% recalls.
|
||||
%teleport% %actor% 3001
|
||||
%force% %actor% look
|
||||
if %cmd% == recall
|
||||
eval teleporter_return_room %actor.room.vnum%
|
||||
remote teleporter_return_room %actor.id%
|
||||
%send% %actor% You recall to safety.
|
||||
%echoaround% %actor% %actor.name% recalls.
|
||||
%teleport% %actor% 3001
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% %actor.name% appears in the room.
|
||||
elseif %cmd% == return
|
||||
%send% %actor% You return to your previous location.
|
||||
%echoaround% %actor% %actor.name% teleports out of the room.
|
||||
%teleport% %actor% %actor.teleporter_return_room%
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% %actor.name% appears in the room.
|
||||
else
|
||||
return 0
|
||||
end
|
||||
~
|
||||
#177
|
||||
Kick Me Sign - O197~
|
||||
@@ -2220,7 +2233,7 @@ Stayalive idleout bracelet - 88~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
eval actor %self.worn_by%
|
||||
if %actor%
|
||||
%send% %actor% @n
|
||||
%send% %actor% n
|
||||
end
|
||||
~
|
||||
#196
|
||||
@@ -2242,11 +2255,11 @@ say Good Job, you made it.
|
||||
wait 2 sec
|
||||
say Now I would suggest that you practice what you have learned.
|
||||
wait 2 sec
|
||||
say Check your title under @RWHO@n. A vnum should be listed there, if not mudmail Rumble for one.
|
||||
say Check your title under RWHO n. A vnum should be listed there, if not mudmail Rumble for one.
|
||||
wait 2 sec
|
||||
say Just type @RGOTO VNUM@n and type redit to modify your room.
|
||||
say Just type RGOTO VNUM n and type redit to modify your room.
|
||||
wait 2 sec
|
||||
say Once you complete your room come back to these hallways by typing @RGOTO 3@n.
|
||||
say Once you complete your room come back to these hallways by typing RGOTO 3 n.
|
||||
wait 3 sec
|
||||
beam %actor.name%
|
||||
~
|
||||
@@ -2255,7 +2268,7 @@ TBA Give Suggestions - 21~
|
||||
0 g 100
|
||||
~
|
||||
wait 2 sec
|
||||
say The best advice for new builders is under @RHELP SUGGESTIONS@n.
|
||||
say The best advice for new builders is under RHELP SUGGESTIONS n.
|
||||
~
|
||||
#199
|
||||
TBA Welcome - 18~
|
||||
@@ -2273,7 +2286,7 @@ if %actor.level% <= 1
|
||||
wait 2 sec
|
||||
%echo% Friedrich Nietzsche says, 'If you are interested in learning how to build, or want to teach others, then you have come to the right place.'
|
||||
wait 2 sec
|
||||
%echo% Friedrich Nietzsche says, 'Please fill out the application at: http://tbamud.com/BuilderApplication'
|
||||
%echo% Friedrich Nietzsche says, 'Please fill out the application at: http://tbamud.com'
|
||||
nop %actor.thirst(-1)%
|
||||
nop %actor.hunger(-1)%
|
||||
set TBA_mortal_greeting 1
|
||||
|
||||
@@ -1812,7 +1812,7 @@ Trial Vnum Assigner - 1332~
|
||||
*~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Player must have nohassle off! To junk assigner use tbalim purge player.
|
||||
if %actor.level% > 30
|
||||
if %actor.level% > 30 && %actor.varexists(TBA_trial_vnum)%
|
||||
set actor %self.carried_by%
|
||||
* We set completed trial vnums to -#. So if negative abort.
|
||||
if %actor.TBA_trial_vnum% < 0
|
||||
|
||||
@@ -450,4 +450,18 @@ else
|
||||
%echo% don't open door.
|
||||
end
|
||||
~
|
||||
#222
|
||||
Mob Death - weapon name~
|
||||
0 f 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.eq(wield)%
|
||||
set item %actor.eq(wield)%
|
||||
say I can not believe I fell at the hands of one such as you.
|
||||
say I curse you %actor.name% and I curse %item.shortdesc% that you use.
|
||||
else
|
||||
say I can not believe I fell at the hands of one such as you.
|
||||
say I curse you %actor.name%.
|
||||
end
|
||||
~
|
||||
$~
|
||||
|
||||
@@ -1,203 +1,203 @@
|
||||
#23839
|
||||
Puke up your guts - 23842~
|
||||
2 c 100
|
||||
exa~
|
||||
if %cmd.mudcommand% == examine && corpse /= %arg%
|
||||
%send% %actor% As you near the pile of decaying corpses the smell of death and rotting corpses hit you.
|
||||
%echoaround% %actor% %actor.name% begins to near the corpses and is stopped by the horrid smell.
|
||||
%force% %actor% puke
|
||||
else
|
||||
%send% %actor% You cannot %cmd% that!
|
||||
end
|
||||
~
|
||||
#23840
|
||||
Pull torch - 23840~
|
||||
2 c 100
|
||||
pu~
|
||||
if pull /= %cmd% && torch /= %arg%
|
||||
%send% %actor% The torch turns easily in your hand revealing a trap door.
|
||||
%echoaround% %actor% As %actor.name% pulls the torch a trap door swings open leading upwards.
|
||||
%door% 23840 up room 23841
|
||||
%door% 23840 up name trap door
|
||||
wait 60s
|
||||
%echo% The trap door slams itself closed as if by magic.
|
||||
%door% 23840 up purge
|
||||
else
|
||||
%send% %actor% OK!
|
||||
%echoaround% %actor% You start to question the sanity of %actor.name% as they fumble about the room.
|
||||
end
|
||||
~
|
||||
#23841
|
||||
Monster Greets - 23841~
|
||||
0 hi 100
|
||||
~
|
||||
if %actor.is_pc%
|
||||
wait 2s
|
||||
emote looks up and beams a smile towards %actor.name%
|
||||
wait 6s
|
||||
say Bah!! your head is way to small to add to my collection!!
|
||||
wait 2s
|
||||
emote turns his attention back to the heads that line the wall.
|
||||
end
|
||||
~
|
||||
#23842
|
||||
Still too small - 23841~
|
||||
0 f 100
|
||||
~
|
||||
say Your head is still too small!!
|
||||
emote cackles with insane glee.
|
||||
~
|
||||
#23843
|
||||
Portal - 23843~
|
||||
1 c 7
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && box /= %arg%
|
||||
%send% %actor% You enter a mysterious box.
|
||||
%echoaround% %actor% %actor.name% steps into a mysterious box.
|
||||
%teleport% %actor% 23844
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% %actor.name% steps out of a mysterious box.
|
||||
else
|
||||
%send% %actor% %cmd.mudcommand% what?!
|
||||
end
|
||||
~
|
||||
#23853
|
||||
Riddle 1 - 23860~
|
||||
0 g 100
|
||||
~
|
||||
if %actor.is_pc%
|
||||
wait 1s
|
||||
say hello stranger. I know why you are here, you wanna enter the gate don't you.
|
||||
end
|
||||
~
|
||||
#23854
|
||||
Yes command - 23860~
|
||||
0 d 1
|
||||
y~
|
||||
if yes /= %speech%
|
||||
say Well then you gotta answer a few riddles first. I hope you are smart and not wasting my time.
|
||||
wait 3s
|
||||
say hhhhmmmmmm which should i use first.
|
||||
wait 1s
|
||||
say ahhh i got it.
|
||||
wait 1s
|
||||
say ok here goes, how far can you run into the woods?
|
||||
end
|
||||
~
|
||||
#23855
|
||||
Fountain portal - 23855~
|
||||
1 c 7
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && fountain /= %arg%
|
||||
%send% %actor% You dive into a large fountain.
|
||||
%echoaround% %actor% %actor.name% dives into a large fountain.
|
||||
%teleport% %actor% 23856
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% %actor.name% emerges from a large fountain.
|
||||
else
|
||||
%send% %actor% enter what?!
|
||||
end
|
||||
~
|
||||
#23856
|
||||
Riddle 2 - 23860~
|
||||
0 d 0
|
||||
halfway~
|
||||
emote gives %actor.name% a round of applause
|
||||
say well done.
|
||||
wait 2 sec
|
||||
say hhhhhmmmmm what should I use next?
|
||||
wait 1 s
|
||||
say ahh I got it.
|
||||
wait 2 s
|
||||
say ok here goes in magical language what word means fly?
|
||||
~
|
||||
#23857
|
||||
Riddle 3 - 23860~
|
||||
0 d 100
|
||||
yrl~
|
||||
say very good
|
||||
wait 2 s
|
||||
emote ponders over which question to use next.
|
||||
wai 3 s
|
||||
say ahh i got it
|
||||
wait 1 s
|
||||
say ok what has 4 legs up 4 legs down and is soft in the middle?
|
||||
~
|
||||
#23858
|
||||
Riddle 4 - 23860~
|
||||
0 d 100
|
||||
bed~
|
||||
say well done!!
|
||||
wait 2 s
|
||||
say I got one more for you then you may pass.
|
||||
wait 1 s
|
||||
say ok at night they come without being fetched, and by day they are lost without being stolen what is it?
|
||||
~
|
||||
#23859
|
||||
Riddle 5 - 23860~
|
||||
0 d 100
|
||||
stars~
|
||||
say very good but I changed my mind you got those to quickly you need to answer a few more to pass.
|
||||
wait 2 s
|
||||
say ok here goes
|
||||
wait 1 s
|
||||
say I never was but will always be, noone ever saw me, noone ever will yet I am the confidence of all that live and breath on this terrestrial ball what am I?
|
||||
~
|
||||
#23860
|
||||
Riddle 6 - 23860~
|
||||
0 d 100
|
||||
tomorrow~
|
||||
say well done!!
|
||||
wait 1 s
|
||||
emote applauses %actor.name% for a job well done.
|
||||
wait 1 s
|
||||
say you can now enter the gate to the north you posess the knowledge that is required.
|
||||
wait 1 s
|
||||
%load% obj 23860
|
||||
drop all
|
||||
wait 2 s
|
||||
say use it well my son.
|
||||
~
|
||||
#23861
|
||||
Green portal entrance - 23863~
|
||||
1 c 100
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && green /= %arg%
|
||||
%send% %actor% You enter a large green portal.
|
||||
%echoaround% %actor% %actor.name% steps into a large green portal.
|
||||
%teleport% %actor% 23864
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% steps into a large green portal.
|
||||
else
|
||||
%send% %actor% enter what?!
|
||||
end
|
||||
~
|
||||
#23862
|
||||
Blue portal entrance - 23861~
|
||||
1 c 100
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && blue /= %arg%
|
||||
%send% %actor% You enter a large blue portal.
|
||||
%echoaround% %actor% %actor.name% steps into a large blue portal.
|
||||
%teleport% %actor% 23862
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% steps through a large blue portal.
|
||||
else
|
||||
%send% %actor% enter what?!
|
||||
end
|
||||
~
|
||||
#23863
|
||||
Red portal entrance - 23862~
|
||||
1 c 100
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && red /= %arg%
|
||||
%send% %actor% You enter a large blue portal.
|
||||
%echoaround% %actor% %actor.name% steps into a large blue portal.
|
||||
%teleport% %actor% 23862
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% steps through a large blue portal.
|
||||
else
|
||||
%send% %actor% enter what?!
|
||||
end
|
||||
~
|
||||
$~
|
||||
#23839
|
||||
Puke up your guts - 23842~
|
||||
2 c 100
|
||||
exa~
|
||||
if %cmd.mudcommand% == examine && corpse /= %arg%
|
||||
%send% %actor% As you near the pile of decaying corpses the smell of death and rotting corpses hit you.
|
||||
%echoaround% %actor% %actor.name% begins to near the corpses and is stopped by the horrid smell.
|
||||
%force% %actor% puke
|
||||
else
|
||||
%send% %actor% You cannot %cmd% that!
|
||||
end
|
||||
~
|
||||
#23840
|
||||
Pull torch - 23840~
|
||||
2 c 100
|
||||
pu~
|
||||
if pull /= %cmd% && torch /= %arg%
|
||||
%send% %actor% The torch turns easily in your hand revealing a trap door.
|
||||
%echoaround% %actor% As %actor.name% pulls the torch a trap door swings open leading upwards.
|
||||
%door% 23840 up room 23841
|
||||
%door% 23840 up name trap door
|
||||
wait 60s
|
||||
%echo% The trap door slams itself closed as if by magic.
|
||||
%door% 23840 up purge
|
||||
else
|
||||
%send% %actor% OK!
|
||||
%echoaround% %actor% You start to question the sanity of %actor.name% as they fumble about the room.
|
||||
end
|
||||
~
|
||||
#23841
|
||||
Monster Greets - 23841~
|
||||
0 hi 100
|
||||
~
|
||||
if %actor.is_pc%
|
||||
wait 2s
|
||||
emote looks up and beams a smile towards %actor.name%
|
||||
wait 6s
|
||||
say Bah!! your head is way to small to add to my collection!!
|
||||
wait 2s
|
||||
emote turns his attention back to the heads that line the wall.
|
||||
end
|
||||
~
|
||||
#23842
|
||||
Still too small - 23841~
|
||||
0 f 100
|
||||
~
|
||||
say Your head is still too small!!
|
||||
emote cackles with insane glee.
|
||||
~
|
||||
#23843
|
||||
Portal - 23843~
|
||||
1 c 7
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && box /= %arg%
|
||||
%send% %actor% You enter a mysterious box.
|
||||
%echoaround% %actor% %actor.name% steps into a mysterious box.
|
||||
%teleport% %actor% 23844
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% %actor.name% steps out of a mysterious box.
|
||||
else
|
||||
%send% %actor% %cmd.mudcommand% what?!
|
||||
end
|
||||
~
|
||||
#23853
|
||||
Riddle 1 - 23860~
|
||||
0 g 100
|
||||
~
|
||||
if %actor.is_pc%
|
||||
wait 1s
|
||||
say hello stranger. I know why you are here, you wanna enter the gate don't you.
|
||||
end
|
||||
~
|
||||
#23854
|
||||
Yes command - 23860~
|
||||
0 d 1
|
||||
y~
|
||||
if yes /= %speech%
|
||||
say Well then you gotta answer a few riddles first. I hope you are smart and not wasting my time.
|
||||
wait 3s
|
||||
say hhhhmmmmmm which should i use first.
|
||||
wait 1s
|
||||
say ahhh i got it.
|
||||
wait 1s
|
||||
say ok here goes, how far can you run into the woods?
|
||||
end
|
||||
~
|
||||
#23855
|
||||
Fountain portal - 23855~
|
||||
1 c 7
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && fountain /= %arg%
|
||||
%send% %actor% You dive into a large fountain.
|
||||
%echoaround% %actor% %actor.name% dives into a large fountain.
|
||||
%teleport% %actor% 23856
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% %actor.name% emerges from a large fountain.
|
||||
else
|
||||
%send% %actor% enter what?!
|
||||
end
|
||||
~
|
||||
#23856
|
||||
Riddle 2 - 23860~
|
||||
0 d 0
|
||||
halfway~
|
||||
emote gives %actor.name% a round of applause
|
||||
say well done.
|
||||
wait 2 sec
|
||||
say hhhhhmmmmm what should I use next?
|
||||
wait 1 s
|
||||
say ahh I got it.
|
||||
wait 2 s
|
||||
say ok here goes in magical language what word means fly?
|
||||
~
|
||||
#23857
|
||||
Riddle 3 - 23860~
|
||||
0 d 100
|
||||
yrl~
|
||||
say very good
|
||||
wait 2 s
|
||||
emote ponders over which question to use next.
|
||||
wai 3 s
|
||||
say ahh i got it
|
||||
wait 1 s
|
||||
say ok what has 4 legs up 4 legs down and is soft in the middle?
|
||||
~
|
||||
#23858
|
||||
Riddle 4 - 23860~
|
||||
0 d 100
|
||||
bed~
|
||||
say well done!!
|
||||
wait 2 s
|
||||
say I got one more for you then you may pass.
|
||||
wait 1 s
|
||||
say ok at night they come without being fetched, and by day they are lost without being stolen what is it?
|
||||
~
|
||||
#23859
|
||||
Riddle 5 - 23860~
|
||||
0 d 100
|
||||
stars~
|
||||
say very good but I changed my mind you got those to quickly you need to answer a few more to pass.
|
||||
wait 2 s
|
||||
say ok here goes
|
||||
wait 1 s
|
||||
say I never was but will always be, noone ever saw me, noone ever will yet I am the confidence of all that live and breath on this terrestrial ball what am I?
|
||||
~
|
||||
#23860
|
||||
Riddle 6 - 23860~
|
||||
0 d 100
|
||||
tomorrow~
|
||||
say well done!!
|
||||
wait 1 s
|
||||
emote applauses %actor.name% for a job well done.
|
||||
wait 1 s
|
||||
say you can now enter the gate to the north you posess the knowledge that is required.
|
||||
wait 1 s
|
||||
%load% obj 23860
|
||||
drop all
|
||||
wait 2 s
|
||||
say use it well my son.
|
||||
~
|
||||
#23861
|
||||
Green portal entrance - 23863~
|
||||
1 c 100
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && green /= %arg%
|
||||
%send% %actor% You enter a large green portal.
|
||||
%echoaround% %actor% %actor.name% steps into a large green portal.
|
||||
%teleport% %actor% 23864
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% steps into a large green portal.
|
||||
else
|
||||
%send% %actor% enter what?!
|
||||
end
|
||||
~
|
||||
#23862
|
||||
Blue portal entrance - 23861~
|
||||
1 c 100
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && blue /= %arg%
|
||||
%send% %actor% You enter a large blue portal.
|
||||
%echoaround% %actor% %actor.name% steps into a large blue portal.
|
||||
%teleport% %actor% 23862
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% steps through a large blue portal.
|
||||
else
|
||||
%send% %actor% enter what?!
|
||||
end
|
||||
~
|
||||
#23863
|
||||
Red portal entrance - 23862~
|
||||
1 c 100
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && red /= %arg%
|
||||
%send% %actor% You enter a large blue portal.
|
||||
%echoaround% %actor% %actor.name% steps into a large blue portal.
|
||||
%teleport% %actor% 23863
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% steps through a large blue portal.
|
||||
else
|
||||
%send% %actor% enter what?!
|
||||
end
|
||||
~
|
||||
$~
|
||||
|
||||
@@ -35,41 +35,41 @@ mforget %actor.name%
|
||||
0 h 100
|
||||
~
|
||||
if (%actor.varexists(zn27_greeted)%)
|
||||
wait 1 s
|
||||
%send% %actor% The guard whispers to you ' Please do not tell me you are giving up!'
|
||||
else
|
||||
wait 1 s
|
||||
tell %actor.name% Halt! You cannot pass here.
|
||||
wait 2 s
|
||||
msend %actor% The guard seems to think for a minute, looking you up and down.
|
||||
wait 2 s
|
||||
msend %actor% The guard takes a deep breath and glances nervously over his shoulder, before turning back to you.
|
||||
wait 3 s
|
||||
%send% %actor% The guard whispers to you ' You look like a person of great might. Perhaps you could help us...'
|
||||
wait 2 s
|
||||
msend %actor% The guard glances quickly over his shoulder again.
|
||||
wait 2 s
|
||||
%send% %actor% The guard whispers to you 'An evil sorceress has taken over our caves, and is forcing my people to build her a palace in the mountainside.'
|
||||
wait 3 s
|
||||
%send% %actor% The guard whispers to you 'She is most cruel, and if you can rid us of her we would be eternally grateful.'
|
||||
wait 2 s
|
||||
%send% %actor% The guard whispers to you 'I will let you pass, though it may cost my life.'
|
||||
wait 2 s
|
||||
%send% %actor% The guard whispers to you 'Please do not let us down!'
|
||||
set Zn27_greeted 1
|
||||
remote Zn27_greeted %actor.id%
|
||||
wait 2 s
|
||||
msend %actor% The guard whispers to you: Here, take this and hold it if your eyes are not accustomed to the dark.
|
||||
%load% obj 2703
|
||||
give mushroom %actor.name%
|
||||
drop mushroom
|
||||
wait 1 s
|
||||
%send% %actor% The guard whispers to you 'Please do not tell me you are giving up!'
|
||||
else
|
||||
wait 1 s
|
||||
tell %actor.name% Halt! You cannot pass here.
|
||||
wait 2 s
|
||||
msend %actor% The guard seems to think for a minute, looking you up and down.
|
||||
wait 2 s
|
||||
msend %actor% The guard takes a deep breath and glances nervously over his shoulder, before turning back to you.
|
||||
wait 3 s
|
||||
%send% %actor% The guard whispers to you 'You look like a person of great might. Perhaps you could help us...'
|
||||
wait 2 s
|
||||
msend %actor% The guard glances quickly over his shoulder again.
|
||||
wait 2 s
|
||||
%send% %actor% The guard whispers to you 'An evil sorceress has taken over our caves, and is forcing my people to build her a palace in the mountainside.'
|
||||
wait 3 s
|
||||
%send% %actor% The guard whispers to you 'She is most cruel, and if you can rid us of her we would be eternally grateful.'
|
||||
wait 2 s
|
||||
%send% %actor% The guard whispers to you 'I will let you pass, though it may cost my life.'
|
||||
wait 2 s
|
||||
%send% %actor% The guard whispers to you 'Please do not let us down!'
|
||||
set Zn27_greeted 1
|
||||
remote Zn27_greeted %actor.id%
|
||||
wait 2 s
|
||||
msend %actor% The guard whispers to you: Here, take this and hold it if your eyes are not accustomed to the dark.
|
||||
%load% obj 2703
|
||||
give mushroom %actor.name%
|
||||
drop mushroom
|
||||
end
|
||||
~
|
||||
#2703
|
||||
(2704) Mob hums randomly~
|
||||
0 b 25
|
||||
~
|
||||
%echo% @CA tiny wish@n hums quietly as it gives off a fresh breeze of air.
|
||||
%echo% CA tiny wish n hums quietly as it gives off a fresh breeze of air.
|
||||
~
|
||||
#2704
|
||||
(2700) Mobs load and wear shackle~
|
||||
@@ -133,7 +133,7 @@ end
|
||||
wait 1 s
|
||||
emote creaks as it turns to look at you.
|
||||
wait 2 s
|
||||
emote uses @Ca suspended orb of glowing water@n, filling the room with a wave of light.
|
||||
emote uses Ca suspended orb of glowing water n, filling the room with a wave of light.
|
||||
wait 2 s
|
||||
say Ah, it does not touch you... and here I thought you were the Sorceress in disguise.
|
||||
wait 1 s
|
||||
@@ -365,7 +365,7 @@ end
|
||||
(2729) Wall of fire prevents fleeing/leaving~
|
||||
2 q 100
|
||||
~
|
||||
%send% %actor% @RThe wall of fire burns you as you attempt unsuccessfully to pass through it.@n
|
||||
%send% %actor% RThe wall of fire burns you as you attempt unsuccessfully to pass through it. n
|
||||
%damage% %actor% 10
|
||||
return 0
|
||||
~
|
||||
@@ -375,11 +375,11 @@ return 0
|
||||
~
|
||||
eval here %self.room%
|
||||
attach 2719 %here.id%
|
||||
%echo% @RThe sorceress raises her arms, creating a massive wall of flame around you.@n
|
||||
%echo% RThe sorceress raises her arms, creating a massive wall of flame around you. n
|
||||
wait 5 s
|
||||
use staff
|
||||
wait 8 s
|
||||
%echo% @RThe flames around you flicker and die, leaving a circle of ash.@n
|
||||
%echo% RThe flames around you flicker and die, leaving a circle of ash. n
|
||||
detach all %here.id%
|
||||
wait 3 s
|
||||
~
|
||||
@@ -479,7 +479,7 @@ end
|
||||
(2714) child quest on death~
|
||||
0 f 100
|
||||
~
|
||||
%echo% @BA partially-petrified memlin gasps with his dying breath: my daughter... find her... in the Sandy... Tunn...@n
|
||||
%echo% BA partially-petrified memlin gasps with his dying breath: my daughter... find her... in the Sandy... Tunn... n
|
||||
~
|
||||
#2725
|
||||
test for Tink~
|
||||
@@ -530,19 +530,19 @@ if %self.carried_by%
|
||||
eval actor %self.carried_by%
|
||||
if %actor.fighting%
|
||||
eval victim %actor.fighting%
|
||||
%echoaround% %actor% @R%actor.name%'s doll suddenly opens its eyes and causes %victim.name% to shudder in pain.@n
|
||||
%send% %actor% @RYour doll suddenly opens its eyes and causes %victim.name% to shudder in pain.@n
|
||||
%echoaround% %actor% R%actor.name%'s doll suddenly opens its eyes and causes %victim.name% to shudder in pain. n
|
||||
%send% %actor% RYour doll suddenly opens its eyes and causes %victim.name% to shudder in pain. n
|
||||
%damage% %victim% 100
|
||||
if (%actor.varexists(zn27_twice)%)
|
||||
rdelete Zn27_twice %actor.id%
|
||||
wait 3 s
|
||||
%send% %actor% @RYour doll turns its head to look at you.@n
|
||||
%send% %actor% RYour doll turns its head to look at you. n
|
||||
wait 1 s
|
||||
%send% %actor% @RYour doll says 'Thrice I have repaid my debt.'@n
|
||||
%send% %actor% RYour doll says 'Thrice I have repaid my debt.' n
|
||||
wait 1 s
|
||||
%send% %actor% @RYour doll says 'And still I await my freedom.'@n
|
||||
%send% %actor% RYour doll says 'And still I await my freedom.' n
|
||||
wait 1 s
|
||||
%send% %actor% @RThe doll suddenly transforms into a little girl and runs away.'@n
|
||||
%send% %actor% RThe doll suddenly transforms into a little girl and runs away.' n
|
||||
rdelete Zn27_offereddoll %actor.id%
|
||||
%purge% %self%
|
||||
elseif (%actor.varexists(zn27_once)%)
|
||||
@@ -583,7 +583,7 @@ end
|
||||
0 f 100
|
||||
~
|
||||
%load% obj 2724
|
||||
%echo% @yAs the wrm collapses in death, one of its spines breaks off.@n
|
||||
%echo% yAs the wrm collapses in death, one of its spines breaks off. n
|
||||
~
|
||||
#2732
|
||||
(2726) shard changes colour~
|
||||
@@ -591,32 +591,32 @@ end
|
||||
~
|
||||
wait 1 s
|
||||
if (%actor.class% == Cleric)
|
||||
%echoaround% %actor% @BThe shard suddenly glows blue in %actor.name%'s hand.@n
|
||||
%send% %actor% @BThe shard suddenly glows blue in your hand, causing you to drop it.@n
|
||||
%echoaround% %actor% BThe shard suddenly glows blue in %actor.name%'s hand. n
|
||||
%send% %actor% BThe shard suddenly glows blue in your hand, causing you to drop it. n
|
||||
wait 2 s
|
||||
%load% obj 2727
|
||||
%echo% @BThe shard whispers: Healer... heal thyself.@n
|
||||
%echo% BThe shard whispers: Healer... heal thyself. n
|
||||
%purge% %self%
|
||||
elseif (%actor.class% == Magic User)
|
||||
%echoaround% %actor% @MThe shard suddenly glows purple in %actor.name%'s hand.@n
|
||||
%send% %actor% @MThe shard suddenly glows purple in your hand, causing you to drop it.@n
|
||||
%echoaround% %actor% MThe shard suddenly glows purple in %actor.name%'s hand. n
|
||||
%send% %actor% MThe shard suddenly glows purple in your hand, causing you to drop it. n
|
||||
wait 2 s
|
||||
%load% obj 2730
|
||||
%echo% @MThe shard whispers: Seeker... seek thyself.@n
|
||||
%echo% MThe shard whispers: Seeker... seek thyself. n
|
||||
%purge% %self%
|
||||
elseif (%actor.class% == Thief)
|
||||
%echoaround% %actor% @GThe shard suddenly glows green in %actor.name%'s hand.@n
|
||||
%send% %actor% @GThe shard suddenly glows green in your hand, causing you to drop it.@n
|
||||
%echoaround% %actor% GThe shard suddenly glows green in %actor.name%'s hand. n
|
||||
%send% %actor% GThe shard suddenly glows green in your hand, causing you to drop it. n
|
||||
wait 2 s
|
||||
%load% obj 2729
|
||||
%echo% @GThe shard whispers: Deceiver... know thyself.@n
|
||||
%echo% GThe shard whispers: Deceiver... know thyself. n
|
||||
%purge% %self%
|
||||
elseif (%actor.class% == Warrior)
|
||||
%echoaround% %actor% @RThe shard suddenly glows red in %actor.name%'s hand.@n
|
||||
%send% %actor% @RThe shard suddenly glows red in your hand, causing you to drop it.@n
|
||||
%echoaround% %actor% RThe shard suddenly glows red in %actor.name%'s hand. n
|
||||
%send% %actor% RThe shard suddenly glows red in your hand, causing you to drop it. n
|
||||
wait 2 s
|
||||
%load% obj 2728
|
||||
%echo% @RThe shard whispers: Conqueror... conquer thyself.@n
|
||||
%echo% RThe shard whispers: Conqueror... conquer thyself. n
|
||||
%purge% %self%
|
||||
end
|
||||
~
|
||||
@@ -664,7 +664,7 @@ eval person %self.people%
|
||||
if (%person% > 0)
|
||||
%teleport% %actor% 2700
|
||||
%force% %actor% look
|
||||
%send% %actor% @RIf you weren't immortal you'd have just splatted.@n
|
||||
%send% %actor% RIf you weren't immortal you'd have just splatted. n
|
||||
end
|
||||
~
|
||||
#2736
|
||||
@@ -731,13 +731,13 @@ end
|
||||
1 j 100
|
||||
~
|
||||
if (%actor.class% == Magic User)
|
||||
%send% %actor% @MThe shard whispers: I am not for you, Seeker.@n
|
||||
%send% %actor% MThe shard whispers: I am not for you, Seeker. n
|
||||
return 0
|
||||
elseif (%actor.class% == Thief)
|
||||
%send% %actor% @GThe shard whispers: I am not for you, Deceiver.@n
|
||||
%send% %actor% GThe shard whispers: I am not for you, Deceiver. n
|
||||
return 0
|
||||
elseif (%actor.class% == Warrior)
|
||||
%send% %actor% @RThe shard whispers: I am not for you, Conqueror.@n
|
||||
%send% %actor% RThe shard whispers: I am not for you, Conqueror. n
|
||||
return 0
|
||||
end
|
||||
~
|
||||
@@ -746,13 +746,13 @@ end
|
||||
1 j 100
|
||||
~
|
||||
if (%actor.class% == Magic User)
|
||||
%send% %actor% @MThe shard whispers: I am not for you, Seeker.@n
|
||||
%send% %actor% MThe shard whispers: I am not for you, Seeker. n
|
||||
return 0
|
||||
elseif (%actor.class% == Cleric)
|
||||
%send% %actor% @BThe shard whispers: I am not for you, Healer.@n
|
||||
%send% %actor% BThe shard whispers: I am not for you, Healer. n
|
||||
return 0
|
||||
elseif (%actor.class% == Thief)
|
||||
%send% %actor% @GThe shard whispers: I am not for you, Deceiver.@n
|
||||
%send% %actor% GThe shard whispers: I am not for you, Deceiver. n
|
||||
return 0
|
||||
end
|
||||
~
|
||||
@@ -761,13 +761,13 @@ end
|
||||
1 j 100
|
||||
~
|
||||
if (%actor.class% == Magic User)
|
||||
%send% %actor% @MThe shard whispers: I am not for you, Seeker.@n
|
||||
%send% %actor% MThe shard whispers: I am not for you, Seeker. n
|
||||
return 0
|
||||
elseif (%actor.class% == Cleric)
|
||||
%send% %actor% @BThe shard whispers: I am not for you, Healer.@n
|
||||
%send% %actor% BThe shard whispers: I am not for you, Healer. n
|
||||
return 0
|
||||
elseif (%actor.class% == Warrior)
|
||||
%send% %actor% @RThe shard whispers: I am not for you, Conqueror.@n
|
||||
%send% %actor% RThe shard whispers: I am not for you, Conqueror. n
|
||||
return 0
|
||||
end
|
||||
~
|
||||
@@ -776,13 +776,13 @@ end
|
||||
1 j 100
|
||||
~
|
||||
if (%actor.class% == Cleric)
|
||||
%send% %actor% @BThe shard whispers: I am not for you, Healer.@n
|
||||
%send% %actor% BThe shard whispers: I am not for you, Healer. n
|
||||
return 0
|
||||
elseif (%actor.class% == Thief)
|
||||
%send% %actor% @GThe shard whispers: I am not for you, Deceiver.@n
|
||||
%send% %actor% GThe shard whispers: I am not for you, Deceiver. n
|
||||
return 0
|
||||
elseif (%actor.class% == Warrior)
|
||||
%send% %actor% @RThe shard whispers: I am not for you, Conqueror.@n
|
||||
%send% %actor% RThe shard whispers: I am not for you, Conqueror. n
|
||||
return 0
|
||||
end
|
||||
~
|
||||
@@ -792,7 +792,7 @@ end
|
||||
~
|
||||
if !(%actor.varexists(wrm)%)
|
||||
wait 1 s
|
||||
%echo% A @Rfire wrm@n enters the room, squealing as the ice suddenly singes its skin.
|
||||
%echo% A Rfire wrm n enters the room, squealing as the ice suddenly singes its skin.
|
||||
%load% mob 2709
|
||||
%damage% wrm 1000
|
||||
set wrm 1
|
||||
@@ -1488,17 +1488,17 @@ end
|
||||
1 c 1
|
||||
use~
|
||||
if %arg% == ring
|
||||
%send% %actor% @C You attempt to draw on the power of %self.shortdesc%. @n
|
||||
%echoaround% %actor% @C %actor.name% attempts to draw on the power of %self.shortdesc%. @n
|
||||
%send% %actor% C You attempt to draw on the power of %self.shortdesc%. n
|
||||
%echoaround% %actor% C %actor.name% attempts to draw on the power of %self.shortdesc%. n
|
||||
wait 1 s
|
||||
if %self.timer% == 0
|
||||
eval give %actor.maxmana% * 2
|
||||
dg_affect %actor% maxmana %give% 10
|
||||
%send% %actor% @C You glow with energy as %self.shortdesc% infuses you with magical potential. @n
|
||||
%echoaround% %actor% @C %actor.name% glows with energy as %self.shortdesc% infuses %actor.himher% with magical potential. @n
|
||||
%send% %actor% C You glow with energy as %self.shortdesc% infuses you with magical potential. n
|
||||
%echoaround% %actor% C %actor.name% glows with energy as %self.shortdesc% infuses %actor.himher% with magical potential. n
|
||||
otimer 20
|
||||
else
|
||||
%echo% @c Alas, the power of %self.shortdesc% has not yet recovered. @n
|
||||
%echo% c Alas, the power of %self.shortdesc% has not yet recovered. n
|
||||
end
|
||||
end
|
||||
return 0
|
||||
@@ -1515,8 +1515,8 @@ otimer 1
|
||||
1 f 100
|
||||
~
|
||||
eval actor %self.worn_by%
|
||||
%send% %actor% @C Your icy mana ring glows faintly blue, renewed with magical force. @n @n @n @n
|
||||
%echoaround% %actor% @C %actor.name%'s icy mana ring glows faintly blue, renewed with magical force. @n
|
||||
%send% %actor% C Your icy mana ring glows faintly blue, renewed with magical force. n n n n
|
||||
%echoaround% %actor% C %actor.name%'s icy mana ring glows faintly blue, renewed with magical force. n
|
||||
~
|
||||
#2784
|
||||
test corpse purge (use with 2785)~
|
||||
@@ -1640,9 +1640,9 @@ end
|
||||
(2729) sorceress stops orb~
|
||||
0 c 100
|
||||
xxorbxx~
|
||||
%echo% @RA fire elemental shrieks in terror at the sudden blast, but the Sorceress quickly raises a magical wall of fire.@n
|
||||
%echo% RA fire elemental shrieks in terror at the sudden blast, but the Sorceress quickly raises a magical wall of fire. n
|
||||
wait 2 s
|
||||
%echo% @RThe fire absorbs the blue light from the orb.@n
|
||||
%echo% RThe fire absorbs the blue light from the orb. n
|
||||
wait 1 s
|
||||
emote snarls: Where did you get that?!
|
||||
~
|
||||
@@ -1650,14 +1650,14 @@ emote snarls: Where did you get that?!
|
||||
(2779) orb destroys staff~
|
||||
1 c 100
|
||||
xxorbxx~
|
||||
%echo% @CA fire elemental shrieks and sizzles as a blue wave of light hits it.@n
|
||||
%echo% CA fire elemental shrieks and sizzles as a blue wave of light hits it. n
|
||||
wait 2 s
|
||||
%echo% The death cry of the Sorceress can be heard as her form materializes and slumps to the ground, dissolving into smoke.
|
||||
%load% obj 2773
|
||||
%load% obj 2776
|
||||
%load% obj 2772
|
||||
wait 2 s
|
||||
%echo% @CA fire elemental finally withers, shrivelling into a tiny black skeleton.@n
|
||||
%echo% CA fire elemental finally withers, shrivelling into a tiny black skeleton. n
|
||||
%purge% %self%
|
||||
~
|
||||
#2797
|
||||
|
||||
@@ -406,14 +406,27 @@ end
|
||||
%echoaround% %actor% %actor.name% steps out of space and time.
|
||||
~
|
||||
#3015
|
||||
Teleporter Recall~
|
||||
Teleporter Recall and Return~
|
||||
1 c 7
|
||||
recall~
|
||||
re~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
%send% %actor% You recall to safety.
|
||||
%echoaround% %actor% %actor.name% recalls.
|
||||
%teleport% %actor% 3001
|
||||
%force% %actor% look
|
||||
if %cmd% == recall
|
||||
eval teleporter_return_room %actor.room.vnum%
|
||||
remote teleporter_return_room %actor.id%
|
||||
%send% %actor% You recall to safety.
|
||||
%echoaround% %actor% %actor.name% recalls.
|
||||
%teleport% %actor% 3001
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% %actor.name% appears in the room.
|
||||
elseif %cmd% == return
|
||||
%send% %actor% You return to your previous location.
|
||||
%echoaround% %actor% %actor.name% teleports out of the room.
|
||||
%teleport% %actor% %actor.teleporter_return_room%
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% %actor.name% appears in the room.
|
||||
else
|
||||
return 0
|
||||
end
|
||||
~
|
||||
#3016
|
||||
Kind Soul Gives Newbie Equipment~
|
||||
@@ -571,4 +584,10 @@ end
|
||||
wait 3 sec
|
||||
%zoneecho% 3001 A booming voice announces, 'Welcome %actor.name% to the realm!'
|
||||
~
|
||||
#3099
|
||||
Test~
|
||||
2 b 1
|
||||
~
|
||||
%zoneecho% 3001 You hear a loud --=BOOM=--,
|
||||
~
|
||||
$~
|
||||
|
||||
@@ -35,7 +35,7 @@ mobs, shops, and triggers with which players will interact.
|
||||
right place. Be warned, building is not easy and will require hard work,
|
||||
patience, and the ability to take constructive criticism.
|
||||
Your first task is to apply for builder status at:
|
||||
http://tbamud.com/BuilderApplication
|
||||
http://tbamud.com/
|
||||
When you finish and submit the application tell anyone level 32 or higher
|
||||
and they will advance you to begin your training.
|
||||
|
||||
@@ -547,34 +547,60 @@ D2
|
||||
S
|
||||
#33
|
||||
Rumble's Room~
|
||||
Our lives begin to end the day we become silent about things that matter.
|
||||
\t(HELP CLASS\t) <--- would create a basic MXP link
|
||||
\t[F500]BRIGHT RED\tn
|
||||
\t[F411]PINK\tn
|
||||
\tPPINK\tn
|
||||
\t[B005]BLUE BACKGROUND\tn
|
||||
\t[U9814/Rook] <-- Create a rook icon, or display the word Rook if the player's client doesn't have that functionality
|
||||
\t<SOUND FName="ouch.wav" V=50 L=2 P=80 T="combat" U="www.yourMUD.com/sounds/"> <-- Would play ouch.wav on an MXP/MSP capable client.
|
||||
\t<send "command1|command2|command3" hint="click to see menu|Item 1|Item 2|Item 2">this is a menu link\t</SEND> <--- Will send an expandable pop-up menu, complete with mouse-over tool tip on an MXP capable client.
|
||||
@(HELP CLASS@) = A basic MXP link for HELP CLASS
|
||||
@[U9814/Rook] = Creates a rook icon, or display the word Rook
|
||||
@<SOUND FName="ouch.wav" V=50 L=2 P=80 T="combat" U="www.yourMUD.com/sounds/">
|
||||
@<send "command1|command2|command3" hint="click to see menu|Item 1|Item 2|Item 2">this is a menu link@</SEND>
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
E
|
||||
undefined~
|
||||
test
|
||||
july4~
|
||||
On July 4, 1776, we claimed our independence from England and Democracy was
|
||||
born. Every day thousands leave their homeland to come to the "land of the
|
||||
free and the home of the brave" so they can begin their American Dream. The
|
||||
United States is truly a diverse nation made up of dynamic people. Each year
|
||||
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
|
||||
picnics, and family ga-therings. Through the Internet we are learning about
|
||||
and communicat-ing with people of different nations, with different languages
|
||||
and different races throughout the world. Bringing the world closer with
|
||||
understanding and knowledge can only benefit all nations. We invite all
|
||||
nations to celebrate with Americans online this Fourth of July. Happy
|
||||
Birthday, America!
|
||||
~
|
||||
E
|
||||
Catcher Rye~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
...you'll find that you're not the first person who was ever confused and
|
||||
frighteneed and even sickened by human behavior. You're by no means alone on
|
||||
that score, you'll be excited and stimulated to know. Many, many men have been
|
||||
just as troubled morally and spiritually as you are right now. Happily, some
|
||||
of them kept records of their troubles. You'll learn from them-if you want to.
|
||||
Just as someday, if you have something to offer, someone will learn something
|
||||
from you. It's a beautiful reciprocal arrangement.
|
||||
--The Catcher in the Rye
|
||||
oath~
|
||||
I do solemnly swear that I will support and defend the Constitution of the
|
||||
United States against all enemies, foreign and domestic, and to bear true faith
|
||||
and allegiance to the same that I take this obligation freely, without any
|
||||
mental reservation or purpose of evasion, and that I will well and faithfully
|
||||
discharge the duties of the office upon which I am about to enter.
|
||||
~
|
||||
E
|
||||
builder~
|
||||
|
||||
There is one timeless way of building.
|
||||
|
||||
It is thousands of years old, and the same today as it has always been.
|
||||
|
||||
The great traditional buildings of the past, the villages and tents and
|
||||
temples in which man feels at home, have always been made by people who were
|
||||
very close to the center of this way. It is not possible to make great
|
||||
buildings, or great towns, beautiful places, places where you feel yourself,
|
||||
places where you feel alive, except by following this way. And, as you will
|
||||
see, this way will lead anyone who looks for it to buildings which are
|
||||
themselves as ancient in their form, as the trees and hills, and as our faces
|
||||
are.
|
||||
--The Timeless Way of Building
|
||||
~
|
||||
E
|
||||
war~
|
||||
War is an ugly thing, but not the ugliest of things. The decayed and
|
||||
degraded state of moral and patriotic feeling which thinks that nothing is
|
||||
worth war is much worse. The person who has nothing for which he is willing to
|
||||
fight, nothing which is more important than his own personal safety, is a
|
||||
miserable creature and has no chance of being free unless made and kept so by
|
||||
the exertions of better men than himself.
|
||||
John Stuart Mill
|
||||
~
|
||||
E
|
||||
old glory flag~
|
||||
@@ -607,53 +633,22 @@ or daughter-I am proud. My name is Old Glory-long may I wave. Dear God, long
|
||||
may I wave.
|
||||
~
|
||||
E
|
||||
war~
|
||||
War is an ugly thing, but not the ugliest of things. The decayed and
|
||||
degraded state of moral and patriotic feeling which thinks that nothing is
|
||||
worth war is much worse. The person who has nothing for which he is willing to
|
||||
fight, nothing which is more important than his own personal safety, is a
|
||||
miserable creature and has no chance of being free unless made and kept so by
|
||||
the exertions of better men than himself.
|
||||
John Stuart Mill
|
||||
Catcher Rye~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
...you'll find that you're not the first person who was ever confused and
|
||||
frighteneed and even sickened by human behavior. You're by no means alone on
|
||||
that score, you'll be excited and stimulated to know. Many, many men have been
|
||||
just as troubled morally and spiritually as you are right now. Happily, some
|
||||
of them kept records of their troubles. You'll learn from them-if you want to.
|
||||
Just as someday, if you have something to offer, someone will learn something
|
||||
from you. It's a beautiful reciprocal arrangement.
|
||||
--The Catcher in the Rye
|
||||
~
|
||||
E
|
||||
builder~
|
||||
|
||||
There is one timeless way of building.
|
||||
|
||||
It is thousands of years old, and the same today as it has always been.
|
||||
|
||||
The great traditional buildings of the past, the villages and tents and
|
||||
temples in which man feels at home, have always been made by people who were
|
||||
very close to the center of this way. It is not possible to make great
|
||||
buildings, or great towns, beautiful places, places where you feel yourself,
|
||||
places where you feel alive, except by following this way. And, as you will
|
||||
see, this way will lead anyone who looks for it to buildings which are
|
||||
themselves as ancient in their form, as the trees and hills, and as our faces
|
||||
are.
|
||||
--The Timeless Way of Building
|
||||
~
|
||||
E
|
||||
oath~
|
||||
I do solemnly swear that I will support and defend the Constitution of the
|
||||
United States against all enemies, foreign and domestic, and to bear true faith
|
||||
and allegiance to the same that I take this obligation freely, without any
|
||||
mental reservation or purpose of evasion, and that I will well and faithfully
|
||||
discharge the duties of the office upon which I am about to enter.
|
||||
~
|
||||
E
|
||||
july4~
|
||||
On July 4, 1776, we claimed our independence from England and Democracy was
|
||||
born. Every day thousands leave their homeland to come to the "land of the
|
||||
free and the home of the brave" so they can begin their American Dream. The
|
||||
United States is truly a diverse nation made up of dynamic people. Each year
|
||||
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
|
||||
picnics, and family ga-therings. Through the Internet we are learning about
|
||||
and communicat-ing with people of different nations, with different languages
|
||||
and different races throughout the world. Bringing the world closer with
|
||||
understanding and knowledge can only benefit all nations. We invite all
|
||||
nations to celebrate with Americans online this Fourth of July. Happy
|
||||
Birthday, America!
|
||||
undefined~
|
||||
test
|
||||
~
|
||||
S
|
||||
#34
|
||||
@@ -669,6 +664,24 @@ just one moment ... As you see your future in the depths ...
|
||||
~
|
||||
0 520 0 0 0 0
|
||||
S
|
||||
#35
|
||||
@[f511]Elora's@[f412] Den@[f313] of @[f214]Dreams@n~
|
||||
Shadows form and dissipate, creating fluid, illogical images, which seem to
|
||||
come to life one minute, only to disappear as wisps of smoke the next. Around
|
||||
them, sharp brush strokes of iridescence twist into crooked, ever-changing
|
||||
patterns. The warble of a songbird becomes the maniacal laughter of a dancing
|
||||
clown, which in turn dissolves into a prancing pony. The only constant here
|
||||
appears to be a faint scent of jasmine.
|
||||
~
|
||||
0 24 0 0 0 0
|
||||
S
|
||||
#71
|
||||
The Vault Of The Programancer~
|
||||
The walls, furniture and other decor that animate Vatiken's vault are
|
||||
comprised of nothing more then floating ones and zeros.
|
||||
~
|
||||
0 1024 0 0 0 9
|
||||
S
|
||||
#88
|
||||
Advertising Room~
|
||||
Feel free to use this board to advertise for your own MUD. DO NOT advertise
|
||||
@@ -843,14 +856,14 @@ D2
|
||||
~
|
||||
0 0 98
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
E
|
||||
floor~
|
||||
The stone floor is the same shade of grey as the sky and is completely plain
|
||||
and unscratched. It is probably too hard for anything to leave as much as a
|
||||
scratch on it.
|
||||
~
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -76,11 +76,11 @@ T 56
|
||||
#101
|
||||
The Temple of the Gods~
|
||||
This seems to be the highest point in the kingdom of Sanctus. It is from
|
||||
here that the worshippers of the gods come to pay tribute to those who have
|
||||
saved them from the chaos and destruction beyond the sanctuary of the city
|
||||
walls. Large windows reach from the floor to the ceiling, giving an excellent
|
||||
view of the city and countryside beyond. An altar stands in the middle of the
|
||||
room with a statue on each side.
|
||||
here that the worshipers of the gods come to pay tribute to those who have saved
|
||||
them from the chaos and destruction beyond the sanctuary of the city walls.
|
||||
Large windows reach from the floor to the ceiling, giving an excellent view of
|
||||
the city and countryside beyond. An altar stands in the middle of the room with
|
||||
a statue on each side.
|
||||
~
|
||||
1 16 0 0 0 0
|
||||
D2
|
||||
@@ -165,7 +165,7 @@ void~
|
||||
~
|
||||
S
|
||||
#105
|
||||
Meeting Room of the Magi~
|
||||
Rean's Zone Description Room~
|
||||
Those who have achieved the power and fame to be considered a Magi rule the
|
||||
Mages Quarter of Sanctus. They are responsible for the upkeep of the magical
|
||||
barrier that protects the city from the chaos of the outside world. They may
|
||||
|
||||
@@ -344,9 +344,7 @@ E
|
||||
ceiling porthole stairwell~
|
||||
There is a small porthole covering the ascent of the stairwell.
|
||||
There is an inscription written on the porthole:
|
||||
"I am the end of every life,
|
||||
and the beggining of every end.
|
||||
What am I?"
|
||||
I am the end of every life, and the beginning of every end. What am I?
|
||||
~
|
||||
S
|
||||
T 17502
|
||||
@@ -395,12 +393,6 @@ You, my friend, cannot come through."
|
||||
porthole~
|
||||
0 0 17517
|
||||
E
|
||||
look porthole~
|
||||
The inscription on the porthole reads:
|
||||
"This way is now barred to you,
|
||||
You, my friend, cannot come through."
|
||||
~
|
||||
E
|
||||
rock stone poetry~
|
||||
"_____ smother light,
|
||||
Black bleak land,
|
||||
@@ -418,6 +410,12 @@ I call it back!"
|
||||
|
||||
- Trickster
|
||||
~
|
||||
E
|
||||
look porthole~
|
||||
The inscription on the porthole reads:
|
||||
"This way is now barred to you,
|
||||
You, my friend, cannot come through."
|
||||
~
|
||||
S
|
||||
T 17506
|
||||
T 17503
|
||||
@@ -440,6 +438,11 @@ And you will find they be of like kind."
|
||||
grate~
|
||||
0 0 17521
|
||||
E
|
||||
anvil~
|
||||
Upon close inspection you find the following is engraved into the metal:
|
||||
"abcdefghijklmnopqrstuvwkyz."
|
||||
~
|
||||
E
|
||||
grate door plaque poetry~
|
||||
The grate is huge, thick and immovable. There is writing here:
|
||||
"If this riddle you wish to solve,
|
||||
@@ -447,11 +450,6 @@ Five keys you need to find,
|
||||
Look for them all in your forge's anvil,
|
||||
And you will find they be of like kind."
|
||||
~
|
||||
E
|
||||
anvil~
|
||||
Upon close inspection you find the following is engraved into the metal:
|
||||
"abcdefghijklmnopqrstuvwkyz."
|
||||
~
|
||||
S
|
||||
T 17508
|
||||
#17521
|
||||
|
||||
@@ -78,7 +78,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
||||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
Looking north nothing but fog can be seen
|
||||
~
|
||||
@@ -104,7 +104,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
||||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
Nothing but fog can be seen to the north.
|
||||
~
|
||||
@@ -135,7 +135,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
||||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
Nothing but fog and mist can be seen in the distance.
|
||||
~
|
||||
@@ -197,7 +197,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
||||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
Fog and mist can be seen in the distance.
|
||||
~
|
||||
@@ -228,7 +228,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
||||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
Fog and mist are the only things to be seen in the distance.
|
||||
~
|
||||
@@ -258,7 +258,7 @@ even see where you come from on the shore side of the lake. It may be too late
|
||||
to turn back. Sand covers the ground here with a small patch of square shaped
|
||||
grass in the center of the small island.
|
||||
~
|
||||
238 4 0 0 0 0
|
||||
238 32772 0 0 0 0
|
||||
D0
|
||||
As you look north you see nothing but nasty water.
|
||||
~
|
||||
@@ -285,7 +285,7 @@ algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake. A thick fog covers this area making it hard to see
|
||||
anything in the distance.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -316,7 +316,7 @@ algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake. A thick fog covers this area making it hard to see
|
||||
anything in the distance.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -349,7 +349,7 @@ algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake. A thick fog covers this area making it hard to see
|
||||
anything in the distance.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -382,7 +382,7 @@ algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake. A thick fog covers this area making it hard to see
|
||||
anything in the distance.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -415,7 +415,7 @@ algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake. A thick fog covers this area making it hard to see
|
||||
anything in the distance.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -448,7 +448,7 @@ algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake. A thick fog covers this area making it hard to see
|
||||
anything in the distance.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -481,7 +481,7 @@ algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake. A thick fog covers this area making it hard to see
|
||||
anything in the distance.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -513,7 +513,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
||||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -542,7 +542,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
||||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -570,7 +570,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
||||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -602,7 +602,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
||||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -634,7 +634,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
||||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -666,7 +666,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
||||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -698,7 +698,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
||||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -730,7 +730,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
||||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -762,7 +762,7 @@ busted up crystal making it imposable to walk on the bottom of the lake. Also
|
||||
algae floats towards the top of the lake making it hard to see up from the
|
||||
bottom of the lake.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -788,7 +788,7 @@ There is thick grey fog around everything leaving you wandering where you are
|
||||
and where to go. This must be some kind of magic because the fog seems to not
|
||||
be moving any and it has a strange glow to it.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -805,7 +805,7 @@ There is thick grey fog around everything leaving you wandering where you are
|
||||
and where to go. This must be some kind of magic because the fog seems to not
|
||||
be moving any and it has a strange glow to it.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -826,7 +826,7 @@ There is thick grey fog around everything leaving you wandering where you are
|
||||
and where to go. This must be some kind of magic because the fog seems to not
|
||||
be moving any and it has a strange glow to it.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -847,7 +847,7 @@ There is thick grey fog around everything leaving you wandering where you are
|
||||
and where to go. This must be some kind of magic because the fog seems to not
|
||||
be moving any and it has a strange glow to it.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -868,7 +868,7 @@ There is thick grey fog around everything leaving you wandering where you are
|
||||
and where to go. This must be some kind of magic because the fog seems to not
|
||||
be moving any and it has a strange glow to it.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -889,7 +889,7 @@ There is thick grey fog around everything leaving you wandering where you are
|
||||
and where to go. This must be some kind of magic because the fog seems to not
|
||||
be moving any and it has a strange glow to it.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -910,7 +910,7 @@ There is thick grey fog around everything leaving you wandering where you are
|
||||
and where to go. This must be some kind of magic because the fog seems to not
|
||||
be moving any and it has a strange glow to it.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -932,7 +932,7 @@ crystals poking out from the sides of the castle making it impossable to scale
|
||||
the wall. There is a large gate leading into the castle directly to the north.
|
||||
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -949,7 +949,7 @@ a fowl stench that has completely closed you in. Many nasty bugs crawl around
|
||||
looking for a crumb of food here . There is a small tunnel leading off into the
|
||||
north leading you into darkness.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
Looking north there is a small tunnel leading north
|
||||
~
|
||||
@@ -973,7 +973,7 @@ escape route or maybe for someone to sneak in or out. There are many carvings
|
||||
in the wall nothing special but just notches. Also there are still spide webs
|
||||
linning the walls.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -992,7 +992,7 @@ escape route or maybe for someone to sneak in or out. There are many carvings
|
||||
in the wall nothing special but just notches. Also there are still spide webs
|
||||
linning the walls.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1011,7 +1011,7 @@ in the wall nothing special but just notches. Also there are still spider webs
|
||||
linning the walls. There seems to be the remains of someones skull lying here
|
||||
on the ground.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1029,7 +1029,7 @@ escape route or maybe for someone to sneak in or out. There are many carvings
|
||||
in the wall nothing special but just notches. Also there are still spide webs
|
||||
linning the walls.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1047,7 +1047,7 @@ escape route or maybe for someone to sneak in or out. There are many carvings
|
||||
in the wall nothing special but just notches. Also there are still spide webs
|
||||
linning the walls.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1065,7 +1065,7 @@ escape route or maybe for someone to sneak in or out. There are many carvings
|
||||
in the wall nothing special but just notches. Also there are still spider webs
|
||||
linning the walls.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
238 32768 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1176,13 +1176,13 @@ The entrance to the castle appears to be this way.
|
||||
trapdoor~
|
||||
1 0 23841
|
||||
E
|
||||
pillar~
|
||||
These pillars appear to be made of pure crystal and are about 10 feet tall.
|
||||
~
|
||||
E
|
||||
pottery~
|
||||
These pots are very old and fragile but very valuable.
|
||||
~
|
||||
E
|
||||
pillar~
|
||||
These pillars appear to be made of pure crystal and are about 10 feet tall.
|
||||
~
|
||||
S
|
||||
#23846
|
||||
Outside the castle~
|
||||
@@ -1270,13 +1270,13 @@ Looking east appears to take you to the western hallway.
|
||||
~
|
||||
0 0 23848
|
||||
E
|
||||
scratch~
|
||||
There are many scratches forming a small circle in the middle of the tiles.
|
||||
~
|
||||
E
|
||||
statue~
|
||||
Looking at the statue you notice that it is a large statue of a wyvern.
|
||||
~
|
||||
E
|
||||
scratch~
|
||||
There are many scratches forming a small circle in the middle of the tiles.
|
||||
~
|
||||
S
|
||||
#23850
|
||||
Eastern hallway~
|
||||
@@ -1403,14 +1403,14 @@ Looking south seems to lead you toward the beginning of the hidden hallway.
|
||||
~
|
||||
0 0 23856
|
||||
E
|
||||
look sky~
|
||||
This really looks like the real sky except it is sturdy and can hold you up.
|
||||
~
|
||||
E
|
||||
look mountain~
|
||||
The mountain looks as if it may fall any second probably because this is not
|
||||
the way you usually see them.
|
||||
~
|
||||
E
|
||||
look sky~
|
||||
This really looks like the real sky except it is sturdy and can hold you up.
|
||||
~
|
||||
S
|
||||
#23858
|
||||
Walking through the sky~
|
||||
@@ -1507,7 +1507,7 @@ inside of the big portal.
|
||||
~
|
||||
S
|
||||
#23863
|
||||
Throught the red portal~
|
||||
Through the red portal~
|
||||
This appears to be some kind of swirling vortex that you can freely travel
|
||||
through. There are small spots that line the walls here. Many particles float
|
||||
about bumping into you at times making a spark. There is no floor, roof, or
|
||||
|
||||
@@ -14,13 +14,6 @@ You can see the corner of the motherboard.
|
||||
~
|
||||
0 -1 28001
|
||||
E
|
||||
portal~
|
||||
This portal has been fashioned from some sort of metal. The portal itself
|
||||
looks very futuristic, lights flash all about the portal, and things beep.
|
||||
This portal is probably the work of some ancient Technomancer(computer
|
||||
geek/wizard).
|
||||
~
|
||||
E
|
||||
credits info~
|
||||
Living Motherboard by Ryan Kelley(Kinesthesia of BlueMageMUD) rkelley@@exis.net
|
||||
******************************************************************************
|
||||
@@ -32,6 +25,13 @@ This is my first zone I have released publicaly, and I hope you all enjoy
|
||||
it. E-mail me with any comments or suggestions. All that said, enjoy!
|
||||
Links: 00 portal
|
||||
~
|
||||
E
|
||||
portal~
|
||||
This portal has been fashioned from some sort of metal. The portal itself
|
||||
looks very futuristic, lights flash all about the portal, and things beep.
|
||||
This portal is probably the work of some ancient Technomancer(computer
|
||||
geek/wizard).
|
||||
~
|
||||
S
|
||||
#28001
|
||||
The corner of the motherboard.~
|
||||
@@ -202,7 +202,7 @@ You can sense a massive amount of power to the east.
|
||||
~
|
||||
0 -1 28014
|
||||
D2
|
||||
More $%#@! microchips.
|
||||
More $%# ! microchips.
|
||||
~
|
||||
~
|
||||
0 -1 28008
|
||||
@@ -337,7 +337,7 @@ you feel a tingling sensation, then it grows into a massive shock, as thousands
|
||||
of volts of electricity course through your body, causing your nerves to go
|
||||
into overload.
|
||||
~
|
||||
280 8 0 0 0 0
|
||||
280 12 0 0 0 0
|
||||
S
|
||||
#28014
|
||||
A power outlet.~
|
||||
|
||||
@@ -1372,14 +1372,39 @@ D5
|
||||
door~
|
||||
1 0 225
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
E
|
||||
floor~
|
||||
The stone floor is the same shade of grey as the sky and is completely plain
|
||||
and unscratched. It is probably too hard for anything to leave as much as a
|
||||
scratch on it.
|
||||
~
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
S
|
||||
#399
|
||||
Welcome to the Builder Academy~
|
||||
A builder is a term usually used to describe a person who designs MUD zones
|
||||
for other characters to explore. Any player with motivation, ideas, and good
|
||||
writing style can be a builder as well as a player. As a Builder, your job is
|
||||
to create the virtual world in which players can roam around, solve puzzles,
|
||||
find treasures, and gain experience. A Builder creates the rooms, objects,
|
||||
mobs, shops, and triggers with which players will interact.
|
||||
If this is something you are interested in doing then you have come to the
|
||||
right place. Be warned, building is not easy and will require hard work,
|
||||
patience, and the ability to take constructive criticism.
|
||||
Your first task is to apply for builder status at:
|
||||
http://tbamud.com/
|
||||
When you finish and submit the application tell anyone level 32 or higher
|
||||
and they will advance you to begin your training.
|
||||
|
||||
If would like to check out the tbaMUD World as a player connect to tbamud.com 4000.
|
||||
~
|
||||
3 24 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 3
|
||||
S
|
||||
T 199
|
||||
$~
|
||||
|
||||
@@ -197,11 +197,6 @@ You see the exit to the entrance hall.
|
||||
~
|
||||
0 -1 3006
|
||||
E
|
||||
writing carving carvings symbols symbol~
|
||||
Although it is very hard to understand, you think it looks a lot like beer,
|
||||
poems about beer, and small beer-mugs.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
The sign reads:
|
||||
Free instructions provided by the Grunting Boar Inn.
|
||||
@@ -209,6 +204,11 @@ Free instructions provided by the Grunting Boar Inn.
|
||||
List - The bartender will show you all the different drinks and
|
||||
specialties, and tell the price of each.
|
||||
~
|
||||
E
|
||||
writing carving carvings symbols symbol~
|
||||
Although it is very hard to understand, you think it looks a lot like beer,
|
||||
poems about beer, and small beer-mugs.
|
||||
~
|
||||
S
|
||||
#3008
|
||||
The Reception~
|
||||
@@ -255,13 +255,6 @@ You see the main street.
|
||||
~
|
||||
0 -1 3013
|
||||
E
|
||||
sign~
|
||||
Free instructions provided by the store:
|
||||
Buy - Will buy you some bread or pastry.
|
||||
List - The baker will kindly tell you the price and sort of the bread in
|
||||
his bakery.
|
||||
~
|
||||
E
|
||||
danish pastry~
|
||||
You see that this is truly delicious pastry. Must be made by a Dane from
|
||||
Denmark (which surely is not the capital of Sweden! ). Former ruler of
|
||||
@@ -269,6 +262,13 @@ Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
|
||||
Iceland, Estonia etc. Etc. The sight of those large, wholesome chokoladeboller
|
||||
makes your mouth water and your soul sing.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
Free instructions provided by the store:
|
||||
Buy - Will buy you some bread or pastry.
|
||||
List - The baker will kindly tell you the price and sort of the bread in
|
||||
his bakery.
|
||||
~
|
||||
S
|
||||
#3010
|
||||
The General Store~
|
||||
@@ -813,14 +813,9 @@ The city gate is to the west.
|
||||
gate~
|
||||
1 3112 3052
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
E
|
||||
tower towers~
|
||||
Both of the towers are built from large grey rocks that have been fastened to
|
||||
each other with some kind of mortar, just like the city wall.
|
||||
bridge footbridge~
|
||||
It is too high up to reach but it looks as if one easily could walk across it
|
||||
from one tower to the other.
|
||||
~
|
||||
E
|
||||
gate~
|
||||
@@ -829,9 +824,14 @@ reinforced with large iron bands to make them even more sturdy. One of the
|
||||
doors is equipped with a very big lock.
|
||||
~
|
||||
E
|
||||
bridge footbridge~
|
||||
It is too high up to reach but it looks as if one easily could walk across it
|
||||
from one tower to the other.
|
||||
tower towers~
|
||||
Both of the towers are built from large grey rocks that have been fastened to
|
||||
each other with some kind of mortar, just like the city wall.
|
||||
~
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
S
|
||||
#3041
|
||||
@@ -857,14 +857,9 @@ You see Main Street.
|
||||
~
|
||||
0 -1 3016
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
E
|
||||
tower towers~
|
||||
Both of the towers are built from large grey rocks that have been fastened to
|
||||
each other with some kind of mortar, just like the city wall.
|
||||
bridge footbridge~
|
||||
It is too high up to reach but it looks as if one easily could walk across it
|
||||
from one tower to the other.
|
||||
~
|
||||
E
|
||||
gate~
|
||||
@@ -873,9 +868,14 @@ reinforced with large iron bands to make them even more sturdy. One of the
|
||||
doors is equipped with a very big lock.
|
||||
~
|
||||
E
|
||||
bridge footbridge~
|
||||
It is too high up to reach but it looks as if one easily could walk across it
|
||||
from one tower to the other.
|
||||
tower towers~
|
||||
Both of the towers are built from large grey rocks that have been fastened to
|
||||
each other with some kind of mortar, just like the city wall.
|
||||
~
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
S
|
||||
#3042
|
||||
@@ -923,14 +923,14 @@ The road continues further south.
|
||||
~
|
||||
0 -1 3047
|
||||
E
|
||||
wall writing letters~
|
||||
It says 'Who watches the watchmen? '
|
||||
~
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
E
|
||||
wall writing letters~
|
||||
It says 'Who watches the watchmen? '
|
||||
~
|
||||
S
|
||||
#3044
|
||||
Poor Alley~
|
||||
@@ -1070,18 +1070,18 @@ You see the Concourse.
|
||||
~
|
||||
0 -1 3100
|
||||
E
|
||||
wall~
|
||||
bridge~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
some kind of mortar, just like the wall.
|
||||
~
|
||||
E
|
||||
opening~
|
||||
You cannot really see it from here as it is somewhere beneath your feet.
|
||||
~
|
||||
E
|
||||
bridge~
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
some kind of mortar, just like the wall.
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
S
|
||||
#3052
|
||||
@@ -1102,14 +1102,9 @@ The forest edge is to the west.
|
||||
~
|
||||
0 -1 6092
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
E
|
||||
tower towers~
|
||||
Both of the towers are built from large grey rocks that have been fastened to
|
||||
each other with some kind of mortar, just like the city wall.
|
||||
bridge footbridge~
|
||||
It is too high up to reach but it looks as if one easily could walk across it
|
||||
from one tower to the other.
|
||||
~
|
||||
E
|
||||
gate~
|
||||
@@ -1118,9 +1113,14 @@ reinforced with large iron bands to make them even more sturdy. One of the
|
||||
doors is equipped with a very big lock.
|
||||
~
|
||||
E
|
||||
bridge footbridge~
|
||||
It is too high up to reach but it looks as if one easily could walk across it
|
||||
from one tower to the other.
|
||||
tower towers~
|
||||
Both of the towers are built from large grey rocks that have been fastened to
|
||||
each other with some kind of mortar, just like the city wall.
|
||||
~
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
S
|
||||
#3053
|
||||
@@ -1141,14 +1141,9 @@ You see the city gate.
|
||||
gate~
|
||||
1 3112 3041
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
E
|
||||
tower towers~
|
||||
Both of the towers are built from large grey rocks that have been fastened to
|
||||
each other with some kind of mortar, just like the city wall.
|
||||
bridge footbridge~
|
||||
It is too high up to reach but it looks as if one easily could walk across it
|
||||
from one tower to the other.
|
||||
~
|
||||
E
|
||||
gate~
|
||||
@@ -1157,9 +1152,14 @@ reinforced with large iron bands to make them even more sturdy. One of the
|
||||
doors is equipped with a very big lock.
|
||||
~
|
||||
E
|
||||
bridge footbridge~
|
||||
It is too high up to reach but it looks as if one easily could walk across it
|
||||
from one tower to the other.
|
||||
tower towers~
|
||||
Both of the towers are built from large grey rocks that have been fastened to
|
||||
each other with some kind of mortar, just like the city wall.
|
||||
~
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
S
|
||||
#3054
|
||||
@@ -1182,17 +1182,17 @@ You see the southern end of the temple.
|
||||
~
|
||||
0 -1 3001
|
||||
E
|
||||
altar~
|
||||
Even though the altar is more than ten feet long it appears to be made from a
|
||||
single block of white virgin marble.
|
||||
~
|
||||
E
|
||||
statue odin king god~
|
||||
The statue represents the one-eyed Odin sitting on a his throne. He has
|
||||
long, grey hair and beard and a strict look on his face. On top of the throne,
|
||||
just above his shoulders, his two ravens Hugin and Munin are sitting and at his
|
||||
feet are his wolves Gere and Freke.
|
||||
~
|
||||
E
|
||||
altar~
|
||||
Even though the altar is more than ten feet long it appears to be made from a
|
||||
single block of white virgin marble.
|
||||
~
|
||||
S
|
||||
#3058
|
||||
Ye Olde Water Shoppe~
|
||||
@@ -1301,29 +1301,6 @@ You see the entrance to the Grunting Boar Inn and Tavern.
|
||||
~
|
||||
0 -1 3006
|
||||
E
|
||||
WANTED posters poster wall~
|
||||
Faces of various known Killers and Thieves can barely be seen behind the
|
||||
crates on the west wall. Some of them look quite familar, sorta like that guy
|
||||
who you saw in the Reception a minute ago... But then again, they are rather
|
||||
hard to see past the crates.
|
||||
~
|
||||
E
|
||||
crates opened large~
|
||||
As you know, it is illegal to send contraband items through the Midgaard
|
||||
Mail. The customs agents use this as a great excuse to seize liquor, rare
|
||||
spices, and just about anything they might find useful or profitable.
|
||||
~
|
||||
E
|
||||
cobwebs~
|
||||
They seem to cover everything here, even the Postmaster himself.
|
||||
~
|
||||
E
|
||||
letters envelopes assorted~
|
||||
Envelopes of all sizes are heaped into hugh piles around the room. As you
|
||||
look closer, you see a letter that you had posted a full week ago, laying
|
||||
unnoticed and slightly rat-chewed towards the bottom of the pile.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
**********************************************************
|
||||
* *
|
||||
@@ -1342,6 +1319,29 @@ sign~
|
||||
* Type 'HELP MAIL' for more info *
|
||||
**********************************************************
|
||||
~
|
||||
E
|
||||
letters envelopes assorted~
|
||||
Envelopes of all sizes are heaped into hugh piles around the room. As you
|
||||
look closer, you see a letter that you had posted a full week ago, laying
|
||||
unnoticed and slightly rat-chewed towards the bottom of the pile.
|
||||
~
|
||||
E
|
||||
cobwebs~
|
||||
They seem to cover everything here, even the Postmaster himself.
|
||||
~
|
||||
E
|
||||
crates opened large~
|
||||
As you know, it is illegal to send contraband items through the Midgaard
|
||||
Mail. The customs agents use this as a great excuse to seize liquor, rare
|
||||
spices, and just about anything they might find useful or profitable.
|
||||
~
|
||||
E
|
||||
WANTED posters poster wall~
|
||||
Faces of various known Killers and Thieves can barely be seen behind the
|
||||
crates on the west wall. Some of them look quite familar, sorta like that guy
|
||||
who you saw in the Reception a minute ago... But then again, they are rather
|
||||
hard to see past the crates.
|
||||
~
|
||||
S
|
||||
#3063
|
||||
The Midgaard Donation Room~
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
Rumble~
|
||||
Sanctus~
|
||||
100 199 10 2 d 0 0 0 1 34
|
||||
R 0 100 251 -1 (a marble fountain)
|
||||
O 0 251 1 100 (a marble fountain)
|
||||
M 0 98 1 100 (the travelling saleswoman)
|
||||
G 1 82 99 -1 (the teleporter)
|
||||
M 0 156 1 100 (the speaker of the land)
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
Rumble~
|
||||
Sanctus II~
|
||||
200 299 10 2
|
||||
M 0 213 1 208 (the quest guru)
|
||||
M 0 196 1 251 (the newbie guide)
|
||||
M 0 213 1 208 (Santa Claus)
|
||||
E 1 43 99 7 (Guards of the Eternal Flame)
|
||||
E 1 37 99 9 (Gloves of the Kindred)
|
||||
E 1 36 99 4 (the cloak of the elven court)
|
||||
@@ -29,8 +30,6 @@ M 0 125 3 254 (the young girl)
|
||||
M 0 164 1 254 (the drunk)
|
||||
G 1 101 99 -1 (an imported bottle of beer)
|
||||
G 1 197 99 -1 (a "kick me" sign)
|
||||
M 0 196 1 251 (the newbie guide)
|
||||
O 0 251 1 251 (a marble fountain)
|
||||
M 0 33 1 266 (Homer Simpson)
|
||||
E 1 71 99 1 (a chinese finger trap)
|
||||
E 1 71 99 2 (a chinese finger trap)
|
||||
@@ -130,7 +129,7 @@ G 1 31621 99 -1 (a potion of cure blindness)
|
||||
G 1 31620 99 -1 (a bright green potion)
|
||||
G 1 351 99 -1 (a yellow potion of see invisible)
|
||||
G 1 26738 99 -1 (a purple potion of giant strength)
|
||||
G 1 190 99 -1 (a potion of remove curse)
|
||||
G 1 190 99 -1 (a scroll of remove curse)
|
||||
M 0 112 1 294 (the young woman)
|
||||
M 0 118 3 236 (the woman)
|
||||
M 0 118 3 295 (the woman)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#22
|
||||
Rumble~
|
||||
Tower of the Undead~
|
||||
2200 2299 10 2 d 0 0 0 30 35
|
||||
2200 2299 10 2 d 0 0 0 14 18
|
||||
M 0 2203 15 2207 (a zombie maid)
|
||||
M 0 2202 10 2207 (a zombie servant)
|
||||
M 0 2201 10 2207 (a zombie knight)
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
Polar Higgins~
|
||||
Crystal Castle~
|
||||
23800 23899 30 2 d 0 0 0 22 26
|
||||
O 0 23870 1 23870 (a pile of dark plate)
|
||||
O 0 23837 1 23837 (a small skull)
|
||||
P 1 23838 99 23837 (a light potion)
|
||||
M 0 23874 1 23874 (the queen plegia)
|
||||
G 1 23800 1 -1 (a map of the crystal castle)
|
||||
E 1 23874 100 0 (queens scepter)
|
||||
@@ -45,9 +48,6 @@ E 1 23847 100 14 (a small crystal wristband)
|
||||
E 1 23848 100 7 (some crystal leggings)
|
||||
E 1 23849 100 13 (a crystal girth)
|
||||
M 0 23842 6 23842 (the small rat)
|
||||
O 0 23837 1 23837 (a small skull)
|
||||
P 0 23838 100 23837 (a light potion)
|
||||
O 0 23870 5 23870 (a pile of dark plate)
|
||||
O 0 23862 1 23866 (a red portal)
|
||||
O 0 23861 1 23865 (a blue portal)
|
||||
M 0 23860 1 23860 (the large troll)
|
||||
|
||||
@@ -2,8 +2,6 @@
|
||||
G.Threepwood~
|
||||
Jedi Clan House~
|
||||
24900 24999 30 2 d 0 0 0 28 30
|
||||
R 0 24904 3034 -1 (an automatic teller machine)
|
||||
O 0 3034 99 24904 (an automatic teller machine)
|
||||
M 0 24901 1 24914 (natasha shopkeeper woman keeper)
|
||||
G 1 3009 100 -1 (a waybread)
|
||||
G 1 3010 100 -1 (a bread)
|
||||
@@ -17,7 +15,10 @@ G 1 3001 100 -1 (a bottle)
|
||||
G 1 3002 100 -1 (a bottle)
|
||||
G 1 3003 100 -1 (a bottle)
|
||||
G 1 3004 100 -1 (a bottle)
|
||||
E 1 3022 100 16 (a long sword)
|
||||
E 1 24902 99 16 (a golden dagger)
|
||||
E 1 24901 99 17 (the Lightsabre)
|
||||
R 0 24904 3034 -1 (an automatic teller machine)
|
||||
O 0 3034 99 24904 (an automatic teller machine)
|
||||
D 0 24907 0 1 (The Upper Floor)
|
||||
D 0 24912 0 1 (The Tablinum)
|
||||
S
|
||||
|
||||
Reference in New Issue
Block a user