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@@ -124,10 +124,10 @@ See also: AEDIT, SOCIALS
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#31
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VNUMS FIND-ITEM VNUM-OBJ VNUM-MOBILES
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Usage: vnum { room | obj | mob | trig } <name>
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Usage: vnum { room | obj | mob | trig } <keyword>
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Returns a list of the virtual numbers of the room, object, mobile, or trig
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which have the specified namelist or alias.
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which have the specified keyword.
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Examples:
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@@ -155,7 +155,7 @@ HIDDEN-DOORS . HIDDEN-EXITS HIDDEN-ROOMS HIDDEN-OBJECTS HIDDEN-MOBS SECRETS UNSE
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present and may be acted upon by players.
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This is done by starting the l-desc with a period (.). Unless a player has
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holylight on they will not be able to see it. To make things easier please
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please include the namelist "hidden" on the object or mobile.
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please include the keyword "hidden" on the object or mobile.
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.This is a hidden object/mob. This long description can only be seen with holylight.
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This normal description can be seen by anyone.
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@@ -248,10 +248,10 @@ any of the above mudmail your coder after your zone is complete.
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Most of the things possible through special procedures can now be done
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through trigedit.
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To create a postmaster make a mob, set one of the alias' as "postmaster," set
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To create a postmaster make a mob, set one of the keywords as "postmaster," set
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the NPC flag SPEC, and load it to the room via zedit.
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To create a bank make an object, set it to type OTHER, add namelist "bank" and
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To create a bank make an object, set it to type OTHER, add keyword "bank" and
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load it to the room via zedit.
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In all cases special procedures need to be added in by a coder. Once your zone
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@@ -619,7 +619,7 @@ FAQ FREQUENTLY-ASKED-QUESTIONS
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1. Can I add color to my area?
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Yes, you can. Just type in all the color codes. Just remember not to color
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mob alias or obj amelist. @RHELP COLOR-CODES@n.
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mob or obj keywords. @RHELP COLOR-CODES@n.
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2. What the heck is a VNUM?
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A VNUM, or Virtual Number, is just a way to keep track of the items in the
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@@ -790,15 +790,15 @@ modifies a room exit but does not include an exit room vnum. These errant
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rooms are listed by the command 'show error' The fix is simple, remove the
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exit by purge exit in redit exit menu or by using 'dig <direction> -1'
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2: SYSERR: Object # (oedit-s-desc) doesn't have drink type as last alias. (oedit-namelist)
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2: SYSERR: Object # (oedit-s-desc) doesn't have drink type as last keyword. (oedit-keyword)
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Another common error is caused by how shop code handles drink containers
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poorly. In order for shops to display a jug as a jug of <drink type> they
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must have the drink type as the last alias. It is good practice to put the
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drink type as the first and last word of an objects namelist (older versions
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must have the drink type as the last keyword. It is good practice to put the
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drink type as the first and last word of an objects keyword (older versions
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of CircleMUD expect it first).
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i.e. a shot of whisky should have the namelist: whisky shot whisky
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a cup of slime mold juice namelist should be: juice cup slime juice
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i.e. a shot of whisky should have the keyword: whisky shot whisky
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a cup of slime mold juice keyword should be: juice cup slime juice
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3: SYSERR: Mob #5 both Aggressive and Aggressive_to_Alignment.
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@@ -1640,17 +1640,17 @@ Usage: snoop [player]
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Snoop allows you to see everything another player types or can see. This will
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be displayed on your terminal preceded by a '%'. To prevent abuse snooping
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someone is logged in the system files and is viewable by any immortal with
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syslog enabled.
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someone is logged in the system files.
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Snoop is meant to assist teachers in helping builders. It allows you to see
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what they are doing wrong and correct them. It should be used in conjunction
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with the send command. Snoop shall only be used to assist people when building.
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Snoop is meant to assist teachers in helping builders and to ensure players do
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not cheat. With builders it allows you to see what they are doing wrong and
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correct them. It should be used in conjunction with the send command. Snoop
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shall only be used to assist people when building and enforcing rules. It is
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not meant as a tool for spying.
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Type snoop <your name> or just snoop to stop snooping.
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See also: SEND
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#31
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SEND
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@@ -1667,10 +1667,8 @@ With this I just type: sa <message>. This will use color to catch his attention
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and will list my name since send does not automatically show who the send is
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from.
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Wiznet is now viewable while in OLC.
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Example:
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send Rumble You are being watched!
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Wiznet is now viewable while in OLC so if the MUD isn't too crowded you can use
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that as well, but do not spam other builders.
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See also: TRIG-SEND
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#31
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@@ -1713,9 +1711,9 @@ See also: TBAMAP, MAPPING
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ABBREVIATIONS
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We have added abbreviations so you do not have to type everything exactly as
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it appears. This also means that when you enter keywords/alias/namelist in OLC
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you do not have to list all forms. i. e. the keyword rumble could be used to cover
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anyone who types <action> rumble rumbl rumb rum ru.
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it appears. This also means that when you enter keywords in OLC you do not have
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to list all forms. i. e. the keyword rumble could be used to cover anyone who
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types <action> rumble rumbl rumb rum ru.
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#31
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ZONE-DESCRIPTION-ROOM ZONE_DESCRIPTION_ROOM 00 EXAMPLE-PROPOSALS EXAMPLE-ZONE-DESCRIPTIONS ZONE-INFO TEST-ZONE TRIAL-ZONE ZONE-DESCRIPTIONS ZEDIT-DESCRIPTION
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@@ -2600,10 +2598,9 @@ The slowns command is deprecated after adding asynchronous host lookup.
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Huh? Slowns toggles whether or not IP addresses are resolved into readable
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site names. If slow nameserver is enabled, USERS will show only IP
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addresses. (128.123.222.111 etc).
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addresses. i.e. 128.123.222.111 and not ip.hr.hr.cox.net.
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See also: TOGGLE, USERS
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#31
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SWITCH
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@@ -2726,20 +2723,19 @@ Usage: wizhelp
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Gives a list of the special commands available at your level.
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The following wizard commands are implemented with level in the brackets:
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[31]; [32]advance [32]aedit [31]at [31]attach [33]ban [31]buildwalk
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[34]cedit [32]checkload [33]copyover [31]date [32]dc [31]detach [31]dig
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[31]echo [34]edit [34]export [32]file [32]force [33]freeze [32]gecho
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[31]goto [31]handbook [33]hcontrol [32]hedit [34]helpcheck[31]holylight [31]imotd
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[31]invis [32]last [34]lastlist [32]links [31]load [31]medit [31]mlist
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[33]mute [31]nohassle [33]notitle [31]nowiz [31]oedit [31]olc [31]olist
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[32]pardon [31]peace [31]poofin [31]poofout [31]poofs [31]purge [34]qecho
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[31]rclone [31]redit [34]reload [33]reroll [31]restore [31]rlist [31]roomflag
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[31]saveall [31]sedit [32]send [32]set [31]show [34]shutdow [34]shutdown
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[32]skillset [31]slist [34]slowns [32]snoop [31]stat [32]switch [31]syslog
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[33]tedit [32]teleport [33]thaw [31]tlist [34]trackthru[32]transfer [31]trigedit
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[31]tstat [32]unaffect [33]unban [32]users [32]vdelete [31]vnum [31]vstat
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[31]wiznet [31]wizhelp [34]wizlock [32]zcheck [31]zedit [31]zlist [32]zpurge
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[31]zreset
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[31]; [32]advance [32]aedit [31]at [31]attach [33]ban [31]buildwalk
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[34]cedit [32]checkload [33]copyover [31]date [32]dc [31]detach [31]dig
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[31]echo [34]export [32]file [32]force [33]freeze [32]gecho [31]goto
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[31]handbook [33]hcontrol [32]hedit [34]helpcheck [31]holylight [31]imotd [31]invis
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[32]last [32]links [31]load [31]medit [31]mlist [33]mute [31]nohassle
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[33]notitle [31]nowiz [31]oedit [31]olc [31]olist [31]page [32]pardon
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[31]peace [31]purge [34]qecho [31]rclone [31]redit [34]reload [33]reroll
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[31]restore [31]rlist [31]roomflags [31]saveall [31]sedit [32]send [32]set
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[31]show [34]shutdow [34]shutdown [32]skillset [31]slist [32]snoop [31]stat
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[32]switch [33]tedit [32]teleport [33]thaw [31]tlist [32]transfer [31]trigedit
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[31]tstat [32]unaffect [33]unban [31]uptime [32]users [32]vdelete [31]vnum
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[31]vstat [31]wiznet [31]wizhelp [34]wizlock [32]zcheck [31]zedit [31]zlist
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[32]zpurge [31]zreset
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@RHELP <any of the above commands>@n
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#31
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@@ -6199,7 +6195,7 @@ and English forms are both valid (5 or WEAPON, 9 or ARMOR, etc.).
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The second (optional) argument is called "OBJ-EXTRA FLAGS" and allows you
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to provide optional keywords to define specific keywords that must be present
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on the objects for the shopkeeper to buy or sell it.
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CAPS means flags, lowercase means object namelist.
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CAPS means flags, lowercase means object keyword.
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@n## Type OBJ-EXTRA FLAGS
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@@ -6461,7 +6457,7 @@ equip the same position with more than one object.
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MEDIT-MENU MOB-MENU
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-- Mob Number: [@c1300@n] @RHELP MEDIT-NUMBER@n
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1) Sex: @yneutral@n 2) Alias: @ymob unfinished@n @RHELP MEDIT-ALIAS@n
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1) Sex: @yneutral@n 2) Keywords: @ymob unfinished@n @RHELP MEDIT-KEYWORDS@n
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3) S-Desc: @ythe unfinished mob@n @RHELP MEDIT-S-DESC@n
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4) L-Desc:-
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@yAn unfinished mob stands here.@n @RHELP MEDIT-L-DESC@n
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@@ -6504,27 +6500,27 @@ rash. Be creative.
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#31
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KEYWORDS
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Mob aliases, and object namelists are keywords the player will use to
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interact with the mobs and objects. Such as "look Rusty" and "wield bludger"
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If you have more than one keyword separate them with spaces, not commas. They
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should never include colorcodes or the words "look, look at, a, an, the, of,
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some, etc." Only use keywords a player can figure out by the s-desc, l-desc,
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d-desc, or extra descriptions. Always make them unique, there are already
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plenty of swords and citizens on most MUDs.
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Keywords are what the player will use to interact with the mobs and objects.
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Such as "look Rusty" and "wield bludger" If you have more than one keyword
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separate them with spaces, not commas. They should never include colorcodes or
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the words "look, look at, a, an, the, of, some, etc." Only use keywords a
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player can figure out by the s-desc, l-desc, d-desc, or extra descriptions.
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Always make them unique, there are already plenty of swords and citizens on
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most MUDs.
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See also: OEDIT-NAMELIST, MEDIT-ALIAS, EXTRA, COLORCODES
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See also: OEDIT-KEYWORD, MEDIT-KEYWORDS, EXTRA, COLORCODES
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#31
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MEDIT-ALIAS MEDIT-SEX MEDITNAME MOB-NAME MEDIT-ALIAS MOB-SEX
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MEDIT-KEYWORDS MEDIT-ALIAS MEDIT-SEX MEDITNAME MOB-NAME MEDIT-ALIAS MOB-SEX
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1) Sex: @yneutral@n
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This is pretty self-explanatory. Male, Female, or Neutral. Remember if the
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mob is too small to determine its sex you should set it as neutral.
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2) Alias: @ymob unfinished@n
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An alias is the word you use to act on a mob. For example the alias: "Spike
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2) Keywords: @ymob unfinished@n
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A keyword is the word you use to act on a mob. For example the keyword: "Spike
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dog black angry" would allow the following commands to work: kill Spike, look
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black, consider angry, poke dog, etc. So many people get this wrong I will
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rephrase it. Mob alias is a list of KEYWORDS which players can use to interact
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rephrase it. It is a list of KEYWORDS which players can use to interact
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with the mobile. @RHELP KEYWORDS@n.
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Examples: "sparkly golden dragon" "bassett hound fat"
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@@ -6790,7 +6786,7 @@ See also: MEDIT-AFF-FLAGS
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#31
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OEDIT-MENU OBJ-MENU OBJECT-MENU
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-- Item number : [@c@c1300@n] @RHELP OEDIT-NUMBER@n
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1) Namelist : @yunfinished object@n @RHELP OEDIT-NAMELIST@n
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1) keywords : @yunfinished object@n @RHELP OEDIT-KEYWORDS@n
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2) S-Desc : @yan unfinished object@n @RHELP OEDIT-S-DESC@n
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3) L-Desc :-
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@yAn unfinished object is lying here.@n @RHELP OEDIT-L-DESC@n
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@@ -6823,10 +6819,10 @@ of the object within the game. It is the number that will be used to reference
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the object from zone files and is the number used to load objects from within
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the game.
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#31
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OEDIT-NAMELIST OEDIT-ALIASES OBJ-NAMELIST NAMELIST
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OEDIT-KEYWORDS OEDIT-NAMELIST OEDIT-ALIASES OBJ-NAMELIST NAMELIST
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1) Namelist : @yunfinished object@n
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1) keywords : @yunfinished object@n
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The list of keywords players can use to interact with the object.
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@RHELP KEYWORD@n.
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@@ -6880,8 +6876,7 @@ Potions: Rumble quaffs <object>.
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I guess this needs to be repeated once more. A-desc does not normally need
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to be set. Except for the few instances listed above. It is not the object's
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equivalent of the D-desc. If you want someone to see something when they
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look at the object add it in the extra description menu with keywords the
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same as the namelist.
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look at the object add it in the extra description menu with the same keywords.
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A-desc is not seen by the person using the object. Only by the victim and other
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players in the room. The following variables can be used with it.
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@@ -7344,8 +7339,8 @@ additional detail by typing "look wall." Choosing this option will bring you
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to the extra descriptions menu:
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1) Keyword: @y<NONE>@n
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This is the same as an alias or namelist. Simply the <thing>. Do
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not use a/an/the/look/read in this field.
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List the words you want people to use to interact with it. Simply the
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<thing>. Do not use a/an/the/look/read in this field.
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2) Description:
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@y<NONE>@n
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@@ -7388,7 +7383,7 @@ These must always be complete sentences. For example, "You see the
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main chamber of the temple." These can really flesh out a zone.
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3) Door name : @yNONE@n
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This is an alias field. An alias is the word you use when you perform
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This is a keyword field. A keyword is the word you use when you perform
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an action. Such as opening and closing. It can be more than one word, but
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the first word is the only one displayed in the output messages. i.e. Rumble
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opens a <Door name>.
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@@ -7607,7 +7602,7 @@ at 100 objects and "You see nothing special..." all 100 times. In an effort to
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make all MUDs different and better, take the time to write an extra description
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for your object. Think of an objects extra description as the same thing as a
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mobs description when you look at it, which it actually is. For the extra
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descriptions keywords, use the same words as used in the objects namelist.
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descriptions keywords, use the same keywords as you did earlier.
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A very easy way to detect lazy builders with bad grammar is when objects
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have no description at all. This causes frustration on the player side, because
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when you have seen "You see nothing special..." once too many, you just do not
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@@ -10506,7 +10501,7 @@ Usage: toggle
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TOGGLE shows you the current values of various toggles available on the MUD.
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This command can also be used to change these values, if used with the correct
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argument. When a toggle is set, it will be saved in that state until the next
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time you change it.
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time you change it. Level IMP toggle includes:
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SlowNameserver: OFF Trackthru Doors: ON
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Buildwalk: OFF NoWiz: OFF ClsOLC: OFF
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@@ -10973,7 +10968,7 @@ Thanks to ...
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Share and enjoy.
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MERC Industries
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#0
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HEIACH XTBAX
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HEIACH XTBA
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Heiach has been a big help with training new builders and has become very adept
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with trigedit. His example zone 359 is very impressive. He is always willing to
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