From 3b64000d9f039b0b422064befcf410622c89c245 Mon Sep 17 00:00:00 2001 From: wyld-sw Date: Fri, 19 Jun 2015 14:23:52 -0400 Subject: [PATCH] Corrected log message when player has 0 objects. --- src/objsave.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/objsave.c b/src/objsave.c index db700ec..bfa99b0 100644 --- a/src/objsave.c +++ b/src/objsave.c @@ -1265,8 +1265,8 @@ static int Crash_load_objs(struct char_data *ch) { } /* Little hoarding check. -gg 3/1/98 */ - mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s (level %d) has %d %s (max %d).", - GET_NAME(ch), GET_LEVEL(ch), num_objs, num_objs > 1 ? "objects" : "object", CONFIG_MAX_OBJ_SAVE); + mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s (level %d) has %d object%s (max %d).", + GET_NAME(ch), GET_LEVEL(ch), num_objs, num_objs != 1 ? "s" : "", CONFIG_MAX_OBJ_SAVE); fclose(fl);