New house system, ASCII hcontrol file and hsedit house OLC
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@@ -357,10 +357,11 @@
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#define CON_QEDIT 28 /**< OLC mode - quest edit */
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#define CON_PREFEDIT 29 /**< OLC mode - preference edit */
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#define CON_IBTEDIT 30 /**< OLC mode - idea/bug/typo edit */
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#define CON_HSEDIT 31 /**< OLC mode - house editor */
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/* OLC States range - used by IS_IN_OLC and IS_PLAYING */
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#define FIRST_OLC_STATE CON_OEDIT /**< The first CON_ state that is an OLC */
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#define LAST_OLC_STATE CON_IBTEDIT /**< The last CON_ state that is an OLC */
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#define LAST_OLC_STATE CON_HSEDIT /**< The last CON_ state that is an OLC */
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/* Character equipment positions: used as index for char_data.equipment[] */
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/* NOTE: Don't confuse these constants with the ITEM_ bitvectors
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@@ -551,6 +552,7 @@
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#define EF_ARRAY_MAX 4 /**< # Bytes in Bit vector - Obj Extra Flags */
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#define ZN_ARRAY_MAX 4 /**< # Bytes in Bit vector - Zone Flags */
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#define AD_ARRAY_MAX 4 /**< # Bytes in Bit vector - Admin Priv Flags */
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#define HS_ARRAY_MAX 4 /**< # Bytes in Bit vector - House Flags */
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/* other #defined constants */
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/* **DO**NOT** blindly change the number of levels in your MUD merely by
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