tbaMUD 3.54
[Oct 04 2007] - Rumble Changed autoexit to display doors as Exits: n (e) w s. DISP_CLOSED_DOORS added to cedit. Added rcopy, ocopy, etc. for all forms of OLC. (thanks Neme) [Oct 01 2007] - Rumble Added trigedit variables %zonename% and %zonenumber%. (thanks Drefs) Fixed memory leak in do_dig. (thanks Neme) Added trigedit variables %roomflag% and object %affects%. (thanks Jamdog) [Sep 27 2007] - Rumble Update to do_hit to prevent crash if the player is AFF_CHARM somehow without a master. (thanks Jamdog) Removed alias.c. New ASCII aliases handled in players.c and saved in plrfiles.
This commit is contained in:
@@ -726,6 +726,8 @@ Room Variables Example~
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%echo% WEATHER: %self.weather%
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%echo% SECTOR: %self.sector%
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%echo% CONTENTS: %self.contents%
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%echo% ZONENAME: %self.zonename%
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%echo% ZONEID: %self.zoneid%
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~
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#30
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Text Variables Example~
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@@ -763,31 +763,45 @@ done
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Hunger, Thirst, Drunk Test Trigger~
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2 g 100
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~
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wait 1
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%echo% Hello %actor.name%
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%echo% Hunger: %actor.hunger% Thirst: %actor.thirst% Drunk: %actor.drunk%
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nop %actor.hunger(50)
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nop %actor.thirst(50)
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nop %actor.drunk(50)
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%echo% Hunger: %actor.hunger% Thirst: %actor.thirst% Drunk: %actor.drunk%
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nop %actor.hunger(-10)
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nop %actor.thirst(-10)
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nop %actor.drunk(-10)
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%echo% Hunger: %actor.hunger% Thirst: %actor.thirst% Drunk: %actor.drunk%
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nop %actor.hunger(20)
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nop %actor.thirst(21)
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nop %actor.drunk(22)
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%echo% Hunger: %actor.hunger% Thirst: %actor.thirst% Drunk: %actor.drunk%
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*
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while %actor.hunger% >= 0
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nop %actor.hunger(-1)
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done
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while %actor.thirst% >= 0
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nop %actor.thirst(-1)
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done
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while %actor.drunk% >= 0
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nop %actor.drunk(-1)
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done
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if %self.roomflag(DARK)%
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%echo% This is a dark room.
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end
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if %self.roomflag(DEATH)%
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%echo% This is a death trap - goodbye!
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end
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if %self.roomflag(NO_MOB)%
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%echo% Mobiles cannot enter this room.
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end
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if %self.roomflag(INDOORS)%
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%echo% This room is indoors.
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end
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if %self.roomflag(PEACEFUL)%
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%echo% You can't kill anything in this room.
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end
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if %self.roomflag(NO_TRACK)%
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%echo% You cannot track anything through this room.
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end
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if %self.roomflag(NO_MAGIC)%
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%echo% You cannot cast spells in here!
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end
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if %self.roomflag(TUNNEL)%
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%echo% This room is a narrow tunnel.
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end
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if %self.roomflag(PRIVATE)%
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%echo% This is a private room.
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end
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if %self.roomflag(GODROOM)%
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%echo% Only Gods can enter this room.
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end
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if %self.roomflag(HOUSE)%
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%echo% This is a house.
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end
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if %self.roomflag(HCRSH)%
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%echo% This is a house which will crash-save.
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end
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if %self.roomflag(ATRIUM)%
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%echo% This is an atrium for a house.
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end
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~
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#1217
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new trigger~
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@@ -913,6 +927,154 @@ elseif %direction% == west
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%echoaround% %actor% The door slides open, %actor.name% walks out, and the door slides shut.
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end
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~
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#1256
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Mob Quote Using Arrays~
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0 d 100
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quote~
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* By Jamie Nelson from the forum http://groups.yahoo.com/group/dg_scripts/
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eval w1max %random.20%
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eval w2max %random.20%
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eval w3max %random.20%
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eval w4max %random.20%
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eval w5max %random.11%
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eval w6max %random.20%
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set w1[0] phenomenal
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set w1[1] rapid
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set w1[2] chilling
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set w1[3] insipid
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set w1[4] nauseating
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set w1[5] astronomical
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set w1[6] austere
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set w1[7] inevitable
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set w1[8] inescapable
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set w1[9] reckless
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set w1[10] haphazard
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set w1[11] accelerating
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set w1[12] profound
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set w1[13] awesome
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set w1[14] terrifying
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set w1[15] ubiquitous
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set w1[16] ignominious
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set w1[17] unprecedented
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set w1[18] unparalleled
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set w1[19] insidious
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set w1[20] broad
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set w2[0] growth
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set w2[1] decline
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set w2[2] prospects
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set w2[3] acceleration
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set w2[4] threat
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set w2[5] expansion
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set w2[6] oneness
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set w2[7] outgrowth
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set w2[8] madness
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set w2[9] evacuation
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set w2[10] diminishment
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set w2[11] consumption
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set w2[12] decay
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set w2[13] putrefaction
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set w2[14] vapidity
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set w2[15] downsizing
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set w2[16] degeneration
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set w2[17] litigation
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set w2[18] declivity
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set w2[19] hastening
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set w2[20] paradigm shifting
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set w3[0] the Internet
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set w3[1] urban tax dollars
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set w3[2] new technologies
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set w3[3] gender identification disorders
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set w3[4] censorship
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set w3[5] interpersonal communications
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set w3[6] modern life
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set w3[7] rampant paradigm shifts
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set w3[8] consumer spending
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set w3[9] rain forests
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set w3[10] human literacy
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set w3[11] natural resources
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set w3[12] traditional values
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set w3[13] media junk food
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set w3[14] family values
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set w3[15] corporate mentality
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set w3[16] the American justice system
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set w3[17] technological change
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set w3[18] the ozone layer
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set w3[19] human resources
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set w3[20] current epistemologies
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set w4[0] forever dissipate
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set w4[1] escalate
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set w4[2] aggrandize
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set w4[3] overhaul
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set w4[4] deteriorate
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set w4[5] revolutionize
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set w4[6] uglify
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set w4[7] put an end to
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set w4[8] enslave
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set w4[9] bankrupt
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set w4[10] truncate
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set w4[11] nullify
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set w4[12] sabotage
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set w4[13] destabilize
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set w4[14] incapacitate
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set w4[15] hasten
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set w4[16] dehumanize
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set w4[17] evaporate
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set w4[18] indenture
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set w4[19] intensify
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set w4[20] undermine
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set w5[0] today's
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set w5[1] tomorrow's
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set w5[2] the entrenchment of our
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set w5[3] worldwide
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set w5[4] our children's
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set w5[5] modern
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set w5[6] all of our
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set w5[7] our future
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set w5[8] our
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set w5[9] the demise of our
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set w5[10] our grandchildren's
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set w5[11] all hope for
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set w6[0] business models
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set w6[1] re-ruralization
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set w6[2] human condition
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set w6[3] family values
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set w6[4] self-esteem
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set w6[5] medical insights
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set w6[6] human psyche
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set w6[7] human depth
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set w6[8] egalitarianism
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set w6[9] World Wide Web
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set w6[10] future values
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set w6[11] hopes and dreams
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set w6[12] business models
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set w6[13] political climate
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set w6[14] education
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set w6[15] cultural heritage
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set w6[16] lifestyles
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set w6[17] fiduciary responsibility
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set w6[18] genetic diversity
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set w6[19] intestinal fortitude
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set w6[20] computer literacy
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set w1 %%w1[%w1max%]%%
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eval w1 %w1%
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set msg The %w1%
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set w2 %%w2[%w2max%]%%
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eval w2 %w2%
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set msg %msg% %w2% of
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set w3 %%w3[%w3max%]%%
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eval w3 %w3%
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set msg %msg% %w3%
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set w4 %%w4[%w4max%]%%
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eval w4 %w4%
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set msg %msg% will %w4%
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set w5 %%w5[%w5max%]%%
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eval w5 %w5%
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set msg %msg% %w5%
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set w6 %%w6[%w6max%]%%
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eval w6 %w6%
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set msg %msg% %w6%
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say %msg%
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~
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#1267
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secret drawer magic~
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1 c 4
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