diff --git a/changelog b/changelog index cc70618..b105505 100644 --- a/changelog +++ b/changelog @@ -36,6 +36,12 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist) (lots of major bugfixes too) @ tbaMUD 3.61 +[Oct 17 2009] - Rumble + Added Ultima Zone 555 and 556. Originally by Casret, rebuilt by Parna. + Made MEDIT column menu's consistent with other OLC menu's. + added TEDIT access to bugs, typos, and ideas file. +[Oct 09 2009] - Rumble + Added connected_type "Preference Edit" (thanks Maoliosa) [Oct 08 2009] - Rumble Fixed do_purge to allow targetting of multiple objects of the same name. i.e. 2.knife. (thanks Drefs) [Oct 07 2009] - Rumble diff --git a/lib/world/mob/1.mob b/lib/world/mob/1.mob index 4570c93..d6d2463 100644 --- a/lib/world/mob/1.mob +++ b/lib/world/mob/1.mob @@ -7,9 +7,20 @@ A young man is here smoking a cigarette. few men who did not sign up for military service. ~ 2248 0 0 0 0 0 0 0 900 E -34 9 -10 6d6+340 5d5+5 +34 9 -10 1d1+340 5d5+5 340 115600 8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 E #101 Ian~ diff --git a/lib/world/mob/555.mob b/lib/world/mob/555.mob new file mode 100644 index 0000000..74bdcaa --- /dev/null +++ b/lib/world/mob/555.mob @@ -0,0 +1,1576 @@ +#55500 +insects swarm bugs~ +the insects~ +You hear buzzing, and see a swarm of insects flying at you. +~ + These insects are more of an annoyance than a threat. It is made up of +hundreds of annoying insects. +~ +104 0 0 0 131072 0 0 0 -10 E +1 20 9 0d0+10 1d2+0 +10 100 +8 8 0 +BareHandAttack: 1 +E +#55501 +bat~ +the bat~ +A black furry bat flies into your face. +~ + You hear a high pitch screech. It is a black furry bat. This annoying +creature usually travels in flocks, so WATCH OUT. +~ +42 0 0 0 131072 0 0 0 -10 E +1 20 9 0d0+10 1d2+0 +10 100 +8 8 0 +BareHandAttack: 8 +E +#55502 +shepherd man~ +the shepherd~ +A humble shepherd is here, looking after his sheep. +~ + The shepherd is a patient old man who has spent all his days looking after +his sheep and all his nights studying the virtue of Humility. Through the +wrinkles on his face you can see his proud dignity and begin to sense that he +was once a warrior. +~ +72 0 0 0 0 0 0 0 500 E +2 20 8 0d0+20 1d2+0 +20 400 +8 8 1 +E +#55503 +girl child~ +the girl~ +A smiling young girl is here. +~ + The girl looks shyly at you. Even at this young age, she has learned enough +of her culture to be humble. She jumps rope and look up at you expectantly. +~ +200 0 0 0 0 0 0 0 1000 E +1 20 9 0d0+10 1d2+0 +10 100 +8 8 2 +E +#55504 +sheep~ +the sheep~ +A sheep peacefully eats grass. +~ + Even the sheep in New Magincia seem to exude humbleness. The sheep has pure +white fleece. +~ +138 0 0 0 0 0 0 0 0 E +1 20 9 0d0+10 1d2+0 +10 100 +8 8 0 +BareHandAttack: 4 +E +#55505 +Katrina woman shepherd~ +Katrina the Shepherd~ +Katrina the Shepherd is here, looking over the village. +~ + Katrina was one of the Warriors of Destiny. She epitomizes the virtue of +humility. After her great Enlightenment, she traveled back to her home and +helped rebuild Magincia. She still is a great warrior and an able guardian of +New Magincia. +~ +76 0 0 0 32 0 0 0 1000 E +5 19 7 1d1+50 1d2+0 +50 2500 +8 8 2 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#55506 +rat~ +the giant rat~ +A rat is gnawing on a book. +~ + This giant rat is smelly and fleas jump up from its fur. The rats have been +a great problem in the Library because they eat and shred the books. This rat +seems to be rabid, so beware its teeth. +~ +104 0 0 0 0 0 0 0 -50 E +5 19 7 1d1+50 1d2+0 +50 2500 +8 8 0 +BareHandAttack: 4 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#55507 +spider~ +the giant spider~ +A giant spider sits on its web. +~ + This scavenger has seemed to have collected many things, including books, +scrolls, and other scraps. Its glistening teeth drip with poison. +~ +46 0 0 0 0 0 0 0 -50 E +6 18 6 1d1+60 1d2+1 +60 3600 +8 8 0 +BareHandAttack: 4 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#55508 +mage~ +the mage~ +A mage stands here, reading a book. +~ + The mage, in his ever-increasing search for Honesty and Truth, has come to +the library to peruse the ancient tomes of knowledge. He glances at you, and +returns to his study. +~ +72 0 0 0 32 0 0 0 500 E +6 18 6 1d1+60 1d2+1 +60 3600 +8 8 1 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#55509 +Nystul librarian mage~ +Nystul the Librarian~ +Nystul the Librarian sits at his desk, writing some scrolls. +~ + Nystul is the mentor, teacher, mage of the Lyceum. He is a shining example +of Truth. His head is bowed over a book, but power radiates from him. +~ +10 0 0 0 256 0 0 0 1000 E +20 14 -2 4d4+200 3d3+3 +200 40000 +8 8 1 +Str: 13 +Dex: 13 +Int: 13 +Wis: 13 +Con: 13 +Cha: 13 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55510 +mariah mage~ +Mariah the Mage~ +Mariah walks around the stacks, busily looking for a book. +~ + Mariah is another Warrior of Destiny. She joined the Avatar to add some +magical punch during his Enlightenment. She seems serene in her total devotion +to the virtue of Honesty. +~ +72 0 0 0 256 0 0 0 1000 E +8 18 5 1d1+80 1d2+1 +80 6400 +8 8 2 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#55511 +slime puddle mass~ +the slime~ +An ugly green mass sits on the ground in a puddle. +~ + The slime is an amorphous goo. It seems pretty wimpy, but it has a lot of +friends. As you look at it you wonder how these things reproduce. +~ +232 0 0 0 0 0 0 0 -100 E +7 18 5 1d1+70 1d2+1 +70 4900 +8 8 0 +BareHandAttack: 9 +SavingPara: 1 +SavingRod: 1 +SavingPetri: 1 +SavingBreath: 1 +SavingSpell: 1 +E +#55512 +snake~ +the snake~ +The snake strikes. +~ + The green snake's tongue darts in and out tasting the air. It senses spilled +beer and the distinctive taste of human. +~ +232 0 0 0 0 0 0 0 -100 E +9 17 4 1d1+90 1d2+1 +90 8100 +8 8 1 +BareHandAttack: 1 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#55513 +horse Smithy~ +Mr. Smithy~ +Mr. Smithy, the talking horse, is chewing hay. +~ + This useless horse is a novelty, he can talk. Though his talk is often +meaningless and he gives out irrelevant clues, his sleek body and his much +practiced jaw muscles can be very dangerous. +~ +10 0 0 0 0 0 0 0 500 E +15 15 1 3d3+150 2d2+2 +150 22500 +8 8 1 +BareHandAttack: 6 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +T 55513 +T 55514 +#55514 +bard musician~ +the bard~ +A bard sits here, strumming his mandolin. +~ + The bard seems happy and content to play his mandolin. He is a seeker of +Compassion, but in his spare time he sings and dances. +~ +10 0 0 0 0 0 0 0 500 E +9 17 4 1d1+90 1d2+1 +90 8100 +8 8 1 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#55515 +beggar~ +the beggar~ +A beggar is here with his hand out. +~ + He is more accustomed to receiving Compassion than giving it. But help him +out guv, give him a few coins. +~ +72 0 0 0 0 0 0 0 0 E +8 18 5 1d1+80 1d2+1 +80 6400 +8 8 1 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +T 55515 +#55516 +Iolo bard musician~ +Iolo the Bard~ +Iolo sits here with a bottle in his hand and a smile on his face. +~ + Iolo is one of the first Warriors of Destiny. He seems to be a little bit +tipsy from the party and you wonder why he has wandered down to the cellar. +Anyway, in the spirit of the virtue Compassion that he embodies, he holds out a +bottle for you. +~ +10 0 0 0 256 0 0 0 1000 E +12 16 2 2d2+120 2d2+2 +120 14400 +8 8 1 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55517 +jester Chuckles~ +Chuckles the Jester~ +Chuckles the Jester is juggling and entertaining. +~ + Chuckles the Jester is here mumbling, 'Spam Spam.' This annoying character is +Lord British's major entertainment. He is laughing and telling corny jokes. +He seems to hold his dinner in his hands, and when he dances, the bells on his +hat jingle merrily. +~ +10 0 0 0 256 0 0 0 1000 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55518 +townsman man~ +the townsman~ +A townsman is here downing drinks. +~ + This townsman is here partying and having many drinks. Though he is also an +ardent believer in Compassion, and a responsible citizen, he knows the value of +a good party. +~ +72 0 0 0 0 0 0 0 0 E +9 17 4 1d1+90 1d2+1 +90 8100 +8 8 1 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#55519 +Gwenno bard~ +Gwenno the Bard~ +Gwenno the Bard, Iolo's happy wife, wanders around with bow in hand. +~ + You see a pretty woman with finally sculptured musculature. She seems to +guard the party with her Infinity Bow, the best bow in the Ultima world. Her +kindly eyes seem to emit pure Compassion, and as she wanders, she helps the +drunks up and leads them out the door. +~ +72 0 0 0 256 0 0 0 1000 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 2 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55520 +orc ape~ +the orc~ +A mutated ape carries a spear. +~ + This orc is a disgusting animal. As you look, this ape-like monster +scratches its armpits. It travels in herds and is a coward. +~ +232 0 0 0 0 0 0 0 -100 E +11 17 3 2d2+110 1d2+1 +110 12100 +8 8 1 +BareHandAttack: 3 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#55521 +troll~ +the troll~ +A stony troll swings his club. +~ + This huge monster is immense and powerful. Over a chest and a head taller +then you, his meaty arms swing a club at you. +~ +104 0 0 0 0 0 0 0 -100 E +13 16 2 2d2+130 2d2+2 +130 16900 +8 8 1 +BareHandAttack: 9 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55522 +wisp ball~ +the wisp~ +A blue ball of light soars over to you and winks. +~ + The Wisp is constantly blinking. It wishes information exchange. It looks +peaceful, but will defend itself. +~ +76 0 0 0 256 0 0 0 500 E +15 15 1 3d3+150 2d2+2 +150 22500 +8 8 0 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55523 +druid~ +the forest druid~ +A chanting druid walks the woods. +~ + Dressed in a hooded robe that obscures his face, the druid is softly chanting +words and traveling through the woods. He is one that is secure in his sense of +Justice, and enlightened in the ways of judging others. Through his communion +with nature, he has gained power. +~ +72 0 0 0 0 0 0 0 100 E +14 16 1 2d2+140 2d2+2 +140 19600 +8 8 1 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55524 +druid~ +the city druid~ +A druid walks around a flame. +~ + This druid seems to be entranced by the fire. She chants softly as she waves +her hand and stares into the flame. She is one with the flame. When she looks +at you, her hard eyes only judge, seeking Justice. +~ +10 0 0 0 0 0 0 0 100 E +14 16 1 2d2+140 2d2+2 +140 19600 +8 8 2 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55525 +judge~ +the Judge~ +The Judge sits here. +~ + You cannot help but shiver as you see the Judge sit here silently. His eyes +pierce into your soul, and he knows. He knows your faults. He knows your +virtues. He knows if you've been bad or good.... So be good. This ultimate +purveyor of Justice sends criminals to jail everyday, sometimes with his bare +hands. +~ +10 0 0 0 256 0 0 0 500 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55526 +Jaana druid~ +Jaana the Druid~ +Jaana the Druid is in deep meditation. +~ + You meet another Warrior of Destiny. She helped to lead the magical force to +the Avatar. The Avatar's mentor in Justice, she has gone to the woods to drive +life into a corner. +~ +72 0 0 0 320 0 0 0 1000 E +16 15 0 3d3+160 2d2+2 +160 25600 +8 8 2 +SavingPara: 4 +SavingRod: 4 +SavingPetri: 4 +SavingBreath: 4 +SavingSpell: 4 +E +#55527 +prisoner~ +the dirty prisoner~ +The Prisoner grips the bars with his dirty hands. +~ + The Prisoner seems to be a slimy character. He was a thief, and Justice was +done to him. You glimpse light shining off something in his hands. +~ +10 0 0 0 1572864 0 0 0 -100 E +11 17 3 2d2+110 1d2+1 +110 12100 +8 8 1 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#55528 +prisoner~ +the prisoner~ +The Prisoner is big and grins evilly at you. +~ + This Prisoner was convicted of one of the most heinous crimes, MURDER. It +took many guards and druids to restrain this beast. +~ +42 0 0 0 0 0 0 0 -100 E +14 16 1 2d2+140 2d2+2 +140 19600 +8 8 1 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55529 +citizen yewsman~ +the citizen of Yew~ +A citizen of Yew walks around. +~ + Being the second largest city in Britannia, second only to Britain itself, +this city employs and houses many people. This citizen of the city of Justice +strolls the street, sure of his Virtue. +~ +200 0 0 0 0 0 0 0 0 E +13 16 2 2d2+130 2d2+2 +130 16900 +8 8 1 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55530 +bartender~ +the bartender~ +A bartender stands here in the the middle of a throng of people. +~ + A smiling face asks you what you would like to drink. Well versed in +Compassion, he has heard and sympathized with many people who have gone to him +for advice. His advice to you is to kick back and enjoy a drink. +~ +74 0 0 0 0 0 0 0 0 E +10 17 4 2d2+100 1d2+1 +100 10000 +8 8 1 +SavingPara: 2 +SavingRod: 2 +SavingPetri: 2 +SavingBreath: 2 +SavingSpell: 2 +E +#55531 +owner bartender~ +the pub owner~ +The owner of the pub walks around, talking to her customers. +~ + The pub owner waves and smiles to you. She asks what you want to drink and +eat. +~ +10 0 0 0 0 0 0 0 0 E +13 16 2 2d2+130 2d2+2 +130 16900 +8 8 2 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55532 +ettin~ +the ettin~ +The ettin scratches its heads and attacks. +~ + With its two heads, it should make sense that this monster would have double +the intelligence. But, in fact, it has only half. +~ +104 0 0 0 0 0 0 0 -100 E +15 15 1 3d3+150 2d2+2 +150 22500 +8 8 0 +BareHandAttack: 9 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55533 +gremlin creature~ +the gremlin~ +This little creature sneaks around and steals your food. +~ + It seems to be just a head with little hands and feet sticking out of it. +It does not seem like these things could hurt you, but your money pouch seems +much lighter. +~ +204 0 0 0 1572864 0 0 0 -100 E +15 15 1 3d3+150 2d2+2 +150 22500 +8 8 0 +BareHandAttack: 8 +SavingPara: 3 +SavingRod: 3 +SavingPetri: 3 +SavingBreath: 3 +SavingSpell: 3 +E +#55534 +headless~ +the headless~ +The headless creature seems to be heading right for you! +~ + No one really understands how these things can sense but, as it unerringly +reaches for you, you know it does. In any case these creatures are strong and +endurable. +~ +104 0 0 0 0 0 0 0 -100 E +19 14 -1 3d3+190 3d3+3 +190 36100 +8 8 0 +BareHandAttack: 9 +Str: 12 +Dex: 12 +Int: 12 +Wis: 12 +Con: 12 +Cha: 12 +SavingPara: 4 +SavingRod: 4 +SavingPetri: 4 +SavingBreath: 4 +SavingSpell: 4 +E +#55535 +fighter~ +the fighter~ +A muscular fighter searches here. +~ + This fighter is cleaning out the dungeons. In the peaceful time following +the Avatar's success, there are few ways to show Valor. One of the more +dangerous is to descend into the pits of hell and clean them out. +~ +72 0 0 0 0 0 0 0 0 E +18 14 0 3d3+180 3d3+3 +180 32400 +8 8 2 +Str: 12 +Dex: 12 +Int: 12 +Wis: 12 +Con: 12 +Cha: 12 +SavingPara: 4 +SavingRod: 4 +SavingPetri: 4 +SavingBreath: 4 +SavingSpell: 4 +E +#55536 +Geoffrey~ +Geoffrey the Fighter~ +Geoffrey the Fighter leads this campaign. +~ + The muscle power of the Warriors of Destiny, Geoffrey is immense. His broad +shoulders make you look like a mouse. He epitomizes Valor. +~ +72 0 0 0 256 0 0 0 1000 E +20 14 -2 4d4+200 3d3+3 +200 40000 +8 8 1 +Str: 13 +Dex: 13 +Int: 13 +Wis: 13 +Con: 13 +Cha: 13 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55537 +lord serpent Simon~ +Lord Simon~ +Lord Simon of the Serpent Hold stares at your form. +~ + His movements are liquid and art. As he makes a few practice swings, you +HOPE that you are never on the receiving end of his immense sword. This is The +Lord of Serpent Hold, courage itself solidified into a human form. +~ +72 0 0 0 256 0 0 0 1000 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55538 +mimic chest~ +the mimic~ +A treasure chest is here, overflowing with gold. +~ + The treasure chest reforms, and spits out a glob of poison. Beware, +adventurer, of the Mimic. +~ +104 0 0 0 0 0 0 0 -500 E +21 13 -2 4d4+210 3d3+3 +210 44100 +8 8 0 +Str: 14 +Dex: 14 +Int: 14 +Wis: 14 +Con: 14 +Cha: 14 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55539 +gazer eyeball~ +the gazer~ +A floating eyeball glares at you. +~ + This creature is comprised of one main eyeball and several auxiliary eyeballs +coming out of the main. The eyeballs draw you in, making you forget who you +are.... +~ +104 0 0 0 0 0 0 0 -100 E +21 13 -2 4d4+210 3d3+3 +210 44100 +8 8 0 +Str: 14 +Dex: 14 +Int: 14 +Wis: 14 +Con: 14 +Cha: 14 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55540 +tinker~ +a tinker~ +A tinker is fiddling with one device or another. +~ + The tinker has huge rippling muscles and a scarred skin. You realize that +his great Sacrifice to his craft has led to his incredible strength and +weaponskill. This is not one you wish to fight. +~ +72 0 0 0 0 0 0 0 0 E +22 13 -3 4d4+220 3d3+3 +220 48400 +8 8 1 +Str: 14 +Dex: 14 +Int: 14 +Wis: 14 +Con: 14 +Cha: 14 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55541 +Julia~ +Julia the Tinker~ +Julia the Tinker is here, forging a sword. +~ + Julia the Tinker provided some of the muscle power to the Avatar during his +Great Quest for enlightenment. She was a Warrior of Destiny and you see that +not much has changed since those days. She represents Sacrifice in everything +she does. She is the Keeper of Oral History, as well as a prominent +weaponsmith. +~ +10 0 0 0 256 0 0 0 1000 E +24 12 -4 4d4+240 4d4+4 +240 57600 +8 8 2 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55542 +lady~ +the Lady of Empath Abbey~ +The Lady of Empath Abbey stands here. +~ + When you see her your heart almost stops as you feel the intense waves of +pure Love come from her body. Her love for you almost knocks you down. You +cannot hurt this one. +~ +72 0 0 0 256 0 0 0 1000 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 2 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +#55543 +sandtrap tentacle~ +the sandtrap~ +A tentacle reaches out of the sand and latches onto your leg. +~ + The Sandtrap burrows around under the sand and comes onto travellers, hidden. +No one is really sure what the Sandtrap looks like but it is a dangerous foe. +~ +236 0 0 0 1572864 0 0 0 -100 E +18 14 0 3d3+180 3d3+3 +180 32400 +8 8 0 +BareHandAttack: 2 +Str: 12 +Dex: 12 +Int: 12 +Wis: 12 +Con: 12 +Cha: 12 +SavingPara: 4 +SavingRod: 4 +SavingPetri: 4 +SavingBreath: 4 +SavingSpell: 4 +E +#55544 +dragon~ +the dragon~ +A dragon lies on his heap of treasure with fire billowing out of his maw. +~ + The dragon looks like every other dragon you've seen; wings, tail, fire. +Only this one doesn't have a dorky color attached to it. And doesn't talk about +annoying C terms. +~ +42 0 0 0 0 0 0 0 -1000 E +20 14 -2 4d4+200 3d3+3 +200 40000 +8 8 0 +BareHandAttack: 8 +Str: 13 +Dex: 13 +Int: 13 +Wis: 13 +Con: 13 +Cha: 13 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55545 +paladin~ +the paladin~ +A paladin practices his sword strokes here. +~ + This paladin works hard to keep his Honor and the Honor of his people. +Honor does not lead his life, Honor is his life. His shiny armor and equally +shiny sword serves to remind you that he is among Britannia's most powerful +battalion. +~ +72 0 0 0 0 0 0 0 500 E +20 14 -2 4d4+200 3d3+3 +200 40000 +8 8 1 +Str: 13 +Dex: 13 +Int: 13 +Wis: 13 +Con: 13 +Cha: 13 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55546 +Dupre paladin~ +Dupre the Paladin~ +Sitting here, Dupre the Paladin consults his maps. +~ + Dupre the Paladin was constant companion of the Avatar and a Warrior of +Destiny. He is a symbol of Honor. He is right now trying to figure out a plan +of attack to get the dragon. +~ +10 0 0 0 256 0 0 0 1000 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55547 +reaper~ +the reaper~ +The reaper strikes out with its tentacles. +~ + The reaper is immobilized and attached to the ground. Even with this +disadvantage its tentacles and magical powers more then make up for any +disadvantage. +~ +42 0 0 0 0 0 0 0 -100 E +18 14 0 3d3+180 3d3+3 +180 32400 +8 8 0 +BareHandAttack: 2 +Str: 12 +Dex: 12 +Int: 12 +Wis: 12 +Con: 12 +Cha: 12 +SavingPara: 4 +SavingRod: 4 +SavingPetri: 4 +SavingBreath: 4 +SavingSpell: 4 +E +#55548 +gargoyle king Draxthanum~ +Draxthanum the Gargoyle~ +The King of Gargoyles is here. +~ + Draxthanum, the Winged Gargoyle, is here to observe the odd habits of humans +and their combat tactics. He is red with wings, very strong and his aura is +overpowering. +~ +72 0 0 0 256 0 0 0 1000 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +BareHandAttack: 8 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55549 +ghost spirit~ +the spirit~ +The spirit of a peaceful man floats around here. +~ + This ghost seems peaceful, even though he is chained to the earth through +some responsibility. +~ +72 0 0 0 0 0 0 0 100 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55550 +ghost spirit~ +the ghost~ +This ghost was an evil man in a past life. +~ + Even on its transparent face, you can see a grimace of evil as it swoops over +to you. +~ +104 0 0 0 0 0 0 0 -100 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55551 +skeleton~ +the skeleton~ +The skeleton walks around in tattered clothing. +~ + The skeleton has rotting bits of flesh attached to its bones. It carries a +rusty shield and sword. In fact the only thing completely clean on it are its +white teeth, perhaps from its nightly meals of flesh and bone. +~ +104 0 0 0 0 0 0 0 -100 E +23 13 -3 4d4+230 3d3+3 +230 52900 +8 8 0 +Str: 15 +Dex: 15 +Int: 15 +Wis: 15 +Con: 15 +Cha: 15 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55552 +daemon demon~ +the daemon~ +The daemon unfurls his wings and swoops towards you. +~ + The most dangerous undead, and among the most dangerous of all monsters, this +beast can use all magics, is strong and hardy. Right now he seems to be busy... +Killing you. +~ +104 0 0 0 0 0 0 0 -500 E +23 13 -3 4d4+230 3d3+3 +230 52900 +8 8 1 +BareHandAttack: 8 +Str: 15 +Dex: 15 +Int: 15 +Wis: 15 +Con: 15 +Cha: 15 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55553 +mourner~ +the mourner~ +A mourner bows her head over the grave. +~ + A mourner is in tears. She is crying over the grave of a loved one. She is +expressing poignant Spirituality. This gives her strength to persevere. +~ +72 0 0 0 0 0 0 0 0 E +23 13 -3 4d4+230 3d3+3 +230 52900 +8 8 2 +Str: 15 +Dex: 15 +Int: 15 +Wis: 15 +Con: 15 +Cha: 15 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55554 +Shamino ranger~ +Shamino the Ranger~ +Shamino the Ranger sits here, meditating. +~ + The last Warrior of Destiny, Shamino sits here in a yoga position. The +Enlightened smile on his face confirms that he indeed is one with the spirit of +Spirituality. +~ +10 0 0 0 256 0 0 0 1000 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +#55555 +timelord~ +the Timelord~ +The Timelord is here in an aura of power. +~ + The Hourglass that he holds in his hand actually controls the fickle powers +of time. This being is so awe-inspiring that you feel an urge to prostrate +yourself to him. But as all godly powers must be, he is truly and totally +neutral. +~ +10 0 0 0 256 0 0 0 0 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +#55556 +guardian~ +the Guardian~ +The Guardian, as far as you can tell, is just a big red face. +~ + First you hear a booming voice. 'You will join the Fellowship.' He is the +latest, and some people say greatest, of the Avatar's enemies. And now you have +the joy of meeting him. +~ +42 0 0 0 256 0 0 0 -1000 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +T 55556 +#55557 +Blackthorn~ +Blackthorn~ +Blackthorn wonders how he lost the throne. +~ + Blackthorn was more misguided rather then evil. Though he was still a foe of +Avatar that eventually was destroyed, during this era he still is corrupt and +VERY, VERY dangerous. +~ +42 0 0 0 256 0 0 0 -1000 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +#55558 +Exodus~ +Exodus~ +Exodus is here, reveling in his island fortress. +~ + Exodus, the horrible progeny of Minax and Mondain, is here. More powerful +then his parents, he is also more dangerous. He was the last of the Triad that +the Avatar destroyed. +~ +42 0 0 0 256 0 0 0 -1000 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +#55559 +Minax~ +Minax~ +Minax is here, conjuring up the evil spirits. +~ + More powerful then her master and lover, Minax is as beautiful as she is +dangerous. Bold enough to take on the forces of evil without the gem, she +eventually proved to be their mistress. Without the Avatar the world would +still be under her complete power. +~ +42 0 0 0 256 0 0 0 -1000 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 2 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +#55560 +Mondain~ +Mondain~ +Mondain grips his evil gem and conjures magic to destroy you. +~ + Mondain, the first of the Triad of Evil, was the first foe that the man, +later to be known as the Avatar, was to face. Mondain has killed his father to +gain the power of the dark gem that he wielded. +~ +42 0 0 0 256 0 0 0 -1000 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +#55561 +Sentri guard~ +Sentri~ +Sentri stoically stands here, protecting his Lord and castle. +~ + Sentri is a powerful man whose only job is to protect the life of Lord +British. In seeing this done he is completely armored and wields a heavy blade. +~ +10 0 0 0 0 0 0 0 750 E +25 12 -5 5d5+250 4d4+4 +250 62500 +8 8 1 +Str: 16 +Dex: 16 +Int: 16 +Wis: 16 +Con: 16 +Cha: 16 +SavingPara: 6 +SavingRod: 6 +SavingPetri: 6 +SavingBreath: 6 +SavingSpell: 6 +E +T 55561 +#55562 +Batlin~ +Batlin~ +Batlin says, 'Join the Fellowship.' +~ + Batlin is an evil man that goes around and corrupts the young. You see also +that he has a full set of mantras, probably stolen from their rightful owners. +He is protected though by the power of his god. +~ +76 0 0 0 256 0 0 0 -750 E +30 10 -8 6d6+300 5d5+5 +300 90000 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 7 +SavingRod: 7 +SavingPetri: 7 +SavingBreath: 7 +SavingSpell: 7 +E +T 55562 +#55563 +avatar~ +the Avatar~ +The Avatar is here, chatting to Lord British. +~ + The Avatar is the symbol of courage and truth and love, and all that descends +from it. He has mastered Compassion, Humility, Justice, Spirituality, Honesty, +Sacrifice, Valor, and Honor. He truly is an inspiration to those who know him. +~ +10 0 0 0 256 0 0 0 1000 E +32 10 -9 6d6+320 5d5+5 +320 102400 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +#55564 +Lord British~ +Lord British~ +Lord British is healing the Avatar's wounds. +~ + Lord British sits on his throne. When you see him, you know the meaning of +true leadership. His charisma is almost tangible. On him you see the three +crown jewels. These hold power both figuratively and literally. +~ +10 0 0 0 256 0 0 0 1000 E +32 10 -9 6d6+320 5d5+5 +320 102400 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +#55565 +shark~ +the shark~ +The shark smells blood. +~ + This fish can sense blood in the water and comes to kill you. +~ +104 0 0 0 128 0 0 0 -100 E +21 13 -2 4d4+210 3d3+3 +210 44100 +8 8 1 +Str: 14 +Dex: 14 +Int: 14 +Wis: 14 +Con: 14 +Cha: 14 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55566 +seahorse sea horse~ +the seahorse~ +The peaceful seahorse swims here. +~ + The seahorse is an amazingly beautiful creature. Its swimming and diving +pleases you. +~ +72 0 0 0 128 0 0 0 100 E +21 13 -2 4d4+210 3d3+3 +210 44100 +8 0 1 +BareHandAttack: 4 +Str: 14 +Dex: 14 +Int: 14 +Wis: 14 +Con: 14 +Cha: 14 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55567 +squid~ +the squid~ +The squid's tentacles reach for you. +~ + The squid easily is double a boat in size. Its tentacles are huge and you +fear as it grabs for you. +~ +104 0 0 0 0 0 0 0 -100 E +21 13 -2 4d4+210 3d3+3 +210 44100 +8 8 0 +BareHandAttack: 2 +Str: 14 +Dex: 14 +Int: 14 +Wis: 14 +Con: 14 +Cha: 14 +SavingPara: 5 +SavingRod: 5 +SavingPetri: 5 +SavingBreath: 5 +SavingSpell: 5 +E +#55568 +armorer~ +the armorer~ +The Armorer stands here. +~ + The Armorer sells... Armor. +~ +10 0 0 0 64 0 0 0 0 E +32 10 -9 6d6+320 5d5+5 +320 102400 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +#55569 +weaponseller~ +the weaponseller~ +The Weaponseller stands here. +~ + The Weaponseller sells... Weapons. +~ +10 0 0 0 64 0 0 0 0 E +32 10 -9 6d6+320 5d5+5 +320 102400 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +#55570 +boatseller~ +the boatseller~ +The Boatseller stands here. +~ + The Boatseller sells... Boats. +~ +10 0 0 0 64 0 0 0 0 E +32 10 -9 6d6+320 5d5+5 +320 102400 +8 8 1 +Str: 18 +Dex: 18 +Int: 18 +Wis: 18 +Con: 18 +Cha: 18 +SavingPara: 8 +SavingRod: 8 +SavingPetri: 8 +SavingBreath: 8 +SavingSpell: 8 +E +$ diff --git a/lib/world/mob/556.mob b/lib/world/mob/556.mob new file mode 100644 index 0000000..0cbe36a --- /dev/null +++ b/lib/world/mob/556.mob @@ -0,0 +1,2 @@ +$~ + diff --git a/lib/world/mob/index b/lib/world/mob/index index 3728723..db0084e 100644 --- a/lib/world/mob/index +++ b/lib/world/mob/index @@ -179,4 +179,6 @@ 325.mob 326.mob 345.mob +555.mob +556.mob $ diff --git a/lib/world/obj/1.obj b/lib/world/obj/1.obj index b7c1e6b..5343630 100644 --- a/lib/world/obj/1.obj +++ b/lib/world/obj/1.obj @@ -5,7 +5,7 @@ A shimmering portal leading to Midgaard has been placed here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 100 #101 beer bottle imported beer~ @@ -14,7 +14,7 @@ A bottle of imported beer has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 1 0 -13 20 0 0 +13 20 0 0 0 #102 stout bottle malt liquor ale~ a stout bottle~ @@ -22,7 +22,7 @@ A dark bottle of stout malt liquor has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 3 0 -13 140 0 0 +13 140 0 0 0 #103 glass firebreather~ a glass~ @@ -30,7 +30,7 @@ A glass of firebreather was left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 7 0 -13 200 0 0 +13 200 0 0 0 #104 bottle brew special local~ a bottle~ @@ -38,7 +38,7 @@ A dark bottle of some special brew was left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 8 8 8 0 -10 5 0 0 +10 5 0 0 0 #105 green robe~ a green robe ~ @@ -46,7 +46,7 @@ A green robe of the magi lies here.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 5 0 0 0 -1 500 0 0 +1 500 0 0 0 E green robe magi~ This beautiful flowing robe is the prized possesion of the magi. It is @@ -59,7 +59,7 @@ A beautiful red magi robe~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 3 0 0 0 -3 500 0 0 +3 500 0 0 0 E red robe~ The robe of the order of the red magi. Very well made. @@ -71,7 +71,7 @@ A blue robe sits here.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 4 0 0 0 -5 500 0 0 +5 500 0 0 0 E blue robe~ The robe of the order of the blue magi. Very well made. @@ -83,7 +83,7 @@ A round fishing hat has been left here.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 1 0 0 0 -1 40 0 0 +1 40 0 0 0 E hat fishing round~ Round, rumpled, and covered in lures, this hat must have been someone's @@ -96,7 +96,7 @@ Some waybread has been put here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 24 0 0 0 -1 5 0 0 +1 5 0 0 0 E waybread bread~ The waybread is the traditional feed of elves when traveling, they call it @@ -109,7 +109,7 @@ Some dried rations has been left here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 18 0 0 0 -1 7 0 0 +1 7 0 0 0 E rations dried~ These rations are bland and serve no other purpose than to keep you alive. @@ -122,7 +122,7 @@ A nice looking delicious red apple has been left here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 4 0 0 0 -1 2 0 0 +1 2 0 0 0 E apple~ The apple looks fresh, except for one small worm hole in, nothing wrong with @@ -135,7 +135,7 @@ A tasty looking crescent has been dropped here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 15 0 0 0 -1 5 0 0 +1 5 0 0 0 E crescent~ The crescent looks warm and flaky, just how you like it... @@ -147,7 +147,7 @@ A shot of bourbon is here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 1 1 5 0 -5 230 0 0 +5 230 0 0 0 E bourbon shot~ This is the kind of liquor that makes successful peopl into sloppy drunks. @@ -160,7 +160,7 @@ A pretzel has been left here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 5 0 0 0 -1 5 0 0 +1 5 0 0 0 E pretzel~ Heavily salted, you better buy a drink if you're gonna eat this thing. @@ -172,7 +172,7 @@ A huge safe sits behind the counter, filled with gold coins.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E safe~ The door is propped open, the glint of gold coins sparkles from the lantern @@ -186,7 +186,7 @@ A bench of black polished granite looks mighty uncomfortable.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E bench granite black~ The bench is carved out of a single block of black granite and has been @@ -199,7 +199,7 @@ A rack of armor rests here against one wall.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E rack armor~ Chain mail shirts, leggings, helms, sleeves, everything an adventurer could @@ -212,7 +212,7 @@ A rack of weapons leans against the wall.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E rack weapons~ Swords, clubs, implements of masss destruction for the taking, at the right @@ -225,7 +225,7 @@ A yellow robe of the Magi was left here, how strange.~ ~ 9 0 0 0 0 a 0 0 0 0 0 0 0 3 0 0 0 -3 500 0 0 +3 500 0 0 0 E yellow robe~ An expertly woven silken cloth of very high quality, most magi would die @@ -238,7 +238,7 @@ A dagger with a long thin blade is here.~ ~ 5 n 0 0 0 an 0 0 0 0 0 0 0 0 1 4 11 -2 30 0 0 +2 30 0 0 0 E dagger~ A simple dagger used by thieves and hoodlums to relieve the unwary of thier @@ -251,7 +251,7 @@ A small sword lies here.~ ~ 5 n 0 0 0 an 0 0 0 0 0 0 0 0 1 6 11 -3 75 0 0 +3 75 0 0 0 E sword~ The basic sword of the Sanctus army. Nothing spectacular about it. @@ -263,7 +263,7 @@ An exquisite grey robe is rumpled in a corner.~ ~ 9 0 0 0 0 a 0 0 0 0 0 0 0 4 0 0 0 -3 500 0 0 +3 500 0 0 0 E grey robe~ The robe is the type used by Magi of the grey order. Wonder why someone @@ -276,7 +276,7 @@ A simple looking wooden club is here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 3 7 -3 50 0 0 +3 50 0 0 0 E club~ Your basic club, nothing very remarkeable about it. @@ -288,7 +288,7 @@ A mace is here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 1 7 5 -6 60 0 0 +6 60 0 0 0 E mace~ This mace is made of a heavy polished metal with small spikes on the end. @@ -301,7 +301,7 @@ A large flail is here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 4 7 -6 100 0 0 +6 100 0 0 0 E flail~ A strange weapon, you wonder if you even know how to use it. @@ -313,7 +313,7 @@ A magnificent purple robe was deserted here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 3 0 0 0 -5 500 0 0 +5 500 0 0 0 E purple robe~ Another impressive robe of the Magi. This robe looks to be in very good @@ -326,7 +326,7 @@ Some brass knuckles are here.~ ~ 5 n 0 0 0 an 0 0 0 0 0 0 0 0 2 5 7 -6 200 0 0 +6 200 0 0 0 E knuckles brass~ These, heavy, wicked looking knuckles could do some serious damage if worn @@ -339,7 +339,7 @@ An un-smoked cigarette has been left here.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E cigarette~ A perfectly good cigarette, home-made by the looks of it, but wrapped very @@ -352,7 +352,7 @@ A black robe of the Magi hangs on a small coatrack.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 4 0 0 0 -1 500 0 0 +1 500 0 0 0 E black magi robe~ This robe is very hard to focus on. When you stare at it your eyes seem to @@ -365,7 +365,7 @@ A large torch.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 24 0 -1 20 0 0 +1 20 0 0 0 E torch~ Your basic torch, nothing very remarkeable about it. @@ -377,7 +377,7 @@ A brass lantern is here.~ ~ 1 0 0 0 0 a 0 0 0 0 0 0 0 0 0 96 0 -1 50 0 0 +1 50 0 0 0 E brass lantern~ Your basic lantern, nothing very remarkeable about it. Just a fuel tank, @@ -390,7 +390,7 @@ A small bag is here.~ ~ 15 h 0 0 0 ao 0 0 0 0 0 0 0 50 0 0 0 -2 100 0 0 +2 100 0 0 0 E bag~ A simple bag to help you carry all of your belongings. @@ -402,7 +402,7 @@ A backpack is here.~ ~ 15 0 0 0 0 ao 0 0 0 0 0 0 0 40 5 -1 0 -5 250 0 0 +5 250 0 0 0 E backpack~ A hefty backpack that can carry more than a bag. @@ -414,7 +414,7 @@ A dog collar was left here, what happened to the poor dog?~ ~ 9 0 0 0 0 ac 0 0 0 0 0 0 0 1 0 0 0 -1 10 0 0 +1 10 0 0 0 E dog collar~ It looks mangled and chewed, the dog probably pulled it off. @@ -426,7 +426,7 @@ A pile of catnip is here waiting for a cat to enjoy it.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E catnip~ This stuff drives cats bonkers. @@ -438,7 +438,7 @@ A broom is lying on the floor.~ ~ 13 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 5 0 0 +1 5 0 0 0 E broom~ Looks like the streetsweep must be taking a break, he left his broom lying @@ -451,7 +451,7 @@ A filthy glass of whiskey was left here, waiting to be emptied.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 5 5 5 0 -5 75 0 0 +5 75 0 0 0 E whisky dirty glass~ You think that's whisky in there. The glass is so filthy you can't be sure. @@ -464,7 +464,7 @@ A glass of white wine is here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 5 5 2 0 -10 15 0 0 +10 15 0 0 0 E wine white glass~ A very fancy and tall glass holding some white wine. The drink of the @@ -477,7 +477,7 @@ A champagn glass sits on the ground.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 4 4 8 0 -10 25 0 0 +10 25 0 0 0 E local speciality champage~ A tall glass with a long skinny stem. The type of glass that rich folk use @@ -490,7 +490,7 @@ A jacket is lying on the floor~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 5 0 0 0 -5 100 0 0 +5 100 0 0 0 E cloth jacket~ A rugged looking cloth jacket. @@ -502,7 +502,7 @@ A pair of leather gloves lie here.~ ~ 9 0 0 0 0 ah 0 0 0 0 0 0 0 3 0 0 0 -5 170 0 0 +5 170 0 0 0 E leather gloves~ Rugged looking brown leather gloves. @@ -514,7 +514,7 @@ A small wooden shield is lying on the ground.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 2 0 0 0 -3 500 0 0 +3 500 0 0 0 E wooden shield~ It's small, it's wooden. @@ -526,7 +526,7 @@ A pair of black leather pants lie on the ground.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 5 0 0 0 -10 300 0 0 +10 300 0 0 0 E black leather pants~ These pants are in very good condition. They would provide minimal @@ -539,7 +539,7 @@ A leather helm is lying on the ground.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 3 0 0 0 -5 100 0 0 +5 100 0 0 0 #145 jacket scale~ a scale mail jacket~ @@ -547,7 +547,7 @@ A scale mail jacket is lying on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 4 0 0 0 -10 500 0 0 +10 500 0 0 0 #146 blood pool~ a pool of blood~ @@ -555,7 +555,7 @@ A pool of blood from a recent kill has collected here.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 10 10 13 0 -0 0 0 0 +0 0 0 0 0 #147 splugen bottle beer~ an exotic bottle of beer~ @@ -563,7 +563,7 @@ Some exotic beer from far away.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 10 10 1 0 -15 50 0 0 +15 50 0 0 0 E splugen beer bottle~ This beer looks and tastes like formaldehyde. @@ -575,7 +575,7 @@ A pair of blue pants made from a fine fabric.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 3 0 0 0 -3 100 0 0 +3 100 0 0 0 E blue pants~ These gaudy velvet pants are meant for a royal court, not adventuring. @@ -590,7 +590,7 @@ A dustpan has been left here.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -2 2 0 0 +2 2 0 0 0 E dustpan pan~ The streetsweeper uses this to clean up the city. @@ -606,7 +606,7 @@ A fine white shirt is crumpled into a ball.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 3 0 0 0 -7 100 0 0 +7 100 0 0 0 E white shirt~ This fine silken shirt could fetch a nice price if it wasn't in such poor @@ -620,7 +620,7 @@ A red vest was left here.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 3 0 0 0 -3 100 0 0 +3 100 0 0 0 E red vest~ The vest is far more extravagant than anything you have ever worn before. @@ -634,7 +634,7 @@ An old worn cane lies here in the dust.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -5 100 0 0 +5 100 0 0 0 E cane~ It looks to be carved from some type of hard wood. Maybe oak or maple. @@ -650,7 +650,7 @@ A brown mass of hair almost looks like a small animal, it must be someon's toupp ~ 11 0 0 0 0 ae 0 0 0 0 0 0 0 0 0 0 0 -3 90 0 0 +3 90 0 0 0 E touppe brown~ It looks more like a rat than anything else. Some balding people wear these @@ -666,7 +666,7 @@ A sewing machine is covered in clothes.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E sewing machine~ It is made of both metal and wood, a large footpedal can be pumped to make @@ -681,7 +681,7 @@ A feather duster lies in the dirt.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -4 50 0 0 +4 50 0 0 0 E duster feather~ Made from the feathers of a very large bird this duster is extremely clean @@ -697,7 +697,7 @@ Someone's purse has been left here.~ ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 10 0 -1 0 -9 100 0 0 +9 100 0 0 0 E purse~ The initials NJW are inscribed in gold lettering. Very fancy. Whoever had @@ -711,7 +711,7 @@ This is Gunney's hat, better not be caught wearing it.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 3 0 0 0 -3 200 0 0 +3 200 0 0 0 A 5 1 #158 @@ -721,7 +721,7 @@ A set of coveralls lies here.~ ~ 11 0 0 0 0 ak 0 0 0 0 0 0 0 0 0 0 0 -5 201 0 0 +5 201 0 0 0 A 5 2 A @@ -733,7 +733,7 @@ A list of directions to important areas within Sanctus lies here.~ ~ 12 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E list directions sanctus~ @@ -757,7 +757,7 @@ A kitchen timer has been abandoned here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E kitchen timer~ The face of the timer has the number one to ten on it with two hands. @@ -769,7 +769,7 @@ The entrails of a sacrificial animal.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E sacrificial entrails~ The animal is impossible to identify. Just a collection of intestines, a @@ -782,7 +782,7 @@ A row boat has been left here.~ ~ 22 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -20 1000 0 0 +20 1000 0 0 0 E row boat~ A sturdy row boat with three seats and paddles bolted in the middle. @@ -794,7 +794,7 @@ A floatation device has been left here.~ ~ 22 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -3 400 0 0 +3 400 0 0 0 E floatation device~ You would have to be crazy to attemp to cross large bodies of water with the @@ -807,7 +807,7 @@ A poor dog lost their treats here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 10 0 0 +1 10 0 0 0 T 164 E beggin strips treats bacon ~ @@ -821,7 +821,7 @@ A cup has been left here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 3 3 0 0 -8 75 0 0 +8 75 0 0 0 E water cup~ Just a plain old cup of water. Nothing special about it. @@ -833,7 +833,7 @@ A pair of cloth pants is rumpled up into a ball.~ ~ 9 0 0 0 0 af 0 0 0 0 0 0 0 2 0 0 0 -5 75 0 0 +5 75 0 0 0 E cloth pants~ The pants are filthy, but wearable. @@ -845,7 +845,7 @@ A cloth cap rests on the ground.~ ~ 9 0 0 0 0 ae 0 0 0 0 0 0 0 1 0 0 0 -1 50 0 0 +1 50 0 0 0 E cloth cap~ The kind of cap a street urchin might wear. @@ -857,7 +857,7 @@ A cloth shirt lays on the ground.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 2 0 0 0 -5 90 0 0 +5 90 0 0 0 E cloth shirt~ The shirt looks pretty rugged. The plain dirty white cloth would provide @@ -870,7 +870,7 @@ A pair of cloth shoes are here.~ ~ 9 0 0 0 0 ag 0 0 0 0 0 0 0 2 0 0 0 -1 60 0 0 +1 60 0 0 0 E cloth shoes~ These shoes are more like moccassins than anything else. A strip of leather @@ -884,7 +884,7 @@ A pair of cloth gloves have been left here.~ ~ 9 0 0 0 0 ah 0 0 0 0 0 0 0 1 0 0 0 -5 65 0 0 +5 65 0 0 0 E cloth gloves~ They are a ditry white color, with the fingers cut off, these gloves look @@ -897,7 +897,7 @@ A short staff of oak gilded in silver looks well made.~ ~ 3 0 0 0 0 ao 0 0 0 0 0 0 0 7 3 3 39 -1 400 0 0 +1 400 0 0 0 E short staff gilded oak~ The staff is too short for use by the average human. It is well made from an @@ -911,7 +911,7 @@ A yellow rubber chicken has been chewed half to death.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 154 T 88 E @@ -928,7 +928,7 @@ A ten sided die is waiting to be rolled~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 20 0 0 +1 20 0 0 0 T 157 E ten sided dice die~ @@ -942,7 +942,7 @@ A hairball was left here from what must have been a very large cat.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 5 0 0 +1 5 0 0 0 E hairball~ The hairball is about the size of a childs fist and has a fetid odor of dead @@ -955,7 +955,7 @@ A long rope hangs down through the middle of the room.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E rope bell toll~ The rope is suspended in the middle of the room and rises into the darkness @@ -969,7 +969,7 @@ A cancer stick was left here by someone gone cold turkey.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 10 0 0 +1 10 0 0 0 T 159 E cancer stick~ @@ -983,7 +983,7 @@ A canteen has been set on the ground here.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 -1 0 15 0 -20 100 0 0 +20 100 0 0 0 E canteen water~ This canteen is pretty old and has acquired a strange smell. @@ -995,7 +995,7 @@ An hunk of meat lies here covered in dirt.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 5 0 0 0 -1 50 0 0 +1 50 0 0 0 E chunk meat~ The meat is some form of venison. Hard to tell since it is rather filthy. @@ -1008,7 +1008,7 @@ A bar of platinum must have been dropped here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -10 300 0 0 +10 300 0 0 0 E bar platinum~ The platinum bar is formed perfectly into a rectangular block. Its surface @@ -1021,7 +1021,7 @@ A bar of mithril must have been dropped here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -10 300 0 0 +10 300 0 0 0 E bar mithril~ The mithril bar is formed perfectly into a rectangular block. Its surface @@ -1034,7 +1034,7 @@ A bar of gold must have been dropped here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -10 200 0 0 +10 200 0 0 0 E bar gold~ The gold bar is formed perfectly into a rectangular block. Its surface is @@ -1047,7 +1047,7 @@ A bar of silver must have been dropped here.~ ~ 8 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -10 100 0 0 +10 100 0 0 0 E bar silver~ The silver bar is formed perfectly into a rectangular block. Its surface is @@ -1062,10 +1062,10 @@ visible. ~ 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 E -september~ - . .:IIIIHIHHIHHHII::I:. +june~ + . .:IIIIHIHHIHHHII::I:. :IIIIHIHHHHHHMMHHIHHIIHHIII:. ,.:HIHHHHHHHHHHHHHHHHHHHHHIHIHHII:. .:IIHHHHHHHHMMMMMHHHHMMMHHMHHHIIIHIIII: @@ -1122,9 +1122,21 @@ IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII ::.:............. .. . ...AHIHIIIIIHHHI::""' 'VII:.. .. . ::.:.:.......... .. . ...HHHIIIIIIHHHI::. . 'VII::. . . , ':::.:.:..... .. . . . ..:MHHIHIIIII:I::. . 'VII:::. .. . + :::::.:..:.... . . . ...AHHHHIHIIII:::. . 'VII:::. . . :. + :::::::.:..... .. . ....MHHHHHIHIII::.:.. . 'VII::. . :: + :::::::::.:.... .. ....:MHHHHIHII:I::::... . 'VI::. . ::I) + '::::::::::.:... .. ...:MHHHHIHIIII::::.. . 'VI:. ...:V + .:::::::::::.:.... . .AMMHHIHIII:I::::... . . I::. ...:-" + :.::I::::::::.:. . ..MMMHHIHIIII:I:::... . . .::. ,..-" + :..:II:I:::::.:.. . ..MMMHHIHIIIIIII:I::.... . . ..::""' + .::.:III:I::::::.:.. ..MMMMIVHIHIIIII:I::::.... . .....:, +.:.::..:III:I:::::.:... .MMHMAIVHHIHIIIII:I::::.. . ..::..:, +. .:::.::III:I::::.:... .VMMHMAIVHHHIHIIII:I::::.. ..:...::: +. :::I.:::III:I:::.::.. .:MMHHMAIVHHIHIIIII:I::::....:::.:::: + .::IIH.:::III:I::::.:.. .MMHMHMAIVHHHIHIIIIII:I ~ E -august~ +april~ . nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn. .MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM @@ -1177,7 +1189,7 @@ august~ %% % %%%%%% ~ E -july~ +March~ . ,.--.. ,::.'.. . . "VI:I:".':-.,. ,I::. .. . 'VHMHII:.::;:.:,.. @@ -1243,183 +1255,6 @@ july~ ':::.:... ..I::I::.:....:. .: .. ...::. . . III:II:. 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888888M:::88::M:::::::::88@@88:::::::::M::88::::::::::::::M - 888888MM::88::MM::::::::88@@88:::::::::M:::8::::::::::::::*8 - 88888 M:::8::MM:::::::::*88*::::::::::M:::::::::::::::::88@@ - 8888 MM::::::MM:::::::::::::::::::::MM:::::::::::::::::88@@ - 888 M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8 - 888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M - 88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM - 88 MM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM - 88 MM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM - 88 8MM::::::::::::::::::::::::::::::::::MMMMMM -~ -E -January~ - . 8888 8888888 - 888888888888888888888888 - 8888:::8888888888888888888888888 - 8888::::::8888888888888888888888888888 - 88::::::::888:::8888888888888888888888888 - 88888888::::8:::::::::::88888888888888888888 - 888 8::888888::::::::::::::::::88888888888 888 - 88::::88888888::::m::::::::::88888888888 8 - 888888888888888888:M:::::::::::8888888888888 - 88888888888888888888::::::::::::M88888888888888 - 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M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8 - 888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M - 88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM - 88 MM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM - 88 MM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM - 88 8MM::::::::::::::::::::::::::::::::::MMMMMM -~ -E february~ . :AMMMMMMMMMMMMA: :AMMMMMMMMMHHHHHMMMMMMMMA: @@ -1493,7 +1328,184 @@ february~ [;:: : ;;:; ; ; ; ~ E -March~ +January~ + . 8888 8888888 + 888888888888888888888888 + 8888:::8888888888888888888888888 + 8888::::::8888888888888888888888888888 + 88::::::::888:::8888888888888888888888888 + 88888888::::8:::::::::::88888888888888888888 + 888 8::888888::::::::::::::::::88888888888 888 + 88::::88888888::::m::::::::::88888888888 8 + 888888888888888888:M:::::::::::8888888888888 + 88888888888888888888::::::::::::M88888888888888 + 8888888888888888888888:::::::::M8888888888888888 + 8888888888888888888888:::::::M888888888888888888 + 8888888888888888::88888::::::M88888888888888888888 + 88888888888888888:::88888:::::M888888888888888 8888 + 88888888888888888:::88888::::M::;o*M*o;888888888 88 + 88888888888888888:::8888:::::M:::::::::::88888888 8 + 88888888888888888::::88::::::M:;:::::::::::888888888 + 8888888888888888888:::8::::::M::aAa::::::::M8888888888 8 + 88 8888888888::88::::8::::M:::::::::::::888888888888888 8888 + 88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888 + 8 8888888888888:::::::::::M::"@@@::::8w8888888888888888 + 88888888888:888::::::::::M:::::":::::M8i888888888888888 + 8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888 + 8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888 + 888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888 + 888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888 + 8888 M::::::::::::::M88888888888::::::MM888888888888888 88888 + 888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888 + 888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888 + 88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888 + 88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88 + 8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4 + 8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2 + 88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M + 8888M:::::888MM::::::::8:::::::::::M::::8888::::M::::M + 88888M:::::88:M::::::::::8:::::::::::M:::8888::::::M::M + 88 888MM:::888:M:::::::::::::::::::::::M:8888:::::::::M: + 8 88888M:::88::M:::::::::::::::::::::::MM:88::::::::::::M + 88888M:::88::M::::::::::*88*::::::::::M:88::::::::::::::M + 888888M:::88::M:::::::::88@8:::::::::M::88::::::::::::::M + 888888MM::88::MM::::::::88@8:::::::::M:::8::::::::::::::*8 + 88888 M:::8::MM:::::::::*88*::::::::::M:::::::::::::::::88@ + 8888 MM::::::MM:::::::::::::::::::::MM:::::::::::::::::88@ + 888 M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8 + 888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M + 88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM + 88 MM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM + 88 MM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM + 88 8MM::::::::::::::::::::::::::::::::::MMMMMM +~ +E +may~ + . 8888 8888888 + 888888888888888888888888 + 8888:::8888888888888888888888888 + 8888::::::8888888888888888888888888888 + 88::::::::888:::8888888888888888888888888 + 88888888::::8:::::::::::88888888888888888888 + 888 8::888888::::::::::::::::::88888888888 888 + 88::::88888888::::m::::::::::88888888888 8 + 888888888888888888:M:::::::::::8888888888888 + 88888888888888888888::::::::::::M88888888888888 + 8888888888888888888888:::::::::M8888888888888888 + 8888888888888888888888:::::::M888888888888888888 + 8888888888888888::88888::::::M88888888888888888888 + 88888888888888888:::88888:::::M888888888888888 8888 + 88888888888888888:::88888::::M::;o*M*o;888888888 88 + 88888888888888888:::8888:::::M:::::::::::88888888 8 + 88888888888888888::::88::::::M:;:::::::::::888888888 + 8888888888888888888:::8::::::M::aAa::::::::M8888888888 8 + 88 8888888888::88::::8::::M:::::::::::::888888888888888 8888 + 88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888 + 8 8888888888888:::::::::::M::"@@@@@@@"::::8w8888888888888888 + 88888888888:888::::::::::M:::::"@a@":::::M8i888888888888888 + 8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888 + 8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888 + 888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888 + 888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888 + 8888 M::::::::::::::M88888888888::::::MM888888888888888 88888 + 888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888 + 888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888 + 88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888 + 88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88 + 8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4 + 8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2 + 88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M + 8888M:::::888MM::::::::8:::::::::::M::::8888::::M::::M + 88888M:::::88:M::::::::::8:::::::::::M:::8888::::::M::M + 88 888MM:::888:M:::::::::::::::::::::::M:8888:::::::::M: + 8 88888M:::88::M:::::::::::::::::::::::MM:88::::::::::::M + 88888M:::88::M::::::::::*88*::::::::::M:88::::::::::::::M + 888888M:::88::M:::::::::88@@88:::::::::M::88::::::::::::::M + 888888MM::88::MM::::::::88@@88:::::::::M:::8::::::::::::::*8 + 88888 M:::8::MM:::::::::*88*::::::::::M:::::::::::::::::88@@ + 8888 MM::::::MM:::::::::::::::::::::MM:::::::::::::::::88@@ + 888 M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8 + 888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M + 88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM + 88 MM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM + 88 MM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM + 88 8MM::::::::::::::::::::::::::::::::::MMMMMM +~ +E +june~ + . :AMMMMMMMMMMMMA: + :AMMMMMMMMMHHHHHMMMMMMMMA: + :AMHMMMMHHMHIHHIMMMHMMMMHHA: + :AM'MMMMMMHHIHHHIMMMMMIMMHHHH: + AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH + AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH: + MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH + AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH + MMMMHIIII;":AMMMMA ,[[, HH + MMMMHII; AW"'''' :: HH + IHHIHIII;:'' ,GFMF[ [MM[: IH + AHHIHII;::': ";[P,[ ;; :::: IH + IHHHIHII;;:: :[;: ;H + AHHHHHII;;;:: : : [ : ;H + IHHIIHI:[;;;:: ; ; ; , , IH + IHHIIHH:[;;;: ; ;: ':"::" '; IH + IHHIIHI:[;;: ::: ; ,,,, ' HH + :IHHHIHHMMA;::: [;;""""""[; AMI + ;IHHHHIIHMM;: : : ;;[,,,,[; HHI + IIHHMMHHIHHM;:: '"""' AMHI + IIHHMMHMHHIIIM;:: AMMHI + IHHHMMHMHMHHHIHI;:: :AMMMHI + IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI + IHHHMMHHHHMMHHHI;:";;;;;;" MMMIH' + ;IHHMMHMMMMHF"HHII MMMHH + IHHMMHV;;:: HHII;: : MMHHI + IHHMV;;::: HHII;: : : MMHI; + IHMV;;:: : "HII;: :: MMI; + :IHV;:: : 'HI: :: MM; + IV;:: : : "II;: ; + IH;;::: : ;;;I: ; + ;M;;:::: : ';;;HI: ' + MH;;:::: : ';;HI: ; + IM;;;::: : :[; ';I"I: ; + M;;;::: : : [;;,: ' : ' + ;;:::: : ::'' : ': + ;;::: : : ': : + :;;:: : :: ':' + ;;:: : : : '': + ;;:: : : :;,: + ;;:: : :: ;[[[,: +:;;:: : : ;;[[[;': +;;:: : : [:: : : ;[[[[;;[, +;:: : [;;;: : :, [[[[['[[; +;:: : :M;;: : :,[ [[[[ [[' +;: : "[:: : ::[ ;[' ;[ +;: : "[: : ::[ :' :' +:: :: : ", :::;[ :' :; +: :: ': : :::;[ ::' :; + :: ; : : ::::;[:,,::;;I' ;; + ;;:;: : : : :::::::: '""' I[[;"' + ;;;:: : : '::::' ; + ;;;:: : : : ; + ';;;;::: : : ': ; + ';;:::: : : + M;:::: : ': + MMMI;:::: : ; + MMMMMA;::: : + AHHMMMMHA;:::: : ; + :MHHMMMMMMMA;: ' : + AHHHMMM;"TTTTL: : ; + AHHHHHHMMLLLLLH ': : + :MHHH:::;HHMMMMMA: : ; + :AHHH:::HH;;;;;MMM;: : + :MHH;: ;;;;;MMM:: : : ; + :MH;: : ';;;;MMM:: ': ': + ,H;: ';;;MMM::: :':' ; + ,;: : : : ;;;Y;H:: : + ,;: : : : ';;;:; : : ; ; + [;:: : ;;:; ; ; ; +~ +E +july~ . ,.--.. ,::.'.. . . "VI:I:".':-.,. ,I::. .. . 'VHMHII:.::;:.:,.. @@ -1559,7 +1571,7 @@ March~ ':::.:... ..I::I::.:....:. .: .. ...::. . . III:II:. ' ~ E -april~ +august~ . nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn. .MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM @@ -1612,8 +1624,8 @@ april~ %% % %%%%%% ~ E -june~ - . .:IIIIHIHHIHHHII::I:. +september~ + . .:IIIIHIHHIHHHII::I:. :IIIIHIHHHHHHMMHHIHHIIHHIII:. ,.:HIHHHHHHHHHHHHHHHHHHHHHIHIHHII:. .:IIHHHHHHHHMMMMMHHHHMMMHHMHHHIIIHIIII: @@ -1670,18 +1682,6 @@ IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII ::.:............. .. . ...AHIHIIIIIHHHI::""' 'VII:.. .. . ::.:.:.......... .. . ...HHHIIIIIIHHHI::. . 'VII::. . . , ':::.:.:..... .. . . . ..:MHHIHIIIII:I::. . 'VII:::. .. . - :::::.:..:.... . . . ...AHHHHIHIIII:::. . 'VII:::. . . :. - :::::::.:..... .. . ....MHHHHHIHIII::.:.. . 'VII::. . :: - :::::::::.:.... .. ....:MHHHHIHII:I::::... . 'VI::. . ::I) - '::::::::::.:... .. ...:MHHHHIHIIII::::.. . 'VI:. ...:V - .:::::::::::.:.... . .AMMHHIHIII:I::::... . . I::. ...:-" - :.::I::::::::.:. . ..MMMHHIHIIII:I:::... . . .::. ,..-" - :..:II:I:::::.:.. . ..MMMHHIHIIIIIII:I::.... . . ..::""' - .::.:III:I::::::.:.. ..MMMMIVHIHIIIII:I::::.... . .....:, -.:.::..:III:I:::::.:... .MMHMAIVHHIHIIIII:I::::.. . ..::..:, -. .:::.::III:I::::.:... .VMMHMAIVHHHIHIIII:I::::.. ..:...::: -. :::I.:::III:I:::.::.. .:MMHHMAIVHHIHIIIII:I::::....:::.:::: - .::IIH.:::III:I::::.:.. .MMHMHMAIVHHHIHIIIIII:I ~ #186 scroll poem irish~ @@ -1690,7 +1690,7 @@ A scroll is rolled up here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E scroll poem irish~ May there always be work for your hands to do; @@ -1707,7 +1707,7 @@ A clump of mushrooms is growing here.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 5 0 0 0 -1 1 0 0 +1 1 0 0 0 E mushrooms~ The mushrooms appear not to be poisonous and are relatively clean. They look @@ -1720,7 +1720,7 @@ A large wooden chest with bands of iron circling it is closed with its lock hang ~ 15 0 0 0 0 a 0 0 0 0 0 0 0 50 5 -1 0 -50 0 0 0 +50 0 0 0 0 T 209 E iron bound wooden chest~ @@ -1735,7 +1735,7 @@ A gnarled wooden staff beacons you.~ ~ 5 0 0 0 0 ano 0 0 0 0 0 0 0 0 0 0 0 -1 10 0 0 +1 10 0 0 0 T 48 E gnarled wooden staff~ @@ -1750,7 +1750,7 @@ A deep green potion has been left here.~ ~ 10 a 0 0 0 a 0 0 0 0 0 0 0 1 35 -1 -1 -2 1000 0 0 +2 1000 0 0 0 E green deep potion~ A potion that will remove any curses you may have been afflicted with. @@ -1762,7 +1762,7 @@ An orb meant to top a staff must have fallen out here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E orb staff topping~ The orb is about the size of a small fist. It appears to have been meant to @@ -1775,7 +1775,7 @@ A broken and useless staff has been discarded here.~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 E broken staff~ It appears to have once been a very nice staff that someone ruined by putting @@ -1788,7 +1788,7 @@ A small trickle of red liquid flows from the shop to the north to a drain to the ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 0 -0 0 0 0 +0 0 0 0 0 T 79 E blood trickle stream thin liquid red blood~ @@ -1802,7 +1802,7 @@ A closet is built into the south wall of the room.~ ~ 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0 0 0 0 +0 0 0 0 0 T 81 E closet~ @@ -1815,7 +1815,7 @@ This mistletoe reeks of mold and decay.~ ~ 19 0 0 0 0 a 0 0 0 0 0 0 0 1 0 0 1 -1 1 0 0 +1 1 0 0 0 #196 mistletoe plant~ some mistletoe~ @@ -1823,7 +1823,7 @@ A soft woody plant with green leaves and white berries is hanging over your head ~ 19 0 0 0 0 ao 0 0 0 0 0 0 0 1 0 0 0 -1 1 0 0 +1 1 0 0 0 E plant mistletoe~ The tradition of kissing under the mistletoe originated from the Druids @@ -1842,7 +1842,7 @@ A sign with "kick me" written in bold black letters is laying on the ground.~ ~ 12 0 0 0 0 ak 0 0 0 0 0 0 0 0 0 0 0 -1 1 0 0 +1 1 0 0 0 T 177 E kickme sign~ diff --git a/lib/world/obj/555.obj b/lib/world/obj/555.obj new file mode 100644 index 0000000..9326a03 --- /dev/null +++ b/lib/world/obj/555.obj @@ -0,0 +1,796 @@ +#55500 +mantra compassion mu~ +Mu~ +Mu, the Mantra of Compassion is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55501 +lum mantra humility~ +Lum~ +Lum, the Mantra of Humility, is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55502 +beh mantra justice~ +Beh~ +Beh, the Mantra of Justice, is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55503 +ohm mantra spirituality~ +Ohm~ +Ohm, the Mantra of Spirituality, is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55504 +ahm mantra honesty~ +Ahm~ +Ahm, the Mantra of Honesty, is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55505 +cah mantra sacrifice~ +Cah~ +Cah, the Mantra of Sacrifice, is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55506 +ra mantra valor~ +Ra~ +Ra, the Mantra of Valor, is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55507 +summ mantra honor~ +Summ~ +Summ, the Mantra of Honor, is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55508 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55509 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55510 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55511 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55512 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55513 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55514 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55515 +moonstone~ +Moonstone~ +A totally featureless Moonstone is here.~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 25 0 0 0 +#55516 +hourglass~ +the Hourglass~ +You feel an aura of power emanating from the Hourglass~ +~ +18 b 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +1 50 0 0 0 +A +4 2 +#55517 +crook~ +the shepherd's crook~ +The crook lies here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 1 11 7 +4 200 0 0 0 +#55518 +doll~ +the doll~ +An old rag doll is here.~ +~ +13 h 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +30 1 0 0 0 +E +doll~ + The rag doll seems to take on the weight of the child you killed. +~ +#55519 +sword~ +Katrina's sword~ +Katrina's sword gleams prettily.~ +~ +5 k 0 0 0 an 0 0 0 0 0 0 0 +0 6 1 3 +2 200 0 5 0 +E +sword~ + The sword has been polished and tended with much care. It glows with the +light of virtue. +~ +#55520 +scroll~ +a wrinkled scroll~ +A scroll has been rescued from the spider's web.~ +~ +2 0 0 0 0 a 0 0 0 0 0 0 0 +5 35 -1 -1 +1 500 0 5 0 +#55521 +dagger~ +a magic dagger~ +The magic dagger lies here, pulsating.~ +~ +5 b 0 0 0 an 0 0 0 0 0 0 0 +0 9 4 11 +4 500 0 8 0 +A +3 2 +A +18 2 +#55522 +robe~ +a robe~ +The robes of a mage lies here.~ +~ +9 0 0 0 0 ak 0 0 0 0 0 0 0 +3 0 0 0 +5 250 0 0 0 +E +robe robes~ + These robes are comfortable and clean. +~ +#55523 +horseshoes~ +horseshoes~ +Smithy's horseshoes are here.~ +~ +9 a 0 0 0 ag 0 0 0 0 0 0 0 +10 0 0 0 +7 200 0 20 0 +A +14 50 +A +19 3 +#55524 +instrument mandolin~ +a mandolin~ +The fine instrument lies here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 5 2 6 +5 250 0 5 0 +#55525 +cup~ +a cup~ +The beggar's cup is here.~ +~ +15 0 0 0 0 ac 0 0 0 0 0 0 0 +2 0 -1 0 +1 200 0 0 0 +#55526 +gold pieces $$50~ +some gold pieces~ +Gold pieces.~ +~ +20 0 0 0 0 a 0 0 0 0 0 0 0 +50 0 0 0 +1 50 0 0 0 +#55527 +bottle~ +the bottle~ +Iolo's bottle sits here.~ +~ +10 0 0 0 0 a 0 0 0 0 0 0 0 +11 15 26 -1 +1 500 0 10 0 +#55528 +bow~ +Iolo's bow~ +Iolo's bow stands against a wall.~ +~ +5 ab 0 0 0 an 0 0 0 0 0 0 0 +0 4 4 11 +4 700 0 10 0 +E +bow~ + Crafted by the master himself, Iolo, the bow is finely made. It's wood +gleams, and as you pluck the string the clearest note sounds. +~ +A +2 1 +#55529 +chicken~ +a chicken~ +A chicken is lying on the ground.~ +~ +5 0 0 0 0 a 0 0 0 0 0 0 0 +0 16 3 5 +6 250 0 20 0 +E +chicken~ + As you look closer you see this isn't a real chicken, it's one of those gag +rubber chickens. +~ +A +19 3 +#55530 +infinity bow~ +the Infinity Bow~ +The Infinity Bow floats here.~ +~ +5 a 0 0 0 an 0 0 0 0 0 0 0 +0 4 12 12 +3 1000 0 20 0 +E +bow infinity~ + The bow is immense, yet light. You see no string, but as your hands touch +the bow a string of pure energy appears and the bow vibrates with power. +~ +A +2 3 +A +19 5 +#55531 +spear~ +a wooden spear~ +A simple wooden spear lies here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 5 3 14 +4 200 0 10 0 +#55532 +club~ +a stone club~ +A stone club is here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 5 3 7 +10 50 0 10 0 +#55533 +gavel~ +a gavel~ +The Judge's gavel lies here.~ +~ +5 k 0 0 0 an 0 0 0 0 0 0 0 +0 3 17 7 +5 300 0 20 0 +E +judge gavel~ + The Gavel is made of ironwood, and seems to have some of the qualities of +Justice in it. +~ +A +4 3 +A +12 10 +#55534 +staff~ +a staff~ +Janna's staff lies here.~ +~ +5 ak 0 0 0 an 0 0 0 0 0 0 0 +0 1 25 6 +7 300 0 15 0 +E +staff~ + Jaana's staff is strangely shaped, in a double helix form. As you look at +the two snake-like pieces of wood, they seems to move. +~ +A +4 1 +#55535 +sword~ +a sword~ +Geoffrey's sword gleams in the sun.~ +~ +5 ak 0 0 0 an 0 0 0 0 0 0 0 +0 5 5 3 +7 300 0 15 0 +E +geoffrey sword~ + Geoffrey's sword is heavy but sharp. When you touch the jeweled hilt, power +floods into your arm. +~ +A +1 1 +#55536 +sword~ +a sword~ +A simple sword is here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 3 9 3 +5 300 0 10 0 +#55537 +sword bastard~ +a bastard sword~ +Simon's monstrous bastard sword lies here.~ +~ +5 ak 0 0 0 an 0 0 0 0 0 0 0 +0 5 11 3 +18 1000 0 20 0 +E +sword bastard~ + This is the biggest and best sword you've ever seen. Its balance is perfect +and it is sharp and sure. When you grab it, you suddenly feel incredibly +strong, and incredibly courageous. +~ +A +2 2 +A +19 5 +A +13 -50 +#55538 +hammer~ +a hammer~ +A tinker's hammer lies here.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 6 5 7 +12 300 0 15 0 +#55539 +sword~ +a sword~ +Julia's hot, glowing sword lies here.~ +~ +5 ak 0 0 0 an 0 0 0 0 0 0 0 +0 5 7 3 +8 300 0 20 0 +E +glowing sword hot~ + Julia was working on this sword when she was killed. Though it has been +removed from the forge for a long time, it seems to continue to glow as if +Julia's vengeful spirit has taken its place. +~ +A +23 -2 +A +19 3 +A +18 -2 +#55540 +amulet~ +the Amulet of Love~ +A most beautiful amulet lies in a pile here.~ +~ +9 adkq 0 0 0 ac 0 0 0 0 0 0 0 +10 0 0 0 +1 500 0 15 0 +A +22 -2 +A +23 -2 +A +24 -2 +#55541 +sword~ +a shiny sword~ +A sword lies on the ground.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 13 3 3 +10 300 0 15 0 +A +18 2 +#55542 +armor~ +shiny armor~ +A paladin's suit of armor lies here.~ +~ +9 0 0 0 0 ad 0 0 0 0 0 0 0 +3 0 0 0 +15 500 0 15 0 +A +1 1 +A +17 -5 +#55543 +rapier~ +a rapier~ +Dupre's rapier is here.~ +~ +5 ak 0 0 0 an 0 0 0 0 0 0 0 +0 6 9 11 +13 300 0 20 0 +A +1 1 +A +2 1 +#55544 +boomerang~ +a boomerang~ +A gargoyle's boomerang is here.~ +~ +5 b 0 0 0 an 0 0 0 0 0 0 0 +0 32 1 6 +6 300 0 20 0 +E +boomerang~ + Though this seems like your basic boomerang, it is much more. It hums with +an unearthly tone, waiting for its power to be unleashed. +~ +A +18 5 +A +17 -5 +#55545 +rusty sword~ +a rusty sword~ +A corroded, rusty sword is here.~ +~ +5 h 0 0 0 an 0 0 0 0 0 0 0 +0 9 5 3 +9 50 0 20 0 +A +1 -5 +#55546 +rusty shield~ +a rusty shield~ +A spiked rusty shield lies here.~ +~ +9 h 0 0 0 aj 0 0 0 0 0 0 0 +5 0 0 0 +5 50 0 20 0 +A +17 3 +A +19 -3 +#55547 +cloak~ +a magic cloak~ +A magic cloak is here.~ +~ +9 a 0 0 0 ak 0 0 0 0 0 0 0 +8 0 0 0 +6 500 0 25 0 +A +12 10 +A +13 10 +#55548 +aura power~ +an aura of power~ +A bright light of power shoots into the air.~ +~ +9 a 0 0 0 ak 0 0 0 0 0 0 0 +8 0 0 0 +1 500 0 25 0 +A +4 2 +A +17 -10 +#55549 +red helmet face~ +a big red face~ +The empty shell of the Guardian head lies here.~ +~ +9 0 0 0 0 ae 0 0 0 0 0 0 0 +6 0 0 0 +10 250 0 25 0 +E +face head red~ + When you slew the evil Guardian, all that was left was his corporal form that +he inhabited. That of the big red head. +~ +A +13 50 +A +5 2 +#55550 +spiked mace~ +a spiked mace~ +Waves of corruption come off this evilly enchanted spiked mace.~ +~ +5 0 0 0 0 an 0 0 0 0 0 0 0 +0 5 15 7 +5 300 0 25 0 +A +18 5 +A +19 5 +#55551 +black death armor~ +a completely black armor~ +This completely black armor reeks of death.~ +~ +9 0 0 0 0 ad 0 0 0 0 0 0 0 +8 0 0 0 +9 500 0 25 0 +A +17 5 +A +14 -50 +A +19 5 +#55552 +evil charm~ +an evil charm~ +You see a very oddly shaped charm... it might be worth it to look at its shape.~ +~ +9 0 0 0 0 ac 0 0 0 0 0 0 0 +5 0 0 0 +3 250 0 25 0 +E +shape~ + The charm looks to be a mummified part of a body. It is about 3 inches long, +and... NO it could not be.... +~ +A +12 50 +A +3 1 +#55553 +evil gem~ +an evil gem~ +The evil gem pulsates.~ +~ +4 0 0 0 0 ao 0 0 0 0 0 0 0 +30 1 1 27 +1 200 0 25 0 +A +12 50 +A +3 3 +#55554 +helmet~ +Sentri's helmet~ +Sentri's helmet is here.~ +~ +9 k 0 0 0 ae 0 0 0 0 0 0 0 +6 0 0 0 +30 500 0 20 0 +A +4 2 +A +12 15 +#55555 +sleeves~ +Sentri's sleeves~ +Sentri's sleeves lie here.~ +~ +9 k 0 0 0 ai 0 0 0 0 0 0 0 +6 0 0 0 +40 500 0 20 0 +A +1 2 +A +13 15 +#55556 +girth~ +Sentri's girth~ +Sentri's girth is here.~ +~ +9 k 0 0 0 al 0 0 0 0 0 0 0 +6 0 0 0 +40 500 0 20 0 +A +13 15 +A +24 -2 +#55557 +twohanded sword~ +Sentri's two-handed sword~ +Sentri's two-handed sword is here.~ +~ +5 k 0 0 0 an 0 0 0 0 0 0 0 +0 1 30 3 +20 500 0 20 0 +A +18 3 +A +19 3 +#55558 +gloves~ +Sentri's gloves~ +Sentri's gloves are here.~ +~ +9 k 0 0 0 ah 0 0 0 0 0 0 0 +6 0 0 0 +20 500 0 20 0 +A +13 15 +A +18 3 +#55559 +boots~ +Sentri's boots~ +Sentri's boots are here.~ +~ +9 k 0 0 0 ag 0 0 0 0 0 0 0 +6 0 0 0 +40 500 0 20 0 +A +2 1 +A +13 15 +#55560 +leggings~ +Sentri's leggings~ +Sentri left his leggings here.~ +~ +9 k 0 0 0 af 0 0 0 0 0 0 0 +6 0 0 0 +40 500 0 20 0 +A +2 1 +A +18 3 +#55561 +armor~ +Sentri's armor~ +Sentri left his armor here.~ +~ +9 k 0 0 0 ad 0 0 0 0 0 0 0 +6 0 0 0 +30 500 0 20 0 +A +13 20 +A +18 3 +#55562 +fellowship medallion~ +a Fellowship medallion~ +A triangular shaped medallion is here.~ +~ +9 0 0 0 0 ac 0 0 0 0 0 0 0 +7 0 0 0 +6 200 0 25 0 +A +4 -1 +A +12 10 +#55563 +glass sword~ +the Glass Sword~ +The most amazingly well crafted sword lies here.~ +~ +5 f 0 0 0 an 0 0 0 0 0 0 0 +0 6 12 3 +4 1000 0 30 0 +E +glass sword~ + Invisible to the naked eye, this sword is the best crafted. As you look at +it, its amazing shape and size brings tears to your eyes. You know that this is +the best weapon that you will ever see. +~ +A +1 1 +A +18 5 +#55564 +crown~ +British's crown~ +A jewel encrusted crown is here.~ +~ +9 a 0 0 0 ae 0 0 0 0 0 0 0 +10 0 0 0 +10 1000 0 30 0 +E +british crown~ + Legend has it that this most perfect of crowns has within one of its jewels, +a perfect ray of sunlight. He who wears it must truly be enlightened. +~ +A +3 2 +A +4 2 +#55565 +0~ +British's sceptre~ +A pure gold sceptre is topped with a perfect crystal orb of power.~ +~ +9 a 0 0 0 a 0 0 0 0 0 0 0 +10 0 0 0 +10 1000 0 30 0 +E +sceptre~ + The second of the crown jewels, this sceptre is amazingly light, and +amazingly powerful. It is pure gold, but topped with an orb of power. +~ +E +orb~ + The orb of power is transparent to the point of sightlessness. It holds +within a vast store of power. +~ +A +5 2 +A +13 50 +#55566 +silver amulet~ +British's amulet~ +A silver amulet lies here.~ +~ +9 a 0 0 0 ac 0 0 0 0 0 0 0 +8 0 0 0 +1 500 0 30 0 +E +amulet~ + British's amulet is in the shape of the great earth serpent. +~ +A +1 2 +A +2 2 +A +13 50 +#55567 +fountain~ +a fountain~ +A fountain shaped as an Ankh pours water.~ +~ +23 0 0 0 0 0 0 0 0 0 0 0 0 +-1 1000 0 0 +1000 0 0 0 0 +#55568 +boat~ +a boat~ +A boat lies here.~ +~ +22 0 0 0 0 a 0 0 0 0 0 0 0 +0 0 0 0 +20 500 0 0 0 +$~ diff --git a/lib/world/obj/556.obj b/lib/world/obj/556.obj new file mode 100644 index 0000000..0cbe36a --- /dev/null +++ b/lib/world/obj/556.obj @@ -0,0 +1,2 @@ +$~ + diff --git a/lib/world/obj/index b/lib/world/obj/index index 0a94f6c..49b20f7 100644 --- a/lib/world/obj/index +++ b/lib/world/obj/index @@ -178,4 +178,6 @@ 325.obj 326.obj 345.obj +555.obj +556.obj $ diff --git a/lib/world/qst/index b/lib/world/qst/index index 8f59cfc..0dfd9a5 100644 --- a/lib/world/qst/index +++ b/lib/world/qst/index @@ -1,3 +1,5 @@ 0.qst 1.qst +555.qst +556.qst $ diff --git a/lib/world/shp/555.shp b/lib/world/shp/555.shp new file mode 100644 index 0000000..0cbe36a --- /dev/null +++ b/lib/world/shp/555.shp @@ -0,0 +1,2 @@ +$~ + diff --git a/lib/world/shp/556.shp b/lib/world/shp/556.shp new file mode 100644 index 0000000..699298c --- /dev/null +++ b/lib/world/shp/556.shp @@ -0,0 +1,76 @@ +CircleMUD v3.0 Shop File~ +#55603~ +55522 +55542 +-1 +1.00 +1.00 +9 +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +0 +55568 +0 +55603 +-1 +0 +28 +0 +0 +#55605~ +55541 +55532 +55531 +-1 +1.00 +1.00 +5 +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +0 +55569 +0 +55605 +-1 +0 +28 +0 +0 +#55606~ +55568 +-1 +1.00 +1.00 +-1 +%s Sorry, I don't stock that item.~ +%s You don't seem to have that.~ +%s I don't trade in such items.~ +%s I can't afford that!~ +%s You are too poor!~ +%s That'll be %d coins, thanks.~ +%s I'll give you %d coins for that.~ +0 +0 +55570 +0 +55606 +-1 +0 +28 +0 +0 +$~ diff --git a/lib/world/shp/index b/lib/world/shp/index index 6b80b61..1ddeb96 100644 --- a/lib/world/shp/index +++ b/lib/world/shp/index @@ -160,4 +160,6 @@ 325.shp 326.shp 345.shp +555.shp +556.shp $ diff --git a/lib/world/trg/0.trg b/lib/world/trg/0.trg index d5e73c5..8cb91ff 100644 --- a/lib/world/trg/0.trg +++ b/lib/world/trg/0.trg @@ -2004,7 +2004,7 @@ else end ~ #70 -Mob Fight Example~ +Mob fight example - dg_cast missile~ 0 k 100 ~ * By Rumble of The Builder Academy tbamud.com 9091 @@ -2013,7 +2013,7 @@ if %already_cast% wait 30 s unset already_cast else - dg_cast 'magic missile' %actor% + dg_cast 'magic missile' %actor.name% set already_cast 1 * By globalling the variable it can be accessed by other triggers or when * this trigger fires a second time. @@ -2822,7 +2822,7 @@ set ant 4600 set zodiac 5701 set grave 7401 set zamba 7500 -set gideon 7801 +set gidean 7801 set glumgold 8301 set duke 8660 set oasis 9000 @@ -2926,6 +2926,8 @@ set pale 32300 set army 32400 set revelry 32500 set perimeter 32600 +set asylum 34501 +set ultima 55685 if !%arg% *they didnt type a location set fail 1 diff --git a/lib/world/trg/555.trg b/lib/world/trg/555.trg new file mode 100644 index 0000000..ae550d7 --- /dev/null +++ b/lib/world/trg/555.trg @@ -0,0 +1,340 @@ +#55500 +new trigger~ +0 g 100 +~ +say My trigger commandlist is not complete! +~ +#55513 +TalkingHorse~ +0 b 10 +~ +* Trigger Program By Rumble of The Builder Academy tbamud.com 9091 +if !%self.fighting% + eval max %random.4% + set txt[1] What's my job? I eat hay. + set txt[2] The answer... It was...INFINITY! + set txt[3] Hey... You look familiar, have we met? + set txt[4] Do you want some advice? Don't talk to horses! + set speech %%txt[%max%]%% + eval speech %speech% + say %speech% +~ +#55514 +Leaving MrSmithy~ +0 q 100 +~ +if %actor.is_pc% + %send% %actor% %self.name% says 'Come back and see me again, %actor.name%. Really!' + %echo% @n +end +~ +#55515 +BeggarGold~ +0 n 100 +test~ +wait 2 sec +%at% 55500 put gold in cup +%at% 55500 wear cup +~ +#55528 +DoorClose~ +2 c 100 +close~ +if %arg% == shelf + %echo% The shelf creaks closed. + %door% 55528 north flags b + %door% 55532 south purge + %at% 55532 %echo% The shelves gently creak as they swing back towards the wall. +else + return 0 +end +~ +#55529 +DoorOpen~ +2 c 100 +open~ +if %arg% /= shelf + %send% %actor% You hear a soft creak as you swing the shelf open. + %echoaround% %actor% You hear a soft creak as %actor.name% swings the shelf open. + %at% 55532 %echo% You hear a soft creak as the shelf slowly swings away from the wall. + %door% 55532 south flags a + %door% 55532 south name shelf + %door% 55532 south room 55528 + %door% 55532 south description An eerie blue light glows from behind the shelf. + %door% 55528 north flags a +else + return 0 +end +~ +#55532 +Bookshelves~ +2 c 100 +open~ +if %arg% /= shelf + %send% %actor% You hear a soft creak as you swing the shelf open. + %echoaround% %actor% You hear a soft creak as %actor.name% swings the shelf open. + %door% 55532 south flags a + %door% 55532 south name shelf + %door% 55532 south room 55528 + %door% 55532 south description An eerie blue light glows from behind the shelf. + %door% 55528 north flags a +else + return 0 +end +~ +#55533 +CloseBookshelves~ +2 df 100 +test~ +if %self.south% + %door% 55532 south purge + %echo% The shelf gently creaks as it swings back towards the wall. +end +~ +#55534 +BumpShelves~ +2 c 100 +s~ +if %cmd.mudcommand% == south && if !%self.south% + %send% %actor.name% The shelf seems to be closed. +else + return 0 +end +~ +#55535 +CloseShelf~ +2 c 100 +close~ +if %arg% /= shelf + %echo% The shelf creaks closed. + %door% 55532 south purge + %door% 55528 north flags b +else + return 0 +end +~ +#55556 +EndMoonGate~ +0 q 100 +~ +if %direction% == up + return 0 + %send% %actor% The guardian blocks your way. + %echoaround% %actor% The guardian and blocks %actor.hisher% way. +end +~ +#55561 +EquipSentri~ +0 n 100 +~ +%load% obj 55554 %self% head +%load% obj 55555 %self% arms +%load% obj 55556 %self% waist +%load% obj 55558 %self% hands +%load% obj 55559 %self% feet +%load% obj 55560 %self% legs +%load% obj 55561 %self% body +~ +#55562 +BatlinMantras~ +0 n 100 +~ +%load% obj 55501 +%load% obj 55503 +%load% obj 55507 +%load% obj 55505 +%load% obj 55502 +%load% obj 55506 +%load% obj 55500 +%load% obj 55504 +~ +#55569 +DesertMaze69~ +2 g 100 +~ + wait 1 sec + %door% 55569 north purge + %door% 55569 south purge + %door% 55569 east purge + %door% 55569 west purge + wait 1 sec + switch %random.4% + case 1 + %door% 55569 north room 55578 + %door% 55569 north description You see trees. + %door% 55569 east room 55570 + %door% 55569 east description You see trees. + %door% 55569 south room 55579 + %door% 55569 south description You see trees. + %door% 55569 west room 55573 + %door% 55569 west description You see trees. + break + case 2 + %door% 55569 north room 55570 + %door% 55569 north description You see trees. + %door% 55569 east room 55579 + %door% 55569 east description You see trees. + %door% 55569 south room 55573 + %door% 55569 south description You see trees. + %door% 55569 west room 55578 + %door% 55569 west description You see trees. + break + case 3 + %door% 55569 north room 55579 + %door% 55569 north description You see trees. + %door% 55569 east room 55573 + %door% 55569 east description You see trees. + %door% 55569 south room 55578 + %door% 55569 south description You see trees. + %door% 55569 west room 55570 + %door% 55569 west description You see trees. + break + case 4 + %door% 55569 north room 55573 + %door% 55569 north description You see trees. + %door% 55569 east room 55578 + %door% 55569 east description You see trees. + %door% 55569 south room 55570 + %door% 55569 south description You see trees. + %door% 55569 west room 55579 + %door% 55569 west description You see trees. + break + default + %door% 55569 north room 55555 + %door% 55569 north description You see trees. + %door% 55569 east room 55555 + %door% 55569 east description You see trees. + %door% 55569 south room 55555 + %door% 55569 south description You see trees. + %door% 55569 west room 55555 + %door% 55569 west description You see trees. + break + done +~ +#55571 +DesertMaze71~ +2 g 100 +~ + wait 1 sec + %door% 55571 north purge + %door% 55571 south purge + %door% 55571 east purge + %door% 55571 west purge + wait 1 sec + switch %random.4% + case 1 + %door% 55571 north room 55576 + %door% 55571 north description You see trees. + %door% 55571 east room 55572 + %door% 55571 east description You see trees. + %door% 55571 south room 55581 + %door% 55571 south description You see trees. + %door% 55571 west room 55570 + %door% 55571 west description You see trees. + break + case 2 + %door% 55571 north room 55572 + %door% 55571 north description You see trees. + %door% 55571 east room 55581 + %door% 55571 east description You see trees. + %door% 55571 south room 55570 + %door% 55571 south description You see trees. + %door% 55571 west room 55576 + %door% 55571 west description You see trees. + break + case 3 + %door% 55571 north room 55581 + %door% 55571 north description You see trees. + %door% 55571 east room 55570 + %door% 55571 east description You see trees. + %door% 55571 south room 55576 + %door% 55571 south description You see trees. + %door% 55571 west room 55572 + %door% 55571 west description You see trees. + break + case 4 + %door% 55571 north room 55570 + %door% 55571 north description You see trees. + %door% 55571 east room 55576 + %door% 55571 east description You see trees. + %door% 55571 south room 55572 + %door% 55571 south description You see trees. + %door% 55571 west room 55581 + %door% 55571 west description You see trees. + break + default + %door% 55571 north room 55555 + %door% 55571 north description You see trees. + %door% 55571 east room 55555 + %door% 55571 east description You see trees. + %door% 55571 south room 55555 + %door% 55571 south description You see trees. + %door% 55571 west room 55555 + %door% 55571 west description You see trees. + break + done +~ +#55577 +DesertMaze77~ +2 g 100 +~ + wait 1 sec + %door% 55577 north purge + %door% 55577 south purge + %door% 55577 east purge + %door% 55577 west purge + wait 1 sec + switch %random.4% + case 1 + %door% 55577 north room 55580 + %door% 55577 north description You see trees. + %door% 55577 east room 55576 + %door% 55577 east description You see trees. + %door% 55577 south room 55570 + %door% 55577 south description You see trees. + %door% 55577 west room 55578 + %door% 55577 west description You see trees. + break + case 2 + %door% 55577 north room 55576 + %door% 55577 north description You see trees. + %door% 55577 east room 55570 + %door% 55577 east description You see trees. + %door% 55577 south room 55578 + %door% 55577 south description You see trees. + %door% 55577 west room 55580 + %door% 55577 west description You see trees. + break + case 3 + %door% 55577 north room 55570 + %door% 55577 north description You see trees. + %door% 55577 east room 55578 + %door% 55577 east description You see trees. + %door% 55577 south room 55580 + %door% 55577 south description You see trees. + %door% 55577 west room 55576 + %door% 55577 west description You see trees. + break + case 4 + %door% 55577 north room 55578 + %door% 55577 north description You see trees. + %door% 55577 east room 55580 + %door% 55577 east description You see trees. + %door% 55577 south room 55576 + %door% 55577 south description You see trees. + %door% 55577 west room 55570 + %door% 55577 west description You see trees. + break + default + %door% 55577 north room 55555 + %door% 55577 north description You see trees. + %door% 55577 east room 55555 + %door% 55577 east description You see trees. + %door% 55577 south room 55555 + %door% 55577 south description You see trees. + %door% 55577 west room 55555 + %door% 55577 west description You see trees. + break + done +~ +$~ diff --git a/lib/world/trg/556.trg b/lib/world/trg/556.trg new file mode 100644 index 0000000..93ee7da --- /dev/null +++ b/lib/world/trg/556.trg @@ -0,0 +1,78 @@ +#55618 +WhirlpoolMaze18~ +2 g 100 +~ + wait 2 sec + %door% 55618 north purge + %door% 55618 east purge + %door% 55618 west purge + wait 1 sec + switch %random.3% + case 1 + %door% 55618 north room 55621 + %door% 55618 east room 55619 + %door% 55618 west room 55620 + break + case 2 + %door% 55618 north room 55619 + %door% 55618 east room 55620 + %door% 55618 west room 55621 + break + case 3 + %door% 55618 north room 55620 + %door% 55618 east room 55621 + %door% 55618 west room 55619 + break + default + %door% 55618 north room 55684 + %door% 55618 east room 55684 + %door% 55618 west room 55684 + break + done +~ +#55624 +WhirlpoolMaze24~ +2 g 100 +~ + wait 2 sec + %door% 55624 south purge + %door% 55624 east purge + %door% 55624 west purge + wait 1 sec + switch %random.3% + case 1 + %door% 55624 south room 55621 + %door% 55624 east room 55625 + %door% 55624 west room 55626 + break + case 2 + %door% 55624 south room 55625 + %door% 55624 east room 55626 + %door% 55624 west room 55621 + break + case 3 + %door% 55624 south room 55626 + %door% 55624 east room 55621 + %door% 55624 west room 55625 + break + default + %door% 55624 south room 55684 + %door% 55624 east room 55684 + %door% 55624 west room 55684 + break + done +~ +#55668 +BatlinMantras~ +0 n 100 +~ +%load% obj 55501 +%load% obj 55503 +%load% obj 55507 +%load% obj 55505 +%load% obj 55502 +%load% obj 55506 +%load% obj 55500 +%load% obj 55504 +~ +$~ diff --git a/lib/world/trg/index b/lib/world/trg/index index 0104a90..f216557 100644 --- a/lib/world/trg/index +++ b/lib/world/trg/index @@ -179,5 +179,6 @@ 325.trg 326.trg 345.trg - +555.trg +556.trg $ diff --git a/lib/world/wld/0.wld b/lib/world/wld/0.wld index 98f4ade..aea421a 100644 --- a/lib/world/wld/0.wld +++ b/lib/world/wld/0.wld @@ -38,6 +38,8 @@ patience, and the ability to take constructive criticism. http://tbamud.com/BuilderApplication When you finish and submit the application tell anyone level 32 or higher and they will advance you to begin your training. + + If would like to check out the tbaMUD World as a player connect to tbamud.com 4000. ~ 0 24 0 0 0 0 S @@ -477,7 +479,7 @@ Advanced Trigedit Example~ Begin by @RSTAT GATEGUARD@n and then tstat each trigger listed to see what they do. This example is explained under @RHELP TRIGEDIT-ADVANCED-TUTORIAL@n. Including triggers 4, 5, 7, 8. -To pay the gateguard take the pile of coins, then: @RGIVE 10 COINS GUARD@n. +To pay the gateguard: @RGIVE 10 COINS GUARD@n. ~ 0 24 0 0 0 0 D0 diff --git a/lib/world/wld/555.wld b/lib/world/wld/555.wld new file mode 100644 index 0000000..2677893 --- /dev/null +++ b/lib/world/wld/555.wld @@ -0,0 +1,1887 @@ +#55500 +Ultima Description Room~ + A port of the Merc. Ultima area by Casret. +It is mostly ported from a mostly finished port to Smaug. +The area starts down in room 55685 and uses zone 555 and 556. + + The area ranges through all levels. + + The two mazes (Desert and Whirlpool) may have to be adjusted. +The maze progs of 130 (Welcor's Mist Maze) are much better but +seemed a bit too strong for the area. +~ +555 8 0 0 0 0 +D5 +~ +~ +0 0 55685 +S +#55501 +New Magincia Road~ + This is the main road of New Magincia. To the south the dirt path continues +to the south and a huge gate to the north. +~ +555 0 0 0 0 1 +D0 +There is a huge gate. +~ +gate n north~ +1 0 55685 +D2 +A path leads to the south. +~ +~ +0 0 55502 +S +#55502 +New Magincia Road~ + The path continues to the south and the north. You see the tracks of sheep +here. +~ +555 0 0 0 0 1 +D0 +The path continues to the north. +~ +~ +0 0 55501 +D2 +There is a shimmering light to the south. +~ +~ +0 0 55503 +S +#55503 +The New Magincia Moongate~ + You see another moongate here, exactly between the crossing of two paths. +You can see dim shapes through it. +~ +555 4 0 0 0 1 +D0 +The path continues to the north. +~ +~ +0 0 55502 +D1 +A small path leads east. +~ +~ +0 0 55513 +D2 +The path continues south. +~ +~ +0 0 55504 +D3 +A small path leads west. +~ +~ +0 0 55508 +D4 +Through the translucent moongate you think you see... books? +~ +moongate~ +2 55508 55516 +S +#55504 +New Magincia Road~ + The path continues to the south and north. On the east there seems to be +administrative building. +~ +555 0 0 0 0 1 +D0 +There is a shimmering light. +~ +~ +0 0 55503 +D1 +~ +door e east~ +1 0 55514 +D2 +~ +~ +0 0 55505 +S +#55505 +New Magincia Road~ + The dirt road path ends here in a grove. You can continue back to the north, +and there is an old abandoned house to the west. +~ +555 0 0 0 0 1 +D0 +~ +~ +0 0 55504 +D3 +~ +door w west~ +1 0 55510 +S +#55506 +Stables~ + These are the stables for the shepherd. There are many fine horses here. +You can return to the barn to the south. +~ +555 8 0 0 0 0 +D2 +The front part of the barn is to the south. +~ +~ +0 0 55507 +S +#55507 +Barn~ + This is your basic barn, with hay and stables to the north. Something on the +floor seems to be attracting insects. +~ +555 8 0 0 0 0 +D0 +You hear neighing, intermixed with a strange talking. +~ +~ +0 0 55506 +D2 +~ +door s south~ +1 0 55508 +S +#55508 +Humility Lane~ + This is an even smaller dirt path that crosses New Maginica Road. To your +north there is a barn, and to the south you see a condemned building, though you +cannot enter this way. West is blocked off a herd of sheep. +~ +555 0 0 0 0 1 +D0 +~ +door n north~ +1 0 55507 +D1 +There is a shimmering light to the east. +~ +~ +1 0 55503 +S +#55509 +Condemned House~ + This place is wrecked, the rafters have fallen, and light shines through a +large hole in the roof. You wonder what kinds of animals have taken home here. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55510 +S +#55510 +Condemned House~ + As you walk into the house, you realize that this house must not have been +reconstructed yet from the ruin of Old Magincia. Faint intimations of foolish +pride still can be seen through the wreckage. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55509 +D1 +~ +door e east~ +1 0 55505 +S +#55511 +Attic~ + The attic is dark, and you smell some vestiges of bat guano. Is that the +sound of wings flapping? +~ +555 8 0 0 0 0 +D5 +The rest of the house is down. +~ +trapdoor d down~ +1 0 55512 +S +#55512 +House~ + This is a small humble house. You do not see much here, though there are +some faint squeakings. +~ +555 8 0 0 0 0 +D2 +~ +door s south~ +1 0 55513 +D4 +You see the faint outline of a trapdoor. +~ +trapdoor u up~ +1 0 55511 +S +#55513 +Humility Lane~ + This is a very small path. It ends here with a fence to the east. To the +west is the Moongate, and to the north there is a small house. +~ +555 0 0 0 0 2 +D0 +~ +door n north~ +1 0 55512 +D3 +~ +door w west~ +1 0 55503 +S +#55514 +Entrance to the Office~ + Though this room is small, it acts as a meeting place for Katrina and any +other person that she has to meet. You can exit to the west or enter an office +to the south. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55515 +D3 +~ +door w west~ +1 0 55504 +S +#55515 +Katrina's Office~ + This is office is very sparse... And humble. There are no decorations, in +fact the room is bare except for a simple desk and its chair. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55514 +S +#55516 +Library~ + This is an amazing HUGE library. Its musty smell, and the collapsed +bookshelf to your north, tell you that it also must be ancient. In any case, +you can't get out of the Library (remember the collapsed shelves? ) so just +pick a book and start reading. The stacks continue to the east and west. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55517 +D3 +~ +~ +0 0 55536 +E +book books shelves~ + These shelves deal with the fascinating letter A. Among the more interesting +books are, "Andersen's tips on Area Building." "The Art of Spamming" and "Axes +and You." +~ +S +#55517 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55518 +D3 +~ +~ +0 0 55516 +E +book books shelves~ + These books are about the letters B and C. Some titles are: 'Boom Boxes: How +large will they become?' And 'Cutlery: The fine points of Killing' and of course +the classic, 'Casret's Titles.' +~ +S +#55518 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55519 +D3 +~ +~ +0 0 55517 +E +book books shelves~ + This shelf has books dealing with the 'D's'. 'Dracula, Blood Sucker or +Beavis fan?' Seems to be the most interesting book here. +~ +S +#55519 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55520 +D3 +~ +~ +0 0 55518 +E +book books shelves~ + The 'E' section is here. One book, "Howard Stern" doesn't seem to belong +here. +~ +S +#55520 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55519 +D3 +You see a big desk and a man. +~ +~ +0 0 55521 +E +book books shelves~ + You find 'Fax Fun' and 'Farts: How to Blame it on the Dog.' In this section of +the library. +~ +S +#55521 +Library Office~ + A big desk dominates this room. All books must go through this office before +getting taken out. Through this office, and through this man. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55520 +D3 +~ +~ +0 0 55522 +S +#55522 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +You see a huge desk and a man. +~ +~ +0 0 55521 +D3 +~ +~ +0 0 55523 +E +book books shelves~ + The books here start with 'G'. 'Grating Cheese with Julia Childs' and +'Garamond: What kind of font is this anyway?' Lie here. +~ +S +#55523 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55522 +D2 +~ +~ +0 0 55524 +E +book books shelves~ + The books here comprise 'H' and 'I'. 'Hiya: The Women who Use it, and the +Men who Use the Women' and 'Icaza Loves Ya' are here in gaudy and annoying +covers. +~ +S +#55524 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55523 +D1 +~ +~ +0 0 55525 +E +book books shelves~ + These books start with the letter 'J'. 'Jokey Smurf's Greatest Explosions' +and 'The Judge takes on New York' seem to be the most popular books. +~ +S +#55525 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55526 +D3 +~ +~ +0 0 55524 +E +book books shelves~ + Hmmm this is the 'K' section, and 'Kicking Vs. Bashing' is here. +~ +S +#55526 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55527 +D3 +~ +~ +0 0 55525 +E +book books shelves~ + A book titled, 'Lick me, Lick you' is here along with 'Libraries for Lovers'. +~ +S +#55527 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55529 +D3 +~ +~ +0 0 55526 +E +book books shelves~ + 'Mahatma Teachs French' and 'MC Escher: The Rap Star and Paradoxical Artist'. +~ +S +#55528 +The Library Moongate~ + A blue moongate is here, lighting up the storage room. An empty shelf is +against the north wall, probably awaiting books. +~ +555 12 0 0 0 0 +D0 +~ +shelf~ +1 0 55532 +D4 +Through the moongate, there is a party. +~ +moongate~ +2 55509 55537 +E +shelf~ + The shelf looks a bit odd. It's exactly the size of a door. +~ +S +T 55528 +T 55529 +#55529 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55527 +D3 +~ +~ +0 0 55530 +E +book books shelves~ + Hmmm... This is the 'N' section... But 'Nothing' seems to be here. +~ +S +#55530 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55529 +D3 +~ +~ +0 0 55531 +E +book books shelves~ + This is the 'OP' section. You hear moaning behind those stacks and, yup, +there there on the floor there is another P. +~ +S +#55531 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55530 +D3 +~ +~ +0 0 55532 +E +book books shelves~ + 'Quai Mackdaddy Monk' and 'Rhinoplasty, or The Inebriation of Wild Animals' +are here. +~ +S +#55532 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55531 +D3 +~ +~ +0 0 55533 +E +book books~ + 'Secret Door: The Shelf' is on the shelf. +~ +E +shelf shelves~ + The shelf to the south looks a bit strange. +~ +S +T 55532 +T 55533 +T 55534 +T 55535 +#55533 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55534 +D1 +~ +~ +0 0 55532 +E +book books shelves~ + 'Textile Farming' and 'Tempting Miss Daisy' is here. +~ +S +#55534 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D0 +There is an odd chittering to the north. +~ +~ +0 0 55535 +D2 +~ +~ +0 0 55533 +E +book books shelves~ + 'Ultima: The Building of an Area' and 'Vulva Void' are here. +~ +S +#55535 +Web~ + There is a Huge Web sitting here, stretching from shelf to shelf. And stupid +you wandered into it. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55536 +D2 +~ +~ +0 0 55534 +S +#55536 +Library~ + The Library continues here, with exits to the east and west. There should be +some interesting books here somewhere. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55516 +D2 +There is a strange chittering noise to the south. +~ +~ +0 0 55535 +E +book books shelves~ + "Yaz: Grooming Tips" is here. +~ +S +#55537 +The Center of the Tavern~ + The moongate has opened inside of a huge party. There are bards and other +townsmen. This must be Britain. There are people everywhere carrying their +drinks and singing is all around. The party continues to the north, east, south +and west. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55539 +D1 +~ +~ +0 0 55542 +D2 +~ +~ +0 0 55544 +D3 +~ +~ +0 0 55541 +S +#55538 +The Northwest Corner of the Tavern~ + This is where the tavern entrance would be if it wasn't packed with humans +trying to get in or get out. There is no chance of you leaving the tavern +tonight. You can move to the part to the east and the south. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55539 +D2 +~ +~ +0 0 55541 +S +#55539 +The North Wall of the Tavern~ + Party-goers mingle here in front of the bar. They seem to be having a great +time and wish for you to join them. You can continue on to the south, east or +north. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55540 +D2 +~ +~ +0 0 55537 +D3 +~ +~ +0 0 55538 +S +#55540 +The Northeast corner of the Tavern~ + Along this east wall of the tavern are all the tables for the meals. +Outside the windows you see cobblestone streets. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55542 +D3 +~ +~ +0 0 55539 +S +#55541 +The West Wall of the Tavern~ + The band has set up here, against the west wall. Many people dance to the +music. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55538 +D1 +~ +~ +0 0 55537 +D2 +~ +~ +0 0 55543 +S +#55542 +The East Wall of the Tavern~ + The tables are set up here. You see many couples and group just sitting and +talking. They have drinks on their tables and smiles on their faces. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55540 +D2 +~ +~ +0 0 55545 +D3 +~ +~ +0 0 55537 +S +#55543 +The Southwest Corner of the Tavern~ + There are many people here, but even through their scent, there seems to be a +slight stench. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55541 +D1 +~ +~ +0 0 55544 +D5 +~ +cellar~ +1 0 55546 +S +#55544 +The South Wall of the Tavern~ + The South Wall windows overlook the sea. There seems to be a island far to +the south, and boats just floating in the ports. The party-goers just wander +around here. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55537 +D1 +~ +~ +0 0 55545 +D3 +~ +~ +0 0 55543 +S +#55545 +The Southeast Corner of the Tavern~ + There are tables here that continue to the north. The party-goers just +mingle and hit on each other. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55542 +D3 +~ +~ +0 0 55544 +S +#55546 +Cellar~ + The stairway seems to lie down into the cellar. It stinks of wine, beer and +snakes here. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55547 +D2 +~ +~ +0 0 55549 +D4 +~ +stairs~ +1 0 55543 +S +#55547 +Cellar~ + There are huge wine casks against this wall. Most seem intact though one is +eaten through, and the inside seems to have a gooey green substance. +~ +555 8 0 0 0 0 +D1 +There is the sound of singing in that corner. +~ +~ +0 0 55548 +D2 +There is a shimmering light to the south. +~ +~ +0 0 55550 +D3 +~ +~ +0 0 55546 +S +#55548 +Cellar~ + There is a chair in the corner and plenty of empty bottles. There is also +the evidence of the green substance here as well. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55551 +D3 +~ +~ +0 0 55547 +S +#55549 +Cellar~ + There is a slime trail here. There seems to be much broken glass down here, +some if it covered with slime. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55546 +D1 +There is a shimmering to the east. +~ +~ +0 0 55550 +D2 +~ +~ +0 0 55552 +S +#55550 +The Britain Moongate~ + The place around the moongate, as always, seems clean and neat. The blue +light of the moongate has become a comforting sight to you. +~ +555 12 0 0 0 0 +D0 +~ +~ +0 0 55547 +D1 +~ +~ +0 0 55551 +D2 +~ +~ +0 0 55553 +D3 +~ +~ +0 0 55549 +D4 +Through the moongate there is a large courtroom. +~ +moongate~ +2 55510 55556 +S +#55551 +Cellar~ + The walls are leaking here. You hear the bang of feet and the shifting of +chairs from above. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55548 +D2 +~ +~ +0 0 55554 +D3 +There is a shimmering to the west. +~ +~ +0 0 55550 +S +#55552 +Cellar~ + The damp walls of this corner bother you... Not because it's damp. Because +it's not water! +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55549 +D1 +~ +~ +0 0 55553 +S +#55553 +Cellar~ + The smells of this cellar are overpowering. There doesn't seem to be much +ventilation. +~ +555 8 0 0 0 0 +D0 +There is a shimmering light. +~ +~ +0 0 55550 +D1 +~ +~ +0 0 55554 +D3 +~ +~ +0 0 55552 +S +#55554 +Cellar~ + This corner of the cellar is the ugliest. From the smell in the corner it is +obvious where the Drunks clear their guts. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55551 +D3 +~ +~ +0 0 55553 +S +#55555 +The Yew Entrance~ + To the south you see a large courthouse and a small part of Yew. Most of Yew +is secretly hidden in the branches of the forest. To the north you see one of +the most dangerous parts of this same forest. +~ +555 4 0 0 0 3 +D0 +~ +~ +0 0 55570 +D2 +~ +~ +0 0 55556 +S +#55556 +In Front of the Courthouse~ + The immense Courthouse faces this street. All of Britania's crime comes here +to be tried. There is little crime anymore though, after the great +enlightenment. There is also a pub to the west. +~ +555 0 0 0 0 1 +D0 +~ +~ +0 0 55555 +D1 +~ +~ +0 0 55557 +D2 +You can see dim shapes behind the moongate. +~ +moongate~ +1 0 55685 +D3 +~ +~ +0 0 55562 +S +#55557 +Justice Row~ + The cobblestone road leads into a clearing of the woods to the east and to a +pub to the west. To your south you see a great Courthouse, but its entrance is +on the east. +~ +555 0 0 0 0 1 +D1 +~ +~ +0 0 55558 +D3 +~ +~ +0 0 55556 +S +#55558 +Under the Stone Arch~ + You stand under a large stone arch. To your east there is a bonfire. +Around the bonfire are these same stone arches; they form a circle around the +clearing. +~ +555 0 0 0 0 3 +D1 +There are chanting druids and a large bonfire to the east. +~ +~ +0 0 55559 +D3 +~ +~ +0 0 55557 +S +#55559 +Bonfire~ + The heat from the bonfire warms you even at the fringe of the ceremony. +Here, Druids form a circle and chant the sacred mantra. +~ +555 0 0 0 0 3 +D3 +~ +~ +0 0 55558 +S +#55560 +Pub~ + You are in a happy little pub. There are many little tables and citizens are +talking here. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55561 +S +#55561 +Justice Row~ + There are some citizens strolling along the road. There is a Pub to the +west. +~ +555 8 0 0 0 0 +D1 +~ +~ +0 0 55562 +D3 +~ +~ +0 0 55560 +S +#55562 +Justice Row~ + Perhaps the only real street in a city where all the citizens are nestled in +trees, it leads east to west. +~ +555 0 0 0 0 1 +D1 +~ +~ +0 0 55556 +D3 +~ +~ +0 0 55561 +S +#55563 +The Audience Room~ + This is where people would sit to see the cases and wait for the Judge. To +the North you see the actual Bench. All around are the pew-like seats. +~ +555 8 0 0 0 0 +D0 +~ +door n north~ +1 0 55556 +D2 +~ +~ +0 0 55564 +S +#55564 +The Bench~ + The Bench is one of the most imposing things you've seen. You have to crane +your neck to even glimpse at the Judge. There are no lawyers, there is only +Justice. To the east and west are the prisons. +~ +555 8 0 0 0 0 +D0 +~ +~ +0 0 55563 +D1 +~ +door e east~ +1 0 55565 +D3 +~ +door w west~ +1 0 55566 +S +#55565 +Prison~ + To the north you see a cell. Locks are unnecessary, because the prisoners +are kept in their cells by magic. +~ +555 8 0 0 0 0 +D0 +The prisoner looks at you and growls. +~ +~ +0 0 55568 +D3 +~ +door w west~ +1 0 55564 +S +#55566 +Prison~ + To the north you see a cell. Locks are unnecessary, because the prisoners +are kept in their cells by magic. +~ +555 8 0 0 0 0 +D0 +The prisoner is a small man. +~ +~ +0 0 55567 +D1 +~ +door e east~ +1 0 55564 +S +#55567 +Prison Cell~ + This is a cell where they keep dangerous prisoners. You hope the magic +barriers don't give out. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55566 +S +#55568 +Prison Cell~ + This is a cell where they keep dangerous prisoners. You hope the magic +barriers don't give out. +~ +555 8 0 0 0 0 +D2 +~ +~ +0 0 55565 +S +#55569 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55579 +D1 +You see trees. +~ +~ +0 0 55573 +D2 +You see trees. +~ +~ +0 0 55578 +D3 +You see trees. +~ +~ +0 0 55570 +S +T 55569 +#55570 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55577 +D1 +You see trees. +~ +~ +0 0 55571 +D2 +You see the entrance to Yew. +~ +~ +0 0 55555 +D3 +You see trees. +~ +~ +0 0 55569 +S +#55571 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55572 +D1 +You see trees. +~ +~ +0 0 55581 +D2 +You see trees. +~ +~ +0 0 55570 +D3 +You see trees. +~ +~ +0 0 55576 +S +T 55571 +#55572 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55575 +D1 +You see trees. +~ +~ +0 0 55573 +D2 +You see trees. +~ +~ +0 0 55582 +D3 +You see trees. +~ +~ +0 0 55571 +S +#55573 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55574 +D1 +You see trees. +~ +~ +0 0 55569 +D2 +You see trees. +~ +~ +0 0 55583 +D3 +You see trees. +~ +~ +0 0 55572 +S +#55574 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55583 +D1 +You see trees. +~ +~ +0 0 55578 +D2 +You see trees. +~ +~ +0 0 55573 +D3 +You see trees. +~ +~ +0 0 55575 +S +#55575 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55582 +D1 +You see trees. +~ +~ +0 0 55574 +D2 +You see trees. +~ +~ +0 0 55572 +D3 +You see trees. +~ +~ +0 0 55576 +S +#55576 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55581 +D1 +You see trees. +~ +~ +0 0 55575 +D2 +You see trees. +~ +~ +0 0 55571 +D3 +You see trees. +~ +~ +0 0 55577 +S +#55577 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55580 +D1 +You see trees. +~ +~ +0 0 55576 +D2 +You see trees. +~ +~ +0 0 55570 +D3 +You see trees. +~ +~ +0 0 55578 +S +T 55569 +#55578 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55579 +D1 +You see trees. +~ +~ +0 0 55577 +D2 +You see trees. +~ +~ +0 0 55569 +D3 +You see trees. +~ +~ +0 0 55574 +S +#55579 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55569 +D1 +You see trees. +~ +~ +0 0 55580 +D2 +You see trees. +~ +~ +0 0 55578 +D3 +You see trees. +~ +~ +0 0 55583 +S +#55580 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see a shimmering light. +~ +~ +0 0 55584 +D1 +You see trees. +~ +~ +0 0 55581 +D2 +You see trees. +~ +~ +0 0 55577 +D3 +You see trees. +~ +~ +0 0 55579 +S +#55581 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55571 +D1 +You see trees. +~ +~ +0 0 55582 +D2 +You see trees. +~ +~ +0 0 55576 +D3 +You see trees. +~ +~ +0 0 55580 +S +#55582 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55572 +D1 +You see trees. +~ +~ +0 0 55583 +D2 +You see trees. +~ +~ +0 0 55575 +D3 +You see trees. +~ +~ +0 0 55581 +S +#55583 +Yew Forest~ + This is the Yew Forest. The trees look all the same. Consequently you are +lost. +~ +555 1 0 0 0 3 +D0 +You see trees. +~ +~ +0 0 55573 +D1 +You see trees. +~ +~ +0 0 55579 +D2 +You see trees. +~ +~ +0 0 55574 +D3 +You see trees. +~ +~ +0 0 55582 +S +#55584 +The Yew Moongate~ + There is your way out, through the blue moongate. You can see dimly through +it. +~ +555 4 0 0 0 3 +D2 +You see trees. +~ +~ +0 0 55580 +D4 +Through the moongate you see a cave opening. +~ +moongate~ +2 55511 55585 +S +#55585 +Dungeon Entrance~ + There is a huge maw of an entrance to one of the terrible Dungeons. After +the Age of Enlightenment only 8 sources of evil still survive in the world. +These are the eight Dungeons. Now they are being cleaned out. +~ +555 12 0 0 0 0 +D0 +A cold draft pours out of the dungeon. +~ +~ +0 0 55587 +S +#55586 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55590 +S +#55587 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55591 +D2 +~ +~ +0 0 55585 +S +#55588 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55592 +D1 +~ +~ +0 0 55589 +S +#55589 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D3 +~ +~ +0 0 55588 +S +#55590 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55594 +D1 +~ +~ +0 0 55591 +D2 +~ +~ +0 0 55586 +S +#55591 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55595 +D1 +~ +~ +0 0 55592 +D2 +~ +~ +0 0 55587 +D3 +~ +~ +0 0 55590 +S +#55592 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D1 +~ +~ +0 0 55593 +D2 +~ +~ +0 0 55588 +D3 +~ +~ +0 0 55591 +S +#55593 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55597 +D3 +~ +~ +0 0 55592 +S +#55594 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55598 +D2 +~ +~ +0 0 55590 +S +#55595 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55599 +D1 +~ +~ +0 0 55596 +D2 +~ +~ +0 0 55591 +S +#55596 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D0 +~ +~ +0 0 55600 +D3 +~ +~ +0 0 55595 +S +#55597 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D2 +~ +~ +0 0 55593 +S +#55598 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D2 +~ +~ +0 0 55594 +S +#55599 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +555 9 0 0 0 0 +D2 +~ +~ +0 0 55595 +S +$~ diff --git a/lib/world/wld/556.wld b/lib/world/wld/556.wld new file mode 100644 index 0000000..c9139e5 --- /dev/null +++ b/lib/world/wld/556.wld @@ -0,0 +1,1446 @@ +#55600 +The Dungeon~ + These dungeon rooms seem all the same. There are signs of recent battling +everywhere. +~ +556 9 0 0 0 0 +D1 +There is a shimmering light. +~ +~ +0 0 55601 +D2 +~ +~ +0 0 55596 +S +#55601 +The Dungeon Moongate~ + You feel safe within the blue glow of the moongate. The dungeon creatures +seem to be afraid of it. +~ +556 12 0 0 0 0 +D3 +~ +~ +0 0 55600 +D4 +There seems to be a beach. +~ +moongate~ +2 55512 55602 +S +#55602 +Minoc~ + The moongate has led to the oceanside city of Minoc. To the north, there is +the sea and to the south there is the town of Minoc. +~ +556 4 0 0 0 2 +D0 +~ +~ +0 0 55615 +D2 +~ +~ +0 0 55604 +S +#55603 +The Armorer~ + The Armorer buys and sells armor. His smithy is impressive with all of his +greatest works hanging on the walls. +~ +556 8 0 0 0 0 +D1 +~ +door e east~ +1 0 55604 +S +#55604 +Minoc's Fountain~ + This is the entrance of Minoc. To the east you see the weaponsmith, and to +the west is the Armorer. To the south there seems to be a large road. +~ +556 0 0 0 0 1 +D0 +~ +~ +0 0 55602 +D1 +~ +door e east~ +1 0 55605 +D2 +~ +~ +0 0 55608 +D3 +~ +door w west~ +1 0 55603 +S +#55605 +The Weaponsmith~ + The best Weaponsmith in the realm is here. His shop is full of hanging +weapons. +~ +556 8 0 0 0 0 +D3 +~ +door w west~ +1 0 55604 +S +#55606 +The Boatseller~ + This is the shop where you can purchase vehicles to cross the sea. There +isn't much choice though. +~ +556 8 0 0 0 0 +D1 +~ +door e east~ +1 0 55607 +S +#55607 +Sacrifice Street~ + This Street goes from east to west. To the west is a shop and to the south +is a home. +~ +556 0 0 0 0 1 +D1 +~ +~ +0 0 55608 +D2 +~ +door s south~ +1 0 55611 +D3 +~ +door w west~ +1 0 55606 +S +#55608 +Sacrifice Street~ + This Street runs from east to west. To the west there is a shop, and to +there east there is a forge. +~ +556 0 0 0 0 1 +D0 +~ +~ +0 0 55604 +D1 +~ +~ +0 0 55609 +D3 +~ +~ +0 0 55607 +S +#55609 +Sacrifice Street~ + This Street runs from west to east. There is a home to the south and forge +to the east. +~ +556 0 0 0 0 1 +D1 +~ +door e east~ +1 0 55610 +D2 +~ +door s south~ +1 0 55612 +D3 +~ +~ +0 0 55608 +S +#55610 +Forge~ + The heat of the place cause blisters to form. The rhythmic beat of hammer +against the forge causes you to believe that someone is working here. +~ +556 8 0 0 0 0 +D3 +~ +door w west~ +1 0 55609 +S +#55611 +Residence~ + This residence is very small. It befits the teaching of sacrifice without +any item that is extra. +~ +556 8 0 0 0 0 +D0 +~ +door n north~ +1 0 55607 +S +#55612 +Residence~ + This residence is very small. It befits the teaching of sacrifice without +any item that is extra. +~ +556 8 0 0 0 0 +D0 +~ +door n north~ +1 0 55609 +S +#55613 +The Beach~ + This beach ends here. You can enter the ocean through the calm lagoon to the +west. +~ +556 0 0 0 0 2 +D1 +~ +~ +0 0 55614 +D3 +~ +~ +0 0 55684 +S +#55614 +The Beach~ + The beach extends from west to east but the waves are too heavy here to enter +the ocean. +~ +556 0 0 0 0 2 +D1 +~ +~ +0 0 55615 +D3 +~ +~ +0 0 55613 +S +#55615 +The Beach~ + The beach here is perfect, glistening white sands, perfect sun. Too bad +there is a monster infestation.... +~ +556 0 0 0 0 2 +D1 +~ +~ +0 0 55616 +D2 +~ +~ +0 0 55602 +D3 +~ +~ +0 0 55614 +S +#55616 +The Beach~ + The Beach seems so idyllic. It's too bad that these monsters keep showing +up. +~ +556 0 0 0 0 2 +D1 +~ +~ +0 0 55617 +D3 +~ +~ +0 0 55615 +S +#55617 +The Beach~ + The Beach ends here. It's impossible to enter the ocean from here. You'll +have to turn back. +~ +556 0 0 0 0 2 +D3 +~ +~ +0 0 55616 +S +#55618 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55619 +D1 +~ +~ +0 0 55620 +D2 +A swampy lagoon. +~ +~ +0 0 55684 +D3 +~ +~ +0 0 55621 +S +T 55618 +#55619 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55622 +D1 +~ +~ +0 0 55620 +D2 +~ +~ +0 0 55625 +D3 +~ +~ +0 0 55618 +S +#55620 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55623 +D1 +~ +~ +0 0 55618 +D2 +~ +~ +0 0 55626 +D3 +~ +~ +0 0 55619 +S +#55621 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55624 +D1 +~ +~ +0 0 55622 +D2 +~ +~ +0 0 55618 +D3 +~ +~ +0 0 55623 +S +#55622 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55625 +D1 +~ +~ +0 0 55623 +D2 +~ +~ +0 0 55619 +D3 +~ +~ +0 0 55621 +S +#55623 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55626 +D1 +~ +~ +0 0 55621 +D2 +~ +~ +0 0 55620 +D3 +~ +~ +0 0 55622 +S +#55624 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +There is a shimmering light to the north. +~ +~ +0 0 55627 +D1 +~ +~ +0 0 55626 +D2 +~ +~ +0 0 55625 +D3 +~ +~ +0 0 55621 +S +T 55624 +#55625 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55619 +D1 +~ +~ +0 0 55626 +D2 +~ +~ +0 0 55622 +D3 +~ +~ +0 0 55624 +S +#55626 +The Whirlpool~ + This is a nasty whirlpool. Huge waves threaten to crush everything in sight. +~ +556 0 0 0 0 7 +D0 +~ +~ +0 0 55620 +D1 +~ +~ +0 0 55624 +D2 +~ +~ +0 0 55623 +D3 +~ +~ +0 0 55625 +S +#55627 +The Minoc Moongate~ + The sea waves lap up against the Moongate. The blue reflection disappears +into the ripples. +~ +556 4 0 0 0 7 +D2 +~ +~ +0 0 55624 +D4 +Through the moongate you see a large campfire. +~ +moongate~ +2 55513 55628 +S +#55628 +A Campfire~ + This campfire sits in the middle of the camp. Many of the paladins stand by +it looking it the desert beyond. Some just wander by. To the south is a small +tent, to the north are more tents. +~ +556 4 0 0 0 4 +D0 +~ +~ +0 0 55638 +D1 +~ +~ +0 0 55629 +D2 +~ +tent s south~ +1 0 55632 +S +#55629 +Between the Tents~ + There is a grand tent to the south. The tent flap entrance can be seen to +the east. +~ +556 0 0 0 0 4 +D1 +~ +~ +0 0 55630 +D3 +~ +~ +0 0 55628 +S +#55630 +In Front of the Grand Tent~ + To the south, there is a huge tent. To the east lies a smaller, more +ordinary, tent. +~ +556 0 0 0 0 4 +D1 +~ +tent e east~ +1 0 55631 +D2 +~ +tent s south~ +1 0 55634 +D3 +~ +~ +0 0 55629 +S +#55631 +A Small Tent~ + The paladin's tent is very Spartan, as he has to live without much in order +to develop his Honor. +~ +556 8 0 0 0 0 +D3 +~ +tent w west~ +1 0 55630 +S +#55632 +A Small Tent~ + The paladin's tent is very Spartan, as he has to live without much in order +to develop his Honor. +~ +556 8 0 0 0 0 +D0 +~ +tent n north~ +1 0 55628 +S +#55633 +The Treasure Tent~ + There is a HUGE stack of treasure here. It is truly immense. It would make +you easily a millionaire. If you could even take a tenth of it, you could buy +your levels. But the treasure is surrounded by a shield. A shield that only +the truly Honorable could get through. And if you were truly honorable you +wouldn't take the treasure. +~ +556 8 0 0 0 0 +D1 +~ +~ +0 0 55634 +S +#55634 +The Grand Tent~ + This tent is absolutely huge. To the east is the map room. To the south +there is Dupre. To the east is the treasure room. +~ +556 8 0 0 0 0 +D0 +~ +tent n north~ +1 0 55630 +D1 +~ +~ +0 0 55635 +D2 +~ +~ +0 0 55636 +D3 +~ +~ +0 0 55633 +S +#55635 +The Map Tent~ + This room has many maps and scrolls all over the table. There is one in +particular that interest you. +~ +556 8 0 0 0 0 +D3 +~ +~ +0 0 55634 +E +scroll~ +The scroll reads as follows: +Dear Lord British, + This is Dupre reporting about the paladin expedition. We +are in the process of clearing the desert of those annoying +sandtraps. Unfortunately one of my men had wandered into the +dragon cave and was slayed by that evil creature. We need +another knight, and also he had a moonstone. Thank you, my +liege. + Your Servant, + Dupre +~ +E +map~ + The map has a rough drawing of the camp and to the north a small segment of +the desert, and a drawing of a winged lizard near the very north. +~ +S +#55636 +Dupre's Tent~ + This is the commander's tent. It is full of commander type things. It's +simple, as befits a paladin. +~ +556 8 0 0 0 0 +D0 +~ +~ +0 0 55634 +S +#55637 +A Small Tent~ + The paladin's tent is very Spartan, as he has to live without much in order +to develop his Honor. +~ +556 8 0 0 0 0 +D1 +~ +tent e east~ +1 0 55638 +S +#55638 +Desert Entrance~ + You feel the hot desert wind blow sand into your face as you look at those +dunes. +~ +556 4 0 0 0 4 +D0 +~ +~ +0 0 55641 +D1 +~ +tent e east~ +1 0 55639 +D2 +~ +~ +0 0 55628 +D3 +~ +tent w west~ +1 0 55637 +S +#55639 +A Small Tent~ + The paladin's tent is very Spartan, as he has to live without much in order +to develop his Honor. +~ +556 8 0 0 0 0 +D3 +~ +tent w west~ +1 0 55638 +S +#55640 +The Desert~ + The desert in the northeast part of Britannia is a perfect example of its +kind. Dry, ugly, and lots of sand. +~ +556 0 0 0 0 4 +D0 +There is a shimmering light. +~ +~ +0 0 55644 +D1 +~ +~ +0 0 55641 +S +#55641 +The Desert~ + The Desert is an ugly place. Sand whips into your eyes, making you unsure of +where you are and what you see. +~ +556 0 0 0 0 4 +D1 +~ +~ +0 0 55642 +D2 +~ +~ +0 0 55638 +D3 +~ +~ +0 0 55640 +S +#55642 +The Desert~ + You trudge on. This desert seems endless. You'd even welcome a mirage, to +break up the monotony. +~ +556 0 0 0 0 4 +D0 +~ +~ +0 0 55646 +D1 +~ +~ +0 0 55643 +D3 +~ +~ +0 0 55641 +S +#55643 +The Desert Moongate~ + Your thirst seems to slacken as you see the comforting glow of the moongate. +You'll soon be out of this desert. +~ +556 4 0 0 0 4 +D3 +~ +~ +0 0 55642 +D4 +Through the moongate you seem to see a shrine. +~ +moongate~ +2 55514 55649 +S +#55644 +The Desert Moongate~ + Your thirst seems to slacken as you see the comforting glow of the moongate. +You'll soon be out of this desert. +~ +556 0 0 0 0 4 +D2 +~ +~ +0 0 55640 +D4 +There is just blue. +~ +moongate~ +2 55514 55644 +S +#55645 +The Desert~ + There is a large cave to the north. Smoke pours out of it at regular +intervals. +~ +556 0 0 0 0 4 +D0 +The smoke obscures all vision. +~ +~ +0 0 55648 +D1 +~ +~ +0 0 55646 +S +#55646 +The Desert~ + The sands blows into your ears and eyes and scours your skin. You may not +have much skin left by the time you get out of here. +~ +556 0 0 0 0 4 +D1 +There is a shimmering light. +~ +~ +0 0 55647 +D2 +~ +~ +0 0 55642 +D3 +~ +~ +0 0 55645 +S +#55647 +The Desert Moongate~ + Your thirst seems to slacken as you see the comforting glow of the moongate. +You'll soon be out of this desert. +~ +556 0 0 0 0 4 +D3 +~ +~ +0 0 55646 +D4 +There is just blue. +~ +moongate~ +2 55514 55685 +S +#55648 +The Dragon Cave~ + The cave is smoky. There is a glint of gold. The smell of sulfur fills the +air, choking you. +~ +556 12 0 0 0 0 +D2 +~ +~ +0 0 55645 +S +#55649 +The Shrine of Spirituality~ + In this room a huge ankh sits on a pedestal. The Shrine is the source of all +magical power. The Timelord himself lives here. There is a moongate here also. +And last of all there is a huge engraving taking up the west wall. +~ +556 12 0 0 0 0 +D0 +You peer into the blackness, and hear shrieks and sounds totally +inhuman. +~ +~ +0 0 55654 +D2 +Peace infuses your body. The graveyard is a solemn and sobering +place. +~ +~ +0 0 55657 +D4 +Through the moongate you see a castle. +~ +moongate~ +2 55515 55662 +E +engraving~ +Pilgrim, + You have reached the final step on your way to enlightenment. +In this last step you will be shown ultimate evil to your north, +and ultimate good to your south. This is the land of the undead. + + The dead of both those whose goodness links them to the land, +and those whose evilness was rejected are here. To have true +spirituality one must know both. Once you have been strengthened +and forge through the evil, there is one final test before you +prove yourself equal to the Avatar himself. You must endure +the test of time. +~ +E +ankh~ + Through your entire journey you have not understood the real symbol of the +ankh. Its true beauty only reveals itself to you now. This knowledge +transcends all that came before. +~ +S +#55650 +The Place of Ultimate Evil~ + The ground itself seems malevolent. It seems to suck at you as it tries to +engulf you. +~ +556 9 0 0 0 0 +D1 +~ +~ +0 0 55651 +D2 +~ +~ +0 0 55653 +S +#55651 +The Place of Ultimate Evil~ + The air sickens you. You choke on whatever flows through the air as you gasp +for oxygen. +~ +556 9 0 0 0 0 +D1 +~ +~ +0 0 55652 +D2 +~ +~ +0 0 55654 +D3 +~ +~ +0 0 55650 +S +#55652 +The Place of Ultimate Evil~ + It is dark, there is no evidence of light except what you have with you. +And this is swallowed by the darkness within 2 feet. +~ +556 9 0 0 0 0 +D2 +~ +~ +0 0 55655 +D3 +~ +~ +0 0 55651 +S +#55653 +The Place of Ultimate Evil~ + Sounds are very weird in this place. Some sounds, like shrieks and +blood-curdling shouts, are amplified, and you hear them frequently. Others, +like your own voice, will not travel to beyond a inch from your face. +~ +556 9 0 0 0 0 +D0 +~ +~ +0 0 55650 +D1 +~ +~ +0 0 55654 +S +#55654 +The Place of Ultimate Evil~ + When you enter this place all of your senses are immediately blasted. You +breathe in that total evilness and feel dirty. You want to leave right now. +~ +556 9 0 0 0 0 +D0 +~ +~ +0 0 55651 +D1 +~ +~ +0 0 55655 +D2 +~ +~ +0 0 55649 +D3 +~ +~ +0 0 55653 +S +#55655 +The Place of Ultimate Evil~ + You feel invisible things all over your body, sucking and poking at you, +hurting you. +~ +556 9 0 0 0 0 +D0 +~ +~ +0 0 55652 +D3 +~ +~ +0 0 55654 +S +#55656 +The Graveyard~ + The graveyard background noises seem to soothe you. They are light and +peaceful. Your own voices carries so well and softly that you seem to be +telepathically communicating. +~ +556 0 0 0 0 2 +D1 +~ +~ +0 0 55657 +D2 +~ +~ +0 0 55659 +S +#55657 +The Graveyard~ + When you walk into here you are immediately soothed. Nothing could be wrong +with the world. All your senses are pleased. +~ +556 0 0 0 0 2 +D0 +There is a shimmering light. +~ +~ +0 0 55649 +D1 +~ +~ +0 0 55658 +D2 +~ +~ +0 0 55660 +D3 +~ +~ +0 0 55656 +S +#55658 +The Graveyard~ + You feel a light breath of air under your clothing. It gently massages you. +~ +556 0 0 0 0 2 +D2 +~ +~ +0 0 55661 +D3 +~ +~ +0 0 55657 +S +#55659 +The Graveyard~ + The ground itself here seems to welcome your footsteps. It is springy and +causes you little fatigue. +~ +556 0 0 0 0 2 +D0 +~ +~ +0 0 55656 +D1 +~ +~ +0 0 55660 +S +#55660 +The Graveyard~ + The scent of the air refreshes you. It is sweet and lovely. Flowers on the +graves release their perfumes into the air. +~ +556 0 0 0 0 2 +D0 +~ +~ +0 0 55657 +D1 +~ +~ +0 0 55661 +D3 +~ +~ +0 0 55659 +S +#55661 +The Graveyard~ + The light here is bright and lovely. It shines on the gravestones as if +laying a benediction on the dead. +~ +556 0 0 0 0 2 +D0 +~ +~ +0 0 55658 +D3 +~ +~ +0 0 55660 +S +#55662 +Lord British's Castle Entrance~ + This building is awe-inspiring. Lord British's personal Jester is here to +entertain you. +~ +556 8 0 0 0 0 +D0 +You see a fountain. +~ +~ +0 0 55663 +S +#55663 +Castle Fountain~ + A lovely fountain sits here. Light sparkles the water droplets, making them +look like diamonds. To the north you see a guard. +~ +556 8 0 0 0 0 +D0 +~ +~ +0 0 55665 +D2 +~ +~ +0 0 55662 +S +#55664 +A Staircase~ + There is a magical staircase going up. Beware, for those who go up shall not +return down. The other exits except for the west are closed for construction. +~ +556 8 0 0 0 0 +D1 +~ +~ +0 0 55665 +D4 +You see the altars of enlightenment. +~ +~ +0 0 55669 +S +#55665 +Hallway~ + This is the entrance for Lord British. Through the great doors to the north +you can enter. Another hallways passes across this one. +~ +556 8 0 0 0 0 +D0 +~ +door n north~ +1 0 55667 +D1 +~ +~ +0 0 55666 +D2 +~ +~ +0 0 55663 +D3 +~ +~ +0 0 55664 +S +#55666 +Hallway~ + This is a hallway that would regularly extend from west to east, but it is +closed for reconstruction. There is though a room to your north that can be +entered. +~ +556 8 0 0 0 0 +D0 +~ +door n north~ +1 0 55668 +D3 +~ +~ +0 0 55665 +S +#55667 +The Throne Room~ + In the Throne Room there are the two most important figures in the world; the +avatar and Lord British himself. +~ +556 8 0 0 0 0 +D2 +~ +door s south~ +1 0 55665 +S +#55668 +Batlin's Room~ + Batlin, molester of animals and general jerk, lives here. The room looks +peaceful but, like its occupant, probably hides evil. +~ +556 8 0 0 0 0 +D2 +~ +door s south~ +1 0 55666 +S +#55669 +The Altar of Honesty~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment leads on. +~ +Path~ +2 55504 55670 +E +plaque~ + Honesty is the scrupulous respect for truth-the willingness never to deceive +oneself or another. +~ +S +#55670 +The Altar of Compassion~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment leads on. +~ +Path~ +2 55500 55671 +E +plaque~ + Compassion is nonjudgmental empathy for one's fellow creatures. It is pure +love. +~ +S +#55671 +The Altar of Valor~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment leads on. +~ +Path~ +2 55506 55672 +E +plaque~ + Valor is the courage to take actions in support of one's convictions. +~ +S +#55672 +The Altar of Justice~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment leads on. +~ +Path~ +2 55502 55673 +E +plaque~ + Justice is devotion to truth, tempered by love. +~ +S +#55673 +The Altar of Sacrifice~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment leads on. +~ +Path~ +2 55505 55674 +E +plaque~ + Sacrifice is the courage to give of oneself in the name of love. +~ +S +#55674 +The Altar of Honor~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment leads on. +~ +Path~ +2 55507 55675 +E +plaque~ + Honor is the courage to stand for truth, against any odds. +~ +S +#55675 +The Altar of Spirituality~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment leads on. +~ +Path~ +2 55503 55676 +E +plaque~ + Spirituality is the concern with one's inner being and how one deals with +truth, love, and courage. +~ +S +#55676 +The Altar of Humility~ + You may gain true enlightenment here. There is a large plaque on the wall. +The path continues only if you use the mantra, to gain enlightenment. +~ +556 8 0 0 0 0 +D0 +The Path Of Enlightenment ends there. +~ +Path~ +2 55501 55677 +E +plaque~ + Humility is perceiving one's place in the world, not according to one's own +accomplishments, but according to the intrinsic value of all individuals. +~ +S +#55677 +The Enlightenment~ + A voice booms out, "You are now eight parts enlightened. To truly become an +Avatar though you must experience what he has experienced. Go through the time +warp and fight his enemies. Beware! Only High Mortals should attempt this +challenge." +~ +556 8 0 0 0 0 +D4 +The Time Warp leads you to another place. +~ +warp~ +2 55516 55679 +S +#55678 +In the Warp~ + This is a forest. You were sent very far back in time. Before there was a +Britannia. Almost before there was a Lord British. This is the time of +Mondain. The first enemy that the Avatar met. +~ +556 0 0 0 0 3 +S +#55679 +In the Warp~ + You are in a featureless room. You see the apprentice and lover of Mondain +here. Minax. She does not seem happy to see you. +~ +556 8 0 0 0 0 +D4 +The Time Warp zips to the future. +~ +warp~ +2 55516 55680 +S +#55680 +In the Warp~ + You see the last of the Triad of Evil. With its destruction came the +breaking of the world. +~ +556 8 0 0 0 0 +D4 +The Time Warp continues on. +~ +warp~ +2 55516 55681 +S +#55681 +The Enlightenment~ + A voice booms out, "You have now truly became Enlightened. You have fought +and defeated the Avatar's enemies of the past. Now the time warp leads to the +future. Only the truly courageous can survive the enemies there." +~ +556 8 0 0 0 0 +D4 +The Time Warp changes space, and fluxes its surroundings. +~ +warp~ +2 55516 55682 +S +#55682 +In the Warp~ + You seem to be in a castle. But there are torture devices here, and an angry +King. +~ +556 8 0 0 0 0 +D4 +The Time Warp sputters and crackles. +~ +warp~ +2 55516 55683 +S +#55683 +In the Warp~ + You seem to be in a blue room. It seems to be only 2 dimensional as it +sparkles. There is also a big red face here. +~ +556 8 0 0 0 0 +D4 +All looks peaceful beyond the moongate. +~ +moongate~ +2 55516 55685 +S +#55684 +The Lagoon~ + The whirlpool-like ocean is to the north, and the beach is back to the east. +The beach looks much safer. +~ +556 4 0 0 0 7 +D0 +The Ocean Roars. +~ +~ +0 0 55618 +D1 +The beach sparkles. +~ +~ +0 0 55613 +S +#55685 +Entrance to Ultima~ + The blue moongate casts an strange blue light upon a huge gate to the south. +The gate is open and beyond it you see a simple village. Around the gate there +are two pedestals. On the first pedestal, there is a magic scroll. On the +second there is a plaque. +~ +556 8 0 0 0 0 +D2 +There is a huge gate. +~ +gate s south~ +0 0 55501 +E +magic scroll~ + An image flies out of the scroll and creates a huge image of a face +approximately ten feet off the ground. It says, " Welcome to Ultima, where +adventure and excitement may be found for all people, and all levels. Each of +the separate planes increase in level. Have a nice day!" +~ +E +plaque~ + The plaque reads, "The Ultima Area was originally made for Merc 2.0." +~ +S +$~ diff --git a/lib/world/wld/index b/lib/world/wld/index index 797d24e..1430f81 100644 --- a/lib/world/wld/index +++ b/lib/world/wld/index @@ -180,4 +180,6 @@ 325.wld 326.wld 345.wld +555.wld +556.wld $ diff --git a/lib/world/zon/0.zon b/lib/world/zon/0.zon index 080ea53..3969df2 100644 --- a/lib/world/zon/0.zon +++ b/lib/world/zon/0.zon @@ -2,6 +2,9 @@ Rumble~ The Builder Academy Zone~ 0 99 10 2 +D 0 20 0 2 (Advanced Trigedit Example) +M 0 24 1 20 (the example gateguard) +G 1 46 99 -1 (the gateguard key) D 0 89 4 2 (The Prison Cell Corridor) M 0 31 1 89 (the Commissar) G 1 68 99 -1 (the Commissar's key) @@ -44,11 +47,6 @@ M 0 26 1 22 (the protector of the magic eight ball) R 0 22 47 -1 (the magic eight ball) O 0 47 99 22 (the magic eight ball) M 0 25 1 21 (the variable questmaster) -D 0 20 0 2 (Advanced Trigedit Example) -M 0 24 1 20 (the example gateguard) -G 1 46 99 -1 (the gateguard key) -R 0 20 45 -1 (a pile of gold coins) -O 0 45 99 20 (a pile of gold coins) M 0 16 1 19 (a quest ogre) M 0 14 1 18 (the tutorial questmaster) S diff --git a/lib/world/zon/555.zon b/lib/world/zon/555.zon new file mode 100644 index 0000000..7c2b5fa --- /dev/null +++ b/lib/world/zon/555.zon @@ -0,0 +1,108 @@ +#555 +Casret Parna~ +Ultima~ +55500 55599 30 2 0 0 0 0 1 30 +D 0 55507 2 1 (Barn) +M 0 55500 5 55507 (the insects) +M 0 55502 10 55507 (the shepherd) +E 1 55517 100 16 (the shepherd's crook) +M 0 55534 1 55592 (the headless) +G 1 55512 50 -1 (Moonstone) +M 0 55533 10 55590 (the gremlin) +M 0 55532 10 55588 (the ettin) +M 0 55537 1 55588 (Lord Simon) +E 1 55537 100 16 (a bastard sword) +M 0 55536 1 55587 (Geoffrey the Fighter) +E 1 55535 100 16 (a sword) +E 1 55506 50 17 (Ra) +M 0 55535 10 55586 (the fighter) +E 1 55536 100 16 (a sword) +D 0 55584 4 2 (The Yew Moongate) +M 0 55522 10 55581 (the wisp) +M 0 55520 5 55580 (the orc) +E 1 55531 100 16 (a wooden spear) +M 0 55523 10 55578 (the forest druid) +M 0 55521 20 55573 (the troll) +E 1 55532 100 16 (a stone club) +M 0 55526 1 55570 (Jaana the Druid) +E 1 55502 50 17 (Beh) +E 1 55534 100 16 (a staff) +M 0 55528 1 55568 (the prisoner) +M 0 55527 1 55567 (the dirty prisoner) +G 1 55511 50 -1 (Moonstone) +D 0 55566 1 1 (Prison) +D 0 55565 3 1 (Prison) +D 0 55564 3 1 (The Bench) +D 0 55564 1 1 (The Bench) +M 0 55525 1 55564 (the Judge) +E 1 55533 100 16 (a gavel) +M 0 55531 1 55560 (the pub owner) +D 0 55563 0 1 (The Audience Room) +M 0 55524 10 55559 (the city druid) +D 0 55556 2 1 (In Front of the Courthouse) +M 0 55529 5 55556 (the citizen of Yew) +M 0 55512 1 55554 (the snake) +G 1 55510 50 -1 (Moonstone) +M 0 55511 10 55552 (the slime) +D 0 55550 4 2 (The Britain Moongate) +M 0 55516 1 55548 (Iolo the Bard) +E 1 55528 100 16 (Iolo's bow) +E 1 55500 50 17 (Mu) +G 1 55527 100 -1 (the bottle) +D 0 55546 4 1 (Cellar) +M 0 55519 1 55545 (Gwenno the Bard) +E 1 55530 100 16 (the Infinity Bow) +M 0 55514 5 55544 (the bard) +E 1 55524 100 16 (a mandolin) +D 0 55543 5 1 (The Southwest Corner of the Tavern) +M 0 55518 10 55539 (the townsman) +M 0 55530 1 55539 (the bartender) +M 0 55515 3 55537 (the beggar) +G 1 55526 100 -1 (some gold pieces) +G 1 55525 100 -1 (a cup) +M 0 55507 1 55535 (the giant spider) +G 1 55509 50 -1 (Moonstone) +G 1 55520 100 -1 (a wrinkled scroll) +M 0 55508 10 55530 (the mage) +E 1 55522 100 5 (a robe) +D 0 55528 0 1 (The Library Moongate) +D 0 55528 4 2 (The Library Moongate) +M 0 55506 10 55524 (the giant rat) +M 0 55509 1 55521 (Nystul the Librarian) +E 1 55521 100 16 (a magic dagger) +M 0 55510 1 55518 (Mariah the Mage) +E 1 55504 50 17 (Ahm) +M 0 55505 1 55515 (Katrina the Shepherd) +E 1 55519 100 16 (Katrina's sword) +E 1 55501 50 17 (Lum) +D 0 55514 3 1 (Entrance to the Office) +D 0 55513 0 1 (Humility Lane) +M 0 55504 10 55513 (the sheep) +M 0 55502 10 55513 (the shepherd) +E 1 55517 100 16 (the shepherd's crook) +D 0 55512 2 1 (House) +D 0 55512 4 1 (House) +M 0 55503 5 55512 (the girl) +E 1 55518 100 17 (the doll) +D 0 55511 5 1 (Attic) +M 0 55501 1 55511 (the bat) +G 1 55508 50 -1 (Moonstone) +D 0 55510 1 1 (Condemned House) +D 0 55508 0 1 (Humility Lane) +M 0 55500 5 55508 (the insects) +M 0 55504 10 55508 (the sheep) +M 0 55503 5 55508 (the girl) +E 1 55518 100 17 (the doll) +M 0 55513 1 55506 (Mr. Smithy) +E 1 55523 100 8 (horseshoes) +D 0 55505 3 1 (New Magincia Road) +D 0 55504 1 1 (New Magincia Road) +M 0 55504 10 55504 (the sheep) +D 0 55503 4 2 (The New Magincia Moongate) +M 0 55503 5 55502 (the girl) +E 1 55518 100 17 (the doll) +M 0 55502 10 55501 (the shepherd) +E 1 55517 100 16 (the shepherd's crook) +M 0 55504 10 55501 (the sheep) +S +$ diff --git a/lib/world/zon/556.zon b/lib/world/zon/556.zon new file mode 100644 index 0000000..98059a6 --- /dev/null +++ b/lib/world/zon/556.zon @@ -0,0 +1,145 @@ +#556 +Casret Parna~ +Ultima II~ +55600 55699 30 2 0 0 0 0 1 30 +D 0 55683 4 2 (In the Warp) +M 0 55556 1 55683 (the Guardian) +E 1 55549 100 6 (a big red face) +M 0 55540 5 55608 (a tinker) +E 1 55538 100 16 (a hammer) +M 0 55542 1 55608 (the Lady of Empath Abbey) +E 1 55540 100 3 (the Amulet of Love) +D 0 55604 3 1 (Minoc's Fountain) +D 0 55604 1 1 (Minoc's Fountain) +R 0 55604 55567 -1 (a fountain) +O 1 55567 2 55604 (a fountain) +D 0 55607 2 1 (Sacrifice Street) +D 0 55607 3 1 (Sacrifice Street) +R 0 55663 55567 -1 (a fountain) +O 1 55567 2 55663 (a fountain) +D 0 55603 1 1 (The Armorer) +M 0 55568 1 55603 (the armorer) +G 1 55542 100 -1 (shiny armor) +G 1 55522 100 -1 (a robe) +D 0 55682 4 2 (In the Warp) +M 0 55557 1 55682 (Blackthorn) +E 1 55550 100 16 (a spiked mace) +D 0 55681 4 2 (The Enlightenment) +D 0 55680 4 2 (In the Warp) +M 0 55558 1 55680 (Exodus) +E 1 55551 100 5 (a completely black armor) +D 0 55679 4 2 (In the Warp) +M 0 55559 1 55679 (Minax) +E 1 55552 100 3 (an evil charm) +M 0 55560 1 55678 (Mondain) +E 1 55553 100 17 (an evil gem) +D 0 55677 4 2 (The Enlightenment) +D 0 55676 0 2 (The Altar of Humility) +D 0 55675 0 2 (The Altar of Spirituality) +D 0 55674 0 2 (The Altar of Honor) +D 0 55673 0 2 (The Altar of Sacrifice) +D 0 55672 0 2 (The Altar of Justice) +D 0 55671 0 2 (The Altar of Valor) +D 0 55670 0 2 (The Altar of Compassion) +D 0 55669 0 2 (The Altar of Honesty) +D 0 55668 2 1 (Batlin's Room) +M 0 55562 1 55668 (Batlin) +E 1 55562 100 3 (a Fellowship medallion) +D 0 55665 0 0 (Hallway) +M 0 55561 1 55665 (Sentri) +E 1 55557 100 16 (Sentri's two-handed sword) +D 0 55667 2 0 (The Throne Room) +M 0 55563 1 55667 (the Avatar) +E 1 55563 100 16 (the Glass Sword) +M 0 55564 1 55667 (Lord British) +E 1 55564 100 6 (British's crown) +E 1 55565 100 17 (British's sceptre) +E 1 55566 100 3 (British's amulet) +D 0 55666 0 1 (Hallway) +M 0 55517 1 55662 (Chuckles the Jester) +E 1 55529 100 16 (a chicken) +M 0 55554 1 55661 (Shamino the Ranger) +E 1 55503 50 17 (Ohm) +E 1 55547 100 12 (a magic cloak) +M 0 55549 5 55660 (the spirit) +M 0 55553 4 55660 (the mourner) +M 0 55547 3 55655 (the reaper) +M 0 55551 3 55655 (the skeleton) +E 1 55545 100 16 (a rusty sword) +E 1 55546 100 11 (a rusty shield) +M 0 55550 5 55653 (the ghost) +M 0 55547 3 55652 (the reaper) +M 0 55552 1 55651 (the daemon) +G 1 55515 50 -1 (Moonstone) +M 0 55547 3 55650 (the reaper) +D 0 55649 4 2 (The Shrine of Spirituality) +M 0 55555 1 55649 (the Timelord) +E 1 55516 50 17 (the Hourglass) +E 1 55548 100 5 (an aura of power) +M 0 55544 1 55648 (the dragon) +G 1 55514 50 -1 (Moonstone) +D 0 55647 4 2 (The Desert Moongate) +D 0 55644 4 2 (The Desert Moongate) +D 0 55643 4 2 (The Desert Moongate) +M 0 55543 10 55641 (the sandtrap) +D 0 55639 3 1 (A Small Tent) +M 0 55545 6 55639 (the paladin) +E 1 55541 100 16 (a shiny sword) +E 1 55542 100 5 (shiny armor) +D 0 55638 1 1 (Desert Entrance) +D 0 55638 3 1 (Desert Entrance) +M 0 55545 6 55638 (the paladin) +E 1 55541 100 16 (a shiny sword) +E 1 55542 100 5 (shiny armor) +D 0 55637 1 1 (A Small Tent) +M 0 55545 6 55637 (the paladin) +E 1 55541 100 16 (a shiny sword) +E 1 55542 100 5 (shiny armor) +M 0 55546 1 55636 (Dupre the Paladin) +E 1 55507 50 17 (Summ) +E 1 55543 100 16 (a rapier) +D 0 55634 0 1 (The Grand Tent) +M 0 55548 1 55634 (Draxthanum the Gargoyle) +E 1 55544 100 16 (a boomerang) +M 0 55545 6 55633 (the paladin) +E 1 55541 100 16 (a shiny sword) +E 1 55542 100 5 (shiny armor) +D 0 55631 3 1 (A Small Tent) +M 0 55545 6 55631 (the paladin) +E 1 55541 100 16 (a shiny sword) +E 1 55542 100 5 (shiny armor) +D 0 55630 1 1 (In Front of the Grand Tent) +D 0 55630 2 1 (In Front of the Grand Tent) +M 0 55545 6 55629 (the paladin) +E 1 55541 100 16 (a shiny sword) +E 1 55542 100 5 (shiny armor) +D 0 55628 2 1 (A Campfire) +D 0 55627 4 2 (The Minoc Moongate) +M 0 55567 1 55623 (the squid) +G 1 55513 50 -1 (Moonstone) +M 0 55565 5 55622 (the shark) +M 0 55566 5 55621 (the seahorse) +M 0 55538 2 55617 (the mimic) +M 0 55538 2 55616 (the mimic) +M 0 55539 2 55615 (the gazer) +M 0 55539 2 55614 (the gazer) +D 0 55612 0 1 (Residence) +M 0 55540 5 55611 (a tinker) +E 1 55538 100 16 (a hammer) +D 0 55610 3 1 (Forge) +M 0 55541 1 55610 (Julia the Tinker) +E 1 55505 50 17 (Cah) +E 1 55539 100 16 (a sword) +D 0 55609 2 1 (Sacrifice Street) +D 0 55609 1 1 (Sacrifice Street) +D 0 55606 1 1 (The Boatseller) +M 0 55570 1 55606 (the boatseller) +G 1 55568 100 -1 (a boat) +D 0 55605 3 1 (The Weaponsmith) +M 0 55569 1 55605 (the weaponseller) +G 1 55541 100 -1 (a shiny sword) +G 1 55531 100 -1 (a wooden spear) +G 1 55532 100 -1 (a stone club) +D 0 55601 4 2 (The Dungeon Moongate) +S +$ diff --git a/lib/world/zon/index b/lib/world/zon/index index be3b1dd..ae0f12a 100644 --- a/lib/world/zon/index +++ b/lib/world/zon/index @@ -180,4 +180,6 @@ 325.zon 326.zon 345.zon +555.zon +556.zon $ diff --git a/src/constants.c b/src/constants.c index ab63fe6..9e1bb48 100644 --- a/src/constants.c +++ b/src/constants.c @@ -295,6 +295,7 @@ const char *connected_types[] = { "Trigger edit", "Help edit", "Quest edit", + "Preference edit", "\n" }; diff --git a/src/db.c b/src/db.c index 94e773e..902489a 100644 --- a/src/db.c +++ b/src/db.c @@ -90,17 +90,20 @@ room_rnum r_frozen_start_room; /* rnum of frozen start room */ char *credits = NULL; /* game credits */ char *news = NULL; /* mud news */ -char *motd = NULL; /* message of the day - mortals */ -char *imotd = NULL; /* message of the day - immorts */ -char *GREETINGS = NULL; /* opening credits screen */ +char *motd = NULL; /* message of the day - mortals */ +char *imotd = NULL; /* message of the day - immorts */ +char *GREETINGS = NULL; /* opening credits screen */ char *help = NULL; /* help screen */ -char *ihelp = NULL; /* help screen (immortals) */ +char *ihelp = NULL; /* help screen (immortals) */ char *info = NULL; /* info page */ char *wizlist = NULL; /* list of higher gods */ char *immlist = NULL; /* list of peon gods */ char *background = NULL; /* background story */ char *handbook = NULL; /* handbook for new immortals */ char *policies = NULL; /* policies page */ +char *bugs = NULL; /* bugs file */ +char *typos = NULL; /* typos file */ +char *ideas = NULL; /* ideas file */ int top_of_helpt = 0; struct help_index_element *help_table = NULL; @@ -307,7 +310,7 @@ void free_text_files(void) { char **textfiles[] = { &wizlist, &immlist, &news, &credits, &motd, &imotd, &help, &ihelp, &info, - &policies, &handbook, &background, &GREETINGS, NULL + &policies, &handbook, &background, &GREETINGS, &bugs, &typos, &ideas, NULL }; int rf; @@ -354,6 +357,12 @@ ACMD(do_reboot) send_to_char(ch, "Cannot read handbook\r\n"); if (file_to_string_alloc(BACKGROUND_FILE, &background) < 0) send_to_char(ch, "Cannot read background\r\n"); + if (file_to_string_alloc(BUG_FILE, &background) < 0) + send_to_char(ch, "Cannot read bugs file\r\n"); + if (file_to_string_alloc(TYPO_FILE, &background) < 0) + send_to_char(ch, "Cannot read typos file\r\n"); + if (file_to_string_alloc(IDEA_FILE, &background) < 0) + send_to_char(ch, "Cannot read ideas file\r\n"); if (help_table) { free_help_table(); index_boot(DB_BOOT_HLP); @@ -394,6 +403,15 @@ ACMD(do_reboot) } else if (!str_cmp(arg, "background")) { if (file_to_string_alloc(BACKGROUND_FILE, &background) < 0) send_to_char(ch, "Cannot read background\r\n"); + } else if (!str_cmp(arg, "bugs")) { + if (file_to_string_alloc(BUG_FILE, &bugs) < 0) + send_to_char(ch, "Cannot read bugs\r\n"); + } else if (!str_cmp(arg, "typos")) { + if (file_to_string_alloc(TYPO_FILE, &typos) < 0) + send_to_char(ch, "Cannot read typos\r\n"); + } else if (!str_cmp(arg, "ideas")) { + if (file_to_string_alloc(IDEA_FILE, &ideas) < 0) + send_to_char(ch, "Cannot read ideas\r\n"); } else if (!str_cmp(arg, "greetings")) { if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0) prune_crlf(GREETINGS); @@ -648,6 +666,9 @@ void boot_db(void) file_to_string_alloc(POLICIES_FILE, &policies); file_to_string_alloc(HANDBOOK_FILE, &handbook); file_to_string_alloc(BACKGROUND_FILE, &background); + file_to_string_alloc(BUG_FILE, &bugs); + file_to_string_alloc(TYPO_FILE, &typos); + file_to_string_alloc(IDEA_FILE, &ideas); if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0) prune_crlf(GREETINGS); diff --git a/src/db.h b/src/db.h index 2d09e8f..7526943 100644 --- a/src/db.h +++ b/src/db.h @@ -334,6 +334,9 @@ extern char *immlist; extern char *background; extern char *handbook; extern char *policies; +extern char *bugs; +extern char *typos; +extern char *ideas; /* The ingame helpfile */ extern int top_of_helpt; diff --git a/src/medit.c b/src/medit.c index e39acab..07a417f 100644 --- a/src/medit.c +++ b/src/medit.c @@ -341,32 +341,34 @@ static void medit_disp_attack_types(struct descriptor_data *d) /* Display mob-flags menu. */ static void medit_disp_mob_flags(struct descriptor_data *d) { - char buf[MAX_STRING_LENGTH]; + int i, columns = 0; + char flags[MAX_STRING_LENGTH]; get_char_colors(d->character); clear_screen(d); - - column_list(d->character, 2, action_bits, NUM_MOB_FLAGS, TRUE); - - sprintbitarray(MOB_FLAGS(OLC_MOB(d)), action_bits, AF_ARRAY_MAX, buf); - write_to_output(d, "\r\nCurrent flags : %s%s%s\r\nEnter mob flags (0 to quit) : ", - cyn, buf, nrm); + for (i = 0; i < NUM_MOB_FLAGS; i++) { + write_to_output(d, "%s%2d%s) %-20.20s %s", grn, i + 1, nrm, action_bits[i], + !(++columns % 2) ? "\r\n" : ""); + } + sprintbitarray(MOB_FLAGS(OLC_MOB(d)), action_bits, AF_ARRAY_MAX, flags); + write_to_output(d, "\r\nCurrent flags : %s%s%s\r\nEnter mob flags (0 to quit) : ", cyn, flags, nrm); } /* Display affection flags menu. */ static void medit_disp_aff_flags(struct descriptor_data *d) { - char buf[MAX_STRING_LENGTH]; + int i, columns = 0; + char flags[MAX_STRING_LENGTH]; get_char_colors(d->character); clear_screen(d); - - /* +1 since AFF_FLAGS don't start at 0. */ - column_list(d->character, 2, affected_bits + 1, NUM_AFF_FLAGS, TRUE); - - sprintbitarray(AFF_FLAGS(OLC_MOB(d)), affected_bits, AF_ARRAY_MAX, buf); + for (i = 0; i < NUM_AFF_FLAGS; i++) { + write_to_output(d, "%s%2d%s) %-20.20s %s", grn, i + 1, nrm, affected_bits[i+1], + !(++columns % 2) ? "\r\n" : ""); + } + sprintbitarray(AFF_FLAGS(OLC_MOB(d)), affected_bits, AF_ARRAY_MAX, flags); write_to_output(d, "\r\nCurrent flags : %s%s%s\r\nEnter aff flags (0 to quit) : ", - cyn, buf, nrm); + cyn, flags, nrm); } /* Display main menu. */ diff --git a/src/oasis_list.c b/src/oasis_list.c index 0023e74..f80167f 100644 --- a/src/oasis_list.c +++ b/src/oasis_list.c @@ -241,8 +241,8 @@ static void list_rooms(struct char_data *ch, zone_rnum rnum, room_vnum vmin, roo } send_to_char (ch, - "Index VNum Room Name Exits\r\n" - "----- ------- ---------------------------------------- -----\r\n"); + "Index VNum Room Name Exits\r\n" + "----- ------- -------------------------------------------- -----\r\n"); if (!top_of_world) return; @@ -294,8 +294,8 @@ static void list_mobiles(struct char_data *ch, zone_rnum rnum, mob_vnum vmin, mo } send_to_char(ch, - "Index VNum Mobile Name Level\r\n" - "----- ------- --------------------------------------------- -----\r\n"); + "Index VNum Mobile Name Level\r\n" + "----- ------- -------------------------------------------- -----\r\n"); if (!top_of_mobt) return; @@ -545,7 +545,7 @@ static void list_triggers(struct char_data *ch, zone_rnum rnum, trig_vnum vmin, /* Store the header for the room listing. */ send_to_char (ch, "Index VNum Trigger Name Type\r\n" - "----- ------- -------------------------------------------------------\r\n"); + "----- ------- --------------------------------------------- ---------\r\n"); /* Loop through the world and find each room. */ for (i = 0; i < top_of_trigt; i++) { diff --git a/src/tedit.c b/src/tedit.c index 9ced3a0..1baa447 100644 --- a/src/tedit.c +++ b/src/tedit.c @@ -87,6 +87,9 @@ ACMD(do_tedit) { "policies", LVL_IMPL, &policies, 8192, POLICIES_FILE}, { "wizlist", LVL_IMPL, &wizlist, 2400, WIZLIST_FILE}, { "immlist", LVL_GRGOD, &immlist, 2400, IMMLIST_FILE}, + { "bugs", LVL_GRGOD, &bugs, 8192, BUG_FILE}, + { "typos", LVL_GRGOD, &typos, 8192, TYPO_FILE}, + { "ideas", LVL_GRGOD, &ideas, 8192, IDEA_FILE}, { "\n", 0, NULL, 0, NULL } };