Renamed several functions to lower case and variable wovel to vowel. Removed oasis_delete.h and object type TRAP. --Rumble

This commit is contained in:
Rumble
2007-04-08 10:36:36 +00:00
parent 48a2738d6a
commit 4543522a7d
105 changed files with 1990 additions and 3403 deletions

View File

@@ -1,27 +1,13 @@
/************************************************************************
* OasisOLC - InGame OLC Deletion v2.0 *
* Original author: Levork *
* Copyright 1996 Harvey Gilpin *
* Copyright 1997-2001 George Greer (greerga@circlemud.org) *
* Copyright 2002 Kip Potter [Mythran] (kip_potter@hotmail.com) *
************************************************************************/
/*
+-----------------------------------------------------------------------+
| As of right now, all I have made is the ability to delete rooms. |
| Deleting the rest of the area (objects, zones, mobiles) will be |
| a little more difficult. This is because they are broader and |
| deleting one is more tedious (but not impossible). I will (hopefully)|
| be adding more deletion code after this patch. |
| -- Mythran |
+-----------------------------------------------------------------------+
*/
/**************************************************************************
* File: oasis_delete.c Part of tbaMUD *
* Usage: Oasis OLC deletion. *
* *
* By Levork. Copyright 1996 Harvey Gilpin. 1997-2001 George Greer. *
* 2002 Kip Potter [Mythran]. *
**************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "comm.h"
@@ -32,17 +18,9 @@
#include "oasis.h"
#include "improved-edit.h"
/************************************************************************\
** Description : **
** Free's strings from any object, room, mobiles, or player. **
** **
** Return Value: **
** TRUE if successful, otherwise, it returns FALSE. **
** **
** Parameters : **
** type - The OLC type constant relating to the data type of data. **
\************************************************************************/
/* Free's strings from any object, room, mobiles, or player. TRUE if successful,
* otherwise, it returns FALSE. Type - The OLC type constant relating to the
* data type of data. */
int free_strings(void *data, int type)
{
struct room_data *room;