Normalize case in many TBA script commands.
Since circle/tba is not case-sensitive, this should be a non-change. I confirmed this by verifying that `diff -i` shows zero changes. So, to tba, this is just a cosmetic cleanup. However, to others that use this data, the case might be important. ...this includes my own separate MUD codebase. :)
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@@ -569,21 +569,21 @@ Mob Greet - Kind Soul - 13~
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if %actor.is_pc%
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wait 2 sec
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if !%actor.eq(light)%
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Say you really shouldn't be wondering these parts without a light source %actor.name%.
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say you really shouldn't be wondering these parts without a light source %actor.name%.
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shake
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%load% obj 200
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give light %actor.name%
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halt
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end
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if !%actor.eq(rfinger)% || !%actor.eq(lfinger)%
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Say did you lose one of your rings?
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say did you lose one of your rings?
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sigh
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%load% obj 201
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give ring %actor.name%
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halt
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end
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if !%actor.eq(neck1)% || !%actor.eq(neck2)%
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Say you lose everything don't you?
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say you lose everything don't you?
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roll
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%load% obj 203
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give necklace %actor.name%
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@@ -596,68 +596,68 @@ if %actor.is_pc%
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halt
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end
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if !%actor.eq(head)%
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Say protect that noggin of yours, %actor.name%.
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say protect that noggin of yours, %actor.name%.
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%load% obj 206
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give helm %actor.name%
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halt
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end
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if !%actor.eq(legs)%
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Say why do you always lose your pants %actor.name%?
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say why do you always lose your pants %actor.name%?
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%load% obj 207
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give leggings %actor.name%
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halt
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end
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if !%actor.eq(feet)%
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Say you can't go around barefoot %actor.name%.
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say you can't go around barefoot %actor.name%.
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%load% obj 208
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give boots %actor.name%
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halt
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end
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if !%actor.eq(hands)%
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Say need some gloves %actor.name%?
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say need some gloves %actor.name%?
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%load% obj 209
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give gloves %actor.name%
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halt
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end
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if !%actor.eq(arms)%
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Say you must be freezing %actor.name%.
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say you must be freezing %actor.name%.
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%load% obj 210
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give sleeves %actor.name%
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halt
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end
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if !%actor.eq(shield)%
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Say you need one of these to protect yourself %actor.name%.
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say you need one of these to protect yourself %actor.name%.
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%load% obj 211
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give shield %actor.name%
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halt
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end
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if !%actor.eq(about)%
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Say you are going to catch a cold %actor.name%.
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say you are going to catch a cold %actor.name%.
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%load% obj 212
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give cape %actor.name%
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halt
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end
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if !%actor.eq(waist)%
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Say better use this to hold your pants up %actor.name%.
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say better use this to hold your pants up %actor.name%.
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%load% obj 213
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give belt %actor.name%
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halt
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end
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if !%actor.eq(rwrist)% || !%actor.eq(lwrist)%
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Say misplace something?
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say misplace something?
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smile
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%load% obj 215
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give wristguard %actor.name%
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halt
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end
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if !%actor.eq(wield)%
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Say without a weapon you will be fido food %actor.name%.
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say without a weapon you will be fido food %actor.name%.
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%load% obj 216
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give weapon %actor.name%
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halt
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end
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if !%actor.eq(hold)%
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Say this might help you %actor.name%.
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say this might help you %actor.name%.
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%load% obj 217
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give staff %actor.name%
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halt
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