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@@ -882,7 +882,26 @@ another form of Unix:
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example "C:\tbaMUD". "cd c:/tbaMUD" "dir" in the listed files you should see
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one called configure. DO NOT go into the SRC directory yet.
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4) Run the configure script by typing "./configure". This will automatically
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4) Make the following change to src/Makefile.in to make copyover work:
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--- Makefile.in.old 2007-02-26 05:52:19.000000000 +0100
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+++ Makefile.in 2007-03-26 17:21:56.000000000 +0200
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@@ -61,6 +61,8 @@ circle:
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$(MAKE) $(BINDIR)/circle
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$(BINDIR)/circle : $(OBJFILES)
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+ @-rm $(BINDIR)/circleold.exe
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+ @-mv $(BINDIR)/circle.exe $(BINDIR)/circleold.exe
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$(CC) -o $(BINDIR)/circle $(PROFILE) $(OBJFILES) $(LIBS)
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clean:
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The above is a "patch" file. All you need to do is add the two lines with
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the +'s to your file Makefile.in. If you are still confused check out these
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links on how to patch: http://www.circlemud.org/cdp/wtfaq/handpatch.html
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http://cwg.lazuras.org/modules.php?name=Forums&file=viewtopic&t=757
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Run the configure script by typing "./configure". This will automatically
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detect what programs and library functions are available, and create the
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files "Makefile" and "conf.h" based on the results.
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@@ -911,13 +930,9 @@ reading the forums at http://cwg.lazuras.org/ or stop by TBA for assistance.
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It really can not be stressed enough: READ EVERYTHING.
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Credit where credit is due:
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Some parts of this document have been derived or outright copied from other
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files by: Jeremy Elson, David Goldstein, Tony Robbins, and George Greer
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Authors: Jeremy Elson, David Goldstein, Tony Robbins, and George Greer.
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Rumble
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Rumble@@builderacademy.net
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The Builder Academy
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builderacademy.net 9091
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@@ -1870,16 +1885,11 @@ See also: DATE, TIME
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FOUNTAINS DRINK-UNITS OEDIT-FOUNTAINS
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After selecting object type FOUNTAIN you must then select C) Values to set
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the capacity of the fountain. A good number is 500 for both the capacity and
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quantity. When loading the fountain through zedit you should remove and then
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load the fountain every zone reset. This can be done by choosing the R)
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Remove an object option in zedit followed by the O) Load Object to room command.
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This way your fountain will reload every zone reset and always be full.
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Example: @RAT 23429 STAT ROOM@n
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the capacity of the fountain. The first number is max capacity. The second is
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the current contents. To make a fountain contain that never runs out set the
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2nd number to -1.
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See also: VALUES
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#31
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ALIGNMENT GOOD NEUTRAL EVIL %ACTOR.ALIGN% %ALIGN% %ALIGNMENT%
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@@ -2508,6 +2518,7 @@ poofin LVL_IMMORT PC MISC Poofin
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poofout LVL_IMMORT PC MISC Poofout
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practices LVL_GOD PC NUMBER # of practices
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quest LVL_GOD PC BINARY QUEST flag
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questpoints LVL_GOD PC NUMBER Questpoints
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room LVL_BUILDER BOTH NUMBER Move to room
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sex LVL_GOD BOTH MISC Sex
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showvnums LVL_BUILDER PC BINARY ShowVnums
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@@ -6228,8 +6239,7 @@ the command should be placed. Use the SAME number as the command which loads
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the rose. This will bump the command, which loads the rose down. Then you will
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be at a command options menu. Enter R for remove an object from a room. If no
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one comes along and gets the rose, the game will remove it and load another
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one. This will prevent build up. Also use the remove option to remove fountains
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before they reload so it will be full after every reset.
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one. This will prevent build up.
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Zedit can not currently give a container to a mob and then load an object to
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that container. A workaround for this is to load the object to the room before
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loading the mob. Then attach a load trigger to the mob that will force it to
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@@ -6298,8 +6308,9 @@ D) Open/Close/Lock a Door
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use option 2). This will close and lock a door. It is not necessary to close
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it with one command, then lock it with another. @RHELP REDIT-EXIT@n.
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R) Remove an object from the room
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Important for refilling fountains and to load a single instance of an object
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with a maxload greater than 1. @RHELP FOUNTAIN@n, @RHELP ZEDIT-ADVANCED@n.
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Important for reloading containers that a player may have emptied and to load
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a single instance of an object with a maxload greater than 1. @RHELP FOUNTAIN@n,
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@RHELP ZEDIT-ADVANCED@n.
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T) Assign a trigger (Advanced builders only)
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Attach a trigger to a mob, obj, or room. Usually done through REDIT, MEDIT,
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or OEDIT. DO NOT USE THIS OPTION WITHOUT FIRST CLEARING IT WITH A LEVEL 33
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@@ -6862,8 +6873,8 @@ of value0 through value4 (option C). The Type Flag must be one of the following:
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3 WAND Item is a magical wand.
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4 STAFF Item is a magical staff.
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5 WEAPON Must be piercing to backstab.
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6 FIREWEAPON Not implemented. Do not use. @RHELP GUN@n.
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7 MISSILE Not implemented. Do not use.
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6 FURNITURE Item may be sat on.
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7 UNDEFINED Not implemented. Do not use.
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8 TREASURE Item is treasure other than gold coins (i.e. gems)
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9 ARMOR Item is armor.
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10 POTION Item is a magical potion.
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@@ -6879,7 +6890,7 @@ of value0 through value4 (option C). The Type Flag must be one of the following:
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20 MONEY Value set in the C) Applies. Cost not used. Max 1000 coins.
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21 PEN Item is a pen.
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22 BOAT Item is a boat; allows you to traverse water (noswim).
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23 FOUNTAIN Item is a fountain.
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23 FOUNTAIN Item is a fountain. Set Values to -1 to make it unlimited.
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24 CHAIR Item is a chair people can sit in.
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Good items should be very rare, and hard to get. Lousy items should require
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@@ -6891,8 +6902,7 @@ beneficial lying around. This may sound obvious, but it has been done.
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Also consider creating objects that are harmful to the owner. Objects that
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lower certain stats, saving throws, or confer weaknesses make the game more
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interesting. Remember that a lot of small items make an area more interesting
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than a few incredibly powerful items, for the most part. Do not feel limited to
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items players consider useful, such as weapons and armor. A giant untakeable
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than a few incredibly powerful items, for the most part. Do not feel lim armor. A giant untakeable
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monolith, and other strange and odd items can add a lot of atmosphere to an
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area. They can also be used to distract players. Most of the useless items are
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often best as trash, but can be worn, and do not feel that items should not get
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@@ -7064,8 +7074,10 @@ WEAPON
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12) blast 13) punch
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14) stab
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FIREWEAPON - No values currently used. - not implemented.
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MISSILE - No values currently used. - not implemented.
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FURNITURE
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value 0: Number of people that can sit on this object.
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UNDEFINED - Not implemented.
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TREASURE - No values currently used.
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ARMOR
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@@ -7091,7 +7103,7 @@ TRASH - No values currently used.
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TRAP - No values currently used. - not implemented.
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CONTAINER
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value 0: Capacity (max containable weight) of container
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value 0: Capacity (max containable weight) of container. -1 for unlimited.
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value 1: Container flag bitvector
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1) CLOSEABLE Container can be closed and locked.
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2) PICKPROOF Lock on container cannot be picked.
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@@ -7119,7 +7131,7 @@ BOAT - No values currently used.
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DRINKCON
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FOUNTAIN
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value 0: Capacity of container
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value 1: Current quantity in container
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value 1: Current quantity in container. -1 for unlimited.
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value 2: see below
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value 3: If the drink is poisoned, how long will the poison burn? 0 if not poisoned.
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@@ -7660,8 +7672,8 @@ See also: OLC
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#31
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DRUNK WINE LIQUID-CONTAINERS BEER SPIRITS DRINK-TYPES LIQUOR WHISKEY WHISKY LIQUIDS LIQ-CONTAINERS
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When selecting object type FOUNTAIN or DRINK CONTAINER you will need
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to choose the type of liquid it contains from the following list:
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When selecting object type FOUNTAIN or DRINK CONTAINER you will need to
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choose the type of liquid it contains from the following list:
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0) water 1) beer
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2) wine 3) ale
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@@ -8203,15 +8215,16 @@ See also: NOSUMMON
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#0
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DISPLAYS PROMPTS HIT-PNT-DISPLAY
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Usage: display < H | M | V | all | auto | off >
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Usage: prompt < H | M | V | all | auto | off >
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Modify your prompt to show your hit points, mana, and/or movement points.
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> display hv Display hit points and movement points
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> display off Return to normal display
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> display all Display hit, mana, and move points
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> display auto Display hit, mana, and move when they are below 30%
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> prompt hv Display hit points and movement points.
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> prompt off Return to no prompt.
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> prompt all Display hit, mana, and movement points.
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> prompt auto A seperate toggle that will only display your selected
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prompt if the values drop below 30% of max.
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See also: TOGGLE
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#0
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ASSIST
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@@ -9081,7 +9094,7 @@ Level 31 builders can not drop objects outside of their assigned zone.
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See also: DONATE, GET, JUNK
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#0
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EATING DRINKING SIP TASTE HUNGRY HUNGER THIRSTY FOOD
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EATING DRINKING SIP TASTE HUNGRY HUNGER THIRSTY FOOD NIBBLE
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Usage: eat <item>
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taste [from] <item>
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@@ -9096,7 +9109,7 @@ If you're hungry or thirsty, these commands are for you!
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> sip fountain
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If you taste or sip, you don't get large portions and won't be
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hurt badly by poison. You don't get satisfied either, though.
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hurt badly by poison. You :Sdon't get satisfied either, though.
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Thirst and Hunger are modified by objects in units of hours. So an object
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with 24 drink units will quench thirst for 24 hours. Same for food.
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