Added the ability to change a player's name (using the set command) --Jamdog
This commit is contained in:
29
src/act.h
29
src/act.h
@@ -1,18 +1,18 @@
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/**
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* @file act.h
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* Header file for the core act* c files.
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*
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*
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* Part of the core tbaMUD source code distribution, which is a derivative
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* of, and continuation of, CircleMUD.
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*
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* All rights reserved. See license for complete information.
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
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*
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* All rights reserved. See license for complete information.
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
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*
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*
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* @todo Utility functions that could easily be moved elsewhere have been
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* marked. Suggest a review of all utility functions (aka. non ACMDs) and
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* determine if the utility functions should be placed into a lower level
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* (non-ACMD focused) shared module.
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* (non-ACMD focused) shared module.
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*
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*/
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#ifndef _ACT_H_
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@@ -21,7 +21,7 @@
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#include "utils.h" /* for the ACMD macro */
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/*****************************************************************************
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* Begin Functions and defines for act.comm.c
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* Begin Functions and defines for act.comm.c
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****************************************************************************/
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/* functions with subcommands */
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/* do_gen_comm */
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@@ -48,7 +48,7 @@ ACMD(do_reply);
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ACMD(do_tell);
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ACMD(do_write);
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/*****************************************************************************
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* Begin Functions and defines for act.informative.c
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* Begin Functions and defines for act.informative.c
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****************************************************************************/
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/* Utility Functions */
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/** @todo Move to a utility library */
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@@ -101,7 +101,7 @@ ACMD(do_where);
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ACMD(do_who);
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/*****************************************************************************
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* Begin Functions and defines for act.item.c
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* Begin Functions and defines for act.item.c
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****************************************************************************/
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/* Utility Functions */
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/** @todo Compare with needs of find_eq_pos_script. */
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@@ -138,7 +138,7 @@ ACMD(do_wield);
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/*****************************************************************************
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* Begin Functions and defines for act.movement.c
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* Begin Functions and defines for act.movement.c
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****************************************************************************/
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/* Functions with subcommands */
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/* do_gen_door */
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@@ -165,7 +165,7 @@ extern const char *cmd_door[];
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/*****************************************************************************
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* Begin Functions and defines for act.offensive.c
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* Begin Functions and defines for act.offensive.c
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****************************************************************************/
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/* Functions with subcommands */
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/* do_hit */
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@@ -183,7 +183,7 @@ ACMD(do_rescue);
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/*****************************************************************************
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* Begin Functions and defines for act.other.c
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* Begin Functions and defines for act.other.c
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****************************************************************************/
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/* Functions with subcommands */
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/* do_gen_tog */
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@@ -251,7 +251,7 @@ ACMD(do_visible);
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/*****************************************************************************
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* Begin Functions and defines for act.social.c
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* Begin Functions and defines for act.social.c
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****************************************************************************/
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/* Utility Functions */
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void free_social_messages(void);
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@@ -268,7 +268,7 @@ ACMD(do_gmote);
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/*****************************************************************************
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* Begin Functions and defines for act.wizard.c
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* Begin Functions and defines for act.wizard.c
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****************************************************************************/
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/* Utility Functions */
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/** @todo should probably be moved to a more general file handler module */
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@@ -278,6 +278,7 @@ int script_command_interpreter(struct char_data *ch, char *arg);
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room_rnum find_target_room(struct char_data *ch, char *rawroomstr);
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void perform_immort_vis(struct char_data *ch);
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void snoop_check(struct char_data *ch);
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bool change_player_name(struct char_data *ch, struct char_data *vict, char *new_name);
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/* Functions with subcommands */
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/* do_date */
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ACMD(do_date);
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