diff --git a/lib/text/help/help.hlp b/lib/text/help/help.hlp index 5fb5afc..e6baef8 100644 --- a/lib/text/help/help.hlp +++ b/lib/text/help/help.hlp @@ -7797,97 +7797,6 @@ The following terrains may be selected (only one): 10) Underwater Underwater requires AFF_SCUBA. 5 #31 -RELEASES - -If you have any additions, corrections, ideas, or bug reports please stop by the -Builder Academy at telnet://tbamud.com:9091 or email rumblebamud.com -- Rumble - -CircleMUD Release History -Originally by Jeremy Elson - -Abstract - -This document lists the release history of CircleMUD and at the end is the post -to rec.games.mud.diku which originally anounced CircleMUD as a publically -available MUD source code. - -Release history: -Version 3.63 release: April, 2012 -Version 3.62 release: September, 2010 -Version 3.61 release: January, 2010 -Version 3.60 release: September, 2009 -Version 3.59 release: April, 2009 -Version 3.58 release: January, 2009 -Version 3.57 release: August, 2008 -Version 3.56 release: April, 2008 -Version 3.55 release: January, 2008 -Version 3.54 release: December, 2007 -Version 3.53 release: July, 2007 -Version 3.52 release: April, 2007 -Version 3.51 release: February, 2007 -Version 3.5 release: December, 2006 -Version 3.1 (yes, no beta pl): November 18, 2002 -Version 3.00 beta pl22 release: October 4, 2002 -Version 3.00 beta pl21 release: April 15, 2002 -Version 3.00 beta pl20 release: January 15, 2002 -Version 3.00 beta pl19 release: August 14, 2001 -Version 3.00 beta pl18 release: March 18, 2001 -Version 3.00 beta pl17 release: January 23, 2000 -Version 3.00 beta pl16 release: August 30, 1999 -Version 3.00 beta pl15 release: March 16, 1999 -Version 3.00 beta pl14 release: July 3, 1998 -Version 3.00 beta pl13a release: June 4, 1998 -Version 3.00 beta pl13 release: June 1, 1998 -Version 3.00 beta pl12 release: October 29, 1997 -Version 3.00 beta pl11 release: April 14, 1996 -Version 3.00 beta pl10 release: March 11, 1996 -Version 3.00 beta pl9 release: February 6, 1996 -Version 3.00 beta pl8 release: May 23, 1995 -Version 3.00 beta pl7 release: March 9, 1995 -Version 3.00 beta pl6 release: March 6, 1995 -Version 3.00 beta pl5 release: February 23, 1995 -Version 3.00 beta pl4 release: September 28, 1994 -Version 3.00 beta pl1-3, internal releases for beta-testers. -Version 3.00 alpha: Ran on net for testing. Code not released. -Version 2.20 release: November 17, 1993 -Version 2.11 release: September 19, 1993 -Version 2.10 release: September 1, 1993 -Version 2.02 release: Late August 1993 -Version 2.01 release: Early August 1993 -Version 2.00 release: July 16, 1993 (Initial public release) - -The CircleMUD ?press release? is included below, in case you haven?t seen it -and want to. - -Wake the kids and find the dog, because it?s the FTP release of - -CIRCLEMUD 2.0 - -That?s right --CircleMUD 2.0 is done and is now available for anonymous FTP -at ftp.cs.jhu.edu! - -CircleMUD is highly developed from the programming side, but highly UNdeveloped -on the game-playing side. So, if you?re looking for a huge MUD with billions -of spells, skills, classes, races, and areas, Circle will probably disappoint -you severely. Circle still has only the 4 original Diku classes, the original -spells, the original skills, and about a dozen areas. - -On the other hand, if you?re looking for a highly stable, well-developed, -well-organized "blank slate" MUD on which you can put your OWN ideas for -spells, skills, classes, and areas, then Circle might be just what you?re -looking for. - -"Multi-user WHAT?" --My Mom -Give it a try --what do you have to lose other than your GPA/job, friends, -and life? - -Good luck, and happy Mudding, - -Jeremy Elson aka Ras - -Circle and tbaMUD?s complete source code and areas are available at -http://www.tbamud.com. -#0 RELOAD Usage: reload < '*' | all | file > @@ -10219,6 +10128,11 @@ MOB: 1322 ^^^//\\_^^//\\_^ ^(\_\_\_\) ^^^ ^^ ^^^ ^^ #31 +RELEASES + +The complete release history of tbaMUD is available at: +https://github.com/tbamud/tbamud/blob/master/doc/releases.txt +#0 THE-MUD-CONNECTOR TMC MUD-CONNECTOR MUDCONNECTOR Most of our traffic comes through word of mouth or TMC reviews. If you are so diff --git a/lib/world/qst/0.qst b/lib/world/qst/0.qst index 185c943..c87635c 100644 --- a/lib/world/qst/0.qst +++ b/lib/world/qst/0.qst @@ -1 +1,14 @@ +#4 +Undefined Quest~ +Quest definition is incomplete.~ +There is no information on this quest. +~ +You have completed the quest. +~ +You have abandoned the quest. +~ +-1 35804 0 -1 -1 -1 -1 +0 0 0 34 -1 -1 1 +0 0 65535 +S $~ diff --git a/lib/world/wld/0.wld b/lib/world/wld/0.wld index 0f3ba18..a2011f8 100644 --- a/lib/world/wld/0.wld +++ b/lib/world/wld/0.wld @@ -446,12 +446,8 @@ D2 S #17 Overview of the MUD World~ - The first thing you need to build is a good telnet client. Everyone has -their preferences. Some work better than others. A few clients can not understand -color codes and other important special characters like the backslash. I highly -recommend ZMUD. It is even worth the 25$ registration fee. If that is too -much, download the free version. You can see an in-depth list of clients under: -@RHELP TELNET@n + The first thing you need to build is a good telnet client. +@RHELP TELNET@n for a list. Once you have a good client you must understand a few basics: @RHELP VIRTUAL-NUMBERS@n @@ -561,108 +557,8 @@ D2 ~ 0 0 21 S -#24 -New BuildWalk Room~ -This unfinished room was created by Sandon. -~ -0 0 0 0 0 0 -D2 -~ -~ -0 0 6 -S -#25 -New BuildWalk Room~ -This unfinished room was created by Sandon. -~ -0 0 0 0 0 0 -D0 -~ -~ -0 0 6 -S -#26 -New BuildWalk Room~ -This unfinished room was created by Sandon. -~ -0 0 0 0 0 0 -D5 -~ -~ -0 0 6 -S -#27 -between planes~ -This unfinished room was created by Sandon. -floating here between earth and the plane of zoron, you think about how stupid it was to enter that portal. you can't see a thing, accept faint images of a dark back room and a futuristic looking room full of technology. you suddenly see a misty portal open above you, and you think you can float up to it -. -@ -~ -0 0 0 0 0 0 -D5 -~ -~ -0 0 8 -S #33 Rumble's Room~ - ...you'll find that you're not the first person who was ever confused and -frighteneed and even sickened by human behavior. You're by no means alone on -that score, you'll be excited and stimulated to know. Many, many men have been -just as troubled morally and spiritually as you are right now. Happily, some -of them kept records of their troubles. You'll learn from them-if you want to. -Just as someday, if you have something to offer, someone will learn something -from you. It's a beautiful reciprocal arrangement. ---The Catcher in the Rye -@(HELP QUOTE@) -~ -0 8 0 0 0 0 -E -Catcher Rye~ - The mark of the immature man is that he wants to die nobly for a cause, -while the mark of the mature man is that he wants to live humbly for one. ---Wilhelm Stekel - ...you'll find that you're not the first person who was ever confused and -frighteneed and even sickened by human behavior. You're by no means alone on -that score, you'll be excited and stimulated to know. Many, many men have been -just as troubled morally and spiritually as you are right now. Happily, some -of them kept records of their troubles. You'll learn from them-if you want to. -Just as someday, if you have something to offer, someone will learn something -from you. It's a beautiful reciprocal arrangement. ---The Catcher in the Rye -~ -E -old glory flag~ - I fly atop the world's tallest buildings. I stand watch in America's Halls -of Justice. I fly majestically over great institutions of learning. I stand -guard with the greatest military power in the world. Look up and see me! I -stand for peace, honor, truth, and justice. I stand for freedom. I am -confident, I am arrogant, I am proud. When I am flown with my banners, my head -is a little higher, my colors a little truer, I bow to no one! I am recognized -all over the world. I am worshipped, I am loved, and I am feared! I have -fought in every battle of every war for more than 200 years: Gettysburg, -Shiloh, Appomattox, San Juan Hill, the trenches of France, the Argonne Forest, -Anzio, Rome, the beaches of Normandy, Guam, Okinawa, Japan, Korea, Vietnam, the -Persian Gulf, and a score of places long forgotten by all, but those who were -there with me... I was there! I led my Soldiers, Sailors, Airmen, and -Marines. I followed them and watched over them. They loved me. I was on a -small hill in Iwo Jima. I was dirty, battle-worn, and tired. But my Soldiers -cheered me! And I was proud! I have been soiled, burned, torn, and trampled -on the streets of countries that I have helped set free. It does not hurt, for -I am invincible. I have also been soiled, burned, torn, and trampled on the -streets of my own country and, when it is by those whom I have served with in -battle-it hurts. But I shall overcome, for I am strong! I have slipped the -bonds of Earth and, from my vantage point on the Moon, I stand watch over the -uncharted new frontiers of Space. I have been a silent witness to all of -America's finest hours. But my finest hour comes when I am torn in strips to -be used as bandages for my wounded comrades on the field of battle-when I fly -at half-mast to honor my Soldiers, Sailors, Airmen, and Marines, and-when I lie -in the trembling arms of a grieving mother, at the gravesite of her fallen son -or daughter-I am proud. My name is Old Glory-long may I wave. Dear God, long -may I wave. -~ -E -war~ War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse. The person who has nothing for which he is willing to @@ -670,46 +566,9 @@ fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself. John Stuart Mill +@(HELP QUOTE@) ~ -E -builder~ - -There is one timeless way of building. - -It is thousands of years old, and the same today as it has always been. - - The great traditional buildings of the past, the villages and tents and -temples in which man feels at home, have always been made by people who were -very close to the center of this way. It is not possible to make great -buildings, or great towns, beautiful places, places where you feel yourself, -places where you feel alive, except by following this way. And, as you will -see, this way will lead anyone who looks for it to buildings which are -themselves as ancient in their form, as the trees and hills, and as our faces -are. - --The Timeless Way of Building -~ -E -oath~ - I do solemnly swear that I will support and defend the Constitution of the -United States against all enemies, foreign and domestic, and to bear true faith -and allegiance to the same that I take this obligation freely, without any -mental reservation or purpose of evasion, and that I will well and faithfully -discharge the duties of the office upon which I am about to enter. -~ -E -july4~ - On July 4, 1776, we claimed our independence from England and Democracy was -born. Every day thousands leave their homeland to come to the "land of the -free and the home of the brave" so they can begin their American Dream. The -United States is truly a diverse nation made up of dynamic people. Each year -on July 4, Americans celebrate that freedom and indepen-dence with barbecues, -picnics, and family ga-therings. Through the Internet we are learning about -and communicat-ing with people of different nations, with different languages -and different races throughout the world. Bringing the world closer with -understanding and knowledge can only benefit all nations. We invite all -nations to celebrate with Americans online this Fourth of July. Happy -Birthday, America! -~ +0 8 0 0 0 0 S #34 Pool of Images~ @@ -916,14 +775,14 @@ D2 ~ 0 0 98 E -sky winds~ - Cold winds plunge ceaselessly at you from the dark, cloudless sky. -~ -E floor~ The stone floor is the same shade of grey as the sky and is completely plain and unscratched. It is probably too hard for anything to leave as much as a scratch on it. ~ +E +sky winds~ + Cold winds plunge ceaselessly at you from the dark, cloudless sky. +~ S $~ diff --git a/src/act.informative.c b/src/act.informative.c index 945ca41..aecb8da 100644 --- a/src/act.informative.c +++ b/src/act.informative.c @@ -1049,7 +1049,6 @@ int search_help(const char *argument, int level) while (level < help_table[mid].min_level && mid < (bot + top) / 2) mid++; - if (strn_cmp(argument, help_table[mid].keywords, minlen) || level < help_table[mid].min_level) break; diff --git a/src/sedit.c b/src/sedit.c index 741c0bc..c042fec 100644 --- a/src/sedit.c +++ b/src/sedit.c @@ -708,10 +708,10 @@ void sedit_parse(struct descriptor_data *d, char *arg) S_CLOSE2(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28); break; case SEDIT_BUY_PROFIT: - sscanf(arg, "%lf", &S_BUYPROFIT(OLC_SHOP(d))); + sscanf(arg, "%f", &S_BUYPROFIT(OLC_SHOP(d))); break; case SEDIT_SELL_PROFIT: - sscanf(arg, "%lf", &S_SELLPROFIT(OLC_SHOP(d))); + sscanf(arg, "%f", &S_SELLPROFIT(OLC_SHOP(d))); break; case SEDIT_TYPE_MENU: OLC_VAL(d) = LIMIT(atoi(arg), 0, NUM_ITEM_TYPES - 1); diff --git a/src/structs.h b/src/structs.h index 0106bb4..f328b33 100644 --- a/src/structs.h +++ b/src/structs.h @@ -15,15 +15,6 @@ #include "protocol.h" /* Kavir Plugin*/ #include "lists.h" -/** Intended use of this macro is to allow external packages to work with a - * variety of versions without modifications. For instance, an IS_CORPSE() - * macro was introduced in pl13. Any future code add-ons could take into - * account the version and supply their own definition for the macro if used - * on an older version. You are supposed to compare this with the macro - * TBAMUD_VERSION() in utils.h. Not currently in use. - * It is read as Year/Version YYYY.v */ -#define _TBAMUD 2018.1 - /** If you want equipment to be automatically equipped to the same place * it was when players rented, set the define below to 1 because * TRUE/FALSE aren't defined yet. */