Corrected sector types in wld-files according last know good
This commit is contained in:
@@ -5,7 +5,7 @@ and to either side, blowing the dust into a blinding cloud. The howling of the
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gusts and your own foot steps are all you can hear. To your left a steep
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outcropping of rock blocks your way.
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@@ -42,7 +42,7 @@ The edge of the desert.~
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wind gusts blowing sand up into a blinding cloud. In front of you a huge whirl
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wind of sand rages obscuring your vision.
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~
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@@ -62,7 +62,7 @@ The edge of the desert.~
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wind gusts blowing sand up into a blinding cloud. In front of you a huge whirl
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wind of sand rages obscuring your vision.
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~
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140 0 0 0 0 0
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@@ -83,7 +83,7 @@ and to either side, blowing the dust into a blinding cloud. The howling of the
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gusts and your own foot steps are all you can hear. To your right a steep
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outcropping of rock blocks your way.
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~
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@@ -102,7 +102,7 @@ that storm out there really is? Behind you the dust still rises in blinding
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clouds. To your right you find a large smooth face of sand polished stone
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obstructing your path.
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~
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D0
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@@ -124,7 +124,7 @@ your skin and the heat of the sun is almost unbearable. You wonder how big
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that storm out there really is? Behind you the dust still rises in blinding
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clouds.
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~
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~
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~
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@@ -150,7 +150,7 @@ your skin and the heat of the sun is almost unbearable. You wonder how big
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that storm out there really is? Behind you the dust still rises in blinding
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clouds.
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~
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140 0 0 0 0 0
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140 0 0 0 0 2
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D0
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~
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~
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@@ -177,7 +177,7 @@ that storm out there really is? Behind you the dust still rises in blinding
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clouds. To your left you find a large smooth face of sand polished stone
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obstructing your path.
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~
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140 0 0 0 0 0
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140 0 0 0 0 2
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D0
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~
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@@ -199,7 +199,7 @@ you. You wonder if you will be able to breathe if this storm gets any worse.
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To your left cold rock blocks your way as far as you can reach in any
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direction.
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~
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@@ -243,7 +243,7 @@ The blasted sands.~
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where you are going. Your skin burns from the heat of the sun somewhere above
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you. You wonder if you will be able to breathe if this storm gets any worse.
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~
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140 0 0 0 0 0
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140 0 0 0 0 2
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D0
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~
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~
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@@ -269,7 +269,7 @@ you. You wonder if you will be able to breathe if this storm gets any worse.
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To your right cold rock blocks your way as far as you can reach in any
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direction.
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~
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140 0 0 0 0 0
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D0
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~
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@@ -290,7 +290,7 @@ rock dominate the land before you and to either side. You can see the heat
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rising in shimmering tendrils from the hills to the north, East, and West. A
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cloud of dust and sand rises into the air to the south.
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~
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140 0 0 0 0 0
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D0
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@@ -311,7 +311,7 @@ rock dominate the land before you and to either side. You can see the heat
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rising in shimmering tendrils from the hills to the north, East, and West. A
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cloud of dust and sand rises into the air to the south.
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~
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140 0 0 0 0 0
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D0
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~
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@@ -336,7 +336,7 @@ rock dominate the land before you and to either side. You can see the heat
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rising in shimmering tendrils from the hills to the north, East, and West. A
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cloud of dust and sand rises into the air to the south.
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~
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140 0 0 0 0 0
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D0
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~
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@@ -361,7 +361,7 @@ rock dominate the land before you and to either side. You can see the heat
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rising in shimmering tendrils from the hills to the north, East, and West. A
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cloud of dust and sand rises into the air to the south.
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~
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140 0 0 0 0 0
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140 0 0 0 0 2
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D0
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~
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@@ -382,7 +382,7 @@ even higher. To the south a desert of swirling sand and dust awaits more
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hopeless wanderers. The wind gusts, moaning mournfully in your ears. To the
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left you find yourself looking down a sheer cliff of red veined stone.
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~
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D1
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@@ -398,7 +398,7 @@ The bad lands.~
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even higher. To the south a desert of swirling sand and dust awaits more
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hopeless wanderers. The wind gusts, moaning mournfully in your ears.
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~
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140 0 0 0 0 0
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140 0 0 0 0 4
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D0
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~
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~
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@@ -422,7 +422,7 @@ The bad lands.~
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even higher. To the south a desert of swirling sand and dust awaits more
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hopeless wanderers. The wind gusts, moaning mournfully in your ears.
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~
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140 0 0 0 0 0
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D0
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~
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~
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@@ -447,7 +447,7 @@ even higher. To the south a desert of swirling sand and dust awaits more
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hopeless wanderers. The wind gusts, moaning mournfully in your ears. To the
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right you find yourself looking into an impassable gorge of red streaked rock.
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~
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D2
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~
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@@ -465,7 +465,7 @@ into the largest vortex of blowing wind and dust you have ever seen. The wind
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roars and the sun beats down on you making you wonder if anything could
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possibly survive out here.
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~
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D0
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~
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~
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@@ -487,7 +487,7 @@ into the largest vortex of blowing wind and dust you have ever seen. The wind
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roars and the sun beats down on you making you wonder if anything could
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possibly survive out here.
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~
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140 4 0 0 0 0
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D0
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~
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~
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@@ -509,7 +509,7 @@ other direction. The roar of the storm and the sound of your heart in your
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ears is deafening. The blowing sand scours your exposed skin causing you to
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hunch your shoulders and seek shelter from the storm.
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~
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140 0 0 0 0 0
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D0
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~
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~
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@@ -527,7 +527,7 @@ The blowing sand scours your exposed skin causing you to hunch your shoulders
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and seek shelter from the storm. You vaguely wonder how you are going to find
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your way through this stuff, and if you are strong enough to fight the winds.
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~
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140 0 0 0 0 0
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D0
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~
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~
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@@ -553,7 +553,7 @@ The blowing sand scours your exposed skin causing you to hunch your shoulders
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and seek shelter from the storm. You vaguely wonder how you are going to find
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your way through this stuff, and if you are strong enough to fight the winds.
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~
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140 0 0 0 0 0
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D0
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~
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~
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@@ -579,7 +579,7 @@ The blowing sand scours your exposed skin causing you to hunch your shoulders
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and seek shelter from the storm. The winds pull you to the north and west
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making it impossible to go in any other directions.
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~
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140 0 0 0 0 0
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D0
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~
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@@ -596,7 +596,7 @@ balance. Clouds of choking dust and sand fill your nostrils and throat making
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it almost impossible to breathe. The wind pulls you to the North and West
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While to the South you can feel the same natural forces ravaging the land.
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~
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140 0 0 0 0 0
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D0
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~
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@@ -618,7 +618,7 @@ still so strong that you don't dare raise your head to see what may be in that
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direction. The tornado pulls you to the East and West and you can tell there
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is no better weather to the South.
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~
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140 0 0 0 0 0
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@@ -644,7 +644,7 @@ still so strong that you don't dare raise your head to see what may be in that
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direction. The tornado pulls you to the East and West and you can tell there
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is no better weather to the South.
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~
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140 0 0 0 0 0
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D0
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~
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@@ -668,7 +668,7 @@ In the storm.~
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dropping off while powerful winds pull you to the North and South. Everything
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around you seems to be made of heat, pain, and deafening sound.
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~
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140 0 0 0 0 0
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~
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@@ -689,7 +689,7 @@ a definite drop in the force of the gusts to the east. To the North and South,
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the winds pull you toward more blinding sunscorched desert. While to the west
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you find yourself unable to fight through the power of the storm.
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~
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140 0 0 0 0 0
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D0
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~
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~
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@@ -711,7 +711,7 @@ towering walls of wind and sand that are the funnel of this tornado. You
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wonder what could be on the other side of those walls and if you should go back
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into them to find out.
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~
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140 0 0 0 0 0
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D0
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~
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@@ -737,7 +737,7 @@ towering walls of wind and sand that are the funnel of this tornado. You
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wonder what could be on the other side of those walls and if you should go back
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into them to find out.
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~
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140 0 0 0 0 0
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D0
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~
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@@ -762,7 +762,7 @@ a definite drop in the force of the gusts to the east. To the North and South,
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the winds pull you toward more blinding sunscorched desert. While to the west
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you find yourself unable to fight through the power of the storm.
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~
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140 0 0 0 0 0
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D0
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~
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@@ -782,7 +782,7 @@ In the storm.~
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Cold rock walls block your way to the north and East, while powerful winds pull
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you to the South and West. You wonder if you will ever return from this trek.
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~
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D2
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@@ -799,7 +799,7 @@ is your imagination or not, but it seems like there is a moaning sound coming
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from the North. However all you can really think about is the horrible heat
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and roar of the Storm.
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~
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@@ -824,7 +824,7 @@ clothes and skin. For all its force, the wind does not cool you off a bit.
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The storm continues to rage around you, but there seems to be a drop in the
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gusts to the South.
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~
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D1
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@@ -845,7 +845,7 @@ to the South and East. The force of the storm is so strong to the West that
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you can't move in that direction. To the North, you encounter smooth stone
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walls. The sound of sand scratching on rock fills your ears.
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~
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140 0 0 0 0 0
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D1
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@@ -896,7 +896,7 @@ The city opening.~
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low buildings that might be houses. But what really draws your eye are the
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wyverns. They are everywhere. You wonder what you have stumbled across here.
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~
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@@ -914,7 +914,7 @@ The large reptilian citizens of this city move by you paying no attention to
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the insignificant creature in their domain. The stone of this place is the
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same dull gray as the outer tunnels. What a drab place to live.
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~
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@@ -941,7 +941,7 @@ gates set into the stone wall there. Some very large and well armored wyverns
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stand in front of the gates: guards? The citizens keep their heads down as
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they walk through this part of the city, as if not wanting to be recognized.
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~
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D1
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@@ -959,7 +959,7 @@ Two huge wyverns stand in front of the gates to the East. One of them raises a
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giant claw and motions you to move on. You realize that all the citizens of
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the city have disappeared leaving you alone before these massive creatures.
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~
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@@ -982,7 +982,7 @@ road runs East and West to intersections. As you are looking around one of the
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city guards plods by and gives you a glare from deep-set red eyes. You begin
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to wonder if you should be here at all.
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@@ -1000,7 +1000,7 @@ into the wall to the South not to be trampled. Spike Road runs to the north,
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And Scale way extends to the East. This entire city is very quiet as if the
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wyverns are communicating through some other means than speech.
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@@ -1022,7 +1022,7 @@ A sign with a picture of a black staff covered in flames hangs over the door.
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The citizens seem to shy away from the door as if in fear. Now what could make
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these huge beings afraid?
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@@ -1044,7 +1044,7 @@ wyvern child peeks at you from around a corner and then pulls its head back
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when it sees you looking at it. There seems to be a store of some sort to the
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South East.
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@@ -1069,7 +1069,7 @@ most of the traffic seems to be to the East at a large intersection. To the
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west there is a small cave cut into the wall of the main cavern, While the
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walls of buildings form the North and South sides of the street.
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@@ -1087,7 +1087,7 @@ low buildings you assume to be stores. A gust of wind from the south blows the
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musky sent of the inhabitants of this city to you, reminding you of what an
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alien society you are really in.
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@@ -1112,7 +1112,7 @@ activity. The road runs North and South, While to the East and West you see
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the backs of the low stone buildings that these wyverns seem to favor. The
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citizens still ignore you as if you weren't even there.
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@@ -1129,7 +1129,7 @@ West to Fang street and Claw road. With nothing else to look at you glance up
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to where the roof of the huge city cavern should be. Far above the darkness
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continues and you wonder just how large this cavern really is?
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@@ -1147,7 +1147,7 @@ the long low buildings of the city. You find yourself having to jump aside to
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avoid being crushed by a pair of workers carrying a long package by you. A
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third citizen walks by and glares at you but says nothing.
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~
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@@ -1174,7 +1174,7 @@ a picture of a dragon diving into a barrel. Many citizens enter and leave the
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building. One of them leaves carrying a huge barrel. He bumps into you and
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sends you sprawling, but doesn't seem to notice.
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~
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@@ -1195,7 +1195,7 @@ take little interest in this part of the city. There looks to be a small cave
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cut into the rock wall to the North east. There is a flash of movement from
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the street ahead of you and then it vanishes. Is someone following you?
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~
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@@ -1213,7 +1213,7 @@ can see a line of buildings running from East to West. The streets here are
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larger and the buildings are more ornate. Perhaps this is a more affluent part
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of the city?
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~
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@@ -1240,7 +1240,7 @@ buildings to the north are the last line of shops in the main cavern. You
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begin to wonder how these creatures were able to build such a large city when
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there seems to be no craftsman among them.
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~
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|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1258,7 +1258,7 @@ clearly see that the cavern wall opens into a long high tunnel. In the center
|
||||
of the square is a large statue of Ferret the mighty Dragon. The people that
|
||||
pass by all bow respectfully to the image of the all-mighty God.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1286,7 +1286,7 @@ it. To the East there is a sign with a dragon breathing flames and dripping
|
||||
blood. Citizens walk in out of both stores still saying nothing to you or
|
||||
anyone else.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1311,7 +1311,7 @@ cave opening to the West. A guard marches by and growls at you deep in its
|
||||
throat. Apparently this part of the city is off limits to most people. The
|
||||
street itself is hemmed in by the sides of buildings to the North and South.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1329,7 +1329,7 @@ What could be of such value? To the South and East you can look all the way
|
||||
down the streets to the opposite cavern walls. With the size of the citizens
|
||||
it's no wonder they have such a large home.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1353,7 +1353,7 @@ Spike road.~
|
||||
quietly walk by in all directions. There looks to be a small cave off to the
|
||||
north west from here.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1372,7 +1372,7 @@ might be the front of a store. Something flies above you in the darkness
|
||||
blowing the sent of ancient dust and mold to you but when you look to see what
|
||||
it is nothing is there.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1391,7 +1391,7 @@ the side of the street. Looking South you can see all the way to the end of
|
||||
Spike, where the guards headquarters is. To the East is the front of a shop
|
||||
where several youths practice wielding weapons.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1415,7 +1415,7 @@ these reptiles seem to live in. A guard wearing a huge crested helm plods by
|
||||
and spits at your feet. There is a distinct feeling of menace about this
|
||||
place.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1440,7 +1440,7 @@ has invaded their privacy. Looking South you can see some sort of statue in a
|
||||
small plaza. Dragon drive extends East and West, while Claw road goes further
|
||||
South toward the entrance to the cavern.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1466,7 +1466,7 @@ Directly in front of you is an arched entrance into a long tunnel. Young
|
||||
wyverns enter and leave the tunnel and you can hear the sounds of combat far to
|
||||
the North. For your sake you hope they keep ignoring you.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1487,7 +1487,7 @@ north West a large tunnel opens up easily accommodating several 15 foot long
|
||||
citizens abreast. East and West Dragon drive runs the width of the main city
|
||||
cavern.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1508,7 +1508,7 @@ small wyvern house. Fang street runs the length of the city to the South,
|
||||
While to the West you can see two stores and a large cave opening in the North
|
||||
wall. This city seems so inhospitable should you keep traveling here?
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1529,7 +1529,7 @@ citizens around here seem to be carrying weapons or wearing some kind of armor.
|
||||
The road you are on runs north and South following the curve of the main
|
||||
cavern.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1549,7 +1549,7 @@ sounds of battle and magic can be heard from that direction as well as
|
||||
chanting. The smell of roasting meet comes from the door to the West and your
|
||||
mouth begins to water. To the South is the End of Claw road.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1573,7 +1573,7 @@ chamber that emanates a feeling of magical energy. The citizens and youth who
|
||||
walk through here all bow respectfully to the statuary, acknowledging their
|
||||
long lost ancestors as they pass by.
|
||||
~
|
||||
140 112 0 0 0 0
|
||||
140 112 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1609,7 +1609,7 @@ gray stone floor is splattered with blood from accidental cuts and gashes.
|
||||
The room itself is a round arena filled with practice dummies and targets. A
|
||||
huge plaque on one wall holds the names of all the graduates of the guild.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1627,7 +1627,7 @@ large statue of their dragon God. Smoke from burning braziers fills the room
|
||||
with a musky scent and candles cast a flickering glow on the smooth stone
|
||||
walls.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1641,7 +1641,7 @@ small alcoves around the room. As you get a better view of the interior of the
|
||||
room you are aware of all the eyes, seen and unseen that focus on you. The
|
||||
urge to climb out of this chamber to some place well-lighted is very strong.
|
||||
~
|
||||
140 96 0 0 0 0
|
||||
140 96 0 0 0 1
|
||||
D4
|
||||
~
|
||||
Stone~
|
||||
@@ -1658,7 +1658,7 @@ knights, Khelben, Lord of the Elements. Set off in a depression in the floor
|
||||
is a old wyvern repairing the dented training armors of the students. These
|
||||
warriors look very professional.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
@@ -1672,7 +1672,7 @@ and chant with holy symbols and books of wisdom in hand. Despite the combative
|
||||
nature of wyverns, this room feels peaceful, an odd feeling given the general
|
||||
air of this city.
|
||||
~
|
||||
140 24 0 0 0 0
|
||||
140 24 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1696,7 +1696,7 @@ The Viewing.~
|
||||
the holy viewing room where gods and mortals write their messages to each
|
||||
other. In one corner a priest stands looking at the board.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1709,7 +1709,7 @@ podium at the front of the hall. In one corner a few old city officials are
|
||||
discussing some point of judicial law in hushed tones, while at one side of the
|
||||
hall a few citizens examine the board for news.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1726,7 +1726,7 @@ the items of this store without paying should know the owner does not need them
|
||||
to defend himself or his store. Those who doubt should attempt to walk off
|
||||
with a weapon while guessing how many pieces they will be left in soon. "
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
Door~
|
||||
@@ -1742,7 +1742,7 @@ portions of roasted meets. There is a sign hanging over the bar that reads,
|
||||
dimly lit making it difficult to see the faces of those in the room. You
|
||||
vaguely think that this would be a good place for an ambush.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
Door~
|
||||
@@ -1757,7 +1757,7 @@ hanging on it and a low counter separates you from the goods. A sign on the
|
||||
counter reads, "Thieves will become part of the merchandise, those with thick
|
||||
hides are particularly encouraged to join those displayed on the wall. "
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
Door~
|
||||
@@ -1772,7 +1772,7 @@ reads, "If you're here to buy or sell come right on in, if you're here to
|
||||
steal. Please enjoy our security measures, we'll clean up what's left of you
|
||||
later. "
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
Door~
|
||||
@@ -1788,7 +1788,7 @@ magical tomes. There is a sign hanging from the center of the roof. It says,
|
||||
will need them to recover from the beating they will receive from the owner.
|
||||
Please pay for all items and have a nice day. "
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
Door~
|
||||
@@ -1802,7 +1802,7 @@ counter of glowing red stone blocks your way before you can get any closer than
|
||||
looking at these wonders. A small sign on the counter reads "do not touch the
|
||||
merchandise. Survivors will be prosecuted. "
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
Door~
|
||||
@@ -1816,7 +1816,7 @@ runs the length of the room. Barrels and all sorts of containers are hung on a
|
||||
rack on the other side of the counter. A small sign reads, "do not drink
|
||||
without paying. Violators will get there drink then be drowned. "
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
Door~
|
||||
@@ -1831,7 +1831,7 @@ The roof is polished gray rock set with crystals and precious stones. To the
|
||||
West the gates look like a good way to get out of here, something you are
|
||||
continually thinking about now.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1852,7 +1852,7 @@ family history of the royal line of this city. Large wyverns stand everywhere
|
||||
looking at you with distaste, "What are you doing here? " One of them asks.
|
||||
The roof is polished gray rock set with crystals and precious stones.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1869,7 +1869,7 @@ family history of the royal line of this city. Large wyverns stand everywhere
|
||||
looking at you with distaste, "What are you doing here? " One of them asks.
|
||||
The roof is polished gray rock set with crystals and precious stones.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1888,7 +1888,7 @@ The roof is polished gray rock set with crystals and precious stones. To the
|
||||
North a natural opening in the rock leads to a second chamber. All you can see
|
||||
within are the backs of worshiping Wyverns.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1910,7 +1910,7 @@ Wyverns kneel all around the chamber bowing their necks toward the throne.
|
||||
The room is lit by a huge glowing gem set in the roof. You wonder what kind of
|
||||
wealth it would take to create such a chamber.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1924,7 +1924,7 @@ waiting their turn to register complaints stand in the center of this natural
|
||||
cavern. There is a large arch to the North, which wyverns enter and leave one
|
||||
at a time. To the East a second smaller arch leads back on to Scale way.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1942,7 +1942,7 @@ walls. The room is lit only by a single candle over the couch. The light
|
||||
flickers making it look as if the pictures on the wall are coming to life. To
|
||||
the south an arch leads back into the waiting area.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1958,7 +1958,7 @@ the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1974,7 +1974,7 @@ the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1990,7 +1990,7 @@ the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -2006,7 +2006,7 @@ the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -2022,7 +2022,7 @@ the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -2038,7 +2038,7 @@ the room with a smoke hole at the peek of the domed roof to clear the air.
|
||||
There are no decorations or other pieces of furniture. These wyverns don't
|
||||
seem to need very much to live comfortably.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -2051,7 +2051,7 @@ for those less fortunate than themselves. The walls of this room are covered
|
||||
with hooks and shelving for more valuable items while barrels and baskets
|
||||
litter the floor for more common gifts.
|
||||
~
|
||||
140 0 0 0 0 0
|
||||
140 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
||||
Reference in New Issue
Block a user