Corrected sector types in wld-files according last know good
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@@ -6,7 +6,7 @@ hooves turning it into a thick muddy slime. Through the thick forest to the
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east you see the western wall of Bellau City. Through a thin covering of trees
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to the west you see a massive body of water.
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@@ -63,7 +63,7 @@ it to the south or enter the courtyard to the west. Out in the courtyard
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you see a couple groups of people talking amongst themselves. Maybe they
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can give you some answers to what's going on.
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D2
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@@ -84,7 +84,7 @@ branches off to the east. Several people are standing around in the courtyard
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looking at the main gate, but no one is leaving. You notice guards are blocking
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anyone from leaving the castle. It looks like you might be stuck here.
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@@ -104,7 +104,7 @@ Courtyard~
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back and forth. Everyone in the castle seems to be keeping secrets from each
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other. They look in your direction and immediately stop talking.
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@@ -125,7 +125,7 @@ missing. Only a few people are walking around through the courtyard and none of
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them are going towards the gate. They all look at each other and especially at
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the guards distrustfully.
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@@ -215,7 +215,7 @@ walking along the lane to the north and south but they don't seem to have
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a purpose other than to be pacing, obviously waiting for something or
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someone.
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@@ -297,7 +297,7 @@ Tourney Yard~
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one another for a claim to a seat on the round table. You can make out several
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contests underway. Perhaps you would like to joust?
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@@ -315,7 +315,7 @@ Flanking the road are the standards of the other knights of the round table. A
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strange peace fills the air here. Knights Way continues to the north and the
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Tourney Yard of Camelot is to the south.
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@@ -339,7 +339,7 @@ Tourney Yard~
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one another for a claim to a seat on the round table. You can make out several
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contests underway. Perhaps you would like to joust?
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D1
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@@ -373,7 +373,7 @@ look to be very proficient. Several squires and lackeys look on in
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concentration, trying to memorize the complex forms the masterful knights
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use to try to overcome each other.
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@@ -407,7 +407,7 @@ stone look like they could hold back any army, yet this castle already seems
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defeated. You wonder at how any army could overtake the greatest kingdom and
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ruler ever.
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@@ -424,7 +424,7 @@ lake at the small ferry on the shore waiting to carry travellers across.
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Several Archers and guards keep a sharp lookout as if they are expecting
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a full scale siege at any moment.
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D5
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@@ -437,7 +437,7 @@ Bellau City to the east and a thick forest to the south. The lake around
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the castle is smooth as glass and reflects an inverse image of the castle.
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The stairs lead back down.
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@@ -449,7 +449,7 @@ South Tower~
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the distance. A guard ignores you, dismissing you as harmless, and resumes his
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watch. You have no idea what he's looking for. A set of stairs lead back down.
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D5
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@@ -461,7 +461,7 @@ Open Field~
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them. The farmer stares at you in disgust as you walk by. These people
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don't seem to be very happy about working in these fields.
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@@ -480,7 +480,7 @@ right up against the western wall of Bellau City, and to the west, through a
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thin covering of trees, you see a large body of water. Is it a lake or an
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ocean? You're not sure.
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~
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@@ -497,7 +497,7 @@ building to the west. The shadows are deep in this corner of the castle
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and it seems like the beggars and unlawful merchants have taken over this
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area.
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@@ -630,7 +630,7 @@ Center Lane~
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to the north. They look to be mostly nobles and servants. All of the
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common folk must be out working the fields. A tall wall is to the west.
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@@ -716,7 +716,7 @@ Tourney Yard~
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a squeal of delight from a spectator. The black caped knight leans into his
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charge with his weight forward in a low stand on his stirrups.
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@@ -736,7 +736,7 @@ Tourney Yard~
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full armor and a bright orange plume. To the right is a knight in chain mail
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and a trailing black cape. Arthur signals the knights with a short wave.
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@@ -761,7 +761,7 @@ orange plummed knight contorts in his saddle at the last second, delivering a
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thrust high on the shield of the black caped knight. The black caped knight
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connects with a hard shot to the center of the shield of the orange knight.
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@@ -800,7 +800,7 @@ a ball and chain, swinging it around with very little control. The lead ball is
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too much for him and keeps pulling him off balance. You decide to quickly move
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on before the inexperienced squire hurts himself or you.
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@@ -833,7 +833,7 @@ West Lane~
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the stone walls of a building in that direction. Somebody still seems to be
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able to celebrate.
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@@ -889,7 +889,7 @@ ground here has been plowed and several serfs are dutifully picking rocks out of
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the field and throwing them into the lake. You duck as they don't seem to care
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whether they hit the lake or you.
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@@ -907,7 +907,7 @@ began to reclaim the path as its own. The western wall of Bellau City is still
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to the east and you hear the gentle lapping of waves on the shoreline to the
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west.
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@@ -925,7 +925,7 @@ north or west. A beggar looks up at you, raising a small tin cup, a glimmer of
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hope in his eyes. A set of stairs are carved into the wall to the west, leading
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up into the tower.
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@@ -946,7 +946,7 @@ the east or west. Shadows cover a large portion of the road and you try
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unsuccessfully to peer into them. Beggars seemed to have taken over this part
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of the castle. This must be the poor sector.
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D1
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@@ -964,7 +964,7 @@ note that looks to be signed by the king himself. He starts to tell you what
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it's about, but then a guard rounds a corner to the west and the merchant
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immediately walks away from you.
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D1
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@@ -981,7 +981,7 @@ position at the Round Table. All you need to do is purchase the Holy Grail
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from him and present it to the king. The merchant pulls out a tin cup you
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saw a beggar using not ten minutes ago and asks for 2000000 gold.
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D1
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@@ -998,7 +998,7 @@ the center of the castle carries the smell of food and wine to you. The lane
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you are on is empty except for a scattering of guards in the distance. Where
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are all the common folk?
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@@ -1019,7 +1019,7 @@ traffic that would flow through a castle this size. The few people that hurry
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past you don't even attempt to be polite to anyone else. Though the road is
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wide and empty, they still shoulder you out of their way.
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D1
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@@ -1036,7 +1036,7 @@ ordering people into his army to fight the northern army. No one has come back
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from the battles.' He emphasizes his words with a long stare that sets your
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nerves on end, then turns and walks away.
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D1
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@@ -1053,7 +1053,7 @@ you as if measuring your abilities against his. He writes something down on a
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piece of paper and hands it to a page that is walking by. The guard looks back
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up at you and grins.
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D1
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@@ -1070,7 +1070,7 @@ a merchant about some new tax he's supposed to be collecting. The merchant
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seemed to think he wouldn't have to pay right up until the guard drew his sword.
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A set of stairs is carved into the wall to the west, leading up into the tower.
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@@ -1158,7 +1158,7 @@ knight. She quickly runs over to congratulate the black knight, hanging on to
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him like a leech. The spectators cheer weakly, hurrying over to shake the
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knights hand.
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@@ -1178,7 +1178,7 @@ Tourney Yard~
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yard. The black knight circles and raises his lance in a salute to
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Arthur. A few people cheer, but most seem to be preoccupied.
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@@ -1202,7 +1202,7 @@ Tourney Yard~
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quickly recovers and tosses her favor to the black knight. The spectators that
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were cheering for the orange knight quietly disperse.
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D0
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@@ -1239,7 +1239,7 @@ Practice Yard~
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all seem to be about equally experienced and it doesn't look like any one person
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will win. You had better move on before they ask you to join in.
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@@ -1272,7 +1272,7 @@ West Lane~
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leads up to the watchtower. The noise from the building to the east is even
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louder here. You don't see how anyone could possibly make so much noise.
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@@ -1341,7 +1341,7 @@ castle. You try to ask the peasants and farmers how to reach it but they ignore
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you. A farmer is here driving a pair of oxen pulling a plow, furrowing one of
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the fields so it can be planted.
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@@ -1359,7 +1359,7 @@ silence overcoming the woods. You quicken your pace. The western wall of
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Bellau City is to the east and the path turns to the west. A large uprooted
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tree blocks the forest to the south.
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@@ -1377,7 +1377,7 @@ is cloaked in a thick fog. You see a large shadow on an island in the fog. It
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looks to be a building of some sort but you can't see it clearly. The path
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leads east and west.
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D1
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@@ -1394,7 +1394,7 @@ the side of the path. Those rumours about robbers and thieves hiding in these
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woods must be true. You check the contents of your purse then move on. The
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lake still blocks the north and the forest doesn't look very safe to the south.
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D1
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@@ -1412,7 +1412,7 @@ one corpses eye socket. You hear a crashing sound to the south as a large
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person or animal makes a run for cover. You should follow the trail east or
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west.
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D1
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@@ -1430,7 +1430,7 @@ A fortress sits on the island looking impregnable. The trail continues
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east and west with the south still too thick to be worth travelling
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through.
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D1
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@@ -1448,7 +1448,7 @@ floor. The lake to the north stretches for almost a mile before reaching
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the island. The trail is opening up into a road once more and you see
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people walking along it to the west.
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D1
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@@ -1464,7 +1464,7 @@ A Light Forest~
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produce food for those who live on the island across the lake to the north.
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The trail continues east and west, into the fields or back towards the forest.
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D1
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@@ -1481,7 +1481,7 @@ being led to pasture, including some sheep and cows. Peasants are toiling
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in the dirt and mud, planting crops. The lake extends to the north and the
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path goes east and west.
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D1
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@@ -1497,7 +1497,7 @@ A Cultivated Field~
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rude! You don't see how these people travel back and forth from the island.
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There must be a ferry somewhere, but you can't see it.
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D1
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@@ -1514,7 +1514,7 @@ before you. It would almost look like they are trying to build up a stock
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of food, maybe they're expecting a siege. The fields continue along the
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path to the east and west.
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D1
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@@ -1588,7 +1588,7 @@ noblemen and knights walk barefoot in the grass discussing chivalry and wars to
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come. Everyone seems to be avoiding the subject of the present war, which you
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would think would be the major topic of all the conversations.
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@@ -1604,7 +1604,7 @@ Court of Camelot~
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thrives and the high ideals of chivalry breathe. You have a commanding
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vantage of the Tourney Yard of Camelot to the north from here.
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~
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@@ -1624,7 +1624,7 @@ Court of Camelot~
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the air, all for a chance of earning the kings favor. Ladies-in-waiting play
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their love games with young knights and squires.
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~
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D0
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@@ -1654,7 +1654,7 @@ impressive sword battle you have ever seen. This knight expertly disarms all
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three knights within seconds. Your jaw drops in admiration. The knight bows
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deeply and all the squires cheer, 'Lancelot, Lancelot!'
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~
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D0
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@@ -1678,7 +1678,7 @@ Southwest Tower~
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view. Guards solemnly stand their watch, keeping an eye out for the
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farmers and peasants tending the fields over the lake to the west.
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~
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D5
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~
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||||
~
|
||||
@@ -1758,7 +1758,7 @@ Open Field~
|
||||
it's going to rain. The trail turns north along the shoreline of the lake.
|
||||
You still can't see any possible way to reach the island.
|
||||
~
|
||||
17 0 0 0 0 2
|
||||
17 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
|
||||
Reference in New Issue
Block a user