Corrected sector types in wld-files according last know good
This commit is contained in:
@@ -11,7 +11,7 @@ Near the buildings, you see statues of many forms, these statues seem to be
|
||||
untouched by time. At a close glance of the statues, you can make out the Gods
|
||||
Rumble, Welcor, Ferret, Detta, Heiach, Shamra, Relsqui, Elaseth, and Fyre.
|
||||
~
|
||||
232 144 0 0 0 0
|
||||
232 144 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -51,7 +51,7 @@ it looks like someone took their time to make traveling easy. The smell of
|
||||
fresh baked bread seems to be coming from the north. To the west you see a
|
||||
large fountain.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -72,7 +72,7 @@ are walking on air. The buildings to the north and south have great Murals on
|
||||
them. You stand back to look at the lovely pictures and wonder where it all
|
||||
happened.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -94,7 +94,7 @@ Terringham road~
|
||||
This well pathed road seems to have a split in it. You can go east, west or
|
||||
south. To the north is a wall. You can see a gate to the far east.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -113,7 +113,7 @@ Terringham road~
|
||||
You have come to a cross road. To the east you see a large gate. To the
|
||||
north, south and west you see a large stretch of road.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -137,7 +137,7 @@ East gate~
|
||||
gates. The guards here make it a point to keep mean old nasty mobs from coming
|
||||
inside.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -165,7 +165,7 @@ Star trail~
|
||||
You get an uneasy feeling from the west, but it somehow calls to you. The way
|
||||
west is well lit.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -228,7 +228,7 @@ Star trail~
|
||||
cats roaming the streets looking for somthing to eat. There are only two exits
|
||||
that you can see one going north and the other going South.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -245,7 +245,7 @@ When you walk through the town you get a feeling of profound pride that your
|
||||
little town has done so well in the years since it was created. The only exits
|
||||
are North and South .
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -260,7 +260,7 @@ Star trail~
|
||||
This is the northeastern corner of the city. It is very quiet here and has a
|
||||
drawing on the group. The only exits are West and South.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -276,7 +276,7 @@ Rumble road~
|
||||
clanging still chimes in your ears from the west. The exits that you can see
|
||||
are to the West and North .
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -325,7 +325,7 @@ Terringham avenue~
|
||||
the street. To the North is the Nothern Gate. Other exits lead to the South,
|
||||
East and West.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -349,7 +349,7 @@ North gate~
|
||||
entrance to the city. These guards look very strong and should not be messed
|
||||
with.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -361,7 +361,7 @@ Rumble road~
|
||||
gates to the north east. The only discenable exits are to the east and the
|
||||
west.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -377,7 +377,7 @@ Rumble road~
|
||||
the north and south side looms in front of you with no way to leave except east
|
||||
or west.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -392,7 +392,7 @@ Rumble road~
|
||||
The smooth paved street glides on towards the northwest corner of town. To
|
||||
the north you see a tall wall, while there are exits east, west and south.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -440,7 +440,7 @@ Rumble road~
|
||||
traffic as this street would normally have. To the south you can travel down
|
||||
the western wall and to the east you go towards the Northern gate.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -455,7 +455,7 @@ West drive~
|
||||
You are walking along the west wall of the spectacular city. The walls are
|
||||
whitewashed and very smooth with no artistic talent to them at all.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -471,7 +471,7 @@ West drive~
|
||||
walking on air. The walls are very tall and have little on them that would not
|
||||
give you any indication of where you are located.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -524,7 +524,7 @@ Magic shop~
|
||||
throughout this room. The items here are not limited to mages alone. A recall
|
||||
is recommended for everyone, so don't hesitate to buy them.
|
||||
~
|
||||
232 8 0 0 0 0
|
||||
232 8 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -535,7 +535,7 @@ Terringham street~
|
||||
You have come to a crossroad. To the west you see a large gate. You also
|
||||
see exits to the north, south, and east. The road here is in great condition.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -558,7 +558,7 @@ West gate~
|
||||
You have entered an area that is guarded well. There are two guard shacks
|
||||
here, just inside of the gate. The guards watch you suspiciously.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -570,7 +570,7 @@ West drive~
|
||||
untouched. There are no paintings and no wagons lining the streets. You can go
|
||||
East or North.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -601,7 +601,7 @@ West drive~
|
||||
that hang down in your face. It doesn't look like any caretakers come this way.
|
||||
The exits go North and West.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -634,7 +634,7 @@ West drive~
|
||||
down and some you must push out of the way. The only exits that you can see are
|
||||
North and East.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -649,7 +649,7 @@ South park~
|
||||
The road here seems to fade out. To the east you can see the road, and to
|
||||
the west you notice that a jungle or something starts to form.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -665,7 +665,7 @@ South park~
|
||||
done, maybe it isn't. To the North you can hear some clanging. The only other
|
||||
exits are to the East and West.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -685,7 +685,7 @@ A side road~
|
||||
something. You also hear the sound of someone chopping up wood.... Which is a
|
||||
weird sound to hear in the City.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -700,7 +700,7 @@ Weapons Shop~
|
||||
You see many arms hung up along the wall. Some items glow and attract the
|
||||
attention of everyone. The prices are steep for the glowing items.
|
||||
~
|
||||
232 8 0 0 0 0
|
||||
232 8 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -712,7 +712,7 @@ South park~
|
||||
strain. The sun seems to beat down more on this part of town than the others.
|
||||
Available exits are to the east and west.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -728,7 +728,7 @@ Terringham way~
|
||||
To the South you hear boots clanging on the ground and orders being shouted.
|
||||
The other exits are to the East, West and South.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -779,7 +779,7 @@ South park~
|
||||
The street is well maintained by a street worker that is here cleaning up the
|
||||
street. The only exits are to the East and the West.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -795,7 +795,7 @@ South park~
|
||||
looks like there has been blood spilled here before and someone didn't do there
|
||||
job to clean it up. The other exits are East and West.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -810,7 +810,7 @@ South park~
|
||||
You are standing at the SouthEastern corner of the city. The walls are high
|
||||
and almost metallic smooth. The only exits you can see are North and West.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -826,7 +826,7 @@ Star trail~
|
||||
have pictures that stand out more than normal paintings do. The only exits you
|
||||
can see are North and South.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -849,7 +849,7 @@ Star trail~
|
||||
see some houses, but the access is blocked off to you. To the north you can see
|
||||
the main street leading from the east gate. To the south you see a trail.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -864,7 +864,7 @@ An alley~
|
||||
This is not your typical alley. This alley seems to be peaceful and glows
|
||||
with a brilliant blue. You notice a sign on a wall.
|
||||
~
|
||||
232 20 0 0 0 0
|
||||
232 20 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -884,7 +884,7 @@ An alley~
|
||||
hassles. To the west is the don room, to the north is your exit back to the
|
||||
city.
|
||||
~
|
||||
232 16 0 0 0 0
|
||||
232 16 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -901,7 +901,7 @@ items here are up for grabs. Feel free to take what you need. Please don't
|
||||
take everything, let the others get some equipment too. If there are 3 swords
|
||||
here.. Don't take all 3, you can't use 3 swords. Please be curtious.
|
||||
~
|
||||
232 20 0 0 0 0
|
||||
232 20 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -912,7 +912,7 @@ The board room~
|
||||
This is where the mortal board sits. Please read this board everyday. It
|
||||
may contain new information. Feel free to make notes on this board.
|
||||
~
|
||||
232 24 0 0 0 0
|
||||
232 24 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -925,7 +925,7 @@ buildings to either side are quite striking as they have been painted with
|
||||
pictures of dragons fighting knights. The only noticeable exits are to the
|
||||
north and south.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -940,7 +940,7 @@ Terringham way~
|
||||
This is the main street. To the south is the gates. There is a crossroads
|
||||
which lead to one of the off streets. The last exit is North.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -960,7 +960,7 @@ A side street~
|
||||
something. You notice that it seems very warm here. This definately would not
|
||||
be a good place to rest, if need be.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -976,7 +976,7 @@ The armoury~
|
||||
leather to full plate. If you need a special item, you have to ask for it. It
|
||||
is not displayed in the open.
|
||||
~
|
||||
232 152 0 0 0 0
|
||||
232 152 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -988,7 +988,7 @@ Terringham street~
|
||||
importance. To the South you see a sign over the exit that says Board room.
|
||||
You can see a large fountain to the east.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1007,7 +1007,7 @@ Terringham street~
|
||||
The road here leads east and west. The walls to the north and south, sport
|
||||
some fabulous pictures.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1033,7 +1033,7 @@ Terringham street~
|
||||
untouched, and the lighting here seems to be a bit poor. It looks as if someone
|
||||
tried to rush their job.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1049,7 +1049,7 @@ Terringham avenue~
|
||||
paintings on them. To the south you notice a large fountain. To the west you
|
||||
see the Bank of Terringham.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1075,7 +1075,7 @@ Terringham Bank~
|
||||
you use this bank often. We would hate to see an accident and you rejoin the
|
||||
game with no money. The commands are easy. Dep $$$$. With $$$$. Or Bal.
|
||||
~
|
||||
232 12 0 0 0 0
|
||||
232 12 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1087,7 +1087,7 @@ Terringham avenue~
|
||||
The road looks like someone took their time to make travelling easy. To the
|
||||
south is the bank and to the east you can smell the scents of leather and oils.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1106,7 +1106,7 @@ Terringham avenue~
|
||||
The smooth easy going road continues north to south. You notice exits to the
|
||||
east and west. Which path shall you take?
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1130,7 +1130,7 @@ Terringham avenue~
|
||||
have paintings of the towns greatest heros. The only visible exits are to the
|
||||
north and south.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1145,7 +1145,7 @@ An Alley~
|
||||
You hear something moving behind you, but cannot see anything or anyone.
|
||||
You hear noises coming from the east.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1161,7 +1161,7 @@ Guild row~
|
||||
from the south. You can guess that these are the cleric guilds and the thieves
|
||||
guild.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1181,7 +1181,7 @@ Entrance to the Cleric Guild~
|
||||
expand their skills. The guildmaster awaits your arrival, please don't
|
||||
hesitate.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1197,7 +1197,7 @@ Entrance to the Thieves Guild.~
|
||||
expand their skills. The guildmaster awaits your arrival, please don't
|
||||
hesitate.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1212,7 +1212,7 @@ Guild row~
|
||||
You have found the path to the warriors guild and the mages guild. Which
|
||||
path do you take to reach your guildmaster?
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1232,7 +1232,7 @@ Entrance to the Warriors Guild~
|
||||
to expand their fighting skills and swordmanship. The guildmaster awaits your
|
||||
arrival, please don't hesitate.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1248,7 +1248,7 @@ Entrance to the Mage Guild~
|
||||
expand their knowledge in the lores of Arcane. The guildmaster awaits your
|
||||
arrival, please don't hesitate.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1280,7 +1280,7 @@ The Bakery~
|
||||
counter, surrounding this place. You see all sorts of breads, pies and cakes.
|
||||
Which would you like for your travel.
|
||||
~
|
||||
232 136 0 0 0 0
|
||||
232 136 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1291,7 +1291,7 @@ An Alley~
|
||||
You enter a very clean alley. There is nothing here polluting the roads.
|
||||
You hear faint noises coming for the west. To the east is Terringham road.
|
||||
~
|
||||
232 0 0 0 0 0
|
||||
232 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1306,7 +1306,7 @@ Clerics Guild~
|
||||
The Cleric Guildsmaster is here waiting to help you. This room has a very
|
||||
peaceful feeling about it. You feel enlightened when you enter here.
|
||||
~
|
||||
232 156 0 0 0 0
|
||||
232 156 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
@@ -1318,7 +1318,7 @@ Thieves Guild~
|
||||
knowing that something is afoot. You listen carefully and Turn about real
|
||||
fast.... Your Guildmaster slips out of the Darkness.
|
||||
~
|
||||
232 28 0 0 0 0
|
||||
232 28 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
@@ -1331,7 +1331,7 @@ warrior practicing on these dummies. He does not look like the type to be
|
||||
messed with. The Warrior stops his training and advances towards you with a
|
||||
friendly smile, "Fresh meat" he says calmly.
|
||||
~
|
||||
232 28 0 0 0 0
|
||||
232 28 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
@@ -1343,7 +1343,7 @@ Mages Guild~
|
||||
mixed components. This is a mage's dream house. Your guild master sits behind
|
||||
a large desk studying a book.
|
||||
~
|
||||
232 28 0 0 0 0
|
||||
232 28 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
@@ -1355,7 +1355,7 @@ General Store~
|
||||
to go adventuring with is in here. You have your sacks and bags and lanterns
|
||||
all right here. Please come in and shop around.
|
||||
~
|
||||
232 8 0 0 0 0
|
||||
232 8 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
||||
Reference in New Issue
Block a user