Corrected sector types in wld-files according last know good
This commit is contained in:
@@ -26,7 +26,7 @@ is large enough for several carriages to go through it at once. It's very nice
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masonry work and you can't help thinking about how old it looks. A sign has
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been posted near the entrance.
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~
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236 0 0 0 0 0
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236 0 0 0 0 5
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D0
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A large stone portal, rising from the cave floor
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and in a wide arch above you. In the middle the arch is more than 20' high.
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@@ -329,7 +329,7 @@ helps you to not think of the terrible weight of the mountain above you. The
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hallway turns a perfect right angle turn to the north and east here. Perfect
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walls block your progress to the west and south.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The hallway continues.
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~
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@@ -443,7 +443,7 @@ helps you to not think of the terrible weight of the mountain above you. The
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hallway splits here and branches north, east and west. To your south another
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perfect wall blocks passage.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The hallway continues.
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~
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@@ -492,7 +492,7 @@ helps you to not think of the terrible weight of the mountain above you. The
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hallway turns a perfect right angle turn to the north and west here. Perfect
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walls block your progress to the east and south.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The hallway continues.
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~
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@@ -514,7 +514,7 @@ helps you to not think of the terrible weight of the mountain above you. The
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hallway leads north and south here. Perfect walls block your progress west and
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east.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The hallway continues.
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~
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@@ -536,7 +536,7 @@ darkness might have given you a clue. To your north a wooden door with a
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sturdy lock blocks your exit, while you may descend into the mines by going
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down. A large crane has a very large basket hanging from it over the hole here.
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~
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236 8 0 0 0 0
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236 8 0 0 0 5
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D0
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A wooden door, almost always closed to keep the noise from the mines in.
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~
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@@ -576,7 +576,7 @@ helps you to not think of the terrible weight of the mountain above you. The
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hallway leads north and south here. Perfect walls block your progress west and
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east. To your northeast you hear the sound of pickaxe against rock.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The hallway widens somewhat.
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~
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@@ -597,7 +597,7 @@ small chairs by another, and a small stove in the farthest corner. To the east
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a small portal, about three feet tall, leads into darkness, and north of here a
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wooden door leads out to the hallway.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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A wooden door leads out of the dwarven home.
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~
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@@ -617,7 +617,7 @@ portal before you realise the place you've fought so hard to get into is
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nothing but a wardrobe for the dwarfs living in this home. The only way out
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is back west.
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~
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236 521 0 0 0 0
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236 521 0 0 0 1
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D3
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The portal looks just as small from this side.
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~
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@@ -632,7 +632,7 @@ hold runs over the edge and through a hole in the floor. You pause once again
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to marvel at the cleverness of the stonewright who made this once upon a time.
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You can leave the well by going north.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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Up north you see the nice, but also quite boring masonry of the hallways.
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~
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@@ -649,7 +649,7 @@ helps you to not think of the terrible weight of the mountain above you. The
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hallway leads north and south here. Perfect walls block your progress west and
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east. From your northeast you hear the sound of bubbling water.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The hallway continues.
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~
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@@ -671,7 +671,7 @@ helps you to not think of the terrible weight of the mountain above you. To
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your east the tunnel widens and looks more used than the ones to the south and
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north. Another perfect wall blocks the way west.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The hallway continues.
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~
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@@ -698,7 +698,7 @@ helps you to read the sign above the door to the south. It says 'Beware Of
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Falling Rocks - Use Helmets In The Mine' The wide hallway continues to the west
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and east, and from behind the door to the south you can hear miners at work.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D1
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The wide hallway continues.
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~
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@@ -725,7 +725,7 @@ makes you feel safe. To the east and west the wide hallway continues, to the
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south narrows down a little, and to the north a perfect wall blocks your
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progress.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D1
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The wide hallways continues.
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~
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@@ -752,7 +752,7 @@ two stones. Every three feet a torch lights up the corridor and the light
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makes you feel safe. The wide hallway continues in all directions except
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south, where you see a wooden door.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The wide hallway continues.
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~
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@@ -785,7 +785,7 @@ makes you feel safe. The wide hallway continues to your west and gets a little
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narrower to your east. You can hear the sound of running water from the well
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to your south.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D1
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The hallway narrows down a bit.
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~
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@@ -813,7 +813,7 @@ hallway continues north and south here and a somewhat wider hallway leads west.
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A perfect wall blocks your progress to the east. West of here you hear the
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sound of bubbling water.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The hallway continues.
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~
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@@ -840,7 +840,7 @@ helps you to not think of the terrible weight of the mountain above you. The
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hallway leads north and south here. Perfect walls block your progress west and
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east.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The hallway continues.
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~
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@@ -858,7 +858,7 @@ A dwarven home~
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the living area to the east is all that's here. The floor, walls, and ceiling
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are also unremarkable.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D1
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A portal leads back to the living area.
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~
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@@ -896,7 +896,7 @@ two stones. Every three feet a torch lights up the corridor and the light
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makes you feel safe. The wide hallway continues north and south, the east and
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west being blocked by perfect walls.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The wide hallway continues.
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~
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@@ -916,7 +916,7 @@ chairs around it in another. Judging from the smell, the dwarf who lives here
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doesn't care too much for water, not for taking baths, anyway.. A wooden door
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leads north from here.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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A wooden door leads to the hallways.
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~
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@@ -931,7 +931,7 @@ around it in another. Judging from the smell, the dwarf who lives here doesn't
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care too much for water, not for taking baths, anyway.. A wooden door leads
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north from here.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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A wooden door leads into the hallways.
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~
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@@ -948,7 +948,7 @@ helps you to not think of the terrible weight of the mountain above you. The
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hallway leads north and south here. Perfect walls block your progress west and
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east.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The hallway continues.
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~
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@@ -970,7 +970,7 @@ helps you to not think of the terrible weight of the mountain above you. The
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hallway turns a perfect right angle turn to the south and east here. Perfect
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walls block your progress to the west and north.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D1
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The hallway continues.
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~
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@@ -992,7 +992,7 @@ helps you to not think of the terrible weight of the mountain above you. The
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hallway leads east and west here. Perfect walls block your progress north and
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south.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D1
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The hallway widens somewhat.
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~
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@@ -1014,7 +1014,7 @@ two stones. Every three feet a torch lights up the corridor and the light
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makes you feel safe. The wide hallway continues north and east of here, and a
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somewhat narrower hallway leads west. To the south you see a wooden door.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The wide hallway continues.
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~
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@@ -1046,7 +1046,7 @@ two stones. Every three feet a torch lights up the corridor and the light
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makes you feel safe. East of here, the hallway narrows down a bit, but
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continues to the west and north. A perfect wall stops you from going north.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D1
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The hallway narrows down a bit.
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~
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@@ -1073,7 +1073,7 @@ helps you to not think of the terrible weight of the mountain above you. The
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hallway continues to the east, and widens a bit to the west. North and south
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are wooden doors.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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A wooden door leads to a dwarven home.
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~
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@@ -1105,7 +1105,7 @@ helps you to not think of the terrible weight of the mountain above you. The
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hallway leads east and west here, and to the south you see a wooden door, while
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north a perfect wall blocks your progress.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D1
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The hallway continues.
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~
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@@ -1133,7 +1133,7 @@ hallway turns a perfect right angle turn to the west and south here. A perfect
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wall blocks your progress to the east. You could, on the other hand, go north
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into a small dark opening in the north wall.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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You can't see much inthere, but you realise you'll have to crawl on your hands
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and knees to get through.
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@@ -1167,7 +1167,7 @@ makes you feel safe. To your west a block of pure white marble blocks the
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hallway. A short inspection reveals it to be a thick magical doorway. A light
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push makes it turn aside. You can also follow the wide hallway to the east.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D1
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The wide hallway continues.
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~
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@@ -1191,7 +1191,7 @@ two stones. Every three feet a torch lights up the corridor and the light
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makes you feel safe. The wide hallway continues to your west and east, while
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to the north and south perfect walls block your path.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D1
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The wide hallway continues.
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~
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@@ -1213,7 +1213,7 @@ two stones. Every three feet a torch lights up the corridor and the light
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makes you feel safe. The wide tunnel turns a perfect right angle here, going
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west and south. Perfect walls block your path to the north and east.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D2
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The wide hallway continues.
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~
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@@ -1231,7 +1231,7 @@ A dwarven nobles' home~
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from the rich decoration of the walls, the larger than average bed and the
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large ironbound chest in the corner.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D1
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A portal leads to the living area.
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~
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@@ -1248,7 +1248,7 @@ general vocabulary of the dwarves. Since it isn't, they simply refer to it as
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'the ministers house'. A portal leads to the sleeping room to the west, while a
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wooden door leads back south.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D2
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A wooden door leads out into the corridors.
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~
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@@ -1268,7 +1268,7 @@ seems the small door to the east only blocks the worst of the wind, not the
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dust or the insects. You don't see anything of value, but at least you are out
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of the terrible draft from the tunnel outside.
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~
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236 73 0 0 0 0
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236 73 0 0 0 1
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D1
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A small door leads out into the drafty tunnel.
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~
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@@ -1286,7 +1286,7 @@ only the dwarves can make them, and a strong wind pushes at you from the north.
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In the west wall a small wooden door leads to what you guess must be the
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dwarves' best suggestion of a tool shed.
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~
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236 265 0 0 0 0
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236 265 0 0 0 1
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D0
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You might be able to fight the wind, and move further north into the tunnel.
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~
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@@ -1316,7 +1316,7 @@ court, waiting to be inspected by the kings' watch. To your east a large white
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marble block serves as a gate and to the east a just as large black granite
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slap serves the same purpose.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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You see the guards' barracks.
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~
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@@ -1349,7 +1349,7 @@ curtain. The line of beds along the west wall and the small boxes set in front
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bears witness of strong disciplin. This is a place for the best of the
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fighters among the dwarves - The kings' guard.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The barracks continue.
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~
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@@ -1369,7 +1369,7 @@ curtain. The line of beds along the west wall and the small boxes set in front
|
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bears witness of strong disciplin. This is a place for the best of the
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fighters among the dwarves - The kings' guard.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D2
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The barracks continue.
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~
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@@ -1384,7 +1384,7 @@ curtain. The line of beds along the west wall and the small boxes set in front
|
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bears witness of strong disciplin. This is a place for the best of the
|
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fighters among the dwarves - The kings' guard.
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
|
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The checkpoint before the court is here.
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~
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@@ -1404,7 +1404,7 @@ curtain. The line of beds along the west wall and the small boxes set in front
|
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bears witness of strong disciplin. This is a place for the best of the
|
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fighters among the dwarves - The kings' guard.
|
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
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The barracks continue.
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~
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@@ -1419,7 +1419,7 @@ it turn aside, you realise quickly that the door can be sealed airtight by
|
||||
removing the spells from the slab To your west a brightly lit corridor with
|
||||
intricant decoration leads towards the throne room.
|
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~
|
||||
236 8 0 0 0 0
|
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236 8 0 0 0 1
|
||||
D1
|
||||
A large granite slab, black as night, blocks your path. It seems to be
|
||||
hovering just barely of the ground, making it easy to turn aside.
|
||||
@@ -1439,7 +1439,7 @@ of here the corridor continues, but to the north a very nicely decorated wall
|
||||
blacks you path. The door to your west is ajar, and through it you can see the
|
||||
sleeping room of the royal dwarven family.
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||||
~
|
||||
236 8 0 0 0 0
|
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236 8 0 0 0 1
|
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D1
|
||||
The intricantly decorated corridor leads toward the dwarven city.
|
||||
~
|
||||
@@ -1462,7 +1462,7 @@ Royal sleeping room~
|
||||
by s couple of very large beds. This obviously is where the royal family
|
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sleep, when they sleep. A wooden door leads back east.
|
||||
~
|
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236 8 0 0 0 0
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236 8 0 0 0 1
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D1
|
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A wooden door leads east.
|
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~
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@@ -1476,7 +1476,7 @@ wooden and very nice door leads to the ministery of trade, the most important
|
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part of the dwarven kingdom. To your east a portal open up to the shrine of
|
||||
Welcor, the dwarven deity. South you spot the throne room.
|
||||
~
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||||
236 8 0 0 0 0
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236 8 0 0 0 1
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D0
|
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The corridor continues.
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||||
~
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@@ -1505,7 +1505,7 @@ funrniture is mansized, enabling both parts to sit back and relax when the
|
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important trade regulations are being discussed. Currently, though no great
|
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discussion is taking place and nothing of much interest can be found here.
|
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~
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236 8 0 0 0 0
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236 8 0 0 0 1
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D1
|
||||
A wooden door leads beack to the corridor.
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~
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@@ -1521,7 +1521,7 @@ the colours seem to shift a bit, as if the stone were made from suspended
|
||||
flames. In front of a the altar a silver chain shows just how near you're
|
||||
supposed to go.
|
||||
~
|
||||
236 8 0 0 0 0
|
||||
236 8 0 0 0 1
|
||||
D3
|
||||
A portal leads back to the royal court.
|
||||
~
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||||
@@ -1550,7 +1550,7 @@ about the height if your chest. You realise the throne has the obvious
|
||||
consequence that everyone has to look up, and consequently feel very small,
|
||||
when adressing the king.
|
||||
~
|
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236 8 0 0 0 0
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236 8 0 0 0 1
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D0
|
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The court continues.
|
||||
~
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@@ -1575,7 +1575,7 @@ Gemstones of different fashion, different kinds. The loot is so large you
|
||||
can't grasp it all, ad decide to concentrate on the nearest corner to get an
|
||||
overview. This is what you think can be translated into real money later.
|
||||
~
|
||||
236 8 0 0 0 0
|
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236 8 0 0 0 1
|
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D3
|
||||
The throne room is just outthere.
|
||||
~
|
||||
@@ -1590,7 +1590,7 @@ to the south you can barely make out the light from the torches within the
|
||||
dwarven city. A strong draft tries to push you deeper into the tunnel,
|
||||
pressing on from the north.
|
||||
~
|
||||
236 265 0 0 0 0
|
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236 265 0 0 0 1
|
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D0
|
||||
North of here, the tunnel ends and you are under open sky.
|
||||
~
|
||||
@@ -1630,7 +1630,7 @@ past you into the mine. Always when one goes down, another goes up, past you.
|
||||
You stare downwards, hoping to make out some sort of bottom below you. You
|
||||
have no such luck.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D4
|
||||
A ladder stretches upwards toward the dwarven city..
|
||||
~
|
||||
@@ -1649,7 +1649,7 @@ see nothing but darkness, and looking down, nothing more can be seen. It seems
|
||||
the ladders aren't so used anymore, since the baskets that are lowered into the
|
||||
mine can carry more than just gold and rocks.
|
||||
~
|
||||
236 841 0 0 0 0
|
||||
236 841 0 0 0 5
|
||||
D4
|
||||
The seemingly endless ladder continues.
|
||||
~
|
||||
@@ -1671,7 +1671,7 @@ certain there is a long walk to get to the top of this ladder. But a very
|
||||
brief fall to the bottom. Baskets pass you by sometimes, some with metals,
|
||||
others with people in them.
|
||||
~
|
||||
236 841 0 0 0 0
|
||||
236 841 0 0 0 5
|
||||
D4
|
||||
The seemingly endless ladder leads up into the unknown.
|
||||
~
|
||||
@@ -1692,7 +1692,7 @@ can't avoid when mining after precious metals. A ragged opening in the
|
||||
northern wall leads into the darkness of the mines. An extremely large basket
|
||||
is hanging from a rope through the opening in the ceiling.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
The mine continues.
|
||||
~
|
||||
@@ -1719,7 +1719,7 @@ you'd die if you fell in. A small shelf along the east wall lets you walk
|
||||
past it, but walk carefully. The slightest slip would cost you your life.
|
||||
You may also go south from here.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
You may be able to cross the pit to the north by walking along the eastern
|
||||
wall. But be careful - a fall into the darkness would surely kill you.
|
||||
@@ -1739,7 +1739,7 @@ deep pit. You walk very close to the east wall, to avoid tripping and falling
|
||||
into the pit. While you can't see the bottom of the pit you are certain that
|
||||
certain death awaits you in the depths. The ledge continues north and south.
|
||||
~
|
||||
236 265 0 0 0 0
|
||||
236 265 0 0 0 5
|
||||
D0
|
||||
A mine tunnel has been dug into the side of the pit wall. You may enter it here.
|
||||
~
|
||||
@@ -1765,7 +1765,7 @@ as you can see, the dwarves has struck another vein of ore, leading east from
|
||||
here. The original tunnel continues north and south from here, while a side
|
||||
tunnel branches off, following the new vein eastwards.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
The mine tunnel continues.
|
||||
~
|
||||
@@ -1790,7 +1790,7 @@ bracers made from solid oak. The face of the rock bears the markings of many a
|
||||
pick, and the mine continues northward, following the vein deeper into the
|
||||
mountain. You may go south too, but tread carefully.
|
||||
~
|
||||
236 265 0 0 0 0
|
||||
236 265 0 0 0 5
|
||||
D0
|
||||
The mine tunnel continues.
|
||||
~
|
||||
@@ -1809,7 +1809,7 @@ vertical stripe at about chest height. Various mining tools and drills suggest
|
||||
you've just arrived at a bad time, seeing no one mining the ore. The tunnel
|
||||
continues south from here.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D2
|
||||
The mine tunnel continues.
|
||||
~
|
||||
@@ -1823,7 +1823,7 @@ Also it twists and turns to follow the ore vein. The reddish-brown and silvery
|
||||
white color on the walls suggest an ore with both titanium and iron. The
|
||||
tunnel continue south and west from here you see the main tunnel.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D2
|
||||
The side tunnel leads into total darkness.
|
||||
~
|
||||
@@ -1842,7 +1842,7 @@ tunnel is unsupported and you feel a little unsafe, considering the chance of a
|
||||
cave-in. All over the mine floor large rocksa have been left where they fell,
|
||||
and you feel moreare about to fall down.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
The side tunnel leads towards the main mine tunnel here.
|
||||
~
|
||||
@@ -1869,7 +1869,7 @@ bell has been connected to the small pile of ore that's stacked here. You
|
||||
immidiately realize that as soon as you touch the pile, the miners will be on
|
||||
your neck. The tunnel leads north from here.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D0
|
||||
The tunnel leads north from here.
|
||||
~
|
||||
@@ -1883,7 +1883,7 @@ you saw at the armourers stall in the trade halls. The ore is so fine you can
|
||||
actually see the glimmer of iron, not just the reddish lump you see everywhere
|
||||
else. The tunnel leads west from here.
|
||||
~
|
||||
236 9 0 0 0 0
|
||||
236 9 0 0 0 5
|
||||
D3
|
||||
The tunnel leads west from here.
|
||||
~
|
||||
@@ -1913,7 +1913,7 @@ smashing your skull. Your body continues to fall, for several minutes,
|
||||
hitting the sides of the pit, until it is reduced to a bloody pulp,
|
||||
bearing no resemblance to a person.
|
||||
~
|
||||
236 196 0 0 0 0
|
||||
236 196 0 0 0 5
|
||||
S
|
||||
T 23617
|
||||
#23685
|
||||
@@ -1922,7 +1922,7 @@ At the end of the tunnel~
|
||||
have nowhere to go except back through the tunnel. The only other option is to
|
||||
jump...
|
||||
~
|
||||
236 64 0 0 0 0
|
||||
236 64 0 0 0 5
|
||||
D2
|
||||
A small tunnel opens up in the side of the mountain. The walls are perfectly
|
||||
smooth and a strong draft at the entrance makes you onder where it all goes.
|
||||
|
||||
Reference in New Issue
Block a user