Corrected sector types in wld-files according last know good
This commit is contained in:
@@ -58,7 +58,7 @@ convenient, wouldn't you say? Obviously, Maris the arms dealer thinks so, too,
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since his name is on both store fronts, proclaiming him the procurer of the
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finest armor and weapons in all of Jareth.
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~
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257 0 0 0 0 0
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257 0 0 0 0 1
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D0
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Looking north you see Bourbon Street stretch off into the distance.
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~
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@@ -89,7 +89,7 @@ To the north you see The Bootery. It appears that to the east, the avenue opens
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into a large square of some kind, while to the west Floris Avenue runs
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uninterrupted.
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~
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257 0 0 0 0 0
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D0
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You see the entrance to the Bootery.
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~
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@@ -118,7 +118,7 @@ To the north you may enter the Constabulary, the main office and station of
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Jareth's law enforcemnt professionals. To the south begins Worship Way, the
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road leading to Jareth's famed Temple of All and None.
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~
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257 0 0 0 0 0
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257 0 0 0 0 1
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D0
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You see the main office of the Constabulary.
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~
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@@ -165,7 +165,7 @@ you whatsoever. To the north, Bourbon street continues to a dead end at the
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river bank, to the south Bourbon St. Offers a slew of inns and taverns, and
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east and west Floris St lines itself with shops of every description.
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~
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D0
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Bourbon St heads north from here.
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~
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@@ -194,7 +194,7 @@ north you see an entrance to Maris' Weapon Shop, and to your south lies an
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entrance to the Kitty-Kat Club, a local fine dining and entertainment
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establishment.
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~
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257 0 0 0 0 0
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257 0 0 0 0 1
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D0
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You see the entrance to Maris' Weaponry.
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~
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@@ -225,7 +225,7 @@ building with worked stone, polished glass, and a great deal of copper trimming.
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To the south lies the entrance to the City Provisioner. Any and all foodstuffs
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needed can be purchased in his shop. East and west Floris Ave continues.
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~
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257 0 0 0 0 0
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257 0 0 0 0 1
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D0
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You may enter Jareth City Bank to the north.
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~
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@@ -337,7 +337,7 @@ River St~
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part of Jareth, south is a Constable's Outpost. To the east is the Jeweler and
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to the west is the Mage's Guild.
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~
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257 0 0 0 0 0
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257 0 0 0 0 1
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D0
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River St continues north.
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~
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@@ -368,7 +368,7 @@ in battle and damsels in distress waving white handkerchieves. To the south is
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the northernmost wall of Grainy's Tavern, famous for their malt liquor and great
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entertainment.
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~
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D1
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You see the City Proper.
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~
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@@ -394,7 +394,7 @@ from the look of the servers you can see through the windows, they serve more
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than bar burgers. To the south are more shops of ill repute, and the town
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square opens up to the north.
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~
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257 0 0 0 0 0
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D0
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You see the City Proper.
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~
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@@ -453,7 +453,7 @@ hoping to make a sale. Many shelves and racks stand all over this small shop
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waiting for your purchase. The only available exit is to the north, leading to
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Floris Ave.
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~
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257 0 0 0 0 0
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257 0 0 0 0 1
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D0
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You see Floris Ave.
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~
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@@ -496,7 +496,7 @@ large complex of flats. To your east you see the western wall of of the
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bootery, where you may windowif so desired. North is more of River St, which
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crosses the river further up, and south, River St crosses Floris St in a square.
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~
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257 0 0 0 0 0
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D0
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River St runs north over the River Alquandon.
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~
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@@ -623,7 +623,7 @@ To your east you can peer through windows into the dining area of The Kitty-Kat
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club, and what you see is very enticing. To your west is The Bloated Goat, a
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tavern for wayward adventurers.
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~
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257 0 0 0 0 0
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257 0 0 0 0 1
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D0
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You see more of Bourbon St.
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~
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@@ -651,7 +651,7 @@ realize that there is a man standing directly before you. How could you have
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missed him when you first walked in? There is a large tree to your east which
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looks to be hollow, and the exit into the reception room is north.
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~
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257 540 0 0 0 0
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257 540 0 0 0 1
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D0
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~
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~
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@@ -689,7 +689,7 @@ Floris Ave~
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east of here. To the west, the City of Jareth awaits your pleasure. North of
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you are the stables and south is the horse trader.
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~
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257 0 0 0 0 0
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257 0 0 0 0 1
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D0
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You see the stables.
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~
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@@ -722,7 +722,7 @@ leave the city, you need only to move east, but to enter it may prove to be a
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bit more difficult. Although Jareth does boast the title 'The Free City', it
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does have laws and they are enforced.
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~
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D1
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~
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~
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@@ -746,7 +746,7 @@ although in a rough part of town, has nevertheless perservered and even been
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able to thrive on a healthy chunk of business, or so it seems from the way the
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building is maintained.
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~
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257 0 0 0 0 0
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D0
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Bars bars bars and Bourbon St.
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~
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@@ -928,7 +928,7 @@ entertaining side of town. To the south lies more of River St and what looks to
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be a number of shops, while to the east, Floris Ave offers a variety of shops
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which gradually give way to Jareth's city proper.
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~
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257 0 0 0 0 0
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257 0 0 0 0 1
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D0
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River St runs north.
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~
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@@ -959,7 +959,7 @@ Twon Provisioner's small shop, while to the east, you see the westren wall of
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the Cartwright's shop. North you can enter back into the hustle and bustle of
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regular city traffic on Floris Ave.
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~
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257 0 0 0 0 0
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D0
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You may enter onto Floris Ave.
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~
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@@ -991,7 +991,7 @@ wandering adventurer. North you see Floris Ave crossing River St and to the
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south, more shops and at a cul-de-sac where the road ends, a constable's
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outpost.
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~
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257 0 0 0 0 0
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257 0 0 0 0 1
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D0
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River St continues north.
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~
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@@ -1022,7 +1022,7 @@ exchange weapons for better killing power, and stretch out in anticipation of a
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good fight. You can't help but feel just a bit apprehensive as the group begins
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their approach.
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~
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D0
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~
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~
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@@ -1040,7 +1040,7 @@ from a game of dice as you enter their territory, and they seem just a bit
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perturbed. You can leave to the north or south, though neither choice seems all
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that inviting since both directions lead to more of what you're standing in now.
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~
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257 1 0 0 0 0
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D0
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The alley seems to get a bit brighter in that direction.
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~
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@@ -1059,7 +1059,7 @@ firepit in the center glows with hot coals. It seems the tree itself serves as
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a chimney for the smoke from the hot coals, but you cannot be certain of that,
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because looking up into the tree, you see only darkness.
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~
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257 540 0 0 0 0
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D3
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The alley leads west.
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~
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@@ -1072,7 +1072,7 @@ Floris Ave~
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of the city. To the south is the Ranger Guild and to the north begins a
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cobblestone street which leads to Lord's Keep, home of the Lord of Jareth.
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~
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257 0 0 0 0 0
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D0
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You see the beginning of a Cobbled St.
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~
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@@ -1107,7 +1107,7 @@ numbers will prevent you from any advantages. Your only chance to run like hell
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is now, and although a cowardly way to deal with the situation, it is
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recommended.
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~
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257 1 0 0 0 0
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D1
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You see a nondescript brick wall.
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~
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@@ -1171,7 +1171,7 @@ mobile transportation enabling easier transport of larger and/or heavier loads
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over long distances. North is the windowless wall of the city jail, which can
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be entered through the Constabulary to the northwest.
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~
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257 0 0 0 0 0
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D1
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Floris Ave runs east.
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~
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@@ -1195,7 +1195,7 @@ the river bank trying their luck while others relax on benches here enjoying the
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sights and sounds of the river. You can enter the Bait & Tackle to the north or
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continue along the Boardwalk.
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~
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257 0 0 0 0 0
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D0
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You see the Bait and Tackle.
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~
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@@ -1218,7 +1218,7 @@ Floris Ave~
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dirtier and worn the closer you get to the west gate. The paving is chipped,
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cracked, and in some places entirely gone, making the way somewhat bumpy.
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~
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257 0 0 0 0 0
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D1
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Floris Ave opens into a square.
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~
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@@ -1261,7 +1261,7 @@ Dalston the Wanderer began way back when he was still a strapping young man.
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It is said that now his children run the franchise, and the rumor is, they do a
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handsome business by being fair priced and always giving a quality product.
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~
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257 0 0 0 0 0
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D1
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You see the entrance to Dalston Outfitters.
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~
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@@ -1286,7 +1286,7 @@ get the hell out of here! Three street toughs lounge against the alley wall,
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not moving, not talking, they just stare intently at you, as if waiting for some
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unseen signal.
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~
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D1
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~
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~
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@@ -1308,7 +1308,7 @@ only head west. Entering, however, may prove to be a bit more difficult.
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Although Jareth does boast the title Free City, it does have laws and they are
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enforced.
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~
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257 0 0 0 0 0
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D1
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Floris Ave runs east.
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~
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@@ -1343,7 +1343,7 @@ temple in all Dibrova where all races and classes are welcome and all forms of
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worship are embraced. To the west you see the entrance to the blacksmith's and
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to the east is the pet shop.
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~
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257 0 0 0 0 0
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D0
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Worship Way runs north.
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~
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@@ -1375,7 +1375,7 @@ Boat House, where Vulcevic buys, sells, and repairs new and used boats. West is
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the long tall building which houses flats for any who wish to lease, although
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the entrance is southwest. Directly west only leads to a tall, windowless wall.
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~
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D0
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River St crosses a beautiful bridge to the north.
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~
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@@ -1401,7 +1401,7 @@ the east is Contracts, Ltd. , where one may offer gold in return for the
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service of a professional assassin. North is Worship Way and the many shops it
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offers.
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~
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257 0 0 0 0 0
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D0
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Worship Way runs north.
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~
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@@ -1449,7 +1449,7 @@ places making pass-through impossible. You finally make it to the counter,
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behind which stands a clerk in a blue and green striped shirt with the Dalston
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logo emblazoned on the left breast. The only exit is to the west.
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~
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D3
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You see the exit out to Bourbon St.
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~
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@@ -1482,7 +1482,7 @@ The Cryogenic Center~
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body-length canisters lined up against the walls. The Reception is to the
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south.
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~
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D2
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The Reception is to the south.
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~
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@@ -1536,7 +1536,7 @@ here looking bored makes you think that either he is a complete moron to be here
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alone selling wares, or he could simply be the baddest sonofabitch (in disguise)
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that you've ever laid eyes on. Take your pick. The exit is west.
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~
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D3
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~
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afghan secret door~
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@@ -1646,7 +1646,7 @@ Cobbled St~
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east you may enter the stables, west is the windowless wall of the City Jail,
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and south is the hustle and bustle of Floris Ave.
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~
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D0
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~
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~
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@@ -1781,7 +1781,7 @@ work could only be the work of the fabled dwarven metalsmiths at Krat. North of
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you the boardwalk begins, south is a square and most of Jareth, and you may
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enter the Alquandon River from a path leading down.
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~
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257 0 0 0 0 0
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D0
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River St runs north into the more 'upper class' section of Jareth.
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~
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@@ -1800,7 +1800,7 @@ district of Jareth. South of you is the Bridge, north the road makes a turn to
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the west before a Constable's Ouptost, and east begins the Boardwalk along the
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river.
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~
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257 0 0 0 0 0
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D0
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River St runs north.
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~
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@@ -1823,7 +1823,7 @@ Ulath Way~
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Outpost is north of you, offering protection to any in need. To the east Ulath
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Way continues with the city wall to the north and River St to the south.
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~
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257 0 0 0 0 0
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D0
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You see a Constable's Outpost.
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~
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@@ -1956,7 +1956,7 @@ Ulath Way~
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Ulath Way continues east and west along the north wall. To the south, you
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may enter the Post Office.
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~
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257 0 0 0 0 0
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D1
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Ulath Way runs east.
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~
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@@ -1978,7 +1978,7 @@ Ulath Way~
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The road continues east and west along the north wall. You may enter the
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Hospital to the south.
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~
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D1
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Ulath Way runs east.
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~
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@@ -2000,7 +2000,7 @@ Ulath Way~
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The road continues east and west here along the north wall. You may enter
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the Library to the south.
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~
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D1
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Did I say you could look east, punk?
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~
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@@ -2023,7 +2023,7 @@ Ulath Way~
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see that Ulath Way makes a turn south, onto the boardwalk. Directly south of
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you is the Training Hall.
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~
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D1
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Ulath Way runs east.
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~
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@@ -2045,7 +2045,7 @@ Boardwalk~
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You stand on a wooden road which runs south along the river bank. To your
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west is Ulath Way, the northernmost road in Jareth.
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~
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D2
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The boardwalk runs south.
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~
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@@ -2063,7 +2063,7 @@ Boardwalk ~
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the Karafa meet. Fishermen line the bank, trying their luck, while others
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lounge on benches just enjoying the sights and sounds along the river.
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~
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D0
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The boardwalk runs north
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~
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@@ -2082,7 +2082,7 @@ following the course of the river. Fishermen line the river bank, trying their
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luck, while others just lounge on benches here, enjoying the sights and sounds
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of the river.
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~
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D0
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The boardwalk runs north.
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~
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@@ -2100,7 +2100,7 @@ Boardwalk~
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or relaxation, as you will. Les Franz, a well reknowned clothing shop in
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Jareth, is to your north.
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~
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D0
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You see a clothing shop.
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~
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@@ -2125,7 +2125,7 @@ simply sit on benches here enjoying the sights and sounds of the river. Loud
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music can be heard to the north, coming from a bar and to your west you may
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enter onto River St.
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~
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257 0 0 0 0 0
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D0
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You see a bar.
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~
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@@ -2147,7 +2147,7 @@ The Boardwalk~
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The boardwalk runs east and west along the riverbank. There is a casino to
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the north and if one has the desire, on may try fishing here in the river.
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~
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D0
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~
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~
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