Corrected sector types in wld-files according last know good
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@@ -113,7 +113,7 @@ and the road continues to the east. Two shops stand across from each other
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here, the north seeming more busy, the south seeming to attract a better
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quality of customer.
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There's a small shop there with a sign above it. The sign
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has the form of a cow in silohuette on it.
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@@ -155,7 +155,7 @@ identifies it as 'Clay Street'. A cursory look north and south reveals a shop
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or two, but not much else of interest. Looking west, you spy a gate in the
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city wall, and Trade Road continues to the east.
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@@ -186,7 +186,7 @@ rubbish. The alley opens up between two buildings on Trade Road southwards,
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and to the north the alley continues. There is a slight smell of decay that
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teases your nose, making you feel as if it were time to move on...
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@@ -207,7 +207,7 @@ Alley~
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and rubbish grime up your footwear as you tread lightly through the alleyway;
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obviously this is not one of the highlight attractions of XXXX.
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@@ -228,7 +228,7 @@ Clay Street~
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the south. The wall doesn't look too safe, however; what with all those guards
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on top. The shop to the south looks like a considerably nicer place to go.
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@@ -267,7 +267,7 @@ from which you hear a lot of laughing and general merryment. The building
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seems tall and imposing, making the evident good times inside that much more
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out of place...
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There's a larger building to the north, looking to be some
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sort of factory. You smell a faint tinge of alcohol in the
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@@ -303,7 +303,7 @@ marks the rubble of an ancient church. A sad feeling akin to gloom presses
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down upon your shoulders, making your own load feel that much more heavier to
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bear here.
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@@ -332,7 +332,7 @@ guardian or omen. None of the pedestrians on Trade Road to the north even
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glance in this direction as they pass on by. The alley continues on to the
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south. A strong smell of old blood and rot wafts through the area...
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~
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294 4 0 0 0 0
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You see Trade Road to the north.
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@@ -355,7 +355,7 @@ their relative decay giving their age to be about two weeks dead. You shift
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your weight uneasily, startling two rats sniffing around the taller corpse.
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The alley leads north and east from here.
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@@ -384,7 +384,7 @@ on the walls, drawn with an unsteady hand and a large supply of fecal material.
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A more sinister smell teases you just below the stench here just before a
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breeze from the east blows it away from you.
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@@ -410,7 +410,7 @@ is back north towards Trade Road. A small breeze teases you with an awful
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smell, and whisks it away just as quickly. Something is making you feel rather
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uneasy about this area, but its probably just your imagination.
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@@ -432,7 +432,7 @@ here. To the south, Clay Road continues towards the southern city wall, not
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far away. A nicely built building with an exquisite architecture is to the
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east, while the distinctive smell of tannin comes from a shop from the west.
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@@ -474,7 +474,7 @@ east. Westwards, you see the intersection of Trade Road and Clay Street, which
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runs north-south. A large open-air building is to the north, and southwards is
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a large open lot; a fairgrounds, closed for the time being.
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A large building with many tethering posts outside is to
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the north.
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@@ -507,7 +507,7 @@ marking the boundries of Trade Road, and this neighborhood. To the south is a
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large fairgrounds area, closed for the time being. A building to the north
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seems to be locked up tight, with a large, 'FOR RENT' sign out front...
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@@ -545,7 +545,7 @@ west from here, and there is a largish gatheouse not far to the east. A
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north-south running road labeled 'Staid Avenue' intersects here, taking much of
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the traffic away from the main road to the south.
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@@ -576,7 +576,7 @@ can see farmlands. The gate looks to be a good defensible point in the city
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wall, an architectural artifact of more dangerous times in these realms.
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Westwards a large road leads through XXXX.
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D3
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@@ -600,7 +600,7 @@ Most of the buildings seem to be low cost housing for the common populace of
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XXXX; making you guess there is a very high population density in this area.
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@@ -617,7 +617,7 @@ another intersection of roads. There seems to be many buildings used as
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domiciles in this area. You wouldn't exactly call this neighborhood a 'bad'
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neighborhood yet, but the potential is certainly there.
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@@ -639,7 +639,7 @@ residential district. Harple Road seems to run along part of the length of the
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wall here, lined with apartment buildings and a few duplexed houses. To the
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north is one particularly bad looking boarding house.
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~
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294 0 0 0 0 0
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D0
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There is a boarding house to the north.
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~
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@@ -674,7 +674,7 @@ amazing lack of the graffiti typical of other large, heavily populated towns in
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this neighborhood. Seems as if the average populace in XXXX is considerably
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more well-behaved than most other places.
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~
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An ordinary house is to the north.
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@@ -700,7 +700,7 @@ crooked and warped by the uneven ground. Just to the west Staid Avenue runs
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south from Harple, towards Trade Road. The neighborhood seems quiet, pensive
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even. Strange...
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A normal-looking house is to the north.
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@@ -722,7 +722,7 @@ Harple Road~
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Avenue leads south from Harple not far from here. There doesn't seem to be
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much going on around here at all... A very calm neighborhood.
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294 0 0 0 0 0
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D1
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A private home is to the east.
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@@ -748,7 +748,7 @@ by much. The buildings to either side of you rise high up, cutting off most of
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the light available from the sky. The stench and darkness raises your hackles,
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and you shiver involuntarily.
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D1
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Harple Road runs to the east.
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~
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@@ -774,7 +774,7 @@ west. An ill wind ruffles your hair from the north, carrying a smell of
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sewage, of rot, sickness and decomposition. Your stomach squirms like a live
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animal in your gut, making you feel distinctly uneasy.
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@@ -791,7 +791,7 @@ Staid Avenue~
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the shops and buildings in this area are getting noticeably worse now, and the
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litter in the street is getting thicker the farther south you go.
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@@ -825,7 +825,7 @@ Boulevard near the river. The neighborhood seems to be getting worse and worse
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the closer to the river you actually get. Westwards is an open shop with a
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monstrous anchor out in front being used for a tethering post.
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@@ -858,7 +858,7 @@ north side of Klelk in both directions you see some of the typical dives you
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would expect close to the waterfront. North from here Staid Avenue heads
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towards Trade Road and the central areas of the city.
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@@ -895,7 +895,7 @@ seems to be. You would guess that the sailors of the river bring money to this
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section of town; hence all the low-grade shops and wayhouses, not to mention
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what might be called a 'tavern' to the north.
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A horrible, disgusting tavern is to the north. It's open
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though.
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@@ -927,7 +927,7 @@ is especially high here, perhaps to protect the guards above from the rabble
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below. The wall is stained with trash and refuse, obviously missed shots at
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the guards patrolling on the top...
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~
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There seems to be an alley to the north...
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@@ -949,7 +949,7 @@ Alley~
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through, in all directions. The alley continues to the west, and south you see
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Klelk Boulevard.
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D2
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You spot Klelk Boulevard to the south.
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@@ -967,7 +967,7 @@ junk lie about, unwanted and thrown away. This alley seems not to be travelled
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at all, or used for trash and refuse. The path between buildings continues to
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the east, and west is an opening up onto Clay Street.
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@@ -991,7 +991,7 @@ the south are the city docks, extending into the swiftly flowing river. A lone
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ship sails past, travelling eastward and sporting a merchant's flag. A ruined
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building nearly stands to the north.
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~
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What appears to have once been a shop is to the north.
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@@ -1099,7 +1099,7 @@ customer describe what they want, whereupon the merchant brings something
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similar from the back through a large metal door. This strikes you as a fairly
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inefficient method of shop-keeping, but very secure.
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Trade Road runs right outside.
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@@ -1146,7 +1146,7 @@ around you... Images quickly shattered by the rustle of your clothing in the
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wind and a distant sound of someone talking on the street. A sense of sadness
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consumes you as you stand here, and then you turn to go.
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@@ -1568,7 +1568,7 @@ how to protect themselves. These strange portals that appear sometimes bring
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with them strange monsters. Things from the past and even some never thing
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never before even imagined.
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@@ -1585,7 +1585,7 @@ in ruins. One of those strange happening took place here. Some type of portal
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opened in the midst of this building, the strange forces within it brought the
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walls down upon itself.
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@@ -1602,7 +1602,7 @@ that these people dare sleep at night. Many casualties occur regularly in this
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area. By the looks of the people they have come to accept their fate. The
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street continues to the north and south.
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@@ -1619,7 +1619,7 @@ down and in need of some serious repair. The residential district is not only
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outside the protective dome of XXXX, but also outside of it's rule. No one
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even attempts to take care of this area or it's people.
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@@ -1636,7 +1636,7 @@ the now unstable world these people live in. Safety only lies within the walls
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of XXXX. The main trade road to the south intersects the avenue you are
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currently on.
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@@ -1654,7 +1654,7 @@ city. The road is in decent shape, good enough for the wagons and caravans to
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make good time on. The road and everything around it is layered in a thick
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dust.
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@@ -1671,7 +1671,7 @@ citizenry here seem depressed and resigned to some awful fate that only they
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seem to understand or know. The road continues to the east towards XXXX or
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west out towards the farmlands.
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@@ -1688,7 +1688,7 @@ stale air. The wagon passes by quickly, the driver seeming to try to mind his
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own business. The creak and groan of the wagon wheels reveals it must be
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carrying a heavy load.
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~
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S
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#29463
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Trade Road~
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@@ -1697,7 +1697,7 @@ Without them the city would surely starve. The farmers are well taken care of
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for their sacrifice of living outside of XXXX in harms way just to bring
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food to the city. The Trade Road stretches to the east and west.
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~
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S
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#29464
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Trade Road~
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@@ -1706,7 +1706,7 @@ the residential district. A few people are about, but not the amount you would
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expect. Bulidings line the Trade Road to the north and south, but they all
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seem to be empty.
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~
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S
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#29465
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@@ -1715,7 +1715,7 @@ Many people continue to live here out of stubbornness and tradition. A few
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moved within the city after the strange happenings began, but many people just
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can't leave where they were born and raised.
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@@ -1732,7 +1732,7 @@ wagons delivering goods for trade between XXXX, the farmlands, and the lands
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beyond. With the appearance of portals throughout the realm the possibilities
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for trade are now boundless. If you dare take the risk of exploring.
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@@ -1750,7 +1750,7 @@ buildings falling apart and decrepit, but so are the people. People have now
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seen things that should never be forced upon the mortal eye. Many of them are
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forever changed from that moment on.
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@@ -1768,7 +1768,7 @@ Recent studies by the Magi of XXXX have concluded that the number of
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the damage done by Drakkar is far more elaborate than just the tearing of time
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and space.
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@@ -1785,7 +1785,7 @@ stark relief from the rest of this place. The road is potted, rutted, and a
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slimy mess. The buildings are about the same, a wonder they still stand. The
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boulevard continues east and west.
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~
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