diff --git a/ChangeLog b/ChangeLog index f7e859c..a2e7fd5 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,11 +1,68 @@ -CircleMUD 3.5 is currently being developed by The Builder Academy. If you need -any help stop by: builderacademy.net 9091 +tbaMUD is currently being developed by The Builder Academy. If you need any +help or find any bugs please stop by: builderacademy.net 9091 -Unfortunately this changelog is far from complete since TBA has not kept a -record of every change in the last 4 years: +todo: +- Change numerous SYSERR logs to Warnings. +- Change all doc/pdf's to .txt. +- Moved numerous protos only used once from .h files to appropriate .c file. +- Renamed numerous functions for clarity (mostly shop functions like copy_list + to copy_shop_list, etc). +- Renamed update_objects to update_all_objects so it wouldn't be confused with + update_object. +- Renamed data to dg_data in function queue_head in dg_event.c for clarity. +- Moved function log_death_trap to a log since that is all it did anyways. +- Renamed unmatched gettimeofday protos. +- Renamed oasis_copy.o and oasis_list.o to appropriate .c for CXREF_FILES. +- Fixed a bunch of strange bugs in objsave.c and altered build_player_index() + to conform to gcc 4.1 standards. This mainly consisted of removing a cast + which was not needed. +- Replaced kill_ems() with strip_cr(), for consistency. +- Updated Makefile.*. +- Removed redundant olc.c, oasis_delete.c, olc.h and tedit.h files from the + build. Added prototypes for the new variable save functions to players.c +- DG script variables now save to the player file instead of their own file. + The load function has been kept for backwards compatibility. +- Moved alias saving to Ascii pflies by default. Aliases in the old files will + still be read (once per char). +- do_toggle actually toggles everything now (thanks to Rhade). Moved slowns, + track, syslog, pagelength, wimpy, and color to toggle