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@@ -34,71 +34,126 @@ D5
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0 0 11899
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E
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17~
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Once you are returned to the antique shop, a young woman will approach you
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with an interest in the journal. If you give it to her she will exchange it for
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a fiery bloodstone amulet. This amulet has the power to move you to a safe
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place whenever you use it. This can however, only be used about once every 20
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minutes, as the amulet needs to recharge itself.
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14~
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In room 11859 you can find the angry girl. She will attack you instantly
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when you walk in and the key to completing this quest is to let her tire herself
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out attacking you while keeping both her and yourself alive. Once you let her
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wear herself out she will apologize and ask for a hug, give it to her and she
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will suddenly be a lot more receptive to writing in the journal.
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~
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E
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16~
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The ghostly girl can be found in room 11848 and is the last mob that must be
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approached. If you approach her before completing every one of the other quests
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she will remind you of this. If they are already completed and you give her the
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journal she will make the request that you kill her and bury the corpse in the
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room. Once you do this, her invisible spirit will complete the last entry in
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the journal for you, and you will be returned to the antique shop where the
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entire quest started.
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12~
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In room 11844 is the emaciated girl, mumbling away absent-mindedly to
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herself. To trigger this quest, as with almost all the others; just give her
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the journal. She will give a little speech about sacrifice before asking you to
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make the ultimate one, and handing you a hotdog. Now, not being any ordinary
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hotdog, eating it will take a huge chunk out of your hps. If it doesn't kill
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you she will hand you another one, reminding you that the sacrifice is death.
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Once you have eaten enough of them to render you incapacitated, she will heal
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you and explain that it was your willingness to make the sacrifice that she
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wanted. Giving her the journal at any time after this point will cause her to
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write in it for you.
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~
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E
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15~
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The scarred child hangs out in room 11872 (Inside the Gazebo), giving her the
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journal will launch her into a speech about her own lost story. Choked by the
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pines she says it is, and the only way to get it back is to burn them down and
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recover the pages from the ashes. With this task set, she gives you a
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flickering candle and asks you to return all the pages to her. There are five
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pines throughout the zone and all must be burned down to retrieve the right
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amount of pages. In rooms (11850, 11849, 11848, 11820, 11837) is where they can
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all be found. As long as you have the candle somewhere on your person, typing
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BURN PINES will set the trees on fire. They will burn for about three minutes
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before leaving nothing but a black page. Return all five pages to the girl and
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she will offer to write in the journal. Once this is done, she will also give
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you the completed book and ask you to return it to the house somewhere, just as
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a favour to her.
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11~
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If you enter room 11870 (The Bunkbed Room) you will hear a child's voice
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telling you to "crawl in here". The command crawl will cause you to crawl under
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the bed and enter room 11871 where the hiding girl is. Giving her the journal
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will make her ask you for three things... Three corpses in particular.
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The corpse of a fish (the red trout - mobvnum: 11830, objvnum: 11856)
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The corpse of a bird (the taildove - mobvnum: 11831, objvnum: 11857)
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The corpse of a toad (the vile toad - mobvnum: 11832, objvnum: 11858)
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Once you have brought her all three of those things she will apologize and ask
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for one further thing... a secret that Ridley guards.
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If you go to Ridley and ask her a question with the word secret in it she will
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consent to give it to you.
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Once you have this item, just return to the hiding girl, give it to her and
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she will offer to write in the journal for you... give it to her and the job
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is done.
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~
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E
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13~
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The silent girl can be found in room 11852, and is silent for one major
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reason - her lips have been stitched together. She will indicate this when you
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give her the journal, hopefully providing the hint that she wants something done
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about it. Examining her will offer the idea that you have to cut them, and with
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no ordinary sword. The sword you need is the sword of words (obj 11835), which
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Ridley gives you upon completion of her quest. If you have it, just type cut,
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and the stitching will weaken enough to allow her to speak, and agree to write
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in the journal.
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09~
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The weeping girl is found in room 11864. As with all of the quests, giving
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her the journal is what triggers it. She will explain that she is upset because
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she can no longer spend time in her garden because of the monster there. The
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quest then is to find is search out the garden west of the porch (room 11846)
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until you see a hideous looking creature. Kill it, return to the weeping girl
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and give her the journal, and she will write in it for you. As a side note,
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examining the mirror in the room with her will give you some dynamic information
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on your character ;)
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~
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E
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10~
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The fidgety girl hangs out in room 11863 and is a pretty unstable character.
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Once you give her the journal she'll ask you to play a game with her... If you
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win three times she'll write in the book for you. The bad part? Every time you
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lose she slashes her arm with frustration, if she does that three times without
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healing she'll die. Its a simple cup and ball game though, so hopefully not too
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difficult.. She just puts the ball under a random cup, and then randomly mixes
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them around. If you pick the right cup you win. She keeps track of your score
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and once you have won three times (it does not have to be concurrently), just
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give her the journal again.
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08~
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The blind girl can be found in room 11854. Giving her the journal triggers
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her giving you a pair of eyes and telling you to examine the walls. All you
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have to do is wear the eyes, examine the walls as she says, and say aloud the
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word you see written there. If its correct she'll agree to write in the
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journal.
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~
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E
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6~
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The tunnel-man can be found in room 11831, once you give him the journal he
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asks you to enter the tunnel and destroy some of the secrets there. Typing
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ENTER will put you through the vortex and into another area where secrets are
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roaming wildly in the form of dark figures. Once you've killed fifteen of them,
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the tunnel-man will accept the journal and write in it. He'll also tell you of
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how many you've killed if you hand the journal to him before you've killed all
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fifteen.
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07~
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The running girl can be found running up and down inside the tunnel in room
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11831. She moves fast, so the only way to really interact with her is to follow
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her.. Which will take you on a bit of a spammy ride. As soon as you give her
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the journal however, she will come to a halt and tell you that all she wants is
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to be taken out of there. She agrees to write in it if you will show her the
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way out and agrees to do whatever you say. The key here is that she does just
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that, whatever you speak she does... So if you say north, she moves north etc.
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All you have to do is lead her with speech to the vortex and through it. Once
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on the other side she will happily write in the journal when you give it to her.
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~
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E
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05~
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Ridley can be found playing with alphabet blocks in room 11836. If you give
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her the journal she'll launch into a little speech and finally decide to write
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in it if you bring her three things. She'll give you a black box and ask for a
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fruit, a flower, and a flying thing, and for you to return them in the box.
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The fruit is obj 11828 and loads in room 11837.
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The flower is obj 11832 and loads in room 11831.
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And the flying thing is a little mob (11821) that basically wanders all over.
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The trick to giving her this thing is to type CAPTURE INSECT in the same room as
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it. This will then let you put it in the box with the rest of the things.
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Once all three things are in the box, just give it to her, and she'll write in
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the journal as well as giving you a sword that you'll need for later. ;)
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Oh, the insect will escape from you after a while, so make sure to put it in the box if you don't want to lose it.
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~
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E
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04~
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The colouring child is super easy to deal with, she is in room 11809 and just
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wants a red crayon. Give her the journal as always to trigger the quest, then
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find the red crayon in room 11812 (where the playing child is). Once you give
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her the crayon she'll accept the journal and write in it.
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~
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E
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03~
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The playing child can be found in room 11812 (Their Room), once you give her
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the journal she will hand it back and tell you she wants you to release the bird
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kept in the house. She'll also give you a key (referred to as Pin) so that you
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can unlock the cage. You'll find the bird inside a cage in room 11818, just
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unlock the cage and take the bird out to release it. Then the playing child
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will write in the journal when you give it to her. Additionally, the key she
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gave you will open the door that The Way to the Middle leads to from The
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Crossroads.
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~
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E
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02~
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Okay, this is basically the main point of the zone. When you are teleported
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by the dollshouse you find yourself in a room with a girl who gives you an eye.
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If you OPEN EYE you will continue with the quest, CLOSE EYE to hightail it out
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of there. For those who continue on, they will be teleported to a crossroads
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and given a journal. The basic idea behind the journal is that its empty when
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you start off, the only way to get it filled is to give it to the various mobs
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you find, and complete their mini quests to get them to write in it. The goal
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is to find all those mobs, get them all to write in it, and complete the
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journal. :)
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~
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E
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01~
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Once you enter the Antique shop, the saleswoman should greet you. The main
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item to look out for here is of course the dollshouse ;). Looking at it or
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examining it should trigger some prompts from the saleswoman as to the doll that
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came with it. Removing the doll from the dollshouse will cause you to be
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teleported, essentially triggering your quest within the zone.
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~
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E
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spoilers~
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@@ -125,126 +180,71 @@ at each one (look 1 for example).
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17: The Fiery Bloodstone Amulet
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~
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|
E
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01~
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Once you enter the Antique shop, the saleswoman should greet you. The main
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|
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item to look out for here is of course the dollshouse ;). Looking at it or
|
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|
|
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examining it should trigger some prompts from the saleswoman as to the doll that
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|
|
came with it. Removing the doll from the dollshouse will cause you to be
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teleported, essentially triggering your quest within the zone.
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6~
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The tunnel-man can be found in room 11831, once you give him the journal he
|
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|
|
|
asks you to enter the tunnel and destroy some of the secrets there. Typing
|
|
|
|
|
ENTER will put you through the vortex and into another area where secrets are
|
|
|
|
|
roaming wildly in the form of dark figures. Once you've killed fifteen of them,
|
|
|
|
|
the tunnel-man will accept the journal and write in it. He'll also tell you of
|
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|
|
|
how many you've killed if you hand the journal to him before you've killed all
|
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fifteen.
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|
~
|
|
|
|
|
E
|
|
|
|
|
02~
|
|
|
|
|
Okay, this is basically the main point of the zone. When you are teleported
|
|
|
|
|
by the dollshouse you find yourself in a room with a girl who gives you an eye.
|
|
|
|
|
If you OPEN EYE you will continue with the quest, CLOSE EYE to hightail it out
|
|
|
|
|
of there. For those who continue on, they will be teleported to a crossroads
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|
|
|
and given a journal. The basic idea behind the journal is that its empty when
|
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|
|
|
you start off, the only way to get it filled is to give it to the various mobs
|
|
|
|
|
you find, and complete their mini quests to get them to write in it. The goal
|
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|
|
|
is to find all those mobs, get them all to write in it, and complete the
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|
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journal. :)
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10~
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The fidgety girl hangs out in room 11863 and is a pretty unstable character.
|
|
|
|
|
Once you give her the journal she'll ask you to play a game with her... If you
|
|
|
|
|
win three times she'll write in the book for you. The bad part? Every time you
|
|
|
|
|
lose she slashes her arm with frustration, if she does that three times without
|
|
|
|
|
healing she'll die. Its a simple cup and ball game though, so hopefully not too
|
|
|
|
|
difficult.. She just puts the ball under a random cup, and then randomly mixes
|
|
|
|
|
them around. If you pick the right cup you win. She keeps track of your score
|
|
|
|
|
and once you have won three times (it does not have to be concurrently), just
|
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|
|
|
give her the journal again.
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|
|
|
~
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|
E
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03~
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The playing child can be found in room 11812 (Their Room), once you give her
|
|
|
|
|
the journal she will hand it back and tell you she wants you to release the bird
|
|
|
|
|
kept in the house. She'll also give you a key (referred to as Pin) so that you
|
|
|
|
|
can unlock the cage. You'll find the bird inside a cage in room 11818, just
|
|
|
|
|
unlock the cage and take the bird out to release it. Then the playing child
|
|
|
|
|
will write in the journal when you give it to her. Additionally, the key she
|
|
|
|
|
gave you will open the door that The Way to the Middle leads to from The
|
|
|
|
|
Crossroads.
|
|
|
|
|
13~
|
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|
|
|
The silent girl can be found in room 11852, and is silent for one major
|
|
|
|
|
reason - her lips have been stitched together. She will indicate this when you
|
|
|
|
|
give her the journal, hopefully providing the hint that she wants something done
|
|
|
|
|
about it. Examining her will offer the idea that you have to cut them, and with
|
|
|
|
|
no ordinary sword. The sword you need is the sword of words (obj 11835), which
|
|
|
|
|
Ridley gives you upon completion of her quest. If you have it, just type cut,
|
|
|
|
|
and the stitching will weaken enough to allow her to speak, and agree to write
|
|
|
|
|
in the journal.
|
|
|
|
|
~
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|
|
|
E
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|
|
|
|
04~
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|
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The colouring child is super easy to deal with, she is in room 11809 and just
|
|
|
|
|
wants a red crayon. Give her the journal as always to trigger the quest, then
|
|
|
|
|
find the red crayon in room 11812 (where the playing child is). Once you give
|
|
|
|
|
her the crayon she'll accept the journal and write in it.
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15~
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The scarred child hangs out in room 11872 (Inside the Gazebo), giving her the
|
|
|
|
|
journal will launch her into a speech about her own lost story. Choked by the
|
|
|
|
|
pines she says it is, and the only way to get it back is to burn them down and
|
|
|
|
|
recover the pages from the ashes. With this task set, she gives you a
|
|
|
|
|
flickering candle and asks you to return all the pages to her. There are five
|
|
|
|
|
pines throughout the zone and all must be burned down to retrieve the right
|
|
|
|
|
amount of pages. In rooms (11850, 11849, 11848, 11820, 11837) is where they can
|
|
|
|
|
all be found. As long as you have the candle somewhere on your person, typing
|
|
|
|
|
BURN PINES will set the trees on fire. They will burn for about three minutes
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|
|
|
|
before leaving nothing but a black page. Return all five pages to the girl and
|
|
|
|
|
she will offer to write in the journal. Once this is done, she will also give
|
|
|
|
|
you the completed book and ask you to return it to the house somewhere, just as
|
|
|
|
|
a favour to her.
|
|
|
|
|
~
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|
|
|
|
E
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|
|
|
|
05~
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|
|
Ridley can be found playing with alphabet blocks in room 11836. If you give
|
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|
|
|
her the journal she'll launch into a little speech and finally decide to write
|
|
|
|
|
in it if you bring her three things. She'll give you a black box and ask for a
|
|
|
|
|
fruit, a flower, and a flying thing, and for you to return them in the box.
|
|
|
|
|
The fruit is obj 11828 and loads in room 11837.
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The flower is obj 11832 and loads in room 11831.
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And the flying thing is a little mob (11821) that basically wanders all over.
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The trick to giving her this thing is to type CAPTURE INSECT in the same room as
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it. This will then let you put it in the box with the rest of the things.
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Once all three things are in the box, just give it to her, and she'll write in
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the journal as well as giving you a sword that you'll need for later. ;)
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Oh, the insect will escape from you after a while, so make sure to put it in the box if you don't want to lose it.
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16~
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The ghostly girl can be found in room 11848 and is the last mob that must be
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approached. If you approach her before completing every one of the other quests
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she will remind you of this. If they are already completed and you give her the
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journal she will make the request that you kill her and bury the corpse in the
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room. Once you do this, her invisible spirit will complete the last entry in
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the journal for you, and you will be returned to the antique shop where the
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entire quest started.
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~
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E
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07~
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The running girl can be found running up and down inside the tunnel in room
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11831. She moves fast, so the only way to really interact with her is to follow
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her.. Which will take you on a bit of a spammy ride. As soon as you give her
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the journal however, she will come to a halt and tell you that all she wants is
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to be taken out of there. She agrees to write in it if you will show her the
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way out and agrees to do whatever you say. The key here is that she does just
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that, whatever you speak she does... So if you say north, she moves north etc.
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All you have to do is lead her with speech to the vortex and through it. Once
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on the other side she will happily write in the journal when you give it to her.
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~
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E
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08~
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The blind girl can be found in room 11854. Giving her the journal triggers
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her giving you a pair of eyes and telling you to examine the walls. All you
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have to do is wear the eyes, examine the walls as she says, and say aloud the
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word you see written there. If its correct she'll agree to write in the
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journal.
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~
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E
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09~
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The weeping girl is found in room 11864. As with all of the quests, giving
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her the journal is what triggers it. She will explain that she is upset because
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she can no longer spend time in her garden because of the monster there. The
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quest then is to find is search out the garden west of the porch (room 11846)
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until you see a hideous looking creature. Kill it, return to the weeping girl
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and give her the journal, and she will write in it for you. As a side note,
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examining the mirror in the room with her will give you some dynamic information
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on your character ;)
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~
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E
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11~
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If you enter room 11870 (The Bunkbed Room) you will hear a child's voice
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telling you to "crawl in here". The command crawl will cause you to crawl under
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the bed and enter room 11871 where the hiding girl is. Giving her the journal
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will make her ask you for three things... Three corpses in particular.
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The corpse of a fish (the red trout - mobvnum: 11830, objvnum: 11856)
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The corpse of a bird (the taildove - mobvnum: 11831, objvnum: 11857)
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The corpse of a toad (the vile toad - mobvnum: 11832, objvnum: 11858)
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Once you have brought her all three of those things she will apologize and ask
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for one further thing... a secret that Ridley guards.
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If you go to Ridley and ask her a question with the word secret in it she will
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consent to give it to you.
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Once you have this item, just return to the hiding girl, give it to her and
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she will offer to write in the journal for you... give it to her and the job
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is done.
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~
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E
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12~
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In room 11844 is the emaciated girl, mumbling away absent-mindedly to
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herself. To trigger this quest, as with almost all the others; just give her
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the journal. She will give a little speech about sacrifice before asking you to
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make the ultimate one, and handing you a hotdog. Now, not being any ordinary
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hotdog, eating it will take a huge chunk out of your hps. If it doesn't kill
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you she will hand you another one, reminding you that the sacrifice is death.
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Once you have eaten enough of them to render you incapacitated, she will heal
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you and explain that it was your willingness to make the sacrifice that she
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wanted. Giving her the journal at any time after this point will cause her to
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write in it for you.
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~
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E
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14~
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In room 11859 you can find the angry girl. She will attack you instantly
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when you walk in and the key to completing this quest is to let her tire herself
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out attacking you while keeping both her and yourself alive. Once you let her
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wear herself out she will apologize and ask for a hug, give it to her and she
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will suddenly be a lot more receptive to writing in the journal.
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17~
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Once you are returned to the antique shop, a young woman will approach you
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with an interest in the journal. If you give it to her she will exchange it for
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a fiery bloodstone amulet. This amulet has the power to move you to a safe
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place whenever you use it. This can however, only be used about once every 20
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minutes, as the amulet needs to recharge itself.
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~
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S
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#11801
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@@ -279,21 +279,9 @@ wafting from the damp, grey street outside.
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~
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0 0 11899
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E
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shop counter~
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It looks almost as if someone had a fit of rage and pounded on it, a long
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black crack running along its length so that it barely holds up its own weight.
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~
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E
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old forgotten items~
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Old-fashioned children's toys seem to make up the bulk of the items here,
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tiny china dolls and wooden cars. Some delicate jewellry boxes can be spied
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glinting from the higher shelves, along with crystal ornaments of many kinds.
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~
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E
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weary wood panelling dried paint~
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A sombre dark wood has been painted with a cheerful lick of paint, presumably
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to brighten it up. However the paint has been left to flake and peel away,
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leaving the walls looking even more ghastly.
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sparkling particles dust~
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These silver specks dance carelessly in the gentle wafts of air, turning and
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sparkling like tiny stars in each shaft of light.
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~
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E
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cobwebs darker corners ceiling beams~
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@@ -302,9 +290,21 @@ parts of the room. Some of the older webs are dimmed and grey with time,
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flapping like indignant hands trying to shoo visitors away.
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~
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E
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sparkling particles dust~
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These silver specks dance carelessly in the gentle wafts of air, turning and
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sparkling like tiny stars in each shaft of light.
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|
weary wood panelling dried paint~
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A sombre dark wood has been painted with a cheerful lick of paint, presumably
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|
to brighten it up. However the paint has been left to flake and peel away,
|
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leaving the walls looking even more ghastly.
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~
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E
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old forgotten items~
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|
|
Old-fashioned children's toys seem to make up the bulk of the items here,
|
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|
tiny china dolls and wooden cars. Some delicate jewellry boxes can be spied
|
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|
|
glinting from the higher shelves, along with crystal ornaments of many kinds.
|
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~
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E
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shop counter~
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|
It looks almost as if someone had a fit of rage and pounded on it, a long
|
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black crack running along its length so that it barely holds up its own weight.
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~
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S
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|
#11803
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@@ -397,21 +397,9 @@ a hall, the green leaves of some tall plant just in view.
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~
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0 0 11804
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E
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horizontal windows~
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These little windows are trimmed with lacey curtains, a few purple flowers
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nodding lazily just outside.
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~
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E
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several metal cars~
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These little cars have smoothly rounded edges, and are too large for a young
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child to swallow, glistening brightly in every colour of the rainbow they look
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|
as if they'd be almost irresistable to play with.
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~
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E
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|
little plastic teaparty set round table~
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A low plastic table holds an assortment of pretty little cups and saucers,
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make believe biscuits made out of cardboard sit almost too perfectly in a plate
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on the little lacey tablecloth.
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tiny children's chairs~
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|
These vibrantly coloured plastic chairs sit low to the ground, just perfect
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for young children and toddlers.
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~
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E
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bookshelves brightly coloured books~
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|
@@ -420,9 +408,21 @@ mathematical titles display themselves proudly. One shelf holds an assortment
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|
of Disney and fantasy stories, and yet another holds several colouring books.
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~
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E
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|
tiny children's chairs~
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|
These vibrantly coloured plastic chairs sit low to the ground, just perfect
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|
for young children and toddlers.
|
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|
little plastic teaparty set round table~
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|
A low plastic table holds an assortment of pretty little cups and saucers,
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|
make believe biscuits made out of cardboard sit almost too perfectly in a plate
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|
on the little lacey tablecloth.
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~
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E
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|
several metal cars~
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|
These little cars have smoothly rounded edges, and are too large for a young
|
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|
child to swallow, glistening brightly in every colour of the rainbow they look
|
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|
as if they'd be almost irresistable to play with.
|
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~
|
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|
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|
E
|
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horizontal windows~
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These little windows are trimmed with lacey curtains, a few purple flowers
|
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|
nodding lazily just outside.
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~
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|
S
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|
#11806
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@@ -453,17 +453,17 @@ furniture settled against the near wall.
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~
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0 0 11805
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E
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oily handprints~
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These are very small handprints indeed, and freshly made, perhaps those of a
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very young child, or a baby just learning to walk.
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~
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E
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toys~
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These toys look a little out of place in such tidy surroundings, little lego
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|
bricks and a jigsaw puzzle piece lie dropped along the center of the floor, as
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though someone carried a pile of toys too large for their arms and lost a few
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along the way.
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~
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E
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|
oily handprints~
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|
These are very small handprints indeed, and freshly made, perhaps those of a
|
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|
very young child, or a baby just learning to walk.
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~
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|
S
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|
#11807
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A Baby's Room~
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|
@@ -481,19 +481,9 @@ wall amidst scattered toys.
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~
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0 0 11806
|
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E
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music box~
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|
The shape of a little piano, this clear plastic music box tinkles gently with
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the sleepy tune of Twinkle Twinkle Little Star.
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~
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E
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|
high window~
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|
Green grasses obscure much of the view, little yellow dandelions growing in
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what seems to be a neglected part of the garden outside.
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~
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E
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toy box~
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Little toys spill out of this brightly coloured but unremarkable box, the odd
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stuffed arm of a doll or teddybear amongst little lego bricks and crayons.
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|
tall wooden cot~
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This little cot is somewhat reminiscent of a cage, the long wooden bars
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|
painted a cheerful white but covered with smudgy handprints.
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~
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E
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|
changing table~
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|
@@ -501,9 +491,19 @@ changing table~
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|
table is stocked with all things necessary for, well, changing nappies.
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~
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E
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|
tall wooden cot~
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|
This little cot is somewhat reminiscent of a cage, the long wooden bars
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|
painted a cheerful white but covered with smudgy handprints.
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|
toy box~
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|
Little toys spill out of this brightly coloured but unremarkable box, the odd
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stuffed arm of a doll or teddybear amongst little lego bricks and crayons.
|
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~
|
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|
E
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|
high window~
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|
Green grasses obscure much of the view, little yellow dandelions growing in
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|
what seems to be a neglected part of the garden outside.
|
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~
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E
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|
music box~
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|
The shape of a little piano, this clear plastic music box tinkles gently with
|
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the sleepy tune of Twinkle Twinkle Little Star.
|
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~
|
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S
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|
#11808
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@@ -550,9 +550,9 @@ contrasting with the coziness of this little room.
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~
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0 0 11808
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E
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high window~
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|
Tall grasses can be seen waving just slightly above window level, indicating
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|
that this room is below ground.
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|
low bed~
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|
This child's bed is made from a light coloured wood that has been smoothly
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polished, tiny little pieces of glitter have been stuck to it as decoration.
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~
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E
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delicate hanging ornaments~
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|
@@ -560,9 +560,9 @@ delicate hanging ornaments~
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long crystal spiral plays with any light as it twirls.
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~
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E
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|
low bed~
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|
This child's bed is made from a light coloured wood that has been smoothly
|
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|
polished, tiny little pieces of glitter have been stuck to it as decoration.
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|
high window~
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|
Tall grasses can be seen waving just slightly above window level, indicating
|
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|
that this room is below ground.
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~
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|
S
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|
#11810
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|
@@ -586,18 +586,18 @@ carpeted stairs leading upward..
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~
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0 0 11811
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|
E
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|
small neatly woven rug~
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|
This little rug has been delicately woven from fine materials, dark greens
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|
and blues backing a purplish flower pattern that stands out vibrantly in the
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|
otherwise stark surroundings.
|
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~
|
|
|
|
|
E
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|
few family photos~
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|
These neatly framed pictures look to be recent snapshots of the family here.
|
|
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|
|
A solemn unshaven man and a starry-eyed young woman hold two tiny children on
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|
their laps. The small girl has her arm around what presumably is her baby
|
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|
brother, both smiling toothlessly.
|
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~
|
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|
|
E
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|
small neatly woven rug~
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|
This little rug has been delicately woven from fine materials, dark greens
|
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|
and blues backing a purplish flower pattern that stands out vibrantly in the
|
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|
otherwise stark surroundings.
|
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|
~
|
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|
S
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#11811
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A Carpeted Hallway~
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@@ -633,14 +633,14 @@ subtle light at the bottom of the stairs.
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~
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0 0 11810
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E
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sign~
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BMUM AND DAD'S ROOM n
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~
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E
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nightlights~
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These small plastic lights give off just enough illumination for walking
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around without bumping into things.
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~
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sign~
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@BMUM AND DAD'S ROOM@n
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~
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S
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#11812
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Their Room~
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@@ -658,10 +658,9 @@ doorknob decorated with paintings of flowers.
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door red wood~
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1 0 11811
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E
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delicate chandelier~
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This pretty little light fixture has been made from glass beads and pendants
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dangling from delicate metal chains. The resulting effect is one of a brilliant
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shimmering dome of light.
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slippery satiny quilts plump pillows~
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These soft padded blankets and pillows are covered with a shimmering red
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fabric, the same rich colour as a deep glass of wine.
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~
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E
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large double bed~
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@@ -669,9 +668,10 @@ large double bed~
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four-poster bed, large enough for two adults to sleep comfortably.
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~
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E
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slippery satiny quilts plump pillows~
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These soft padded blankets and pillows are covered with a shimmering red
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fabric, the same rich colour as a deep glass of wine.
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delicate chandelier~
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This pretty little light fixture has been made from glass beads and pendants
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dangling from delicate metal chains. The resulting effect is one of a brilliant
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shimmering dome of light.
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~
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S
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#11813
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@@ -690,14 +690,9 @@ slightly askew as if the locking mechanism has been sabotaged.
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door~
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1 0 11811
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E
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various bottles cleansers lotions~
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Amongst these relatively unremarkable supplies are the visible brand names of
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moisturisers and perfumes, most of them half-used.
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~
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E
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large deep bath~
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Sparkling white, this bathtub looks almost as if it is never used at all,
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except for the big opened bottle of bubble bath that sits to the side.
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little oil burner~
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This small cermaic pot holds a basin full of sweet smelling oil, a flickering
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candle beneath it heating the liquid and filling the air with the aroma.
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~
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E
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pretty blue shower curtain~
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@@ -705,9 +700,14 @@ pretty blue shower curtain~
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jumping dolphins making up the rest of the scenery.
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~
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E
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little oil burner~
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This small cermaic pot holds a basin full of sweet smelling oil, a flickering
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candle beneath it heating the liquid and filling the air with the aroma.
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large deep bath~
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Sparkling white, this bathtub looks almost as if it is never used at all,
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except for the big opened bottle of bubble bath that sits to the side.
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~
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E
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various bottles cleansers lotions~
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Amongst these relatively unremarkable supplies are the visible brand names of
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moisturisers and perfumes, most of them half-used.
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~
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#11814
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@@ -746,14 +746,9 @@ furniture.
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~
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0 0 11805
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E
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soft lamp shades~
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These shades are made from cream-coloured tassled fabric, the kind that shows
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any speck of dust, only these are in absolutely pristine condition.
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~
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E
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electronic games~
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These large machines are reminiscent of what you'd find in an arcade game
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facility, amongst the various flashing lights pinball and pacman can be seen.
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dart board~
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Seemingly well used, this circular board is filled with hundreds and hundreds
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of tiny black holes, a great deal of them within the bullseye.
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~
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E
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large stereo system~
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@@ -762,9 +757,14 @@ Two massive speakers stand either side of it, practically prickling with the
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static of potential sound.
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~
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E
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dart board~
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Seemingly well used, this circular board is filled with hundreds and hundreds
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of tiny black holes, a great deal of them within the bullseye.
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electronic games~
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These large machines are reminiscent of what you'd find in an arcade game
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facility, amongst the various flashing lights pinball and pacman can be seen.
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~
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E
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soft lamp shades~
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These shades are made from cream-coloured tassled fabric, the kind that shows
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any speck of dust, only these are in absolutely pristine condition.
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~
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S
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#11816
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@@ -817,15 +817,15 @@ with smells of cooking.
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~
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0 0 11816
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righ mahogany sofas~
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Carefully sculpted wooden frames hold a luxurious array of padded leather
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cushions, the smooth black texture of the sofa looking comfortable and inviting.
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glass cabinet crystal~
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Smooth glassy shelves hold an array of crystal ornaments, tiny glittering
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swans and teddy bears sparkling in rows.
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E
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righ mahogany sofas~
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Carefully sculpted wooden frames hold a luxurious array of padded leather
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cushions, the smooth black texture of the sofa looking comfortable and inviting.
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~
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S
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#11818
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The Music Room~
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@@ -893,9 +893,9 @@ music coming from within.
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~
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0 0 11819
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E
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small metal ladder~
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This simple ladder is fastened to the side of the pool, enabling swimmers to
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climb either in or out.
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large trees~
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These gently swaying trees appear to be weeping willows, long trailing stems
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hanging gracefully down from the bent trunks.
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E
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green blooming plants~
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@@ -903,9 +903,9 @@ green blooming plants~
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large red and magenta blossoms splashing colourfully through the green.
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large trees~
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These gently swaying trees appear to be weeping willows, long trailing stems
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hanging gracefully down from the bent trunks.
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small metal ladder~
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This simple ladder is fastened to the side of the pool, enabling swimmers to
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climb either in or out.
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S
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#11821
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@@ -1220,15 +1220,15 @@ paint peeling from its surface.
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door~
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1 0 11830
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stickers cartoon characters wooden dressers images~
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Various depictions of Disney characters cover most of the wooden surfaces,
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brightly and carefully hand-painted, although smudged with little fingerprints.
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E
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twirling suncatchers~
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These pretty little suncatchers are made from long spirals of glass, attached
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to a silver thread and hung from the ceiling to twirl in the stirring air.
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~
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E
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stickers cartoon characters wooden dressers images~
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Various depictions of Disney characters cover most of the wooden surfaces,
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brightly and carefully hand-painted, although smudged with little fingerprints.
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S
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T 11834
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#11832
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@@ -1245,16 +1245,16 @@ D0
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door~
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1 0 11830
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bed~
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Just a regular wooden bed, this little piece of furniture stands tucked as
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closely against the wall as it can get, made with blue bedding.
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dresser~
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Made of plain, unfinished wood, this small dresser looks as if it were thrown
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together by hand, pressed tightly into the corner so as to take up the least
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amount of room.
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bed~
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Just a regular wooden bed, this little piece of furniture stands tucked as
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closely against the wall as it can get, made with blue bedding.
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#11833
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A Cozy Living Room~
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@@ -1279,10 +1279,10 @@ shoes and coats.
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0 0 11825
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E
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television~
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This television is covered in a very fine layer of dust, indicating that it
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has not been turned on for some time though it is large and prominent in the
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room.
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cross-stitchings paintings~
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These little works of art are obviously amateur but nonetheless very pretty,
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portrayals of flowers and landscapes are the main subject, with one elaborate
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stitching of a tiger placed in clear view.
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several family photos~
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@@ -1292,10 +1292,10 @@ about seven, whereas the younger two girls are barely out of their toddler
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years, one sucking contendedly on a dummy.
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cross-stitchings paintings~
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These little works of art are obviously amateur but nonetheless very pretty,
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portrayals of flowers and landscapes are the main subject, with one elaborate
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stitching of a tiger placed in clear view.
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television~
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This television is covered in a very fine layer of dust, indicating that it
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has not been turned on for some time though it is large and prominent in the
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room.
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~
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#11834
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@@ -2390,19 +2390,19 @@ Once you have counted them all, type look next
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118 24 0 0 0 0
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two 2~
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y RF yINISHED RF yILES ARE THE RE-
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SULT O RF y YEARS O RF y SCIENTI RF y-
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IC STUDY COMBINED WITH THE
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EXPERIENCE O RF y YEARS... n
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~
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next~
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How many F's did you get?
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The answer is that there are 6 :)
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Most people only count three as the brain does not process the F in the word of
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PS. if you are really stuck, type LOOK TWO, to see exactly where the F's are
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two 2~
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@y@RF@yINISHED @RF@yILES ARE THE RE-
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SULT O@RF@y YEARS O@RF@y SCIENTI@RF@y-
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IC STUDY COMBINED WITH THE
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EXPERIENCE O@RF@y YEARS...@n
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~
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S
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#11895
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By a Gentle Stream~
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@@ -2445,10 +2445,10 @@ T 11899
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A Street Corner~
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This long grey street is wet with puddles from the nearly constant rain here,
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the splashing sound of cars driving past and the cooing of pigeons as they
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flutter overhead almost all there is to be heard. It seems mostly deserted, the
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few people to be seen scurrying quickly about, faces down as they rush to their
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destinations. All seems dim and dreary, the only warmth is the subtle glow of
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light coming from a shop to the east.
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flutter overhead is almost all there is to be heard. It seems mostly deserted,
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the few people to be seen scurrying quickly about, faces down as they rush to
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their destinations. All seems dim and dreary, the only warmth is the subtle
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glow of light coming from a shop to the east.
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~
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118 0 0 0 0 1
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D1
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