Updated for 2019 release
This commit is contained in:
@@ -466,9 +466,9 @@ Rumble's Spy~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Arguments: * means all speech will trigger this.
|
||||
* This will echo all speech to Rumble.
|
||||
%at% rumble say %actor.name% says, '%speech%'
|
||||
%at% rumble say %actor.name% says, '%speech%' 1
|
||||
* doesn't work:
|
||||
%at% rumble %echo% %actor.name% says, '%speech%'
|
||||
%at% rumble mecho %actor.name% says, '%speech%' 2
|
||||
~
|
||||
#21
|
||||
Transform Example~
|
||||
|
||||
@@ -146,8 +146,8 @@ wait 3 sec
|
||||
Finding the Armor~
|
||||
1 g 100
|
||||
~
|
||||
%echoaround% %actor% As %actor.name% picks up the armor, the room is filled with a mystical @Wwhite@n light.
|
||||
%send% %actor% You pick up the armor and you are engulfed in a @Wwhite@n light.
|
||||
%echoaround% %actor% As %actor.name% picks up the armor, the room is filled with a mystical Wwhite n light.
|
||||
%send% %actor% You pick up the armor and you are engulfed in a Wwhite n light.
|
||||
%teleport% %actor% 10413
|
||||
%echoaround% %actor% As the light fades, you notice %actor.name% is no longer there.
|
||||
%echoaround% %actor% Nor is the armor.
|
||||
@@ -262,12 +262,12 @@ if %actor.is_pc%
|
||||
wait 2s
|
||||
%send% %actor% You begin to feel your self lose sight of the room.
|
||||
%echoaround% %actor% %actor.name%'s eyes shut and %actor.heshe% slumps over.
|
||||
%actor.pos(Sleeping)%
|
||||
nop %actor.pos(sleeping)%
|
||||
wait 3s
|
||||
%echoaround% %actor% Strange words can be heard comeing from somewhere, and %actor.name%'s body floats into the air and vanishes.
|
||||
%echoaround% %actor% Strange words can be heard coming from somewhere, and %actor.name%'s body floats into the air and vanishes.
|
||||
wait 1s
|
||||
%teleport% %actor% 10424
|
||||
%lag% %actor.name% 200
|
||||
nop %actor.wait(200)%
|
||||
end
|
||||
~
|
||||
#10499
|
||||
|
||||
@@ -1821,9 +1821,19 @@ if %actor.level% > 30 && %actor.varexists(TBA_trial_vnum)%
|
||||
* We set completed trial vnums to -#. So if negative abort.
|
||||
if %actor.TBA_trial_vnum% < 0
|
||||
return 0
|
||||
halt
|
||||
end
|
||||
if (%cmd.mudcommand% == redit && ((%arg% && %arg% != %actor.TBA_trial_vnum%) || (%actor.room.vnum% != %actor.TBA_trial_vnum%)))
|
||||
%send% %actor% GOTO %actor.TBA_trial_vnum% to edit your room.
|
||||
if %cmd.mudcommand% == redit
|
||||
if %arg% == %actor.TBA_trial_vnum%
|
||||
return 0
|
||||
if %actor.room.vnum% != %actor.TBA_trial_vnum%
|
||||
%send% %actor% You can type GOTO %actor.TBA_trial_vnum% to go to your trial vnum.
|
||||
end
|
||||
elseif %actor.room.vnum% == %actor.TBA_trial_vnum% && !%arg%
|
||||
return 0
|
||||
else
|
||||
%send% %actor% You can only edit vnum %actor.TBA_trial_vnum%, eiter type GOTO %actor.TBA_trial_vnum% and then type redit, or type redit %actor.TBA_trial_vnum%.
|
||||
end
|
||||
elseif %cmd.mudcommand% == oedit && %arg% != %actor.TBA_trial_vnum%
|
||||
%send% %actor% Use OEDIT %actor.TBA_trial_vnum% to modify your object.
|
||||
elseif %cmd.mudcommand% == medit && %arg% != %actor.TBA_trial_vnum%
|
||||
|
||||
@@ -71,7 +71,7 @@ if %actor.level% < 3
|
||||
else
|
||||
nop %actor.gold(%value%)%
|
||||
end
|
||||
return 0
|
||||
%purge% %object%
|
||||
~
|
||||
#3005
|
||||
Stock Thief~
|
||||
|
||||
Reference in New Issue
Block a user