Updated for 2019 release

This commit is contained in:
Rumble
2019-01-19 23:25:38 +00:00
parent 7c5e92d4c7
commit 674fbfddf1
17 changed files with 485 additions and 431 deletions

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@@ -466,9 +466,9 @@ Rumble's Spy~
* By Rumble of The Builder Academy tbamud.com 9091
* Arguments: * means all speech will trigger this.
* This will echo all speech to Rumble.
%at% rumble say %actor.name% says, '%speech%'
%at% rumble say %actor.name% says, '%speech%' 1
* doesn't work:
%at% rumble %echo% %actor.name% says, '%speech%'
%at% rumble mecho %actor.name% says, '%speech%' 2
~
#21
Transform Example~

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@@ -146,8 +146,8 @@ wait 3 sec
Finding the Armor~
1 g 100
~
%echoaround% %actor% As %actor.name% picks up the armor, the room is filled with a mystical @Wwhite@n light.
%send% %actor% You pick up the armor and you are engulfed in a @Wwhite@n light.
%echoaround% %actor% As %actor.name% picks up the armor, the room is filled with a mystical Wwhite n light.
%send% %actor% You pick up the armor and you are engulfed in a Wwhite n light.
%teleport% %actor% 10413
%echoaround% %actor% As the light fades, you notice %actor.name% is no longer there.
%echoaround% %actor% Nor is the armor.
@@ -262,12 +262,12 @@ if %actor.is_pc%
wait 2s
%send% %actor% You begin to feel your self lose sight of the room.
%echoaround% %actor% %actor.name%'s eyes shut and %actor.heshe% slumps over.
%actor.pos(Sleeping)%
nop %actor.pos(sleeping)%
wait 3s
%echoaround% %actor% Strange words can be heard comeing from somewhere, and %actor.name%'s body floats into the air and vanishes.
%echoaround% %actor% Strange words can be heard coming from somewhere, and %actor.name%'s body floats into the air and vanishes.
wait 1s
%teleport% %actor% 10424
%lag% %actor.name% 200
nop %actor.wait(200)%
end
~
#10499

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@@ -1821,9 +1821,19 @@ if %actor.level% > 30 && %actor.varexists(TBA_trial_vnum)%
* We set completed trial vnums to -#. So if negative abort.
if %actor.TBA_trial_vnum% < 0
return 0
halt
end
if (%cmd.mudcommand% == redit && ((%arg% && %arg% != %actor.TBA_trial_vnum%) || (%actor.room.vnum% != %actor.TBA_trial_vnum%)))
%send% %actor% GOTO %actor.TBA_trial_vnum% to edit your room.
if %cmd.mudcommand% == redit
if %arg% == %actor.TBA_trial_vnum%
return 0
if %actor.room.vnum% != %actor.TBA_trial_vnum%
%send% %actor% You can type GOTO %actor.TBA_trial_vnum% to go to your trial vnum.
end
elseif %actor.room.vnum% == %actor.TBA_trial_vnum% && !%arg%
return 0
else
%send% %actor% You can only edit vnum %actor.TBA_trial_vnum%, eiter type GOTO %actor.TBA_trial_vnum% and then type redit, or type redit %actor.TBA_trial_vnum%.
end
elseif %cmd.mudcommand% == oedit && %arg% != %actor.TBA_trial_vnum%
%send% %actor% Use OEDIT %actor.TBA_trial_vnum% to modify your object.
elseif %cmd.mudcommand% == medit && %arg% != %actor.TBA_trial_vnum%

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@@ -71,7 +71,7 @@ if %actor.level% < 3
else
nop %actor.gold(%value%)%
end
return 0
%purge% %object%
~
#3005
Stock Thief~