[Sep 13 2007] - Rumble
  Changed binary search functions (real_xxxx, real_zone_by_thing), except real_shop. (thanks Neme)
  script_proto list freed when exiting without saving in oedit/medit/redit.  (thanks Neme)
  dg_olc.c, trigedit_save(): trig name and arg duping removed. (thanks Neme)
  genobj.c, update_all_obects(): object ID copied, no more 0 uid. (thanks Neme)
  CLEANUP_ALL in redit after saving a room.  (thanks Neme)
  new function in genolc.c: free_save_list(), called during shutdown.  (thanks Neme)
  Event_free_all() now frees all events. (thanks Neme)
  Fixed memory leak in perform_act(). (thanks Rhade)
  Changed NUM_BOARDS from 10 to 7 (the actual num of boards). (thanks Neme)
  Removed the Keywords option in hedit since they have to be in the body.
[Sep 12 2007] - Rumble
  Fixed crash bug caused by olist with no objects. (Thanks Rhade)
  Several changes made to compile clean on older versions of GCC. (Thanks Neme)
?Sep 10 2007] - Rumble
  Fixed items with rnum = NOTHING or NOBODY being changed to rnum = 0.  (Thanks Neme)
  Fixed memory leak in dg_olc.c trigedit save. (Thanks Neme)
[Sep 04 2007] - Rumble
  Changed CLSOLC to LVL_BUILDER.
  removed delete_doubledollar from do_say. (thanks Rhade)
[Sep 01 2007] - Rumble
  Made Puff a hidden mob since she is used on room entry trigs to do dg_cast.
  Fixed dg_affect to not add 1 to the desired affect duration.
  Fixed dg_affect to work with 128 bits.
This commit is contained in:
Rumble
2007-09-13 15:00:59 +00:00
parent f95bff93e5
commit 6c84a36236
54 changed files with 14481 additions and 14187 deletions

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@@ -1770,7 +1770,7 @@ set txt[4] The purpose of power is to permit moral ideas to take root.
set txt[5] Rights incur obligations.
set txt[6] In war, the moral is to the physical as three is to one.
set txt[7] Education is what's left over after you've forgotten all the facts you learned.
set txt[8] We have devised a series of operating signals. The first one says "no," "danger," "stop," or any connotation of the negative. For this use any one signal - a signle thump, a signle noise, a single flash, a single wave.
set txt[8] We have devised a series of operating signals. The first one says "no," "danger," "stop," or any connotation of the negative. For this use any one signal - a single thump, a single noise, a single flash, a single wave.
set txt[9] There are advantages to a commander when his troops know he cannot be contacted. They cannot ask for relief.
set txt[10] Those who expect to reap the blessing of freedom must, like men, undergo the fatigue of supporting it.
set txt[11] Sentiment rules the world, and he who fails to take that into account can never hope to lead.
@@ -2140,7 +2140,7 @@ if %actor.is_pc% && %actor.level% == 1
wait 2 sec
say If you are interested in learning how to build, or want to teach others, then you have come to the right place.
wait 2 sec
say Please fill out the application at: geocities.com/buildersacademy/
say Please fill out the application at: http://tbamud.com/builderapplication
set TBA_mortal_greeting 1
remote TBA_mortal_greeting %actor.id%
if !%actor.has_item(1332)%

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@@ -93,6 +93,8 @@ else
if %victim.is_pc%
if purge /= %arg.cdr% && %victim.has_item(1332)%
%send% %actor% %arg.car%'s assigner has been %arg.cdr%'d.
eval TBA_trial_vnum %victim.TBA_trial_vnum% - (2 * %victim.TBA_trial_vnum%)
remote TBA_trial_vnum %victim.id%
%purge% %victim.inventory(1332)%
else
set TBA_trial_vnum %arg.cdr%
@@ -1822,6 +1824,9 @@ Trial Vnum Assigner - 1332~
*~
* Player must have nohassle off! To junk assigner use tbalim purge <player>.
if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 31
if %actor.TBA_trial_vnum% < 0
return 0
end
if (%cmd.mudcommand% == redit && ((%arg% && %arg% != %actor.TBA_trial_vnum%) || (%actor.room.vnum% != %actor.TBA_trial_vnum%)))
%send% %actor% GOTO %actor.TBA_trial_vnum% to edit your room.
elseif %cmd.mudcommand% == oedit && %arg% != %actor.TBA_trial_vnum%
@@ -1832,7 +1837,7 @@ if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 31
%send% %actor% GOTO %actor.TBA_trial_vnum% to edit your trial vnums zone information.
elseif %cmd.mudcommand% == purge && ((%arg% && %arg% != %actor.TBA_trial_vnum%) || (%actor.room.vnum% != %actor.TBA_trial_vnum%)))
%send% %actor% GOTO %actor.TBA_trial_vnum% to purge your room.
elseif %cmd.mudcommand% == nohassle || (%cmd.mudcommand% == toggle && nohassle /= %arg.car%)
elseif %cmd.mudcommand% == nohassle || (%cmd.mudcommand% == toggle && nohassle /= %arg.car%)
%send% %actor% You cannot enable nohassle until you finish your trial vnum.
elseif %cmd.mudcommand% == sedit || %cmd.mudcommand% == trigedit || %cmd.mudcommand% == buildwalk || %cmd.mudcommand% == dig || %cmd.mudcommand% == rclone || %cmd.mudcommand% == attach || %cmd.mudcommand% == detach || %cmd.mudcommand% == vdelete
%send% %actor% Sedit, Trigedit, Buildwalk, Dig, Rclone, Attach, Detach, and Vdelete are not required for your trial vnum.

File diff suppressed because it is too large Load Diff

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@@ -109,6 +109,19 @@ eval say %%speech[%r%]%%
eval say %say%
say %say%
~
#205
Crystal Ball to Locate a Mob.~
1 c 7
locate~
set find %arg%
if !%find.is_pc%
eval rname %find.room%
%send% %actor% As you gaze into the ring, it starts to glow. You see an image of %find.name% in %rname.name%.
else
%send% %actor% All that you see is a blurry haze.
end
%echoaround% %actor% %actor.name% peers into %actor.hisher% gently glowing ring.
~
#212
Phoenix Rising - 219~
1 c 4

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@@ -7,6 +7,7 @@
6.trg
7.trg
9.trg
11.trg
12.trg
13.trg
14.trg
@@ -179,5 +180,4 @@
325.trg
326.trg
345.trg
$