[Sep 13 2007] - Rumble
  Changed binary search functions (real_xxxx, real_zone_by_thing), except real_shop. (thanks Neme)
  script_proto list freed when exiting without saving in oedit/medit/redit.  (thanks Neme)
  dg_olc.c, trigedit_save(): trig name and arg duping removed. (thanks Neme)
  genobj.c, update_all_obects(): object ID copied, no more 0 uid. (thanks Neme)
  CLEANUP_ALL in redit after saving a room.  (thanks Neme)
  new function in genolc.c: free_save_list(), called during shutdown.  (thanks Neme)
  Event_free_all() now frees all events. (thanks Neme)
  Fixed memory leak in perform_act(). (thanks Rhade)
  Changed NUM_BOARDS from 10 to 7 (the actual num of boards). (thanks Neme)
  Removed the Keywords option in hedit since they have to be in the body.
[Sep 12 2007] - Rumble
  Fixed crash bug caused by olist with no objects. (Thanks Rhade)
  Several changes made to compile clean on older versions of GCC. (Thanks Neme)
?Sep 10 2007] - Rumble
  Fixed items with rnum = NOTHING or NOBODY being changed to rnum = 0.  (Thanks Neme)
  Fixed memory leak in dg_olc.c trigedit save. (Thanks Neme)
[Sep 04 2007] - Rumble
  Changed CLSOLC to LVL_BUILDER.
  removed delete_doubledollar from do_say. (thanks Rhade)
[Sep 01 2007] - Rumble
  Made Puff a hidden mob since she is used on room entry trigs to do dg_cast.
  Fixed dg_affect to not add 1 to the desired affect duration.
  Fixed dg_affect to work with 128 bits.
This commit is contained in:
Rumble
2007-09-13 15:00:59 +00:00
parent f95bff93e5
commit 6c84a36236
54 changed files with 14481 additions and 14187 deletions

View File

@@ -152,6 +152,9 @@ void list_rooms(struct char_data *ch, zone_rnum rnum, room_vnum vmin, room_vnum
"Index VNum Room Name Exits\r\n"
"----- ------- ---------------------------------------- -----\r\n");
if (!top_of_world)
return;
for (i = 0; i <= top_of_world; i++) {
/** Check to see if this room is one of the ones needed to be listed. **/
@@ -202,6 +205,9 @@ void list_mobiles(struct char_data *ch, zone_rnum rnum, mob_vnum vmin, mob_vnum
"Index VNum Mobile Name Level\r\n"
"----- ------- --------------------------------------------- -----\r\n");
if (!top_of_mobt)
return;
for (i = 0; i <= top_of_mobt; i++) {
if (mob_index[i].vnum >= bottom && mob_index[i].vnum <= top) {
counter++;
@@ -238,6 +244,9 @@ void list_objects(struct char_data *ch, zone_rnum rnum, room_vnum vmin, room_vnu
"Index VNum Object Name Object Type\r\n"
"----- ------- -------------------------------------------- ----------------\r\n");
if (!top_of_objt)
return;
for (i = 0; i <= top_of_objt; i++) {
if (obj_index[i].vnum >= bottom && obj_index[i].vnum <= top) {
counter++;
@@ -320,6 +329,9 @@ void list_zones(struct char_data *ch, zone_rnum rnum, zone_vnum vmin, zone_vnum
"VNum Zone Name Builder(s)\r\n"
"----- ------------------------------ --------------------------------------\r\n");
if (!top_of_zone_table)
return;
for (i = 0; i <= top_of_zone_table; i++) {
if (zone_table[i].number >= bottom && zone_table[i].number <= top) {
send_to_char(ch, "[%s%3d%s] %s%-*s %s%-1s%s\r\n",