Updated World and files for 3.58 release. --Rumble
This commit is contained in:
@@ -397,8 +397,8 @@ The variable questmaster is waiting to set you.
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or not you have done his quest. This way you can only do this quest once.
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~
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253962 0 0 0 0 0 0 0 0 E
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0 20 10 1d1+0 1d1+0
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0 0
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1 20 9 0d0+10 1d2+0
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10 100
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8 8 1
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E
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T 192
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@@ -15,4 +15,18 @@ concoct many different potions and is most famous for her liquid fire.
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E
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T 300
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T 335
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#301
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naked magi~
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the naked magi~
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A magi sits against a wall wearing nothing but a towel.
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~
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Sweat gleams on her supple skin. Her black hair is wet and frames a round
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face with slanted blue eyes. She is striking in her beauty and grace.
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~
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10 0 0 0 2112 0 0 0 0 E
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0 20 10 1d1+0 1d1+0
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0 0
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8 8 2
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E
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T 305
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$
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@@ -1,12 +1,3 @@
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#0
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bug~
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a bug~
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This object is BAD! If you see it, there must be a bug in the game. Please
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report it immediately using the BUG command.~
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~
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13 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0
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0 0 0 0
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#1
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wings~
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a pair of wings~
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@@ -40,10 +31,6 @@ The email listing of the gods is pinned against the wall.~
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0 0 0 0
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1 1 0 30
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E
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emails listing~
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HELP CONTACT
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~
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E
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wizlist~
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Implementors
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~~~~~~~~~~~
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@@ -60,6 +47,10 @@ wizlist~
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Santa Shamra Shimmer Silvanos Smaug Snowlock Talgard Taylor
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Theophilus Tocamat Torpidai Treestump Tuskony Zizazat
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~
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E
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emails listing~
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HELP CONTACT
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~
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#5
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foraged berries~
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some foraged berries~
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@@ -1064,8 +1064,8 @@ visible.
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0 0 0 0
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0 0 0 0
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E
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june~
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. .:IIIIHIHHIHHHII::I:.
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september~
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. .:IIIIHIHHIHHHII::I:.
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:IIIIHIHHHHHHMMHHIHHIIHHIII:.
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,.:HIHHHHHHHHHHHHHHHHHHHHHIHIHHII:.
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.:IIHHHHHHHHMMMMMHHHHMMMHHMHHHIIIHIIII:
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@@ -1122,21 +1122,9 @@ IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII
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::.:............. .. . ...AHIHIIIIIHHHI::""' 'VII:.. .. .
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::.:.:.......... .. . ...HHHIIIIIIHHHI::. . 'VII::. . . ,
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':::.:.:..... .. . . . ..:MHHIHIIIII:I::. . 'VII:::. .. .
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:::::.:..:.... . . . ...AHHHHIHIIII:::. . 'VII:::. . . :.
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:::::::.:..... .. . ....MHHHHHIHIII::.:.. . 'VII::. . ::
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:::::::::.:.... .. ....:MHHHHIHII:I::::... . 'VI::. . ::I)
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'::::::::::.:... .. ...:MHHHHIHIIII::::.. . 'VI:. ...:V
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.:::::::::::.:.... . .AMMHHIHIII:I::::... . . I::. ...:-"
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:.::I::::::::.:. . ..MMMHHIHIIII:I:::... . . .::. ,..-"
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:..:II:I:::::.:.. . ..MMMHHIHIIIIIII:I::.... . . ..::""'
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.::.:III:I::::::.:.. ..MMMMIVHIHIIIII:I::::.... . .....:,
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.:.::..:III:I:::::.:... .MMHMAIVHHIHIIIII:I::::.. . ..::..:,
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. .:::.::III:I::::.:... .VMMHMAIVHHHIHIIII:I::::.. ..:...:::
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. :::I.:::III:I:::.::.. .:MMHHMAIVHHIHIIIII:I::::....:::.::::
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.::IIH.:::III:I::::.:.. .MMHMHMAIVHHHIHIIIIII:I
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~
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E
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april~
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august~
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. nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn.
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.MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM
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MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM
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@@ -1189,7 +1177,7 @@ april~
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%% % %%%%%%
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~
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E
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March~
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july~
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. ,.--..
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,::.'.. . . "VI:I:".':-.,.
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,I::. .. . 'VHMHII:.::;:.:,..
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@@ -1255,6 +1243,183 @@ March~
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':::.:... ..I::I::.:....:. .: .. ...::. . . III:II:. '
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~
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E
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june~
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. :AMMMMMMMMMMMMA:
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:AMMMMMMMMMHHHHHMMMMMMMMA:
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:AMHMMMMHHMHIHHIMMMHMMMMHHA:
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:AM'MMMMMMHHIHHHIMMMMMIMMHHHH:
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AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH
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AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH:
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MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH
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AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH
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MMMMHIIII;":AMMMMA ,[[, HH
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MMMMHII; AW"'''' :: HH
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IHHIHIII;:'' ,GFMF[ [MM[: IH
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AHHIHII;::': ";[P,[ ;; :::: IH
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IHHHIHII;;:: :[;: ;H
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AHHHHHII;;;:: : : [ : ;H
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IHHIIHI:[;;;:: ; ; ; , , IH
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IHHIIHH:[;;;: ; ;: ':"::" '; IH
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IHHIIHI:[;;: ::: ; ,,,, ' HH
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:IHHHIHHMMA;::: [;;""""""[; AMI
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;IHHHHIIHMM;: : : ;;[,,,,[; HHI
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IIHHMMHHIHHM;:: '"""' AMHI
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IIHHMMHMHHIIIM;:: AMMHI
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IHHHMMHMHMHHHIHI;:: :AMMMHI
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IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI
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IHHHMMHHHHMMHHHI;:";;;;;;" MMMIH'
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;IHHMMHMMMMHF"HHII MMMHH
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IHHMMHV;;:: HHII;: : MMHHI
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IHHMV;;::: HHII;: : : MMHI;
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IHMV;;:: : "HII;: :: MMI;
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:IHV;:: : 'HI: :: MM;
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IV;:: : : "II;: ;
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IH;;::: : ;;;I: ;
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;M;;:::: : ';;;HI: '
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MH;;:::: : ';;HI: ;
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IM;;;::: : :[; ';I"I: ;
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M;;;::: : : [;;,: ' : '
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;;:::: : ::'' : ':
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:;;:: : : ;;[[[;':
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;:: : [;;;: : :, [[[[['[[;
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';;;;::: : : ': ;
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';;:::: : :
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M;:::: : ':
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MMMI;:::: : ;
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MMMMMA;::: :
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AHHMMMMHA;:::: : ;
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:MHHMMMMMMMA;: ' :
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AHHHMMM;"TTTTL: : ;
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AHHHHHHMMLLLLLH ': :
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:MHHH:::;HHMMMMMA: : ;
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:AHHH:::HH;;;;;MMM;: :
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:MHH;: ;;;;;MMM:: : : ;
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:MH;: : ';;;;MMM:: ': ':
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[;:: : ;;:; ; ; ;
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~
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E
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may~
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. 8888 8888888
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888888888888888888888888
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8888:::8888888888888888888888888
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8888::::::8888888888888888888888888888
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88::::::::888:::8888888888888888888888888
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88888888::::8:::::::::::88888888888888888888
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888 8::888888::::::::::::::::::88888888888 888
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88::::88888888::::m::::::::::88888888888 8
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888888888888888888:M:::::::::::8888888888888
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88888888888888888888::::::::::::M88888888888888
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8888888888888888888888:::::::::M8888888888888888
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8888888888888888888888:::::::M888888888888888888
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8888888888888888::88888::::::M88888888888888888888
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88888888888888888:::88888:::::M888888888888888 8888
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88888888888888888:::88888::::M::;o*M*o;888888888 88
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88888888888888888:::8888:::::M:::::::::::88888888 8
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88888888888888888::::88::::::M:;:::::::::::888888888
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8888888888888888888:::8::::::M::aAa::::::::M8888888888 8
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88 8888888888::88::::8::::M:::::::::::::888888888888888 8888
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88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888
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8 8888888888888:::::::::::M::"@@@@@@@"::::8w8888888888888888
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88888888888:888::::::::::M:::::"@a@":::::M8i888888888888888
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8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
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8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
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888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888
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888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888
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8888 M::::::::::::::M88888888888::::::MM888888888888888 88888
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888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888
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888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888
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88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888
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88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88
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8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4
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8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2
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88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M
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8888M:::::888MM::::::::8:::::::::::M::::8888::::M::::M
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88888M:::::88:M::::::::::8:::::::::::M:::8888::::::M::M
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88 888MM:::888:M:::::::::::::::::::::::M:8888:::::::::M:
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8 88888M:::88::M:::::::::::::::::::::::MM:88::::::::::::M
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88888M:::88::M::::::::::*88*::::::::::M:88::::::::::::::M
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888888M:::88::M:::::::::88@@88:::::::::M::88::::::::::::::M
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888888MM::88::MM::::::::88@@88:::::::::M:::8::::::::::::::*8
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88888 M:::8::MM:::::::::*88*::::::::::M:::::::::::::::::88@@
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8888 MM::::::MM:::::::::::::::::::::MM:::::::::::::::::88@@
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888 M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8
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888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M
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88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM
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88 MM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM
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88 MM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM
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88 8MM::::::::::::::::::::::::::::::::::MMMMMM
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~
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E
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January~
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. 8888 8888888
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888888888888888888888888
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8888:::8888888888888888888888888
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8888::::::8888888888888888888888888888
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88::::::::888:::8888888888888888888888888
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88888888::::8:::::::::::88888888888888888888
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888 8::888888::::::::::::::::::88888888888 888
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88::::88888888::::m::::::::::88888888888 8
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888888888888888888:M:::::::::::8888888888888
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88888888888888888888::::::::::::M88888888888888
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8888888888888888888888:::::::::M8888888888888888
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8888888888888888888888:::::::M888888888888888888
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8888888888888888::88888::::::M88888888888888888888
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88888888888888888:::88888:::::M888888888888888 8888
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88888888888888888:::88888::::M::;o*M*o;888888888 88
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88888888888888888:::8888:::::M:::::::::::88888888 8
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88888888888888888::::88::::::M:;:::::::::::888888888
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8888888888888888888:::8::::::M::aAa::::::::M8888888888 8
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88 8888888888::88::::8::::M:::::::::::::888888888888888 8888
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88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888
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8 8888888888888:::::::::::M::"@@@::::8w8888888888888888
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88888888888:888::::::::::M:::::":::::M8i888888888888888
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8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
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8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
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888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888
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888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888
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8888 M::::::::::::::M88888888888::::::MM888888888888888 88888
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888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888
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888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888
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88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888
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88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88
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8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4
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8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2
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88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M
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8888M:::::888MM::::::::8:::::::::::M::::8888::::M::::M
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88888M:::::88:M::::::::::8:::::::::::M:::8888::::::M::M
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88 888MM:::888:M:::::::::::::::::::::::M:8888:::::::::M:
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8 88888M:::88::M:::::::::::::::::::::::MM:88::::::::::::M
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88888M:::88::M::::::::::*88*::::::::::M:88::::::::::::::M
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888888M:::88::M:::::::::88@8:::::::::M::88::::::::::::::M
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888888MM::88::MM::::::::88@8:::::::::M:::8::::::::::::::*8
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88888 M:::8::MM:::::::::*88*::::::::::M:::::::::::::::::88@
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8888 MM::::::MM:::::::::::::::::::::MM:::::::::::::::::88@
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888 M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8
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888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M
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88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM
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88 MM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM
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88 MM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM
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88 8MM::::::::::::::::::::::::::::::::::MMMMMM
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~
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E
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february~
|
||||
. :AMMMMMMMMMMMMA:
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:AMMMMMMMMMHHHHHMMMMMMMMA:
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@@ -1328,184 +1493,7 @@ february~
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[;:: : ;;:; ; ; ;
|
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~
|
||||
E
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January~
|
||||
. 8888 8888888
|
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888888888888888888888888
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8888:::8888888888888888888888888
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8888::::::8888888888888888888888888888
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88::::::::888:::8888888888888888888888888
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88888888::::8:::::::::::88888888888888888888
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888 8::888888::::::::::::::::::88888888888 888
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88::::88888888::::m::::::::::88888888888 8
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888888888888888888:M:::::::::::8888888888888
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88888888888888888888::::::::::::M88888888888888
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8888888888888888888888:::::::::M8888888888888888
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8888888888888888888888:::::::M888888888888888888
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8888888888888888::88888::::::M88888888888888888888
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88888888888888888:::88888:::::M888888888888888 8888
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88888888888888888:::88888::::M::;o*M*o;888888888 88
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88888888888888888:::8888:::::M:::::::::::88888888 8
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88888888888888888::::88::::::M:;:::::::::::888888888
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8888888888888888888:::8::::::M::aAa::::::::M8888888888 8
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88 8888888888::88::::8::::M:::::::::::::888888888888888 8888
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88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888
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8 8888888888888:::::::::::M::"@@@::::8w8888888888888888
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88888888888:888::::::::::M:::::":::::M8i888888888888888
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8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
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8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
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888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888
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888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888
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8888 M::::::::::::::M88888888888::::::MM888888888888888 88888
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888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888
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888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888
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88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888
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88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88
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8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4
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8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2
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88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M
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8888M:::::888MM::::::::8:::::::::::M::::8888::::M::::M
|
||||
88888M:::::88:M::::::::::8:::::::::::M:::8888::::::M::M
|
||||
88 888MM:::888:M:::::::::::::::::::::::M:8888:::::::::M:
|
||||
8 88888M:::88::M:::::::::::::::::::::::MM:88::::::::::::M
|
||||
88888M:::88::M::::::::::*88*::::::::::M:88::::::::::::::M
|
||||
888888M:::88::M:::::::::88@8:::::::::M::88::::::::::::::M
|
||||
888888MM::88::MM::::::::88@8:::::::::M:::8::::::::::::::*8
|
||||
88888 M:::8::MM:::::::::*88*::::::::::M:::::::::::::::::88@
|
||||
8888 MM::::::MM:::::::::::::::::::::MM:::::::::::::::::88@
|
||||
888 M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8
|
||||
888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M
|
||||
88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM
|
||||
88 MM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM
|
||||
88 MM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM
|
||||
88 8MM::::::::::::::::::::::::::::::::::MMMMMM
|
||||
~
|
||||
E
|
||||
may~
|
||||
. 8888 8888888
|
||||
888888888888888888888888
|
||||
8888:::8888888888888888888888888
|
||||
8888::::::8888888888888888888888888888
|
||||
88::::::::888:::8888888888888888888888888
|
||||
88888888::::8:::::::::::88888888888888888888
|
||||
888 8::888888::::::::::::::::::88888888888 888
|
||||
88::::88888888::::m::::::::::88888888888 8
|
||||
888888888888888888:M:::::::::::8888888888888
|
||||
88888888888888888888::::::::::::M88888888888888
|
||||
8888888888888888888888:::::::::M8888888888888888
|
||||
8888888888888888888888:::::::M888888888888888888
|
||||
8888888888888888::88888::::::M88888888888888888888
|
||||
88888888888888888:::88888:::::M888888888888888 8888
|
||||
88888888888888888:::88888::::M::;o*M*o;888888888 88
|
||||
88888888888888888:::8888:::::M:::::::::::88888888 8
|
||||
88888888888888888::::88::::::M:;:::::::::::888888888
|
||||
8888888888888888888:::8::::::M::aAa::::::::M8888888888 8
|
||||
88 8888888888::88::::8::::M:::::::::::::888888888888888 8888
|
||||
88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888
|
||||
8 8888888888888:::::::::::M::"@@@@@@@"::::8w8888888888888888
|
||||
88888888888:888::::::::::M:::::"@a@":::::M8i888888888888888
|
||||
8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
|
||||
8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
|
||||
888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888
|
||||
888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888
|
||||
8888 M::::::::::::::M88888888888::::::MM888888888888888 88888
|
||||
888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888
|
||||
888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888
|
||||
88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888
|
||||
88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88
|
||||
8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4
|
||||
8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2
|
||||
88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M
|
||||
8888M:::::888MM::::::::8:::::::::::M::::8888::::M::::M
|
||||
88888M:::::88:M::::::::::8:::::::::::M:::8888::::::M::M
|
||||
88 888MM:::888:M:::::::::::::::::::::::M:8888:::::::::M:
|
||||
8 88888M:::88::M:::::::::::::::::::::::MM:88::::::::::::M
|
||||
88888M:::88::M::::::::::*88*::::::::::M:88::::::::::::::M
|
||||
888888M:::88::M:::::::::88@@88:::::::::M::88::::::::::::::M
|
||||
888888MM::88::MM::::::::88@@88:::::::::M:::8::::::::::::::*8
|
||||
88888 M:::8::MM:::::::::*88*::::::::::M:::::::::::::::::88@@
|
||||
8888 MM::::::MM:::::::::::::::::::::MM:::::::::::::::::88@@
|
||||
888 M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8
|
||||
888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M
|
||||
88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM
|
||||
88 MM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM
|
||||
88 MM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM
|
||||
88 8MM::::::::::::::::::::::::::::::::::MMMMMM
|
||||
~
|
||||
E
|
||||
june~
|
||||
. :AMMMMMMMMMMMMA:
|
||||
:AMMMMMMMMMHHHHHMMMMMMMMA:
|
||||
:AMHMMMMHHMHIHHIMMMHMMMMHHA:
|
||||
:AM'MMMMMMHHIHHHIMMMMMIMMHHHH:
|
||||
AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH
|
||||
AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH:
|
||||
MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH
|
||||
AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH
|
||||
MMMMHIIII;":AMMMMA ,[[, HH
|
||||
MMMMHII; AW"'''' :: HH
|
||||
IHHIHIII;:'' ,GFMF[ [MM[: IH
|
||||
AHHIHII;::': ";[P,[ ;; :::: IH
|
||||
IHHHIHII;;:: :[;: ;H
|
||||
AHHHHHII;;;:: : : [ : ;H
|
||||
IHHIIHI:[;;;:: ; ; ; , , IH
|
||||
IHHIIHH:[;;;: ; ;: ':"::" '; IH
|
||||
IHHIIHI:[;;: ::: ; ,,,, ' HH
|
||||
:IHHHIHHMMA;::: [;;""""""[; AMI
|
||||
;IHHHHIIHMM;: : : ;;[,,,,[; HHI
|
||||
IIHHMMHHIHHM;:: '"""' AMHI
|
||||
IIHHMMHMHHIIIM;:: AMMHI
|
||||
IHHHMMHMHMHHHIHI;:: :AMMMHI
|
||||
IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI
|
||||
IHHHMMHHHHMMHHHI;:";;;;;;" MMMIH'
|
||||
;IHHMMHMMMMHF"HHII MMMHH
|
||||
IHHMMHV;;:: HHII;: : MMHHI
|
||||
IHHMV;;::: HHII;: : : MMHI;
|
||||
IHMV;;:: : "HII;: :: MMI;
|
||||
:IHV;:: : 'HI: :: MM;
|
||||
IV;:: : : "II;: ;
|
||||
IH;;::: : ;;;I: ;
|
||||
;M;;:::: : ';;;HI: '
|
||||
MH;;:::: : ';;HI: ;
|
||||
IM;;;::: : :[; ';I"I: ;
|
||||
M;;;::: : : [;;,: ' : '
|
||||
;;:::: : ::'' : ':
|
||||
;;::: : : ': :
|
||||
:;;:: : :: ':'
|
||||
;;:: : : : '':
|
||||
;;:: : : :;,:
|
||||
;;:: : :: ;[[[,:
|
||||
:;;:: : : ;;[[[;':
|
||||
;;:: : : [:: : : ;[[[[;;[,
|
||||
;:: : [;;;: : :, [[[[['[[;
|
||||
;:: : :M;;: : :,[ [[[[ [['
|
||||
;: : "[:: : ::[ ;[' ;[
|
||||
;: : "[: : ::[ :' :'
|
||||
:: :: : ", :::;[ :' :;
|
||||
: :: ': : :::;[ ::' :;
|
||||
:: ; : : ::::;[:,,::;;I' ;;
|
||||
;;:;: : : : :::::::: '""' I[[;"'
|
||||
;;;:: : : '::::' ;
|
||||
;;;:: : : : ;
|
||||
';;;;::: : : ': ;
|
||||
';;:::: : :
|
||||
M;:::: : ':
|
||||
MMMI;:::: : ;
|
||||
MMMMMA;::: :
|
||||
AHHMMMMHA;:::: : ;
|
||||
:MHHMMMMMMMA;: ' :
|
||||
AHHHMMM;"TTTTL: : ;
|
||||
AHHHHHHMMLLLLLH ': :
|
||||
:MHHH:::;HHMMMMMA: : ;
|
||||
:AHHH:::HH;;;;;MMM;: :
|
||||
:MHH;: ;;;;;MMM:: : : ;
|
||||
:MH;: : ';;;;MMM:: ': ':
|
||||
,H;: ';;;MMM::: :':' ;
|
||||
,;: : : : ;;;Y;H:: :
|
||||
,;: : : : ';;;:; : : ; ;
|
||||
[;:: : ;;:; ; ; ;
|
||||
~
|
||||
E
|
||||
july~
|
||||
March~
|
||||
. ,.--..
|
||||
,::.'.. . . "VI:I:".':-.,.
|
||||
,I::. .. . 'VHMHII:.::;:.:,..
|
||||
@@ -1571,7 +1559,7 @@ july~
|
||||
':::.:... ..I::I::.:....:. .: .. ...::. . . III:II:. '
|
||||
~
|
||||
E
|
||||
august~
|
||||
april~
|
||||
. nHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHn.
|
||||
.MS?MMMMMMMMMMMMMMMMMM?MM-MMMMMMMMMSHMMMMMMM
|
||||
MMMMMH?MMMMMMMX*MM?MMX%MM/MMMMMM"HMMMMMMMMMMMM
|
||||
@@ -1624,8 +1612,8 @@ august~
|
||||
%% % %%%%%%
|
||||
~
|
||||
E
|
||||
september~
|
||||
. .:IIIIHIHHIHHHII::I:.
|
||||
june~
|
||||
. .:IIIIHIHHIHHHII::I:.
|
||||
:IIIIHIHHHHHHMMHHIHHIIHHIII:.
|
||||
,.:HIHHHHHHHHHHHHHHHHHHHHHIHIHHII:.
|
||||
.:IIHHHHHHHHMMMMMHHHHMMMHHMHHHIIIHIIII:
|
||||
@@ -1682,6 +1670,18 @@ IHHHHMHMMMMMMMHHHHHI:IT:TI:..:HI:.. ..:. . :IHII
|
||||
::.:............. .. . ...AHIHIIIIIHHHI::""' 'VII:.. .. .
|
||||
::.:.:.......... .. . ...HHHIIIIIIHHHI::. . 'VII::. . . ,
|
||||
':::.:.:..... .. . . . ..:MHHIHIIIII:I::. . 'VII:::. .. .
|
||||
:::::.:..:.... . . . ...AHHHHIHIIII:::. . 'VII:::. . . :.
|
||||
:::::::.:..... .. . ....MHHHHHIHIII::.:.. . 'VII::. . ::
|
||||
:::::::::.:.... .. ....:MHHHHIHII:I::::... . 'VI::. . ::I)
|
||||
'::::::::::.:... .. ...:MHHHHIHIIII::::.. . 'VI:. ...:V
|
||||
.:::::::::::.:.... . .AMMHHIHIII:I::::... . . I::. ...:-"
|
||||
:.::I::::::::.:. . ..MMMHHIHIIII:I:::... . . .::. ,..-"
|
||||
:..:II:I:::::.:.. . ..MMMHHIHIIIIIII:I::.... . . ..::""'
|
||||
.::.:III:I::::::.:.. ..MMMMIVHIHIIIII:I::::.... . .....:,
|
||||
.:.::..:III:I:::::.:... .MMHMAIVHHIHIIIII:I::::.. . ..::..:,
|
||||
. .:::.::III:I::::.:... .VMMHMAIVHHHIHIIII:I::::.. ..:...:::
|
||||
. :::I.:::III:I:::.::.. .:MMHHMAIVHHIHIIIII:I::::....:::.::::
|
||||
.::IIH.:::III:I::::.:.. .MMHMHMAIVHHHIHIIIIII:I
|
||||
~
|
||||
#186
|
||||
scroll poem irish~
|
||||
@@ -1721,6 +1721,7 @@ A large wooden chest with bands of iron circling it is closed with its lock hang
|
||||
15 0 0 0 0 a 0 0 0 0 0 0 0
|
||||
50 5 -1 0
|
||||
50 0 0 0
|
||||
T 209
|
||||
E
|
||||
iron bound wooden chest~
|
||||
The chest is in excellent condition. Made from a fine grain of wood it is
|
||||
|
||||
@@ -38,7 +38,7 @@ A washing machine rumbles steadily as it spins.~
|
||||
E
|
||||
washing machine~
|
||||
Simple yet most effective, this smooth white appliance vibrates gently as it
|
||||
goes about the important business of spotlifying soiled clothing.
|
||||
goes about the important business of cleaning soiled clothing.
|
||||
~
|
||||
#11803
|
||||
cloth nappy dingy white piece~
|
||||
|
||||
@@ -194,8 +194,8 @@ weapon level 34~
|
||||
a level 34 weapon~
|
||||
A level 34 weapon is used to test level restrictions~
|
||||
~
|
||||
12 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
5 0 0 0 0 ano 0 0 0 0 0 0 0
|
||||
11 2 2 0
|
||||
1 1 0 34
|
||||
#1266
|
||||
Black Staff of Immortality~
|
||||
@@ -296,14 +296,14 @@ A piece of fireworks is planted in a champagne bottle.~
|
||||
0 0 0 0
|
||||
T 1297
|
||||
E
|
||||
firework new year piece~
|
||||
This large rocket is about to go up! Strange colours will fill the sky!
|
||||
~
|
||||
E
|
||||
bottle champagne~
|
||||
The bottle is filled partially with water so it doesn't tilt over. Someone
|
||||
has obviously drunk the champagne first.
|
||||
~
|
||||
E
|
||||
firework new year piece~
|
||||
This large rocket is about to go up! Strange colours will fill the sky!
|
||||
~
|
||||
#1299
|
||||
christmas tree~
|
||||
a christmas tree~
|
||||
|
||||
@@ -202,13 +202,13 @@ A small sword lies here.~
|
||||
0 1 6 11
|
||||
3 60 0 0
|
||||
E
|
||||
sword small~
|
||||
The small sword seems to have an inscription of some sort inscription...
|
||||
~
|
||||
E
|
||||
inscription~
|
||||
It says: 'May this sword be a good companion. '
|
||||
~
|
||||
E
|
||||
sword small~
|
||||
The small sword seems to have an inscription of some sort inscription...
|
||||
~
|
||||
#322
|
||||
sword long~
|
||||
a long sword~
|
||||
@@ -241,6 +241,19 @@ A large flail is here.~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
0 2 4 7
|
||||
6 625 0 0
|
||||
#326
|
||||
towel white~
|
||||
a white towel~
|
||||
A white bleached towel is folded nicely here.~
|
||||
~
|
||||
12 0 0 0 0 ak 0 0 0 0 0 0 0
|
||||
0 0 0 0
|
||||
1 1 0 0
|
||||
E
|
||||
white towel~
|
||||
The towel looks thick and plush. It appears to be woven from cotton and
|
||||
bleached a bright white.
|
||||
~
|
||||
#330
|
||||
torch~
|
||||
a torch~
|
||||
@@ -615,13 +628,13 @@ A large, sociable bulletin board is mounted on a wall here.~
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
social bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
#397
|
||||
board frozen bulletin~
|
||||
a frozen bulletin board~
|
||||
@@ -631,13 +644,13 @@ A large bulletin board is here, carved from a block of ice.~
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
freeze bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
#398
|
||||
board holy bulletin~
|
||||
a holy bulletin board~
|
||||
@@ -647,13 +660,13 @@ A large bulletin board is mounted on a wall here. It glows with a faint aura.~
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
holy bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
#399
|
||||
board bulletin~
|
||||
a bulletin board~
|
||||
@@ -663,11 +676,11 @@ A large bulletin board is mounted on a wall here.~
|
||||
0 0 0 0
|
||||
0 0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
$~
|
||||
|
||||
@@ -1,14 +1 @@
|
||||
#0
|
||||
Undefined~
|
||||
Quest definition is incomplete.~
|
||||
There is no information on this quest.
|
||||
~
|
||||
You have completed the quest.
|
||||
~
|
||||
You have abandoned the quest.
|
||||
~
|
||||
-1 1 0 -1 -1 -1 -1
|
||||
0 0 0 34 -1 -1 1
|
||||
0 0 65535
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -284,7 +284,7 @@ Tutorial Quest 1441 - Load 8ball~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Quest Trigs 9-12. Drop the 8ball on their head when they enter.
|
||||
wait 1 sec
|
||||
%echoaround% %actor.name% A magic eight ball drops from the sky striking %actor.name% on the head.
|
||||
%echoaround% %actor% A magic eight ball drops from the sky striking %actor.name% on the head.
|
||||
%send% %actor% A magic eight ball drops from the sky striking you on the head.
|
||||
%load% obj 1394
|
||||
%damage% %actor% %random.5%
|
||||
@@ -1598,6 +1598,7 @@ set actor %random.char%
|
||||
Room Command Example~
|
||||
2 c 100
|
||||
l~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %cmd.mudcommand% == look && bridge /= %arg%
|
||||
%send% %actor% As you look at the bridge a small form staggers out from underneath it.
|
||||
%echoaround% %actor% As %actor.name% peers under the bridge a small form emerges.
|
||||
@@ -2500,7 +2501,7 @@ Puff - Random Advice~
|
||||
0 ab 12
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
set man %random.197%
|
||||
set max %random.197%
|
||||
set text[1] My god! It's full of stars!
|
||||
set text[2] How'd all those fish get up here?
|
||||
set text[3] Some people are like Slinkies. Not really good for anything, but still bring a smile to your face when you push them down a flight of stairs.
|
||||
@@ -2712,7 +2713,7 @@ if %arg.room% != %actor.room% || %arg.id% == %actor.id%
|
||||
end
|
||||
set inroom %actor.room%
|
||||
if %arg.inventory(80)%
|
||||
%echoaround% %actor.name% %actor.name% blasts %arg.name% with %actor.hisher% paintball gun.
|
||||
%echoaround% %actor% %actor.name% blasts %arg.name% with %actor.hisher% paintball gun.
|
||||
%send% %actor% You blast %arg.name%.
|
||||
%send% %arg% You lose!
|
||||
%purge% %arg.inventory(80)%
|
||||
@@ -2734,7 +2735,7 @@ if %arg.room% != %actor.room% || %arg.id% == %actor.id%
|
||||
end
|
||||
set inroom %actor.room%
|
||||
if %arg.inventory(81)%
|
||||
%echoaround% %actor.name% %actor.name% blasts %arg.name% with %actor.hisher% paintball gun.
|
||||
%echoaround% %actor% %actor.name% blasts %arg.name% with %actor.hisher% paintball gun.
|
||||
%send% %actor% You blast %arg.name%.
|
||||
%send% %arg% You lose!
|
||||
%purge% %arg.inventory(81)%
|
||||
|
||||
@@ -2100,7 +2100,7 @@ if %self.contents.vnum% != 47
|
||||
%load% obj 47
|
||||
end
|
||||
wait 2 sec
|
||||
%echoaround% %actor.name% A magic eight ball drops from the sky striking %actor.name% on the head.
|
||||
%echoaround% %actor% A magic eight ball drops from the sky striking %actor.name% on the head.
|
||||
%send% %actor% A magic eight ball drops from the sky striking you on the head.
|
||||
%damage% %actor% %random.5%
|
||||
~
|
||||
@@ -2109,7 +2109,6 @@ Mob Quest Tutorial Example Quest completion - 25~
|
||||
0 j 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
wait 1 sec
|
||||
if %object.vnum% == 47 && !%actor.varexists(solved_example_quest_zone_0)%
|
||||
dance
|
||||
wait 1 sec
|
||||
|
||||
@@ -22,7 +22,7 @@ g~
|
||||
* should be looking for 117xx, where xx is 00-99.
|
||||
if %cmd.mudcommand% == get && ring /= %arg%
|
||||
%send% %actor% You dig in the dirt and pick up the ring.
|
||||
%echoaround% %actor.name% %actor.name% gets a ring from the dirt.
|
||||
%echoaround% %actor% %actor.name% gets a ring from the dirt.
|
||||
%load% obj 11700 %actor% inv
|
||||
else
|
||||
return 0
|
||||
@@ -38,7 +38,7 @@ steal~
|
||||
* should be looking for 117xx, where xx is 00-99.
|
||||
if %cmd.mudcommand% == steal && cello /= %arg%
|
||||
%send% %actor% You steal the cello from the cello player who exclaims 'Hey!'
|
||||
%echoaround% %actor.name% %actor.name% immaturely nabs the cello from the cello player's hands during the middle of a performance.
|
||||
%echoaround% %actor% %actor.name% immaturely nabs the cello from the cello player's hands during the middle of a performance.
|
||||
%load% obj 11708 %actor% inv
|
||||
end
|
||||
~
|
||||
@@ -175,7 +175,7 @@ touch~
|
||||
* should be looking for 117xx, where xx is 00-99.
|
||||
if %arg% == display
|
||||
%send% %actor% You browse around the forbidden display and lift up the large sword. A clicking noise is made from the stand it is on, and suddenly, a huge crashing sound comes from the far west!
|
||||
%echoaround% %actor.name% %actor.name% lifts the sword on the display and a gigantic crashing sound comes from the west!
|
||||
%echoaround% %actor% %actor.name% lifts the sword on the display and a gigantic crashing sound comes from the west!
|
||||
%at% 11704 %door% 11704 down flags a
|
||||
%at% 11758 %load% obj 11737
|
||||
%send% %actor% Salesman Derresor Maosund punches you in the face with anger for touching the display!!
|
||||
@@ -273,7 +273,7 @@ touch~
|
||||
* should be looking for 117xx, where xx is 00-99.
|
||||
if %arg% == nest
|
||||
%send% %actor% You reach out for the squirrel's nest and touch it, but it falls toward the patch of sand and abruptly falls right through!
|
||||
%echoaround% %actor.name% %actor.name% tries to reach out and touch the nest, like the 2-year-old %actor.heshe% is. %actor.heshe% drops the nest clumsily but the nest abruptly falls through the strange patch of sand!
|
||||
%echoaround% %actor% %actor.name% tries to reach out and touch the nest, like the 2-year-old %actor.heshe% is. %actor.heshe% drops the nest clumsily but the nest abruptly falls through the strange patch of sand!
|
||||
%door% 11755 down flags a
|
||||
else
|
||||
%send% %actor% Touch what?
|
||||
@@ -304,7 +304,7 @@ sit~
|
||||
* should be looking for 117xx, where xx is 00-99.
|
||||
if %cmd.mudcommand% == sit && %arg% /= stump
|
||||
%echo% You sit down on the large stump and take a rest.
|
||||
%echoaround% %actor.name% %actor.name% sits down on a stump and takes a quick rest.
|
||||
%echoaround% %actor% %actor.name% sits down on a stump and takes a quick rest.
|
||||
return 0
|
||||
end
|
||||
~
|
||||
@@ -318,7 +318,7 @@ pick~
|
||||
* should be looking for 117xx, where xx is 00-99.
|
||||
if %arg% == flowers
|
||||
%send% %actor% You kneel beside the path, pick the flowers, and arrange them in a nice bouquet.
|
||||
%echoaround% %actor.name% %actor.name% picks the exotic flowers beside the path and makes a bouquet from them.
|
||||
%echoaround% %actor% %actor.name% picks the exotic flowers beside the path and makes a bouquet from them.
|
||||
%load% obj 11735 %actor% inv
|
||||
else
|
||||
%send% %actor% Pick what??
|
||||
@@ -335,7 +335,7 @@ search~
|
||||
* should be looking for 117xx, where xx is 00-99.
|
||||
if %arg% == fireplace
|
||||
%send% %actor% You search around the fireplace, and bump into the loose tile. Suddenly, the fire goes out, and the wall behind it opens up!
|
||||
%echoaround% %actor.name% %actor.name% searches the fireplace, and before you know it, the wall to the north opens like a door!
|
||||
%echoaround% %actor% %actor.name% searches the fireplace, and before you know it, the wall to the north opens like a door!
|
||||
%door% 11725 north flags a
|
||||
else
|
||||
%send% %actor% Search what?
|
||||
|
||||
@@ -48,7 +48,7 @@ end
|
||||
1 g 100
|
||||
~
|
||||
if %actor.room.vnum% == 11802
|
||||
%echoaround% %actor.name% %actor.name% takes something from the dollhouse and seems to fade mysteriously away, leaving no trace.
|
||||
%echoaround% %actor% %actor.name% takes something from the dollhouse and seems to fade mysteriously away, leaving no trace.
|
||||
%teleport% %actor% 11801
|
||||
wait 2 s
|
||||
%send% %actor% You feel a little strange as everything starts to blur, shifting and changing shape until you are completely disorientated.
|
||||
|
||||
@@ -1835,6 +1835,8 @@ if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 31
|
||||
%send% %actor% Sedit, Trigedit, Dig, Rclone, Attach, Detach, and Vdelete are not required for your trial vnum.
|
||||
elseif %cmd.mudcommand% == zpurge
|
||||
%send% %actor% Zpurge is not required for your trial vnum. Use 'purge' or 'purge item.'
|
||||
elseif %cmd.mudcommand% == sacrifice
|
||||
%send% %actor% Sacrifice is disabled until your trial room is completed.
|
||||
else
|
||||
return 0
|
||||
end
|
||||
|
||||
@@ -181,7 +181,7 @@ free~
|
||||
2 g 100
|
||||
~
|
||||
wait 2 sec
|
||||
%echoaround% %actor.name% A magic eight ball drops from the sky striking %actor.name% on the head.
|
||||
%echoaround% %actor% A magic eight ball drops from the sky striking %actor.name% on the head.
|
||||
%send% %actor% A magic eight ball drops from the sky striking you on the head.
|
||||
%load% obj 47
|
||||
%damage% %actor% %random.5%
|
||||
@@ -590,8 +590,8 @@ Mob Leave Example~
|
||||
~
|
||||
if (%actor.level% > 10)
|
||||
say You may not leave here, %actor.name%.
|
||||
%send% %actor.name% %self.name% prevents you from leaving the room.
|
||||
%echoaround% %actor.name% As %actor.name% tries to leave the room, %self.name% stops %actor.himher%.
|
||||
%send% %actor% %self.name% prevents you from leaving the room.
|
||||
%echoaround% %actor% As %actor.name% tries to leave the room, %self.name% stops %actor.himher%.
|
||||
return 0
|
||||
end
|
||||
~
|
||||
|
||||
@@ -1287,7 +1287,7 @@ test while~
|
||||
set stunned %actor.hitp% - 1
|
||||
%damage% %actor% %stunned%
|
||||
eval num %random.99% + 1900
|
||||
%teleport% %actor.name% %num%
|
||||
%teleport% %actor% %num%
|
||||
while %actor.inventory%
|
||||
eval item %actor.inventory%
|
||||
eval item_to_purge %%actor.inventory(%item.vnum%)%%
|
||||
|
||||
@@ -190,6 +190,30 @@ extract word5 5 %speech%
|
||||
extract word6 6 %speech%
|
||||
say %word6% %word5% %word4% %word3% %word2% %word1%?
|
||||
~
|
||||
#209
|
||||
Open a Chest once per zone reset~
|
||||
1 c 100
|
||||
open~
|
||||
* By Mordecai
|
||||
if chest /= %arg%
|
||||
* Verify that the player typed 'open chest'
|
||||
* Has the player already opened this chest?
|
||||
context %actor.id%
|
||||
if %already_opened_chest%
|
||||
%send% %actor% The chest has already been opened, and emptied.
|
||||
else
|
||||
* The first time! OK, open the chest.
|
||||
%send% %actor% You get a jar of naphthalene from an iron bound chest.
|
||||
%load% obj 306 %actor% inv
|
||||
set already_opened_chest 1
|
||||
global already_opened_chest
|
||||
return 0
|
||||
end
|
||||
else
|
||||
* Not 'open chest' - pass control back to the command parser
|
||||
return 0
|
||||
end
|
||||
~
|
||||
#212
|
||||
Phoenix Rising - 219~
|
||||
1 c 4
|
||||
|
||||
@@ -39,7 +39,7 @@ end
|
||||
~
|
||||
#23603
|
||||
Remove Secret Door - 23667~
|
||||
2 af 100
|
||||
2 f 100
|
||||
~
|
||||
if %self.east%
|
||||
%door% 23667 east purge 0
|
||||
|
||||
@@ -90,10 +90,10 @@ Fountain portal - 23855~
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && fountain /= %arg%
|
||||
%send% %actor% You dive into a large fountain.
|
||||
%echoaround% %actor.name% %actor.name% dives into a large fountain.
|
||||
%echoaround% %actor% %actor.name% dives into a large fountain.
|
||||
%teleport% %actor% 23856
|
||||
%force% %actor% look
|
||||
%echoaround% %actor.name% %actor.name% emerges from a large fountain.
|
||||
%echoaround% %actor% %actor.name% emerges from a large fountain.
|
||||
else
|
||||
%send% %actor% enter what?!
|
||||
end
|
||||
@@ -164,10 +164,10 @@ Green portal entrance - 23863~
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && green /= %arg%
|
||||
%send% %actor% You enter a large green portal.
|
||||
%echoaround% %actor.name% %actor.name% steps into a large green portal.
|
||||
%echoaround% %actor% %actor.name% steps into a large green portal.
|
||||
%teleport% %actor% 23864
|
||||
%force% %actor% look
|
||||
%echoaround% %actor.name% steps into a large green portal.
|
||||
%echoaround% %actor% steps into a large green portal.
|
||||
else
|
||||
%send% %actor% enter what?!
|
||||
end
|
||||
@@ -178,10 +178,10 @@ Blue portal entrance - 23861~
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && blue /= %arg%
|
||||
%send% %actor% You enter a large blue portal.
|
||||
%echoaround% %actor.name% %actor.name% steps into a large blue portal.
|
||||
%echoaround% %actor% %actor.name% steps into a large blue portal.
|
||||
%teleport% %actor% 23862
|
||||
%force% %actor% look
|
||||
%echoaround% %actor.name% steps through a large blue portal.
|
||||
%echoaround% %actor% steps through a large blue portal.
|
||||
else
|
||||
%send% %actor% enter what?!
|
||||
end
|
||||
@@ -192,10 +192,10 @@ Red portal entrance - 23862~
|
||||
en~
|
||||
if %cmd.mudcommand% == enter && red /= %arg%
|
||||
%send% %actor% You enter a large blue portal.
|
||||
%echoaround% %actor.name% %actor.name% steps into a large blue portal.
|
||||
%echoaround% %actor% %actor.name% steps into a large blue portal.
|
||||
%teleport% %actor% 23862
|
||||
%force% %actor% look
|
||||
%echoaround% %actor.name% steps through a large blue portal.
|
||||
%echoaround% %actor% steps through a large blue portal.
|
||||
else
|
||||
%send% %actor% enter what?!
|
||||
end
|
||||
|
||||
@@ -1,98 +1,98 @@
|
||||
#26700
|
||||
Harem Master - 26706~
|
||||
0 b 5
|
||||
~
|
||||
emote looks at his minions and growls, 'get to work, bitches!'
|
||||
~
|
||||
#26701
|
||||
Slaves Bow - 26701-26704~
|
||||
0 e 0
|
||||
A fat harem master looks at his minions and growls, 'get to work, bitches!'~
|
||||
wait 1 sec
|
||||
bow master
|
||||
~
|
||||
#26702
|
||||
Master Needs Assist - 26706~
|
||||
0 k 10
|
||||
~
|
||||
emote screams loudly, 'HELP ME, MY SLAVES!'
|
||||
~
|
||||
#26703
|
||||
Slaves Assist Master - 26701-26704~
|
||||
0 e 0
|
||||
A fat harem master screams loudly, 'HELP ME, MY SLAVES!'~
|
||||
wait %random.6% sec
|
||||
assist master
|
||||
~
|
||||
#26705
|
||||
Fear Spell - 26710~
|
||||
0 k 5
|
||||
~
|
||||
emote utters the words, 'pabrow'.
|
||||
%force% %actor% flee
|
||||
~
|
||||
#26706
|
||||
Butcher - 26713~
|
||||
0 bg 5
|
||||
~
|
||||
emote begins sharpening %self.hisher% knife.
|
||||
~
|
||||
#26707
|
||||
Tar Baby Follow - 26708~
|
||||
0 b 10
|
||||
~
|
||||
set actor %random.char%
|
||||
if %actor.is_pc%
|
||||
mfollow %actor%
|
||||
say Ho ho, hee hee, %actor.name% you are sooo funneeee!
|
||||
%send% %actor% %self.name% looks at you with the cutest expression.
|
||||
%echoaround% %actor% %self.name% looks at %actor.name% with the cutest expression.
|
||||
end
|
||||
~
|
||||
#26708
|
||||
Grand Inquisitor - 26719~
|
||||
0 k 100
|
||||
5~
|
||||
switch %random.2%
|
||||
case 1
|
||||
emote utters the words, 'ordalaba'.
|
||||
dg_cast 'energy drain' %actor%
|
||||
break
|
||||
case 2
|
||||
emote evilly grins and snaps his hands.
|
||||
dg_cast 'animate dead' corpse
|
||||
order followers assist
|
||||
break
|
||||
default
|
||||
break
|
||||
done
|
||||
~
|
||||
#26709
|
||||
High Priest of Terror - 26714~
|
||||
0 k 5
|
||||
~
|
||||
switch %random.2%
|
||||
case 1
|
||||
emote utters the words, 'ordalaba'.
|
||||
dg_cast 'charm' %actor
|
||||
break
|
||||
case 2
|
||||
emote waves $s hands in a swirling motion.
|
||||
dg_cast 'earthquake'
|
||||
break
|
||||
default
|
||||
break
|
||||
done
|
||||
~
|
||||
#26710
|
||||
Near Death Trap - 26744~
|
||||
2 g 100
|
||||
~
|
||||
* Near Death Trap stuns actor
|
||||
wait 3 sec
|
||||
set stunned %actor.hitp%
|
||||
%damage% %actor% %stunned%
|
||||
wait 3 sec
|
||||
%send% %actor% The Gods allow your puny existence to continue.
|
||||
~
|
||||
$~
|
||||
#26700
|
||||
Harem Master - 26706~
|
||||
0 b 5
|
||||
~
|
||||
emote looks at his minions and growls, 'get to work, bitches!'
|
||||
~
|
||||
#26701
|
||||
Slaves Bow - 26701-26704~
|
||||
0 e 0
|
||||
A fat harem master looks at his minions and growls, 'get to work, bitches!'~
|
||||
wait 1 sec
|
||||
bow master
|
||||
~
|
||||
#26702
|
||||
Master Needs Assist - 26706~
|
||||
0 k 10
|
||||
~
|
||||
emote screams loudly, 'HELP ME, MY SLAVES!'
|
||||
~
|
||||
#26703
|
||||
Slaves Assist Master - 26701-26704~
|
||||
0 e 0
|
||||
A fat harem master screams loudly, 'HELP ME, MY SLAVES!'~
|
||||
wait %random.6% sec
|
||||
assist master
|
||||
~
|
||||
#26705
|
||||
Fear Spell - 26710~
|
||||
0 k 5
|
||||
~
|
||||
emote utters the words, 'pabrow'.
|
||||
%force% %actor% flee
|
||||
~
|
||||
#26706
|
||||
Butcher - 26713~
|
||||
0 b 10
|
||||
~
|
||||
emote begins sharpening %self.hisher% knife.
|
||||
~
|
||||
#26707
|
||||
Tar Baby Follow - 26708~
|
||||
0 b 10
|
||||
~
|
||||
set actor %random.char%
|
||||
if %actor.is_pc%
|
||||
mfollow %actor%
|
||||
say Ho ho, hee hee, %actor.name% you are sooo funneeee!
|
||||
%send% %actor% %self.name% looks at you with the cutest expression.
|
||||
%echoaround% %actor% %self.name% looks at %actor.name% with the cutest expression.
|
||||
end
|
||||
~
|
||||
#26708
|
||||
Grand Inquisitor - 26719~
|
||||
0 k 100
|
||||
5~
|
||||
switch %random.2%
|
||||
case 1
|
||||
emote utters the words, 'ordalaba'.
|
||||
dg_cast 'energy drain' %actor%
|
||||
break
|
||||
case 2
|
||||
emote evilly grins and snaps his hands.
|
||||
dg_cast 'animate dead' corpse
|
||||
order followers assist
|
||||
break
|
||||
default
|
||||
break
|
||||
done
|
||||
~
|
||||
#26709
|
||||
High Priest of Terror - 26714~
|
||||
0 k 5
|
||||
~
|
||||
switch %random.2%
|
||||
case 1
|
||||
emote utters the words, 'ordalaba'.
|
||||
dg_cast 'charm' %actor
|
||||
break
|
||||
case 2
|
||||
emote waves $s hands in a swirling motion.
|
||||
dg_cast 'earthquake'
|
||||
break
|
||||
default
|
||||
break
|
||||
done
|
||||
~
|
||||
#26710
|
||||
Near Death Trap - 26744~
|
||||
2 g 100
|
||||
~
|
||||
* Near Death Trap stuns actor
|
||||
wait 3 sec
|
||||
set stunned %actor.hitp%
|
||||
%damage% %actor% %stunned%
|
||||
wait 3 sec
|
||||
%send% %actor% The Gods allow your puny existence to continue.
|
||||
~
|
||||
$~
|
||||
|
||||
@@ -337,28 +337,28 @@ rdelete Zn27_shacklepass %actor.id%
|
||||
2 c 100
|
||||
kneel~
|
||||
if %arg%==creature
|
||||
%send% %actor.name% You kneel before the skeletal creature.
|
||||
%send% %actor% You kneel before the skeletal creature.
|
||||
wait 1 s
|
||||
%send% %actor.name% You suddenly feel very strange as the creature gestures and an eerie mist surrounds you.
|
||||
%send% %actor% You suddenly feel very strange as the creature gestures and an eerie mist surrounds you.
|
||||
wait 3 s
|
||||
%teleport% %actor.name% 2712
|
||||
%teleport% %actor% 2712
|
||||
%force% %actor% look
|
||||
elseif %arg%==skeletal
|
||||
%send% %actor.name% You kneel before the skeletal creature.
|
||||
%send% %actor% You kneel before the skeletal creature.
|
||||
wait 1 s
|
||||
%send% %actor.name% You suddenly feel very strange as the creature gestures and an eerie mist surrounds you.
|
||||
%send% %actor% You suddenly feel very strange as the creature gestures and an eerie mist surrounds you.
|
||||
wait 3 s
|
||||
%teleport% %actor.name% 2712
|
||||
%teleport% %actor% 2712
|
||||
%force% %actor% look
|
||||
elseif %arg%==circle
|
||||
%send% %actor.name% You kneel inside the circle.
|
||||
%send% %actor% You kneel inside the circle.
|
||||
wait 1 s
|
||||
%send% %actor.name% You suddenly feel very strange as an eerie mist surrounds you.
|
||||
%send% %actor% You suddenly feel very strange as an eerie mist surrounds you.
|
||||
wait 3 s
|
||||
%teleport% %actor.name% 2712
|
||||
%teleport% %actor% 2712
|
||||
%force% %actor% look
|
||||
else
|
||||
%send% %actor.name% Kneel to who?
|
||||
%send% %actor% Kneel to who?
|
||||
end
|
||||
~
|
||||
#2719
|
||||
@@ -530,19 +530,19 @@ if %self.carried_by%
|
||||
eval actor %self.carried_by%
|
||||
if %actor.fighting%
|
||||
eval victim %actor.fighting%
|
||||
%echoaround% %actor.name% @R%actor.name%'s doll suddenly opens its eyes and causes %victim.name% to shudder in pain.@n
|
||||
%send% %actor.name% @RYour doll suddenly opens its eyes and causes %victim.name% to shudder in pain.@n
|
||||
%echoaround% %actor% @R%actor.name%'s doll suddenly opens its eyes and causes %victim.name% to shudder in pain.@n
|
||||
%send% %actor% @RYour doll suddenly opens its eyes and causes %victim.name% to shudder in pain.@n
|
||||
%damage% %victim% 100
|
||||
if (%actor.varexists(zn27_twice)%)
|
||||
rdelete Zn27_twice %actor.id%
|
||||
wait 3 s
|
||||
%send% %actor.name% @RYour doll turns its head to look at you.@n
|
||||
%send% %actor% @RYour doll turns its head to look at you.@n
|
||||
wait 1 s
|
||||
%send% %actor.name% @RYour doll says 'Thrice I have repaid my debt.'@n
|
||||
%send% %actor% @RYour doll says 'Thrice I have repaid my debt.'@n
|
||||
wait 1 s
|
||||
%send% %actor.name% @RYour doll says 'And still I await my freedom.'@n
|
||||
%send% %actor% @RYour doll says 'And still I await my freedom.'@n
|
||||
wait 1 s
|
||||
%send% %actor.name% @RThe doll suddenly transforms into a little girl and runs away.'@n
|
||||
%send% %actor% @RThe doll suddenly transforms into a little girl and runs away.'@n
|
||||
rdelete Zn27_offereddoll %actor.id%
|
||||
%purge% %self%
|
||||
elseif (%actor.varexists(zn27_once)%)
|
||||
@@ -805,7 +805,7 @@ test door~
|
||||
enter~
|
||||
if ("%arg%" == "space")
|
||||
%send% %actor% A previously concealed space suddenly becomes apparant.
|
||||
%echoaround% %actor.name% %actor.name% has discovered a hidden space!
|
||||
%echoaround% %actor% %actor.name% has discovered a hidden space!
|
||||
%door% 2740 down flags a
|
||||
%door% 2740 down room 2741
|
||||
%door% 2740 down description Nothing can be seen within this dark space.
|
||||
@@ -921,7 +921,7 @@ attach %arg%
|
||||
test act~
|
||||
1 c 7
|
||||
look~
|
||||
%force% %actor.name% %at% 2755 look
|
||||
%force% %actor% %at% 2755 look
|
||||
~
|
||||
#2752
|
||||
test speech~
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#27100
|
||||
Silk Trader - 27137~
|
||||
0 bg 100
|
||||
0 b 10
|
||||
~
|
||||
wait 1 sec
|
||||
switch %random.23%
|
||||
@@ -95,7 +95,7 @@ done
|
||||
~
|
||||
#27101
|
||||
Athos - 27153~
|
||||
0 bg 50
|
||||
0 b 10
|
||||
~
|
||||
wait 1 sec
|
||||
switch %random.7%
|
||||
@@ -130,7 +130,7 @@ done
|
||||
~
|
||||
#27102
|
||||
Hangman - 27102~
|
||||
0 bg 100
|
||||
0 b 10
|
||||
~
|
||||
wait 1 sec
|
||||
switch %random.5%
|
||||
@@ -162,7 +162,7 @@ done
|
||||
~
|
||||
#27103
|
||||
Butcher - 27142~
|
||||
0 bg 5
|
||||
0 b 10
|
||||
~
|
||||
wait 1 sec
|
||||
switch %random.17%
|
||||
@@ -232,7 +232,7 @@ done
|
||||
~
|
||||
#27104
|
||||
Stu - 27166~
|
||||
0 bg 100
|
||||
0 b 10
|
||||
~
|
||||
wait 1 sec
|
||||
switch %random.14%
|
||||
@@ -287,7 +287,7 @@ done
|
||||
~
|
||||
#27105
|
||||
Earl of Sundhaven - 27100~
|
||||
0 bg 100
|
||||
0 b 10
|
||||
~
|
||||
wait 1 sec
|
||||
switch %random.9%
|
||||
@@ -332,16 +332,16 @@ Blinder - 27161~
|
||||
~
|
||||
%echo% %self.name% whispers, 'So, %actor.name%! You wouldst share my affliction!'
|
||||
wait 1 sec
|
||||
%send% %actor.name% %self.name%'s frayed cloak blows as he aims a bony finger at you.
|
||||
%echoaround% %actor.name% %self.name%'s frayed cloak blows as he points at %actor.name%.
|
||||
%send% %actor% %self.name%'s frayed cloak blows as he aims a bony finger at you.
|
||||
%echoaround% %actor% %self.name%'s frayed cloak blows as he points at %actor.name%.
|
||||
wait 1 sec
|
||||
%send% %actor.name% A flash of pale fire explodes in your face!
|
||||
%echoaround% %actor.name% A flash of pale fire explodes in %actor.name%'s face!
|
||||
%send% %actor% A flash of pale fire explodes in your face!
|
||||
%echoaround% %actor% A flash of pale fire explodes in %actor.name%'s face!
|
||||
dg_cast 'blindness' %actor%
|
||||
~
|
||||
#27107
|
||||
Idiot - 27115~
|
||||
0 bg 100
|
||||
0 b 10
|
||||
~
|
||||
wait 1 sec
|
||||
switch %random.13%
|
||||
|
||||
@@ -79,38 +79,53 @@ if %actor.class% != cleric || %actor.align% < 350
|
||||
end
|
||||
~
|
||||
#304
|
||||
Room Enter - test trigger~
|
||||
2 g 100
|
||||
~
|
||||
wait 50
|
||||
wsend %actor% you enter a room
|
||||
Room Command - Look at Painting~
|
||||
2 c 100
|
||||
l~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %cmd.mudcommand% == look && painting /= %arg%
|
||||
%send% %actor% As you stare at the painting the figures seem to start moving and acting out the scenes they portray.
|
||||
%echoaround% %actor% %actor.name% stares at one of the paintings. A strange look coming over %actor.hisher% face.
|
||||
else
|
||||
* If it doesn't match let the command continue. Without a return 0 a player
|
||||
* will not be able to "look" at anything else.
|
||||
return 0
|
||||
end
|
||||
~
|
||||
#305
|
||||
car/cdr test~
|
||||
0 d 100
|
||||
*~
|
||||
*by having * as the arg, it will not always display
|
||||
* 'test' as %speech.car%
|
||||
say speech: %speech%
|
||||
say car: %speech.car%
|
||||
say cdr: %speech.cdr%
|
||||
Mob Greet Clothing Check~
|
||||
0 g 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.is_pc%
|
||||
wait 1 sec
|
||||
if %actor.eq(*)%
|
||||
eval worn_about %actor.eq(about)%
|
||||
if %worn_about.vnum% == 326
|
||||
look %actor.name%
|
||||
smile
|
||||
else
|
||||
say You always bathe in your clothes?
|
||||
eyebrow
|
||||
end
|
||||
else
|
||||
say at least get a towel, I don't want to see that.
|
||||
end
|
||||
end
|
||||
~
|
||||
#306
|
||||
Mob Command - subfield test~
|
||||
0 c 100
|
||||
test~
|
||||
* test to make sure %actor.skill(skillname)% works
|
||||
say your hide ability is %actor.skill(hide)% percent.
|
||||
*
|
||||
* make sure %actor.eq(name)% works too
|
||||
eval headgear %actor.eq(head)%
|
||||
if %headgear%
|
||||
say You have some sort of helmet on
|
||||
else
|
||||
say Where's your headgear?
|
||||
halt
|
||||
Room Entry - sneak check~
|
||||
2 g 25
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
if %actor.is_pc%
|
||||
if %actor.skill(sneak)% > 50
|
||||
%send% %actor% You walk into the room, not waking any of the clerics.
|
||||
else
|
||||
%send% %actor% Your entry into the room wakes a few of the clerics.
|
||||
%load% mob 340
|
||||
end
|
||||
end
|
||||
say Fix your %headgear.name%
|
||||
~
|
||||
#307
|
||||
Obj Remove - %transform% test~
|
||||
|
||||
@@ -159,9 +159,10 @@ switch %actor.level%
|
||||
done
|
||||
~
|
||||
#3008
|
||||
Death Trap~
|
||||
Near Death Trap~
|
||||
2 g 100
|
||||
~
|
||||
* By Rumble of The Builder Academy tbamud.com 9091
|
||||
* Near Death Trap stuns actor
|
||||
set stunned %actor.hitp%
|
||||
%damage% %actor% %stunned%
|
||||
@@ -199,15 +200,16 @@ end
|
||||
Stock Fido - 3062, 3066~
|
||||
0 b 100
|
||||
~
|
||||
eval inroom %self.room%
|
||||
eval item %inroom.contents%
|
||||
set inroom %self.room%
|
||||
set item %inroom.contents%
|
||||
while %item%
|
||||
* Target the next item in room. In case it is devoured.
|
||||
set next_item %item.next_in_list%
|
||||
* Check for a corpse. Corpse on TBA is vnum 65535. Stock is -1.
|
||||
if %item.vnum% == 65535
|
||||
if %item.vnum(65535)%
|
||||
emote savagely devours a corpse.
|
||||
%purge% %item%
|
||||
halt
|
||||
end
|
||||
set item %next_item%
|
||||
* Loop back
|
||||
|
||||
@@ -70,7 +70,7 @@ surrender~
|
||||
~
|
||||
#8306
|
||||
Navigator (8306) Sings~
|
||||
0 bg 100
|
||||
0 b 10
|
||||
~
|
||||
eval song %random.4%
|
||||
switch %song%
|
||||
@@ -141,7 +141,7 @@ done
|
||||
~
|
||||
#8307
|
||||
Cabin Boy (8307) Mops~
|
||||
0 bh 75
|
||||
0 b 10
|
||||
~
|
||||
wait 2s
|
||||
emote sings, 'Mop, mop, mop, all day long...'
|
||||
@@ -286,7 +286,7 @@ Polly (8313) Learn & Repeat~
|
||||
~
|
||||
#8314
|
||||
Polly (8313) Random Speech~
|
||||
0 bgq 80
|
||||
0 b 10
|
||||
~
|
||||
wait 1s
|
||||
emote squawks loudly.
|
||||
@@ -434,7 +434,7 @@ jump~
|
||||
~
|
||||
#8393
|
||||
99 Bottles of Beer (Drunken Pirate: 8309)~
|
||||
0 bg 100
|
||||
0 b 10
|
||||
~
|
||||
set beers 99
|
||||
emote clears his throat.
|
||||
|
||||
@@ -554,9 +554,10 @@ D2
|
||||
S
|
||||
#33
|
||||
Rumble's Room~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
|
||||
The only thing necessary for evil to triumph is for good men to do nothing.
|
||||
|
||||
-Edmund Burke
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
D0
|
||||
@@ -568,6 +569,10 @@ D2
|
||||
~
|
||||
0 0 33
|
||||
E
|
||||
undefined~
|
||||
test
|
||||
~
|
||||
E
|
||||
Catcher Rye~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
@@ -662,10 +667,6 @@ understanding and knowledge can only benefit all nations. We invite all
|
||||
nations to celebrate with Americans online this Fourth of July. Happy
|
||||
Birthday, America!
|
||||
~
|
||||
E
|
||||
.test~
|
||||
can you see this with look around?
|
||||
~
|
||||
S
|
||||
#34
|
||||
Pool of Images~
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#100
|
||||
Temple of Sanctum~
|
||||
This large room appears to be inside inside a massive temple dedicated to the
|
||||
gods of Sanctus. The ceiling is supported by fluted columns and a main spiral
|
||||
This large room appears to be inside a massive temple dedicated to the gods
|
||||
of Sanctus. The ceiling is supported by fluted columns and a main spiral
|
||||
stairwell that leads both up and down. Small rooms adjoin this chamber in all
|
||||
four cardinal directions. It is here mortals come to stay informed and discuss
|
||||
their adventures.
|
||||
their adventures.
|
||||
~
|
||||
1 28 0 0 0 0
|
||||
D0
|
||||
@@ -93,19 +93,19 @@ D5
|
||||
~
|
||||
0 0 100
|
||||
E
|
||||
statue~
|
||||
As you examine the statues more closely you realize they must resemble the
|
||||
two gods responsible for the creation and ongoing protection of Sanctus, Ferret
|
||||
and Rumble. They both radiate a strength and power that resembles the solid
|
||||
white marble they were crafted from.
|
||||
~
|
||||
E
|
||||
altar~
|
||||
The altar is made from black granite and has been carved into a small basin
|
||||
with a high back. Almost as if it was meant to be some sort of seat.
|
||||
Inscriptions in some foreign tongue are written on every square inch of the
|
||||
altar. You wonder what they must say and who could have written it.
|
||||
~
|
||||
E
|
||||
statue~
|
||||
As you examine the statues more closely you realize they must resemble the
|
||||
two gods responsible for the creation and ongoing protection of Sanctus, Ferret
|
||||
and Rumble. They both radiate a strength and power that resembles the solid
|
||||
white marble they were crafted from.
|
||||
~
|
||||
S
|
||||
T 158
|
||||
T 163
|
||||
@@ -241,17 +241,17 @@ D5
|
||||
~
|
||||
0 0 142
|
||||
E
|
||||
table~
|
||||
The table is made out of cherry. It is worn from years of use. The glass
|
||||
top allows for an excellent view of the map protected within.
|
||||
~
|
||||
E
|
||||
map~
|
||||
The map is a geographic representation of Sanctus. Not even really a map,
|
||||
more of a scaled model. The walls and buildings of the city are raised higher
|
||||
than the rest of the map to give it a third dimension. Small soldiers are
|
||||
scattered around the top of the table to help the War Master place his men.
|
||||
|
||||
~
|
||||
E
|
||||
table~
|
||||
The table is made out of cherry. It is worn from years of use. The glass
|
||||
top allows for an excellent view of the map protected within.
|
||||
~
|
||||
S
|
||||
#109
|
||||
@@ -385,18 +385,18 @@ D1
|
||||
~
|
||||
0 0 100
|
||||
E
|
||||
hole~
|
||||
You can look out over the inner wall to the western side of Sanctus. The
|
||||
smell of charred human remains and smoldering plaster makes your eyes water so
|
||||
it is difficult to see much else through the tiny hole.
|
||||
~
|
||||
E
|
||||
man silhouette~
|
||||
The distinct outline of a human body that must have taken the brunt of the
|
||||
blast when the portal imploded. You wonder what or who it might have been.
|
||||
You can still see pieces of cloth and bone buried deeply into the wall inside
|
||||
the shadow of the unlucky man.
|
||||
~
|
||||
E
|
||||
hole~
|
||||
You can look out over the inner wall to the western side of Sanctus. The
|
||||
smell of charred human remains and smoldering plaster makes your eyes water so
|
||||
it is difficult to see much else through the tiny hole.
|
||||
~
|
||||
S
|
||||
#117
|
||||
Travelling Room~
|
||||
@@ -532,19 +532,19 @@ D2
|
||||
~
|
||||
0 0 129
|
||||
E
|
||||
table desk chair~
|
||||
The table, desk, and chair are made from solid oak of the highest quality.
|
||||
A thin goose down mattress and pillow are the only comfortable looking items in
|
||||
the room. The desk is bare and all the drawers are empty. It is as if no one
|
||||
even lives here.
|
||||
~
|
||||
E
|
||||
shrine~
|
||||
A beutiful shrine. It has two white marble figures facing each other with a
|
||||
painting of the city below them. The two figures seem to be looking down at
|
||||
the city with looks of worry and hopelessness. An unlit candle and mirror lay
|
||||
on the floor beside the small shrine.
|
||||
~
|
||||
E
|
||||
table desk chair~
|
||||
The table, desk, and chair are made from solid oak of the highest quality.
|
||||
A thin goose down mattress and pillow are the only comfortable looking items in
|
||||
the room. The desk is bare and all the drawers are empty. It is as if no one
|
||||
even lives here.
|
||||
~
|
||||
S
|
||||
#125
|
||||
Plane of the Magi~
|
||||
@@ -818,14 +818,10 @@ D0
|
||||
~
|
||||
0 0 128
|
||||
E
|
||||
window~
|
||||
Overlooking the western gate you can see the shimmering protective dome.
|
||||
You hope it lasts, peace and tranquility is a good thing.
|
||||
~
|
||||
E
|
||||
chair~
|
||||
It's just your standard wooden chair. Uncomfortable and only real
|
||||
usefulness would be as firewood.
|
||||
bed~
|
||||
The bed is made of a sturdy pine. A thin mattress covered in a white sheet
|
||||
with a down pillow overlaying it. The mattress is too thin to hold anything of
|
||||
value.
|
||||
~
|
||||
E
|
||||
desk~
|
||||
@@ -835,10 +831,14 @@ centered on the top of the desk. The desk has three drawers. All of them are
|
||||
empty.
|
||||
~
|
||||
E
|
||||
bed~
|
||||
The bed is made of a sturdy pine. A thin mattress covered in a white sheet
|
||||
with a down pillow overlaying it. The mattress is too thin to hold anything of
|
||||
value.
|
||||
chair~
|
||||
It's just your standard wooden chair. Uncomfortable and only real
|
||||
usefulness would be as firewood.
|
||||
~
|
||||
E
|
||||
window~
|
||||
Overlooking the western gate you can see the shimmering protective dome.
|
||||
You hope it lasts, peace and tranquility is a good thing.
|
||||
~
|
||||
S
|
||||
#136
|
||||
|
||||
@@ -986,12 +986,15 @@ D3
|
||||
S
|
||||
#2259
|
||||
Stairs~
|
||||
A crumbling stairwell leads up down into darkness. The steps are cracked
|
||||
and fall apart when you put any sizeable force upon them. They seem
|
||||
treacherous, but passable. An empty hallway to the west looks far more
|
||||
inviting.
|
||||
A crumbling stairwell leads down into darkness. The steps are cracked and
|
||||
fall apart when you put any sizeable force upon them. They seem treacherous,
|
||||
but passable. An empty hallway to the west looks far more inviting.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 -1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
||||
@@ -106,7 +106,8 @@ S
|
||||
An Elegant Hall~
|
||||
Drawings of ancient battles in which the Magi slaughter their foes line both
|
||||
sides of the hallway. Depicted on these drawings are a myriad of creatures
|
||||
ranging from ogres, orcs, goblins, and demons to humans, elves, and dwarves.
|
||||
ranging from ogres, orcs, goblins, and demons to humans, elves, and dwarves.
|
||||
One of the paintings looks oddly familiar.
|
||||
~
|
||||
3 8 0 0 0 0
|
||||
D0
|
||||
@@ -122,6 +123,7 @@ D2
|
||||
~
|
||||
0 0 319
|
||||
S
|
||||
T 304
|
||||
#305
|
||||
The Baths~
|
||||
The air is musky and hard to breathe due to the hot steam wafting from the
|
||||
@@ -160,10 +162,11 @@ D2
|
||||
~
|
||||
0 0 321
|
||||
S
|
||||
T 306
|
||||
#307
|
||||
A Long Hallway~
|
||||
The barren walls and floor would seem odd anywhere but here as the Clerics of
|
||||
Sanctus consider decorations, desires, or any form od unnecessary wants to be
|
||||
Sanctus consider decorations, desires, or any form of unnecessary wants to be
|
||||
blasphemous. They dedicate their lives to helping others, never themselves, and
|
||||
would all sacrifice their lives for that principle.
|
||||
~
|
||||
@@ -1367,7 +1370,7 @@ and well kept. A single door leads down to the shop below.
|
||||
D5
|
||||
~
|
||||
door~
|
||||
2 0 225
|
||||
1 0 225
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
|
||||
@@ -840,11 +840,9 @@ There is a strange hole in the rock wall, circular in shape.
|
||||
E
|
||||
sign signpost~
|
||||
The signpost reads in ancient runic script:
|
||||
@n
|
||||
The Penultimate Tower of Wizardry was rumored to exist, once, just
|
||||
down this road... who knows if this is true? For though many have
|
||||
went on to see, none have returned to claim it true...
|
||||
@n
|
||||
--Mercutio the Bard of the Realm
|
||||
~
|
||||
E
|
||||
|
||||
@@ -33,7 +33,7 @@ class range. Remove the extra '0' if you don't need/want it.
|
||||
Here are some recommended specials for the mobs:
|
||||
#04 should be given a sleep spell to cast
|
||||
#47 should be given an undead process.
|
||||
*
|
||||
|
||||
Zone 301 is linked to the following zones:
|
||||
302 Campus at 30123 (south) ---> 30236
|
||||
302 Campus at 30124 (north) ---> 30250
|
||||
@@ -50,6 +50,7 @@ Zone 301 is linked to the following zones:
|
||||
302 Campus at 30136 (east ) ---> 30266
|
||||
302 Campus at 30140 (south) ---> 30260
|
||||
302 Campus at 30142 (north) ---> 30201
|
||||
|
||||
302 Campus at 30142 (east ) ---> 30203
|
||||
302 Campus at 30199 (up ) ---> 30200
|
||||
~
|
||||
|
||||
@@ -706,9 +706,9 @@ S
|
||||
The Sacrificial Pit~
|
||||
As you climb down into the pit, thousands of spiders cover you, tearing
|
||||
your fragile body to shreds.
|
||||
|
||||
@R
|
||||
Lloth thanks you for your sacrifice.
|
||||
|
||||
@n
|
||||
~
|
||||
51 12 0 0 0 0
|
||||
S
|
||||
|
||||
@@ -27,7 +27,6 @@ Sand as far as the eye can see.
|
||||
E
|
||||
pyramid~
|
||||
The massive pyramid rises out of the sand, a monument to long-dead pharoahs.
|
||||
|
||||
~
|
||||
S
|
||||
#5301
|
||||
@@ -51,7 +50,6 @@ The steep slope of the pyramid rises up before you.
|
||||
E
|
||||
pyramid~
|
||||
You wonder how anyone could have built such a massive thing out in this heat.
|
||||
|
||||
~
|
||||
S
|
||||
#5302
|
||||
@@ -84,7 +82,6 @@ Far below you are the burning sands of the desert.
|
||||
E
|
||||
pyramid~
|
||||
You wonder how anyone could have built such a massive thing out in this heat.
|
||||
|
||||
~
|
||||
S
|
||||
#5303
|
||||
@@ -117,7 +114,6 @@ This side of the pyramid has a dangerous drop before the sandy floor.
|
||||
E
|
||||
pyramid~
|
||||
You wonder how anyone could have built such a massive thing out in this heat.
|
||||
|
||||
~
|
||||
S
|
||||
#5304
|
||||
@@ -150,7 +146,6 @@ This side of the pyramid has a dangerous drop before the sandy floor.
|
||||
E
|
||||
pyramid~
|
||||
You wonder how anyone could have built such a massive thing out in this heat.
|
||||
|
||||
~
|
||||
S
|
||||
#5305
|
||||
@@ -184,7 +179,6 @@ This side of the pyramid has a dangerous drop before the sandy floor.
|
||||
E
|
||||
pyramid~
|
||||
You wonder how anyone could have built such a massive thing out in this heat.
|
||||
|
||||
~
|
||||
S
|
||||
#5306
|
||||
@@ -226,9 +220,7 @@ stones~
|
||||
E
|
||||
plaque~
|
||||
The plaque reads:
|
||||
|
||||
The Great Pyramid
|
||||
|
||||
Created by the Andersen work crew.
|
||||
~
|
||||
E
|
||||
@@ -242,12 +234,9 @@ S
|
||||
On The Dangerous Stones~
|
||||
Here the elements have carved away at the sides of the pyramid quite a
|
||||
bit. You aren't so sure of your footing anymore...
|
||||
|
||||
Suddenly the wind picks up, and you lose your balance!
|
||||
You tumble down the side of the pyramid, and fall to your death!
|
||||
|
||||
SPLAT.
|
||||
|
||||
Ouch.
|
||||
~
|
||||
53 12 0 0 0 0
|
||||
@@ -456,13 +445,11 @@ The crawlway gets a little larger to the north.
|
||||
S
|
||||
#5317
|
||||
A Slippery Hole~
|
||||
The sides of this hole are slippery-smooth. You lower yourself in, and
|
||||
The sides of this hole are slippery-smooth. You lower yourself in, and
|
||||
proceed to move downward... when suddenly you lose your purchase!
|
||||
|
||||
@
|
||||
You fall for what seems like an eternity, and smash into the stones below...
|
||||
|
||||
|
||||
|
||||
@
|
||||
Under The Hole
|
||||
You are in a small chamber underneath the slippery hole, far below
|
||||
the pyramid now. The floor is strewn with bones. To the south is a
|
||||
@@ -482,7 +469,7 @@ The hole looks far too slippery to climb back up.
|
||||
E
|
||||
bones~
|
||||
The bones have whitened and cracked in the dry air, apparently the remains of
|
||||
adventurers, thieves, and creatures that did not survive the fall.
|
||||
adventurers, thieves, and creatures that did not survive the fall.
|
||||
~
|
||||
S
|
||||
#5318
|
||||
|
||||
@@ -471,9 +471,8 @@ D0
|
||||
E
|
||||
sign~
|
||||
The sign reads:
|
||||
|
||||
@
|
||||
Closed for renovations
|
||||
|
||||
~
|
||||
S
|
||||
#5528
|
||||
@@ -505,13 +504,12 @@ D3
|
||||
E
|
||||
note~
|
||||
The note reads:
|
||||
|
||||
@
|
||||
LIST : gives you a list of items for sale.
|
||||
VALUE : tells you how much an item is worth to Abdul
|
||||
SELL : sells an item to Abdul for a generous sum
|
||||
BUY : Abdul's FAVORITE command lets you have an item for his low,
|
||||
low price.
|
||||
|
||||
~
|
||||
S
|
||||
#5530
|
||||
@@ -619,11 +617,10 @@ D0
|
||||
E
|
||||
note~
|
||||
The note simply reads:
|
||||
|
||||
@
|
||||
READ THE NOTE IN THE ARMOURY
|
||||
|
||||
@
|
||||
Igor.
|
||||
|
||||
~
|
||||
S
|
||||
#5537
|
||||
@@ -875,9 +872,9 @@ D1
|
||||
E
|
||||
banner~
|
||||
=====================================================================
|
||||
|
||||
@
|
||||
H A P P Y B I R T H D A Y T O U S
|
||||
|
||||
@
|
||||
=====================================================================
|
||||
~
|
||||
S
|
||||
@@ -1076,9 +1073,7 @@ D3
|
||||
E
|
||||
plaque~
|
||||
Engraved on the plaque are the following words:
|
||||
|
||||
The Holy Shrine of Allah
|
||||
|
||||
~
|
||||
S
|
||||
#5566
|
||||
@@ -1282,7 +1277,6 @@ the walls of the palace from the building itself.
|
||||
E
|
||||
mirror~
|
||||
You see a the fighting image of some armor clad humanoid wielding a weapon.
|
||||
|
||||
~
|
||||
S
|
||||
#5577
|
||||
@@ -1362,13 +1356,10 @@ D3
|
||||
E
|
||||
plaque door~
|
||||
The plaque on the door reads:
|
||||
|
||||
THE ART EXHIBIT
|
||||
of
|
||||
NEW THALOS
|
||||
|
||||
- the management is not responsible for lost items.
|
||||
|
||||
~
|
||||
S
|
||||
#5580
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#0
|
||||
Rumble~
|
||||
The Builder Academy Zone~
|
||||
0 99 1 2
|
||||
0 99 10 2
|
||||
D 0 89 4 2 (The Prison Cell Corridor)
|
||||
M 0 31 1 89 (the Commissar)
|
||||
G 1 68 99 -1 (the Commissar's key)
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
CircleMUD~
|
||||
God Simplex~
|
||||
1200 1299 10 0
|
||||
R 0 1204 3098 -1 (a holy bulletin board)
|
||||
O 0 3098 99 1204 (a holy bulletin board)
|
||||
M 0 1212 1 1200 (the scoreboard mob)
|
||||
O 0 1212 1 1200 (a game console)
|
||||
R 0 1204 3098 -1 (a holy bulletin board)
|
||||
O 0 3098 99 1204 (a holy bulletin board)
|
||||
R 0 1293 1227 -1 (a staff bulletin board)
|
||||
O 0 1227 99 1293 (a staff bulletin board)
|
||||
R 0 1291 1226 -1 (a builder's bulletin board)
|
||||
|
||||
@@ -2,6 +2,12 @@
|
||||
Rumble~
|
||||
Sanctus III~
|
||||
300 399 30 2
|
||||
M 0 301 1 305 (the naked magi)
|
||||
E 1 326 99 12 (a white towel)
|
||||
M 0 130 3 305 (the maid)
|
||||
E 1 155 99 17 (a feather duster)
|
||||
R 0 305 326 -1 (a white towel)
|
||||
O 0 326 99 305 (a white towel)
|
||||
R 0 367 308 -1 (a clay jug)
|
||||
O 0 308 99 367 (a clay jug)
|
||||
O 0 335 1 334 (the large fountain)
|
||||
@@ -80,8 +86,6 @@ E 1 26306 99 5 (a flowered dress)
|
||||
M 0 179 3 317 (the recruit)
|
||||
M 0 194 3 314 (the mouse)
|
||||
M 0 193 3 312 (the dove)
|
||||
M 0 130 3 305 (the maid)
|
||||
E 1 155 99 17 (a feather duster)
|
||||
M 0 105 3 315 (the balding man)
|
||||
E 1 31612 99 6 (a pair of reading glasses)
|
||||
M 0 100 3 309 (the young man)
|
||||
|
||||
Reference in New Issue
Block a user