Updated World and files for 3.58 release. --Rumble

This commit is contained in:
Rumble
2009-01-18 01:22:15 +00:00
parent eb99864f0b
commit 6f22042712
52 changed files with 763 additions and 803 deletions

View File

@@ -337,28 +337,28 @@ rdelete Zn27_shacklepass %actor.id%
2 c 100
kneel~
if %arg%==creature
%send% %actor.name% You kneel before the skeletal creature.
%send% %actor% You kneel before the skeletal creature.
wait 1 s
%send% %actor.name% You suddenly feel very strange as the creature gestures and an eerie mist surrounds you.
%send% %actor% You suddenly feel very strange as the creature gestures and an eerie mist surrounds you.
wait 3 s
%teleport% %actor.name% 2712
%teleport% %actor% 2712
%force% %actor% look
elseif %arg%==skeletal
%send% %actor.name% You kneel before the skeletal creature.
%send% %actor% You kneel before the skeletal creature.
wait 1 s
%send% %actor.name% You suddenly feel very strange as the creature gestures and an eerie mist surrounds you.
%send% %actor% You suddenly feel very strange as the creature gestures and an eerie mist surrounds you.
wait 3 s
%teleport% %actor.name% 2712
%teleport% %actor% 2712
%force% %actor% look
elseif %arg%==circle
%send% %actor.name% You kneel inside the circle.
%send% %actor% You kneel inside the circle.
wait 1 s
%send% %actor.name% You suddenly feel very strange as an eerie mist surrounds you.
%send% %actor% You suddenly feel very strange as an eerie mist surrounds you.
wait 3 s
%teleport% %actor.name% 2712
%teleport% %actor% 2712
%force% %actor% look
else
%send% %actor.name% Kneel to who?
%send% %actor% Kneel to who?
end
~
#2719
@@ -530,19 +530,19 @@ if %self.carried_by%
eval actor %self.carried_by%
if %actor.fighting%
eval victim %actor.fighting%
%echoaround% %actor.name% @R%actor.name%'s doll suddenly opens its eyes and causes %victim.name% to shudder in pain.@n
%send% %actor.name% @RYour doll suddenly opens its eyes and causes %victim.name% to shudder in pain.@n
%echoaround% %actor% @R%actor.name%'s doll suddenly opens its eyes and causes %victim.name% to shudder in pain.@n
%send% %actor% @RYour doll suddenly opens its eyes and causes %victim.name% to shudder in pain.@n
%damage% %victim% 100
if (%actor.varexists(zn27_twice)%)
rdelete Zn27_twice %actor.id%
wait 3 s
%send% %actor.name% @RYour doll turns its head to look at you.@n
%send% %actor% @RYour doll turns its head to look at you.@n
wait 1 s
%send% %actor.name% @RYour doll says 'Thrice I have repaid my debt.'@n
%send% %actor% @RYour doll says 'Thrice I have repaid my debt.'@n
wait 1 s
%send% %actor.name% @RYour doll says 'And still I await my freedom.'@n
%send% %actor% @RYour doll says 'And still I await my freedom.'@n
wait 1 s
%send% %actor.name% @RThe doll suddenly transforms into a little girl and runs away.'@n
%send% %actor% @RThe doll suddenly transforms into a little girl and runs away.'@n
rdelete Zn27_offereddoll %actor.id%
%purge% %self%
elseif (%actor.varexists(zn27_once)%)
@@ -805,7 +805,7 @@ test door~
enter~
if ("%arg%" == "space")
%send% %actor% A previously concealed space suddenly becomes apparant.
%echoaround% %actor.name% %actor.name% has discovered a hidden space!
%echoaround% %actor% %actor.name% has discovered a hidden space!
%door% 2740 down flags a
%door% 2740 down room 2741
%door% 2740 down description Nothing can be seen within this dark space.
@@ -921,7 +921,7 @@ attach %arg%
test act~
1 c 7
look~
%force% %actor.name% %at% 2755 look
%force% %actor% %at% 2755 look
~
#2752
test speech~