Updated World and files for 3.58 release. --Rumble
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@@ -79,38 +79,53 @@ if %actor.class% != cleric || %actor.align% < 350
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end
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~
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#304
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Room Enter - test trigger~
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2 g 100
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~
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wait 50
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wsend %actor% you enter a room
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Room Command - Look at Painting~
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2 c 100
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l~
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* By Rumble of The Builder Academy tbamud.com 9091
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if %cmd.mudcommand% == look && painting /= %arg%
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%send% %actor% As you stare at the painting the figures seem to start moving and acting out the scenes they portray.
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%echoaround% %actor% %actor.name% stares at one of the paintings. A strange look coming over %actor.hisher% face.
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else
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* If it doesn't match let the command continue. Without a return 0 a player
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* will not be able to "look" at anything else.
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return 0
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end
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~
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#305
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car/cdr test~
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0 d 100
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*~
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*by having * as the arg, it will not always display
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* 'test' as %speech.car%
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say speech: %speech%
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say car: %speech.car%
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say cdr: %speech.cdr%
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Mob Greet Clothing Check~
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0 g 100
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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if %actor.is_pc%
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wait 1 sec
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if %actor.eq(*)%
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eval worn_about %actor.eq(about)%
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if %worn_about.vnum% == 326
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look %actor.name%
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smile
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else
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say You always bathe in your clothes?
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eyebrow
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end
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else
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say at least get a towel, I don't want to see that.
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end
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end
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~
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#306
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Mob Command - subfield test~
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0 c 100
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test~
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* test to make sure %actor.skill(skillname)% works
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say your hide ability is %actor.skill(hide)% percent.
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*
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* make sure %actor.eq(name)% works too
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eval headgear %actor.eq(head)%
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if %headgear%
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say You have some sort of helmet on
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else
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say Where's your headgear?
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halt
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Room Entry - sneak check~
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2 g 25
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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if %actor.is_pc%
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if %actor.skill(sneak)% > 50
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%send% %actor% You walk into the room, not waking any of the clerics.
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else
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%send% %actor% Your entry into the room wakes a few of the clerics.
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%load% mob 340
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end
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end
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say Fix your %headgear.name%
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~
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#307
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Obj Remove - %transform% test~
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