Corrected more files not under SVN control.
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src/genqst.c
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265
src/genqst.c
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/* ***********************************************************************
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* File: genqst.c Part of CircleMUD *
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* Version: 2.0 (November 2005) Written for CircleMud CWG / Suntzu *
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* Purpose: To provide special quest-related code. *
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* Copyright: Kenneth Ray *
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* Original Version Details: *
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* Copyright 1996 by Harvey Gilpin *
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* Copyright 1997-2001 by George Greer (greerga@circlemud.org) *
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************************************************************************ */
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "db.h"
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#include "quest.h"
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#include "genolc.h"
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#include "genzon.h"
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#include "genzon.h" /* for create_world_index */
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/*-------------------------------------------------------------------*/
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int copy_quest(struct aq_data *to, struct aq_data *from, int free_old_strings)
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{
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int i;
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if (free_old_strings)
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free_quest_strings(to);
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to->vnum = from->vnum;
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to->flags = from->flags;
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to->type = from->type;
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to->qm = from->qm;
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to->target = from->target;
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to->prereq = from->prereq;
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to->prev_quest = from->prev_quest;
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to->next_quest = from->next_quest;
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for (i = 0; i < 7; i++){
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to->value[i] = from->value[i];
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}
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to->gold_reward = from->gold_reward;
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to->exp_reward = from->exp_reward;
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to->obj_reward = from->obj_reward;
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to->func = from->func;
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return copy_quest_strings(to, from);
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}
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int copy_quest_strings(struct aq_data *to, struct aq_data *from)
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{
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if (from == NULL || to == NULL) {
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log("SYSERR: GenQST: copy_quest_strings: Null values passed.");
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return FALSE;
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}
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to->name = str_udup(from->name);
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to->desc = str_udup(from->desc);
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to->info = str_udup(from->info);
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to->done = str_udup(from->done);
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to->quit = str_udup(from->quit);
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return TRUE;
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}
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void free_quest_strings(struct aq_data *quest)
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{
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if (quest->name)
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free(quest->name);
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if (quest->desc)
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free(quest->desc);
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if (quest->info)
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free(quest->info);
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if (quest->done)
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free(quest->done);
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if (quest->quit)
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free(quest->quit);
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}
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void free_quest(struct aq_data *quest)
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{
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free_quest_strings(quest);
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free(quest);
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}
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/*-------------------------------------------------------------------*/
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int add_quest(struct aq_data *nqst)
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{
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qst_rnum rnum;
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zone_rnum rznum = real_zone_by_thing(nqst->vnum);
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/* The quest already exists, just update it. */
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if ((rnum = real_quest(nqst->vnum)) != NOWHERE) {
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copy_quest(&aquest_table[rnum], nqst, TRUE);
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} else {
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/* increase the number of quest table entries */
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total_quests++;
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RECREATE(aquest_table, struct aq_data, total_quests );
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/* Initialise top quest strings to null */
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QST_NAME(total_quests - 1) = NULL;
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QST_DESC(total_quests - 1) = NULL;
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QST_INFO(total_quests - 1) = NULL;
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QST_DONE(total_quests - 1) = NULL;
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QST_QUIT(total_quests - 1) = NULL;
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/* Now process enties from the top down to see where the new one goes */
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for (rnum = total_quests - 1; rnum > 0; rnum--) {
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if (nqst->vnum > QST_NUM(rnum - 1))
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break; //found the place
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aquest_table[rnum] = aquest_table[rnum - 1]; //shift quest up one
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}
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copy_quest(&aquest_table[rnum], nqst, FALSE);
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}
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/* Make sure we assign spec procs to the questmaster */
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if (mob_index[QST_MASTER(rnum)].func &&
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mob_index[QST_MASTER(rnum)].func != questmaster)
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QST_FUNC(rnum) = mob_index[QST_MASTER(rnum)].func;
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mob_index[QST_MASTER(rnum)].func = questmaster;
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/* And make sure we save the updated quest information to disk */
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if (rznum != NOWHERE)
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add_to_save_list(zone_table[rznum].number, SL_QST);
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else
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mudlog(BRF, LVL_BUILDER, TRUE,
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"SYSERR: GenOLC: Cannot determine quest zone.");
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return rnum;
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}
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/*-------------------------------------------------------------------*/
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int delete_quest(qst_rnum rnum)
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{
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qst_rnum i;
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zone_rnum rznum = real_zone_by_thing(QST_NUM(rnum));
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mob_rnum qm = QST_MASTER(rnum);
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SPECIAL (*tempfunc);
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int quests_remaining = 0;
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if (rnum >= total_quests)
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return FALSE;
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log("GenOLC: delete_quest: Deleting quest #%d (%s).",
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QST_NUM(rnum), QST_NAME(rnum));
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/* make a note of the quest master's secondary spec proc */
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tempfunc = QST_FUNC(rnum);
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free_quest_strings(&aquest_table[rnum]);
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for (i = rnum; i < total_quests - 1; i++) {
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aquest_table[i] = aquest_table[i + 1];
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}
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total_quests--;
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RECREATE(aquest_table, struct aq_data, total_quests);
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if (rznum != NOWHERE)
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add_to_save_list(zone_table[rznum].number, SL_QST);
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else
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mudlog(BRF, LVL_BUILDER, TRUE,
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"SYSERR: GenOLC: Cannot determine quest zone.");
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/* does the questmaster mob have any quests left? */
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if (qm != NOBODY) {
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for (i = 0; i < total_quests; i++) {
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if (QST_MASTER(i) == qm)
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quests_remaining++;
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}
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if (quests_remaining == 0)
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mob_index[qm].func = tempfunc; // point back to original spec proc
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}
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return TRUE;
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}
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/*-------------------------------------------------------------------*/
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int save_quests(zone_rnum zone_num)
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{
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FILE *sf;
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char filename[128], oldname[128], quest_flags[MAX_STRING_LENGTH];
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char quest_desc[MAX_STRING_LENGTH], quest_info[MAX_STRING_LENGTH];
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char quest_done[MAX_STRING_LENGTH], quest_quit[MAX_STRING_LENGTH];
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int i, num_quests = 0;
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#if CIRCLE_UNSIGNED_INDEX
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if (zone_num == NOWHERE || zone_num > top_of_zone_table) {
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#else
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if (zone_num < 0 || zone_num > top_of_zone_table) {
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#endif
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log("SYSERR: GenOLC: save_quests: Invalid zone number %d passed! (0-%d)",
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zone_num, top_of_zone_table);
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return FALSE;
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}
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log("GenOLC: save_quests: Saving quests in zone #%d (%d-%d).",
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zone_table[zone_num].number,
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genolc_zone_bottom(zone_num), zone_table[zone_num].top);
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snprintf(filename, sizeof(filename), "%s/%d.new",
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QST_PREFIX, zone_table[zone_num].number);
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if (!(sf = fopen(filename, "w"))) {
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perror("SYSERR: save_quests");
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return FALSE;
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}
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for (i = genolc_zone_bottom(zone_num); i <= zone_table[zone_num].top; i++) {
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qst_rnum rnum;
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if ((rnum = real_quest(i)) != NOTHING) {
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/* Copy the text strings and strip off trailing newlines. */
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strncpy(quest_desc, QST_DESC(rnum) ? QST_DESC(rnum) : "undefined",
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sizeof(quest_desc)-1 );
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strncpy(quest_info, QST_INFO(rnum) ? QST_INFO(rnum) : "undefined",
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sizeof(quest_info)-1 );
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strncpy(quest_done, QST_DONE(rnum) ? QST_DONE(rnum) : "undefined",
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sizeof(quest_done)-1 );
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strncpy(quest_quit, QST_QUIT(rnum) ? QST_QUIT(rnum) : "undefined",
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sizeof(quest_quit)-1 );
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strip_cr(quest_desc);
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strip_cr(quest_info);
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strip_cr(quest_done);
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strip_cr(quest_quit);
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/* Save the quest details to the file. */
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sprintascii(quest_flags, QST_FLAGS(rnum));
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fprintf(sf,
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"#%d\n"
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"%s%c\n"
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"%s%c\n"
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"%s%c\n"
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"%s%c\n"
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"%s%c\n"
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"%d %d %s %d %d %d %d\n"
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"%d %d %d %d %d %d %d\n"
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"%d %d %d\n"
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"S\n",
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QST_NUM(rnum),
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QST_NAME(rnum) ? QST_NAME(rnum) : "Untitled", STRING_TERMINATOR,
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quest_desc, STRING_TERMINATOR,
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quest_info, STRING_TERMINATOR,
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quest_done, STRING_TERMINATOR,
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quest_quit, STRING_TERMINATOR,
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QST_TYPE(rnum),
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QST_MASTER(rnum) == NOBODY ? -1 : mob_index[QST_MASTER(rnum)].vnum,
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quest_flags,
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QST_TARGET(rnum) == NOTHING ? -1 : QST_TARGET(rnum),
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QST_PREV(rnum) == NOTHING ? -1 : QST_PREV(rnum),
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QST_NEXT(rnum) == NOTHING ? -1 : QST_NEXT(rnum),
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QST_PREREQ(rnum) == NOTHING ? -1 : QST_PREREQ(rnum),
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QST_POINTS(rnum), QST_PENALTY(rnum), QST_MINLEVEL(rnum),
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QST_MAXLEVEL(rnum), QST_TIME(rnum),
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QST_RETURNMOB(rnum) == NOBODY ? -1 : QST_RETURNMOB(rnum),
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QST_QUANTITY(rnum), QST_GOLD(rnum), QST_EXP(rnum), QST_OBJ(rnum)
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);
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num_quests++;
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}
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}
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/* Write the final line and close it. */
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fprintf(sf, "$~\n");
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fclose(sf);
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/* Old file we're replacing. */
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snprintf(oldname, sizeof(oldname), "%s/%d.qst",
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QST_PREFIX, zone_table[zone_num].number);
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remove(oldname);
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rename(filename, oldname);
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/* Do we need to update the index file? */
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if (num_quests > 0)
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create_world_index(zone_table[zone_num].number, "qst");
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if (in_save_list(zone_table[zone_num].number, SL_QST))
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remove_from_save_list(zone_table[zone_num].number, SL_QST);
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return TRUE;
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}
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