[May 17 2007] - Rumble
Added AFF_FLYING/SCUBA and appropriate checks in act.movement.c. Room sector ty pes IN FLIGHT and UNDERWATER are finally being used! Removed all of the Dragon_Breathes. Removed context help system. Added invis level on reconnect. [May 15 2007] - Rumble Fixed object stacking to match s-desc and item_number. Added wizupdate command. Added valid_dg_target check to object remove trigs.
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@@ -2042,9 +2042,10 @@ end
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~
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#87
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Obj Remove Example~
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1 l 90
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1 l 100
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~
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return 0
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%send% %actor% You can't remove it.
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~
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#88
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Obj Load Example~
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@@ -2539,48 +2540,9 @@ end
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~
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#98
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Mob Act - 98 Teleporter Give~
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0 e 0
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has entered the game.~
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* By Rumble
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if %actor.is_pc%
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if !%actor.eq(*)%
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%load% obj 50 %actor% light
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%load% obj 51 %actor% rfinger
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%load% obj 52 %actor% lfinger
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%load% obj 53 %actor% neck1
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%load% obj 54 %actor% neck2
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%load% obj 55 %actor% body
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%load% obj 56 %actor% head
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%load% obj 57 %actor% legs
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%load% obj 58 %actor% feet
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%load% obj 59 %actor% hands
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%load% obj 60 %actor% arms
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%load% obj 61 %actor% shield
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%load% obj 62 %actor% about
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%load% obj 63 %actor% waist
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%load% obj 64 %actor% rwrist
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%load% obj 65 %actor% lwrist
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%load% obj 66 %actor% wield
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%load% obj 67 %actor% hold
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end
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wait 2 sec
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if !(%actor.inventory(82)%)
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wait 1 s
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say You are not prepared to travel these realms to their fullest.
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wait 1 s
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say Maybe I can help you.
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%load% obj 82
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give teleporter %actor.name%
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*could actor carry the weight?
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if !%actor.inventory(82)%
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drop teleporter
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end
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wait 2 s
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say With this you may teleport to areas that may not be accessible in any other way.
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wait 2 s
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say HELP AREAS
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end
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end
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0 g 100
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~
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whisper %actor% this is a crash test
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~
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#99
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Obj Command 82 - Teleporter~
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