[May 17 2007] - Rumble
Added AFF_FLYING/SCUBA and appropriate checks in act.movement.c. Room sector ty pes IN FLIGHT and UNDERWATER are finally being used! Removed all of the Dragon_Breathes. Removed context help system. Added invis level on reconnect. [May 15 2007] - Rumble Fixed object stacking to match s-desc and item_number. Added wizupdate command. Added valid_dg_target check to object remove trigs.
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@@ -228,11 +228,11 @@
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#define AFF_PROTECT_GOOD 14 /* Char protected from good */
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#define AFF_SLEEP 15 /* (R) Char magically asleep */
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#define AFF_NOTRACK 16 /* Char can't be tracked */
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#define AFF_UNUSED16 17 /* Room for future expansion */
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#define AFF_UNUSED17 18 /* Room for future expansion */
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#define AFF_FLYING 17 /* Char is flying */
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#define AFF_SCUBA 18 /* Room for future expansion */
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#define AFF_SNEAK 19 /* Char can move quietly */
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#define AFF_HIDE 20 /* Char is hidden */
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#define AFF_UNUSED20 21 /* Room for future expansion */
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#define AFF_FREE 21 /* Room for future expansion */
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#define AFF_CHARM 22 /* Char is charmed */
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/* Modes of connectedness: used by descriptor_data.state */
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