Addressed bugs:
# 71: whirlwind now does not function in peaceful rooms. #108: basic functionality of 'last' is now not limited by level.
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@@ -458,6 +458,11 @@ ACMD(do_whirlwind)
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return;
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}
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if ROOM_FLAGGED(IN_ROOM(ch), ROOM_PEACEFUL) {
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send_to_char(ch, "This room just has such a peaceful, easy feeling...\r\n");
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return;
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}
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if (GET_POS(ch) < POS_FIGHTING) {
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send_to_char(ch, "You must be on your feet to perform a whirlwind.\r\n");
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return;
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