Updated Help File as a test commit
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@@ -858,7 +858,7 @@ AUTOQUESTS QUESTS QUESTMASTERS QUESTPOINTS QUEST-POINTS QUEST-MOBS QUESTMOBS
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An autoquest is a quest that can be automatically started and completed by
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An autoquest is a quest that can be automatically started and completed by
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players on the MUD without the intervention of an immortal. Players simply
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players on the MUD without the intervention of an immortal. Players simply
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visit a questmaster where they join an available quest, and get rewarded on
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visit a questmaster where they join an available quest, and get rewarded on
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it’s completion.
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it<EFBFBD>s completion.
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See Also: QEDIT, QUEST-FLAG
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See Also: QEDIT, QUEST-FLAG
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#31
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#31
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@@ -866,7 +866,7 @@ AUTOQUESTS QUESTS QUESTMASTERS QUEST-MOBS QUESTMOBS
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An autoquest is a quest that can be automatically started and completed
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An autoquest is a quest that can be automatically started and completed
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without the intervention of an immortal. Simply visit a questmaster and join
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without the intervention of an immortal. Simply visit a questmaster and join
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an available quest, and get rewarded on it’s completion. Keep an eye out for
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an available quest, and get rewarded on it<EFBFBD>s completion. Keep an eye out for
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autoquests scattered throughout the World.
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autoquests scattered throughout the World.
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See Also: QUEST-FLAG, QUESTPOINTS
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See Also: QUEST-FLAG, QUESTPOINTS
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@@ -7127,7 +7127,7 @@ prefer to add the quest in the zone where quest completion takes place.
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Quests use vnums in exactly the same way as mobiles, object and rooms. Each
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Quests use vnums in exactly the same way as mobiles, object and rooms. Each
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zone will normally have 100 vnums available (#00 to #99, where # is the zone
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zone will normally have 100 vnums available (#00 to #99, where # is the zone
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number). Usually, when creating the first quest in a zone, #00 is used,
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number). Usually, when creating the first quest in a zone, #00 is used,
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then #01, etc…
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then #01, etc<EFBFBD>
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When you qedit <vnum> to create a new quest (or edit an existing one), you will
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When you qedit <vnum> to create a new quest (or edit an existing one), you will
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see the menu in @RHELP QEDIT-MENU@n
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see the menu in @RHELP QEDIT-MENU@n
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@@ -7138,12 +7138,12 @@ QEDIT-ACCEPT
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This is the text that is sent to the player when they start the quest. It
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This is the text that is sent to the player when they start the quest. It
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should describe in detail exactly what is required to complete the quest. The
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should describe in detail exactly what is required to complete the quest. The
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text is simply output on the player’s screen, so be creative here. An example
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text is simply output on the player<EFBFBD>s screen, so be creative here. An example
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of an accept message text could be something like:
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of an accept message text could be something like:
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The questmaster rummages in a large pile of papers.
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The questmaster rummages in a large pile of papers.
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The questmaster says ‘Ah, here it is’
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The questmaster says <EFBFBD>Ah, here it is<EFBFBD>
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The questmaster says ‘Bob, the local butcher has offered this quest’
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The questmaster says <EFBFBD>Bob, the local butcher has offered this quest<EFBFBD>
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The questmaster shows you a hastily scrawled note, that reads:
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The questmaster shows you a hastily scrawled note, that reads:
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I am willing to offer any plucky adventurer 10 quest points if they bring me a
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I am willing to offer any plucky adventurer 10 quest points if they bring me a
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@@ -7153,7 +7153,7 @@ order to fill. I need these within 24 hours
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Thanks, Bob the Butcher, Midgaard
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Thanks, Bob the Butcher, Midgaard
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The questmaster sighs.
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The questmaster sighs.
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The questmaster says ‘A tricky quest, but it’ll cost you 5qp to back out now’
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The questmaster says <EFBFBD>A tricky quest, but it<EFBFBD>ll cost you 5qp to back out now<EFBFBD>
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#31
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#31
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QEDIT-COMPLETED QEDIT-ABANDONED
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QEDIT-COMPLETED QEDIT-ABANDONED
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@@ -7167,7 +7167,7 @@ all timed quests.
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QEDIT-COMPLETION
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QEDIT-COMPLETION
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Just like the accept message, this is simply text that is output on the
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Just like the accept message, this is simply text that is output on the
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player’s screen when they successfully complete the quest. Prizes (quest
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player<EFBFBD>s screen when they successfully complete the quest. Prizes (quest
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points, gold coins, experience points or an object) are automatically
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points, gold coins, experience points or an object) are automatically
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announced after this text is shown, so this text does not need to have that
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announced after this text is shown, so this text does not need to have that
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information in it.
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information in it.
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@@ -7193,7 +7193,7 @@ Quest flags: @cNOBITS@n
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Enter quest flags, 0 to quit :
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Enter quest flags, 0 to quit :
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Currently, only one flag is available, the REPEATABLE flag. When you have
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Currently, only one flag is available, the REPEATABLE flag. When you have
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finished turning this on or off, select ‘0’ (zero) to return to the main menu.
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finished turning this on or off, select <EFBFBD>0<EFBFBD> (zero) to return to the main menu.
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#31
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#31
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QEDIT-LEVELS
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QEDIT-LEVELS
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@@ -7247,12 +7247,12 @@ QEDIT-NEXT
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This is the quest vnum of next quest in a chain. When a player completes
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This is the quest vnum of next quest in a chain. When a player completes
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the current quest, the next quest will automatically be joined. This allows
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the current quest, the next quest will automatically be joined. This allows
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for long quests with a number of ‘steps’.
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for long quests with a number of <EFBFBD>steps<EFBFBD>.
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#31
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#31
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QEDIT-PREREQUISITE
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QEDIT-PREREQUISITE
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This is the object vnum for a prerequisite object. The prerequisite object
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This is the object vnum for a prerequisite object. The prerequisite object
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should be in the player’s inventory in order for them to be able to join the
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should be in the player<EFBFBD>s inventory in order for them to be able to join the
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quest. It is not taken from the player when the quest starts.
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quest. It is not taken from the player when the quest starts.
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#31
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#31
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QEDIT-PREVIOUS
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QEDIT-PREVIOUS
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@@ -7263,15 +7263,15 @@ completed by the player in order to join this quest.
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QEDIT-QUANTITY
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QEDIT-QUANTITY
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This is the number of times the player needs to repeat the quest. For
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This is the number of times the player needs to repeat the quest. For
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example, it could be the number of items the player needs to find in a ‘object’
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example, it could be the number of items the player needs to find in a <EFBFBD>object<EFBFBD>
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quest of the number of mobs the player should kill in a ‘kill mob’ quest. This
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quest of the number of mobs the player should kill in a <EFBFBD>kill mob<EFBFBD> quest. This
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should be used with caution, however. In an object quest ‘picking up’ the same
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should be used with caution, however. In an object quest <EFBFBD>picking up<EFBFBD> the same
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object 20 times will also complete the quest.
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object 20 times will also complete the quest.
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#31
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#31
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QEDIT-QUIT QEDIT-MESSAGE
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QEDIT-QUIT QEDIT-MESSAGE
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The quit message is sent to the player when they type quest leave. Players
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The quit message is sent to the player when they type quest leave. Players
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can lose quest points for abandoning a quest (see “Abandoned” on the next
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can lose quest points for abandoning a quest (see <EFBFBD>Abandoned<EFBFBD> on the next
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page), so if they lose quest points, this text really should inform them of
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page), so if they lose quest points, this text really should inform them of
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that.
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that.
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#31
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#31
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@@ -7300,14 +7300,14 @@ Room, Clear Room - Room VNUM
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#31
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#31
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QEDIT-TIME
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QEDIT-TIME
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This is the number of ‘ticks’ or game hours that the player has to complete
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This is the number of <EFBFBD>ticks<EFBFBD> or game hours that the player has to complete
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the quest. If this is set, then the builder should really try to do the quest
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the quest. If this is set, then the builder should really try to do the quest
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themselves, and time how long it takes (typing ‘time’ before and after the
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themselves, and time how long it takes (typing <EFBFBD>time<EFBFBD> before and after the
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attempt), and then giving at least one extra ‘tick’ for players to complete it.
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attempt), and then giving at least one extra <EFBFBD>tick<EFBFBD> for players to complete it.
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#31
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#31
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QEDIT-TYPE
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QEDIT-TYPE
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There are a few different quest types. When you select option ‘7’ from the
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There are a few different quest types. When you select option <EFBFBD>7<EFBFBD> from the
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main menu, you will be shown a list to choose from:
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main menu, you will be shown a list to choose from:
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0) Object - Player needs to find a particular object.
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0) Object - Player needs to find a particular object.
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@@ -7382,7 +7382,7 @@ Usage: quest [list | join <#> | progress | leave | history]
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quest - Show usage information for the quest command.
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quest - Show usage information for the quest command.
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quest list - Used at the questmaster to see which quests are available.
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quest list - Used at the questmaster to see which quests are available.
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quest join # - Used to the questmaster to join the quest listed as number ‘nn’ on quest list.
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quest join # - Used to the questmaster to join the quest listed as number <EFBFBD>nn<EFBFBD> on quest list.
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quest progress - Shows the player which quest they are doing, and their quest progress.
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quest progress - Shows the player which quest they are doing, and their quest progress.
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quest leave - Allows the player to abandon the current quest, taking the quest point penalty.
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quest leave - Allows the player to abandon the current quest, taking the quest point penalty.
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quest history - Shows all previously completed non-repeatable quests.
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quest history - Shows all previously completed non-repeatable quests.
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@@ -9372,7 +9372,7 @@ and simply bearing artistic merit. Second, by ensuring that they are absolutely
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necessary to achieve the goals of the game! If your game is made for experience
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necessary to achieve the goals of the game! If your game is made for experience
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and equipment gathering, and failure to read descriptions directly impedes this
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and equipment gathering, and failure to read descriptions directly impedes this
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goal, then players will learn to read everything. If your game is made for
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goal, then players will learn to read everything. If your game is made for
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exploring or role-play, most of your players probably already read them Â-
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exploring or role-play, most of your players probably already read them <EFBFBD>-
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because knowing their environment is a basic requirement of play. In any case,
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because knowing their environment is a basic requirement of play. In any case,
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builders exist to ensure that the goals of play are supported by game
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builders exist to ensure that the goals of play are supported by game
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descriptions.
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descriptions.
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@@ -9384,7 +9384,7 @@ meaning behind descriptions, areas to find, special items, unique nooks and
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crannies to spend time socializing, and hints that point to these things
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crannies to spend time socializing, and hints that point to these things
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elsewhere outside of your own zone is an excellent idea. In fact, if you
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elsewhere outside of your own zone is an excellent idea. In fact, if you
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don't wish to be building descriptions no one will read, you should employ
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don't wish to be building descriptions no one will read, you should employ
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special secrets Â- most especially on games where knowing one's environment
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special secrets <EFBFBD>- most especially on games where knowing one's environment
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does deeply affect a character's development. No matter what kind of zone you
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does deeply affect a character's development. No matter what kind of zone you
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are building, keep it interesting throughout!
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are building, keep it interesting throughout!
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@@ -9407,7 +9407,7 @@ road.
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shouldn't be the sole builder of your zone. Instead, seek the assistance of
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shouldn't be the sole builder of your zone. Instead, seek the assistance of
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someone who adds creative merit to your descriptions. You can do practically
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someone who adds creative merit to your descriptions. You can do practically
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everything from plot to secrets to minutiae, even write the zone in full and
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everything from plot to secrets to minutiae, even write the zone in full and
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just ask someone you know who writes well to Â'say it better' and rewrite
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just ask someone you know who writes well to <EFBFBD>'say it better' and rewrite
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what you intended to have there all along. Novels have editors, and so
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what you intended to have there all along. Novels have editors, and so
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should any zone.
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should any zone.
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@@ -10401,8 +10401,6 @@ See also: TRIG-INV, %PURGE%, %LOAD%, POSITIONS, CHAR-VAR
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#31
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#31
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TRIG-ERRORS TRIGEDIT-ERRORS TRIGEDIT-MISTAKES
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TRIG-ERRORS TRIGEDIT-ERRORS TRIGEDIT-MISTAKES
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These are numerous and I will add them as people ask questions about them.
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Make sure nohassle is OFF. Command triggers (and some other functionality)
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Make sure nohassle is OFF. Command triggers (and some other functionality)
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will not work for God above.
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will not work for God above.
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For mob triggers make sure the mob can see the actor, set INFRA in DARK rooms.
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For mob triggers make sure the mob can see the actor, set INFRA in DARK rooms.
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