Added some missed .h files.
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36
src/modify.h
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36
src/modify.h
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/**
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* @file modify.h
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* Header file for the modify module.
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*
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* Part of the core tbaMUD source code distribution, which is a derivative
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* of, and continuation of, CircleMUD.
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*
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* All rights reserved. See license for complete information.
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
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*
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* @todo This module is originally defined as 'Run-time modification of game
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* variables.' I believe it has digressed from the original intent. This
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* header file is created to help redefine (over time) what the heck modify.h
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* is. For example, publicly functions declared in comm.h but defined in modify.c
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* should have their declarations moved here.
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*
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*/
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#ifndef _MODIFY_H_
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#define _MODIFY_H_
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/* Public functions */
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void show_string(struct descriptor_data *d, char *input);
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void smash_tilde(char *str);
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void paginate_string(char *str, struct descriptor_data *d);
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/** @todo should this really be in modify.c? */
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ACMD(do_skillset);
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/* Following function prototypes moved here from comm.h */
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void string_write(struct descriptor_data *d, char **txt, size_t len, long mailto, void *data);
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void string_add(struct descriptor_data *d, char *str);
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void page_string(struct descriptor_data *d, char *str, int keep_internal);
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/* page string function & defines */
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#define PAGE_LENGTH 22
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#define PAGE_WIDTH 80
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#endif /* _MODIFY_H_*/
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