Setting up 3.5.0 as trunk
This commit is contained in:
825
lib/world/trg/3.trg
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825
lib/world/trg/3.trg
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#300
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Camille Greet for Quest - 300~
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0 g 100
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~
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if %actor.is_pc%
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wait 1 sec
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if %actor.varexists(3_napalm_complete)%
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say Welcome back %actor.name% did you have fun with that liquid fire?
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grin
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halt
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elseif %actor.varexists(3_napalm_search)%
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say Do you have the items?
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wait 1 sec
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if !%actor.varexists(3_naphthalene)%
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say Maybe you can look in the warriors quarter for the Naphthalene.
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halt
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end
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if !%actor.varexists(3_palmatite)%
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say Maybe you can look in the thieves quarter for the Palmatite.
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halt
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end
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if !%actor.varexists(3_napalm_jug)%
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say I believe the wellmaster should have something of clay that will work as a container.
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end
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else
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say Good day %actor.name%.
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wait 1 sec
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emote looks around suspiciously.
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wait 1 sec
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say close that door.
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wait 4 sec
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say I've been working on something new. But, I need some help acquiring a few ingredients.
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wait 1 sec
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say people aren't very friendly towards me since the last fire.
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emote looks down into the cauldron lost in thought with a grimace on her face.
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wait 3 sec
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say But I have perfected it this time, don't listen to what they say.
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wait 1 sec
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say Bring me some Naphthalene, Palmitite and a proper container. I will give you a sampling of my liquid fire as payment.
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eval 3_napalm_search 1
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remote 3_napalm_search %actor.id%
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end
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end
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~
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#301
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Mob Memory - test trigger~
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0 o 100
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~
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* assign this to a mob, force the mob to mremember you, then enter the
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* room the mob is in while visible (not via goto)
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say I remember you, %actor.name%!
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~
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#302
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Mob Greet - test trigger~
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0 g 100
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~
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if %direction%
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say Hello, %actor.name%, how are things to the %direction%?
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else
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* if the character popped in (word of recall, etc) this will be hit
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say Where did YOU come from, %actor.name%?
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end
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~
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#303
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Obj Get - test trigger~
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1 g 100
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~
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%echo% You hear, 'Please put me down, %actor.name%'
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~
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#304
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Room Enter - test trigger~
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2 g 100
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~
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wait 50
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wsend %actor% you enter a room
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~
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#305
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car/cdr test~
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0 d 100
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*~
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*by having * as the arg, it will not always display
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* 'test' as %speech.car%
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say speech: %speech%
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say car: %speech.car%
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say cdr: %speech.cdr%
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~
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#306
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Mob Command - subfield test~
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0 c 100
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test~
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* test to make sure %actor.skill(skillname)% works
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say your hide ability is %actor.skill(hide)% percent.
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*
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* make sure %actor.eq(name)% works too
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eval headgear %actor.eq(head)%
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if %headgear%
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say You have some sort of helmet on
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else
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say Where's your headgear?
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halt
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end
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say Fix your %headgear.name%
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~
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#307
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Obj Remove - %transform% test~
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1 jl 7
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test~
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* test of object transformation (and remove trigger)
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* test is designed for objects 3020 and 3021
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* assign the trigger then wear/remove the item
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* repeatedly.
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%echo% Beginning object transform.
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if %self.vnum% == 3020
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%transform% 3021
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else
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%transform% 3020
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end
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%echo% Transform complete.
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~
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#308
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Room Command - makeuid and remote testing~
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2 c 100
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test~
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* makeuid test ---- assuming your MOBOBJ_ID_BASE is 200000,
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* this will display the names of the first 10 mobs loaded on your MUD,
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* if they are still around.
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eval counter 0
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while (%counter% < 10)
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makeuid mob 200000+%counter%
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%echo% #%counter% %mob.id% %mob.name%
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eval counter %counter% + 1
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done
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%echoaround% %actor% %actor.name% cannot see this line.
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*
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*
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* this will also serve as a test of getting a remote mob's globals.
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* we know that puff, when initially loaded, is id 200000. We'll use remote
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* to give her a global, then %mob.globalname% to read it.
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makeuid mob 200000
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eval globalname 12345
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remote globalname %mob.id%
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%echo% %mob.name%'s "globalname" value is %mob.globalname%
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~
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#309
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Mob Greet - %transform% test~
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0 g 100
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~
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* %transform% test
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* as a greet trigger, entering the room will cause
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* the mob this is attached to, to toggle between mob 1 and 99.
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%echo% Beginning transform.
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if %self.vnum%==1
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%transform% -99
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else
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%transform% -1
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end
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%echo% Transform complete.
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~
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#310
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Mob Speech - attach test~
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0 d 100
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attach~
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attach 9 %self.id%
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~
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#311
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Mob Speech - detach test~
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0 d 100
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detach~
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detach 9 %self.id%
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~
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#312
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Mob Command - spellcasting test~
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0 c 100
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kill~
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* This command trigger will disallow anyone from trying to
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* use the kill command, and will toss a magic missile at them
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* for trying.
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dg_cast 'magic missile' %actor%
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return 0
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~
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#313
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Obj Wear 12 - Staff of Sanctum~
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1 j 100
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~
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if %actor.level% < 30
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return 0
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%send% %actor% The Staff of Sanctum whispers: I will not serve you!
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%echoaround% %actor% The Staff of Sanctum exclaims: 'I will not serve
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those without honour.'
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%purge% self
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else
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wait 1s
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%send% %actor% The Staff of Sanctum whispers: I was made to serve,
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great one!
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%echoaround% %actor% The Staff of Sanctus exclaims: 'I will serve you
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honourable one.'
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end
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~
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#314
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Room Command - Anti-quit~
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2 c 100
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quit~
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%send% %actor% Powerful forces keep you here.
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~
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#315
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Room Command - No Recall~
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2 c 100
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recall ~
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%send% %actor% Divine forces prevent you from doing that.
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~
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#316
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Mob Fight - generic poison~
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0 k 10
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~
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dg_cast 'poison' %actor%
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~
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#317
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Mob Fight - generic chill touch~
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0 k 10
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~
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dg_cast 'chill touch' %actor%
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~
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#318
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Mob Fight - generic heal self~
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0 k 10
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~
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dg_cast 'heal'
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~
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#319
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Mob Fight - generic dispel evil~
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0 k 10
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~
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dg_cast 'dispel evil' %actor%
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~
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#320
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Mob Fight - generic disarm~
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0 k 10
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~
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disarm %actor%
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~
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#321
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Mob Fight - generic lightning bolt~
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0 k 10
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~
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dg_cast 'lightning' %actor%
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~
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#322
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Mob Fight - generic kick~
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0 k 10
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~
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kick %actor%
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~
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#323
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Mob Fight - generic bash~
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0 k 10
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~
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bash %actor%
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~
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#324
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Mob Fight - generic curse~
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0 k 10
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~
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dg_cast 'curse' %actor%
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~
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#325
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Mob Fight - generic dispel good~
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0 k 10
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~
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dg_cast 'dispel good' %actor%
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~
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#326
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Mob Fight - generic burning hands~
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0 k 10
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~
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dg_cast 'burning hands' %actor%
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~
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#327
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Mob Fight - generic call lightning~
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0 k 10
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~
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dg_cast 'call lightning' %actor%
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~
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#328
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Mob Fight - generic earthquake~
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0 k 10
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~
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dg_cast 'earthquake'
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~
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#329
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Mob Fight - generic silence~
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0 k 10
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~
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dg_cast 'silence' %actor%
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~
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#330
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Mob Speech - Hunt Example~
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0 d 100
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hunt~
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* By Welcor
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if %speech.car% != hunt
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return 0
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halt
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end
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eval target %speech.cdr%
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if !%target% || %target% == hunt
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return 0
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halt
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end
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if %actor.gold% < 4000
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tell %actor.name% You cannot afford my services - go away!
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halt
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end
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nop %actor.gold(-4000)%
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mhunt %target%
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tell %actor.name% I'll charge you 4000 gold for that. I'll hunt %target% as long as I can.
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~
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#331
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Obj Timer - Spoil meat~
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1 f 100
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~
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%transform% 131
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~
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#332
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Room Drop - Dg_cast for dropping objects by cost~
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2 h 100
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~
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%%send%% %actor% As you drop the %object.shortdesc%, a loud humming starts to come from the walls.
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wait 1
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eval worth %object.cost% / 100
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switch %worth%
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case 0
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%send% %actor% Your offering was NOT sufficient.
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dg_cast 'magic missile' %actor%
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break
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case 1
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%send% %actor% Your offering was just sufficient.
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dg_cast 'cure light' %actor%
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dg_cast 'clot minor' %actor%
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%purge% %object%
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break
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case 2
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%send% %actor% Your offering was sufficient.
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dg_cast 'refresh' %actor%
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%purge% %object%
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break
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default
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%send% %actor% Your offering was as it must be.
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dg_cast 'invisibility' %actor%
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%purge% %object%
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break
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done
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~
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#333
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Obj Command - Cast spell when eating.~
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1 c 2
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eat~
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return 0
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wait 2
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if %self.carried_by% == 0
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switch %self.vnum%
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case 201
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%damage% %actor% -10
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break
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case 202
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%damage% %actor% 10
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%send% %actor% Ouch, that hurt a little!
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break
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done
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end
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~
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#334
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Room Enter actor.level test for bug~
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2 g 100
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~
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%echo% %actor.name%'s level is %actor.level%
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if %actor.level% > 30
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%echo% > 30
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else
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%echo% < 30
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end
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~
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#335
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Camille Napalm Assembly Quest - 300~
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0 j 100
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~
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if %actor.is_pc%
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wait 1 sec
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* only let players do it once.
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if %actor.varexists(3_napalm_complete)%
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say What would I want that for? Leave me alone, I have work to do.
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return 0
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halt
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end
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if %actor.varexists(3_napalm_search)%
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if %object.vnum% == 306
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eval 3_naphthalene 1
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remote 3_naphthalene %actor.id%
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say Thank you! Napthalene at last!
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%purge% %object%
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elseif %object.vnum% == 307
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eval 3_palmatite 1
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remote 3_palmatite %actor.id%
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say Outstanding, Palmatite! Just what I need!
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%purge% %object%
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elseif %object.vnum% == 308
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eval 3_napalm_bomb 1
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remote 3_napalm_bomb %actor.id%
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say this will work well.
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%purge% %object%
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else
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say what would I want that for?
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return 0
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end
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if %actor.varexists(3_napalm_search)% && %actor.varexists(3_naphthalene)% && %actor.varexists(3_palmatite)% && %actor.varexists(3_napalm_jug)%
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say Thank you so much, here is your reward!
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%load% obj 317
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give napalm %actor.name%
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rdelete 3_napalm_search %actor.id%
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rdelete 3_naphthalene %actor.id%
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rdelete 3_palmatite %actor.id%
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rdelete 3_napalm_jug %actor.id%
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eval 3_napalm_done 1
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remote 3_napalm_done %actor.id%
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end
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end
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~
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#336
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Room Contents Test~
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2 b 100
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~
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%echo% Contents: %self.contents%
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~
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#337
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Napalm bomb - 317~
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1 c 2
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nap~
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if napalm /= %cmd%
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if %actor.fighting% && !%arg%
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set arg %actor.fighting%
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end
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if !%arg%
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%send% %actor% Throw it at Who?
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halt
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end
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if %arg.room% != %actor.room%
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%send% %actor% Throw it at who?
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halt
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end
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%send% %actor% You throw the napalm at %arg.name%, it strikes %arg.himher% and shatters, exploding into a ball of fire consuming %arg.himher% completely.
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%echoaround% %actor% %actor.name% throws the napalm at %arg.name%. It shatters and explodes into a ball of fire consuming %arg.himher%.
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%asound% A large explosion is heard close by.
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eval stunned %arg.hitp%
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%damage% %arg% %stunned%
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wait 5 sec
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%echoaround% %arg% %arg.name% collapses to the ground as the flames die down. %arg.heshe% seems to still be alive, but barely.
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||||
end
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||||
~
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||||
#338
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||||
Horse Petshop - 203~
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||||
0 c 100
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||||
*~
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||||
if %cmd.mudcommand% == list
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*
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%send% %actor%
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%send% %actor% ## Pet Cost
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%send% %actor% --------------------------------------------------------------
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%send% %actor% 1) a horse 1500
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%send% %actor% 2) a fine mare 1800
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%send% %actor% 3) a stallion 3000
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*
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elseif %cmd.mudcommand% == buy
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if %actor.gold% < 1500
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tell %actor.name% You have no money, go beg somewhere else.
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halt
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||||
* lets not allow them to have more than one pet to keep the game balanced.
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||||
elseif %actor.follower%
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tell %actor.name% You already have someone following you.
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halt
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end
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if horse /= %arg% || %arg% == 1
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set pet_name horse
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set pet_vnum 202
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set pet_cost 1500
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elseif fine /= %arg% || mare /= %arg% || %arg% == 2
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set pet_name mare
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set pet_vnum 204
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||||
set pet_cost 1800
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||||
elseif stallion /= %arg% || %arg% == 3
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set pet_name stallion
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||||
set pet_vnum 205
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||||
set pet_cost 3000
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||||
else
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||||
tell %actor.name% What? I don't have that.
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||||
halt
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||||
end
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||||
*
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||||
if %actor.gold% < %pet_cost%
|
||||
tell %actor.name% You don't have enough gold for that.
|
||||
else
|
||||
* Need to load the mob, have it follow the player AND set the affect
|
||||
* CHARM so the mob will follow the masters orders.
|
||||
%load% mob %pet_vnum%
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%force% %pet_name% mfollow %actor%
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||||
dg_affect %pet_name% charm on 999
|
||||
emote opens the stable door and returns leading your horse by its reins.
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||||
tell %actor.name% here you go. Treat'em well.
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||||
nop %actor.gold(-%pet_cost%)
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||||
end
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||||
elseif %cmd.mudcommand% == sell
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||||
tell %actor.name% Does it look like I buy things?
|
||||
else
|
||||
return 0
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||||
end
|
||||
~
|
||||
#380
|
||||
Obj Command 82 - Teleporter Recall~
|
||||
1 c 7
|
||||
recall~
|
||||
%send% %actor% You recall to safety.
|
||||
%echoaround% %actor% %actor.name% recalls.
|
||||
%teleport% %actor% 3001
|
||||
%force% %actor% look
|
||||
~
|
||||
#394
|
||||
Mob Greet - Kind Soul - 13~
|
||||
0 g 100
|
||||
~
|
||||
if %actor.is_pc%
|
||||
wait 2 sec
|
||||
if !%actor.eq(light)%
|
||||
Say you really shouldn't be wondering these parts without a light source %actor.name%.
|
||||
shake
|
||||
%load% obj 200
|
||||
give light %actor.name%
|
||||
halt
|
||||
end
|
||||
if !%actor.eq(rfinger)% || !%actor.eq(lfinger)%
|
||||
Say did you lose one of your rings?
|
||||
sigh
|
||||
%load% obj 201
|
||||
give ring %actor.name%
|
||||
halt
|
||||
end
|
||||
if !%actor.eq(neck1)% || !%actor.eq(neck2)%
|
||||
Say you lose everything don't you?
|
||||
roll
|
||||
%load% obj 203
|
||||
give necklace %actor.name%
|
||||
halt
|
||||
end
|
||||
if !%actor.eq(body)%
|
||||
say you won't get far without some body armor %actor.name%.
|
||||
%load% obj 205
|
||||
give body %actor.name%
|
||||
halt
|
||||
end
|
||||
if !%actor.eq(head)%
|
||||
Say protect that noggin of yours, %actor.name%.
|
||||
%load% obj 206
|
||||
give helm %actor.name%
|
||||
halt
|
||||
end
|
||||
if !%actor.eq(legs)%
|
||||
Say why do you always lose your pants %actor.name%?
|
||||
%load% obj 207
|
||||
give leggings %actor.name%
|
||||
halt
|
||||
end
|
||||
if !%actor.eq(feet)%
|
||||
Say you can't go around barefoot %actor.name%.
|
||||
%load% obj 208
|
||||
give boots %actor.name%
|
||||
halt
|
||||
end
|
||||
if !%actor.eq(hands)%
|
||||
Say need some gloves %actor.name%?
|
||||
%load% obj 209
|
||||
give gloves %actor.name%
|
||||
halt
|
||||
end
|
||||
if !%actor.eq(arms)%
|
||||
Say you must be freezing %actor.name%.
|
||||
%load% obj 210
|
||||
give sleeves %actor.name%
|
||||
halt
|
||||
end
|
||||
if !%actor.eq(shield)%
|
||||
Say you need one of these to protect yourself %actor.name%.
|
||||
%load% obj 211
|
||||
give shield %actor.name%
|
||||
halt
|
||||
end
|
||||
if !%actor.eq(about)%
|
||||
Say you are going to catch a cold %actor.name%.
|
||||
%load% obj 212
|
||||
give cape %actor.name%
|
||||
halt
|
||||
end
|
||||
if !%actor.eq(waist)%
|
||||
Say better use this to hold your pants up %actor.name%.
|
||||
%load% obj 213
|
||||
give belt %actor.name%
|
||||
halt
|
||||
end
|
||||
if !%actor.eq(rwrist)% || !%actor.eq(lwrist)%
|
||||
Say misplace something?
|
||||
smile
|
||||
%load% obj 215
|
||||
give wristguard %actor.name%
|
||||
halt
|
||||
end
|
||||
if !%actor.eq(wield)%
|
||||
Say without a weapon you will be fido food %actor.name%.
|
||||
%load% obj 216
|
||||
give weapon %actor.name%
|
||||
halt
|
||||
end
|
||||
if !%actor.eq(hold)%
|
||||
Say this might help you %actor.name%.
|
||||
%load% obj 217
|
||||
give staff %actor.name%
|
||||
halt
|
||||
end
|
||||
end
|
||||
~
|
||||
#395
|
||||
Mob Greet 9 - Eating its own stool~
|
||||
0 g 100
|
||||
~
|
||||
if %actor.is_pc%
|
||||
wait 2 sec
|
||||
%echo% %self.name% sniffs a pile of steaming stool.
|
||||
wait 2 sec
|
||||
take stool
|
||||
wait 2 sec
|
||||
%echo% %self.name% devours the steaming pile of stool.
|
||||
wait 3 sec
|
||||
%echo% %self.name% walks around in a circle, stops, then squats.
|
||||
wait 2 sec
|
||||
drop stool
|
||||
end
|
||||
~
|
||||
#396
|
||||
Obj Command 81 - Paintball Shoot Blue~
|
||||
1 c 2
|
||||
shoot~
|
||||
eval inroom %actor.room%
|
||||
if (%arg.room% != %actor.room%) || (%arg.id% == %actor.id%)
|
||||
%send% %actor% Shoot: Invalid Target!
|
||||
halt
|
||||
end
|
||||
if %arg.inventory(80)%
|
||||
%echoaround% %actor% %actor.name% blasts %arg.name% with %actor.hisher% paintball gun.
|
||||
%send% %actor% You blast %arg.name%.
|
||||
%send% %arg% You lose!
|
||||
%purge% %arg.inventory(80)%
|
||||
%zoneecho% %inroom.vnum% %actor.name% shoots %arg.name%. A score for the Blue Team.
|
||||
elseif %arg.inventory(81)%
|
||||
%send% %actor% They are on your team!
|
||||
elseif
|
||||
%send% %actor% %arg.name% is not playing.
|
||||
end
|
||||
~
|
||||
#397
|
||||
Obj Command 80 - Paintball Shoot Red~
|
||||
1 c 2
|
||||
shoot~
|
||||
eval inroom %actor.room%
|
||||
if (%arg.room% != %actor.room%) || (%arg.id% == %actor.id%)
|
||||
%send% %actor% Shoot: Invalid Target!
|
||||
halt
|
||||
end
|
||||
if %arg.inventory(81)%
|
||||
%echoaround% %actor% %actor.name% blasts %arg.name% with %actor.hisher% paintball gun.
|
||||
%send% %actor% You blast %arg.name%.
|
||||
%send% %arg% You lose!
|
||||
%purge% %arg.inventory(81)%
|
||||
%zoneecho% %inroom.vnum% %actor.name% shoots %arg.name%. A score for the Red Team.
|
||||
elseif %arg.inventory(80)%
|
||||
%send% %actor% They are on your team!
|
||||
elseif
|
||||
%send% %actor% %arg.name% is not playing.
|
||||
end
|
||||
~
|
||||
#398
|
||||
Mob Act - 98 Teleporter Give~
|
||||
0 e 0
|
||||
has entered the game.~
|
||||
if !(%actor.inventory(82)%)
|
||||
wait 1s
|
||||
say You are not prepared to travel these realms to their fullest.
|
||||
wait 1s
|
||||
say Maybe I can help you.
|
||||
%load% obj 82
|
||||
give teleporter %actor.name%
|
||||
*could actor carry the weight?
|
||||
if !%actor.inventory(82)%
|
||||
drop teleporter
|
||||
end
|
||||
wait 2s
|
||||
say With this you may teleport to areas that may not be accessible in
|
||||
any other way.
|
||||
wait 2 sec
|
||||
say HELP AREAS
|
||||
end
|
||||
~
|
||||
#399
|
||||
Obj Command 82 - Teleporter~
|
||||
1 c 3
|
||||
teleport~
|
||||
%send% %actor% You attempt to manipulate space and time.
|
||||
%echoaround% %actor% %actor.name% attempts to manipulate space and time.
|
||||
wait 1 sec
|
||||
set Sanctus 100
|
||||
set jade 400
|
||||
set newbie 500
|
||||
set sea 600
|
||||
set camelot 775
|
||||
set nuclear 1800
|
||||
set arena 2000
|
||||
set tower 2200
|
||||
set Orc 4401
|
||||
set monastery 4512
|
||||
set ant 4600
|
||||
set zodiac 5701
|
||||
set graveyard 7401
|
||||
set zamba 7500
|
||||
set oasis 9000
|
||||
set northern 10004
|
||||
set south 10101
|
||||
set elcardo 10604
|
||||
set iuel 10701
|
||||
set omega 11501
|
||||
set hannah 12500
|
||||
set wyvern 14000
|
||||
set cardinal 17501
|
||||
set circus 18700
|
||||
set wester 20001
|
||||
set terringham 23200
|
||||
set dragon 23300
|
||||
set school 23400
|
||||
set mines 23500
|
||||
set aldin 23600
|
||||
set crystal 23800
|
||||
set pass 23901
|
||||
set maura 24000
|
||||
set enterprise 24100
|
||||
set midgaard 24200
|
||||
set valley 24303
|
||||
set prison 24450
|
||||
set nether 24500
|
||||
set yard 24700
|
||||
set elven 24801
|
||||
set jedi 24901
|
||||
set dragonspyre 25000
|
||||
set ape 25100
|
||||
set Vampyre 25200
|
||||
set windmill 25300
|
||||
set village 25400
|
||||
set shipwreck 25516
|
||||
set keep 25645
|
||||
set jareth 25705
|
||||
set mansion 25900
|
||||
set igor's 26100
|
||||
set forest 26201
|
||||
set banshide 26400
|
||||
set ankou 26600
|
||||
set vice 26728
|
||||
set desert 26900
|
||||
set wasteland 27000
|
||||
set sundhaven 27119
|
||||
set station 27300
|
||||
set smurfville 27400
|
||||
set sparta 27501
|
||||
set shire 27700
|
||||
set oceania 27800
|
||||
set notre 27900
|
||||
set motherboard 28000
|
||||
set khanjar 28100
|
||||
set kerjim 28200
|
||||
set haunted 28300
|
||||
set ghenna 28400
|
||||
set hell 28601
|
||||
set goblin 28700
|
||||
set galaxy 28801
|
||||
set werith's 28900
|
||||
set lizard 29000
|
||||
set black 29100
|
||||
set kerofk 29202
|
||||
set froboz 29600
|
||||
set enclave 29700
|
||||
set desire 29801
|
||||
set ancalador 30000
|
||||
set campus 30100
|
||||
set bull 30401
|
||||
set chessboard 30537
|
||||
set castle 30700
|
||||
set baron 30800
|
||||
set westlawn 30900
|
||||
set graye 31003
|
||||
set teeth 31100
|
||||
set leper 31200
|
||||
if !%arg%
|
||||
*they didnt type a location
|
||||
set fail 1
|
||||
else
|
||||
*take the first word they type after the teleport command
|
||||
*compare it to a variable above
|
||||
eval loc %%%arg.car%%%
|
||||
if !%loc%
|
||||
*they typed an invalid location
|
||||
set fail 1
|
||||
end
|
||||
end
|
||||
if %fail%
|
||||
%send% %actor% You fail.
|
||||
%echoaround% %actor% %actor.name% fails.
|
||||
halt
|
||||
end
|
||||
%echoaround% %actor% %actor.name% seems successful as %actor.heshe% steps into another realm.
|
||||
%teleport% %actor% %loc%
|
||||
%force% %actor% look
|
||||
%echoaround% %actor% %actor.name% steps out of space and time.
|
||||
~
|
||||
$~
|
||||
Reference in New Issue
Block a user